Skill Gem /8
Skill Gem Quality /5
Item | Type | Stats | Weight |
---|---|---|---|
Molten Shell | Anomalous | Buff can take additional Damage equal to (0–5)% of your Armour | 50 |
Determination | Divergent | You and nearby Allies gain (0–2)% of Evasion Rating as Extra Armour | 10 |
Flesh and Stone | Anomalous | Buff grants (0–10)% increased Evasion Rating and Armour | 100 |
Ancestral Cry | Divergent | Buff grants (0–20)% increased Armour | 100 |
Defiance Banner | Anomalous | (0–60)% less Skill Effect Duration You and nearby Allies have (0–5)% increased Armour and Evasion Rating | 10 |
Item mods /226
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Reinforced | 3 | Prefix | (15–26)% increased Armour defences | str_armour 1000 default 0 |
Layered | 17 | Prefix | (27–42)% increased Armour defences | str_armour 1000 default 0 |
Lobstered | 29 | Prefix | (43–55)% increased Armour defences | str_armour 1000 default 0 |
Buttressed | 42 | Prefix | (56–67)% increased Armour defences | str_armour 1000 default 0 |
Thickened | 60 | Prefix | (68–79)% increased Armour defences | str_armour 1000 default 0 |
Girded | 72 | Prefix | (80–91)% increased Armour defences | str_armour 1000 default 0 |
Impregnable | 84 | Prefix | (92–100)% increased Armour defences | str_armour 1000 default 0 |
Impenetrable | 86 | Prefix | (101–110)% increased Armour defences | int_armour 0 str_dex_armour 0 str_int_armour 0 dex_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Infixed | 3 | Prefix | (15–26)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Ingrained | 19 | Prefix | (27–42)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Instilled | 30 | Prefix | (43–55)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Infused | 44 | Prefix | (56–67)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Inculcated | 60 | Prefix | (68–79)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Interpolated | 72 | Prefix | (80–91)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Inspired | 84 | Prefix | (92–100)% increased Armour and Energy Shield defences | str_int_armour 1000 default 0 |
Interpermeated | 86 | Prefix | (101–110)% increased Armour and Energy Shield defences | int_armour 0 str_dex_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Scrapper's | 3 | Prefix | (15–26)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Brawler's | 19 | Prefix | (27–42)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Fencer's | 30 | Prefix | (43–55)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Gladiator's | 44 | Prefix | (56–67)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Duelist's | 60 | Prefix | (68–79)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Hero's | 72 | Prefix | (80–91)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Legend's | 84 | Prefix | (92–100)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Victor's | 86 | Prefix | (101–110)% increased Armour and Evasion defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Shadowy | 3 | Prefix | (27–42)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Ethereal | 19 | Prefix | (43–55)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Unworldly | 30 | Prefix | (56–67)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Ephemeral | 44 | Prefix | (68–79)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Evanescent | 60 | Prefix | (80–91)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Unreal | 72 | Prefix | (92–100)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Incorporeal | 85 | Prefix | (101–110)% increased Armour, Evasion and Energy Shield defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 str_dex_armour 0 dex_int_armour 0 body_armour 1000 default 0 |
Beetle's | 1 | Prefix | (6–13)% increased Armour (6–7)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Crab's | 17 | Prefix | (14–20)% increased Armour (8–9)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Armadillo's | 29 | Prefix | (21–26)% increased Armour (10–11)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Rhino's | 42 | Prefix | (27–32)% increased Armour (12–13)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Elephant's | 60 | Prefix | (33–38)% increased Armour (14–15)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Mammoth's | 78 | Prefix | (39–42)% increased Armour (16–17)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Pixie's | 2 | Prefix | (6–13)% increased Armour and Energy Shield (6–7)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Gremlin's | 19 | Prefix | (14–20)% increased Armour and Energy Shield (8–9)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Boggart's | 30 | Prefix | (21–26)% increased Armour and Energy Shield (10–11)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Naga's | 44 | Prefix | (27–32)% increased Armour and Energy Shield (12–13)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Djinn's | 60 | Prefix | (33–38)% increased Armour and Energy Shield (14–15)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Seraphim's | 78 | Prefix | (39–42)% increased Armour and Energy Shield (16–17)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Beetle's | 2 | Prefix | (6–13)% increased Armour and Evasion (6–7)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Crab's | 19 | Prefix | (14–20)% increased Armour and Evasion (8–9)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Armadillo's | 30 | Prefix | (21–26)% increased Armour and Evasion (10–11)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Rhino's | 44 | Prefix | (27–32)% increased Armour and Evasion (12–13)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Elephant's | 60 | Prefix | (33–38)% increased Armour and Evasion (14–15)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Mammoth's | 78 | Prefix | (39–42)% increased Armour and Evasion (16–17)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Mosquito's | 2 | Prefix | (6–13)% increased Armour, Evasion and Energy Shield (6–7)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Armour, Evasion and Energy Shield (8–9)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Armour, Evasion and Energy Shield (10–11)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Armour, Evasion and Energy Shield (12–13)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Armour, Evasion and Energy Shield (14–15)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Armour, Evasion and Energy Shield (16–17)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Reinforced | 2 | Prefix | (4–8)% increased Armour defences | amulet 1000 default 0 |
Layered | 18 | Prefix | (9–13)% increased Armour defences | amulet 1000 default 0 |
Lobstered | 30 | Prefix | (14–18)% increased Armour defences | amulet 1000 default 0 |
Buttressed | 42 | Prefix | (19–23)% increased Armour defences | amulet 1000 default 0 |
Thickened | 56 | Prefix | (24–28)% increased Armour defences | amulet 1000 default 0 |
Girded | 70 | Prefix | (29–32)% increased Armour defences | amulet 1000 default 0 |
Impregnable | 77 | Prefix | (33–36)% increased Armour defences | amulet 1000 default 0 |
Lacquered | 1 | Prefix | +(3–10) to Armour defences | belt 1000 default 0 |
Studded | 18 | Prefix | +(11–35) to Armour defences | belt 1000 default 0 |
Ribbed | 30 | Prefix | +(36–60) to Armour defences | belt 1000 default 0 |
Fortified | 44 | Prefix | +(61–138) to Armour defences | belt 1000 default 0 |
Plated | 57 | Prefix | +(139–322) to Armour defences | belt 1000 default 0 |
Carapaced | 71 | Prefix | +(323–400) to Armour defences | belt 1000 default 0 |
Encased | 83 | Prefix | +(401–460) to Armour defences | belt 1000 default 0 |
Enveloped | 86 | Prefix | +(461–540) to Armour defences | belt 1000 default 0 |
Lacquered | 1 | Prefix | +(6–12) to Armour defences | str_armour 1000 str_dex_int_armour 166 default 0 |
Studded | 11 | Prefix | +(13–35) to Armour defences | str_armour 1000 str_dex_int_armour 166 default 0 |
Ribbed | 17 | Prefix | +(36–63) to Armour defences | str_armour 1000 str_dex_int_armour 166 default 0 |
Fortified | 23 | Prefix | +(64–82) to Armour defences | str_armour 1000 str_dex_int_armour 166 default 0 |
Plated | 29 | Prefix | +(83–101) to Armour defences | str_armour 1000 str_dex_int_armour 166 default 0 |
Carapaced | 35 | Prefix | +(102–120) to Armour defences | str_armour 1000 str_dex_int_armour 166 default 0 |
Encased | 43 | Prefix | +(121–150) to Armour defences | str_armour 1000 str_dex_int_armour 166 default 0 |
Enveloped | 51 | Prefix | +(151–200) to Armour defences | gloves 0 boots 0 str_armour 1000 str_dex_int_armour 166 default 0 |
Abating | 60 | Prefix | +(201–300) to Armour defences | helmet 0 gloves 0 boots 0 str_armour 1000 str_dex_int_armour 166 default 0 |
Unmoving | 69 | Prefix | +(301–400) to Armour defences | helmet 0 gloves 0 boots 0 str_armour 1000 str_dex_int_armour 166 default 0 |
Impervious | 77 | Prefix | +(401–500) to Armour defences | shield 0 helmet 0 gloves 0 boots 0 str_armour 1000 str_dex_int_armour 166 default 0 |
Supple | 1 | Prefix | +(5–9) to Armour +(5–9) to Evasion Rating defences | str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Pliant | 18 | Prefix | +(10–27) to Armour +(10–27) to Evasion Rating defences | str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Flexible | 30 | Prefix | +(28–48) to Armour +(28–48) to Evasion Rating defences | str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Durable | 38 | Prefix | +(49–85) to Armour +(49–85) to Evasion Rating defences | str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Sturdy | 46 | Prefix | +(86–145) to Armour +(86–145) to Evasion Rating defences | boots 0 gloves 0 str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Resilient | 58 | Prefix | +(146–220) to Armour +(146–220) to Evasion Rating defences | boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Adaptable | 69 | Prefix | +(221–300) to Armour +(221–300) to Evasion Rating defences | boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Versatile | 79 | Prefix | +(301–375) to Armour +(301–375) to Evasion Rating defences | shield 0 boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Blessed | 1 | Prefix | +(5–9) to Armour +(3–4) to maximum Energy Shield defences | str_int_armour 1000 str_dex_int_armour 166 default 0 |
Anointed | 18 | Prefix | +(10–27) to Armour +(5–12) to maximum Energy Shield defences | str_int_armour 1000 str_dex_int_armour 166 default 0 |
Sanctified | 30 | Prefix | +(28–48) to Armour +(13–22) to maximum Energy Shield defences | str_int_armour 1000 str_dex_int_armour 166 default 0 |
Hallowed | 38 | Prefix | +(49–85) to Armour +(23–28) to maximum Energy Shield defences | str_int_armour 1000 str_dex_int_armour 166 default 0 |
Beatified | 46 | Prefix | +(86–145) to Armour +(29–48) to maximum Energy Shield defences | boots 0 gloves 0 str_int_armour 1000 str_dex_int_armour 166 default 0 |
Consecrated | 58 | Prefix | +(146–220) to Armour +(49–60) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 default 0 |
Saintly | 69 | Prefix | +(221–300) to Armour +(61–72) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 default 0 |
Godly | 79 | Prefix | +(301–375) to Armour +(73–80) to maximum Energy Shield defences | shield 0 boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 default 0 |
Oyster's | 30 | Prefix | +(20–32) to Armour +(18–23) to maximum Life resource life defences | str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 default 0 |
Urchin's | 46 | Prefix | +(33–48) to Armour +(24–28) to maximum Life resource life defences | str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 default 0 |
Nautilus's | 62 | Prefix | +(49–96) to Armour +(29–33) to maximum Life resource life defences | boots 0 gloves 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 default 0 |
Crocodile's | 78 | Prefix | +(97–144) to Armour +(34–38) to maximum Life resource life defences | shield 0 boots 0 gloves 0 helmet 0 str_armour 500 str_dex_armour 250 str_int_armour 250 str_dex_int_armour 166 default 0 |
1 | Corrupted | +(35–60) Armour while stationary defences | boots 1000 default 0 | |
31 | Corrupted | +(61–138) Armour while stationary defences | boots 1000 default 0 | |
75 | Corrupted | +(139–322) Armour while stationary defences | boots 500 default 0 | |
The Elder's | 75 | Prefix | (11–20)% chance to Defend with 200% of Armour defences | belt_elder 400 default 0 |
The Elder's | 80 | Prefix | (21–30)% chance to Defend with 200% of Armour defences | belt_elder 400 default 0 |
The Shaper's | 75 | Prefix | (21–25)% increased Energy Shield from Equipped Body Armour defences | belt_shaper 400 default 0 |
The Shaper's | 80 | Prefix | (26–30)% increased Energy Shield from Equipped Body Armour defences | belt_shaper 400 default 0 |
The Elder's | 68 | Prefix | +(500–650) Armour if you've Blocked Recently defences | shield_elder 800 default 0 |
The Elder's | 75 | Prefix | +(651–800) Armour if you've Blocked Recently defences | shield_elder 800 default 0 |
Warlord's | 68 | Prefix | (7–9)% increased Armour defences | belt_adjudicator 500 ring_adjudicator 500 default 0 |
Warlord's | 78 | Prefix | (10–12)% increased Armour defences | belt_adjudicator 500 ring_adjudicator 500 default 0 |
Warlord's | 82 | Prefix | (13–15)% increased Armour defences | belt_adjudicator 500 ring_adjudicator 500 default 0 |
1 | ScourgeUpside | +(30–33) to Armour defences | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | +(34–37) to Armour defences | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(38–41) to Armour defences | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(42–45) to Armour defences | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
1 | ScourgeUpside | +(33–39) to Armour defences | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | +(40–46) to Armour defences | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(47–53) to Armour defences | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(54–60) to Armour defences | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
