霸體
將所有閃避值轉換為護甲,敏捷不提供額外閃避值
沒啥好怕的東西幹嘛要去閃?
Iron Reflexes
霸體 Attr /5
名字
顯示物品素質
IDiron_reflexes1137
IconArt/2DArt/SkillIcons/passives/KeystoneIronReflexes.png
PassiveSkillsHash10661
TagsisKeystone: true isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
ReferenceCommunity Wiki
霸體 傳奇 /2
+(15–25)% 全域暴擊加成
獲得等級 30幻步技能
附加 (80–100)(200–225) 物理傷害
若你近期沒有施放幻步,弓攻擊發射 2 支額外箭矢
若你近期沒有施放幻步,增加 (20–30)% 攻擊速度
若你近期有施放幻步,增加 (100–160)% 閃避值
若你近期有施放幻步,增加 (20–30)% 移動速度
除了幻步的快行技能不能使用
( 近期內意指 4 秒內 )
(將所有閃避值轉換為護甲,敏捷不提供額外閃避值)
+475 命中值
增加 (185–215)% 物理傷害
增加 (15–20)% 攻擊速度
站立時,增加 80% 護甲
若你近期有被擊中,技能發射 2 個額外投射物
站立時獲得霸體
( 近期內意指 4 秒內 )
(投射物攻擊擊中目標時,在起始位置造成至多 30% 更多傷害,隨著投射物飛行越遠對目標造成傷害減少 )
(將所有閃避值轉換為護甲,敏捷不提供額外閃避值)
霸體
你有霸體。
keystone_iron_reflexes
Iron Reflexes
屬性 /6

iron_reflexes_from_unique

Key
Value
CostiLvl 1: 普通: 1x蛻變石 · 魔法: 1x改造石 · 稀有: 3x點金石 · 傳奇: 5x混沌石
關鍵字點燃
IsInvisible1
BuffGroupsID30
IsBuffDefinition1
BuffMergeModesID2
Codekeystone iron reflexes
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
霸體 傳奇 /2
+(15–25)% 全域暴擊加成
獲得等級 30幻步技能
附加 (80–100)(200–225) 物理傷害
若你近期沒有施放幻步,弓攻擊發射 2 支額外箭矢
若你近期沒有施放幻步,增加 (20–30)% 攻擊速度
若你近期有施放幻步,增加 (100–160)% 閃避值
若你近期有施放幻步,增加 (20–30)% 移動速度
除了幻步的快行技能不能使用
( 近期內意指 4 秒內 )
(將所有閃避值轉換為護甲,敏捷不提供額外閃避值)
+475 命中值
增加 (185–215)% 物理傷害
增加 (15–20)% 攻擊速度
站立時,增加 80% 護甲
若你近期有被擊中,技能發射 2 個額外投射物
站立時獲得霸體
( 近期內意指 4 秒內 )
(投射物攻擊擊中目標時,在起始位置造成至多 30% 更多傷害,隨著投射物飛行越遠對目標造成傷害減少 )
(將所有閃避值轉換為護甲,敏捷不提供額外閃避值)

Community Wiki

Edit

Iron Reflexes

Iron Reflexes is a keystone passive skill that removes all evasion rating and converts it to armour rating. However, the increased evasion rating bonus from Dexterity is not applied.

Mechanics

Conversion Formulae

The final armour is calculated with the following formula:

Final Armour = Base Evasion * ( 1 + % increased Evasion Rating + % increased Armour + %increased Evasion Rating and Armour )
             + Base Armour  * ( 1 + % increased Armour                                                     + % increased Evasion Rating and Armour ) 

Bravery (which grants % increased Evasion Rating and Armour) and similar passive skills do not get included into % increased Evasion Rating nor % increased Armour. These are only included into % increased Evasion Rating and Armour.

% increased Evasion Rating does not get included into % increased Evasion Rating and Armour.

% increased Armour does not get included into % increased Evasion Rating and Armour.

Example

1000 Armour

1000 Evasion Rating

80% increased Armour from Armour and Steel Skin passive skills

40% increased Evasion Rating from Evasion passive skills

24% increased Evasion Rating and Armour from the Bravery passive

Final Armour = 1000 * ( 1 + 80% + 40% + 24% ) + 1000 * ( 1 + 80% + 24% ) 
Final Armour = 1000 * ( 1 + 0.80 + 0.40 + 0.24 ) + 1000 * ( 1 + 0.80 + 0.24 ) 
Final Armour = 1000 * 2.44 + 1000 * 2.04
Final Armour = 2440 + 2040
Final Armour = 4480

Summary

With Iron Reflexes:

  • % Increased Evasion Rating mods are applied to base Evasion only.
  • % Increased Armour mods are applied to base Armour and base Evasion.
  • % Increased Evasion Rating and Armour mods get applied to base Armour and base Evasion.

Therefore, the mods that provide the most significant benefits in conjunction with Iron Reflexes are those that increase Armour or both Evasion Rating and Armour.

Location

Iron Reflexes is located in the Southern part of the tree near the Duelist Section. It is a stand alone keystone.

Class
Distance from start
Duelist 12
Ranger 11
Scion 16
Marauder 16
Shadow 18
Templar 22
Witch 26

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