Skill Gem Quality /7

Skill Gem Quality /7

ItemTypeStatsWeight
Immortal CallDivergent (0–2)% less Elemental Damage taken per Endurance Charge removed
(-2–0)% less Physical Damage taken per Endurance Charge removed
10
Old Arctic ArmourDivergent Buff grants (0–1)% less Physical Damage taken from Hits while stationary
Buff grants (0–1)% less Fire Damage taken from Hits while stationary
10
Arctic ArmourDivergent Buff grants (0–1)% less Physical Damage taken from Hits while stationary
Buff grants (0–1)% less Fire Damage taken from Hits while stationary
10
Vaal Lightning TrapSuperior Shocked Ground causes (0–5)% increased Damage taken50
Herald of ThunderDivergent Buff grants (0–10)% increased Damage taken
Buff grants (0–30)% increased Damage
20
Purifying FlameDivergent Consecrated Ground applies (0–5)% increased Damage taken to Enemies100
Arcane CloakAnomalous (0–5)% of Damage taken Recouped as Mana100
Support Gem /1

Support Gem /1

Support Gem Quality /1

Support Gem Quality /1

ItemTypeStatsWeight
Cast when Damage Taken SupportDivergent Supported Skills require (0–20)% reduced amount of Damage taken to Trigger20
Item mods /51

Item mods /51

NameLevelPre/SufDescriptionWeight
1Corrupted(-10–-5) Physical Damage taken from Attack Hits physical attackamulet 0
shield 0
default 0
30Corrupted(-16–-11) Physical Damage taken from Attack Hits physical attackamulet 0
shield 0
default 0
60Corrupted(-24–-17) Physical Damage taken from Attack Hits physical attackamulet 0
shield 0
default 0
1Corrupted(3–6)% of Damage taken Recouped as Mana resource life manaamulet 0
ring 0
shield 0
default 0
45Corrupted(4–6)% reduced Chaos Damage taken chaosbody_armour 1000
default 0
45Corrupted(4–6)% reduced Cold Damage taken elemental coldbody_armour 1000
default 0
20Corrupted(4–6)% reduced Area Damage taken from Hitsshield 1000
default 0
20Corrupted(4–6)% reduced Damage taken from Projectilesshield 1000
default 0
45Corrupted(4–6)% reduced Fire Damage taken elemental firebody_armour 1000
default 0
45Corrupted(4–6)% reduced Lightning Damage taken elemental lightningbody_armour 1000
default 0
of the Elder85Suffix9% increased Physical Damage taken
Nearby Enemies take 9% increased Physical Damage
physical_damage damage physical
helmet_elder 400
default 0
of Shaping85Suffix6% increased Elemental Damage taken
Nearby Enemies take 6% increased Elemental Damage
elemental_damage damage elemental
helmet_shaper 400
default 0
of Shaping68Suffix(-35–-25) Physical Damage taken from Attack Hits physical attackbelt_shaper 800
default 0
of Shaping75Suffix(-45–-36) Physical Damage taken from Attack Hits physical attackbelt_shaper 800
default 0
of the Elder68SuffixSocketed Gems are Supported by Level 5 Cast when Damage Taken gemshield_elder 800
default 0
1Unique1% reduced Elemental Damage taken per Endurance Charge elementalsceptre_shaper 0
default 0
of the Hunt68Suffix(4–6)% reduced Damage taken from Damage Over Time damageshield_basilisk 500
default 0
of the Hunt80Suffix(7–10)% reduced Damage taken from Damage Over Time damageshield_basilisk 500
default 0
of the Hunt68Suffix(-35–-25) Physical Damage taken from Attack Hits physical attackbelt_basilisk 500
default 0
of the Hunt75Suffix(-45–-36) Physical Damage taken from Attack Hits physical attackbelt_basilisk 500
default 0
Elevated Eldritch94Prefix(16–18)% of Physical Damage from Hits taken as Fire Damage
(7–10)% of Fire Damage taken Recouped as Life
resource life physical elemental fire
has_damage_taken_as_mod 0
body_armour_elder 0
default 0
Elevated Shaper's93Prefix(16–18)% of Physical Damage from Hits taken as Cold Damage
(7–10)% of Cold Damage taken Recouped as Life
resource life physical elemental cold
has_damage_taken_as_mod 0
body_armour_shaper 0
default 0
Elevated Shaper's92Prefix(16–18)% of Physical Damage from Hits taken as Lightning Damage
(7–10)% of Lightning Damage taken Recouped as Life
resource life physical elemental lightning
has_damage_taken_as_mod 0
body_armour_shaper 0
default 0
Elevated Shaper's85Prefix(3–5)% reduced Elemental Damage taken
You and your Minions take 100% reduced Reflected Elemental Damage
elemental
body_armour_shaper 0
default 0
Elevated Eldritch85Prefix(3–5)% reduced Physical Damage taken
You and your Minions take 100% reduced Reflected Physical Damage
physical
body_armour_elder 0
default 0
Elevated Crusader's93Prefix(16–18)% of Physical Damage from Hits taken as Lightning Damage
(7–10)% of Lightning Damage taken Recouped as Life
resource life physical elemental lightning
body_armour_crusader 0
default 0
Elevated Warlord's93Prefix(16–18)% of Physical Damage from Hits taken as Fire Damage
(7–10)% of Fire Damage taken Recouped as Life
resource life physical elemental fire
body_armour_adjudicator 0
default 0
Elevated Warlord's85Prefix(3–5)% reduced Physical Damage taken
You and your Minions take 100% reduced Reflected Physical Damage
physical
body_armour_adjudicator 0
default 0
Elevated Redeemer's93Prefix(16–18)% of Physical Damage from Hits taken as Cold Damage
(7–10)% of Cold Damage taken Recouped as Life
resource life physical elemental cold
body_armour_eyrie 0
default 0
Elevated Redeemer's85Prefix(3–5)% reduced Elemental Damage taken
You and your Minions take 100% reduced Reflected Elemental Damage
elemental
body_armour_eyrie 0
default 0
of the Elevated Elder95Suffix12% increased Physical Damage taken
Nearby Enemies take 12% increased Physical Damage
physical_damage damage physical
helmet_elder 0
default 0
of Elevated Shaping95Suffix9% increased Elemental Damage taken
Nearby Enemies take 9% increased Elemental Damage
elemental_damage damage elemental
helmet_shaper 0
default 0
of the Elevated Crusade85Suffix(51–60)% reduced Freeze Duration on you
(4–7)% reduced Damage taken if you've been Frozen Recently
elemental cold ailment
helmet_crusader 0
default 0
45ScourgeUpside(7–8)% of Damage taken Recouped as Life resource lifehelmet 500
default 0
68ScourgeUpside(9–10)% of Damage taken Recouped as Life resource lifehelmet 500
default 0
68ScourgeUpside(11–12)% of Damage taken Recouped as Life resource lifehelmet 500
default 0
68ScourgeUpside3% increased Physical Damage taken
Nearby Enemies take 3% increased Physical Damage
physical_damage damage physical
helmet 100
default 0
68ScourgeUpside4% increased Physical Damage taken
Nearby Enemies take 4% increased Physical Damage
physical_damage damage physical
helmet 100
default 0
45ScourgeDownside(7–8)% increased Physical Damage taken physicalhelmet 200
default 0
68ScourgeDownside(9–10)% increased Physical Damage taken physicalhelmet 200
default 0
45ScourgeDownside(7–8)% increased Fire Damage taken elemental firehelmet 200
default 0
68ScourgeDownside(9–10)% increased Fire Damage taken elemental firehelmet 200
default 0
45ScourgeDownside(7–8)% increased Cold Damage taken elemental coldhelmet 200
default 0
68ScourgeDownside(9–10)% increased Cold Damage taken elemental coldhelmet 200
default 0
45ScourgeDownside(7–8)% increased Lightning Damage taken elemental lightninghelmet 200
default 0
68ScourgeDownside(9–10)% increased Lightning Damage taken elemental lightninghelmet 200
default 0
45ScourgeDownside(7–8)% increased Chaos Damage taken chaoshelmet 200
default 0
68ScourgeDownside(9–10)% increased Chaos Damage taken chaoshelmet 200
default 0
68ScourgeDownside9% reduced Physical Damage taken
Nearby Enemies take 9% reduced Physical Damage
physical_damage damage physical
helmet 500
default 0
45ScourgeDownside12% increased Damage taken while on Full Lifehelmet 500
default 0
68ScourgeDownside20% increased Damage taken while on Full Lifehelmet 500
default 0
Enchantment Modifier /5