1 | ScourgeUpside | +(31–60) to Armour defences | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | +(61–90) to Armour defences | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(91–120) to Armour defences | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(121–150) to Armour defences | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 | |
1 | ScourgeDownside | (21–30)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
1 | ScourgeDownside | (31–40)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
45 | ScourgeDownside | (41–50)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
68 | ScourgeDownside | (51–60)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
75 | BlueImplicit | (33–35)% increased Armour from Equipped Helmet and Gloves | no_tier_6_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | (36–38)% increased Armour from Equipped Helmet and Gloves | no_tier_5_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | (39–41)% increased Armour from Equipped Helmet and Gloves | no_tier_4_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | (42–44)% increased Armour from Equipped Helmet and Gloves | no_tier_3_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | (45–47)% increased Armour from Equipped Helmet and Gloves | no_tier_2_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | (48–50)% increased Armour from Equipped Helmet and Gloves | no_tier_1_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (45–47)% increased Armour from Equipped Helmet and Gloves defences | no_tier_5_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (48–50)% increased Armour from Equipped Helmet and Gloves defences | no_tier_4_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (51–53)% increased Armour from Equipped Helmet and Gloves defences | no_tier_3_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (54–57)% increased Armour from Equipped Helmet and Gloves defences | no_tier_2_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (58–61)% increased Armour from Equipped Helmet and Gloves defences | no_tier_1_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% increased Armour from Equipped Helmet and Gloves defences | no_tier_4_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% increased Armour from Equipped Helmet and Gloves defences | no_tier_3_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% increased Armour from Equipped Helmet and Gloves defences | no_tier_2_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% increased Armour from Equipped Helmet and Gloves defences | no_tier_1_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | (15–17)% increased Arctic Armour Buff Effect | no_tier_6_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | (18–20)% increased Arctic Armour Buff Effect | no_tier_5_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | (21–23)% increased Arctic Armour Buff Effect | no_tier_4_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | (24–26)% increased Arctic Armour Buff Effect | no_tier_3_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | (27–29)% increased Arctic Armour Buff Effect | no_tier_2_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | (30–32)% increased Arctic Armour Buff Effect | no_tier_1_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (27–29)% increased Arctic Armour Buff Effect | no_tier_5_eldritch_implicit 0 body_armour 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (30–32)% increased Arctic Armour Buff Effect | no_tier_4_eldritch_implicit 0 body_armour 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (33–35)% increased Arctic Armour Buff Effect | no_tier_3_eldritch_implicit 0 body_armour 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (36–38)% increased Arctic Armour Buff Effect | no_tier_2_eldritch_implicit 0 body_armour 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (39–41)% increased Arctic Armour Buff Effect | no_tier_1_eldritch_implicit 0 body_armour 150 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–41)% increased Arctic Armour Buff Effect | no_tier_4_eldritch_implicit 0 body_armour 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (42–44)% increased Arctic Armour Buff Effect | no_tier_3_eldritch_implicit 0 body_armour 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (45–47)% increased Arctic Armour Buff Effect | no_tier_2_eldritch_implicit 0 body_armour 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (48–50)% increased Arctic Armour Buff Effect | no_tier_1_eldritch_implicit 0 body_armour 60 default 0 | |
75 | BlueImplicit | (17–18)% increased Armour defences | no_tier_6_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (19–20)% increased Armour defences | no_tier_5_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (21–22)% increased Armour defences | no_tier_4_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (23–24)% increased Armour defences | no_tier_3_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (25–26)% increased Armour defences | no_tier_2_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (27–28)% increased Armour defences | no_tier_1_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (25–26)% increased Armour defences | no_tier_5_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (27–28)% increased Armour defences | no_tier_4_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (29–30)% increased Armour defences | no_tier_3_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (31–32)% increased Armour defences | no_tier_2_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (33–34)% increased Armour defences | no_tier_1_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (33–34)% increased Armour defences | no_tier_4_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (35–36)% increased Armour defences | no_tier_3_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (37–38)% increased Armour defences | no_tier_2_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Armour defences | no_tier_1_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
15 | WeaponTree | 50% reduced Armour, Evasion and Energy Shield +60 to maximum Life | shield 500 default 0 | |
45 | WeaponTree | 50% reduced Armour, Evasion and Energy Shield +75 to maximum Life | shield 500 default 0 | |
70 | WeaponTree | 50% reduced Armour, Evasion and Energy Shield +80 to maximum Life | shield 500 default 0 | |
1 | WeaponTree | +20 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 1000 default 0 | |
24 | WeaponTree | +35 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 1000 default 0 | |
50 | WeaponTree | +50 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 1000 default 0 | |
68 | WeaponTree | +65 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 1000 default 0 | |
82 | WeaponTree | +80 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
20 | WeaponTree | +100 to Armour 10% increased Damage taken from Damage Over Time | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
55 | WeaponTree | +125 to Armour 10% increased Damage taken from Damage Over Time | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
83 | WeaponTree | +150 to Armour 10% increased Damage taken from Damage Over Time | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
20 | WeaponTree | You take 20% increased Extra Damage from Critical Strikes +100 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
55 | WeaponTree | You take 20% increased Extra Damage from Critical Strikes +125 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
83 | WeaponTree | You take 20% increased Extra Damage from Critical Strikes +150 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
1 | WeaponTree | 5% increased Strength +20 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
40 | WeaponTree | 5% increased Strength +30 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
65 | WeaponTree | 5% increased Strength +40 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
1 | WeaponTree | 50% increased Implicit Modifier magnitudes +20 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
40 | WeaponTree | 50% increased Implicit Modifier magnitudes +30 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
65 | WeaponTree | 50% increased Implicit Modifier magnitudes +40 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
1 | WeaponTree | +20 to Armour +2% Chance to Block | crucible_unique_helmet 0 int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
40 | WeaponTree | +30 to Armour +2% Chance to Block | crucible_unique_helmet 0 int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
65 | WeaponTree | +40 to Armour +2% Chance to Block | crucible_unique_helmet 0 int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
1 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +6% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
35 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +7% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
70 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +8% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
10 | WeaponTree | 40% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 default 0 | |
42 | WeaponTree | 50% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 default 0 | |
75 | WeaponTree | 60% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 default 0 | |
1 | WeaponTree | 40% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
35 | WeaponTree | 50% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
70 | WeaponTree | 60% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
1 | WeaponTree | 24% increased Armour, Evasion and Energy Shield | shield 500 default 0 | |
35 | WeaponTree | 32% increased Armour, Evasion and Energy Shield | shield 500 default 0 | |
70 | WeaponTree | 40% increased Armour, Evasion and Energy Shield | shield 500 default 0 | |
20 | WeaponTree | 15% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
20 | WeaponTree | 20% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
20 | WeaponTree | 25% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
10 | WeaponTree | 25% increased Attack Damage with Off Hand 15% increased Armour, Evasion and Energy Shield | shield 250 default 0 | |
42 | WeaponTree | 25% increased Attack Damage with Off Hand 20% increased Armour, Evasion and Energy Shield | shield 250 default 0 | |
75 | WeaponTree | 25% increased Attack Damage with Off Hand 25% increased Armour, Evasion and Energy Shield | shield 250 default 0 | |
1 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +10% to all Elemental Resistances | shield 200 default 0 | |
35 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +12% to all Elemental Resistances | shield 200 default 0 | |
70 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +14% to all Elemental Resistances | shield 200 default 0 | |
25 | WeaponTree | Minions have +350 to Armour | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
55 | WeaponTree | Minions have +500 to Armour | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
25 | WeaponTree | Minions have +700 to Armour | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
55 | WeaponTree | Minions have +1000 to Armour | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
1 | WeaponTree | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour | two_hand_weapon 0 shield 500 sword 1000 mace 1000 sceptre 1000 axe 1000 staff 1000 default 0 | |
1 | WeaponTree | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 450 Armour | one_hand_weapon 0 sword 1000 mace 1000 sceptre 1000 axe 1000 staff 1000 default 0 | |
1 | WeaponTree | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 30 to 50 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage | crucible_unique_helmet 0 shield 1000 default 0 | |
1 | WeaponTree | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 15 to 25 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage | crucible_unique_helmet 1000 default 0 |
Enchantment Modifier /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Arctic Armour Buff Effect 1 | 66 | Enchantment | 24% increased Arctic Armour Buff Effect | helmet 0 default 0 |
Enchantment Arctic Armour Buff Effect 2 | 75 | Enchantment | 36% increased Arctic Armour Buff Effect | helmet 0 default 0 |
Enchantment Arctic Armour Mana Reservation 1 | 66 | Enchantment | Arctic Armour has 40% increased Mana Reservation Efficiency resource mana | helmet 0 default 0 |
Enchantment Arctic Armour Mana Reservation 2 | 75 | Enchantment | Arctic Armour has 60% increased Mana Reservation Efficiency resource mana | helmet 0 default 0 |
Enchantment Arctic Armour Mana Reservation 1 | 66 | Enchantment | Arctic Armour has 50% increased Mana Reservation Efficiency resource mana | helmet 100 default 0 |
Enchantment Arctic Armour Mana Reservation 2 | 75 | Enchantment | Arctic Armour has 75% increased Mana Reservation Efficiency resource mana | helmet 100 default 0 |
83 | Enchantment | +300 to Armour while Fortified defences | belt 1 default 0 |
Monsters mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 40% increased Armour defences | ||
1 | Unique | 1000% increased Armour stance movement speed +% final [100] defences speed | ||
1 | Unique | 1000% increased Armour stance movement speed +% final [50] defences speed | ||
of Steel | 1 | Unique | 40% increased Global Physical Damage 30% additional Physical Damage Reduction Overwhelm 10% Physical Damage Reduction 250% increased Stun Threshold blood and armour type override robot [1] | no_common_monster_mods 0 default 5000 |
1 | Unique | royale monster armour drop chance permyriad [80] royale monster currency drop chance permyriad [200] royale monster flask drop chance permyriad [0] royale monster skill gem drop chance permyriad [300] royale monster support gem drop chance permyriad [75] royale monster unique drop chance permyriad [0] royale monster weapon drop chance permyriad [80] |
Abyss Jewel mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Lacquered | 1 | Prefix | +(36–60) to Armour defences | default 600 |
