Skill Gem /13
Skill Gem /13
Skill Gem Quality /7
Skill Gem Quality /7
Item | Type | Stats | Weight |
---|---|---|---|
Immortal Call | Divergent | (0–2)% less Elemental Damage taken per Endurance Charge removed (-2–0)% less Physical Damage taken per Endurance Charge removed | 10 |
Old Arctic Armour | Divergent | Buff grants (0–1)% less Physical Damage taken from Hits while stationary Buff grants (0–1)% less Fire Damage taken from Hits while stationary | 10 |
Arctic Armour | Divergent | Buff grants (0–1)% less Physical Damage taken from Hits while stationary Buff grants (0–1)% less Fire Damage taken from Hits while stationary | 10 |
Vaal Lightning Trap | Superior | Shocked Ground causes (0–5)% increased Damage taken | 50 |
Herald of Thunder | Divergent | Buff grants (0–10)% increased Damage taken Buff grants (0–30)% increased Damage | 20 |
Purifying Flame | Divergent | Consecrated Ground applies (0–5)% increased Damage taken to Enemies | 100 |
Arcane Cloak | Anomalous | (0–5)% of Damage taken Recouped as Mana | 100 |
Support Gem Quality /1
Support Gem Quality /1
Item | Type | Stats | Weight |
---|---|---|---|
Cast when Damage Taken Support | Divergent | Supported Skills require (0–20)% reduced amount of Damage taken to Trigger | 20 |
Item mods /167
Item mods /167
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
45 | Corrupted | (4–6)% reduced Chaos Damage taken chaos | body_armour 1000 default 0 | |
45 | Corrupted | (4–6)% reduced Cold Damage taken elemental cold | body_armour 1000 default 0 | |
20 | Corrupted | (4–6)% reduced Area Damage taken from Hits | shield 1000 default 0 | |
20 | Corrupted | (4–6)% reduced Damage taken from Projectiles | shield 1000 default 0 | |
45 | Corrupted | (4–6)% reduced Fire Damage taken elemental fire | body_armour 1000 default 0 | |
45 | Corrupted | (4–6)% reduced Lightning Damage taken elemental lightning | body_armour 1000 default 0 | |
of Bandaging | 44 | Suffix | (4–6)% of Damage taken Recouped as Life resource life | ring 500 default 0 |
of Stitching | 56 | Suffix | (7–9)% of Damage taken Recouped as Life resource life | ring 500 default 0 |
of Suturing | 68 | Suffix | (10–12)% of Damage taken Recouped as Life resource life | ring 500 default 0 |
of Fleshbinding | 79 | Suffix | (13–15)% of Damage taken Recouped as Life resource life | ring 500 default 0 |
of Shaping | 68 | Suffix | (-35–-25) Physical Damage taken from Attack Hits physical attack | belt_shaper 800 default 0 |
of Shaping | 75 | Suffix | (-45–-36) Physical Damage taken from Attack Hits physical attack | belt_shaper 800 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 5 Cast when Damage Taken gem | shield_elder 800 default 0 |
of the Hunt | 68 | Suffix | (4–6)% reduced Damage taken from Damage Over Time damage | shield_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | (7–10)% reduced Damage taken from Damage Over Time damage | shield_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | (-35–-25) Physical Damage taken from Attack Hits physical attack | belt_basilisk 500 default 0 |
of the Hunt | 75 | Suffix | (-45–-36) Physical Damage taken from Attack Hits physical attack | belt_basilisk 500 default 0 |
45 | ScourgeUpside | (7–8)% of Damage taken Recouped as Life resource life | helmet 500 default 0 | |
68 | ScourgeUpside | (9–10)% of Damage taken Recouped as Life resource life | helmet 500 default 0 | |
68 | ScourgeUpside | (11–12)% of Damage taken Recouped as Life resource life | helmet 500 default 0 | |
45 | ScourgeDownside | (7–8)% increased Physical Damage taken physical | helmet 200 default 0 | |
68 | ScourgeDownside | (9–10)% increased Physical Damage taken physical | helmet 200 default 0 | |
45 | ScourgeDownside | (7–8)% increased Fire Damage taken elemental fire | helmet 200 default 0 | |
68 | ScourgeDownside | (9–10)% increased Fire Damage taken elemental fire | helmet 200 default 0 | |
45 | ScourgeDownside | (7–8)% increased Cold Damage taken elemental cold | helmet 200 default 0 | |
68 | ScourgeDownside | (9–10)% increased Cold Damage taken elemental cold | helmet 200 default 0 | |
45 | ScourgeDownside | (7–8)% increased Lightning Damage taken elemental lightning | helmet 200 default 0 | |
68 | ScourgeDownside | (9–10)% increased Lightning Damage taken elemental lightning | helmet 200 default 0 | |
45 | ScourgeDownside | (7–8)% increased Chaos Damage taken chaos | helmet 200 default 0 | |
68 | ScourgeDownside | (9–10)% increased Chaos Damage taken chaos | helmet 200 default 0 | |
45 | ScourgeDownside | 12% increased Damage taken while on Full Life | helmet 500 default 0 | |
68 | ScourgeDownside | 20% increased Damage taken while on Full Life | helmet 500 default 0 | |
75 | RedImplicit | (7–8)% of Fire Damage taken Recouped as Life | no_tier_6_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (9–10)% of Fire Damage taken Recouped as Life | no_tier_5_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (11–12)% of Fire Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (13–14)% of Fire Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (15–16)% of Fire Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (17–18)% of Fire Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (15–16)% of Fire Damage taken Recouped as Life | no_tier_5_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (17–18)% of Fire Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (19–20)% of Fire Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (21–22)% of Fire Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (23–24)% of Fire Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (23–24)% of Fire Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (25–26)% of Fire Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (27–28)% of Fire Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (29–30)% of Fire Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | (7–8)% of Cold Damage taken Recouped as Life | no_tier_6_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (9–10)% of Cold Damage taken Recouped as Life | no_tier_5_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (11–12)% of Cold Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (13–14)% of Cold Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (15–16)% of Cold Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (17–18)% of Cold Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (15–16)% of Cold Damage taken Recouped as Life | no_tier_5_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (17–18)% of Cold Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (19–20)% of Cold Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (21–22)% of Cold Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (23–24)% of Cold Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (23–24)% of Cold Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (25–26)% of Cold Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (27–28)% of Cold Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (29–30)% of Cold Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | (7–8)% of Lightning Damage taken Recouped as Life | no_tier_6_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (9–10)% of Lightning Damage taken Recouped as Life | no_tier_5_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (11–12)% of Lightning Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (13–14)% of Lightning Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (15–16)% of Lightning Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (17–18)% of Lightning Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (15–16)% of Lightning Damage taken Recouped as Life | no_tier_5_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (17–18)% of Lightning Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (19–20)% of Lightning Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (21–22)% of Lightning Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (23–24)% of Lightning Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (23–24)% of Lightning Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (25–26)% of Lightning Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (27–28)% of Lightning Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (29–30)% of Lightning Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | (7–8)% of Physical Damage taken Recouped as Life | no_tier_6_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (9–10)% of Physical Damage taken Recouped as Life | no_tier_5_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (11–12)% of Physical Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (13–14)% of Physical Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (15–16)% of Physical Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | (17–18)% of Physical Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (15–16)% of Physical Damage taken Recouped as Life | no_tier_5_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (17–18)% of Physical Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (19–20)% of Physical Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (21–22)% of Physical Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (23–24)% of Physical Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (23–24)% of Physical Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (25–26)% of Physical Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (27–28)% of Physical Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (29–30)% of