Enchantment Modifier /5

NameLevelPre/SufDescriptionWeight
Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 166EnchantmentConsecrated Ground from Holy Flame Totem applies 6% increased Damage taken to Enemies damage casterhelmet 75
default 0
Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 275EnchantmentConsecrated Ground from Holy Flame Totem applies 9% increased Damage taken to Enemies damage casterhelmet 75
default 0
Enchantment Ice Siphon Trap Damage Taken 175EnchantmentSiphoning Trap's beam to you grants 1% reduced Damage taken for each other beam damage casterhelmet 67
default 0
Enchantment Purifying Flame Consecrated Ground Enemy Damage Taken 166EnchantmentConsecrated Ground from Purifying Flame applies 6% increased Damage taken to Enemies damage casterhelmet 100
default 0
Enchantment Purifying Flame Consecrated Ground Enemy Damage Taken 275EnchantmentConsecrated Ground from Purifying Flame applies 9% increased Damage taken to Enemies damage casterhelmet 100
default 0
Monsters mods /5

Monsters mods /5

NameLevelPre/SufDescriptionWeight
1Uniquebase damage taken +% [50] elemental lightning ailmentdefault 1000
1Uniquephysical damage taken +% [-25] physicaldefault 1000
Warlord's Touch1Tormentphysical damage taken +% [-30] physicaldefault 1000
Warlord's Grip1Tormentbase resist all elements % [50]
physical damage taken +% [-40]
elemental resistance
default 1000
Craicic Presence20BestiaryExtra Cold Damage
Extra Life
base damage taken +% [-20]
monster dropped item quantity +% [500]
monster dropped item rarity +% [0]
physical_damage elemental_damage resource life damage physical elemental cold
bestiary_deep 100
default 0
Abyss Jewel mods /2

Abyss Jewel mods /2

NameLevelPre/SufDescriptionWeight
Spurring75Prefix2% of Damage taken Recouped as Mana resource life manaabyss_jewel_melee 100
abyss_jewel_ranged 100
abyss_jewel_caster 300
abyss_jewel_summoner 300
default 0
Motivating86Prefix3% of Damage taken Recouped as Mana resource life manaabyss_jewel_melee 100
abyss_jewel_ranged 100
abyss_jewel_caster 300
abyss_jewel_summoner 300
default 0
Fossil mods /7

