動力學
        
    攻擊投射物一並造成流血、癱瘓和擊退敵人
投射物不會穿透、分裂或連鎖
投射物不會穿透、分裂或連鎖
( 流血造成持續性物理傷害,傷害取決於初始的物理傷害。移動時受到的流血傷害增加 200% )
( 被癱瘓的敵人減少 30% 移動速度 )
勿浪費力量,勿浪費時間。
        
            Kineticism
        
    動力學 Attr /6
| 名字 | 顯示物品素質 | 
|---|---|
| ID | affliction_keystone_kineticism | 
| Source | 星團珠寶 | 
| Icon | Art/2DArt/SkillIcons/passives/Kineticism.png | 
| PassiveSkillsHash | 40561 | 
| Tags | isKeystone: true isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false | 
| Reference | Community Wiki | 
Community Wiki
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Kineticism
Kineticism is a Keystone Passive skill that causes attack projectiles to always inflict Bleeding and Maim, as well as Knocking Back enemies, at the cost of being unable to pierce], [[fork, or chain.
Mechanics
Even though it is stated that attack projectiles always knock back, certain enemies such as The Shaper or Sirus, Awakener of Worlds are immune [citation needed] to knock back effects.
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