Bolt Brownfur, Earth Churner
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
monster base type attack cast speed +% and damage -% final [33]
Curse Enemies with Vulnerability on Hit
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
AreaCourthouse Map
Tagscleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, plate_armour, red_blood, slow_movement
246%Life
+100%Armour
246%Ailment Threshold
40 40 40 25Resistance
144%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 10Attack Distance
1.305 SecondAttack Time
±20%Damage Spread
200%Experience
100%Model Size
ExileMarauder6MapBossType
ExileMarauder6KitavaMetadata
7,225,645Life
32,530Armour
8,120Evasion
0Energy Shield
1,563Damage
2,333Spell Damage
538Accuracy
0.87435Attack Time
145,750Experience
3,396,053Ailment Threshold
10,738Chill
10,738Shock
60,752Brittle
10,738Scorch
29,668Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2483–3724
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
QuakeSlamExileMarauder
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Earthquake
Base Damage: 2483–3724
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Cooldown Time: 5 sec
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 1.2 seconds
Aftershock deals 90% more Damage with Hits and Ailments
Causes Bleeding
is area damage [1]
ExileLeapSlamKitava
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 2483–3724
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 25% more Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
ExileSunderKitava
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Sunder
Base Damage: 2483–3724
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.305 sec
Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
Deals 40% less Attack Damage
5% more Attack Speed
Shockwaves deal 85% less Damage
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
5,148,109Life
28,850Armour
7,608Evasion
0Energy Shield
1,395Damage
2,082Spell Damage
499Accuracy
0.87435Attack Time
143,066Experience
2,419,611Ailment Threshold
7,651Chill
7,651Shock
43,284Brittle
7,651Scorch
21,138Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2215–3322
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
QuakeSlamExileMarauder
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Earthquake
Base Damage: 2215–3322
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Cooldown Time: 5 sec
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 1.2 seconds
Aftershock deals 90% more Damage with Hits and Ailments
Causes Bleeding
is area damage [1]
ExileLeapSlamKitava
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 2215–3322
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 25% more Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
ExileSunderKitava
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Sunder
Base Damage: 2215–3322
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.305 sec
Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
Deals 40% less Attack Damage
5% more Attack Speed
Shockwaves deal 85% less Damage
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
2,461,721Life
22,656Armour
6,667Evasion
0Energy Shield
1,107Damage
1,653Spell Damage
428Accuracy
0.87435Attack Time
136,147Experience
1,206,243Ailment Threshold
3,814Chill
3,814Shock
21,578Brittle
3,814Scorch
10,538Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1758–2638
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
QuakeSlamExileMarauder
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Earthquake
Base Damage: 1758–2638
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Cooldown Time: 5 sec
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 1.2 seconds
Aftershock deals 90% more Damage with Hits and Ailments
Causes Bleeding
is area damage [1]
ExileLeapSlamKitava
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 1758–2638
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 25% more Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
ExileSunderKitava
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Sunder
Base Damage: 1758–2638
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.305 sec
Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
Deals 40% less Attack Damage
5% more Attack Speed
Shockwaves deal 85% less Damage
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
971,796Life
16,696Armour
5,633Evasion
0Energy Shield
826Damage
1,233Spell Damage
352Accuracy
0.87435Attack Time
125,268Experience
534,488Ailment Threshold
1,690Chill
1,690Shock
9,561Brittle
1,690Scorch
4,669Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1312–1968
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
QuakeSlamExileMarauder
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Earthquake
Base Damage: 1312–1968
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Cooldown Time: 5 sec
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 1.2 seconds
Aftershock deals 90% more Damage with Hits and Ailments
Causes Bleeding
is area damage [1]
ExileLeapSlamKitava
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 1312–1968
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 25% more Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
ExileSunderKitava
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Sunder
Base Damage: 1312–1968
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.305 sec
Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
Deals 40% less Attack Damage
5% more Attack Speed
Shockwaves deal 85% less Damage
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
508,512Life
14,760Armour
5,260Evasion
0Energy Shield
733Damage
1,095Spell Damage
326Accuracy
0.87435Attack Time
120,439Experience
289,852Ailment Threshold
917Chill
917Shock
5,185Brittle
917Scorch
2,532Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1165–1747
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
QuakeSlamExileMarauder
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Earthquake
Base Damage: 1165–1747