Fossil mods /7

NameLevelPre/SufDescriptionWeight
of the Underground1Suffix(-75–-50) Physical Damage taken from Hits physicalabyss_jewel 0
jewel 0
body_armour 0
default 0
of the Underground1Suffix(-34–-20) Physical Damage taken from Hits physicalabyss_jewel 0
jewel 0
body_armour 2000
default 0
of the Underground30Suffix(-49–-35) Physical Damage taken from Hits physicalabyss_jewel 0
jewel 0
body_armour 2000
default 0
of the Underground60Suffix(-75–-50) Physical Damage taken from Hits physicalabyss_jewel 0
jewel 0
body_armour 2000
default 0
of the Underground1Suffix9% increased Physical Damage taken
Nearby Enemies take 9% increased Physical Damage
physical_damage damage physical
abyss_jewel 0
jewel 0
helmet 2000
default 0
Subterranean1Prefix(1–2)% reduced Physical Damage taken over time physicaljewel 1000
abyss_jewel 1000
default 0
of the Underground1Suffix(2–3)% of Damage taken Recouped as Mana resource life manajewel 1000
abyss_jewel 1000
default 0
Map mods /8

Map mods /8

NameLevelPre/SufDescriptionWeight
of Lightning1SuffixArea has patches of Shocked Ground which increase Damage taken by 10%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [16]
map ground effect radius [0]
top_tier_map 0
expedition_logbook 250
default 0
of Lightning1SuffixArea has patches of Shocked Ground which increase Damage taken by 20%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [0]
low_tier_map 250
expedition_logbook 0
default 0
of Lightning68SuffixArea has patches of Shocked Ground which increase Damage taken by 20%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [0]
top_tier_map 0
expedition_logbook 250
default 0
of Lightning1SuffixArea has patches of Shocked Ground which increase Damage taken by 35%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [0]
mid_tier_map 250
expedition_logbook 0
default 0
of Lightning73SuffixArea has patches of Shocked Ground which increase Damage taken by 35%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [0]
top_tier_map 0
expedition_logbook 250
default 0
of Lightning1SuffixArea has patches of Shocked Ground which increase Damage taken by 50%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [0]
top_tier_map 250
maven_map 0
expedition_logbook 0
default 0
of Lightning1SuffixArea has patches of Shocked Ground which increase Damage taken by 50%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
map ground effect patches per 100 tiles [28]
map ground effect radius [0]
top_tier_map 0
maven_map 250
default 0
of Lightning78SuffixArea has patches of Shocked Ground which increase Damage taken by 50%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [0]
top_tier_map 0
expedition_logbook 250
default 0
Delve Area mods /3

Delve Area mods /3

NameLevelPre/SufDescriptionWeight
1DelveAreaArea has patches of Shocked Ground which increase Damage taken by 20%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [0]
default 250
52DelveAreaArea has patches of Shocked Ground which increase Damage taken by 35%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [0]
default 250
173DelveAreaArea has patches of Shocked Ground which increase Damage taken by 50%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [0]
default 250
Heist Area mods /4

Heist Area mods /4

NameLevelPre/SufDescriptionWeight
of Lightning46SuffixArea has patches of Shocked Ground which increase Damage taken by 20%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [0]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental lightning ailment
default 250
of Lightning68SuffixArea has patches of Shocked Ground which increase Damage taken by 20%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [0]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental lightning ailment
default 250
of Lightning73SuffixArea has patches of Shocked Ground which increase Damage taken by 35%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [0]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental lightning ailment
default 250
of Lightning78SuffixArea has patches of Shocked Ground which increase Damage taken by 50%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [0]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental lightning ailment
default 250
Veiled mods /3

Veiled mods /3

NameLevelPre/SufDescriptionWeight
Chosen60Prefix+(51–55) to maximum Mana
(7–8)% of Damage taken Recouped as Mana
resource life mana
ring 600
amulet 600
default 0
of the Order60Suffix15% of Damage Taken from Hits is Leeched as Life during Flask Effect resource lifeflask 1000
default 0
of the Order60Suffix(60–80)% reduced Reflected Damage taken during Flask Effectflask 1000
default 0
Crafting Bench /6

Crafting Bench /6

IDModRequireItemClassesUnlock
Helena5% reduced Damage taken from Damage Over Time2x CurrencyUpgradeMagicToRareRegal OrbShieldForking River Map
Jun+(26–30) to maximum Mana
4% of Damage taken Recouped as Mana
6x CurrencyAddModToMagicOrb of AugmentationRing, AmuletUnveil
Jun+(31–35) to maximum Mana
5% of Damage taken Recouped as Mana
4x CurrencyUpgradeToRareOrb of AlchemyRing, AmuletUnveil
Jun+(36–40) to maximum Mana
6% of Damage taken Recouped as Mana
4x CurrencyRerollRareChaos OrbRing, AmuletUnveil
Jun(45–55)% reduced Reflected Damage taken during Flask Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskUnveil
Jun15% of Damage Taken from Hits is Leeched as Life during Flask Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskUnveil
Misc mods /3

Misc mods /3

NameLevelDomainPre/SufDescriptionWeight
1JewelUnique1% of Damage taken Recouped as Mana resource life manajewel 1
default 0
1JewelUnique10% reduced Reflected Elemental Damage taken elementaljewel 1
default 0
1JewelUnique10% reduced Reflected Physical Damage taken physicaljewel 1
default 0
Essence /2