Fortified | 40 | Prefix | +(61–100) to Armour defences | default 600 |
Carapaced | 75 | Prefix | +(101–180) to Armour defences | default 600 |
Encased | 83 | Prefix | +(181–250) to Armour defences | default 300 |
of the Guardian | 1 | Suffix | (20–30)% increased Armour if you haven't Killed Recently defences | abyss_jewel_melee 500 abyss_jewel_ranged 250 abyss_jewel_caster 250 abyss_jewel_summoner 0 default 0 |
Cluster Jewel mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Lacquered | 1 | Prefix | Added Small Passive Skills also grant: +(11–20) to Armour defences | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
Studded | 68 | Prefix | Added Small Passive Skills also grant: +(21–30) to Armour defences | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
Ribbed | 84 | Prefix | Added Small Passive Skills also grant: +(31–40) to Armour defences | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
Lacquered | 1 | Prefix | Added Small Passive Skills also grant: +(11–20) to Armour defences | expansion_jewel_small 500 default 0 |
Studded | 68 | Prefix | Added Small Passive Skills also grant: +(21–30) to Armour defences | expansion_jewel_small 400 default 0 |
Ribbed | 73 | Prefix | Added Small Passive Skills also grant: +(31–40) to Armour defences | expansion_jewel_small 300 default 0 |
Fortified | 78 | Prefix | Added Small Passive Skills also grant: +(41–53) to Armour defences | expansion_jewel_small 200 default 0 |
Plated | 84 | Prefix | Added Small Passive Skills also grant: +(54–66) to Armour defences | expansion_jewel_small 100 default 0 |
Fossil mods /11
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | +500 to Armour if you've Hit an Enemy Recently defences | abyss_jewel 0 jewel 0 two_hand_weapon 0 sceptre 1600 mace 1600 axe 1600 sword 1600 default 0 |
of the Underground | 1 | Suffix | +1000 to Armour if you've Hit an Enemy Recently defences | abyss_jewel 0 jewel 0 one_hand_weapon 0 staff 1600 mace 1600 axe 1600 sword 1600 default 0 |
of the Underground | 1 | Suffix | +(250–300) to Armour if you've Hit an Enemy Recently defences | jewel 300 abyss_jewel 300 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Armour defences | abyss_jewel 0 jewel 0 str_armour 0 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Armour and Evasion defences | abyss_jewel 0 jewel 0 str_dex_armour 0 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Armour and Energy Shield defences | abyss_jewel 0 jewel 0 str_int_armour 0 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Armour, Evasion and Energy Shield defences | abyss_jewel 0 jewel 0 str_dex_int_armour 0 default 0 |
of the Underground | 1 | Suffix | (10–20)% chance to Defend with 200% of Armour defences | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 helmet 0 str_armour 2000 str_int_armour 2000 str_dex_armour 2000 default 0 |
of the Underground | 1 | Suffix | (20–30)% increased Energy Shield from Equipped Body Armour defences | abyss_jewel 0 jewel 0 ring 1600 amulet 1600 belt 1600 default 0 |
of the Underground | 1 | Suffix | 20% chance to Defend with 200% of Armour defences | abyss_jewel 0 jewel 0 ring 1600 amulet 1600 belt 1600 default 0 |
of the Underground | 1 | Suffix | Ignore all Movement Penalties from Armour speed | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
Map mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Rust | 1 | Suffix | Players have 20% less Armour Players have 20% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size defences | low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
of Rust | 1 | Suffix | Players have 15% less Armour Players have 10% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size defences | top_tier_map 0 expedition_logbook 800 default 0 |
of Rust | 68 | Suffix | Players have 20% less Armour Players have 20% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size defences | top_tier_map 0 expedition_logbook 800 default 0 |
of Rust | 1 | Suffix | Players have 25% less Armour Players have 30% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size defences | mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
of Rust | 73 | Suffix | Players have 25% less Armour Players have 30% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size defences | top_tier_map 0 expedition_logbook 800 default 0 |
of Rust | 1 | Suffix | Players have 30% less Armour Players have 40% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size defences | top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
of Rust | 1 | Suffix | Players have 30% less Armour Players have 40% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area defences | top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
of Rust | 78 | Suffix | Players have 30% less Armour Players have 40% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size defences | top_tier_map 0 expedition_logbook 800 default 0 |
Heist Area mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Rust | 46 | Suffix | Players have 15% less Armour Players have 10% reduced Chance to Block heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] defences | default 800 |
of Rust | 68 | Suffix | Players have 20% less Armour Players have 20% reduced Chance to Block heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] defences | default 800 |
of Rust | 73 | Suffix | Players have 25% less Armour Players have 30% reduced Chance to Block heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] defences | default 800 |
of Rust | 78 | Suffix | Players have 30% less Armour Players have 40% reduced Chance to Block heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] defences | default 800 |
of Distress | 46 | Suffix | Players have 5% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] defences | default 800 |
of Distress | 68 | Suffix | Players have 6% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] defences | default 800 |
of Distress | 73 | Suffix | Players have 7% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] defences | default 800 |
of Distress | 78 | Suffix | Players have 8% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] defences | default 800 |
Trinket mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Superstition | 1 | Suffix | (4–5)% chance to receive additional Armour items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | Suffix | (6–7)% chance to receive additional Armour items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | Suffix | (8–10)% chance to receive additional Armour items when opening a Reward Chest in a Heist | default 50 |
Veiled mods /15
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (24–28)% increased Armour and Evasion +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 str_dex_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour and Energy Shield +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 str_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 str_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour and Evasion +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour and Energy Shield +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour and Evasion +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour and Energy Shield +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | +(365–400) to Armour and Evasion Rating defences | belt 1500 quiver 1500 default 0 |
Chosen | 60 | Prefix | +(365–400) to Armour +(31–35) to maximum Energy Shield defences | belt 1500 default 0 |
Chosen | 60 | Prefix | +(3201–4000) to Armour during Soul Gain Prevention physical | shield 1000 body_armour 1000 default 0 |
Crafting Bench /57
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(26–35)% increased Armour | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Armour | 1x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Armour | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | Arcade Map |
+(50–75) to Armour | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
+(100–150) to Armour | 1x ![]() | Body Armour · Helmet · Shield | The Karui Fortress |
+(250–320) to Armour | 2x ![]() | Body Armour · Shield | Arcade Map |
(26–35)% increased Armour and Evasion | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Armour and Evasion | 1x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Armour and Evasion | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | Arcade Map |
(26–35)% increased Armour and Energy Shield | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Armour and Energy Shield | 1x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Armour and Energy Shield | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | Arcade Map |
(12–14)% increased Armour and Evasion +(8–9) to maximum Life | 8x ![]() | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Armour and Evasion +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Armour and Evasion +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Armour and Energy Shield +(8–9) to maximum Life | 8x ![]() | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Armour and Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Armour and Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Armour +(8–9) to maximum Life | 8x ![]() | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Armour +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Armour +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(8–9) to maximum Life | 8x ![]() | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Armour and Evasion +(10–11) to maximum Life | 8x ![]() | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Armour and Evasion +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Armour and Evasion +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Armour and Energy Shield +(10–11) to maximum Life | 8x ![]() | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Armour and Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Armour and Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Armour +(10–11) to maximum Life | 8x ![]() | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Armour +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Armour +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 8x ![]() | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Armour and Evasion +(13–14) to maximum Life | 8x ![]() | Body Armour | Betrayal Unveil |
(15–17)% increased Armour and Evasion +(15–16) to maximum Life | 2x ![]() | Body Armour | Betrayal Unveil |
(18–21)% increased Armour and Evasion +(17–19) to maximum Life | 2x ![]() | Body Armour | Betrayal Unveil |
(12–14)% increased Armour and Energy Shield +(13–14) to maximum Life | 8x ![]() | Body Armour | Betrayal Unveil |
(15–17)% increased Armour and Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Betrayal Unveil |
(18–21)% increased Armour and Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Betrayal Unveil |
(12–14)% increased Armour +(13–14) to maximum Life | 8x ![]() | Body Armour | Betrayal Unveil |
(15–17)% increased Armour +(15–16) to maximum Life | 2x ![]() | Body Armour | Betrayal Unveil |
(18–21)% increased Armour +(17–19) to maximum Life | 2x ![]() | Body Armour | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(13–14) to maximum Life | 8x ![]() | Body Armour | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Betrayal Unveil |
+(105–150) to Armour and Evasion Rating | 8x ![]() | Belt · Quiver | Betrayal Unveil |
+(151–213) to Armour and Evasion Rating | 2x ![]() | Belt · Quiver | Betrayal Unveil |
+(214–285) to Armour and Evasion Rating | 4x ![]() | Belt · Quiver | Betrayal Unveil |
+(105–150) to Armour +(11–15) to maximum Energy Shield | 8x ![]() | Belt | Betrayal Unveil |
+(151–213) to Armour +(16–20) to maximum Energy Shield | 2x ![]() | Belt | Betrayal Unveil |
+(214–285) to Armour +(21–25) to maximum Energy Shield | 4x ![]() | Belt | Betrayal Unveil |
+(1000–1600) to Armour during Soul Gain Prevention | 2x ![]() | Body Armour · Shield | Betrayal Unveil |
+(1601–2200) to Armour during Soul Gain Prevention | 3x ![]() | Body Armour · Shield | Betrayal Unveil |
+(2201–3000) to Armour during Soul Gain Prevention | 4x ![]() | Body Armour · Shield | Betrayal Unveil |
Misc mods /25
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of the Abalone | 6 | Flask | Suffix | (41–45)% increased Armour during Effect defences | expedition_flask 0 utility_flask 750 default 0 |
of the Tortoise | 32 | Flask | Suffix | (46–50)% increased Armour during Effect defences | expedition_flask 0 utility_flask 750 default 0 |
of the Pangolin | 58 | Flask | Suffix | (51–55)% increased Armour during Effect defences | expedition_flask 0 utility_flask 750 default 0 |
of the Armadillo | 84 | Flask | Suffix | (56–60)% increased Armour during Effect defences | expedition_flask 0 utility_flask 750 default 0 |
1 | Jewel | Unique | (15–20)% increased Armour defences | ||
1 | Jewel | Unique | (10–15)% increased Armour defences | ||
1 | Jewel | Unique | +50 to Armour defences | ||
Armoured | 1 | Jewel | Prefix | (14–18)% increased Armour defences | not_str 0 default 500 |
1 | Jewel | Unique | Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value local jewel effect base radius [1500] defences | ||
1 | Jewel | Unique | Gain 200 Armour per Grand Spectrum number of stackable unique jewels [1] defences | ||
1 | Jewel | Unique | Golems have +(800–1000) to Armour defences minion | ||
1 | Jewel | Unique | (30–40)% increased Armour while Bleeding defences | ||
1 | Jewel | Unique | +40 to Armour defences | ||
1 | ExpeditionRelic | Suffix | Excavated Chests have 50% chance to contain an additional Rare Armour Item | expedition_templar_remnant 0 expedition_vaal_remnant 0 expedition_karui_remnant 0 expedition_eternalempire_remnant 0 expedition_eternalempire_remnant2 0 expedition_eternalempire_remnant3 0 expedition_eternalempire_remnant4 0 expedition_maraketh_remnant 0 expedition_maraketh_remnant2 0 expedition_sirens_remnant 0 expedition_monkeytribe_remnant 0 expedition_lostmen_remnant 0 default 1055 | |