Physical Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | (8–9)% of Damage taken Recouped as Life resource life | no_tier_6_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | (10–11)% of Damage taken Recouped as Life resource life | no_tier_5_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | (12–13)% of Damage taken Recouped as Life resource life | no_tier_4_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | (14–15)% of Damage taken Recouped as Life resource life | no_tier_3_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | (16–17)% of Damage taken Recouped as Life resource life | no_tier_2_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | (18–19)% of Damage taken Recouped as Life resource life | no_tier_1_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (16–17)% of Damage taken Recouped as Life | no_tier_5_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (18–19)% of Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (20–21)% of Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (22–23)% of Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (24–25)% of Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (24–25)% of Damage taken Recouped as Life | no_tier_4_eldritch_implicit 0 body_armour 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (26–27)% of Damage taken Recouped as Life | no_tier_3_eldritch_implicit 0 body_armour 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (28–29)% of Damage taken Recouped as Life | no_tier_2_eldritch_implicit 0 body_armour 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (30–31)% of Damage taken Recouped as Life | no_tier_1_eldritch_implicit 0 body_armour 140 default 0 | |
75 | BlueImplicit | 45% reduced Reflected Damage taken | no_tier_6_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 50% reduced Reflected Damage taken | no_tier_5_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 55% reduced Reflected Damage taken | no_tier_4_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 60% reduced Reflected Damage taken | no_tier_3_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 65% reduced Reflected Damage taken | no_tier_2_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | 70% reduced Reflected Damage taken | no_tier_1_eldritch_implicit 0 body_armour 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 65% reduced Reflected Damage taken | no_tier_5_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 70% reduced Reflected Damage taken | no_tier_4_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 75% reduced Reflected Damage taken | no_tier_3_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 80% reduced Reflected Damage taken | no_tier_2_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 85% reduced Reflected Damage taken | no_tier_1_eldritch_implicit 0 body_armour 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 85% reduced Reflected Damage taken | no_tier_4_eldritch_implicit 0 body_armour 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 90% reduced Reflected Damage taken | no_tier_3_eldritch_implicit 0 body_armour 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 95% reduced Reflected Damage taken | no_tier_2_eldritch_implicit 0 body_armour 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 100% reduced Reflected Damage taken | no_tier_1_eldritch_implicit 0 body_armour 140 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 230 Strength | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 220 Strength | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 210 Strength | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 200 Strength | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 190 Strength | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 180 Strength | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 200 Strength | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 190 Strength | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 180 Strength | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 170 Strength | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 160 Strength | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 170 Strength | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 160 Strength | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 150 Strength | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 140 Strength | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 230 Dexterity | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 220 Dexterity | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 210 Dexterity | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 200 Dexterity | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 190 Dexterity | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 180 Dexterity | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 200 Dexterity | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 190 Dexterity | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 180 Dexterity | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 170 Dexterity | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 160 Dexterity | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 170 Dexterity | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 160 Dexterity | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 150 Dexterity | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 140 Dexterity | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 230 Intelligence | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 220 Intelligence | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 210 Intelligence | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 200 Intelligence | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 190 Intelligence | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | 1% less Damage Taken per 180 Intelligence | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 200 Intelligence | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 190 Intelligence | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 180 Intelligence | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 170 Intelligence | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 1% less Damage Taken per 160 Intelligence | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 170 Intelligence | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 160 Intelligence | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 150 Intelligence | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 140 Intelligence | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 |
Enchantment Modifier /5
Enchantment Modifier /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 1 | 66 | Enchantment | Consecrated Ground from Holy Flame Totem applies 6% increased Damage taken to Enemies damage caster | helmet 75 default 0 |
Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 2 | 75 | Enchantment | Consecrated Ground from Holy Flame Totem applies 9% increased Damage taken to Enemies damage caster | helmet 75 default 0 |
Enchantment Ice Siphon Trap Damage Taken 1 | 75 | Enchantment | Siphoning Trap's beam to you grants 1% reduced Damage taken for each other beam damage caster | helmet 67 default 0 |
Enchantment Purifying Flame Consecrated Ground Enemy Damage Taken 1 | 66 | Enchantment | Consecrated Ground from Purifying Flame applies 6% increased Damage taken to Enemies damage caster | helmet 100 default 0 |
Enchantment Purifying Flame Consecrated Ground Enemy Damage Taken 2 | 75 | Enchantment | Consecrated Ground from Purifying Flame applies 9% increased Damage taken to Enemies damage caster | helmet 100 default 0 |
Monsters mods /63
Monsters mods /63
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Physical Reflection Aura | 40 | Unique | physical damage taken % to deal to attacker [14] physical_damage damage physical | |
Elemental Reflection Aura | 40 | Unique | elemental damage taken % to deal to attacker [14] elemental_damage damage elemental | |
1 | Unique | 25% reduced Damage taken | ||
1 | Unique | 75% reduced Damage taken | ||
1 | Unique | Chaos Damage taken does not bypass Energy Shield chaos | ||
Physical Reflection Aura | 1 | Unique | physical damage taken % to deal to attacker [35] physical_damage damage physical | |
Elemental Reflection Aura | 1 | Unique | elemental damage taken % to deal to attacker [35] elemental_damage damage elemental | |
of Accuracy | 13 | Suffix | 20% increased Damage 100% increased Global Accuracy Rating 100% increased Global Critical Strike Chance 60% less Damage taken if you have not been Hit Recently 200% increased Evasion Rating if you have been Hit Recently | caster 0 magic 0 default 3000 |
of Trickery | 68 | Suffix | Prevent +10% of Suppressed Spell Damage +100% chance to Suppress Spell Damage Non-Damaging Ailments Reflection moment of respite damage taken over time +% final [-50] | cannot_be_monolith 0 delve_monster 0 abyss_monster 0 breach_commander 0 immobile 0 blight_monster 0 magic 0 default 50 |
Arcane | 6 | Prefix | 150% faster start of Energy Shield Recharge Chaos Damage taken does not bypass Energy Shield maximum life % to add to maximum energy shield [40] | not_int 0 ward_armour 0 magic 0 default 4000 |
of Bloodletting | 24 | Suffix | 30% reduced Movement Speed Attacks cause Bleeding 50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Physical Damage taken over time | caster 0 magic 0 default 1500 |