Essence /2

Unique /92

Unique /92

NameShow Full Descriptions
Amulet36Astramentis Onyx Amulet
+(10–16) to all Attributes
+(80–100) to all Attributes
-4 Physical Damage taken from Attack Hits
(Attributes are Strength, Dexterity, and Intelligence)
ImmortalFleshImmortal Flesh Leather Belt
+(25–40) to maximum Life
+(75–100) to maximum Life
Regenerate (66.7–75) Life per second
Regenerate (8–10) Mana per second
(-25–-15)% to all Elemental Resistances
(-50–-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
BuckledBeltUnique2Perandus Blazon Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–30) to all Attributes
(6–8)% increased Quantity of Items found
+20% to Fire Resistance
20% increased Flask Effect Duration
-2 Physical Damage taken from Attack Hits
(Attributes are Strength, Dexterity, and Intelligence)
BereksRespiteBerek's Respite Two-Stone Ring
+(12–16)% to Fire and Lightning Resistances
Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
(Ignite deals Fire Damage over time)
TheTamingThe Taming Prismatic Ring
+(8–10)% to all Elemental Resistances
20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20–30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
AshrendAshrend Buckskin Tunic
Socketed Gems are Supported by Level 10 Added Fire Damage
(80–100)% increased Evasion Rating
+(30–50) to maximum Life
+(40–50)% to Fire Resistance
Cannot be Ignited
(10–15)% increased Physical Damage with Ranged Weapons
(-7–-5) Physical Damage taken from Attack Hits
BramblejackBramblejack Plate Vest
Adds 2 to 4 Physical Damage to Attacks
+(12–20) to maximum Life
-2 Physical Damage taken from Attack Hits
40% of Melee Physical Damage taken reflected to Attacker
InfernalmantleInfernal Mantle Widowsilk Robe
+1 to Level of Socketed Fire Gems
(25–35)% increased Fire Damage
100% increased Global Critical Strike Chance
(120–160)% increased Energy Shield
15% of Fire Damage Converted to Chaos Damage
15% increased Spell Damage taken when on Low Mana
(You are on Low Mana if you have 50% of your Maximum Mana or less)
QueenoftheForestQueen of the Forest Destiny Leather
(200–240)% increased Evasion Rating
+(60–70) to maximum Life
+(6–10)% to Fire Resistance
+(26–40)% to Cold Resistance
+(11–25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
(-50–-40) Physical Damage taken from Hits by Animals
tornfleshofgodsSolaris Lorica Copper Plate
+(10–20) to Strength
(60–80)% increased Armour
25% reduced Chaos Damage taken over time
25% increased Light Radius
Chaos Damage does not bypass Energy Shield
(-40–-30) Chaos Damage taken
BootsDexIntUnique2Victario's Flight Goathide Boots
+15 to Dexterity
+15 to Intelligence
(100–150)% increased Evasion Rating
25% increased Movement Speed
(5–10)% of Damage taken Recouped as Mana
10% increased Movement Speed for you and nearby Allies
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
WakeOfDestructionWake of Destruction Mesh Boots
Adds 1 to 120 Lightning Damage to Attacks
(20–60)% increased Armour and Energy Shield
+(10–20) Life gained on Kill
15% increased Movement Speed
Drops Shocked Ground while moving, lasting 2 seconds
(Shock increases Damage taken by 15%)
AbyssusAbyssus Ezomyte Burgonet
+(20–25) to all Attributes
Adds 40 to 60 Physical Damage to Attacks
+(100–125)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Physical Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
CrownofThornsCrown of Thorns Vine Circlet
+(60–80) to maximum Energy Shield
Reflects 5 Physical Damage to Melee Attackers
+5 Physical Damage taken from Attack Hits
Pain Attunement
(You are on Low Life if you have 50% of your Maximum Life or less)
(30% more Spell Damage when on Low Life)
MindspiralMindspiral Aventail Helmet
(10–15)% increased Cold Damage
(10–15)% increased Lightning Damage
+(100–120) to maximum Mana
Gain (5–10)% of Maximum Mana as Extra Maximum Energy Shield
Enemies Cannot Leech Mana From you
(5–10)% of Damage taken Recouped as Mana
Cannot Leech Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
ThreeDragonsThe Three Dragons Golden Mask
+(26–30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
ShieldStrUnique6Lioneye's Remorse Pinnacle Tower Shield
+(20–30) to maximum Life
(180–220)% increased Armour
+(160–180) to maximum Life
5% reduced Movement Speed
20% increased Stun and Block Recovery
-25 Physical Damage taken from Projectile Attacks
+5% Chance to Block
ShieldStrUnique7Titucius' Span Reinforced Tower Shield
+(10–20) to maximum Life
(60–80)% increased Armour
+(30–50) to maximum Life
(-80–-50) Physical Damage taken from Projectile Attacks
200% increased Armour against Projectiles
+25% Chance to Block Projectile Attack Damage
VoidshaftVoltaxic Rift Spine Bow
Adds 1 to (275–325) Lightning Damage
(10–15)% increased Attack Speed
60% of Lightning Damage Converted to Chaos Damage
10% chance to Shock
Your Chaos Damage can Shock
Shock Enemies as though dealing 300% more Damage
Your Shocks can increase Damage taken by up to a maximum of 100%
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
OrosSacrificeOro's Sacrifice Infernal Sword
30% increased Elemental Damage with Attack Skills
No Physical Damage
Adds (425–475) to (550–600) Fire Damage
(10–15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
HyaonsFuryHyaon's Fury Legion Sword
40% increased Global Accuracy Rating
Adds 1 to (550–650) Lightning Damage
(7–10)% increased Attack Speed
1% increased Damage taken per Frenzy Charge
(15–20)% increased Lightning Damage per Frenzy Charge
+20 Life gained on Kill per Frenzy Charge
sound on kill wolf call [1]
BearTrapShield2Jaws of Agony Supreme Spiked Shield
+5% chance to Suppress Spell Damage
Grants Level 25 Bear Trap Skill
(18–28)% increased Trap Damage
(15–25)% increased Global Physical Damage
+(60–80) to maximum Life
(-18–-14) Physical Damage taken from Attack Hits
25% chance to gain a Power Charge when you Throw a Trap
Staff6uniqueAgnerod North Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
15% chance to Shock
Damage Penetrates 20% Lightning Resistance
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
MaligarosRestraintMaligaro's Restraint Chain Belt
+(9–20) to maximum Energy Shield
Adds 1 to (30–50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
ValakosSignValako's Sign Topaz Ring
+(20–30)% to Lightning Resistance
40% increased Damage with Hits against Shocked Enemies
20% increased Lightning Damage
+(20–40) to maximum Mana
1% of Damage Leeched as Life against Shocked Enemies
25% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
NomicsStormNomic's Storm Strapped Boots
+(20–30) to Dexterity
+(30–50) to Evasion Rating
+(15–30) to maximum Energy Shield
+20% to Cold Resistance
20% increased Movement Speed
15% increased Damage taken while on Full Energy Shield
20% increased Movement Speed while on Full Energy Shield
TheBloodThornThe Blood Thorn Gnarled Branch
+18% Chance to Block Attack Damage while wielding a Staff
+12% Chance to Block Attack Damage while wielding a Staff
100% increased Physical Damage
(5–10)% increased Attack Speed
Reflects (22–44) Physical Damage to Attackers on Block
Curse Enemies with Vulnerability on Block, with 20% increased Effect
(Warstaves are considered Staves)
(Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds)
TheRatCageThe Rat Cage Sharkskin Tunic
(100–120)% increased Evasion Rating
+(160–200) to maximum Life
-50% to Fire Resistance
15% increased Movement Speed
20% increased Fire Damage taken
10% of Fire Damage from Hits taken as Physical Damage
unique rat cage chance to squeak when hit by fire damage [1]
RashkaldorsPatienceRashkaldor's Patience Jade Amulet
+(20–30) to Dexterity
+(40–80) to maximum Life
+(20–40) to maximum Mana
20% increased Duration of Elemental Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
(Attributes are Strength, Dexterity, and Intelligence)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Wand1Splinter of the Moon Driftwood Wand
(8–12)% increased Spell Damage
20% increased Spell Damage
12% increased Cast Speed
Regenerate 2 Mana per second
4% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
TwoHandSword1Thunder of the Dawn Corroded Blade
40% increased Global Accuracy Rating
Adds 1 to 9 Lightning Damage
+40% to Lightning Resistance
9% chance to Shock
50% of Physical Damage from Hits taken as Lightning Damage
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Shock increases Damage taken by 15%, for 2 seconds)
FidelitasSpikeFidelitas' Spike Jagged Foil
+25% to Global Critical Strike Multiplier
No Physical Damage
Adds 1 to (40–50) Lightning Damage
(25–30)% increased Attack Speed
+2 Life gained for each Enemy hit by Attacks
(15–20)% chance to Shock
Herald of Thunder has 50% increased Buff Effect
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
BlueCorrupt5Brittle Barrier Cobalt Jewel
20% faster start of Energy Shield Recharge
10% increased Damage taken while on Full Energy Shield