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Cooldown Time: 5 sec
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 1.2 seconds
Aftershock deals 90% more Damage with Hits and Ailments
Causes Bleeding
is area damage [1]
ExileLeapSlamKitava
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 1165–1747
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 25% more Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
ExileSunderKitava
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Sunder
Base Damage: 1165–1747
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.305 sec
Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
Deals 40% less Attack Damage
5% more Attack Speed
Shockwaves deal 85% less Damage
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/ExileMapBoss"

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 600
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/ExileMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileMarauder6Kitava"] = {
    name = "Bolt Brownfur, Earth Churner",
    life = 2.46,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "Melee",
        "ExileLeapSlamKitava",
        "QuakeSlamExileMarauder",
        "ExileSunderKitava",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLeapSlamKitava"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuakeSlamExileMarauder"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileSunderKitava"] = {
    name = "Sunder",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Curse Enemies with Vulnerability on Hit
    IdMonsterCurseOnHitVulnerability
    FamilyMonsterCurseOnHit
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • curse on hit level vulnerability Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Bolt Brownfur, Earth Churner
    Monsters grant 100% increased Experience
    monster dropped item rarity +% [15000]
    monster base type attack cast speed +% and damage -% final [33]
    Curse Enemies with Vulnerability on Hit
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagscleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slow_movement, standalone_map_boss
    246%Life
    +100%Armour
    246%Ailment Threshold
    40 40 40 25Resistance
    144%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 10Attack Distance
    1.305 SecondAttack Time
    ±20%Damage Spread
    200%Experience
    100%Model Size
    ExileMarauder6MapBossType
    ExileMarauder6KitavaStandaloneMetadata
    7,225,645Life
    32,530Armour
    8,120Evasion
    0Energy Shield
    1,563Damage
    2,333Spell Damage
    538Accuracy
    0.87435Attack Time
    145,750Experience
    3,396,053Ailment Threshold
    10,738Chill
    10,738Shock
    60,752Brittle
    10,738Scorch
    29,668Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2483–3724
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    QuakeSlamExileMarauder
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 2483–3724
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Cooldown Time: 5 sec
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 1.2 seconds
    Aftershock deals 90% more Damage with Hits and Ailments
    Causes Bleeding
    is area damage [1]
    ExileLeapSlamKitava
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 2483–3724
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 25% more Damage
    Base radius is 1.5 metres
    cast time overrides attack duration [1]
    is area damage [1]
    ExileSunderKitava
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Sunder
    Base Damage: 2483–3724
    Critical Strike Chance: 5%
    Attack Damage: 60%
    Attack Time: 1.305 sec
    Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
    Deals 40% less Attack Damage
    5% more Attack Speed
    Shockwaves deal 85% less Damage
    active skill area of effect radius +% final [-50]
    firestorm base area of effect +% [80]
    is area damage [1]
    5,148,109Life
    28,850Armour
    7,608Evasion
    0Energy Shield
    1,395Damage
    2,082Spell Damage
    499Accuracy
    0.87435Attack Time
    143,066Experience
    2,419,611Ailment Threshold
    7,651Chill
    7,651Shock
    43,284Brittle
    7,651Scorch
    21,138Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2215–3322
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    QuakeSlamExileMarauder
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 2215–3322
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Cooldown Time: 5 sec
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 1.2 seconds
    Aftershock deals 90% more Damage with Hits and Ailments
    Causes Bleeding
    is area damage [1]
    ExileLeapSlamKitava
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 2215–3322
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 25% more Damage
    Base radius is 1.5 metres
    cast time overrides attack duration [1]
    is area damage [1]
    ExileSunderKitava
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Sunder
    Base Damage: 2215–3322
    Critical Strike Chance: 5%
    Attack Damage: 60%
    Attack Time: 1.305 sec
    Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
    Deals 40% less Attack Damage
    5% more Attack Speed
    Shockwaves deal 85% less Damage
    active skill area of effect radius +% final [-50]
    firestorm base area of effect +% [80]
    is area damage [1]
    2,461,721Life
    22,656Armour
    6,667Evasion
    0Energy Shield
    1,107Damage
    1,653Spell Damage
    428Accuracy
    0.87435Attack Time
    136,147Experience
    1,206,243Ailment Threshold
    3,814Chill
    3,814Shock
    21,578Brittle
    3,814Scorch
    10,538Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1758–2638
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    QuakeSlamExileMarauder
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 1758–2638
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Cooldown Time: 5 sec
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 1.2 seconds