1 | ExpeditionRelic | Suffix | Runic Monsters have 50% chance to drop an additional Rare Armour Item | expedition_templar_remnant 0 expedition_vaal_remnant 0 expedition_karui_remnant 0 expedition_eternalempire_remnant 0 expedition_eternalempire_remnant2 0 expedition_eternalempire_remnant3 0 expedition_eternalempire_remnant4 0 expedition_maraketh_remnant 0 expedition_maraketh_remnant2 0 expedition_sirens_remnant 0 expedition_monkeytribe_remnant 0 expedition_lostmen_remnant 0 default 1550 | |
1 | PrimordialAltar | Unique | +50000 to Armour | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (100–200)% increased Armour (100–200)% increased Evasion Rating | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | -3000 to Armour -3000 to Evasion Rating | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (1.6–3.2)% chance to drop an additional Divination Card which rewards a Unique Armour | primordial_altar_downside 0 cleansing_fire_altar 28203 default 0 | |
1 | PrimordialAltar | Unique | Final Boss drops (2–4) additional Divination Cards which reward a Unique Armour | primordial_altar_downside 0 cleansing_fire_altar 28203 default 0 | |
of Armour | 1 | Sentinel | Suffix | (2.6–3)% chance for Empowered Enemies to have an Armour Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 833 |
of Armour | 45 | Sentinel | Suffix | (3.1–3.5)% chance for Empowered Enemies to have an Armour Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 833 |
of Armour | 75 | Sentinel | Suffix | (3.6–5)% chance for Empowered Enemies to have an Armour Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 278 |
Armoured | 75 | SanctumSpecial | Prefix | (40–60)% increased Armour from Equipped Helmet and Gloves | str_special_relic 600 default 150 |
Iron-willed | 75 | SanctumSpecial | Prefix | (20–30)% increased Armour defences | str_special_relic 1000 default 250 |
Item /28
Icon | Name |
---|---|
![]() | ![]() Stack Size: 1 / 40 Improves the quality of an armour |
![]() | ![]() Stack Size: 1 / 10 Randomises the numeric values of base defences on an armour |
![]() | ![]() Stack Size: 1 / 20 Adds or replaces an enchantment on a body armour. This may reforge the body armour's sockets. |
![]() | ![]() Stack Size: 1 / 10 Modifies a Map item adding layers of Delirium with the Armour reward type |
![]() | Geomancer's Incubator Stack Size: 1 / 10 Adds an incubated 6-Linked Armour item to an equippable item Item drops after killing {0} monsters |
![]() | Celestial Armoursmith's Incubator Stack Size: 1 / 10 Adds an incubated Shaper or Elder Armour item to an equippable item Item drops after killing {0} monsters |
![]() | The Carrion Crow Stack Size: 1 / 4 Life Armour |
![]() | The Chains that Bind Stack Size: 1 / 11 Six-Link Body Armour |
![]() | The Inoculated Stack Size: 1 / 4 Seraphim's Armour |
![]() | The Body Stack Size: 1 / 4 Body Armour |
![]() | The Dapper Prodigy Stack Size: 1 / 6 Six-Link Body Armour Item Level: 100 |
![]() | Destined to Crumble Stack Size: 1 / 5 Body Armour Item Level: 100 |
![]() | Immortal Resolve Stack Size: 1 / 6 Six-Linked Body Armour Influenced Item |
![]() | The Jeweller's Boon Stack Size: 1 / 5 Five-Linked Body Armour Influenced Item |
![]() | Sambodhi's Wisdom Stack Size: 1 / 3 Armour Quality: +30% |
![]() | Duality Stack Size: 1 / 2 Body Armour Item Level: 100 Double-Influenced Item |
![]() | ![]() Stack Size: 1 / 10 Removes one Influenced Modifier from an item with at least two Influenced Modifiers and upgrades another Influenced Modifier. Upgrading a modifier of the highest tier transforms the modifier into an Elevated Modifier. Attempting to upgrade an Elevated Modifier rerolls its values. Can be used on Body Armours, Boots, Gloves and Helmets. |
![]() | ![]() Stack Size: 1 / 40 Randomises the quality of a corrupted armour |
![]() | ![]() Stack Size: 1 / 10 Adds a Lesser Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. |
![]() | ![]() Stack Size: 1 / 10 Adds a Greater Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. |
![]() | ![]() Stack Size: 1 / 10 Adds a Grand Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. |
![]() | ![]() Stack Size: 1 / 10 Adds an Exceptional Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. |
![]() | ![]() Stack Size: 1 / 10 Adds a Lesser Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. |
![]() | ![]() Stack Size: 1 / 10 Adds a Greater Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. |
![]() | ![]() Stack Size: 1 / 10 Adds a Grand Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. |
![]() | ![]() Stack Size: 1 / 10 Adds an Exceptional Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. |
![]() | ![]() Stack Size: 1 / 20 Destroys two Armours to create a new Armour with a combination of their properties. Sometimes, the resultant item is modified unpredictably |
![]() | Vanguard Belt Requires Level 78 +(260–320) to Armour and Evasion Rating |
Unique /185
Icon | Name |
---|---|
![]() | The Anvil Amber Amulet +(20–30) to Strength(10–15)% Chance to Block Attack Damage 10% reduced Attack Speed 10% reduced Cast Speed +(400–500) to Armour (34–48) Life gained when you Block (18–24) Mana gained when you Block +3% to maximum Chance to Block Attack Damage Reflects 240 to 300 Physical Damage to Attackers on Block |
![]() | Doryani's Invitation Heavy Belt +(25–35) to Strength+(300–350) to Armour +(30–35)% to Fire Resistance +(30–35)% to Cold Resistance +(30–35)% to Lightning Resistance 0.6% of Physical Damage Leeched as Life 25% reduced Enemy Stun Threshold during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (The Stun Threshold determines how much Damage can Stun something) |
![]() | Immortal Flesh Leather Belt +(25–40) to maximum Life+(75–100) to maximum Life Regenerate (200–350) Life per second Regenerate (8–10) Mana per second (-25–-15)% to all Elemental Resistances (-50–-40) Physical Damage taken from Attack Hits 40% increased Armour while not Ignited, Frozen or Shocked |
![]() | Berek's Pass Two-Stone Ring +(12–16)% to Fire and Cold Resistances(25–30)% increased Fire Damage Adds (20–25) to (30–50) Cold Damage to Spells and Attacks +(30–40) to maximum Energy Shield 30% increased Damage while Ignited +5000 to Armour while Frozen |
![]() | Rearguard Blunt Arrow Quiver Adds (7–9) to (13–16) Physical Damage to Attacks(20–24)% Chance to Block Attack Damage (12–15)% Chance to Block Spell Damage +(400–450) to Armour (20–30)% increased Projectile Speed 50% increased Stun and Block Recovery (15–20)% increased Projectile Damage |
![]() | Ambu's Charge Crusader Chainmail (180–220)% increased Armour and Energy Shield +(60–80) to maximum Life +15% to all Elemental Resistances Gain up to maximum Endurance Charges when you take a Critical Strike Your nearby party members maximum Endurance Charges is equal to yours |
![]() | Belly of the Beast Full Wyrmscale (150–200)% increased Armour (30–40)% increased maximum Life +(10–15)% to all Elemental Resistances 50% increased Flask Life Recovery rate Extra gore |
![]() | Daresso's Defiance Full Dragonscale (180–220)% increased Armour and Evasion +(60–90) to maximum Life 2% of Physical Attack Damage Leeched as Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain Onslaught for 5 seconds per Endurance Charge when Hit 100% increased Effect of Onslaught on you (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Death's Oath Astral Plate +(8–12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped +(40–50) to all Attributes (10–15)% increased Attack Speed (180–220)% increased Armour +(60–70) to maximum Life 1% of Attack Damage Leeched as Life You take 450 Chaos Damage per second for 3 seconds on Kill Gore Footprints frenzy charge blood dance art variation [0] (Attributes are Strength, Dexterity, and Intelligence) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Icetomb Latticed Ringmail +(30–40) to Strength +(30–40) to Intelligence (140–160)% increased Armour and Energy Shield +(50–75)% to Cold Resistance Cannot be Chilled 20% chance to Freeze Enemies for 1 second when they Hit you (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
![]() | Incandescent Heart Saintly Chainmail (220–240)% increased Armour and Energy Shield +(80–90) to maximum Life (0.8–1)% of Attack Damage Leeched as Life Gain (10–20)% of Elemental Damage as Extra Chaos Damage 25% of Elemental Damage from Hits taken as Chaos Damage (20–30)% increased Light Radius Light Radius is based on Energy Shield instead of Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Lightbane Raiment Ornate Ringmail (120–140)% increased Armour and Energy Shield 30% of Physical Damage Converted to Chaos Damage Reflects 30 Chaos Damage to Melee Attackers 25% reduced Light Radius 100% chance to create Desecrated Ground when you Block desecrate on block base chaos damage to deal per minute [15000] desecrate on block base radius [16] desecrate on block duration ms [8000] (You take Chaos damage over time while standing in Desecrated Ground) |
![]() | Lightning Coil Desert Brigandine Adds 1 to (20–30) Lightning Damage to Attacks (90–120)% increased Armour and Evasion +(60–80) to maximum Life -60% to Lightning Resistance 50% of Physical Damage from Hits taken as Lightning Damage |
![]() | Solaris Lorica Copper Plate +(10–20) to Strength (60–80)% increased Armour 25% reduced Chaos Damage taken over time 25% increased Light Radius Chaos Damage taken does not bypass Energy Shield (-40–-30) Chaos Damage taken |
![]() | Voll's Protector Holy Chainmail (100–150)% increased Armour and Energy Shield 50% reduced maximum Mana Gain a Power Charge for each Enemy you hit with a Critical Strike Inner Conviction (3% more Spell Damage per Power Charge. Gain Power Charges instead of Frenzy Charges) |
![]() | Alberon's Warpath Soldier Boots (15–18)% increased Strength Adds 1 to 80 Chaos Damage to Attacks +(180–220) to Armour +(13–19)% to Chaos Resistance 25% increased Movement Speed Summoned Skeleton Warriors are Permanent and Follow you |
![]() | Darkray Vectors Dragonscale Boots (40–70)% increased Armour and Evasion 10% increased Evasion Rating per Frenzy Charge +(20–40)% to Lightning Resistance 5% increased Movement Speed per Frenzy Charge +1 to Maximum Frenzy Charges 40% reduced Frenzy Charge Duration 25% reduced Light Radius |
![]() | Dusktoe Ironscale Boots (60–100)% increased Armour and Evasion 20% increased Movement Speed 20% reduced Light Radius +50% to Chaos Resistance during any Flask Effect Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect |
![]() | Wake of Destruction Mesh Boots Adds 1 to 120 Lightning Damage to Attacks (20–60)% increased Armour and Energy Shield Gain (10–20) Life per Enemy Killed 15% increased Movement Speed Drops Shocked Ground while moving, lasting 2 seconds (Shock increases Damage taken by 15%) |
![]() | Windscream Reinforced Greaves (50–80)% increased Armour +(10–15)% to all Elemental Resistances 20% increased Movement Speed You can apply an additional Curse 50% increased Area of Effect of Hex Skills |
![]() | Atziri's Acuity Vaal Gauntlets +(60–80) to Intelligence (40–60)% increased Global Critical Strike Chance (200–220)% increased Armour +(60–75) to maximum Life You have Vaal Pact if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) (Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration) |
![]() | Aurseize Steelscale Gauntlets (40–60)% increased Armour and Evasion (40–50)% increased Rarity of Items found +15% to all Elemental Resistances 5% reduced Movement Speed |
![]() | Meginord's Vise Steel Gauntlets +50 to Strength Melee Strike Skills deal Splash Damage to surrounding targets (150–200)% increased Armour 100% increased Knockback Distance Melee Hits with Strike Skills always Knockback |
![]() | Vaal Caress Bronzescale Gauntlets +5 to Level of Socketed Vaal Gems -5 to Level of Socketed Non-Vaal Gems (120–140)% increased Armour and Evasion +(50–70) to maximum Life +40% to Cold Resistance You gain Onslaught for 20 seconds on using a Vaal Skill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Abyssus Ezomyte Burgonet +(20–25) to all Attributes Adds 40 to 60 Physical Damage to Attacks +(100–125)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Physical Damage taken (Attributes are Strength, Dexterity, and Intelligence) |
![]() | The Bringer of Rain Nightmare Bascinet Socketed Gems are Supported by Level 30 Melee Physical Damage Socketed Gems are Supported by Level 30 Faster Attacks Socketed Gems are supported by Level 30 Blind 6% Chance to Block Attack Damage Adds 20 to 30 Physical Damage to Attacks (200–300)% increased Armour and Evasion +(200–300) to maximum Life 20% chance to gain an Endurance Charge when you Block Can't use Chest armour Extra gore |
![]() | Deidbell Gilded Sallet +(20–30) to Strength +(20–30) to Dexterity +(200–300) to Armour Cannot Leech when on Low Life Skills which Exert an Attack have (20–40)% chance to not count that Attack (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Devoto's Devotion Nightmare Bascinet +(50–65) to Dexterity 10% reduced Global Physical Damage 16% increased Attack Speed (150–200)% increased Armour and Evasion +(15–25)% to Chaos Resistance 20% increased Movement Speed Mercury Footprints |
![]() | Ezomyte Peak Iron Hat +(75–100) to Armour +(25–50) to maximum Life (15–20)% increased Area of Effect Unwavering Stance (Cannot Evade enemy Attacks. Cannot be Stunned) |
![]() | Geofri's Crest Great Crown (120–150)% increased Armour and Energy Shield +(20–30)% to Fire Resistance +(20–30)% to Cold Resistance +(20–30)% to Lightning Resistance +(20–30)% to Chaos Resistance +1 to maximum number of Summoned Holy Relics |
![]() | Honourhome Soldier Helmet +2 to Level of Socketed Gems Adds 1 to 30 Lightning Damage to Spells and Attacks (100–150)% increased Armour and Energy Shield (10–20)% increased Rarity of Items found (10–20)% reduced Mana Cost of Skills |