Berserk | 39 | Prefix | Faster Casting 40% increased Damage 75% increased Attack Speed 40% increased Movement Speed 50% increased Character Size 30% reduced Damage taken immune to culling strike [1] | default 1500 |
of Malediction | 34 | Suffix | 20% reduced Movement Speed 30% increased Damage taken hellscape monster damage +% final [-30] | magic 0 default 1000 |
of Bloodletting | 18 | Suffix | 30% reduced Movement Speed Attacks cause Bleeding 50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Physical Damage taken over time | caster 0 rare 0 default 1500 |
Arcane | 6 | Prefix | 50% faster start of Energy Shield Recharge Chaos Damage taken does not bypass Energy Shield maximum life % to add to maximum energy shield [40] | not_int 0 ward_armour 0 rare 0 default 4000 |
of Accuracy | 13 | Suffix | 30% increased Damage 100% increased Global Accuracy Rating 60% less Damage taken if you have not been Hit Recently 200% increased Evasion Rating if you have been Hit Recently | caster 0 rare 0 default 3000 |
1 | Unique | elemental damage taken % to deal to attacker [2] physical damage taken % to deal to attacker [2] physical_damage elemental_damage damage physical elemental | ||
1 | Unique | elemental damage taken % to deal to attacker [100] physical damage taken % to deal to attacker [100] physical_damage elemental_damage damage physical elemental | ||
1 | Unique | 50% increased Damage taken elemental lightning ailment | default 1000 | |
1 | Unique | 25% reduced Physical Damage taken physical | default 1000 | |
Warlord's Touch | 1 | Torment | 30% reduced Physical Damage taken physical | default 1000 |
Warlord's Grip | 1 | Torment | +50% to all Elemental Resistances 40% reduced Physical Damage taken elemental resistance | default 1000 |
1 | Unique | Chaos Damage taken does not bypass Energy Shield maximum life % to add to maximum energy shield [50] defences | default 1000 | |
Shavronne's Touch | 1 | Torment | Chaos Damage taken does not bypass Energy Shield bloodlines beacon on death variation [3] maximum life % to add to maximum energy shield [50] defences | default 1000 |
Shavronne's Grip | 1 | Torment | Chaos Damage taken does not bypass Energy Shield maximum life % to add to maximum energy shield [100] defences | default 1000 |
Legacy of Zeal | 1 | Bloodlines | damage +% per bloodline damage charge [7] damage taken +% per bloodline damage charge [-5] maximum bloodline damage charges [18] damage | |
Thornflesh | 1 | Bloodlines | elemental damage taken % to deal to attacker [10] physical damage taken % to deal to attacker [5] physical_damage elemental_damage damage physical elemental | |
Cult of the Elements | 1 | Bloodlines | 50% increased Damage taken elemental lightning ailment | |
Otherworldly | 1 | Bloodlines | bloodlines monster unholy might damage taken +% [-50] bloodlines monster unholy might duration ms [3000,5000] | |
1 | Unique | 45% increased Physical Damage taken 40% increased Physical Damage taken over time 20% chance to be inflicted with Bleeding when Hit by an Attack chance to be maimed when hit % [20] curse count [1] enemy damaging ailments deal damage +% faster against self [0] caster curse | ||
1 | Unique | 45% increased Physical Damage taken 20% increased Physical Damage taken over time 0% chance to be inflicted with Bleeding when Hit by an Attack chance to be maimed when hit % [0] curse count [1] enemy damaging ailments deal damage +% faster against self [0] caster curse | ||
Deadhand Talisman | 1 | Talisman | base monster will be deleted on death [1] bloodworm on damage taken % [50] explode on death % main hand damage to deal as chaos [30] chaos_damage damage chaos | |
1 | Unique | 10% increased Damage taken from Melee Attacks attack | ||
1 | Unique | 20% increased Damage taken from Melee Attacks attack | ||
Rotfeather Talisman | 1 | Talisman | 20% increased Damage 20% increased Character Size 20% reduced Damage taken damage | |
1 | Unique | damage taken +% from spike traps final [-80] | ||
1 | Unique | damage taken +% from spike traps final [-100] | ||
1 | Unique | damage taken +% from arrow traps final [-80] | ||
1 | Unique | damage taken +% from arrow traps final [-100] | ||
1 | Unique | damage taken +% from arrow traps final [-90] | ||
1 | Unique | damage taken +% from guillotine traps final [-90] | ||
1 | Unique | damage taken +% from guillotine traps final [-100] | ||
Wailing Essence of Loathing | 1 | Essence | 50% reduced Damage taken active skill damage +% final [50] damage | |
Screaming Essence of Loathing | 1 | Essence | 50% reduced Damage taken active skill damage +% final [50] damage | |
Shrieking Essence of Loathing | 1 | Essence | 50% reduced Damage taken active skill damage +% final [50] damage | |
Deafening Essence of Loathing | 1 | Essence | 50% reduced Damage taken active skill damage +% final [50] damage | |
1 | Unique | permanent actor scale +% on minion death [-2] permanent damage taken +% on minion death [2] permanent item quantity +% on minion death [-40] permanent item rarity +% on minion death [-80] minion | ||
1 | Unique | 40% reduced Damage taken | ||
1 | Essence | 7% increased Damage 700% more maximum Life 8% increased Character Size 30% reduced Damage taken Enemies Cannot Leech Life From you resource life damage | ||
1 | Unique | 30% increased Damage 40% increased Attack Speed 40% increased Movement Speed 25% reduced Damage taken damage attack speed | ||
1 | Unique | 18% increased Damage 40% increased Attack Speed 40% increased Movement Speed 25% reduced Damage taken damage attack speed | ||
1 | Unique | 20% increased Attack Speed 40% increased Movement Speed 25% reduced Damage taken damage attack speed | ||
1 | Unique | 20% increased Damage 20% increased Attack Speed 10% increased Movement Speed 20% reduced Damage taken damage attack speed | ||
1 | Unique | Quick Fast Attacks 40% increased Damage 40% reduced Damage taken damage attack speed | ||
1 | Unique | 35% more Attack Speed 35% increased Movement Speed Gain 125% of Physical Damage as Extra Fire Damage 80% reduced Damage taken Action Speed cannot be modified to below base value physical_damage elemental_damage damage physical elemental fire attack speed | ||
1 | Unique | 29% increased Damage 50% reduced Damage taken monster dropped item quantity +% [1000] monster dropped item rarity +% [1000] | ||
1 | Unique | Cannot be Stunned 50% reduced Damage taken stance movement speed +% final [-41] speed | ||
Craicic Presence | 20 | Bestiary | 70% increased maximum Life Gain 60% of Physical Damage as Extra Cold Damage 20% reduced Damage taken monster dropped item quantity +% [500] monster dropped item rarity +% [0] physical_damage elemental_damage resource life damage physical elemental cold | bestiary_deep 100 default 0 |
1 | Unique | 25% increased Damage Regenerate 5% of Life per second 50% reduced Damage taken resource life damage | ||
1 | Unique | 50% reduced Damage taken stance movement speed +% final [-100] speed | ||
Eroding Touch | 1 | Delirium | affliction monster debuff damage taken +% on hit [6] damage | |
1 | Unique | 67% reduced Damage taken | ||
1 | Unique | hellscape monster damage +% final [0] hellscape monster damage taken +% final [0] monster dropped item quantity +% [0] monster dropped item rarity +% [0] monster slain experience +% [0] sentinel tag difficulty [0] |
Abyss Jewel mods /2
Abyss Jewel mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Spurring | 75 | Prefix | 2% of Damage taken Recouped as Mana resource life mana | abyss_jewel_melee 100 abyss_jewel_ranged 100 abyss_jewel_caster 300 abyss_jewel_summoner 300 default 0 |
Motivating | 86 | Prefix | 3% of Damage taken Recouped as Mana resource life mana | abyss_jewel_melee 100 abyss_jewel_ranged 100 abyss_jewel_caster 300 abyss_jewel_summoner 300 default 0 |
Fossil mods /6
Fossil mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | (-75–-50) Physical Damage taken from Hits physical | abyss_jewel 0 jewel 0 body_armour 0 default 0 |
of the Underground | 1 | Suffix | (-34–-20) Physical Damage taken from Hits physical | abyss_jewel 0 jewel 0 body_armour 2000 default 0 |
of the Underground | 30 | Suffix | (-49–-35) Physical Damage taken from Hits physical | abyss_jewel 0 jewel 0 body_armour 2000 default 0 |
of the Underground | 60 | Suffix | (-75–-50) Physical Damage taken from Hits physical | abyss_jewel 0 jewel 0 body_armour 2000 default 0 |
Subterranean | 1 | Prefix | (1–2)% reduced Physical Damage taken over time physical | jewel 1000 abyss_jewel 1000 default 0 |
of the Underground | 1 | Suffix | (2–3)% of Damage taken Recouped as Mana resource life mana | jewel 1000 abyss_jewel 1000 default 0 |
Map mods /8
Map mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Lightning | 1 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 10% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [16] map ground effect radius [0] | top_tier_map 0 expedition_logbook 250 default 0 |
of Lightning | 1 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [0] | low_tier_map 250 expedition_logbook 0 primordial_map 0 default 0 |
of Lightning | 68 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [0] | top_tier_map 0 expedition_logbook 250 default 0 |
of Lightning | 1 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 35% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [0] | mid_tier_map 250 expedition_logbook 0 primordial_map 0 default 0 |
