Keystone Passive /43 ⍟

Keystone Passive /43 ⍟

CategoryNameShow Full Descriptions
KeystoneMinion Instability
KeystoneMinionInstability
Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies
KeystoneConduit
KeystoneConduit
Share Endurance, Frenzy and Power Charges with nearby party members
KeystoneAcrobatics
KeystoneAcrobatics
Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value
Maximum Chance to Dodge Spell Hits is 75%
KeystoneIron Reflexes
KeystoneIronReflexes
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
KeystoneResolute Technique
KeystoneResoluteTechnique
Your hits can't be Evaded
Never deal Critical Strikes
KeystoneUnwavering Stance
KeystoneUnwaveringStance
Cannot Evade enemy Attacks
Cannot be Stunned
KeystoneChaos Inoculation
KeystoneChaosInoculation
Maximum Life becomes 1, Immune to Chaos Damage
KeystoneEldritch Battery
KeystoneEldritchBattery
Spend Energy Shield before Mana for Skill Mana Costs
Energy Shield protects Mana instead of Life
50% less Energy Shield Recharge Rate
KeystoneBlood Magic
KeystoneBloodMagic
Removes all mana
10% more maximum Life
Skills Cost Life instead of Mana
Skills Reserve Life instead of Mana
KeystoneNecromantic Aegis
KeystoneNecromanticAegis
All bonuses from an Equipped Shield apply to your Minions instead of you
KeystonePain Attunement
KeystonePainAttunement
30% more Spell Damage when on Low Life
KeystoneElemental Equilibrium
KeystoneElementalEquilibrium
Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements
Exposure inflicted this way applies -25% to Resistances
KeystoneIron Grip
KeystoneIronGrip
Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
KeystonePoint Blank
KeystonePointBlankArcher
Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
KeystoneArrow Dancing
KeystoneArrowDodging
Evasion Rating is Doubled against Projectile Attacks
25% less Evasion Rating against Melee Attacks
KeystoneAncestral Bond
totemmax
You can't deal Damage with Skills yourself
+1 to maximum number of Summoned Totems
KeystoneGhost Reaver
ghostreaver
Leech Energy Shield instead of Life
Maximum total Energy Shield Recovery per second from Leech is doubled
Cannot Recharge Energy Shield
KeystoneVaal Pact
vaalpact
Total Recovery per second from Life Leech is doubled
Maximum total Life Recovery per second from Leech is doubled
Life Regeneration has no effect
KeystoneZealot's Oath
liferegentoenergyshield
Life Regeneration is applied to Energy Shield instead
KeystoneAvatar of Fire
KeystoneAvatarOfFire
50% of Physical, Cold and Lightning Damage Converted to Fire Damage
Deal no Non-Fire Damage
KeystoneMind Over Matter
heroicspirit
40% of Damage is taken from Mana before Life
KeystoneElemental Overload
KeystoneElementalOverload
Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments
Your Critical Strikes do not deal extra Damage
Ailments never count as being from Critical Strikes
KeystonePerfect Agony
CritAilments
Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value
30% less Damage with Hits
KeystoneCrimson Dance
CrimsonDance
You can inflict Bleeding on an Enemy up to 8 times
Your Bleeding does not deal extra Damage while the Enemy is moving
50% less Damage with Bleeding
KeystoneRunebinder
BrandKeystone
-1 to maximum number of Summoned Totems
You can have an additional Brand Attached to an Enemy
KeystoneWicked Ward
EldrichBarrier
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
40% less Energy Shield Recharge Rate
KeystoneCall to Arms
CallToArms
Using Warcries is Instant
Warcries share their Cooldown
KeystoneEternal Youth
EternalYouth
50% less Life Regeneration Rate
50% less maximum Total Life Recovery per Second from Leech
Energy Shield Recharge instead applies to Life
KeystoneGlancing Blows
GlancingBlows
Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits
KeystoneWind Dancer
WindDancer
20% less Attack Damage taken if you haven't been Hit by an Attack Recently
10% more chance to Evade Attacks if you have been Hit by an Attack Recently
20% more Attack Damage taken if you have been Hit by an Attack Recently
KeystoneThe Agnostic
MiracleMaker
Maximum Energy Shield is 0
While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life
KeystoneSupreme Ego
SupremeEgo
Auras from your Skills can only affect you
Aura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve
40% more Mana Reservation of Aura Skills
KeystoneImbalanced Guard
SacredBastionKeystone
100% chance to Defend with 200% of Armour
Maximum Damage Reduction for any Damage Type is 50%
KeystoneThe Impaler
ImpaleKeystone
When your Hits Impale Enemies, also Impale other Enemies near them
Inflict 4 additional Impales on Enemies you Impale
For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them
KeystoneDoomsday
DoomsdayKeystone
Your Hex Curse Spells create a Hexed Area for 1 second if you Cast them yourself
Enemies in the Hexed Area are Hexed, and the Hex does not expire while in the Hexed Area
Hexes applied this way do not gain Doom over time
Hexes in the Hexed Area gain up to maximum Doom when the Hexed Area ends
KeystoneMagebane
Deaden
Dexterity provides no inherent bonus to Evasion Rating
+1% Chance to Suppress Spell Damage per 15 Dexterity
KeystoneIron Will
KeystoneIronWill
Strength's Damage bonus applies to all Spell Damage as well
KeystoneSolipsism
Resilience
Intelligence provides no inherent bonus to Energy Shield
2% reduced Duration of Elemental Ailments on you per 15 Intelligence
KeystoneGhost Dance
AcrobaticWillpower
Cannot Recover Energy Shield to above Evasion Rating
Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3
When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating
KeystoneDivine Shield
EnergisedFortress
Cannot Recover Energy Shield to above Armour
3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
KeystoneVersatile Combatant
VersatileCombatant
-25% to maximum Chance to Block Attack Damage
-25% to maximum Chance to Block Spell Damage
+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage
KeystoneLethe Shade
MomentofRespite
Take 50% less Damage over Time if you've started taking Damage over Time in the past second
100% more Duration of Ailments on you
KeystonePrecise Technique
PreciseTechnique
40% more Attack Damage if Accuracy Rating is higher than Maximum Life
Never deal Critical Strikes
Timeless Jewel Keystone /15 ⍟

