万物皆动
攻击的投射物始终施加【流血】和【瘫痪】效果,并击退敌人
投射物不能贯穿、分裂或连锁
投射物不能贯穿、分裂或连锁
(流血造成持续物理伤害,伤害取决于技能初始的物理伤害,移动时受到的流血伤害总增 200%)
( 被瘫痪的敌人减少 30% 移动速度 )
不费力气,就不会浪费时间。
Kineticism
万物皆动 Attr /6
名字 | 显示物品素质 |
---|---|
ID | affliction_keystone_kineticism |
Source | 星团珠宝 |
Icon | Art/2DArt/SkillIcons/passives/Kineticism.png |
PassiveSkillsHash | 40561 |
Tags | isKeystone: true isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Reference | Community Wiki |
Community Wiki
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Kineticism
Kineticism is a Keystone passive skill that causes attack projectiles to always inflict Bleeding and Maim, as well as Knocking Back enemies, at the cost of being unable to pierce], [[fork, or chain.
Mechanics
Even though it is stated that attack projectiles always knock back, certain enemies such as The Shaper or Sirus, Awakener of Worlds are immune [citation needed] to knock back effects.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.