Unbreakable
Ascendancy: Juggernaut
Character: Marauder
Armour from Equipped Body Armour is doubled
15% of Armour also applies to Chaos Damage taken from Hits
Unbreakable Attr /17
Name | Show Full Descriptions |
---|---|
ID | AscendancyJuggernaut8 |
Icon | Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.png |
isKeystone | false |
isNotable | true |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | Juggernaut |
PassiveSkillsHash | 53816 |
Ruthless mode | Armour from Equipped Body Armour is doubled |
Reference | Community Wiki |
Community Wiki
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Unbreakable
Unbreakable is a notable Ascendancy passive skill for the Juggernaut that grants life regeneration, damage reduction, and doubles the amount of armour the user receives from the equipped body armour. It also grants life regeneration based on the amount of physical damage that was mitigated from hits.
If the user also has Iron Reflexes, any evasion rating bonus from the body armour (which gets converted to armour) will NOT be doubled.
Petrified Blood's damage spread mechanics do not count as mitigation, and therefore do not contribute to "prevented damage".
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.