Corrupted
HeartboundRingHeartbound Loop Moonstone Ring
+(15–25) to maximum Energy Shield
Regenerate (10–15) Life per second
(20–40)% increased Mana Regeneration Rate
Minions have 15% increased maximum Life
Minions have 10% increased Area of Effect
350 Physical Damage taken on Minion Death
Staff8uniqueXThe Stormheart Royal Staff
+18% Chance to Block Attack Damage while wielding a Staff
(80–100)% increased Physical Damage
Adds (25–35) to (45–60) Cold Damage
Adds (1–10) to (70–90) Lightning Damage
(20–35)% increased Critical Strike Chance
Cannot be Shocked while Chilled
50% chance to Shock Chilled Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
OneHandSword3UniqueThe Princess Sabre
40% increased Global Accuracy Rating
(20–50)% increased Physical Damage
Adds (3–4) to (5–8) Physical Damage
15% increased Attack Speed
Gain (25–30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
ChitinhullThe Deep One's Hide Studded Round Shield
60% increased Block Recovery
Adds 4 to 8 Physical Damage to Attacks
Adds 12 to 15 Cold Damage to Attacks
(90–130)% increased Armour and Evasion
+(30–50)% to Fire Resistance
Curse Enemies with Vulnerability on Block, with 20% increased Effect
(Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds)
BrotherhoodCall of the Brotherhood Two-Stone Ring
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
DoryanisFistDoryani's Fist Vaal Gauntlets
Grants Level 20 Doryani's Touch Skill
+(80–100) to maximum Energy Shield
30% chance to Shock
Adds (150–225) to (525–600) Lightning Damage to Unarmed Melee Hits
Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed
+(200–250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(You are Unarmed as long as you have no Equipped Weapons)
(Lightning Ailments are Shocked and Sapped)
QuiverSerratedSlivers of Providence Serrated Arrow Quiver
1 to 4 Added Physical Damage with Bow Attacks
+10% to all Elemental Resistances
50% increased Duration of Elemental Ailments on Enemies
10% chance to Freeze, Shock and Ignite
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
InspiringCryModifierSpirited Response Cobalt Jewel
(7–10)% increased maximum Mana
With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(Recently refers to the past 4 seconds)
VinktarFlaskVessel of Vinktar Topaz Flask
(125–150)% increased Charges per use
Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
You are Shocked during Flask effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Spells during Flask effect
20% of Lightning Damage Leeched as Life during Flask effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
KongmingsStratagemKongming's Stratagem Ivory Spirit Shield
(15–20)% increased Spell Damage
Trigger Level 20 Fog of War when your Trap is triggered
+(20–30) to Intelligence
(250–300)% increased Energy Shield
(30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
MalachaiLoopMalachai's Loop Harmonic Spirit Shield
(10–15)% increased Spell Damage
(210–250)% increased Energy Shield
+2 to Maximum Power Charges
20% chance to gain a Power Charge on Hit
(12–16)% increased Spell Damage per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Shocks you when you reach Maximum Power Charges
(Shock increases Damage taken by 15%, for 2 seconds)
BeastFurShawlThe Beast Fur Shawl Vaal Regalia
40% increased Spell Damage
+(15–25) to maximum Energy Shield
(110–130)% increased Energy Shield
(30–40)% increased Energy Shield Recovery rate
10% increased Area of Effect
5% increased Damage taken
BramblejackWall of Brambles Plate Vest
Adds 2 to 4 Physical Damage to Attacks
+2000 to Armour
+(12–20) to maximum Life
-2 Physical Damage taken from Attack Hits
40% of Melee Physical Damage taken reflected to Attacker
KintsugiKintsugi Exquisite Leather
(100–120)% increased Evasion Rating
+(60–80) to maximum Life
+30% to Fire Resistance
20% less Damage taken if you have not been Hit Recently
50% increased Evasion Rating if you have been Hit Recently
(Recently refers to the past 4 seconds)
CrownofThornsMartyr's Crown Vine Circlet
+(170–210) to maximum Energy Shield
Reflects 5 Physical Damage to Melee Attackers
+5 Physical Damage taken from Attack Hits
Pain Attunement
(You are on Low Life if you have 50% of your Maximum Life or less)
(30% more Spell Damage when on Low Life)
ThunderingWhispersMind of the Council Harlequin Mask
(230–260)% increased Evasion and Energy Shield
+(15–20) to maximum Energy Shield
(20–30)% increased maximum Mana
10% chance to Shock
+20% chance to be Shocked
30% of Lightning Damage is taken from Mana before Life
Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
Lose 3% of Mana when you use an Attack Skill
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Shock increases Damage taken by 15%, for 2 seconds)
PraxisPraxis Paua Ring
+(20–30) to maximum Mana
+(30–60) to maximum Mana
Regenerate (3–6) Mana per second
(-8–-4) to Total Mana Cost of Skills
8% of Damage taken Recouped as Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
BrainScramblerBrain Rattler Meatgrinder
5% chance to deal Double Damage
Adds (60–80) to (270–320) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
Shock Enemies as though dealing 300% more Damage
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
StarforgeStarforge Infernal Sword
30% increased Global Physical Damage
(200–300)% increased Physical Damage
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
FormlessInFlamesThe Formless Flame Siege Helmet
+(100–120) to Armour
+(40–50) to maximum Life
-20 Fire Damage taken from Hits
Armour is increased by Overcapped Fire Resistance
(Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
YphethakksHeartXoph's Heart Amber Amulet