of Lightning | 73 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 35% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [0] | top_tier_map 0 expedition_logbook 250 default 0 |
of Lightning | 1 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 50% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [0] | top_tier_map 250 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
of Lightning | 1 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 50% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area map ground effect patches per 100 tiles [28] map ground effect radius [0] | top_tier_map 0 maven_map 250 primordial_map 250 default 0 |
of Lightning | 78 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 50% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [0] | top_tier_map 0 expedition_logbook 250 default 0 |
Delve Area mods /3
Delve Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Area has patches of Shocked Ground which increase Damage taken by 20% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [0] | default 250 | |
52 | DelveArea | Area has patches of Shocked Ground which increase Damage taken by 35% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [0] | default 250 | |
173 | DelveArea | Area has patches of Shocked Ground which increase Damage taken by 50% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [0] | default 250 |
Heist Area mods /4
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Lightning | 46 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] elemental lightning ailment | default 250 |
of Lightning | 68 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] elemental lightning ailment | default 250 |
of Lightning | 73 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 35% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] elemental lightning ailment | default 250 |
of Lightning | 78 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 50% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] elemental lightning ailment | default 250 |
Veiled mods /3
Veiled mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | +(51–55) to maximum Mana (7–8)% of Damage taken Recouped as Mana resource life mana | ring 600 amulet 600 default 0 |
of the Order | 60 | Suffix | 15% of Damage Taken from Hits is Leeched as Life during Flask Effect resource life | flask 1000 default 0 |
of the Order | 60 | Suffix | (60–80)% reduced Reflected Damage taken during Flask Effect | flask 1000 default 0 |
Crafting Bench /6
Crafting Bench /6
ID | Mod | Require | ItemClasses | Unlock |
---|---|---|---|---|
Helena | 5% reduced Damage taken from Damage Over Time | 2x ![]() | Shield | Mesa Map |
Jun | +(26–30) to maximum Mana 4% of Damage taken Recouped as Mana | 6x ![]() | Ring, Amulet | Unveil |
Jun | +(31–35) to maximum Mana 5% of Damage taken Recouped as Mana | 4x ![]() | Ring, Amulet | Unveil |
Jun | +(36–40) to maximum Mana 6% of Damage taken Recouped as Mana | 4x ![]() | Ring, Amulet | Unveil |
Jun | (45–55)% reduced Reflected Damage taken during Flask Effect | 6x ![]() | Flask | Unveil |
Jun | 15% of Damage Taken from Hits is Leeched as Life during Flask Effect | 6x ![]() | Flask | Unveil |
Misc mods /13
Misc mods /13
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Chaos Damage taken does not bypass Energy Shield during effect | ||
85 | Flask | Unique | Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken elemental lightning ailment | ||
1 | Flask | Unique | You are Shocked during Flask effect, causing 50% increased Damage taken elemental lightning ailment | ||
1 | Flask | Unique | During Flask Effect, 6% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest | ||
1 | Jewel | Unique | 10% increased Damage taken | ||
1 | Jewel | Unique | With 5 Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy Shield resource life defences chaos | ||
1 | Jewel | Unique | 10% increased Damage taken while on Full Energy Shield | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently local jewel effect base radius [1200] | ||
1 | Jewel | Unique | 1% of Damage taken Recouped as Mana resource life mana | jewel 1 default 0 | |
1 | Jewel | Unique | 10% reduced Reflected Elemental Damage taken elemental | jewel 1 default 0 | |
1 | Jewel | Unique | 10% reduced Reflected Physical Damage taken physical | jewel 1 default 0 | |
1 | PrimordialAltar | Unique | All Damage taken from Hits can Sap you (25–35)% chance to be Sapped when Hit | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | All Damage taken from Hits can Scorch you (25–35)% chance to be Scorched when Hit | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 |
Unique /106
Unique /106
Name | Show Full Descriptions |
---|---|
![]() | Astramentis Onyx Amulet +(10–16) to all Attributes+(80–100) to all Attributes -4 Physical Damage taken from Attack Hits (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Immortal Flesh Leather Belt +(25–40) to maximum Life+(75–100) to maximum Life Regenerate (66.7–75) Life per second Regenerate (8–10) Mana per second (-25–-15)% to all Elemental Resistances (-50–-40) Physical Damage taken from Attack Hits 40% increased Armour while not Ignited, Frozen or Shocked |
![]() | Perandus Blazon Cloth Belt (15–25)% increased Stun and Block Recovery+(20–30) to all Attributes (6–8)% increased Quantity of Items found +20% to Fire Resistance 20% increased Flask Effect Duration -2 Physical Damage taken from Attack Hits (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Berek's Respite Two-Stone Ring +(12–16)% to Fire and Lightning ResistancesAdds (20–25) to (30–50) Fire Damage to Spells and Attacks (25–30)% increased Lightning Damage +(30–40) to maximum Mana When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy (Shock increases Damage taken by 15%, for 2 seconds) (Ignite deals Fire Damage over time) |
![]() | The Taming Prismatic Ring +(8–10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy +(20–30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Ashrend Buckskin Tunic Socketed Gems are Supported by Level 10 Added Fire Damage (80–100)% increased Evasion Rating +(30–50) to maximum Life +(40–50)% to Fire Resistance Cannot be Ignited (10–15)% increased Physical Damage with Ranged Weapons (-7–-5) Physical Damage taken from Attack Hits |
![]() | Bramblejack Plate Vest Adds 2 to 4 Physical Damage to Attacks +(12–20) to maximum Life -2 Physical Damage taken from Attack Hits 40% of Melee Physical Damage taken reflected to Attacker |
![]() | Infernal Mantle Widowsilk Robe +1 to Level of Socketed Fire Gems (25–35)% increased Fire Damage 100% increased Global Critical Strike Chance (120–160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 15% increased Spell Damage taken when on Low Mana (You are on Low Mana if you have 50% of your Maximum Mana or less) |
![]() | Queen of the Forest Destiny Leather (200–240)% increased Evasion Rating +(60–70) to maximum Life +(6–10)% to Fire Resistance +(26–40)% to Cold Resistance +(11–25)% to Lightning Resistance 25% reduced Movement Speed 1% increased Movement Speed per 600 Evasion Rating, up to 75% (-50–-40) Physical Damage taken from Hits by Animals |
![]() | Shavronne's Wrappings Occultist's Vestment (3–10)% increased Spell Damage(100–150)% increased Energy Shield 10% faster start of Energy Shield Recharge +(30–40)% to Lightning Resistance Reflects 1 to 250 Lightning Damage to Melee Attackers Chaos Damage taken does not bypass Energy Shield |
![]() | Solaris Lorica Copper Plate +(10–20) to Strength (60–80)% increased Armour 25% reduced Chaos Damage taken over time 25% increased Light Radius Chaos Damage taken does not bypass Energy Shield (-40–-30) Chaos Damage taken |
![]() | Victario's Flight Goathide Boots +15 to Dexterity +15 to Intelligence (100–150)% increased Evasion Rating 25% increased Movement Speed (5–10)% of Damage taken Recouped as Mana 10% increased Movement Speed for you and nearby Allies (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Wake of Destruction Mesh Boots Adds 1 to 120 Lightning Damage to Attacks (20–60)% increased Armour and Energy Shield +(10–20) Life gained on Kill 15% increased Movement Speed Drops Shocked Ground while moving, lasting 2 seconds (Shock increases Damage taken by 15%) |
![]() | Abyssus Ezomyte Burgonet +(20–25) to all Attributes Adds 40 to 60 Physical Damage to Attacks +(100–125)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Physical Damage taken (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Crown of Thorns Vine Circlet +(60–80) to maximum Energy Shield Reflects 5 Physical Damage to Melee Attackers +5 Physical Damage taken from Attack Hits Pain Attunement (You are on Low Life if you have 50% of your Maximum Life or less) (30% more Spell Damage when on Low Life) |
![]() | Mindspiral Aventail Helmet (10–15)% increased Cold Damage (10–15)% increased Lightning Damage +(100–120) to maximum Mana Gain (5–10)% of Maximum Mana as Extra Maximum Energy Shield Enemies Cannot Leech Mana From you (5–10)% of Damage taken Recouped as Mana Cannot Leech Mana (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | The Three Dragons Golden Mask +(26–30)% to all Elemental Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
![]() | Lioneye's Remorse Pinnacle Tower Shield +(20–30) to maximum Life(180–220)% increased Armour +(160–180) to maximum Life 5% reduced Movement Speed 20% increased Stun and Block Recovery -25 Physical Damage taken from Projectile Attacks +5% Chance to Block |
