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Prophecy Perandus Rampage
The Pantheon Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Bolt Brownfur, Earth Churner
Courthouse Map

Bolt Brownfur, Earth Churner

SpectreN
AreaCourthouse Map
Modmonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
curse on hit level vulnerability [1]
Extra Life
Tagsred_blood, human, humanoid, not_dex, not_int
Life+123%
Armour+100%
Resistance
Part 11515157
Part 230303020
Epilogue40404025
Damage+143%
Accuracy+100%
Critical Strike Chance5%
Critical Strike Multiplier130%
Attack Distance6 ~ 10
Attack Time1.305 Second
Damage Spread20%
Ailment Threshold123%
Experience220%
TypeExileMarauder6MapBoss
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
QuakeSlamExileMarauder
QuakeSlam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Cooldown Time: 5 Second
Earthquake
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 1.2 seconds
Aftershock deals 90% more Damage with Hits and Ailments

is_area_damage global_bleed_on_hit Attack Area Melee AttackCanRepeat Duration SlamSkill Triggerable SkillCanTotem
ExileLeapSlamKitava
iconleapslam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
cast time overrides attack duration [1]
Deals 25% more Damage

is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
ExileSunderKitava
ShockwaveSlam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Sunder
Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
Shockwaves deal 85% less Damage
5% more Attack Speed
firestorm base area of effect +% [80]
Deals 40% less Attack Damage

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
84Bolt Brownfur, Earth Churner920083022.81.30516990325308548040404025
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
QuakeSlamExileMarauder
QuakeSlam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Cooldown Time: 5 Second
Earthquake
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 1.2 seconds
Aftershock deals 90% more Damage with Hits and Ailments

is_area_damage global_bleed_on_hit Attack Area Melee AttackCanRepeat Duration SlamSkill Triggerable SkillCanTotem
ExileLeapSlamKitava
iconleapslam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
cast time overrides attack duration [1]
Deals 25% more Damage

is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
ExileSunderKitava
ShockwaveSlam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Sunder
Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
Shockwaves deal 85% less Damage
5% more Attack Speed
firestorm base area of effect +% [80]
Deals 40% less Attack Damage

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
82Bolt Brownfur, Earth Churner824062696.51.30514125288507945040404025
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
QuakeSlamExileMarauder
QuakeSlam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Cooldown Time: 5 Second
Earthquake
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 1.2 seconds
Aftershock deals 90% more Damage with Hits and Ailments

is_area_damage global_bleed_on_hit Attack Area Melee AttackCanRepeat Duration SlamSkill Triggerable SkillCanTotem
ExileLeapSlamKitava
iconleapslam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
cast time overrides attack duration [1]
Deals 25% more Damage

is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
ExileSunderKitava
ShockwaveSlam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Sunder
Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
Shockwaves deal 85% less Damage
5% more Attack Speed
firestorm base area of effect +% [80]
Deals 40% less Attack Damage

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
78Bolt Brownfur, Earth Churner637662140.91.3059518226566852040404025
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
QuakeSlamExileMarauder
QuakeSlam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Cooldown Time: 5 Second
Earthquake
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 1.2 seconds
Aftershock deals 90% more Damage with Hits and Ailments

is_area_damage global_bleed_on_hit Attack Area Melee AttackCanRepeat Duration SlamSkill Triggerable SkillCanTotem
ExileLeapSlamKitava
iconleapslam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
cast time overrides attack duration [1]
Deals 25% more Damage

is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
ExileSunderKitava
ShockwaveSlam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Sunder
Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
Shockwaves deal 85% less Damage
5% more Attack Speed
firestorm base area of effect +% [80]
Deals 40% less Attack Damage