![]() | Hrimnor's Resolve Samnite Helmet (30–40)% increased Fire Damage (100–120)% increased Armour +(50–70) to maximum Life +30% to Cold Resistance 100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently |
![]() | Skullhead Secutor Helm (60–80)% increased Armour and Evasion +(10–20)% to all Elemental Resistances Minions have +25% Chance to Block Attack Damage Minions have +25% Chance to Block Spell Damage Minions Recover 10% of their Life when they Block |
![]() | Veil of the Night Great Helmet (20–22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180–220) Lightning Damage to Attackers on Block (18–22)% increased Global Defences Elemental Resistances are Zero (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Aegis Aurora Champion Kite Shield (300–400)% increased Armour and Energy Shield +10% to all Elemental Resistances +5% to maximum Cold Resistance +6% Chance to Block Recover Energy Shield equal to 2% of Armour when you Block (10–20)% increased Elemental Damage with Attack Skills (Maximum Resistances cannot be raised above 90%) |
![]() | Chernobog's Pillar Ebony Tower Shield +(20–30) to maximum LifeAdds (12–15) to (30–35) Fire Damage to Spells and Attacks (120–150)% increased Armour +(60–80) to maximum Life +(35–50)% to Fire Resistance 25% of Physical Damage Converted to Fire Damage 25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit (Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds) |
![]() | Daresso's Courage Baroque Round Shield 120% increased Block Recovery+30% Chance to Block Spell Damage while on Low Life (200–250)% increased Armour and Evasion +(20–30)% to all Elemental Resistances +100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently +100% chance to Block Spell Damage if you have Blocked Attack Damage Recently (Recently refers to the past 4 seconds) |
![]() | Lioneye's Remorse Pinnacle Tower Shield +(20–30) to maximum Life(180–220)% increased Armour +(160–180) to maximum Life 5% reduced Movement Speed 20% increased Stun and Block Recovery -25 Physical Damage taken from Projectile Attacks +5% Chance to Block |
![]() | Rise of the Phoenix Mosaic Kite Shield +8% to all Elemental Resistances(240–300)% increased Armour and Energy Shield Regenerate (100–200) Life per second +5% to maximum Fire Resistance +(20–25)% to Fire Resistance +25% to Fire Resistance while on Low Life 10% increased Movement Speed when on Low Life 100% chance to Avoid being Ignited while on Low Life (Maximum Resistances cannot be raised above 90%) (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Springleaf Plank Kite Shield +4% to all Elemental Resistances(80–120)% increased Armour and Energy Shield Regenerate (30–50) Life per second 80% reduced Freeze Duration on you Regenerate 100 Life per Second while on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Titucius' Span Reinforced Tower Shield +(10–20) to maximum Life(60–80)% increased Armour +(30–50) to maximum Life (-80–-50) Physical Damage taken from Projectile Attacks 200% increased Armour against Projectiles +25% chance to Block Projectile Attack Damage |
![]() | Wheel of the Stormsail Rotted Round Shield 60% increased Block Recovery+(20–40) to Armour +(20–40) to Evasion Rating (30–40)% increased Rarity of Items found +(50–75)% to Lightning Resistance 100% increased Duration of Curses on you |
![]() | Doon Cuebiyari Vaal Sceptre 32% increased Elemental DamageSocketed Gems are Supported by Level 30 Iron Will +(50–70) to Strength (15–18)% increased Cast Speed +(20–30) to maximum Mana 1% increased Damage per 8 Strength when in Main Hand 1% increased Armour per 16 Strength when in Off Hand |
![]() | Atziri's Splendour Sacrificial Garb +1 to Level of all Vaal Skill Gems(380–420)% increased Armour +(90–100) to maximum Life +(20–24)% to all Elemental Resistances Gain 100 Life per Enemy Killed Gain 100 Mana per Enemy Killed |
![]() | Flesh and Spirit Ironscale Gauntlets (6–9)% increased Attack Speed (80–120)% increased Armour and Evasion Regenerate (3–4) Life per second Recover 20% of Life on Rampage Kills grant an additional Vaal Soul if you have Rampaged Recently Rampage (Recently refers to the past 4 seconds) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Gang's Momentum Legion Boots (160–180)% increased Armour and Energy Shield +(50–60)% to Fire Resistance 25% increased Movement Speed (10–15)% chance to Ignite (25–40)% increased Damage with Hits and Ailments against Ignited Enemies (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Cherrubim's Maleficence Triumphant Lamellar (50–80)% increased Chaos Damage (160–200)% increased Armour and Evasion +(70–100) to maximum Life 100% increased total Recovery per second from Life Leech |
![]() | Null and Void Legion Gloves +(20–30) to Strength (150–180)% increased Armour and Energy Shield +(50–70) to maximum Life (20–40)% increased Mana Regeneration Rate Removes Elemental Ailments on Rampage Gain Immunity to Physical Damage for 1.5 seconds on Rampage Rampage (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | The Broken Crown Prophet Crown Socketed Gems are supported by Level 20 Cast on Death +(10–15) to all Attributes 20% increased Damage when on Low Life (60–100)% increased Armour and Energy Shield +(50–70) to maximum Energy Shield 20% reduced Mana Regeneration Rate +(43–61)% to Chaos Resistance (You are on Low Life if you have 50% of your Maximum Life or less) (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Black Sun Crest Lacquered Helmet +1 to Level of Socketed Gems (5–15)% increased Strength (5–15)% increased Dexterity (5–15)% increased Intelligence (100–150)% increased Armour 40% reduced Light Radius |
![]() | Empire's Grasp Goliath Gauntlets Socketed Gems are Supported by Level 10 Knockback +(400–600) to Armour Knockback direction is reversed (Knockback pushes Enemies away when Hit) |
![]() | Lioneye's Vision Crusader Plate Socketed Gems are Supported by Level 15 Pierce +160 Dexterity Requirement (200–250)% increased Armour +(60–100) to maximum Life 0.4% of Physical Attack Damage Leeched as Mana Enemy Projectiles Pierce you (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Talisman of the Victor Jet Amulet +(8–12)% to all Elemental Resistances(3–6)% increased Movement Speed (5–10)% increased Global Defences (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Energised Armour Crimson Jewel (15–20)% increased Armour Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value Corrupted |
![]() | Repentance Crusader Gloves 500% increased Attribute Requirements (6–12)% increased Strength (400–500)% increased Armour and Energy Shield Iron Will (Attributes are Strength, Dexterity, and Intelligence) (Strength's Damage bonus applies to all Spell Damage as well) |
![]() | The Deep One's Hide Studded Round Shield 60% increased Block RecoveryAdds 4 to 8 Physical Damage to Attacks Adds 12 to 15 Cold Damage to Attacks (90–130)% increased Armour and Evasion +(30–50)% to Fire Resistance Curse Enemies with Vulnerability on Block (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds) |
![]() | Kingsguard Conquest Chainmail (150–170)% increased Armour and Energy Shield +(60–90) to maximum Life +(50–70) to maximum Mana 30% increased Endurance Charge Duration Gain 100 Life when you lose an Endurance Charge |
![]() | Trolltimber Spire Cedar Tower Shield +(20–30) to maximum Life(130–150)% increased Armour +(40–60) to maximum Life 15% increased Area of Effect for Skills used by Totems 0.5% of Damage dealt by your Totems is Leeched to you as Life You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Surgebinders Dragonscale Gauntlets (90–110)% increased Armour and Evasion (4–7)% increased Elemental Damage per Frenzy Charge (4–7)% increased Physical Damage per Endurance Charge (4–7)% increased Spell Damage per Power Charge 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
![]() | Redblade Banner Painted Tower Shield +(20–30) to maximum Life(80–100)% increased Armour +(50–60) to maximum Life 20% increased Taunt Duration +5% Chance to Block 50% increased Warcry Cooldown Recovery Rate Warcries have infinite Power (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5) |
![]() | Redblade Tramplers Ancient Greaves Adds (2–5) to (7–10) Physical Damage to Attacks (150–200)% increased Armour (5–10)% reduced Enemy Stun Threshold +(50–70) to maximum Life +(20–30)% to Fire Resistance 25% increased Movement Speed Unaffected by Burning Ground (The Stun Threshold determines how much Damage can Stun something) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Broken Faith Archon Kite Shield +12% to all Elemental Resistances0.4% of Chaos Damage Leeched as Life -10% Chance to Block 100% increased Global Armour while you have no Energy Shield You have Unholy Might while you have no Energy Shield Create Profane Ground instead of Consecrated Ground (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance) |
![]() | Wyrmsign Wyrmscale Gauntlets Socketed Gems are Supported by Level 5 Concentrated Effect (120–160)% increased Armour and Evasion +(50–70) to maximum Life 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage ends (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Geofri's Sanctuary Elegant Ringmail (50–75)% increased Armour and Energy Shield +(30–40) to maximum Energy Shield +(60–70) to maximum Life +(14–18)% to all Elemental Resistances +2 maximum Energy Shield per 5 Strength Zealot's Oath (Life Regeneration is applied to Energy Shield instead.) |
![]() | Emperor's Mastery Prismatic Jewel (5–7)% increased Attributes 4% increased maximum Life 3% increased Character Size 5% increased Global Defences (Armour, Evasion Rating and Energy Shield are the standard Defences) (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Veruso's Battering Rams Titan Gauntlets (8–13)% increased Attack Speed (120–180)% increased Armour (3–5)% increased Movement Speed 50% increased Stun Duration on you 4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance Charges |
![]() | Scaeva Gladius 40% increased Global Accuracy RatingAdds (75–92) to (125–154) Physical Damage (15–25)% increased Critical Strike Chance 0.3% of Physical Attack Damage Leeched as Life per Red Socket +10% to Global Critical Strike Multiplier per Green Socket 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket 8% increased Global Defences per White Socket (60–80)% increased Global Critical Strike Chance when in Main Hand +8% Chance to Block Attack Damage when in Off Hand (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Death's Door Crusader Boots +(20–40) to Strength 200% increased Armour and Energy Shield +(10–15)% to all Elemental Resistances 25% increased Movement Speed +1 to Maximum Endurance Charges 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Lycosidae Rawhide Tower Shield +(10–20) to maximum Life+(120–160) to Armour +(30–40) to maximum Life Your hits can't be Evaded +(3–5)% Chance to Block Adds 250 to 300 Cold Damage to Counterattacks (Attacks that Trigger when you are Hit are Counterattacks) |
![]() | The Brass Dome Gladiator Plate (350–400)% increased Armour +(1–5)% to all maximum Elemental Resistances Strength provides no bonus to Maximum Life Take no Extra Damage from Critical Strikes (Maximum Resistances cannot be raised above 90%) |
![]() | Kitava's Thirst Zealot Helmet 50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown 15% reduced Cast Speed (70–80)% increased Armour and Energy Shield +(30–50) to maximum Mana |
![]() | Shaper's Touch Crusader Gloves (80–120)% increased Armour and Energy Shield +4 Accuracy Rating per 2 Intelligence +1 Life per 4 Dexterity +1 Mana per 4 Strength 1% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 Dexterity |
![]() | Primordial Eminence Viridian Jewel Golems have (16–20)% increased Attack and Cast Speed 30% increased Effect of Buffs granted by your Golems Golems have +(800–1000) to Armour Primordial |
![]() | The Formless Flame Royal Burgonet (80–120)% increased Armour -30% to Fire Resistance (-200–-100) Fire Damage taken from Hits Armour is increased by Overcapped Fire Resistance (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
![]() | Tukohama's Fortress Ebony Tower Shield +(20–30) to maximum Life40% increased Totem Damage +(80–100) to maximum Life +1 to maximum number of Summoned Totems +300 Armour per Summoned Totem Blood Magic (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana) |
![]() | Voll's Vision Praetor Crown +(260–300) to Armour +(26–32)% to Fire Resistance +(8–16)% to Chaos Resistance 20% increased Light Radius (8–12)% increased Maximum Life if no Equipped Items are Corrupted Regenerate 400 Life per second if no Equipped Items are Corrupted (Flasks and Jewels are not Equipped) |
![]() | The Red Trail Titan Greaves (60–100)% increased Armour +(60–100) to maximum Life 30% increased Movement Speed 10% additional Physical Damage Reduction while stationary Gain a Frenzy Charge on Hit while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack Gore Footprints frenzy charge blood dance art variation [0] (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | The Surrender Ezomyte Tower Shield +(30–40) to maximum LifeGrants Level 30 Reckoning Skill (165–205)% increased Armour +(65–80) to maximum Life Recover (250–500) Life when you Block +6% Chance to Block (Recently refers to the past 4 seconds) |
![]() | The Snowblind Grace Zodiac Leather (10–15)% increased Dexterity (80–100)% increased Evasion Rating +(40–60) to maximum Life 50% increased Arctic Armour Buff Effect Arctic Armour has no Reservation |
![]() | The Anticipation Ezomyte Tower Shield +(30–40) to maximum Life100% increased Armour +(50–70) to maximum Life +6% Chance to Block +(1500–3000) Armour if you've Blocked Recently Permanently Intimidate Enemies on Block (Recently refers to the past 4 seconds) (Intimidated enemies take 10% increased Attack Damage) |
