Skill Gem /2

Skill Gem /2

Skill Gem Quality /1

Skill Gem Quality /1

ItemTypeStatsWeight
Vigilant StrikePhantasmal Melee Hits Fortify for (0–2) seconds100
Support Gem /1

Support Gem /1

Support Gem Quality /2

Support Gem Quality /2

ItemTypeStatsWeight
Fortify SupportAnomalous Supported Skills have (0–10)% increased Fortification Duration50
Fortify SupportDivergent Hits from Supported Skills Overwhelm (0–5)% of Physical Damage Reduction while at maximum Fortification50
Item mods /23

Item mods /23

NameLevelPre/SufDescriptionWeight
1CorruptedMelee Hits have (10–15)% chance to Fortify attacksceptre 0
wand 0
dagger 0
claw 0
rapier 0
one_hand_weapon 1000
default 0
1CorruptedSocketed Gems are Supported by Level 10 Fortify gembow 0
staff 0
two_hand_weapon 1000
default 0
The Elder's68PrefixSocketed Gems are Supported by Level 20 Fortify gemboots_elder 800
default 0
The Elder's68PrefixMelee Hits which Stun have (8–12)% chance to Fortifybelt_elder 800
default 0
The Elder's68PrefixSocketed Gems are Supported by Level 1 Fortify gemgrants_2h_support 0
2h_sword_elder 400
2h_axe_elder 400
2h_mace_elder 400
staff_elder 400
warstaff_elder 400
default 0
of Shaping68SuffixMelee Hits which Stun have (10–20)% chance to Fortify attackmace_shaper 1000
default 0
of Shaping68SuffixHits with Melee Movement Skills have (30–50)% chance to Fortify attack2h_sword_shaper 1000
default 0
Crusader's68PrefixMelee Hits which Stun have (8–12)% chance to Fortifybelt_crusader 250
default 0
75BlueImplicitMelee Hits have (6–7)% chance to Fortify attackno_tier_6_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicitMelee Hits have (8–9)% chance to Fortify attackno_tier_5_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicitMelee Hits have (10–11)% chance to Fortify attackno_tier_4_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicitMelee Hits have (12–13)% chance to Fortify attackno_tier_3_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicitMelee Hits have (14–15)% chance to Fortify attackno_tier_2_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicitMelee Hits have (16–17)% chance to Fortify attackno_tier_1_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Melee Hits have (14–15)% chance to Fortifyno_tier_5_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Melee Hits have (16–17)% chance to Fortifyno_tier_4_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Melee Hits have (18–19)% chance to Fortifyno_tier_3_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Melee Hits have (20–21)% chance to Fortifyno_tier_2_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Melee Hits have (22–23)% chance to Fortifyno_tier_1_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Melee Hits have (22–23)% chance to Fortifyno_tier_4_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Melee Hits have (24–25)% chance to Fortifyno_tier_3_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Melee Hits have (26–27)% chance to Fortifyno_tier_2_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Melee Hits have (28–29)% chance to Fortifyno_tier_1_eldritch_implicit 0
body_armour 100
default 0
Enchantment Modifier /3

Enchantment Modifier /3

NameLevelPre/SufDescriptionWeight
Enchantment Shattering Steel Fortify On Hit Close Range 175EnchantmentHits at Close Range with Shattering Steel Fortify attackhelmet 100
default 0
Enchantment Vigilant Strike Fortify Duration 166EnchantmentVigilant Strike has 30% increased Fortification Duration attackhelmet 100
default 0
Enchantment Vigilant Strike Fortify Duration 275EnchantmentVigilant Strike has 45% increased Fortification Duration attackhelmet 100
default 0
Monsters mods /1

Monsters mods /1

NameLevelPre/SufDescriptionWeight
1UniqueMelee Hits have 50% chance to Fortify attack
Fossil mods /1

Fossil mods /1

NameLevelPre/SufDescriptionWeight
of the Underground1Suffix+(3–5) to maximum Fortificationabyss_jewel 0
jewel 0
shield 0
body_armour 0
gloves 0
boots 0
str_armour 2000
str_int_armour 2000
str_dex_armour 2000
default 0
Veiled mods /1

Veiled mods /1

NameLevelPre/SufDescriptionWeight
of the Order60Suffix+10 to maximum Fortification while Focused
grant focus skill [1]
body_armour 1000
default 0
Crafting Bench /3