Timeless Jewel Keystone /15 ⍟

CategoryNameShow Full Descriptions
KeystoneDivine Flesh
DivineFlesh
All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance
(Maximum Resistances cannot be raised above 90%)
KeystoneImmortal Ambition
SoulTetherKeystone
Energy Shield starts at zero
Cannot Recharge or Regenerate Energy Shield
Lose 5% of Energy Shield per second
Life Leech effects are not removed when Unreserved Life is Filled
Life Leech effects Recover Energy Shield instead while on Full Life
KeystoneCorrupted Soul
CorruptedDefences
50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield
KeystoneStrength of Blood
StrengthOfBlood
Life Recovery from Non-Instant Leech is not applied
1% less Damage taken for every 2% Life Recovery per second from Leech
KeystoneTempered by War
TemperedByWar
50% of Cold and Lightning Damage taken as Fire Damage
50% less Cold Resistance
50% less Lightning Resistance
KeystoneChainbreaker
FocusedRage
Mana Recovery from Regeneration is not applied
1 Rage Regenerated for every 25 Mana Regeneration per Second
Skills Cost +3 Rage
KeystoneThe Traitor
OasisKeystone
Flasks Gain 4 Charges per empty Flask Slot every 5 seconds
KeystoneDance with Death
SharpandBrittle
Can't use Helmets
Your Critical Strike Chance is Lucky
Your Damage with Critical Strikes is Lucky
Enemies' Damage with Critical Strikes against you is Lucky
(Lucky things are rolled twice and the best result used)
KeystoneSecond Sight
TheBlindMonk
You are Blind
Blind does not affect your Light Radius
25% more Melee Critical Strike Chance while Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
KeystoneTranscendence
TranscendenceKeystone
Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage
-15% to all maximum Elemental Resistances
KeystoneInner Conviction
InnerConviction
3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges
KeystonePower of Purpose
PowerOfPurpose
80% of Maximum Mana is Converted to twice that much Armour
KeystoneSupreme Decadence
SupremeDecadence
Life Recovery from Flasks also applies to Energy Shield
30% less Life Recovery from Flasks
(Life flask effects are still removed when unreserved life is filled)
KeystoneSupreme Grandstanding
SupremeGrandstand
Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge
KeystoneSupreme Ostentation
SupremeProdigy
Ignore Attribute Requirements
Gain no inherent bonuses from Attributes
Cluster Jewel Keystone /8 ⍟