+(20–30) to Strength
+(20–30) to Strength
25% increased Fire Damage
+(25–35) to maximum Life
+(20–40)% to Fire Resistance
Cover Enemies in Ash when they Hit you
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds)
YphethakksHeartUpgradeXoph's Blood Amber Amulet
+(20–30) to Strength
10% increased Strength
10% increased maximum Life
+(20–40)% to Fire Resistance
Damage Penetrates 10% Fire Resistance
Cover Enemies in Ash when they Hit you
Avatar of Fire
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
UulNetolsKissUul-Netol's Kiss Labrys
(140–170)% increased Physical Damage
15% reduced Attack Speed
25% chance to Curse Enemies with Vulnerability on Hit, with 40% increased Effect
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
(Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
TheBrineCrownThe Brine Crown Prophet Crown
(240–300)% increased Armour and Energy Shield
+(80–100) to maximum Life
+(30–50)% to Cold Resistance
Cannot be Frozen
5% reduced Cold Damage taken
+1500 Armour while stationary
60% increased Mana Regeneration Rate while stationary
15% chance to create Chilled Ground when Hit with an Attack
(You are Chilled while standing in Chilled Ground)
TheWiseOakThe Wise Oak Bismuth Flask
During Flask Effect, 6% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
During Flask Effect, Damage Penetrates (5–8)% Resistance of each Element for which your Uncapped Elemental Resistance is highest
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
VinktarFlaskVessel of Vinktar Topaz Flask
(125–150)% increased Charges per use
Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
You are Shocked during Flask effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Attacks during Flask effect
20% of Lightning Damage Leeched as Life during Flask effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VinktarFlaskVessel of Vinktar Topaz Flask
(125–150)% increased Charges per use
Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
You are Shocked during Flask effect, causing 50% increased Damage taken
50% of Physical Damage Converted to Lightning during Flask effect
20% of Lightning Damage Leeched as Life during Flask effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VinktarFlaskVessel of Vinktar Topaz Flask
(125–150)% increased Charges per use
Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
You are Shocked during Flask effect, causing 50% increased Damage taken
Damage Penetrates 6% Lightning Resistance during Flask effect
20% of Lightning Damage Leeched as Life during Flask effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
DoryanisInvitationDoryani's Invitation Heavy Belt
+(25–35) to Strength
(20–30)% increased Lightning Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
0.6% of Lightning Damage Leeched as Life
(20–30)% chance to Shock during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
YokeOfSufferingYoke of Suffering Onyx Amulet
+(10–16) to all Attributes
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
ElderWandShimmeron Tornado Wand
(35–39)% increased Spell Damage
(30–40)% increased Spell Damage
Adds (26–35) to (95–105) Lightning Damage to Spells
+(6–10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
ElderBowHopeshredder Ranger Bow
Adds (130–150) to (270–300) Cold Damage
(15–25)% increased Attack Speed
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
12 to 14 Added Cold Damage per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
(No chance to avoid damage can be higher than 75%)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
ElderMaceNebuloch Nightmare Mace
10% reduced Enemy Stun Threshold
Adds (45–60) to (100–120) Physical Damage
Gain (30–40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
(Recently refers to the past 4 seconds)
PillarsOfArunGorgon's Gaze Regicide Mask
Grants Level 20 Petrification Statue Skill
(200–250)% increased Energy Shield
+(60–80) to maximum Life
(5–10)% increased Attack and Cast Speed
5% additional Physical Damage Reduction while moving
5% reduced Elemental Damage taken while stationary
Staff8uniqueXThe Stormwall Royal Staff
+18% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
Cannot be Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Warstaves are considered Staves)
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
StarforgeVoidforge Infernal Sword
30% increased Elemental Damage with Attack Skills
(30–60)% increased Physical Damage
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Elemental Damage can Shock
Gain 300% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
StoryOfTheVaalStory of the Vaal Gemstone Sword
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage
Ignites inflicted with this Weapon deal (50–75)% more Damage
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
FateOfTheVaalFate of the Vaal Gemstone Sword
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
EarendelsEmbraceEarendel's Embrace Grinning Fetish
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Summoned Skeletons Cover Enemies in Ash on Hit
Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage
Summoned Skeletons have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
StormGlovesStorm's Gift Assassin's Mitts
[One to three random synthesis implicit modifiers]
(20–30)% increased Damage over Time
(250–300)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within a Radius of 15
(Shock increases Damage taken by 15%, for 2 seconds)
BottledPurityBottled Faith Sulphur Flask
Creates Consecrated Ground on Use
(15–30)% reduced Duration
Consecrated Ground created by this Flask has Tripled Radius
