Keystone Passive /43 ⍟
Icon | Name |
---|---|
Minion Instability Keystone Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies | |
Conduit Keystone Share Endurance, Frenzy and Power Charges with nearby party members | |
Acrobatics Keystone Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75% | |
Iron Reflexes Keystone Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating | |
Resolute Technique Keystone Your hits can't be Evaded Never deal Critical Strikes | |
Unwavering Stance Keystone Cannot Evade enemy Attacks Cannot be Stunned | |
Chaos Inoculation Keystone Maximum Life becomes 1, Immune to Chaos Damage | |
Eldritch Battery Keystone Spend Energy Shield before Mana for Skill Mana Costs Energy Shield protects Mana instead of Life 50% less Energy Shield Recharge Rate | |
Blood Magic Keystone Removes all mana 10% more maximum Life Skills Cost Life instead of Mana Skills Reserve Life instead of Mana | |
Necromantic Aegis Keystone All bonuses from an Equipped Shield apply to your Minions instead of you | |
Pain Attunement Keystone 30% more Spell Damage when on Low Life | |
Elemental Equilibrium Keystone Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements Exposure inflicted this way applies -25% to Resistances | |
Iron Grip Keystone Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage | |
Point Blank Keystone Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther | |
Arrow Dancing Keystone Evasion Rating is Doubled against Projectile Attacks 25% less Evasion Rating against Melee Attacks | |
Ancestral Bond Keystone You can't deal Damage with Skills yourself +1 to maximum number of Summoned Totems | |
Ghost Reaver Keystone Leech Energy Shield instead of Life Maximum total Energy Shield Recovery per second from Leech is doubled Cannot Recharge Energy Shield | |
Vaal Pact Keystone Total Recovery per second from Life Leech is doubled Maximum total Life Recovery per second from Leech is doubled You have no Life Regeneration | |
Zealot's Oath Keystone Life Regeneration is applied to Energy Shield instead | |
Avatar of Fire Keystone 50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage | |
Mind Over Matter Keystone 40% of Damage is taken from Mana before Life | |
Elemental Overload Keystone Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes | |
Perfect Agony Keystone Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value 30% less Damage with Hits (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Crimson Dance Keystone You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving 50% less Damage with Bleeding | |
Runebinder Keystone -1 to maximum number of Summoned Totems You can have an additional Brand Attached to an Enemy | |
Wicked Ward Keystone Energy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate | |
Call to Arms Keystone Using Warcries is Instant Warcries share their Cooldown | |
Eternal Youth Keystone 50% less Life Regeneration Rate 50% less maximum Total Life Recovery per Second from Leech Energy Shield Recharge instead applies to Life | |
Glancing Blows Keystone Chance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits | |
Wind Dancer Keystone 20% less Attack Damage taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Attack Damage taken if you have been Hit by an Attack Recently (Recently refers to the past 4 seconds) | |
The Agnostic Keystone Maximum Energy Shield is 0 While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life | |
Supreme Ego Keystone Auras from your Skills can only affect you Aura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve 40% more Mana Reservation of Aura Skills | |
Imbalanced Guard Keystone 100% chance to Defend with 200% of Armour Maximum Damage Reduction for any Damage Type is 50% (Armour is treated as this percentage of its actual value, only for calculating damage mitigation) | |
The Impaler Keystone When your Hits Impale Enemies, also Impale other Enemies near them Inflict 4 additional Impales on Enemies you Impale For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them | |
Hex Master Keystone Your Hexes have infinite Duration 20% less Effect of your Curses | |
Magebane Keystone Dexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 Dexterity (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Iron Will Keystone Strength's Damage bonus applies to all Spell Damage as well | |
Solipsism Keystone Intelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Ghost Dance Keystone Cannot Recover Energy Shield to above Evasion Rating Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating | |
Divine Shield Keystone Cannot Recover Energy Shield to above Armour 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second (Recently refers to the past 4 seconds) | |
Versatile Combatant Keystone -25% to maximum Chance to Block Attack Damage -25% to maximum Chance to Block Spell Damage +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage (Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block) (Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block) | |
Lethe Shade Keystone Take 50% less Damage over Time if you've started taking Damage over Time in the past second 100% more Duration of Ailments on you (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) | |
Precise Technique Keystone 40% more Attack Damage if Accuracy Rating is higher than Maximum Life Never deal Critical Strikes |
Timeless Jewel Keystone /15 ⍟
Icon | Name |
---|---|
Divine Flesh Keystone All Damage taken bypasses Energy Shield 50% of Elemental Damage taken as Chaos Damage +5% to maximum Chaos Resistance (Maximum Resistances cannot be raised above 90%) | |
Immortal Ambition Keystone Energy Shield starts at zero Cannot Recharge or Regenerate Energy Shield Lose 5% of Energy Shield per second Life Leech effects are not removed when Unreserved Life is Filled Life Leech effects Recover Energy Shield instead while on Full Life | |
Corrupted Soul Keystone 50% of Non-Chaos Damage taken bypasses Energy Shield Gain 15% of Maximum Life as Extra Maximum Energy Shield | |