Cluster Jewel Keystone /8 ⍟

CategoryNameShow Full Descriptions
KeystoneDisciple of Kitava
DiscipleOfKitava
Every second, Consume a nearby Corpse to Recover 5% of Life and Mana
10% more Damage taken if you haven't Consumed a Corpse Recently
KeystoneLone Messenger
LoneMessenger
You can only have one Herald
50% more Effect of Herald Buffs on you
100% more Damage with Hits from Herald Skills
50% more Damage Over Time with Herald Skills
Minions from Herald Skills deal 25% more Damage
Your Aura Skills are Disabled
KeystoneNature's Patience
NaturesPatience
Gain 2 Grasping Vines each second while stationary
2% chance to deal Double Damage per Grasping Vine
1% less Damage taken per Grasping Vine
KeystoneSecrets of Suffering
SecretOfAgony
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped
KeystoneKineticism
Kineticism
Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain
KeystoneVeteran's Awareness
VeteransAwareness
+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill
20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill
20% more Damage taken if a Non-Vaal Guard Buff was lost Recently
KeystoneHollow Palm Technique
DragonStyle
You count as Dual Wielding while you are Unencumbered
40% more Attack Speed with Melee Skills while you are Unencumbered
Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered
KeystonePitfighter
Pitfighter
1% increased Fishing Line Strength

Community Wiki

Wiki Edit

Keystone

A Keystone is a unique and powerful passive skill node that significantly impacts the way a character is played.

Interactions

Interactions with unique items

Some unique items grant a keystone status without needing to have the keystone allocated in the passive tree. In these cases the status only applies once. If you allocate the keystone and use the unique it will be the same as if you had only done one.

Some unique items have stats which are similar to keystones. These effects are separate from the keystone and will be treated as two different modifiers. Uniques which add a keystone effect will have the exact name of the keystone in their effect list.

Examples:

Stat removal

  • Stat: The stat in question.
  • Removed: The stat is removed by this keystone. Keystones that require this stat cease to function.
  • Targeted: The stat relies on or is improved by this keystone. If this stat is removed by another keystone, this keystone ceases to give its benefit.

In short, keystones in the Removed column block the benefits of other keystones in the Targeted column for that stat. Only stats for which there is a potential conflict have been listed.

Stat Removed Targeted
Evade Chance KeystoneUnwaveringStanceUnwavering Stance KeystoneArrowDodgingArrow Dancing
Life KeystoneChaosInoculationChaos Inoculation KeystoneBloodMagicBlood Magic, KeystonePainAttunementPain Attunement, vaalpactVaal Pact, CorruptedDefencesCorrupted Soul
Life Regeneration vaalpactVaal Pact liferegentoenergyshieldZealot's Oath
Mana KeystoneBloodMagicBlood Magic heroicspiritMind Over Matter, PowerOfPurposePower of Purpose, MiracleMakerThe Agnostic
Critical Strike Chance KeystoneResoluteTechniqueResolute Technique KeystoneElementalOverloadElemental Overload, CritAilmentsPerfect Agony, SharpandBrittleDance with Death, TheBlindMonkSecond Sight
Critical Strike Multiplier KeystoneElementalOverloadElemental Overload CritAilmentsPerfect Agony
Energy Shield MiracleMakerThe Agnostic KeystoneEldritchBatteryEldritch Battery, EternalYouthEternal Youth, ghostreaverGhost Reaver, SoulTetherKeystoneImmortal Ambition, EldrichBarrierWicked Ward, liferegentoenergyshieldZealot's Oath
Energy Shield Recharge SoulTetherKeystoneImmortal Ambition EldrichBarrierWicked Ward
Life Leech Recovery StrengthOfBloodStrength of Blood ghostreaverGhost Reaver

Notes:


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