Consecrated Ground created during Effect applies (7–10)% increased Damage taken to Enemies
(100–150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect
MawOfConquestMaw of Conquest Steel Circlet
(60–80)% increased Critical Strike Chance for Spells
(200–250)% increased Energy Shield
+(50–70) to maximum Life
Unaffected by Poison
(10–20)% of Damage taken Recouped as Life
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
MinionConversionGlovesTriad Grip Mesh Gloves
(80–120)% increased Armour and Energy Shield
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5–10)% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
ZombieBodyArmourRotting Legion Loricated Ringmail
Socketed Gems are Supported by Level 1 Meat Shield
(100–140)% increased Armour and Energy Shield
+(50–80) to maximum Life
(5–8)% increased Damage per Raised Zombie
1% less Elemental Damage taken per Raised Zombie
ThunderLoopStorm Secret Topaz Ring
+(20–30)% to Lightning Resistance
+(20–30) to Intelligence
(20–30)% increased Lightning Damage
(10–15)% chance to Shock
Herald of Thunder also creates a storm when you Shock an Enemy
Herald of Thunder's Storms Hit Enemies with (30–50)% increased Frequency
Take 250 Lightning Damage when Herald of Thunder Hits an Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
ShockCloakDoryani's Prototype Saint's Hauberk
(150–200)% increased Armour and Energy Shield
+(60–90) to maximum Life
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours
DecayingGripAbhorrent Interrogation Ambush Mitts
(100–150)% increased Evasion and Energy Shield
(5–7)% increased Attack and Cast Speed
(20–25)% chance to inflict Withered for 2 seconds on Hit
Enemies take 4% increased Elemental Damage from your Hits for
each Withered you have inflicted on them
Your Hits cannot Penetrate or ignore Elemental Resistances
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
AbyssusReplica Abyssus Ezomyte Burgonet
+(20–25) to all Attributes
Adds 40 to 75 Fire Damage to Attacks
Adds 30 to 65 Cold Damage to Attacks
Adds 10 to 130 Lightning Damage to Attacks
+(100–125)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Elemental Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
SoulTetherReplica Soul Tether Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–40) to Strength
Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
Corrupted Soul
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
SkeletonSwordThe Iron Mass Gladius
40% increased Global Accuracy Rating
(140–175)% increased Physical Damage
(14–18)% increased Attack Speed
Unholy Might
(20–25)% chance to inflict Withered for 2 seconds on Hit with this Weapon
Summoned Skeleton Warriors wield a copy of this Weapon while in your Main Hand
Summoned Skeleton Warriors deal Triple Damage with this
Weapon if you've Hit with this Weapon Recently
has unholy might [1]
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(Recently refers to the past 4 seconds)
Dagger3uniqueReplica Ungil's Gauche Boot Knife
30% increased Global Critical Strike Chance
+18% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
ElderSwordReplica Innsbury Edge Elder Sword
+330 to Accuracy Rating
(100–140)% increased Physical Damage
0.2% of Chaos Damage Leeched as Life
50% of Physical Damage Converted to Chaos Damage
10% of Physical Damage from Hits taken as Chaos Damage
Inflict Withered for 2 seconds on Hit with this Weapon
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
CrossingTheVoidReplica Voidwalker Murder Boots
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
You have Phasing if you've Killed Recently
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
OrosSacrificeReplica Oro's Sacrifice Infernal Sword
30% increased Elemental Damage with Attack Skills
No Physical Damage
Adds (385–440) to (490–545) Cold Damage
(10–15)% increased Attack Speed
1% of Damage against Frozen Enemies Leeched as Life
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Gain an Endurance Charge if an Attack Freezes an Enemy
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Clawshield3Replica Advancing Fortress Gut Ripper
+44 Life gained for each Enemy hit by Attacks
Socketed Gems are Supported by Level 12 Cast when Damage Taken
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+(30–50) to maximum Life
50% increased Defences from Equipped Shield
Adds 45 to 75 Fire Damage if you've Blocked Recently
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Recently refers to the past 4 seconds)
HeartoftheElementsThe Admiral Varnished Coat
+(30–40) to Intelligence
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
CollectorsGarbDiffDoppelgänger Guise Sadist Garb
Grants Level 20 Unhinge Skill
(40–60)% more Critical Strike Chance while Insane
Enemies Killed by your Hits are destroyed while Insane
(15–25)% less Physical and Chaos Damage Taken while Sane
Regenerate 10% Life over one second when Hit while Sane
VinktarFlaskVessel of Vinktar Topaz Flask
(125–150)% increased Charges per use
Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
You are Shocked during Flask effect, causing 50% increased Damage taken
(25–40)% increased Effect of Shocks you inflict during Flask effect
Shocks you inflict during Flask effect spread to other Enemies in a radius of 20
20% of Lightning Damage Leeched as Life during Flask effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
ChronomancerArmourStasis Prison Carnal Armour
+(20–25) to maximum Mana
(140–160)% increased Evasion and Energy Shield
+(80–100) to maximum Life
Temporal Rift has no Reservation
(80–100)% of Damage taken Recouped as Life
Debuffs on you expire (80–100)% faster
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Passive /6