Strength of Blood Keystone Life Recovery from Non-Instant Leech is not applied 2% additional Physical Damage Reduction for every 3% Life Recovery per second from Leech | |
Tempered by War Keystone 50% of Cold and Lightning Damage taken as Fire Damage 50% less Cold Resistance 50% less Lightning Resistance | |
Chainbreaker Keystone Mana Recovery from Regeneration is not applied 1 Rage Regenerated for every 25 Mana Regeneration per Second Skills Cost +3 Rage | |
The Traitor Keystone Flasks Gain 4 Charges per empty Flask Slot every 5 seconds | |
Dance with Death Keystone Can't use Helmets Your Critical Strike Chance is Lucky Your Damage with Critical Strikes is Lucky Enemies' Damage with Critical Strikes against you is Lucky (Lucky things are rolled twice and the best result used) | |
Second Sight Keystone You are Blind Blind does not affect your Light Radius 25% more Melee Critical Strike Chance while Blinded (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) | |
Transcendence Keystone Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage -15% to all maximum Elemental Resistances | |
Inner Conviction Keystone 3% more Spell Damage per Power Charge Gain Power Charges instead of Frenzy Charges | |
Power of Purpose Keystone 80% of Maximum Mana is Converted to twice that much Armour | |
Supreme Decadence Keystone Life Recovery from Flasks also applies to Energy Shield 30% less Life Recovery from Flasks (Life flask effects are still removed when unreserved life is filled) | |
Supreme Grandstanding Keystone Nearby Allies and Enemies Share Charges with you Enemies Hitting you have 10% chance to gain an Endurance, Frenzy or Power Charge | |
Supreme Ostentation Keystone Ignore Attribute Requirements Gain no inherent bonuses from Attributes |
Cluster Jewel Keystone /8 ⍟
Icon | Name |
---|---|
Disciple of Kitava Keystone Every second, Consume a nearby Corpse to Recover 5% of Life and Mana 10% more Damage taken if you haven't Consumed a Corpse Recently (Recently refers to the past 4 seconds) | |
Lone Messenger Keystone You can only have one Herald 50% more Effect of Herald Buffs on you 100% more Damage with Hits from Herald Skills 50% more Damage Over Time with Herald Skills Minions from Herald Skills deal 25% more Damage Your Aura Skills are Disabled | |
Nature's Patience Keystone Gain 2 Grasping Vines each second while stationary 2% chance to deal Double Damage per Grasping Vine 1% less Damage taken per Grasping Vine (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving) | |
Secrets of Suffering Keystone Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds) (Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds) (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) | |
Kineticism Keystone Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies Projectiles cannot Pierce, Fork or Chain (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Maimed enemies have 30% reduced Movement Speed) | |
Veteran's Awareness Keystone +10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill 20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill 20% more Damage taken if a Non-Vaal Guard Buff was lost Recently (Maximum Resistances cannot be raised above 90%) (Recently refers to the past 4 seconds) | |
Hollow Palm Technique Keystone You count as Dual Wielding while you are Unencumbered 40% more Attack Speed with Melee Skills while you are Unencumbered Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered (You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped) | |
Pitfighter Keystone 1% increased Fishing Line Strength |
Community Wiki
Keystone
A Keystone is a unique and powerful passive skill node that significantly impacts the way a character is played.
Interactions
Interactions with unique items
Some unique items grant a keystone status without needing to have the keystone allocated in the passive tree. In these cases the status only applies once. If you allocate the keystone and use the unique it will be the same as if you had only done one.
Some unique items have stats which are similar to keystones. These effects are separate from the keystone and will be treated as two different modifiers. Uniques which add a keystone effect will have the exact name of the keystone in their effect list.
Examples:
- Malachai's Simula adds the keystone effect.
- Prism Guardian adds the keystone effect for specific skills.
- Chin Sol does not add a keystone effect.
Stat removal
- Stat: The stat in question.
- Removed: The stat is removed by this keystone. Keystones that require this stat cease to function.
- Targeted: The stat relies on or is improved by this keystone. If this stat is removed by another keystone, this keystone ceases to give its benefit.
In short, keystones in the Removed column block the benefits of other keystones in the Targeted column for that stat. Only stats for which there is a potential conflict have been listed.
Stat | Removed | Targeted |
---|---|---|
Evade Chance | Unwavering Stance | Arrow Dancing |
Life | Chaos Inoculation | Blood Magic, Pain Attunement, Vaal Pact, Corrupted Soul |
Life Regeneration | Vaal Pact | Zealot's Oath |
Mana | Blood Magic | Mind Over Matter, Power of Purpose, The Agnostic |
Critical Strike Chance | Resolute Technique | Elemental Overload, Perfect Agony, Dance with Death, Second Sight |
Critical Strike Multiplier | Elemental Overload | Perfect Agony |
Energy Shield | The Agnostic | Eldritch Battery, Eternal Youth, Ghost Reaver, Immortal Ambition, Wicked Ward, Zealot's Oath |
Energy Shield Recharge | Immortal Ambition | Wicked Ward |
Life Leech Recovery | Strength of Blood | Ghost Reaver |
Notes:
- Iron Reflexes is based on evasion, which is not the same as evade chance. Thus it is compatible with Unwavering Stance.
- Vaal Pact + Zealot's Oath: Life regeneration will not apply to energy shields, but energy shield regeneration will still function.
- Vaal Pact + Ghost Reaver: Negates the benefits of each other.
- While Eldritch Battery, Corrupted Soul, The Agnostic, and Divine Flesh can be combined with Chaos Inoculation, it will severely impact the character's surviability.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.