Skill Gem Quality /5

Skill Gem Quality /5

ItemTypeStatsWeight
Molten ShellAnomalous Buff can take additional Damage equal to (0–5)% of your Armour50
DeterminationDivergent You and nearby Allies gain (0–2)% of Evasion Rating as Extra Armour10
Flesh and StoneAnomalous Buff grants (0–10)% increased Evasion Rating and Armour100
Ancestral CryDivergent Buff grants (0–20)% increased Armour100
Defiance BannerAnomalous (0–60)% less Skill Effect Duration
You and nearby Allies have (0–10)% increased Armour and Evasion Rating
10
Item mods /131

Item mods /131

NameLevelPre/SufDescriptionSpawn Weight
Reinforced3Prefix(15–26)% increased Armour defencesstr_armour 1000
default 0
Layered17Prefix(27–42)% increased Armour defencesstr_armour 1000
default 0
Lobstered29Prefix(43–55)% increased Armour defencesstr_armour 1000
default 0
Buttressed42Prefix(56–67)% increased Armour defencesstr_armour 1000
default 0
Thickened60Prefix(68–79)% increased Armour defencesstr_armour 1000
default 0
Girded72Prefix(80–91)% increased Armour defencesstr_armour 1000
default 0
Impregnable84Prefix(92–100)% increased Armour defencesstr_armour 1000
default 0
Impenetrable86Prefix(101–110)% increased Armour defencesint_armour 0
str_dex_armour 0
str_int_armour 0
dex_armour 0
dex_int_armour 0
str_dex_int_armour 0
body_armour 1000
shield 1000
default 0
Infixed3Prefix(15–26)% increased Armour and Energy Shield defencesstr_int_armour 1000
default 0
Ingrained19Prefix(27–42)% increased Armour and Energy Shield defencesstr_int_armour 1000
default 0
Instilled30Prefix(43–55)% increased Armour and Energy Shield defencesstr_int_armour 1000
default 0
Infused44Prefix(56–67)% increased Armour and Energy Shield defencesstr_int_armour 1000
default 0
Inculcated60Prefix(68–79)% increased Armour and Energy Shield defencesstr_int_armour 1000
default 0
Interpolated72Prefix(80–91)% increased Armour and Energy Shield defencesstr_int_armour 1000
default 0
Inspired84Prefix(92–100)% increased Armour and Energy Shield defencesstr_int_armour 1000
default 0
Interpermeated86Prefix(101–110)% increased Armour and Energy Shield defencesint_armour 0
str_dex_armour 0
dex_armour 0
str_armour 0
dex_int_armour 0
str_dex_int_armour 0
body_armour 1000
shield 1000
default 0
Scrapper's3Prefix(15–26)% increased Armour and Evasion defencesstr_dex_armour 1000
default 0
Brawler's19Prefix(27–42)% increased Armour and Evasion defencesstr_dex_armour 1000
default 0
Fencer's30Prefix(43–55)% increased Armour and Evasion defencesstr_dex_armour 1000
default 0
Gladiator's44Prefix(56–67)% increased Armour and Evasion defencesstr_dex_armour 1000
default 0
Duelist's60Prefix(68–79)% increased Armour and Evasion defencesstr_dex_armour 1000
default 0
Hero's72Prefix(80–91)% increased Armour and Evasion defencesstr_dex_armour 1000
default 0
Legend's84Prefix(92–100)% increased Armour and Evasion defencesstr_dex_armour 1000
default 0
Victor's86Prefix(101–110)% increased Armour and Evasion defencesint_armour 0
str_int_armour 0
dex_armour 0
str_armour 0
dex_int_armour 0
str_dex_int_armour 0
body_armour 1000
shield 1000
default 0
Shadowy3Prefix(27–42)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Ethereal19Prefix(43–55)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Unworldly30Prefix(56–67)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Ephemeral44Prefix(68–79)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Evanescent60Prefix(80–91)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Unreal72Prefix(92–100)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Incorporeal85Prefix(101–110)% increased Armour, Evasion and Energy Shield defencesint_armour 0
str_int_armour 0
dex_armour 0
str_armour 0
str_dex_armour 0
dex_int_armour 0
body_armour 1000
default 0
Beetle's1Prefix(6–13)% increased Armour
(6–7)% increased Stun and Block Recovery defences