![]() | Titucius' Span Reinforced Tower Shield +(10–20) to maximum Life(60–80)% increased Armour +(30–50) to maximum Life (-80–-50) Physical Damage taken from Projectile Attacks 200% increased Armour against Projectiles +25% Chance to Block Projectile Attack Damage |
![]() | Voltaxic Rift Spine Bow Adds 1 to (275–325) Lightning Damage (10–15)% increased Attack Speed 60% of Lightning Damage Converted to Chaos Damage 10% chance to Shock Your Chaos Damage can Shock Shock Enemies as though dealing 300% more Damage Your Shocks can increase Damage taken by up to a maximum of 100% (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Oro's Sacrifice Infernal Sword 30% increased Elemental Damage with Attack SkillsNo Physical Damage Adds (425–475) to (550–600) Fire Damage (10–15)% increased Attack Speed 20% chance to Ignite 10% increased Physical Damage taken 10% increased Fire Damage taken Culling Strike against Burning Enemies Gain a Frenzy Charge if an Attack Ignites an Enemy (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Hyaon's Fury Legion Sword 40% increased Global Accuracy RatingAdds 1 to (550–650) Lightning Damage (7–10)% increased Attack Speed (15–20)% increased Lightning Damage per Frenzy Charge 1% increased Damage taken per Frenzy Charge +20 Life gained on Kill per Frenzy Charge sound on kill wolf call [1] |
![]() | Jaws of Agony Supreme Spiked Shield +5% chance to Suppress Spell DamageGrants Level 25 Bear Trap Skill (18–28)% increased Trap Damage (15–25)% increased Global Physical Damage +(60–80) to maximum Life (-18–-14) Physical Damage taken from Attack Hits 25% chance to gain a Power Charge when you Throw a Trap |
![]() | Agnerod North Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80–120) to Intelligence (30–50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems 15% chance to Shock Damage Penetrates 20% Lightning Resistance (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Maligaro's Restraint Chain Belt +(9–20) to maximum Energy ShieldAdds 1 to (30–50) Lightning Damage to Attacks 100% increased Shock Duration on you Shocks you cause are reflected back to you 60% increased Damage while Shocked 15% increased Movement Speed while Shocked (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Valako's Sign Topaz Ring +(20–30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies 20% increased Lightning Damage +(20–40) to maximum Mana 1% of Damage Leeched as Life against Shocked Enemies 25% chance to Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Nomic's Storm Strapped Boots +(20–30) to Dexterity +(30–50) to Evasion Rating +(15–30) to maximum Energy Shield +20% to Cold Resistance 20% increased Movement Speed 15% increased Damage taken while on Full Energy Shield 20% increased Movement Speed while on Full Energy Shield |
![]() | The Blood Thorn Gnarled Branch +18% Chance to Block Attack Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff 100% increased Physical Damage (5–10)% increased Attack Speed Reflects (22–44) Physical Damage to Attackers on Block Curse Enemies with Vulnerability on Block, with 20% increased Effect (Warstaves are considered Staves) (Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds) |
![]() | The Rat Cage Sharkskin Tunic (100–120)% increased Evasion Rating +(160–200) to maximum Life -50% to Fire Resistance 15% increased Movement Speed 20% increased Fire Damage taken 10% of Fire Damage from Hits taken as Physical Damage unique rat cage chance to squeak when hit by fire damage [1] |
![]() | Rashkaldor's Patience Jade Amulet +(20–30) to Dexterity+(40–80) to maximum Life +(20–40) to maximum Mana 20% increased Duration of Elemental Ailments on Enemies Items and Gems have 10% reduced Attribute Requirements 5% chance to Freeze, Shock and Ignite Cannot gain Power Charges (Attributes are Strength, Dexterity, and Intelligence) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Splinter of the Moon Driftwood Wand (8–12)% increased Spell Damage20% increased Spell Damage 12% increased Cast Speed Regenerate 2 Mana per second 4% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Thunder of the Dawn Corroded Blade 40% increased Global Accuracy RatingAdds 1 to 9 Lightning Damage +40% to Lightning Resistance 9% chance to Shock 50% of Physical Damage from Hits taken as Lightning Damage When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Fidelitas' Spike Jagged Foil +25% to Global Critical Strike MultiplierNo Physical Damage Adds 1 to (40–50) Lightning Damage (25–30)% increased Attack Speed +2 Life gained for each Enemy hit by Attacks (15–20)% chance to Shock Herald of Thunder has 50% increased Buff Effect (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Corrupted Energy Cobalt Jewel With 5 Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy Shield (Flasks and Jewels are not Equipped) Corrupted |
![]() | Brittle Barrier Cobalt Jewel 20% faster start of Energy Shield Recharge 10% increased Damage taken while on Full Energy Shield Corrupted |
![]() | Heartbound Loop Moonstone Ring +(15–25) to maximum Energy ShieldRegenerate (10–15) Life per second (20–40)% increased Mana Regeneration Rate Minions have 15% increased maximum Life Minions have 10% increased Area of Effect 350 Physical Damage taken on Minion Death |
![]() | The Stormheart Royal Staff +18% Chance to Block Attack Damage while wielding a Staff(80–100)% increased Physical Damage Adds (25–35) to (45–60) Cold Damage Adds (1–10) to (70–90) Lightning Damage (20–35)% increased Critical Strike Chance Cannot be Shocked while Chilled 50% chance to Shock Chilled Enemies (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | The Princess Sabre 40% increased Global Accuracy Rating(20–50)% increased Physical Damage Adds (3–4) to (5–8) Physical Damage 15% increased Attack Speed Gain (25–30)% of Physical Damage as Extra Cold Damage 10% increased Damage taken from Skeletons 10% increased Damage taken from Ghosts |
![]() | The Deep One's Hide Studded Round Shield 60% increased Block RecoveryAdds 4 to 8 Physical Damage to Attacks Adds 12 to 15 Cold Damage to Attacks (90–130)% increased Armour and Evasion +(30–50)% to Fire Resistance Curse Enemies with Vulnerability on Block, with 20% increased Effect (Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds) |
![]() | Call of the Brotherhood Two-Stone Ring +(12–16)% to Cold and Lightning Resistances+(15–25) to Intelligence (15–25)% increased Lightning Damage (30–40)% increased Mana Regeneration Rate 40% of Lightning Damage Converted to Cold Damage Your spells have 100% chance to Shock against Frozen Enemies (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Doryani's Fist Vaal Gauntlets Grants Level 20 Doryani's Touch Skill +(80–100) to maximum Energy Shield 30% chance to Shock Adds (150–225) to (525–600) Lightning Damage to Unarmed Melee Hits Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed +(200–250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning Ailments (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) (You are Unarmed as long as you have no Equipped Weapons) (Lightning Ailments are Shocked and Sapped) |
![]() | Slivers of Providence Serrated Arrow Quiver Adds 1 to 4 Physical Damage to Attacks+10% to all Elemental Resistances 50% increased Duration of Elemental Ailments on Enemies 10% chance to Freeze, Shock and Ignite Gain 25% of Weapon Physical Damage as Extra Damage of a random Element (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Spirited Response Cobalt Jewel (7–10)% increased maximum Mana With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) (Recently refers to the past 4 seconds) |
![]() | Coruscating Elixir Ruby Flask 25% increased Duration Chaos Damage taken does not bypass Energy Shield during effect Removes all but one Life on use Removed life is Regenerated as Energy Shield over 2 seconds |
![]() | Vessel of Vinktar Topaz Flask (125–150)% increased Charges per use Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken You are Shocked during Flask effect, causing 50% increased Damage taken Adds (10–15) to (55–65) Lightning Damage to Spells during Flask effect 20% of Lightning Damage Leeched as Life during Flask effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Kongming's Stratagem Ivory Spirit Shield (15–20)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered +(20–30) to Intelligence (250–300)% increased Energy Shield (30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies 30% reduced Spell Damage taken from Blinded Enemies No Chance to Block (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Malachai's Loop Harmonic Spirit Shield (10–15)% increased Spell Damage(210–250)% increased Energy Shield +2 to Maximum Power Charges 20% chance to gain a Power Charge on Hit (12–16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum Power Charges Shocks you when you reach Maximum Power Charges (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | The Beast Fur Shawl Vaal Regalia 40% increased Spell Damage +(15–25) to maximum Energy Shield (110–130)% increased Energy Shield (30–40)% increased Energy Shield Recovery rate 10% increased Area of Effect 5% increased Damage taken |
![]() | Kintsugi Exquisite Leather (100–120)% increased Evasion Rating +(60–80) to maximum Life +30% to Fire Resistance 20% less Damage taken if you have not been Hit Recently 50% increased Evasion Rating if you have been Hit Recently (Recently refers to the past 4 seconds) |
