Iron Reflexes Attr /15
Name | Show Full Descriptions |
---|---|
ID | iron_reflexes1137 |
Icon | Art/2DArt/SkillIcons/passives/KeystoneIronReflexes.png |
isKeystone | true |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 10661 |
Reference | Community Wiki |
Iron Reflexes Unique /2
Attribute /6
iron_reflexes_from_unique
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation · Magic: 1xOrb of Alteration · Rare: 3xOrb of Alchemy · Unique: 5xChaos Orb |
Acronym | Ignite |
IsInvisible | 1 |
BuffGroupsID | 30 |
IsBuffDefinition | 1 |
BuffMergeModesID | 2 |
Code | keystone iron reflexes |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Iron Reflexes Unique /2
Community Wiki
Iron Reflexes
Iron Reflexes is a keystone passive skill that removes all evasion rating and converts it to armour rating. However, the increased evasion rating bonus from Dexterity is not applied.
Mechanics
Conversion Formulae
The final armour is calculated with the following formula:
Final Armour = Base Evasion * ( 1 + % increased Evasion Rating + % increased Armour + %increased Evasion Rating and Armour ) + Base Armour * ( 1 + % increased Armour + % increased Evasion Rating and Armour )
Bravery (which grants % increased Evasion Rating and Armour) and similar passive skills do not get included into % increased Evasion Rating nor % increased Armour. These are only included into % increased Evasion Rating and Armour.
% increased Evasion Rating does not get included into % increased Evasion Rating and Armour.
% increased Armour does not get included into % increased Evasion Rating and Armour.
Example
1000 Armour
1000 Evasion Rating
80% increased Armour from Armour and Steel Skin passive skills
40% increased Evasion Rating from Evasion passive skills
24% increased Evasion Rating and Armour from the Bravery passive
Final Armour = 1000 * ( 1 + 80% + 40% + 24% ) + 1000 * ( 1 + 80% + 24% ) Final Armour = 1000 * ( 1 + 0.80 + 0.40 + 0.24 ) + 1000 * ( 1 + 0.80 + 0.24 ) Final Armour = 1000 * 2.44 + 1000 * 2.04 Final Armour = 2440 + 2040 Final Armour = 4480
Summary
With Iron Reflexes:
- % Increased Evasion Rating mods are applied to base Evasion only.
- % Increased Armour mods are applied to base Armour and base Evasion.
- % Increased Evasion Rating and Armour mods get applied to base Armour and base Evasion.
Therefore, the mods that provide the most significant benefits in conjunction with Iron Reflexes are those that increase Armour or both Evasion Rating and Armour.
Location
Iron Reflexes is located in the Southern part of the tree near the Duelist Section. It is a stand alone keystone.
Related unique items
Skin of the Lords Random Keystone
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