Crafting Bench /3

IDModRequireItemClassesUnlock
Jun+5 to maximum Fortification while Focused
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationBody ArmourUnveil
Jun+6 to maximum Fortification while Focused
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil
Jun+7 to maximum Fortification while Focused
grant focus skill [1]
2x CurrencyRerollRareChaos OrbBody ArmourUnveil
Misc mods /3

Misc mods /3

NameLevelDomainPre/SufDescriptionWeight
1JewelUniqueMelee Hits have 10% chance to Fortify attack
1JewelUniqueWith at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby
Enemy, up to +10
local jewel effect base radius [1200]
attack
1JewelUniqueWith at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
local jewel effect base radius [1200]
attack
Item /3

Item /3

IconName
Sorrow Mask
Armour: 42–49
Evasion Rating: 42–49
Requires Level 15, 20 Str, 20 Dex
-15% additional Physical Damage Reduction
You are Crushed
+(2–3) to maximum Fortification
Atonement Mask
Armour: 122–140
Evasion Rating: 122–140
Requires Level 45, 51 Str, 51 Dex
-15% additional Physical Damage Reduction
You are Crushed
+(2–3) to maximum Fortification
Penitent Mask
Armour: 185–212
Evasion Rating: 185–212
Requires Level 75, 79 Str, 79 Dex
-15% additional Physical Damage Reduction
You are Crushed
+(2–3) to maximum Fortification
Unique /8

Unique /8

NameShow Full Descriptions
AlexaxeandheartbreakerKingmaker Despot Axe
(190–240)% increased Physical Damage
(7–12)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
VigilanteModifierThe Vigil Crimson Jewel
(10–15)% increased Armour
With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
Clawshield3Advancing Fortress Gut Ripper
+44 Life gained for each Enemy hit by Attacks
Socketed Gems are Supported by Level 12 Fortify
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30–50) to maximum Life
Reflects (71–90) Physical Damage to Melee Attackers
PerserverancePerseverance Vanguard Belt
+(260–320) to Armour and Evasion Rating
(4–8)% increased maximum Life
+(20–40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 5 seconds)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
CleaveThresholdOverwhelming Odds Crimson Jewel
(10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby
Enemy, up to +10
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 5 seconds)
StarlightMarkWillowgift Jade Amulet
+(20–30) to Dexterity
10% reduced Strength
15% increased Dexterity
(-30–-20)% to Fire Resistance
+(30–40)% to Cold Resistance
You do not inherently take less Damage for having Fortification
+4% chance to Suppress Spell Damage per Fortification
(15–25)% increased Attack and Cast Speed while at maximum Fortification
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
TangmazuarmourbodyarmourPerfidy Glorious Plate
(25–40)% increased Melee Damage
+(60–90) to maximum Life
You can have two different Banners at the same time
War Banner has (100–200)% increased Adrenaline duration
Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second
Dread Banner grants an additional +(2–4) to maximum Fortification when placing the Banner
TangmazuarmourbootsBeacon of Madness Two-Toned Boots
+(8–12)% to Fire and Cold Resistances
Grants Level 1 Embrace Madness Skill
(150–300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
+15 to maximum Fortification while affected by Glorious Madness
Passive /2

Passive /2

CategoryNameShow Full Descriptions
NotableRampart
FortifyNotable1
40% increased Damage with Attack Skills while you have at least 20 Fortification
Fortifying Hits against Unique Enemies grant 100% increased Fortification
NotableSteadfast
FortifyNotable2
+4 to maximum Fortification
Ascendancy Passive /1

Ascendancy Passive /1

CategoryNameShow Full Descriptions
NotableFortitude
Fortitude
You have 20 Fortification
Players take 1% less Damage from Hits per Fortification.
Cluster Jewel Passive /2

Cluster Jewel Passive /2

CategoryNameShow Full Descriptions
NotableAggressive Defence
IncreasedAttackDamageNotable
30% increased Fortification Duration
20% increased Damage with Attack Skills while Fortified
Fortifying Hits grant 60% increased Fortification
NotableOverlord
MaceandStaffDamage
30% increased Damage with Maces, Sceptres or Staves
Melee Hits with a Maces, Sceptres or Staves Fortify for 6 seconds
Timeless Jewel Passive Additions /1