![]() | Mind of the Council Harlequin Mask (230–260)% increased Evasion and Energy Shield +(15–20) to maximum Energy Shield (20–30)% increased maximum Mana 10% chance to Shock +20% chance to be Shocked 30% of Lightning Damage is taken from Mana before Life Attack Skills have Added Lightning Damage equal to 6% of maximum Mana Lose 3% of Mana when you use an Attack Skill (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Praxis Paua Ring +(20–30) to maximum Mana+(30–60) to maximum Mana Regenerate (3–6) Mana per second (-8–-4) to Total Mana Cost of Skills 8% of Damage taken Recouped as Mana (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Brain Rattler Meatgrinder 5% chance to deal Double DamageAdds (60–80) to (270–320) Physical Damage 50% of Physical Damage Converted to Lightning Damage 50% chance to Shock Shock Enemies as though dealing 300% more Damage Damage Penetrates 20% Lightning Resistance Enemies you Shock have 30% reduced Cast Speed Enemies you Shock have 20% reduced Movement Speed (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Starforge Infernal Sword IncreasedPhysicalDamagePercentUniqueSwordImplicit1(200–300)% increased Physical Damage (5–8)% increased Attack Speed +(90–100) to maximum Life Your Physical Damage can Shock 20% increased Area of Effect for Attacks Deal no Elemental Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | The Formless Flame Siege Helmet +(100–120) to Armour +(40–50) to maximum Life -20 Fire Damage taken from Hits Armour is increased by Overcapped Fire Resistance (Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
![]() | Xoph's Heart Amber Amulet +(20–30) to Strength+(20–30) to Strength 25% increased Fire Damage +(25–35) to maximum Life +(20–40)% to Fire Resistance Cover Enemies in Ash when they Hit you (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds) |
![]() | Xoph's Blood Amber Amulet +(20–30) to Strength10% increased Strength 10% increased maximum Life +(20–40)% to Fire Resistance Damage Penetrates 10% Fire Resistance Cover Enemies in Ash when they Hit you Avatar of Fire (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Esh's Visage Vaal Spirit Shield (5–10)% increased Spell Damage(240–260)% increased Energy Shield +(70–100) to maximum Life +(30–40)% to Lightning Resistance +(17–29)% to Chaos Resistance Chaos Damage taken does not bypass Energy Shield while not on Low Life Reflect Shocks applied to you to all Nearby Enemies (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Uul-Netol's Kiss Labrys (140–170)% increased Physical Damage 15% reduced Attack Speed 25% chance to Curse Enemies with Vulnerability on Hit, with 40% increased Effect Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies (Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds) (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | The Brine Crown Prophet Crown (240–300)% increased Armour and Energy Shield +(80–100) to maximum Life +(30–50)% to Cold Resistance Cannot be Frozen 5% reduced Cold Damage taken +1500 Armour while stationary 60% increased Mana Regeneration Rate while stationary 15% chance to create Chilled Ground when Hit with an Attack (You are Chilled while standing in Chilled Ground) |
![]() | The Wise Oak Bismuth Flask During Flask Effect, 6% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest During Flask Effect, Damage Penetrates (5–8)% Resistance of each Element for which your Uncapped Elemental Resistance is highest (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
![]() | Vessel of Vinktar Topaz Flask (125–150)% increased Charges per use Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken You are Shocked during Flask effect, causing 50% increased Damage taken Adds (10–15) to (55–65) Lightning Damage to Attacks during Flask effect 20% of Lightning Damage Leeched as Life during Flask effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Vessel of Vinktar Topaz Flask (125–150)% increased Charges per use Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken You are Shocked during Flask effect, causing 50% increased Damage taken 50% of Physical Damage Converted to Lightning during Flask effect 20% of Lightning Damage Leeched as Life during Flask effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Vessel of Vinktar Topaz Flask (125–150)% increased Charges per use Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken You are Shocked during Flask effect, causing 50% increased Damage taken Damage Penetrates 6% Lightning Resistance during Flask effect 20% of Lightning Damage Leeched as Life during Flask effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Doryani's Invitation Heavy Belt +(25–35) to Strength(20–30)% increased Lightning Damage +(300–350) to Armour +(30–35)% to Fire Resistance +(30–35)% to Cold Resistance 0.6% of Lightning Damage Leeched as Life (20–30)% chance to Shock during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Yoke of Suffering Onyx Amulet +(10–16) to all Attributes+(10–20)% to Fire Resistance +(10–20)% to Cold Resistance +(20–40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5–10)% chance to Shock Enemies take 5% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can Shock (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Shimmeron Tornado Wand (35–39)% increased Spell Damage(30–40)% increased Spell Damage Adds (26–35) to (95–105) Lightning Damage to Spells +(6–10)% to Critical Strike Multiplier per Power Charge +0.3% Critical Strike Chance per Power Charge +2% Chance to Block Spell Damage per Power Charge Adds 3 to 9 Lightning Damage to Spells per Power Charge 200 Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike Recently (Recently refers to the past 4 seconds) |
![]() | Hopeshredder Ranger Bow Adds (130–150) to (270–300) Cold Damage (15–25)% increased Attack Speed 4% increased Movement Speed per Frenzy Charge +(400–500) to Accuracy Rating 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge 12 to 14 Added Cold Damage per Frenzy Charge 0.5% of Attack Damage Leeched as Life per Frenzy Charge 200 Cold Damage taken per second per Frenzy Charge while moving (No chance to avoid damage can be higher than 75%) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Nebuloch Nightmare Mace 10% reduced Enemy Stun ThresholdAdds (45–60) to (100–120) Physical Damage Gain (30–40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour per Endurance Charge 200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently (Recently refers to the past 4 seconds) |
![]() | Gorgon's Gaze Regicide Mask Grants Level 20 Petrification Statue Skill (200–250)% increased Energy Shield +(60–80) to maximum Life (5–10)% increased Attack and Cast Speed 5% additional Physical Damage Reduction while moving 5% reduced Elemental Damage taken while stationary |
![]() | The Stormwall Royal Staff +18% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff Adds (242–260) to (268–285) Physical Damage (20–35)% increased Critical Strike Chance 50% of Physical Damage Converted to Cold Damage 50% of Physical Damage Converted to Lightning Damage Cannot be Shocked while Chilled (30–40)% chance to Chill Attackers for 4 seconds on Block (30–40)% chance to Shock Attackers for 4 seconds on Block (Warstaves are considered Staves) (Chill reduces Enemy Action Speed by 10%) (Shock increases Damage taken by 15%) |
![]() | Voidforge Infernal Sword 30% increased Elemental Damage with Attack Skills(30–60)% increased Physical Damage (5–8)% increased Attack Speed +(90–100) to maximum Life Your Elemental Damage can Shock Gain 300% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Story of the Vaal Gemstone Sword +400 to Accuracy Rating(180–210)% increased Physical Damage (10–15)% increased Attack Speed 50% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Ignites inflicted with this Weapon deal (50–75)% more Damage Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Fate of the Vaal Gemstone Sword +400 to Accuracy Rating(180–210)% increased Physical Damage (10–15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Earendel's Embrace Grinning Fetish 18% increased Elemental Damage+(20–30) to all Attributes Minions deal (30–40)% increased Damage Summoned Skeletons Cover Enemies in Ash on Hit Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage Summoned Skeletons have Avatar of Fire (Attributes are Strength, Dexterity, and Intelligence) (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Storm's Gift Assassin's Mitts [One to three random synthesis implicit modifiers](20–30)% increased Damage over Time (250–300)% increased Evasion and Energy Shield +(20–30)% to Lightning Resistance Enemies you kill are Shocked Shocks you inflict spread to other Enemies within a Radius of 15 (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Bottled Faith Sulphur Flask Creates Consecrated Ground on Use(15–30)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7–10)% increased Damage taken to Enemies (100–150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect |
![]() | Maw of Conquest Steel Circlet (60–80)% increased Critical Strike Chance for Spells (200–250)% increased Energy Shield +(50–70) to maximum Life Unaffected by Poison (10–20)% of Damage taken Recouped as Life (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Triad Grip Mesh Gloves (80–120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5–10)% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Rotting Legion Loricated Ringmail Socketed Gems are Supported by Level 1 Meat Shield (100–140)% increased Armour and Energy Shield +(50–80) to maximum Life (5–8)% increased Damage per Raised Zombie 1% less Elemental Damage taken per Raised Zombie |
