Aberração Imponente
Morto-vivo
Towering Aberration
Spectre | N |
---|---|
Tags | bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, melee, physical_affinity, red_blood, undead, very_fast_movement |
Vida
360%
Ailment Threshold
360%
Resistência
37 37 37 0
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
2.4 Second
Damage Spread
±20%
Experiência
200%
Model Size
150%
Type
NecromancerRaisedZombieSewerBoss
Metadata
ZombieGiantBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
23,160
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
523
Dano Mágico
523
Precisão
290
Attack Time
2.4
Experiência
20,510
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 418–628
Chance de Crítico: 5%
Attack Time: 2.4 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
QuakeSlamSewerZombieBoss
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Terremoto
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 80%
Attack Time: 2.4 seg
Recarga: 5 seg
Esmaga o chão, causando dano em uma área e rachando a terra. A rachadura entrará em erupção causando um abalo secundário depois de um tempo. Rachaduras criadas antes da primeira entrar em erupção não criarão seus próprios abalos secundários. Requer um Machado, Maça, Cetro, Cajado ou Desarmado.
Duração base é de 1.5 segundos
Abalo Secundário causa +30% mais Dano com Acertos e Afecções
active skill area of effect radius +% final [-20]
is area damage [1]
Abalo Secundário causa +30% mais Dano com Acertos e Afecções
active skill area of effect radius +% final [-20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" BaseEvents { } Actor { basic_action = "Emerge" } Life { } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Zombies/ZombieGiantBoss"] = { name = "Towering Aberration", life = 3.6, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 2.4, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "QuakeSlamSewerZombieBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QuakeSlamSewerZombieBoss"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1500, 30, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }