Fortify Unique /2
Enemy, up to a maximum of +1 metre
Crucible Weapon /8
Weight | Desc |
---|---|
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 15% chance to Fortify |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 20% chance to Fortify |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 30% chance to Fortify |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 40% chance to Fortify |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
100 (T4) | Socketed Gems are Supported by Level 10 Fortify |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
25 (T4) | Socketed Gems are Supported by Level 10 Fortify |
Code | fortify damage taken when hit +% final |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Attribute /4
alternate_fortify
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | 14 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | alternate fortify evasion rating +% final |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Skill Gem /1
Name |
---|
Vigilant Strike |
Support Gem /1
Name |
---|
Fortify Support |
Support Gem Quality /1
Item | Stats |
---|---|
Fortify Support | Supported Skills have (0–20)% increased Fortification Duration |
Item mods /33
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | Melee Hits have (10–15)% chance to Fortify attack | sceptre 0 wand 0 dagger 0 claw 0 rapier 0 one_hand_weapon 1000 default 0 | |
1 | Corrupted | Socketed Gems are Supported by Level 10 Fortify gem | bow 0 staff 0 two_hand_weapon 1000 default 0 | |
The Elder's | 68 | Prefix | Socketed Gems are Supported by Level 20 Fortify gem | boots_elder 800 default 0 |
The Elder's | 68 | Prefix | Melee Hits which Stun have (8–12)% chance to Fortify | belt_elder 800 default 0 |
The Elder's | 68 | Prefix | Socketed Gems are Supported by Level 1 Fortify gem | grants_2h_support 0 2h_sword_elder 400 2h_axe_elder 400 2h_mace_elder 400 staff_elder 400 warstaff_elder 400 default 0 |
of Shaping | 68 | Suffix | Melee Hits which Stun have (10–20)% chance to Fortify attack | mace_shaper 1000 default 0 |
of Shaping | 68 | Suffix | Hits with Melee Movement Skills have (30–50)% chance to Fortify attack | 2h_sword_shaper 1000 default 0 |
Crusader's | 68 | Prefix | Melee Hits which Stun have (8–12)% chance to Fortify | belt_crusader 250 default 0 |
75 | BlueImplicit | Melee Hits have (6–7)% chance to Fortify attack | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | Melee Hits have (8–9)% chance to Fortify attack | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | Melee Hits have (10–11)% chance to Fortify attack | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | Melee Hits have (12–13)% chance to Fortify attack | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | Melee Hits have (14–15)% chance to Fortify attack | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | Melee Hits have (16–17)% chance to Fortify attack | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Melee Hits have (14–15)% chance to Fortify attack | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Melee Hits have (16–17)% chance to Fortify attack | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Melee Hits have (18–19)% chance to Fortify attack | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Melee Hits have (20–21)% chance to Fortify attack | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Melee Hits have (22–23)% chance to Fortify attack | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (22–23)% chance to Fortify attack | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (24–25)% chance to Fortify attack | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (26–27)% chance to Fortify attack | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (28–29)% chance to Fortify attack | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
32 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 15% chance to Fortify | ranged 0 one_hand_weapon 300 default 0 | |
78 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 20% chance to Fortify | ranged 0 one_hand_weapon 300 default 0 | |
32 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 30% chance to Fortify | ranged 0 two_hand_weapon 300 default 0 | |
78 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 40% chance to Fortify | ranged 0 two_hand_weapon 300 default 0 | |
35 | WeaponTree | 150% increased Fortification Duration -2 to maximum Fortification | shield 400 default 0 | |
80 | WeaponTree | 200% increased Fortification Duration -2 to maximum Fortification | shield 400 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Fortify | ranged 0 one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Fortify | ranged 0 two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Fortify | ranged 0 one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Fortify | ranged 0 two_hand_weapon 25 default 0 |
Enchantment Modifier /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Shattering Steel Fortify On Hit Close Range 1 | 75 | Enchantment | Hits at Close Range with Shattering Steel Fortify attack | helmet 100 default 0 |
Enchantment Vigilant Strike Fortify Duration 1 | 66 | Enchantment | Vigilant Strike has 30% increased Fortification Duration attack | helmet 100 default 0 |
Enchantment Vigilant Strike Fortify Duration 2 | 75 | Enchantment | Vigilant Strike has 45% increased Fortification Duration attack | helmet 100 default 0 |
Monsters mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Melee Hits have 50% chance to Fortify attack |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | +(3–5) to maximum Fortification | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 boots 0 str_armour 2000 str_int_armour 2000 str_dex_armour 2000 default 0 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | +10 to maximum Fortification while Focused grant focus skill [1] | body_armour 1000 default 0 |
Crafting Bench /3
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+5 to maximum Fortification while Focused grant focus skill [1] | 4x Orb of Alteration | Body Armour | Betrayal Unveil |