![]() | Storm Secret Topaz Ring +(20–30)% to Lightning Resistance+(20–30) to Intelligence (20–30)% increased Lightning Damage (10–15)% chance to Shock Herald of Thunder also creates a storm when you Shock an Enemy Herald of Thunder's Storms Hit Enemies with (30–50)% increased Frequency Take 250 Lightning Damage when Herald of Thunder Hits an Enemy (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Doryani's Prototype Saint's Hauberk (150–200)% increased Armour and Energy Shield +(60–90) to maximum Life Deal no Non-Lightning Damage Armour also applies to Lightning Damage taken from Hits Lightning Resistance does not affect Lightning Damage taken Nearby Enemies have Lightning Resistance equal to yours |
![]() | Abhorrent Interrogation Ambush Mitts (100–150)% increased Evasion and Energy Shield (5–7)% increased Attack and Cast Speed (20–25)% chance to inflict Withered for 2 seconds on Hit Enemies take 4% increased Elemental Damage from your Hits for each Withered you have inflicted on them Your Hits cannot Penetrate or ignore Elemental Resistances (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
![]() | Fleshcrafter Necromancer Silks (100–150)% increased Energy Shield Minions Convert 2% of their Maximum Life to Maximum Energy Shield per 1% Chaos Resistance they have Minions have (50–100)% faster start of Energy Shield Recharge While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances Chaos Damage taken does not bypass Minions' Energy Shield |
![]() | Emperor's Vigilance Steel Kite Shield (16–22)% Chance to Block Spell Damage (300–400)% increased Armour and Energy Shield (10–15)% increased maximum Life Cannot Block while you have no Energy Shield Damage taken from Blocked Hits cannot bypass Energy Shield Damage taken from Unblocked hits always bypasses Energy Shield Glancing Blows (Chance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits) |
![]() | Replica Abyssus Ezomyte Burgonet +(20–25) to all Attributes Adds 40 to 75 Fire Damage to Attacks Adds 30 to 65 Cold Damage to Attacks Adds 10 to 130 Lightning Damage to Attacks +(100–125)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Elemental Damage taken (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Replica Soul Tether Cloth Belt (15–25)% increased Stun and Block Recovery+(20–40) to Strength Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield Corrupted Soul (50% of Non-Chaos Damage taken bypasses Energy Shield Gain 15% of Maximum Life as Extra Maximum Energy Shield) |
![]() | The Iron Mass Gladius 40% increased Global Accuracy Rating(140–175)% increased Physical Damage (14–18)% increased Attack Speed Unholy Might (20–25)% chance to inflict Withered for 2 seconds on Hit with this Weapon Summoned Skeleton Warriors wield a copy of this Weapon while in your Main Hand Summoned Skeleton Warriors deal Triple Damage with this Weapon if you've Hit with this Weapon Recently has unholy might [1] (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) (Recently refers to the past 4 seconds) |
![]() | Replica Ungil's Gauche Boot Knife 30% increased Global Critical Strike Chance+18% Chance to Block Attack Damage while Dual Wielding +(10–20) to Dexterity 10% increased Attack Speed 50% increased Global Critical Strike Chance Chill Attackers for 4 seconds on Block Shock Attackers for 4 seconds on Block (Chill reduces Enemy Action Speed by 10%) (Shock increases Damage taken by 15%) |
![]() | Replica Innsbury Edge Elder Sword +330 to Accuracy Rating(100–140)% increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos Damage Inflict Withered for 2 seconds on Hit with this Weapon (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
![]() | Replica Voidwalker Murder Boots +(30–50) to Dexterity (140–180)% increased Evasion and Energy Shield 30% increased Movement Speed 10% increased Damage taken while Phasing You have Phasing if you've Killed Recently Projectiles Chain +1 times while you have Phasing Celestial Footprints (While you have Phasing, your movement is not blocked by Enemies) (Recently refers to the past 4 seconds) |
![]() | Replica Oro's Sacrifice Infernal Sword 30% increased Elemental Damage with Attack SkillsNo Physical Damage Adds (385–440) to (490–545) Cold Damage (10–15)% increased Attack Speed 1% of Damage against Frozen Enemies Leeched as Life 20% chance to Freeze 10% increased Physical Damage taken 10% increased Cold Damage taken Gain an Endurance Charge if an Attack Freezes an Enemy (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Replica Advancing Fortress Gut Ripper +44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by Level 12 Cast when Damage Taken 15% Chance to Block Attack Damage (100–120)% increased Physical Damage +(30–50) to maximum Life 50% increased Defences from Equipped Shield Adds 45 to 75 Fire Damage if you've Blocked Recently (Armour, Evasion Rating and Energy Shield are the standard Defences) (Recently refers to the past 4 seconds) |
![]() | The Admiral Varnished Coat +(30–40) to Intelligence (100–140)% increased Evasion and Energy Shield +(10–20)% to all Elemental Resistances (5–10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Doppelgänger Guise Sadist Garb Grants Level 20 Unhinge Skill (40–60)% more Critical Strike Chance while Insane Enemies Killed by your Hits are destroyed while Insane (30–40)% less Physical and Chaos Damage Taken while Sane Regenerate 10% Life over one second when Hit while Sane |
![]() | Vessel of Vinktar Topaz Flask (125–150)% increased Charges per use Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken You are Shocked during Flask effect, causing 50% increased Damage taken (25–40)% increased Effect of Shocks you inflict during Flask effect Shocks you inflict during Flask effect spread to other Enemies in a radius of 20 20% of Lightning Damage Leeched as Life during Flask effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Nightgrip Runic Gages (33–48)% increased Ward +(17–23)% to Chaos Resistance Gain Added Chaos Damage equal to 20% of Ward 75% of Damage taken bypasses Ward |
![]() | Stasis Prison Carnal Armour +(20–25) to maximum Mana(140–160)% increased Evasion and Energy Shield +(80–100) to maximum Life Temporal Rift has no Reservation (80–100)% of Damage taken Recouped as Life Debuffs on you expire (80–100)% faster (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Polaric Devastation Opal Ring (15–25)% increased Elemental Damage(15–25)% increased Global Critical Strike Chance +(20–40)% to Fire Resistance +(20–40)% to Cold Resistance (10–20)% increased Duration of Ailments on Enemies Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken) (Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken) |
![]() | The Burden of Truth Crystal Belt +(60–80) to maximum Energy Shield(30–40)% increased Life Recovery from Flasks 33% of Chaos Damage taken does not bypass Energy Shield 33% of Non-Chaos Damage taken bypasses Energy Shield Gain (5–10)% of Maximum Life as Extra Maximum Energy Shield Supreme Decadence (Life Recovery from Flasks also applies to Energy Shield. 30% less Life Recovery from Flasks) |
![]() | Call of the Void Sapphire Ring +(20–30)% to Cold Resistance+(20–30)% to Cold Resistance All Damage with Hits can Chill All Damage Taken from Hits can Chill you Enemies Chilled by your Hits can be Shattered as though Frozen Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Royale Abyssus Cone Helmet +(20–25) to all Attributes Adds 5 to 15 Physical Damage to Attacks +(25–30)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Physical Damage taken (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Royale Call of the Brotherhood Two-Stone Ring +(12–16)% to Cold and Lightning Resistances+(15–25) to Intelligence (15–25)% increased Lightning Damage (30–40)% increased Mana Regeneration Rate 40% of Lightning Damage Converted to Cold Damage Your spells have 100% chance to Shock against Frozen Enemies (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Royale The Princess Rusted Sword 40% increased Global Accuracy Rating(20–50)% increased Physical Damage Adds (3–4) to (5–8) Physical Damage 15% increased Attack Speed Gain (25–30)% of Physical Damage as Extra Cold Damage 10% increased Damage taken from Skeletons 10% increased Damage taken from Ghosts |
![]() | Royale Jaws of Agony Spiked Bundle +3% chance to Suppress Spell DamageGrants Level 5 Bear Trap Skill (18–28)% increased Trap Damage (15–25)% increased Global Physical Damage +(10–20) to maximum Life (-3–-2) Physical Damage taken from Attack Hits 25% chance to gain a Power Charge when you Throw a Trap |
![]() | Royale The Beast Fur Shawl Silken Vest 20% increased Spell Damage +(15–25) to maximum Energy Shield (50–70)% increased Energy Shield (30–40)% increased Energy Shield Recovery rate 10% increased Area of Effect 5% increased Damage taken |
![]() | Royale Maligaro's Restraint Chain Belt +(9–20) to maximum Energy ShieldAdds 1 to (15–20) Lightning Damage to Attacks 100% increased Shock Duration on you Shocks you cause are reflected back to you 30% increased Damage while Shocked 15% increased Movement Speed while Shocked (Shock increases Damage taken by 15%, for 2 seconds) |
Passive /12
Passive /12
Category | Name | Show Full Descriptions |
---|---|---|
Notable | Vampirism![]() | Recover 3% of Life on Kill 12% of Damage taken Recouped as Life |
