關鍵天賦 天賦 /46
最大躲避法術擊中率為 75%
不能造成暴擊
不會被暈眩
能量護盾從生命護盾變成魔力護盾
50% 更少能量護盾充能速度
10% 更多最大生命
技能消耗生命而不是魔力
技能保留生命而不是魔力
以此方式造成的曝曬 -25% 抗性
對近戰攻擊有 25% 更少閃避值
+1 召喚圖騰的最大上限
來自偷取每秒能量護盾的最大總恢復加倍
能量護盾不能充能
無法從偷取以外方式回復生命
除火焰傷害外不造成其他傷害
你的暴擊不會造成額外傷害
異常狀態永不透過暴擊計算
當敵人移動時你的流血不能造成額外傷害
50% 更少流血傷害
你可以對敵人附著 1 個額外烙印
40% 更少能量護盾充能率
戰吼持續時間增加 100%
50% 更少來自偷取的每秒最大總恢復
能量護盾充能套用至生命
格擋法術傷害率加倍
你承受 65% 已格擋擊中的傷害
當不是滿血時,每秒獻祭 20% 魔力回復等值的生命
每 2% 光環保留的最大魔力,使光環技能有 1% 更多光環效果
40% 更多光環技能的魔力保留
對你穿刺的敵人造成 5 次額外穿刺
你穿刺敵人後 5 秒,他們不能再次被穿刺,鋼之呼喚不能從他們身上移除穿刺
20% 更少你的詛咒效果
每 2 秒獲得 1 層幽魂屍布,最多 3 層。
被擊中時,失去 1 層幽魂屍布以回復 3% 等同你閃避值的能量護盾
-10% 最大法術傷害格擋率
每 1% 超過上限的攻擊傷害格擋率 +2% 法術傷害格擋率
不會造成暴擊
星團珠寶 關鍵天賦 /8
50% 更多你身上捷光環的效果
100% 更多捷光環擊中傷害
50% 更多捷光環持續傷害
來自捷光環的召喚物造成 25% 更多傷害
你的光環技能無效
暴擊造成焦灼、易碎和殘喘
投射物不會穿透、分裂或連鎖
被非瓦爾守護技能影響時,有 20% 額外物理傷害減免
若近期失去非瓦爾守護增益效果,承受 20% 更多傷害
永恆珠寶 關鍵天賦 /15
Community Wiki
Keystone
A Keystone is a unique and powerful passive skill node that significantly impacts the way a character is played.
Interactions
Interactions with unique items
Some unique items grant a keystone status without needing to have the keystone allocated in the passive tree. In these cases the status only applies once. If you allocate the keystone and use the unique it will be the same as if you had only done one.
Some unique items have stats which are similar to keystones. These effects are separate from the keystone and will be treated as two different modifiers. Uniques which add a keystone effect will have the exact name of the keystone in their effect list.
Examples:
- Malachai's Simula adds the keystone effect.
- Prism Guardian adds the keystone effect for specific skills.
- Chin Sol does not add a keystone effect.
Stat removal
- Stat: The stat in question.
- Removed: The stat is removed by this keystone. Keystones that require this stat cease to function.
- Targeted: The stat relies on or is improved by this keystone. If this stat is removed by another keystone, this keystone ceases to give its benefit.
In short, keystones in the Removed column block the benefits of other keystones in the Targeted column for that stat. Only stats for which there is a potential conflict have been listed.
| Stat | Removed | Targeted |
|---|---|---|
| Evade Chance | Unwavering Stance | Arrow Dancing |
| Life | Chaos Inoculation | Blood Magic, Pain Attunement, Vaal Pact, Corrupted Soul |
| Life Regeneration | Vaal Pact | Zealot's Oath |
| Mana | Blood Magic | Mind Over Matter, Power of Purpose, The Agnostic |
| Critical Strike Chance | Resolute Technique | Elemental Overload, Perfect Agony, Dance with Death, Second Sight |
| Critical Strike Multiplier | Elemental Overload | Perfect Agony |
| Energy Shield | The Agnostic | Eldritch Battery, Eternal Youth, Ghost Reaver, Immortal Ambition, Wicked Ward, Zealot's Oath |
| Energy Shield Recharge | Immortal Ambition | Wicked Ward |
| Life Leech Recovery | Strength of Blood | Ghost Reaver |
Notes:
- Iron Reflexes is based on evasion, which is not the same as evade chance. Thus it is compatible with Unwavering Stance.
- Vaal Pact + Zealot's Oath: Life regeneration will not apply to energy shields, but energy shield regeneration will still function.
- Vaal Pact + Ghost Reaver: Negates the benefits of each other.
- While Eldritch Battery, Corrupted Soul, The Agnostic, and Divine Flesh can be combined with Chaos Inoculation, it will severely impact the character's surviability.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.