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
73Bolt Brownfur, Earth Churner4737415971.3056056166965676040404025
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
QuakeSlamExileMarauder
QuakeSlam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Cooldown Time: 5 Second
Earthquake
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 1.2 seconds
Aftershock deals 90% more Damage with Hits and Ailments

is_area_damage global_bleed_on_hit Attack Area Melee AttackCanRepeat Duration SlamSkill Triggerable SkillCanTotem
ExileLeapSlamKitava
iconleapslam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
cast time overrides attack duration [1]
Deals 25% more Damage

is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
ExileSunderKitava
ShockwaveSlam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.305 Second
Sunder
Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
Shockwaves deal 85% less Damage
5% more Attack Speed
firestorm base area of effect +% [80]
Deals 40% less Attack Damage

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
71Bolt Brownfur, Earth Churner416941418.21.3055034147605258040404025
stance TwoHandSword
Melee10OnlyLastTarget TargetNear
Melee 3
ShockwaveSlam100TargetNotNear OnlyLastTarget TargetIsEnemy HaveWalkableLineToEnemy
ShockwaveSlam50TargetNotNear TargetIsEnemy HaveWalkableLineToEnemy
ShockwaveSlam50TargetIsEnemy HaveWalkableLineToEnemy
QuakeSlam50TargetMediumNear
QuakeSlam50TargetNear
LeapSlam18TargetNotMediumNear
LeapSlam30TargetNotNear
Advance1TargetNotNear
StrafeLeft4NoRepeat
StrafeRight4NoRepeat
Flee3NoRepeat TargetNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 600
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileMarauder6Kitava"] = {
    name = "Bolt Brownfur, Earth Churner",
    life = 1.23,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "Melee",
        "ExileLeapSlamKitava",
        "QuakeSlamExileMarauder",
        "ExileSunderKitava",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLeapSlamKitava"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 25, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuakeSlamExileMarauder"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Duration] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "is_area_damage",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {1200, 90, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileSunderKitava"] = {
    name = "Sunder",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shockwave_slam_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "firestorm_base_area_of_effect_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {-85, 5, 80, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]

monster base type attack cast speed +% and damage -% final [33]

Mod IdMonsterSpeedAndDamageFixupComplete
GroupMonsterSpeedAndDamageFixup
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagsattack caster speed
    ModType Tagscaster_damage damage attack caster speed
    monster dropped item rarity +% [500]

    monster dropped item rarity +% [500]

    Mod IdMonsterExile1
    GroupMonsterDroppedItemRarity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 500 Max: 500 Global
  • Spawn Tags
  • default: 0
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    curse on hit level vulnerability [1]

    curse on hit level vulnerability [1]

    Mod IdMonsterCurseOnHitVulnerability
    GroupMonsterCurseOnHit
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • curse on hit level vulnerability Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    Extra Life

    Extra Life

    Mod IdMonsterExileLifeInMerciless_
    GroupMonsterExileLifeInMerciless
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • Craft Tagsresource life
    ModType Tagsresource life
    Bolt Brownfur, Earth Churner

    Bolt Brownfur, Earth Churner

    SpectreN
    Modmonster base type attack cast speed +% and damage -% final [33]
    monster dropped item rarity +% [500]
    unique boss curse effect on self +% final [0]
    curse on hit level vulnerability [1]
    Tagsred_blood, human, humanoid, not_dex, not_int
    Life+123%
    Armour+100%
    Resistance
    Part 11515157
    Part 230303020
    Epilogue40404025
    Damage+143%
    Accuracy+100%
    Critical Strike Chance5%
    Critical Strike Multiplier130%
    Attack Distance6 ~ 10
    Attack Time1.305 Second
    Damage Spread20%
    Ailment Threshold123%
    Experience220%
    TypeExileMarauder6MapBoss
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.305 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    QuakeSlamExileMarauder
    QuakeSlam
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.305 Second
    Cooldown Time: 5 Second
    Earthquake
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 1.2 seconds
    Aftershock deals 90% more Damage with Hits and Ailments

    is_area_damage global_bleed_on_hit Attack Area Melee AttackCanRepeat Duration SlamSkill Triggerable SkillCanTotem
    ExileLeapSlamKitava
    iconleapslam
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.305 Second
    Leap Slam
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    cast time overrides attack duration [1]
    Deals 25% more Damage