+6 to maximum Fortification while Focused grant focus skill [1] | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
+7 to maximum Fortification while Focused grant focus skill [1] | 2x Chaos Orb | Body Armour | Betrayal Unveil |
Misc mods /6
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | Melee Hits have 10% chance to Fortify attack | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Hits with Cleave Fortify With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby Enemy, up to a maximum of +1 metre local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds local jewel effect base radius [1200] attack | ||
of Fortification | 82 | SanctumSpecial | Suffix | Melee Hits have (10–15)% chance to Fortify attack | str_special_relic 200 default 50 |
of the Champion | 45 | Charm | Suffix | Melee Hits have (5–10)% chance to Fortify | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Champion | 72 | Charm | Suffix | Melee Hits have (11–20)% chance to Fortify | dex_animal_charm 125 str_animal_charm 125 default 0 |
Unique /9
(7–12)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30–50) to maximum Life
Reflects (71–90) Physical Damage to Melee Attackers
+(20–40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metre
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
15% increased Dexterity
(-30–-20)% to Fire Resistance
+(30–40)% to Cold Resistance
You do not inherently take less Damage for having Fortification
+4% chance to Suppress Spell Damage per Fortification
(15–25)% increased Attack and Cast Speed while at maximum Fortification
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(150–300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
+15 to maximum Fortification while affected by Glorious Madness
+1 to maximum Fortification per Endurance Charge
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose an Endurance Charge when you gain Fortification
1% increased Attack Speed per Fortification
+(1–10) to maximum Fortification
Melee Hits from Strike Skills Fortify
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
Passive /3
Fortifying Hits against Unique Enemies grant 100% increased Fortification
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
Regenerate 0.1% of Life per second per Fortification
Retaliation Skills Fortify on Melee Hit
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
Ascendancy Passive /2
Cluster Jewel Passive /2
20% increased Damage with Attack Skills while Fortified
Fortifying Hits grant 60% increased Fortification
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
Melee Hits with Maces, Sceptres or Staves Fortify for 6 seconds
(Warstaves are considered Staves)
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Notable | +1 to maximum Fortification | karui_notable_add_fortify_effect |
Elevated modifier List /3
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Crusade | 75 | +(3–4) to maximum Fortification Group: 2008 | +(4.2–5) to maximum Fortification |
of the Crusade | 80 | +(4.2–5) to maximum Fortification Group: 2008 | +500 to Armour while Fortified +(4.2–5) to maximum Fortification |
The Elder's | 68 | Socketed Gems are Supported by Level 20 Fortify Group: 1752 | Socketed Gems are Supported by Level 25 Fortify |
Community Wiki
Fortify
Fortification is a stackable buff that grants the player 1% less damage taken from hits, it has a maximum of 20 stacks and lasts 5 seconds. . The amount of stacks gained depends on a combination of the strength of the hit and the enemy's ailment threshold. This does not apply to damage over time, since it does not hit.
Sources of Fortification
Fortification can be gained by multiples sources which split into two categories, those that go through regular rules of fortification (Hit) and those that works as buff with a limited amount of Fortification. The sources are the following:
The Hits:
- Fortify Support is the most simple source, having no drawback. Advancing Fortress supports the skill gems with it
- The Fortify Mastery can also gives you Melee Hits Fortify but at the cost of -3 Maximum Fortification
- The Ascendant's Champion ascendancy passive skill gives Melee Hits have 50% chance to Fortify making it harder to keep the Fortification at its maximum
- Perseverance gives Melee Hits which stuns Fortify making it hard to keep the Fortification on bosses and impossible if they're immune to stun
- Overwhelming Odds doesn't have any drawback but only works with Cleave
- Vigilant Strike offers the only sources of fortification with a base duration of more than 5 seconds (8 seconds), the cost being that it has a cooldown, bypassable by expending an endurance charge
The Buffs
- The Champion's Fortitude ascendancy passive skill grants 20 Fortification.
- Kingmaker grants +10 Fortification to nearby allies.
Maximum Fortification stacks
Increasing the maximum Fortification by 80 stacks will provide 100% less damage taken from hits. Up to 63 stacks can be attained by combining all of the following:
- +15 stacks from Beacon of Madness, but only while affected by Glorious Madness status icon.pngGlorious Madness
- +10 stacks from the master crafted mod +10 to maximum Fortification while Focused, but only while you have Focus
- +10 stacks from a nearby Dread Banner, but only for a limited amount of time scalable with Perfidy and increased duration
- +6 stacks from 3 skill tree nodes including Steadfast, and 2 small skill nodes
- +3 stacks from the Fortify Mastery
- +3 stacks from a Penitent Mask helmet base type
- +2 stacks from dual-wielded Ichimonji coupled with Dread Banner
- Up to 14 stacks added to passives by the best known roll of Lethal Pride (need proof)
It's possible to reach 80+ in standard thanks to legacy items
Mechanics
#% less Damage taken modifiers are calculated after armour, resistances, and Endurance Charges.
You can also get a Fortify buff through an amulet anointment called Hardened Scars, which grants Fortify while recovering life from any life/hybrid flask.
The effects of Fortify are affected by increased Buff Effect, which can be obtained through Ichimonji (increased Buff Effect).
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.