Prophecy Perandus Rampage
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Keystones passives /52 ⍟

Keystones passives /52 ⍟

CategoryNameShow Full Descriptions
KeystoneMinion Instability
Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies
KeystoneConduit
Share Endurance, Frenzy and Power Charges with nearby party members
KeystoneAcrobatics
30% Chance to Dodge Attack Hits. 50% less Armour, 30% less Energy Shield, 30% less Chance to Block Spell and Attack Damage
KeystoneIron Reflexes
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
KeystoneResolute Technique
Your hits can't be Evaded
Never deal Critical Strikes
KeystoneUnwavering Stance
Cannot Evade enemy Attacks
Cannot be Stunned
KeystoneChaos Inoculation
Maximum Life becomes 1, Immune to Chaos Damage
KeystoneEldritch Battery
Spend Energy Shield before Mana for Skill Mana Costs
Energy Shield protects Mana instead of Life
50% less Energy Shield Recharge Rate
KeystoneBlood Magic
Removes all mana
Skills Cost Life instead of Mana
Skills Reserve Life instead of Mana
Spend Life instead of Mana for effects of Skills
KeystoneNecromantic Aegis
All bonuses from an Equipped Shield apply to your Minions instead of you
KeystonePain Attunement
30% more Spell Damage when on Low Life
KeystoneElemental Equilibrium
Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements
KeystoneIron Grip
Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
KeystonePoint Blank
Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
KeystoneArrow Dancing
40% more chance to Evade Projectile Attacks
20% less chance to Evade Melee Attacks
KeystonePhase Acrobatics
30% Chance to Dodge Spell Hits
KeystoneAncestral Bond
You can't deal Damage with Skills yourself
+1 to maximum number of Summoned Totems
KeystoneGhost Reaver
Leech Energy Shield instead of Life
Maximum total Energy Shield Recovery per second from Leech is doubled
50% less Energy Shield Recharge Rate
KeystoneVaal Pact
Total Recovery per second from Life Leech is doubled
Maximum total Life Recovery per second from Leech is doubled
Life Regeneration has no effect
KeystoneZealot's Oath
Life Regeneration is applied to Energy Shield instead
KeystoneAvatar of Fire
50% of Physical, Cold and Lightning Damage Converted to Fire Damage
Deal no Non-Fire Damage
KeystoneMind Over Matter
30% of Damage is taken from Mana before Life
KeystoneElemental Overload
40% more Elemental Damage if you've dealt a Crit in the past 8 seconds
Your Critical Strikes do not deal extra Damage
Ailments never count as being from Critical Strikes
KeystonePerfect Agony
Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value
30% less Damage with Hits
KeystoneCrimson Dance
You can inflict Bleeding on an Enemy up to 8 times
Your Bleeding does not deal extra Damage while the Enemy is moving
50% less Damage with Bleeding
KeystoneRunebinder
-1 to maximum number of Summoned Totems
You can have an additional Brand Attached to an Enemy
KeystoneWicked Ward
Energy Shield Recharge is not interrupted by Damage if
Recharge began Recently
50% less Energy Shield Regeneration Rate
50% less Maximum total Energy Shield Recovery per Second from Leech
KeystoneMortal Conviction
You can only have one Permanent Non-Banner Aura on you from your Skills
Your Non-Banner Skills that create Permanent Auras on you do not Reserve Life
KeystoneCall to Arms
Using Warcries is Instant
Warcries share their Cooldown
KeystoneEternal Youth
50% less Life Regeneration Rate
50% less maximum Total Life Recovery per Second from Leech
Energy Shield Recharge instead applies to Life
KeystoneGlancing Blows
Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits
KeystoneWind Dancer
20% less Damage taken if you haven't been Hit Recently
40% less Evasion Rating if you haven't been Hit Recently
20% more Evasion Rating if you've been Hit Recently
KeystoneThe Agnostic
Maximum Energy Shield is 0
While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life
KeystoneSupreme Ego
You can only have one Permanent Aura on you from your Skills
Auras from your Skills do not affect Allies
Auras from your Skills have 50% more Effect on you
50% more Reservation of Skills
KeystoneImbalanced Guard
100% chance to Defend with Double Armour
Maximum Damage Reduction for any Damage Type is 50%
KeystoneThe Impaler
When your Hits Impale Enemies, also Impale other Enemies near them
Inflict 4 additional Impales on Enemies you Impale
For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them
KeystoneDoomsday
Your Hex Curse Spells create a Hexed Area for 1 second if you Cast them yourself
Enemies in the Hexed Area are Hexed, and the Hex does not expire while in the Hexed Area
Hexes applied this way do not gain Doom over time
Hexes in the Hexed Area gain up to maximum Doom when the Hexed Area ends
KeystoneDivine Flesh
DivineFlesh
All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance
(Maximum Resistances cannot be raised above 90%)
KeystoneImmortal Ambition
SoulTetherKeystone
Energy Shield starts at zero
Cannot Recharge or Regenerate Energy Shield
Lose 5% of Energy Shield per second
Life Leech effects are not removed at Full Life
Life Leech effects Recover Energy Shield instead while on Full Life
KeystoneCorrupted Soul
CorruptedDefences
50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield
KeystoneStrength of Blood
StrengthOfBlood
Life Recovery from Leech is not applied
1% less Damage taken for every 2% Life Recovery per second from Leech
KeystoneTempered by War
TemperedByWar
50% of Cold and Lightning Damage taken as Fire Damage
50% less Cold Resistance
50% less Lightning Resistance
KeystoneChainbreaker
FocusedRage
Regenerate 3 Rage per second
Increases and Reductions to Mana Regeneration Rate instead apply to Rage Regeneration Rate
Skills Cost +3 Rage
KeystoneThe Traitor
OasisKeystone
Gain 4 Flask Charges per empty Flask Slot every 5 seconds
KeystoneDance with Death
SharpandBrittle
Can't use Helmets
Your Critical Strike Chance is Lucky
Your Damage with Critical Strikes is Lucky
Enemies' Damage with Critical Strikes against you is Lucky
(Lucky things are rolled twice and the best result used)
KeystoneSecond Sight
TheBlindMonk
You are Blind
Blind does not affect your Light Radius
25% more Melee Critical Strike Chance while Blinded
(Blinded enemies have their Chance to Hit halved)
KeystoneTranscendence
TranscendenceKeystone
Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage
-5% to all maximum Elemental Resistances
KeystoneInner Conviction
InnerConviction
3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges
KeystonePower of Purpose
PowerOfPurpose
80% of Maximum Mana is Converted to twice that much Armour
KeystoneSupreme Decadence
SupremeDecadence
Life Recovery from Flasks also applies to Energy Shield
30% less Life Recovery from Flasks
(Life flask effects are still removed when unreserved life is filled)
KeystoneSupreme Grandstanding
SupremeGrandstand
Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge
KeystoneSupreme Ostentation
SupremeProdigy
Ignore Attribute Requirements
Gain no inherent bonuses from Attributes