![]() | Skin of the Loyal Simple Robe Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences local unique tabula rasa no requirement or energy shield [1] [Six Linked] (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Skin of the Lords Simple Robe Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item local unique tabula rasa no requirement or energy shield [1] [Six Linked] [Random Keystone] (Armour, Evasion Rating and Energy Shield are the standard Defences) Corrupted |
![]() | The Brine Crown Prophet Crown (240–300)% increased Armour and Energy Shield +(80–100) to maximum Life +3% to maximum Cold Resistance Cannot be Frozen +1500 Armour while stationary 15% chance to create Chilled Ground when Hit with an Attack (You are Chilled while standing in Chilled Ground) (Maximum Resistances cannot be raised above 90%) |
![]() | Gruthkul's Pelt Wyrmscale Doublet 100% increased Global Physical Damage (300–400)% increased Armour and Evasion +(240–300) to maximum Life Regenerate 10% of Life per second 15% increased Character Size Your Spells are disabled Spell Skills deal no Damage |
![]() | Perseverance Vanguard Belt +(260–320) to Armour and Evasion Rating(4–8)% increased maximum Life +(20–40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating Melee Hits which Stun Fortify You have Onslaught while Fortified (Fortifying grants an amount of Fortification based on the Damage of the Hit) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Ahn's Heritage Colossal Tower Shield +(10–20) to maximum Life(50–100)% increased Armour +(60–80) to maximum Life -1 to Maximum Endurance Charges -10% to maximum Chance to Block Attack Damage +6% Chance to Block +2% to all maximum Resistances while you have no Endurance Charges You have Onslaught while at maximum Endurance Charges (Maximum Resistances cannot be raised above 90%) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Ahn's Contempt Praetor Crown +(15–20) to all Attributes (60–140)% increased Armour and Energy Shield +(60–70) to maximum Life -1 to Maximum Power Charges Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Doryani's Invitation Heavy Belt +(25–35) to Strength(20–30)% increased Fire Damage +(300–350) to Armour +(30–35)% to Cold Resistance +(30–35)% to Lightning Resistance 0.6% of Fire Damage Leeched as Life (20–30)% chance to Ignite during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Doryani's Invitation Heavy Belt +(25–35) to Strength(20–30)% increased Cold Damage +(300–350) to Armour +(30–35)% to Fire Resistance +(30–35)% to Lightning Resistance 0.6% of Cold Damage Leeched as Life (20–30)% chance to Freeze during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
![]() | Doryani's Invitation Heavy Belt +(25–35) to Strength(20–30)% increased Lightning Damage +(300–350) to Armour +(30–35)% to Fire Resistance +(30–35)% to Cold Resistance 0.6% of Lightning Damage Leeched as Life (20–30)% chance to Shock during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Atziri's Splendour Sacrificial Garb +1 to Level of all Vaal Skill Gems(200–220)% increased Armour and Energy Shield +(70–80) to maximum Energy Shield +(20–24)% to all Elemental Resistances Gain 100 Life per Enemy Killed Gain 100 Mana per Enemy Killed |
![]() | Atziri's Splendour Sacrificial Garb +1 to Level of all Vaal Skill Gems(200–220)% increased Armour and Evasion +(90–100) to maximum Life +(20–24)% to all Elemental Resistances Gain 100 Life per Enemy Killed Gain 100 Mana per Enemy Killed |
![]() | Atziri's Splendour Sacrificial Garb +1 to Level of all Vaal Skill Gems(270–340)% increased Armour, Evasion and Energy Shield +(20–24)% to all Elemental Resistances Gain 100 Life per Enemy Killed Gain 100 Mana per Enemy Killed |
![]() | Atziri's Splendour Sacrificial Garb +1 to Level of all Vaal Skill Gems(200–220)% increased Armour and Energy Shield +(90–100) to maximum Life +(20–24)% to all Elemental Resistances Gain 100 Life per Enemy Killed Gain 100 Mana per Enemy Killed |
![]() | Giantsbane Bronze Gauntlets +(30–40) to Strength Adds (5–8) to (12–16) Physical Damage to Attacks 10% reduced Attack Speed (80–100)% increased Armour Arrows Pierce 2 additional Targets Iron Grip (Strength's Damage bonus also applies to Projectile Attacks) |
![]() | Vix Lunaris Cardinal Round Shield +2 to Level of Socketed Gems Triggers Level 20 Cold Aegis when Equipped (200–250)% increased Armour and Evasion +(60–80) to maximum Life Cannot be Frozen |
![]() | Invictus Solaris Archon Kite Shield +12% to all Elemental Resistances+2 to Level of Socketed Gems Triggers Level 20 Fire Aegis when Equipped (200–250)% increased Armour and Energy Shield +(60–80) to maximum Life Cannot be Ignited |
![]() | Memory Vault Praetor Crown +(130–160) to maximum Energy Shield +(150–200) to maximum Mana (30–40)% increased Mana Regeneration Rate +(20–30)% to Fire Resistance 20% reduced Reservation Efficiency of Skills 1% increased Armour per 50 Reserved Mana |
![]() | Arborix Assassin Bow +(15–25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill Adds (80–100) to (200–225) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (20–30)% increased Attack Speed if you haven't Cast Dash recently (100–160)% increased Evasion Rating if you've Cast Dash recently (20–30)% increased Movement Speed if you've Cast Dash recently Iron Reflexes Travel Skills other than Dash are Disabled (Recently refers to the past 4 seconds) (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating) |
![]() | The Iron Fortress
Crusader Plate (8–12)% Chance to Block Attack Damage (80–100)% increased Armour 10% reduced Movement Speed Cannot Block Spell Damage Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength |
![]() | The Golden Rule Viridian Jewel (30–40)% increased Armour while Bleeding Bleeding you inflict is Reflected to you +1% to Chaos Resistance per Poison on you Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Corrupted |
![]() | Magna Eclipsis Pinnacle Tower Shield +(20–30) to maximum Life+2 to Level of Socketed Gems Triggers Level 20 Elemental Aegis when Equipped (180–220)% increased Armour +(60–80) to maximum Life +(80–100) to Evasion Rating and Energy Shield |
![]() | Vulconus Demon Dagger 40% increased Global Critical Strike ChanceAdds (85–110) to (135–150) Physical Damage Adds (130–160) to (220–240) Fire Damage 50% chance to cause Bleeding on Hit (70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160–200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of Fire (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Grelwood Shank Eternal Sword +475 to Accuracy Rating(185–215)% increased Physical Damage (15–20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationary (Recently refers to the past 4 seconds) (Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther) (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating) |
![]() | Nebuloch Nightmare Mace 10% reduced Enemy Stun ThresholdAdds (45–60) to (100–120) Physical Damage Gain (30–40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour per Endurance Charge 200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently charge elder art variation [1] (Recently refers to the past 4 seconds) |
![]() | Impresence Onyx Amulet +(10–16) to all AttributesAdds (12–16) to (20–25) Physical Damage +(450–500) to Armour +(40–50) to maximum Life (30–40)% increased Stun and Block Recovery Vulnerability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Craiceann's Chitin Magistrate Crown (4–6)% Chance to Block Spell Damage (140–180)% increased Armour and Energy Shield (4–7)% increased maximum Life +3% Chance to Block Attack Damage while you have at least 5 Crab Barriers +5% Chance to Block Attack Damage while you have at least 10 Crab Barriers Cannot lose Crab Barriers if you have lost Crab Barriers Recently (Recently refers to the past 4 seconds) |
![]() | Craiceann's Pincers Titan Gauntlets (150–200)% increased Armour Regenerate (50–70) Life per second +(30–40)% to Fire Resistance 3% increased Damage per Crab Barrier 10% chance that if you would gain a Crab Barrier, you instead gain up to your maximum number of Crab Barriers |
![]() | Craiceann's Tracks Goliath Greaves (150–180)% increased Armour +(50–70) to maximum Life +(25–30)% to Cold Resistance 25% increased Movement Speed You only lose (5–7) Crab Barriers when you take Physical Damage from a Hit Cannot be Stunned if you have at least 10 Crab Barriers |
![]() | Craiceann's Carapace Golden Plate Grants Level 20 Aspect of the Crab Skill (200–250)% increased Armour +(100–120) to maximum Life +(25–30)% to Fire and Cold Resistances Bleeding cannot be inflicted on you +5 to Maximum number of Crab Barriers |
![]() | Farrul's Fur Triumphant Lamellar (100–150)% increased Armour and Evasion +(80–100) to maximum Life Aspect of the Cat has no Reservation +2 seconds to Cat's Stealth Duration Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth You have Phasing while you have Cat's Stealth |
![]() | Saqawal's Winds Soldier Gloves (140–180)% increased Armour and Energy Shield +(30–60) to maximum Life +(20–25)% to Cold and Lightning Resistances (-2–2) seconds to Avian's Might Duration Adds (20–25) to (37–40) Cold Damage while you have Avian's Might Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might |
![]() | Windshriek Reinforced Greaves (200–250)% increased Armour +(10–15)% to all Elemental Resistances 25% increased Movement Speed (10–20)% increased Elemental Damage You can apply an additional Curse 60% increased Area of Effect of Hex Skills |
![]() | Farrul's Pounce Hydrascale Gauntlets (100–140)% increased Armour and Evasion +(50–70) to maximum Life +(400–500) to Accuracy against Bleeding Enemies Attacks always inflict Bleeding while you have Cat's Stealth (40–50)% increased Damage with Hits and Ailments against Bleeding Enemies You have Crimson Dance while you have Cat's Stealth (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding) |
![]() | Saqawal's Talons Hydrascale Boots Grants Level 20 Aspect of the Avian Skill (100–150)% increased Armour and Evasion (20–30)% increased Movement Speed (-2–2) seconds to Avian's Flight Duration Regenerate 100 Life per Second while you have Avian's Flight Regenerate 12 Mana per Second while you have Avian's Flight |
![]() | Chains of Command Saintly Chainmail Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy (150–190)% increased Armour and Energy Shield +(60–90) to maximum Life Animated Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets You cannot have non-Animated Minions animate guardian and weapon track on kill [2] |
![]() | Duskblight Ironscale Boots Trigger Level 1 Stalking Pustule on Kill (120–150)% increased Armour and Evasion +(50–60) to maximum Life 20% increased Movement Speed 50% increased Stun and Block Recovery 20% reduced Light Radius +50% to Chaos Resistance during any Flask Effect Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect |
![]() | Gluttony Leather Belt +(25–40) to maximum Life+(60–80) to maximum Life You have Culling Strike against Cursed Enemies Gain (20–28) Life per Cursed Enemy Hit with Attacks Gain (10–14) Mana per Cursed Enemy Hit with Attacks Take (100–200) Physical Damage when you use a Movement Skill You have no Armour or Maximum Energy Shield (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Mask of the Spirit Drinker Magistrate Crown (140–220)% increased Armour and Energy Shield +(30–60) to maximum Energy Shield +(80–100) to maximum Life Cannot gain Energy Shield Regenerate 50 Life per second if you have at least 500 Maximum Energy Shield Regenerate 100 Life per second if you have at least 1000 Maximum Energy Shield Regenerate 150 Life per second if you have at least 1500 Maximum Energy Shield Your Energy Shield starts at zero |
![]() | Shadowstitch Sacrificial Garb +1 to Level of all Vaal Skill GemsHas an additional Implicit Mod +(20–30) to all Attributes (250–350)% increased Armour, Evasion and Energy Shield Recover (3–5)% of Life on Kill Recover (3–5)% of Energy Shield on Kill 6% increased Maximum Life for each Corrupted Item Equipped 8% increased Maximum Energy Shield for each Corrupted Item Equipped (-6–-4)% to all Resistances for each Corrupted Item Equipped local six linked sockets [1] (Attributes are Strength, Dexterity, and Intelligence) Corrupted |
![]() | Cerberus Limb Blood Sceptre 24% increased Elemental Damage(70–100)% increased Spell Damage (15–20)% increased Cast Speed 0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block +1 to Maximum Energy Shield per 5 Armour on Equipped Shield +5 to Armour per 5 Evasion Rating on Equipped Shield +20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield |
![]() | Doryani's Delusion Titan Greaves Grants Level 25 Purity of Fire Skill Adds (25–30) to (40–45) Fire Damage to Spells and Attacks (100–120)% increased Armour +(60–70) to maximum Life 30% increased Movement Speed |
![]() | Mask of the Tribunal Magistrate Crown [One to three random synthesis implicit modifiers]+(25–30) to all Attributes (150–200)% increased Armour and Energy Shield Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have 2% increased Mana Reservation Efficiency of Skills per 250 total Attributes (Attributes are Strength, Dexterity, and Intelligence) |
![]() | March of the Legion Legion Boots +(3–5) to Level of Socketed Aura Gems Socketed Gems are Supported by Level 25 Divine Blessing (250–300)% increased Armour and Energy Shield +(12–18)% to all Elemental Resistances (20–30)% increased Movement Speed |
![]() | Offering to the Serpent Legion Gloves [One to three random synthesis implicit modifiers]+(15–25) to all Attributes (150–200)% increased Armour and Energy Shield 50% reduced Maximum Recovery per Life Leech (6–10)% increased Attack and Cast Speed (15–25)% increased Damage while Leeching Life Leech effects are not removed when Unreserved Life is Filled (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Circle of Guilt Iron Ring [One to three random synthesis implicit modifiers]+(10–20) to all Attributes Adds (8–10) to (13–15) Physical Damage +(350–400) to Armour When used in the Synthesiser, the new item will have an additional Herald Modifier [Random Herald of Purity modifier] (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Triad Grip Mesh Gloves (80–120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5–10)% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Torchoak Step Antique Greaves (80–120)% increased Armour (20–30)% increased Totem Life 25% increased Movement Speed (30–50)% increased Totem Placement speed Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit |
