霸体
将所有闪避值转换为护甲,敏捷不再提供闪避值加成
没啥好怕的东西干嘛要去闪?
Iron Reflexes
霸体 Attr /15 ⍟
名字显示物品素质
IDiron_reflexes1137
IconArt/2DArt/SkillIcons/passives/KeystoneIronReflexes.png
isKeystonetrue
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash10661
ReferenceCommunity Wiki
霸体
你获得了霸体。
keystone_iron_reflexes
Iron Reflexes
Attribute /5

iron_reflexes_from_unique

KeyValue
关键字点燃
IsInvisible1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID2
Codekeystone iron reflexes
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
霸体 传奇 /2 ⍟
+(15–25)% 全域暴击伤害加成
获得 30 级的【冲刺】技能
该装备附加 (80–100) - (200–225) 基础物理伤害
若你近期内没有施放过冲刺,则弓类攻击发射 2 枚额外箭矢
若你近期内没有施放过冲刺,则攻击速度加快 (20–30)%
若你近期施放过冲刺,则闪避值提高 (100–160)%
若你近期施放过冲刺,则移动速度加快 (20–30)%
禁用除冲刺外的旅行技能
霸体
( 近期内意指 4 秒内 )
(将所有闪避值转换为护甲, 敏捷不提供闪避加成)
+475 命中值
物理伤害提高 (185–215)%
攻击速度加快 (15–20)%
静止时护甲提高 80%
若你近期内被击中,技能可以额外发射 2 个投射物
零点射击
静止时获得【霸体
( 近期内意指 4 秒内 )
(投射物攻击生成时造成的伤害总增 30%,投射物造成的伤害随着飞行距离提高而降低)
(将所有闪避值转换为护甲, 敏捷不提供闪避加成)
霸体 传奇 /2 ⍟
+(15–25)% 全域暴击伤害加成
获得 30 级的【冲刺】技能
该装备附加 (80–100) - (200–225) 基础物理伤害
若你近期内没有施放过冲刺,则弓类攻击发射 2 枚额外箭矢
若你近期内没有施放过冲刺,则攻击速度加快 (20–30)%
若你近期施放过冲刺,则闪避值提高 (100–160)%
若你近期施放过冲刺,则移动速度加快 (20–30)%
禁用除冲刺外的旅行技能
霸体
( 近期内意指 4 秒内 )
(将所有闪避值转换为护甲, 敏捷不提供闪避加成)
+475 命中值
物理伤害提高 (185–215)%
攻击速度加快 (15–20)%
静止时护甲提高 80%
若你近期内被击中,技能可以额外发射 2 个投射物
零点射击
静止时获得【霸体
( 近期内意指 4 秒内 )
(投射物攻击生成时造成的伤害总增 30%,投射物造成的伤害随着飞行距离提高而降低)
(将所有闪避值转换为护甲, 敏捷不提供闪避加成)

Community Wiki

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Iron Reflexes

Iron Reflexes is a keystone passive skill that removes all evasion rating and converts it to armour rating. However, the increased evasion rating bonus from Dexterity is not applied.

Mechanics

Conversion Formulae

The final armour is calculated with the following formula:

Final Armour = Base Evasion * ( 1 + % increased Evasion Rating + % increased Armour + %increased Evasion Rating and Armour )
             + Base Armour  * ( 1 + % increased Armour                                                     + % increased Evasion Rating and Armour ) 

Bravery (which grants % increased Evasion Rating and Armour) and similar passive skills do not get included into % increased Evasion Rating nor % increased Armour. These are only included into % increased Evasion Rating and Armour.

% increased Evasion Rating does not get included into % increased Evasion Rating and Armour.

% increased Armour does not get included into % increased Evasion Rating and Armour.

Example

1000 Armour

1000 Evasion Rating

80% increased Armour from Armour and Steel Skin passive skills

40% increased Evasion Rating from Evasion passive skills

24% increased Evasion Rating and Armour from the Bravery passive

Final Armour = 1000 * ( 1 + 80% + 40% + 24% ) + 1000 * ( 1 + 80% + 24% ) 
Final Armour = 1000 * ( 1 + 0.80 + 0.40 + 0.24 ) + 1000 * ( 1 + 0.80 + 0.24 ) 
Final Armour = 1000 * 2.44 + 1000 * 2.04
Final Armour = 2440 + 2040
Final Armour = 4480

Summary

With Iron Reflexes:

  • % Increased Evasion Rating mods are applied to base Evasion only.
  • % Increased Armour mods are applied to base Armour and base Evasion.
  • % Increased Evasion Rating and Armour mods get applied to base Armour and base Evasion.

Therefore, the mods that provide the most significant benefits in conjunction with Iron Reflexes are those that increase Armour or both Evasion Rating and Armour.

Location

Iron Reflexes is located in the Southern part of the tree near the Duelist Section. It is a stand alone keystone.

Class Distance from start
Duelist 12
Ranger 11
Scion 16
Marauder 16
Shadow 18
Templar 22
Witch 26

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