大地流亡者棕毛.波特
人形
地區: 失序教院
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
擊中時使敵人受到脆弱詛咒
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
擊中時使敵人受到脆弱詛咒
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bolt Brownfur, Earth Churner
幽魂 | N |
---|---|
地區 | 失序教院 |
標籤 | cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, plate_armour, red_blood, slow_movement |
生命
246%
護甲
+100%
異常狀態臨界值
246%
抗性
40
40
40
25
傷害
144%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
ExileMarauder6MapBoss
Metadata
ExileMarauder6Kitava
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
79
生命
2,835,316
護甲
67,990
閃避
6,892
能量護盾
0
傷害
1,173
法術傷害
1,751
命中
0
攻擊間隔
0.87435
經驗值
138,039
異常狀態臨界值
1,360,952
冰緩
4,303
感電
4,303
易碎
24,346
焦灼
4,303
殘喘
11,889
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1863–2795
暴擊率: 5%
攻擊間隔: 1.305 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
QuakeSlamExileMarauder
攻擊, 範圍, 近戰, 攻擊可重複, 持續時間, Slam, 可觸發, 圖騰技能
震地
基本傷害: 1863–2795
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 5 秒
猛擊地面,對附近區域造成傷害並裂開地面。在一段時間後,裂縫將爆發為強力的餘震。在第一個裂縫爆發之前製造的裂縫將不會產生自己的餘震。限定斧、錘、權杖、長杖或空手。
+1.2 秒基礎持續時間
餘震造成 +90% 更多擊中和異常狀態傷害
造成流血
is area damage [1]
餘震造成 +90% 更多擊中和異常狀態傷害
造成流血
is area damage [1]
ExileLeapSlamKitava
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 1863–2795
暴擊率: 5%
攻擊間隔: 1.305 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 25% 更多傷害
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
ExileSunderKitava
攻擊, 範圍, 攻擊可重複, 近戰, Slam, 圖騰技能
大地震擊
基本傷害: 1863–2795
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 1.305 秒
使用你的錘、斧或長杖重擊地面,在你前方製造出一道破碎地面對敵人造成傷害。被破碎地面擊中的敵人周圍將會產生能對其他敵人造成傷害的衝擊波。
造成 40% 更少攻擊傷害
5% 更多攻擊速度
衝擊波造成 85% 更少傷害
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
5% 更多攻擊速度
衝擊波造成 85% 更少傷害
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" Stats { set_base_mana_cost_-% = 0 set_mana_regeneration_rate_per_minute_% = 600 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileMarauder6Kitava"] = { name = "Bolt Brownfur, Earth Churner", life = 2.46, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.44, damageSpread = 0.2, attackTime = 1.305, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "ExileLeapSlamKitava", "QuakeSlamExileMarauder", "ExileSunderKitava", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLeapSlamKitava"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QuakeSlamExileMarauder"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {1200, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileSunderKitava"] = { name = "Sunder", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "active_skill_attack_speed_+%_final", "firestorm_base_area_of_effect_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
擊中時使敵人受到脆弱詛咒
Id | MonsterCurseOnHitVulnerability |
---|---|
Family | MonsterCurseOnHit |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
大地流亡者棕毛.波特
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
擊中時使敵人受到脆弱詛咒
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
擊中時使敵人受到脆弱詛咒
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bolt Brownfur, Earth Churner
幽魂 | N |
---|---|
標籤 | cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slow_movement, standalone_map_boss |
生命
246%
護甲
+100%
異常狀態臨界值
246%
抗性
40
40
40
25
傷害
144%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
ExileMarauder6MapBoss
Metadata
ExileMarauder6KitavaStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
342,792
護甲
28,790
閃避
4,739
能量護盾
0
傷害
613
法術傷害
914
命中
0
攻擊間隔
0.87435
經驗值
112,805
異常狀態臨界值
215,959
冰緩
683
感電
683
易碎
3,863
焦灼
683
殘喘
1,887
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 973–1459
暴擊率: 5%
攻擊間隔: 1.305 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
QuakeSlamExileMarauder
攻擊, 範圍, 近戰, 攻擊可重複, 持續時間, Slam, 可觸發, 圖騰技能
震地
基本傷害: 973–1459
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 5 秒
猛擊地面,對附近區域造成傷害並裂開地面。在一段時間後,裂縫將爆發為強力的餘震。在第一個裂縫爆發之前製造的裂縫將不會產生自己的餘震。限定斧、錘、權杖、長杖或空手。
+1.2 秒基礎持續時間
餘震造成 +90% 更多擊中和異常狀態傷害
造成流血
is area damage [1]
餘震造成 +90% 更多擊中和異常狀態傷害
造成流血
is area damage [1]
ExileLeapSlamKitava
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 973–1459
暴擊率: 5%
攻擊間隔: 1.305 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 25% 更多傷害
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
ExileSunderKitava
攻擊, 範圍, 攻擊可重複, 近戰, Slam, 圖騰技能
大地震擊
基本傷害: 973–1459
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 1.305 秒
使用你的錘、斧或長杖重擊地面,在你前方製造出一道破碎地面對敵人造成傷害。被破碎地面擊中的敵人周圍將會產生能對其他敵人造成傷害的衝擊波。
造成 40% 更少攻擊傷害
5% 更多攻擊速度
衝擊波造成 85% 更少傷害
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
5% 更多攻擊速度
衝擊波造成 85% 更少傷害
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_base_mana_cost_-% = 0 set_mana_regeneration_rate_per_minute_% = 600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileMarauder6KitavaStandalone"] = { name = "Bolt Brownfur, Earth Churner", life = 2.46, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.44, damageSpread = 0.2, attackTime = 1.305, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "ExileLeapSlamKitava", "QuakeSlamExileMarauder", "ExileSunderKitava", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLeapSlamKitava"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QuakeSlamExileMarauder"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {1200, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileSunderKitava"] = { name = "Sunder", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "active_skill_attack_speed_+%_final", "firestorm_base_area_of_effect_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
擊中時使敵人受到脆弱詛咒
Id | MonsterCurseOnHitVulnerability |
---|---|
Family | MonsterCurseOnHit |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
大地流亡者棕毛.波特
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
擊中時使敵人受到脆弱詛咒
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
擊中時使敵人受到脆弱詛咒
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bolt Brownfur, Earth Churner
幽魂 | N |
---|---|
標籤 | cleaving_weapon, elder_map_boss, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, non_attacking, not_dex, not_int, plate_armour, red_blood, slow_movement |
生命
246%
護甲
+100%
異常狀態臨界值
246%
抗性
40
40
40
25
傷害
144%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
ExileMarauder6MapBoss
Metadata
ExileMarauder6KitavaElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileMarauder6KitavaElder"] = { name = "Bolt Brownfur, Earth Churner", life = 2.46, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.44, damageSpread = 0.2, attackTime = 1.305, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
擊中時使敵人受到脆弱詛咒
Id | MonsterCurseOnHitVulnerability |
---|---|
Family | MonsterCurseOnHit |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.