    Aftershock deals 90% more Damage with Hits and Ailments
    Causes Bleeding
    is area damage [1]
    ExileLeapSlamKitava
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 1758–2638
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 25% more Damage
    Base radius is 1.5 metres
    cast time overrides attack duration [1]
    is area damage [1]
    ExileSunderKitava
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Sunder
    Base Damage: 1758–2638
    Critical Strike Chance: 5%
    Attack Damage: 60%
    Attack Time: 1.305 sec
    Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
    Deals 40% less Attack Damage
    5% more Attack Speed
    Shockwaves deal 85% less Damage
    active skill area of effect radius +% final [-50]
    firestorm base area of effect +% [80]
    is area damage [1]
    971,796Life
    16,696Armour
    5,633Evasion
    0Energy Shield
    826Damage
    1,233Spell Damage
    352Accuracy
    0.87435Attack Time
    125,268Experience
    534,488Ailment Threshold
    1,690Chill
    1,690Shock
    9,561Brittle
    1,690Scorch
    4,669Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1312–1968
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    QuakeSlamExileMarauder
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 1312–1968
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Cooldown Time: 5 sec
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 1.2 seconds
    Aftershock deals 90% more Damage with Hits and Ailments
    Causes Bleeding
    is area damage [1]
    ExileLeapSlamKitava
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 1312–1968
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 25% more Damage
    Base radius is 1.5 metres
    cast time overrides attack duration [1]
    is area damage [1]
    ExileSunderKitava
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Sunder
    Base Damage: 1312–1968
    Critical Strike Chance: 5%
    Attack Damage: 60%
    Attack Time: 1.305 sec
    Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
    Deals 40% less Attack Damage
    5% more Attack Speed
    Shockwaves deal 85% less Damage
    active skill area of effect radius +% final [-50]
    firestorm base area of effect +% [80]
    is area damage [1]
    342,792Life
    12,254Armour
    4,739Evasion
    0Energy Shield
    613Damage
    914Spell Damage
    290Accuracy
    0.87435Attack Time
    112,805Experience
    215,959Ailment Threshold
    683Chill
    683Shock
    3,863Brittle
    683Scorch
    1,887Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 973–1459
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    QuakeSlamExileMarauder
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 973–1459
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Cooldown Time: 5 sec
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 1.2 seconds
    Aftershock deals 90% more Damage with Hits and Ailments
    Causes Bleeding
    is area damage [1]
    ExileLeapSlamKitava
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 973–1459
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 25% more Damage
    Base radius is 1.5 metres
    cast time overrides attack duration [1]
    is area damage [1]
    ExileSunderKitava
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Sunder
    Base Damage: 973–1459
    Critical Strike Chance: 5%
    Attack Damage: 60%
    Attack Time: 1.305 sec
    Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
    Deals 40% less Attack Damage
    5% more Attack Speed
    Shockwaves deal 85% less Damage
    active skill area of effect radius +% final [-50]
    firestorm base area of effect +% [80]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileMarauder6KitavaStandalone"] = {
        name = "Bolt Brownfur, Earth Churner",
        life = 2.46,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "ExileLeapSlamKitava",
            "QuakeSlamExileMarauder",
            "ExileSunderKitava",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLeapSlamKitava"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuakeSlamExileMarauder"] = {
        name = "Earthquake",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileSunderKitava"] = {
        name = "Sunder",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Curse Enemies with Vulnerability on Hit
    IdMonsterCurseOnHitVulnerability
    FamilyMonsterCurseOnHit
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • curse on hit level vulnerability Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Bolt Brownfur, Earth Churner
    Monsters grant 100% increased Experience
    monster dropped item rarity +% [15000]
    monster base type attack cast speed +% and damage -% final [33]
    Curse Enemies with Vulnerability on Hit
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagscleaving_weapon, elder_map_boss, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, non_attacking, not_dex, not_int, plate_armour, red_blood, slow_movement
    246%Life
    +100%Armour
    246%Ailment Threshold
    40 40 40 25Resistance
    144%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 10Attack Distance
    1.305 SecondAttack Time
    ±20%Damage Spread
    200%Experience
    100%Model Size
    ExileMarauder6MapBossType
    ExileMarauder6KitavaElderMetadata

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileMarauder6KitavaElder"] = {
        name = "Bolt Brownfur, Earth Churner",
        life = 2.46,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
        },
        modList = {
        },
    }
    
    Monsters grant 100% increased Experience
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Curse Enemies with Vulnerability on Hit
    IdMonsterCurseOnHitVulnerability
    FamilyMonsterCurseOnHit
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • curse on hit level vulnerability Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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