Passive /6

CategoryNameShow Full Descriptions
NotableVampirism
Vampirism
Recover 3% of Life on Kill
12% of Damage taken Recouped as Life
NotableBattle Rouse
BattleRouse
15% increased maximum Mana
10% of Damage taken Recouped as Mana
NotableSurveillance
AttackTotemOffensive
30% increased Totem Damage
Attacks used by Totems have 8% increased Attack Speed
Each Totem applies 1% increased Damage taken to Enemies near it
KeystoneWind Dancer
WindDancer
20% less Attack Damage taken if you haven't been Hit by an Attack Recently
40% more Evasion Rating if you have been Hit by an Attack Recently
20% more Attack Damage taken if you have been Hit by an Attack Recently
NotableInfused Flesh
InfusedFlesh
18% of Damage taken Recouped as Life
NotablePersistence
ShrugOff
-10 Physical Damage taken from Hits
-1 Physical Damage taken from Hits per Level
Ascendancy Passive /14

Ascendancy Passive /14

CategoryNameShow Full Descriptions
NotableUnbreakable
Unbreakable
Regenerate 2% of Life per second
5% reduced Damage taken
Armour received from Body Armour is doubled
1.5% of Physical Damage prevented from Hits in the past
10 seconds is Regenerated as Life per second
NotableUnrelenting
Unrelenting
1% additional Physical Damage Reduction per Endurance Charge
8% reduced Elemental Damage taken while at Maximum Endurance Charges
+4% to Chaos Resistance per Endurance Charge
NotableAspect of Carnage
AspectOfCarnage
10% increased Damage taken
40% more Damage
NotableFocal Point
Mark
75% increased Effect of your Marks
25% less Damage taken from other Enemies near your Marked Enemy
Marks you inflict are not removed from Dying Enemies
NotableWind Ward
ProtectiveWinds
3% less Damage taken per Gale Force
Lose all Gale Force when Hit
NotableNature's Boon
AlchemistGift
6% reduced Elemental Damage taken
Flasks gain 3 Charges every 3 seconds
20% chance for Flasks you use to not consume Charges
NotableShaper of Storms
ShockSpecialisation
Your Hits always Shock
Shocks from your Hits always increase Damage taken by at least 15%
All Damage can Shock
25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning
NotableBrutal Fervour
BrutalFervor
100% increased Maximum Recovery per Life Leech
Life Leech effects are not removed when Unreserved Life is Filled
10% reduced Damage taken while Leeching
NotableOutmatch and Outlast
GLADOutmatchOutlast
25% chance to gain a Frenzy Charge on Kill with Main Hand
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges
NotableConqueror
Conqueror
100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets
NotableSanctuary
Sanctify
Consecrated Ground you create applies 15% increased Damage taken to Enemies
You have Consecrated Ground around you while stationary
NotableOpportunistic
Assassinate
Damage from your Critical Strikes cannot be Reflected
25% more Damage while there is at most one Rare or Unique Enemy nearby
20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
NotableProlonged Pain
TricksterEssenceSurge
20% increased Skill Effect Duration
10% reduced Damage taken from Damage Over Time
20% more Damage over Time
NotableBorn in the Shadows
ShadowsDarknessBlind
Cannot be Blinded
15% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
Blind Enemies on Hit
Cluster Jewel Passive /3

Cluster Jewel Passive /3

CategoryNameShow Full Descriptions
KeystoneDisciple of Kitava
DiscipleOfKitava
Every second, Consume a nearby Corpse to Recover 5% of Life and Mana
10% more Damage taken if you haven't Consumed a Corpse Recently
KeystoneNature's Patience
NaturesPatience
Gain 2 Grasping Vines each second while stationary
2% chance to deal Double Damage per Grasping Vine
1% less Damage taken per Grasping Vine
KeystoneVeteran's Awareness
VeteransAwareness
+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill
20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill
20% more Damage taken if a Non-Vaal Guard Buff was lost Recently
Timeless Jewel Passive /3

Timeless Jewel Passive /3

FactionCategoryNameShow Full Descriptions
VaalKeystoneCorrupted Soul
CorruptedDefences
50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield

As true belief fades, the facade of faith grows, leaving you powerful but hollow.
Glorious Vanity: Doryani
KaruiKeystoneStrength of Blood
StrengthOfBlood
Life Recovery from Non-Instant Leech is not applied
1% less Damage taken for every 2% Life Recovery per second from Leech

Wreathed in madness and blood, you are unstoppable.
Lethal Pride: Kaom
TemplarKeystoneTranscendence
TranscendenceKeystone
Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage
-15% to all maximum Elemental Resistances

Master the mortal world, and you may find immortality beyond.
Militant Faith: Maxarius

Community Wiki

Wiki Edit

Damage taken

Damage taken refers to the amount of damage_blueDamage taken after all mitigations have taken place. It is a synonym of 'damage dealt', but from a defending standpoint.

Mechanics

Damage taken value is a result after all mitigation calculations has taken place on the defender side. However, it can be further altered by modifiers that explicitly affect Damage taken or Damage dealt.


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