    is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
    ExileSunderKitava
    ShockwaveSlam
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.305 Second
    Sunder
    Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
    Shockwaves deal 85% less Damage
    5% more Attack Speed
    firestorm base area of effect +% [80]
    Deals 40% less Attack Damage

    is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    84Bolt Brownfur, Earth Churner920083022.81.30516990325308548040404025
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.305 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    QuakeSlamExileMarauder
    QuakeSlam
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.305 Second
    Cooldown Time: 5 Second
    Earthquake
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 1.2 seconds
    Aftershock deals 90% more Damage with Hits and Ailments

    is_area_damage global_bleed_on_hit Attack Area Melee AttackCanRepeat Duration SlamSkill Triggerable SkillCanTotem
    ExileLeapSlamKitava
    iconleapslam
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.305 Second
    Leap Slam
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    cast time overrides attack duration [1]
    Deals 25% more Damage

    is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
    ExileSunderKitava
    ShockwaveSlam
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.305 Second
    Sunder
    Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
    Shockwaves deal 85% less Damage
    5% more Attack Speed
    firestorm base area of effect +% [80]
    Deals 40% less Attack Damage

    is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    82Bolt Brownfur, Earth Churner824062696.51.30514125288507945040404025
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.305 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    QuakeSlamExileMarauder
    QuakeSlam
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.305 Second
    Cooldown Time: 5 Second
    Earthquake
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 1.2 seconds
    Aftershock deals 90% more Damage with Hits and Ailments

    is_area_damage global_bleed_on_hit Attack Area Melee AttackCanRepeat Duration SlamSkill Triggerable SkillCanTotem
    ExileLeapSlamKitava
    iconleapslam
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.305 Second
    Leap Slam
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    cast time overrides attack duration [1]
    Deals 25% more Damage

    is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
    ExileSunderKitava
    ShockwaveSlam
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.305 Second
    Sunder
    Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
    Shockwaves deal 85% less Damage
    5% more Attack Speed
    firestorm base area of effect +% [80]
    Deals 40% less Attack Damage

    is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    78Bolt Brownfur, Earth Churner637662140.91.3059518226566852040404025
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.305 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    QuakeSlamExileMarauder
    QuakeSlam
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.305 Second
    Cooldown Time: 5 Second
    Earthquake
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 1.2 seconds
    Aftershock deals 90% more Damage with Hits and Ailments

    is_area_damage global_bleed_on_hit Attack Area Melee AttackCanRepeat Duration SlamSkill Triggerable SkillCanTotem
    ExileLeapSlamKitava
    iconleapslam
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.305 Second
    Leap Slam
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    cast time overrides attack duration [1]
    Deals 25% more Damage

    is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
    ExileSunderKitava
    ShockwaveSlam
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.305 Second
    Sunder
    Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
    Shockwaves deal 85% less Damage
    5% more Attack Speed
    firestorm base area of effect +% [80]
    Deals 40% less Attack Damage

    is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    73Bolt Brownfur, Earth Churner4737415971.3056056166965676040404025
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.305 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    QuakeSlamExileMarauder
    QuakeSlam
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.305 Second
    Cooldown Time: 5 Second
    Earthquake
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 1.2 seconds
    Aftershock deals 90% more Damage with Hits and Ailments

    is_area_damage global_bleed_on_hit Attack Area Melee AttackCanRepeat Duration SlamSkill Triggerable SkillCanTotem
    ExileLeapSlamKitava
    iconleapslam
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.305 Second
    Leap Slam
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    cast time overrides attack duration [1]
    Deals 25% more Damage

    is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
    ExileSunderKitava
    ShockwaveSlam
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.305 Second
    Sunder
    Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
    Shockwaves deal 85% less Damage
    5% more Attack Speed
    firestorm base area of effect +% [80]
    Deals 40% less Attack Damage

    is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    68Bolt Brownfur, Earth Churner344571184.61.3053840122544681040404025
    stance TwoHandSword
    Melee10OnlyLastTarget TargetNear
    Melee 3
    ShockwaveSlam100TargetNotNear OnlyLastTarget TargetIsEnemy HaveWalkableLineToEnemy
    ShockwaveSlam50TargetNotNear TargetIsEnemy HaveWalkableLineToEnemy
    ShockwaveSlam50TargetIsEnemy HaveWalkableLineToEnemy
    QuakeSlam50TargetMediumNear
    QuakeSlam50TargetNear
    LeapSlam18TargetNotMediumNear
    LeapSlam30TargetNotNear
    Advance1TargetNotNear
    StrafeLeft4NoRepeat
    StrafeRight4NoRepeat
    Flee3NoRepeat TargetNear TargetIsEnemy