![]() | Cowl of the Thermophile Ezomyte Burgonet Can have a second Enchantment Modifier +(20–30) to all Attributes (60–80)% increased Armour Fire Resistance is 75% (50–55)% reduced Cold Resistance (50–55)% reduced Lightning Resistance (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Breathstealer Hydrascale Gauntlets (100–150)% increased Armour and Evasion +(30–50) to maximum Mana +(10–16)% to all Elemental Resistances (5–10)% increased Attack and Cast Speed Create a Blighted Spore when your Skills or Minions Kill a Rare Monster (Blighted Spores last for 10 seconds and have a random Aura) |
![]() | Sporeguard Saint's Hauberk Trigger Level 10 Contaminate when you Kill an Enemy (200–250)% increased Armour and Energy Shield (7–10)% increased maximum Life +(17–23)% to Chaos Resistance Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage You have Fungal Ground around you while stationary (Allies on your Fungal Ground gain 10% of Non-Chaos Damage as extra Chaos Damage. Enemies on your Fungal Ground deal 10% less Damage.) |
![]() | Hands of the High Templar Crusader Gloves Can be modified while Corrupted Can have up to 5 Implicit Modifiers while Item has this Modifier (150–200)% increased Armour and Energy Shield (7–12)% increased maximum Life +(20–30)% to Fire and Lightning Resistances (Loses all but 1 Implicit Modifier if this Modifier is lost) |
![]() | Crown of the Inward Eye Prophet Crown 333% increased Armour and Energy Shield (9–21)% increased maximum Life, Mana and Global Energy Shield Transfiguration of Soul Transfiguration of Body Transfiguration of Mind (Increases and Reductions to Maximum Energy Shield also apply to Spell Damage at 30% of their value) (Increases and Reductions to Maximum Life also apply to Attack Damage at 30% of their value) (Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value) |
![]() | Beacon of Madness Two-Toned Boots +(8–12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill (150–300)% increased Armour and Evasion 30% increased Movement Speed 20% chance to deal Double Damage while affected by Glorious Madness +15 to maximum Fortification while affected by Glorious Madness |
![]() | Doryani's Prototype Saint's Hauberk (150–200)% increased Armour and Energy Shield +(60–90) to maximum Life Deal no Non-Lightning Damage Armour also applies to Lightning Damage taken from Hits Lightning Resistance does not affect Lightning Damage taken Nearby Enemies have Lightning Resistance equal to yours |
![]() | Emperor's Vigilance Steel Kite Shield (16–22)% Chance to Block Spell Damage 1000% increased Armour and Energy Shield Damage taken from Blocked Hits cannot bypass Energy Shield Damage taken from Unblocked hits always bypasses Energy Shield Glancing Blows (Chance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits) |
![]() | Usurper's Penance Eternal Burgonet (50–80)% increased Armour 50% reduced Light Radius Attacks have 15% chance to cause Bleeding +4% to Damage over Time Multiplier for Bleeding per Frenzy Charge Bleeding you inflict deals Damage 4% faster per Frenzy Charge (20–30)% chance to gain a Frenzy Charge on Critical Strike at Close Range (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (They will deal the same total damage over a shorter duration) |
![]() | Replica Abyssus Ezomyte Burgonet +(20–25) to all Attributes Adds 40 to 75 Fire Damage to Attacks Adds 30 to 65 Cold Damage to Attacks Adds 10 to 130 Lightning Damage to Attacks +(100–125)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Elemental Damage taken (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Replica Atziri's Acuity Vaal Gauntlets +(60–80) to Intelligence (40–60)% increased Global Critical Strike Chance (200–220)% increased Armour +(60–75) to maximum Life You have Perfect Agony if you've dealt a Critical Strike recently (Recently refers to the past 4 seconds) (Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 50% of their value. 30% less Damage with Hits) |
![]() | Replica Ambu's Charge Crusader Chainmail (180–220)% increased Armour and Energy Shield +(60–80) to maximum Life +15% to all Elemental Resistances Share Endurance Charges with nearby party members Gain an Endurance Charge when you are Hit Lose 2% of Life per second if you have been Hit Recently |
![]() | Replica Farrul's Fur Triumphant Lamellar (100–150)% increased Armour and Evasion +(80–100) to maximum Life +2 seconds to Cat's Agility Duration Aspect of the Cat has no Reservation Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility You have Onslaught while you have Cat's Agility |
![]() | Replica Alberon's Warpath Soldier Boots (15–18)% increased Strength +(180–220) to Armour +(13–19)% to Chaos Resistance 25% increased Movement Speed Cannot deal non-Chaos Damage Adds 1 to 80 Chaos Damage to Attacks per 80 Strength |
![]() | Replica Dreamfeather Eternal Sword +475 to Accuracy RatingAdds (40–65) to (70–100) Physical Damage (5–10)% increased Attack Speed +(180–200) to Armour 3% reduced Movement Speed +(280–300) to Accuracy Rating 1% increased Attack Damage per 450 Armour |
![]() | Replica Red Trail Titan Greaves (60–100)% increased Armour +(60–100) to maximum Life 30% increased Movement Speed Gain a Power Charge on Hit while Poisoned +30% to Chaos Resistance while stationary Necrotic Footprints 50% chance for Spell Hits against you to inflict Poison |
![]() | Replica Veil of the Night Great Helmet (20–22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180–220) Lightning Damage to Attackers on Block Defences are Zero (18–22)% increased Elemental Resistances (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Replica Advancing Fortress Gut Ripper Grants 44 Life per Enemy HitSocketed Gems are Supported by Level 12 Cast when Damage Taken 15% Chance to Block Attack Damage (100–120)% increased Physical Damage +(30–50) to maximum Life 50% increased Defences from Equipped Shield Adds 45 to 75 Fire Damage if you've Blocked Recently (Armour, Evasion Rating and Energy Shield are the standard Defences) (Recently refers to the past 4 seconds) |
![]() | Blunderbore Astral Plate +(8–12)% to all Elemental Resistances+(500–700) Strength Requirement (80–120)% increased Armour (50–75)% increased Effect of Shrine Buffs on you You have Lesser Brutal Shrine Buff You have Lesser Massive Shrine Buff |
![]() | Shattershard Crimson Round Shield Trigger Level 20 Shield Shatter when you Block (120–150)% increased Armour and Evasion +(80–100) to maximum Life +(8–12)% Chance to Block |
![]() | Crest of Desire Fluted Bascinet Has 1 Socket +(5–8) to Level of Socketed Gems +(30–50)% to Quality of Socketed Gems Socketed Skills deal Double Damage (100–150)% increased Armour and Evasion |
![]() | The Ghastly Theatre Teak Round Shield 180% increased Block Recovery+2 to Level of Socketed Support Gems Triggers Level 20 Physical Aegis when Equipped (300–400)% increased Armour and Evasion 100% chance to Avoid Bleeding (8–15)% increased Attack and Cast Speed while Physical Aegis is depleted (50–70)% increased Critical Strike Chance while Physical Aegis is depleted Nearby Enemies are Blinded while Physical Aegis is not depleted (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | The Fledgling Lacquered Helmet (150–200)% increased Armour and Evasion (30–50)% increased Projectile Speed (30–50)% increased Projectile Damage Projectiles cannot collide with Enemies at Close Range Far Shot (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) |
![]() | Legacy of Fury Wyrmscale Boots (200–300)% increased Armour and Evasion 30% increased Movement Speed Nearby Enemies are Scorched (30–50)% increased Effect of Scorch (30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second (Scorched Enemies have -10% to Elemental Resistances) |
![]() | Hand of the Fervent Zealot Gloves (70–130)% increased Armour and Energy Shield +(50–70) to maximum Life Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second Hits Overwhelm (10–15)% of Physical Damage Reduction while you have Sacrificial Zeal (Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) |
![]() | Survivor's Guilt Heavy Belt +(25–35) to Strength+(800–1200) to Armour Regenerate (50–70) Life per second 20% increased Stun Threshold 10% reduced Armour per 50 Strength Imbalanced Guard (The Stun Threshold determines how much Damage can Stun something) (100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%) (Armour is treated as this percentage of its actual value, only for calculating damage mitigation) |
![]() | Ancient Skull Bone Helmet Minions deal (15–20)% increased Damage(150–200)% increased Armour and Energy Shield Minions have (20–40)% reduced maximum Life Minions have (15–25)% increased Movement Speed Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have Minions can hear the whispers for 5 seconds after they deal a Critical Strike (Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you) |
![]() | Viridi's Veil Praetor Crown +(1–2) to Level of Socketed Gems (120–160)% increased Armour and Energy Shield +(15–25)% to all Elemental Resistances Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped You are Hexproof if you have a Magic Ring in right slot Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot (Unlucky things are rolled twice and the worst result used) |
![]() | Arn's Anguish Cloth Belt (15–25)% increased Stun and Block Recovery+(600–700) to Armour (12–15)% increased maximum Life +(40–60)% to Fire Resistance +1 to Maximum Endurance Charges Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges Maximum Brutal Charges is equal to Maximum Endurance Charges Gain Brutal Charges instead of Endurance Charges (Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge) |
![]() | Hateforge Ancient Gauntlets Socketed Gems are Supported by Level 30 Rage (120–150)% increased Armour (10–25)% reduced Rage Cost of Skills Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls You cannot gain Rage during Soul Gain Prevention |
![]() | Steelworm Broadhead Arrow Quiver (8–10)% increased Attack SpeedGrants Call of Steel (30–60)% increased Evasion Rating and Armour Deal no Non-Physical Damage Attacks that Fire Projectiles Consume up to 1 additional Steel Shard Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel Shards |
![]() | Aul's Uprising Onyx Amulet +(10–16) to all Attributes+(20–30) to Strength (15–20)% increased Armour +(100–120) to maximum Life 10% reduced Stun and Block Recovery Nearby Enemies have 10% reduced Stun and Block Recovery [Random Strength aura Reserves no Mana] |
![]() | Aul's Uprising Onyx Amulet +(10–16) to all AttributesGrants Level 15 Envy Skill +(15–20) to all Attributes +(100–120) to maximum Life (15–20)% increased Global Defences Envy has no Reservation (Attributes are Strength, Dexterity, and Intelligence) (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Uul-Netol's Vow Unset Amulet Has 1 SocketSocketed Support Gems can also Support Skills from Equipped Body Armour (-30–30)% to Fire Resistance (-30–30)% to Cold Resistance (-30–30)% to Lightning Resistance (-23–23)% to Chaos Resistance |
![]() | Gravebind Hydrascale Gauntlets (100–150)% increased Armour and Evasion +(19–29)% to Chaos Resistance Gain (15–25) Life per Enemy Killed Nearby Enemies Killed by anyone count as being Killed by you instead |
![]() | The Squire Elegant Round Shield 120% increased Block RecoveryHas 3 Sockets All Sockets are White +(5–8)% to Quality of Socketed Support Gems Socketed Support Gems can also Support Skills from your Main Hand (100–150)% increased Armour and Evasion +(3–5)% Chance to Block |
![]() | The Oppressor Elegant Round Shield 120% increased Block Recovery+(26–32)% chance to Suppress Spell Damage -10% to amount of Suppressed Spell Damage Prevented (200–250)% increased Armour and Evasion +(9–13)% Chance to Block You take 20% of Damage from Blocked Hits (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Ceaseless Feast Spiked Gloves (16–20)% increased Melee DamageAdds (2–3) to (22–26) Physical Damage to Attacks (100–150)% increased Armour (20–30)% chance to inflict Corrosion on Hit with Attacks (20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour (20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating (-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion) |
![]() | Dawnbreaker Colossal Tower Shield +(10–20) to maximum Life(150–250)% increased Armour +(20–25)% Chance to Block -1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently (10–20)% of Cold Damage taken as Fire Damage (10–20)% of Lightning Damage taken as Fire Damage Scorch Enemies in Close Range when you Block (10–20)% of Physical Damage taken as Fire Damage (Recently refers to the past 4 seconds) (Scorched Enemies have -10% to Elemental Resistances) |
![]() | Echoes of Creation Royal Burgonet Socketed Warcry Skills have +1 Cooldown Use (80–120)% increased Armour +(50–70) to maximum Life When you Attack, take (15–20)% of Life as Physical Damage for each Warcry Exerting the Attack Skills deal (10–15)% more Damage for each Warcry Exerting them |
![]() | The Eternal Struggle Onyx Amulet [The Searing Exarch Implicit] [The Eater of Worlds Implicit]+(20–50) to Strength +(20–50) to Dexterity +(20–50) to Intelligence (10–15)% increased Global Defences Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant (Armour, Evasion Rating and Energy Shield are the standard Defences) (Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds) |