Timeless Jewel Passive Additions /1

FactionCategoryShow Full Descriptions
KaruiNotable
+1 to maximum Fortification
Elevated modifier List /3

Elevated modifier List /3

NameLvModsElevated Mods
of the Crusade75+(3–4) to maximum Fortification
Group: FortifyEffect
+(4.2–5) to maximum Fortification
of the Crusade80+(4.2–5) to maximum Fortification
Group: FortifyEffect
+500 to Armour while Fortified
+(4.2–5) to maximum Fortification
The Elder's68Socketed Gems are Supported by Level 20 Fortify
Group: DisplaySocketedGemGetsFortify
Socketed Gems are Supported by Level 25 Fortify
Fortify
You take less damage when hit
fortify_damage_taken_when_hit_+%_final

fortify

BuffIconFortify
IsBuffDefinition1
BuffMergeModesID3
IsCharged0
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID13

Codefortify damage taken when hit +% final
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Fortify
You have more Evasion Rating
alternate_fortify_evasion_rating_+%_final

alternate_fortify

IsBuffDefinition1
BuffMergeModesID3
IsCharged0
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID13

Codealternate fortify evasion rating +% final
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Fortify Unique /2 ⍟

Fortify Unique /2 ⍟

Community Wiki

Wiki Edit

Fortify

Fortification is a stackable buff that grants the player 1% less damage taken from hits, it has a maximum of 20 stacks and lasts 5 seconds. . The amount of stacks gained depends on a combination of the strength of the hit and the enemy's ailment threshold. This does not apply to damage over time, since it does not hit.

Sources of Fortification

Fortification can be gained by multiples sources which split into two categories, those that go through regular rules of fortification (Hit) and those that works as buff with a limited amount of Fortification. The sources are the following:

The Hits:

  • FortifyGemFortify Support is the most simple source, having no drawback. Clawshield3Advancing Fortress supports the skill gems with it
  • The Fortify Mastery can also gives you Melee Hits Fortify but at the cost of -3 Maximum Fortification
  • The Ascendant's Champion ascendancy passive skill gives Melee Hits have 50% chance to Fortify making it harder to keep the Fortification at its maximum
  • PerserverancePerseverance gives Melee Hits which stuns Fortify making it hard to keep the Fortification on bosses and impossible if they're immune to stun
  • CleaveThresholdOverwhelming Odds doesn't have any drawback but only works with CleaveCleave
  • VigilantStrikeGemVigilant Strike offers the only sources of fortification with a base duration of more than 5 seconds (8 seconds), the cost being that it has a cooldown, bypassable by expending an endurance charge

The Buffs

  • The Champion's Fortitude ascendancy passive skill grants 20 Fortification.
  • AlexaxeandheartbreakerKingmaker grants +10 Fortification to nearby allies.

Maximum Fortification stacks

Increasing the maximum Fortification by 80 stacks will provide 100% less damage taken from hits. Up to 63 stacks can be attained by combining all of the following:

  • +15 stacks from TangmazuarmourbootsBeacon of Madness, but only while affected by Glorious Madness status icon.pngGlorious Madness
  • +10 stacks from the master crafted mod +10 to maximum Fortification while Focused, but only while you have Focus
  • +10 stacks from a nearby DreadBannerDread Banner, but only for a limited amount of time scalable with TangmazuarmourbodyarmourPerfidy and increased duration
  • +6 stacks from 3 skill tree nodes including Steadfast, and 2 small skill nodes
  • +3 stacks from the Fortify Mastery
  • +3 stacks from a HelmetStrDexRPenitent Mask helmet base type
  • +2 stacks from dual-wielded BladeOfVastriIchimonji coupled with DreadBannerDread Banner
  • Up to 14 stacks added to passives by the best known roll of KaruiCivilizationLethal Pride (need proof)

It's possible to reach 80+ in standard thanks to legacy items

Mechanics

#% less Damage taken modifiers are calculated after armour, resistances, and Endurance Charges.

You can also get a Fortify buff through an amulet anointment called DarkestHourHardened Scars, which grants Fortify while recovering life from any life/hybrid flask.

The effects of Fortify are affected by increased Buff Effect, which can be obtained through BladeOfVastriIchimonji (increased Buff Effect).


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.