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    extends "Metadata/Monsters/StandaloneMapBoss"
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileMarauder6KitavaStandalone"] = {
        name = "Bolt Brownfur, Earth Churner",
        life = 1.23,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "ExileLeapSlamKitava",
            "QuakeSlamExileMarauder",
            "ExileSunderKitava",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLeapSlamKitava"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MovementSkill] = true,
            [SkillType.TravelSkill] = true,
            [SkillType.SlamSkill] = true,
            [SkillType.SkillCanTotem] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cast_time_overrides_attack_duration",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 25, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuakeSlamExileMarauder"] = {
        name = "Earthquake",
        hidden = true,
        color = "1",
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Duration] = true,
            [SkillType.SlamSkill] = true,
            [SkillType.Triggerable] = true,
            [SkillType.SkillCanTotem] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {1200, 90, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileSunderKitava"] = {
        name = "Sunder",
        hidden = true,
        color = "1",
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SlamSkill] = true,
            [SkillType.SkillCanTotem] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shockwave_slam_explosion_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "firestorm_base_area_of_effect_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {-85, 5, 80, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]

    monster base type attack cast speed +% and damage -% final [33]

    Mod IdMonsterSpeedAndDamageFixupComplete
    GroupMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagsattack caster speed
    ModType Tagscaster_damage damage attack caster speed
    monster dropped item rarity +% [500]

    monster dropped item rarity +% [500]

    Mod IdMonsterExile1
    GroupMonsterDroppedItemRarity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 500 Max: 500 Global
  • Spawn Tags
  • default: 0
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    curse on hit level vulnerability [1]

    curse on hit level vulnerability [1]

    Mod IdMonsterCurseOnHitVulnerability
    GroupMonsterCurseOnHit
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • curse on hit level vulnerability Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    Bolt Brownfur, Earth Churner

    Bolt Brownfur, Earth Churner

    SpectreN
    Modmonster base type attack cast speed +% and damage -% final [33]
    monster dropped item rarity +% [500]
    unique boss curse effect on self +% final [0]
    curse on hit level vulnerability [1]
    Tagsred_blood, human, humanoid, not_dex, not_int
    Life+123%
    Armour+100%
    Resistance
    Part 11515157
    Part 230303020
    Epilogue40404025
    Damage+143%
    Accuracy+100%
    Critical Strike Chance5%
    Critical Strike Multiplier130%
    Attack Distance6 ~ 10
    Attack Time1.305 Second
    Damage Spread20%
    Ailment Threshold123%
    Experience220%
    TypeExileMarauder6MapBoss
    

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileMarauder6KitavaElder"] = {
        name = "Bolt Brownfur, Earth Churner",
        life = 1.23,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
        },
        modList = {
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]

    monster base type attack cast speed +% and damage -% final [33]

    Mod IdMonsterSpeedAndDamageFixupComplete
    GroupMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagsattack caster speed
    ModType Tagscaster_damage damage attack caster speed
    monster dropped item rarity +% [500]

    monster dropped item rarity +% [500]

    Mod IdMonsterExile1
    GroupMonsterDroppedItemRarity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 500 Max: 500 Global
  • Spawn Tags
  • default: 0
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    curse on hit level vulnerability [1]

    curse on hit level vulnerability [1]

    Mod IdMonsterCurseOnHitVulnerability
    GroupMonsterCurseOnHit
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • curse on hit level vulnerability Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    Wiki Edit

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