万物皆动
攻击的投射物始终施加【流血】和【瘫痪】效果,并击退敌人
投射物不能贯穿、分裂或连锁
( 流血造成持续物理伤害, 伤害取决于技能初始的物理伤害。移动时受到的流血伤害增加 )
( 被瘫痪的敌人减少 30% 移动速度 )
不费力气,就不会浪费时间。
Kineticism
万物皆动 Attr /16 ⍟
名字显示物品素质
IDaffliction_keystone_kineticism
Source星团珠宝
IconArt/2DArt/SkillIcons/passives/Kineticism.png
isKeystonetrue
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedfalse
isRoyalefalse
PassiveSkillsHash40561
ReferenceCommunity Wiki
万物皆动 传奇 /1 ⍟
万物皆动 传奇 /1 ⍟

Community Wiki

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Kineticism

Kineticism is a Keystone passive skill that causes attack projectiles to always inflict Bleeding and Maim, as well as Knocking Back enemies, at the cost of being unable to pierce], [[fork, or chain.

Mechanics

Even though it is stated that attack projectiles always knock back, certain enemies such as The Shaper or Sirus, Awakener of Worlds are immune [citation needed] to knock back effects.


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