Notable | Battle Rouse![]() | 15% increased maximum Mana 10% of Damage taken Recouped as Mana |
Notable | Surveillance![]() | 30% increased Totem Damage Attacks used by Totems have 8% increased Attack Speed Each Totem applies 1% increased Damage taken to Enemies near it |
Keystone | Wind Dancer![]() | 20% less Attack Damage taken if you haven't been Hit by an Attack Recently 40% more Evasion Rating if you have been Hit by an Attack Recently 20% more Attack Damage taken if you have been Hit by an Attack Recently |
Notable | Infused Flesh![]() | 18% of Damage taken Recouped as Life |
Notable | Persistence![]() | -10 Physical Damage taken from Hits -1 Physical Damage taken from Hits per Level |
Keystone | Cosmic Wounds![]() | The Shaper's Realm is level 85 The Shaper's and The Elder's full power are unleashed in The Shaper's Realm The Shaper and The Elder in The Shaper's Realm have 100% increased chance to drop an Orb of Dominance shapers realm map monster damage taken +% final [-70] |
Keystone | Throw the Gauntlet![]() | The Absence of Mercy and Empathy is level 85 The Maven's full power is unleashed in The Absence of Mercy and Empathy The Maven drops an Elevated Sextant maven boss map monster damage taken +% final [-50] |
Keystone | Memento Mori![]() | The Cortex is level 85 Venarius' full power is unleashed in the Cortex Venarius drops 3 additional Rare Items with 3 less common Synthesised Implicit Modifiers cortex map monster damage taken +% final [-70] |
Keystone | The Perfect Storm![]() | The Eye of the Storm is level 85 Sirus' full power is unleashed in The Eye of the Storm Sirus has 20% chance to drop an Awakened Support Gem sirus boss map monster damage taken +% final [-70] |
Keystone | Thirst for Knowledge![]() | The Absence of Patience and Wisdom is level 85 The Searing Exarch's full power is unleashed in The Absence of Patience and Wisdom Eldritch Currency Items dropped by The Searing Exarch have 50% chance to be Duplicated searing exarch boss map monster damage taken +% final [-70] |
Keystone | Insatiable Appetite![]() | The Absence of Symmetry and Harmony is level 85 The Eater of Worlds' full power is unleashed in The Absence of Symmetry and Harmony The Eater of Worlds has 25% chance to drop an additional Exceptional Eldritch Ichor eater of worlds boss map monster damage taken +% final [-70] |
Ascendancy Passive /14
Ascendancy Passive /14
Category | Name | Show Full Descriptions |
---|---|---|
Notable | Unbreakable![]() | Regenerate 2% of Life per second 5% reduced Damage taken Armour received from Body Armour is doubled 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second |
Notable | Unrelenting![]() | 1% additional Physical Damage Reduction per Endurance Charge 8% reduced Elemental Damage taken while at Maximum Endurance Charges +4% to Chaos Resistance per Endurance Charge |
Notable | Aspect of Carnage![]() | 10% increased Damage taken 40% more Damage |
Notable | Focal Point![]() | 75% increased Effect of your Marks 25% less Damage taken from other Enemies near your Marked Enemy Your Mark transfers to another Enemy when Marked Enemy dies |
Notable | Wind Ward![]() | 3% less Damage taken per Gale Force Lose all Gale Force when Hit |
Notable | Nature's Boon![]() | 6% reduced Elemental Damage taken Flasks gain 3 Charges every 3 seconds 20% chance for Flasks you use to not consume Charges |
Notable | Shaper of Storms![]() | Hits always Shock Shocks from your Hits always increase Damage taken by at least 15% All Damage can Shock 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning |
Notable | Brutal Fervour![]() | 100% increased Maximum Recovery per Life Leech Life Leech effects are not removed when Unreserved Life is Filled 10% reduced Damage taken while Leeching |
Notable | Outmatch and Outlast![]() | 25% chance to gain a Frenzy Charge on Kill with Main Hand 25% chance to gain an Endurance Charge on Kill with Off Hand 10% more Physical Damage while at maximum Frenzy Charges 10% reduced Physical Damage taken while at maximum Endurance Charges |
Notable | Conqueror![]() | 100% chance to Taunt on Hit 10% reduced Damage taken if you've Taunted an Enemy Recently Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets |
Notable | Sanctuary![]() | Consecrated Ground you create applies 15% increased Damage taken to Enemies You have Consecrated Ground around you while stationary |
Notable | Opportunistic![]() | Damage from your Critical Strikes cannot be Reflected 25% more Damage while there is at most one Rare or Unique Enemy nearby 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby |
Notable | Prolonged Pain![]() | 20% increased Skill Effect Duration 10% reduced Damage taken from Damage Over Time 20% more Damage over Time |
Notable | Born in the Shadows![]() | Cannot be Blinded 15% reduced Damage taken from Blinded Enemies Nearby Enemies are Blinded Blind Enemies on Hit |
Cluster Jewel Passive /3
Cluster Jewel Passive /3
Category | Name | Show Full Descriptions |
---|---|---|
Keystone | Disciple of Kitava![]() | Every second, Consume a nearby Corpse to Recover 5% of Life and Mana 10% more Damage taken if you haven't Consumed a Corpse Recently |
Keystone | Nature's Patience![]() | Gain 2 Grasping Vines each second while stationary 2% chance to deal Double Damage per Grasping Vine 1% less Damage taken per Grasping Vine |
Keystone | Veteran's Awareness![]() | +10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill 20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill 20% more Damage taken if a Non-Vaal Guard Buff was lost Recently |
Timeless Jewel Passive /3
Timeless Jewel Passive /3
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Keystone | Corrupted Soul![]() | 50% of Non-Chaos Damage taken bypasses Energy Shield Gain 15% of Maximum Life as Extra Maximum Energy Shield As true belief fades, the facade of faith grows, leaving you powerful but hollow. Glorious Vanity: Doryani |
Karui | Keystone | Strength of Blood![]() | Life Recovery from Non-Instant Leech is not applied 1% less Damage taken for every 2% Life Recovery per second from Leech Wreathed in madness and blood, you are unstoppable. Lethal Pride: Kaom |
Templar | Keystone | Transcendence![]() | Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage -15% to all maximum Elemental Resistances Master the mortal world, and you may find immortality beyond. Militant Faith: Maxarius |
Elevated modifier List /11
Elevated modifier List /11
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
The Elder's | 84 | (11–15)% of Physical Damage from Hits taken as Fire Damage Group: PhysicalDamageTakenAsElement | (16–18)% of Physical Damage from Hits taken as Fire Damage (7–10)% of Fire Damage taken Recouped as Life |
The Shaper's | 83 | (11–15)% of Physical Damage from Hits taken as Cold Damage Group: PhysicalDamageTakenAsElement | (16–18)% of Physical Damage from Hits taken as Cold Damage (7–10)% of Cold Damage taken Recouped as Life |
The Shaper's | 82 | (11–15)% of Physical Damage from Hits taken as Lightning Damage Group: PhysicalDamageTakenAsElement | (16–18)% of Physical Damage from Hits taken as Lightning Damage (7–10)% of Lightning Damage taken Recouped as Life |
The Shaper's | 68 | You and your Minions take 100% reduced Reflected Elemental Damage Group: ReflectedDamage | (3–5)% reduced Elemental Damage taken You and your Minions take 100% reduced Reflected Elemental Damage |
The Elder's | 68 | You and your Minions take 100% reduced Reflected Physical Damage Group: ReflectedDamage | (3–5)% reduced Physical Damage taken You and your Minions take 100% reduced Reflected Physical Damage |
Crusader's | 83 | (11–15)% of Physical Damage from Hits taken as Lightning Damage Group: PhysicalDamageTakenAsElement | (16–18)% of Physical Damage from Hits taken as Lightning Damage (7–10)% of Lightning Damage taken Recouped as Life |
Warlord's | 83 | (11–15)% of Physical Damage from Hits taken as Fire Damage Group: PhysicalDamageTakenAsElement | (16–18)% of Physical Damage from Hits taken as Fire Damage (7–10)% of Fire Damage taken Recouped as Life |
Warlord's | 75 | You and your Minions take 100% reduced Reflected Physical Damage Group: ReflectedDamage | (3–5)% reduced Physical Damage taken You and your Minions take 100% reduced Reflected Physical Damage |
Redeemer's | 83 | (11–15)% of Physical Damage from Hits taken as Cold Damage Group: PhysicalDamageTakenAsElement | (16–18)% of Physical Damage from Hits taken as Cold Damage (7–10)% of Cold Damage taken Recouped as Life |
Redeemer's | 75 | You and your Minions take 100% reduced Reflected Elemental Damage Group: ReflectedDamage | (3–5)% reduced Elemental Damage taken You and your Minions take 100% reduced Reflected Elemental Damage |
of the Crusade | 75 | (51–60)% reduced Freeze Duration on you Group: ReducedFreezeDuration | (51–60)% reduced Freeze Duration on you (4–7)% reduced Damage taken if you've been Frozen Recently |
Community Wiki
Wiki Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Damage taken
Damage taken refers to the amount of Damage taken after all mitigations have taken place. It is a synonym of 'damage dealt', but from a defending standpoint.
Mechanics
Damage taken value is a result after all mitigation calculations has taken place on the defender side. However, it can be further altered by modifiers that explicitly affect Damage taken or Damage dealt.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.