Imbalanced Guard
100% chance to Defend with 200% of Armour
Maximum Damage Reduction for any Damage Type is 50%
(Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
Layer only your most vital areas, child. We have less steel,

but we are willing to bleed, and that is why we will be victorious.
Imbalanced Guard Attr /15
NameShow Full Descriptions
IDsacred_bastion_keystone2779
IconArt/2DArt/SkillIcons/passives/SacredBastionKeystone.png
isKeystonetrue
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash24720
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Imbalanced Guard

Imbalanced Guard is a Keystone passive skill that doubles your armour value against hits, but caps all damage reduction effects at 50%.

Mechanics

In general, the only damage reduction a character will have is physical damage reduction, either directly or from armour. Transcendence and Doryani's Prototype apply armour to elemental damage, in which case both the double armour and reduction cap will apply.

Resistances are not considered damage reduction, so Imbalanced Guard will not cap resists. Reduced/less damage taken modifiers also don't count against the maximum damage reduction.

Location

Imbalanced Guard is located at the middle layer of the southwest part of the tree, to the left of the transition path between Duelist and Marauder, next to the Soul of Steel cluster.

Class Distance from start
Marauder 9
Duelist 10
Scion 14
Templar 16
Ranger 18
Shadow 24
Witch 24

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