![]() | Impresence Onyx Amulet +(10–16) to all AttributesAdds (12–16) to (20–25) Physical Damage +(450–500) to Armour +(40–50) to maximum Life (30–40)% increased Stun and Block Recovery Punishment has no Reservation if Cast as an Aura Vulnerability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Royale Lightbane Raiment Chainmail Vest (60–120)% increased Armour and Energy Shield 30% of Physical Damage Converted to Chaos Damage Reflects 5 Chaos Damage to Melee Attackers 25% reduced Light Radius 100% chance to create Desecrated Ground when you Block desecrate on block base chaos damage to deal per minute [600] desecrate on block base radius [16] desecrate on block duration ms [8000] (You take Chaos damage over time while standing in Desecrated Ground) |
![]() | Royale Abyssus Cone Helmet +(20–25) to all Attributes Adds 5 to 15 Physical Damage to Attacks +(25–30)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Physical Damage taken (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Royale Aurseize Fishscale Gauntlets (40–60)% increased Armour and Evasion (70–100)% increased Rarity of Items found +5% to all Elemental Resistances 5% reduced Movement Speed |
![]() | Royale Grelwood Shank Broad Sword 40% increased Global Accuracy Rating(45–75)% increased Physical Damage (15–20)% increased Attack Speed 30% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationary (Recently refers to the past 4 seconds) (Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther) (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating) |
![]() | Royale Hands of the High Templar Chain Gloves Can be modified while Corrupted Can have up to 5 Implicit Modifiers while Item has this Modifier (150–200)% increased Armour and Energy Shield (7–12)% increased maximum Life +(20–30)% to Fire and Lightning Resistances (Loses all but 1 Implicit Modifier if this Modifier is lost) |
![]() | Royale Giantsbane Iron Gauntlets +(15–25) to Strength Adds (1–2) to (3–4) Physical Damage to Attacks (80–100)% increased Armour Iron Grip (Strength's Damage bonus also applies to Projectile Attacks) |
![]() | Royale The Fledgling Sallet (30–80)% increased Armour and Evasion (30–50)% increased Projectile Speed (10–30)% increased Projectile Damage Projectiles cannot collide with Enemies at Close Range Far Shot (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) |
![]() | Royale Broken Faith Plank Kite Shield +4% to all Elemental Resistances0.4% of Chaos Damage Leeched as Life -10% Chance to Block 50% increased Global Armour while you have no Energy Shield You have Unholy Might while you have no Energy Shield Create Profane Ground instead of Consecrated Ground (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance) |
![]() | Royale Magna Eclipsis Rawhide Tower Shield +(10–20) to maximum Life+2 to Level of Socketed Gems Triggers Level 1 Elemental Aegis when Equipped (180–220)% increased Armour +(20–40) to maximum Life +(40–50) to Evasion Rating and Energy Shield |
![]() | Royale Blunderbore Chestplate +(75–100) Strength Requirement (80–120)% increased Armour (25–50)% increased Effect of Shrine Buffs on you You have Lesser Brutal Shrine Buff You have Lesser Massive Shrine Buff |
![]() | Royale Daresso's Defiance Light Brigandine (50–80)% increased Armour and Evasion +(25–40) to maximum Life 2% of Physical Attack Damage Leeched as Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain Onslaught for 5 seconds per Endurance Charge when Hit (20–50)% increased Effect of Onslaught on you (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Annihilation's Approach Dragonscale Boots Grants Level 20 Approaching Flames Skill (60–100)% increased Armour and Evasion 30% increased Movement Speed Cannot be Chilled Cannot be Frozen Take 10000 Fire Damage per Second while Flame-Touched Gain Adrenaline when you become Flame-Touched Lose Adrenaline when you cease to be Flame-Touched (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it. Lasts until removed.) |
![]() | El'Abin's Visage Fencer Helm +(20–30) to Strength +(20–30) to Dexterity (80–120)% increased Armour and Evasion (15–25)% increased Rarity of Items found Has a Crucible Passive Skill Tree Crucible Passive Skill Tree is removed if this Modifier is removed |
![]() | Tanu Ahi Wyrmscale Gauntlets (8–12)% increased Attack Speed (100–150)% increased Armour and Evasion (2–3)% of Physical Attack Damage Leeched as Life 10% chance to gain Adrenaline for 2 Seconds when Leech is removed by Filling Unreserved Life 10% chance to gain Onslaught for 4 Seconds when Leech is removed by Filling Unreserved Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | The Fourth Vow Devout Chainmail Physical Damage taken bypasses Energy Shield (150–250)% increased Armour and Energy Shield +(17–29)% to Chaos Resistance Regenerate 3% of Life per second Armour also applies to Chaos Damage taken from Hits |
Passive /26
Icon | Name |
---|---|
Spiked Bulwark Notable 28% increased Armour Reflects 50 Physical Damage to Melee Attackers | |
Art of the Gladiator Notable 10% increased Attack Speed 10% increased Global Accuracy Rating Ignore all Movement Penalties from Armour +20 to Dexterity | |
Iron Reflexes Keystone Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating | |
Faith and Steel Notable 15% increased Armour 10% increased maximum Energy Shield +8% to all Elemental Resistances | |
Soul of Steel Notable +150 to Armour 30% increased Armour +1% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) | |
Cloth and Chain Notable 24% increased Evasion Rating and Armour +12% to all Elemental Resistances | |
Ironwood Notable 30% increased Totem Life Totems gain +30% to all Elemental Resistances +150 Armour per Summoned Totem | |
Path of the Warrior Notable +50 to Armour +20 to Strength 16% increased Physical Damage | |
Sentinel Notable 24% increased Evasion Rating and Armour +10% to all Elemental Resistances | |
Combat Stamina Notable 20% increased Armour 5% increased maximum Life Regenerate 1% of Life per second | |
Bravery Notable 24% increased Evasion Rating and Armour 8% increased maximum Life | |
Defiance Notable +3% Chance to Block Attack Damage while holding a Shield Attack Skills deal 24% increased Damage while holding a Shield 60% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) | |
Sanctity Notable 20% increased Armour 10% increased maximum Energy Shield Regenerate 1% of Life per second +10 to Strength and Intelligence | |
Juggernaut Notable 24% increased Armour 8% increased maximum Life | |
Retaliation Notable Attack Skills deal 20% increased Damage while holding a Shield 8% increased Attack Speed while holding a Shield 60% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) | |
Sanctum of Thought Notable You take 30% reduced Extra Damage from Critical Strikes 18% increased Armour 12% increased maximum Energy Shield | |
Graceful Assault Notable 30% increased Effect of Onslaught on you 10% chance to gain Onslaught for 4 seconds on Kill 30% increased Armour and Evasion Rating during Onslaught (Onslaught grants 20% increased Attack, Cast, and Movement Speed) | |
Rampart Notable 30% increased Armour and Evasion Rating while Fortified Fortifying Hits against Unique Enemies grant 100% increased Fortification (Fortifying grants an amount of Fortification based on the Damage of the Hit) | |
Inexorable Notable 25% chance to gain an Endurance Charge when you are Hit 50% increased Armour while stationary | |
Adamant Notable 25% increased Armour Remove Bleeding when you use a Guard Skill Remove Corrupted Blood when you use a Guard Skill Guard Skills have 25% increased Duration | |
Courage Notable 30% increased Armour if you have been Hit Recently 30% increased Evasion Rating if you haven't been Hit Recently +15% chance to Suppress Spell Damage if you've Hit an Enemy Recently (Recently refers to the past 4 seconds) (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Steelwood Stance Notable Staff Attacks deal 30% increased Damage with Hits and Ailments +800 Armour if you've Blocked Recently +8% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Recently refers to the past 4 seconds) | |
Potent Connections Notable 25% increased Defences while you have at least four Linked targets 10% increased Movement Speed while you have at least two Linked targets (Armour, Evasion Rating and Energy Shield are the standard Defences) | |
Imbalanced Guard Keystone 100% chance to Defend with 200% of Armour Maximum Damage Reduction for any Damage Type is 50% (Armour is treated as this percentage of its actual value, only for calculating damage mitigation) | |
Divine Shield Keystone Cannot Recover Energy Shield to above Armour 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second (Recently refers to the past 4 seconds) | |
Way of the Warrior Notable 16% increased Melee Damage 16% increased Armour +16 to maximum Life +30 to Strength |
Ascendancy Passive /8
Icon | Name |
---|---|
Unbreakable Notable Armour from Equipped Body Armour is doubled 8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits | |
Defy Pain Notable Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds 25% increased Armour per Defiance 50% increased Maximum total Life Recovery per second from Leech while you have Defiance At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance | |
Bone Barrier Notable Grants Level 20 Bone Armour Skill 1% additional Physical Damage Reduction per Minion, up to 10% 2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20% Minions have 20% more Maximum Life | |
Reigning Veteran Notable +10% to maximum Chance to Block Attack Damage +10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage | |
Unstoppable Hero Notable 20% increased Attack Speed while Fortified +500 to Armour and Evasion Rating while Fortified Cannot be Stunned while Fortified | |
Master of Metal Notable Impales you inflict last 1 additional Hit If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy | |
Radiant Faith Notable Grants Armour equal to 160% of your Reserved Life to you and nearby Allies Grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies | |
Escape Artist Notable +5 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet +1 to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour |
Cluster Jewel Passive /15
Icon | Name |
---|---|
Advance Guard Notable Attack Skills deal 30% increased Damage while holding a Shield Ignore all Movement Penalties from Armour 5% increased Movement Speed while holding a Shield | |
Battle-Hardened Notable 30% increased Evasion Rating and Armour 35% increased Physical Damage | |
Blacksmith Notable 25% increased Armour +20% to Fire Resistance 0.4% of Fire Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Dragon Hunter Notable 30% increased Armour +20% to Fire Resistance 15% chance to Defend with 200% of Armour (Armour is treated as this percentage of its actual value, only for calculating damage mitigation) | |
Enduring Composure Notable 30% increased Armour Gain 1 Endurance Charge every second if you've been Hit Recently (Recently refers to the past 4 seconds) | |
Gladiatorial Combat Notable 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield | |
Heart of Iron Notable Gain 10% of Maximum Life as Extra Armour | |
Militarism Notable 30% increased Armour 8% increased maximum Life | |
One with the Shield Notable +5% Chance to Block Attack Damage while holding a Shield Recover 50 Life when you Block 50% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) | |
Peace Amidst Chaos Notable 8% increased maximum Life 20% increased Armour while stationary Regenerate 2% of Life per second while stationary | |
Prismatic Carapace Notable 30% increased Armour +1% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) | |
Second Skin Notable 3% Chance to Block Spell Damage 30% increased Armour +3% Chance to Block Attack Damage | |
Stubborn Student Notable 20% increased Armour 15% increased maximum Mana +1 Armour per 10 Unreserved Maximum Mana | |
Veteran Defender Notable +15 to all Attributes +15% Elemental Resistances while holding a Shield 60% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) (Attributes are Strength, Dexterity, and Intelligence) | |
Warning Call Notable Gain 25% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100% (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5) |
Timeless Jewel Passive /6
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Armour![]() | (7–12)% increased Armour |
Vaal | Notable | Automaton Studies![]() | (30–40)% increased Armour (3–4)% additional Physical Damage Reduction |
Templar | Keystone | Transcendence![]() | Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage -15% to all maximum Elemental Resistances Master the mortal world, and you may find immortality beyond. Militant Faith: Maxarius |
Templar | Keystone | Power of Purpose![]() | 80% of Maximum Mana is Converted to twice that much Armour Empowered by the divine, you fear no weapon of man. Militant Faith: Avarius |
Eternal | Notable | Eternal Fortitude![]() | 8% increased Armour per Endurance Charge |
Eternal | Notable | Gleaming Legion![]() | 80% increased Armour |
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–12)% increased Armour | vaal_small_armour |
Karui | Notable | 20% increased Armour | karui_notable_add_armour |
Elevated modifier List /2
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Crusade | 80 | +(4.2–5) to maximum Fortification Group: 2000 | +500 to Armour while Fortified +(4.2–5) to maximum Fortification |
of the Conquest | 75 | (2–4)% additional Physical Damage Reduction Group: 1687 | (15–20)% increased Armour (2–4)% additional Physical Damage Reduction |
Armour
(7–12)% increased Armour
Armour Attr /6 ⍟
Name | Value |
---|---|
Source | Timeless Jewel |
Code | vaal_small_armour |
Icon | Art/2DArt/SkillIcons/passives/VaalDefensive.png |
Name | Armour |
Weight | 75 |
Stats |
Armour
14% increased Armour
Armour Attr /14 ⍟
Name | Show Full Descriptions |
---|---|
ID | armour90 |
Icon | Art/2DArt/SkillIcons/passives/dmgreduction.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 31928 |
Armour
14% increased Armour