str_armour 1000
default 0
Crab's17Prefix(14–20)% increased Armour
(8–9)% increased Stun and Block Recovery defences
str_armour 1000
default 0
Armadillo's29Prefix(21–26)% increased Armour
(10–11)% increased Stun and Block Recovery defences
str_armour 1000
default 0
Rhino's42Prefix(27–32)% increased Armour
(12–13)% increased Stun and Block Recovery defences
str_armour 1000
default 0
Elephant's60Prefix(33–38)% increased Armour
(14–15)% increased Stun and Block Recovery defences
str_armour 1000
default 0
Mammoth's78Prefix(39–42)% increased Armour
(16–17)% increased Stun and Block Recovery defences
str_armour 1000
default 0
Pixie's2Prefix(6–13)% increased Armour and Energy Shield
(6–7)% increased Stun and Block Recovery defences
str_int_armour 1000
default 0
Gremlin's19Prefix(14–20)% increased Armour and Energy Shield
(8–9)% increased Stun and Block Recovery defences
str_int_armour 1000
default 0
Boggart's30Prefix(21–26)% increased Armour and Energy Shield
(10–11)% increased Stun and Block Recovery defences
str_int_armour 1000
default 0
Naga's44Prefix(27–32)% increased Armour and Energy Shield
(12–13)% increased Stun and Block Recovery defences
str_int_armour 1000
default 0
Djinn's60Prefix(33–38)% increased Armour and Energy Shield
(14–15)% increased Stun and Block Recovery defences
str_int_armour 1000
default 0
Seraphim's78Prefix(39–42)% increased Armour and Energy Shield
(16–17)% increased Stun and Block Recovery defences
str_int_armour 1000
default 0
Beetle's2Prefix(6–13)% increased Armour and Evasion
(6–7)% increased Stun and Block Recovery defences
str_dex_armour 1000
default 0
Crab's19Prefix(14–20)% increased Armour and Evasion
(8–9)% increased Stun and Block Recovery defences
str_dex_armour 1000
default 0
Armadillo's30Prefix(21–26)% increased Armour and Evasion
(10–11)% increased Stun and Block Recovery defences
str_dex_armour 1000
default 0
Rhino's44Prefix(27–32)% increased Armour and Evasion
(12–13)% increased Stun and Block Recovery defences
str_dex_armour 1000
default 0
Elephant's60Prefix(33–38)% increased Armour and Evasion
(14–15)% increased Stun and Block Recovery defences
str_dex_armour 1000
default 0
Mammoth's78Prefix(39–42)% increased Armour and Evasion
(16–17)% increased Stun and Block Recovery defences
str_dex_armour 1000
default 0
Mosquito's2Prefix(6–13)% increased Armour, Evasion and Energy Shield
(6–7)% increased Stun and Block Recovery defences
str_dex_int_armour 1000
default 0
Moth's19Prefix(14–20)% increased Armour, Evasion and Energy Shield
(8–9)% increased Stun and Block Recovery defences
str_dex_int_armour 1000
default 0
Butterfly's30Prefix(21–26)% increased Armour, Evasion and Energy Shield
(10–11)% increased Stun and Block Recovery defences
str_dex_int_armour 1000
default 0
Wasp's44Prefix(27–32)% increased Armour, Evasion and Energy Shield
(12–13)% increased Stun and Block Recovery defences
str_dex_int_armour 1000
default 0
Dragonfly's60Prefix(33–38)% increased Armour, Evasion and Energy Shield
(14–15)% increased Stun and Block Recovery defences
str_dex_int_armour 1000
default 0
Hummingbird's78Prefix(39–42)% increased Armour, Evasion and Energy Shield
(16–17)% increased Stun and Block Recovery defences
str_dex_int_armour 1000
default 0
Reinforced2Prefix(4–8)% increased Armour defencesamulet 1000
default 0
Layered18Prefix(9–13)% increased Armour defencesamulet 1000
default 0
Lobstered30Prefix(14–18)% increased Armour defencesamulet 1000
default 0
Buttressed42Prefix(19–23)% increased Armour defencesamulet 1000
default 0
Thickened56Prefix(24–28)% increased Armour defencesamulet 1000
default 0
Girded70Prefix(29–32)% increased Armour defencesamulet 1000
default 0
Impregnable77Prefix(33–36)% increased Armour defencesamulet 1000
default 0
Lacquered1Prefix+(3–10) to Armour defenceshas_flat_armour_mod 0
belt 1000
default 0
Studded18Prefix+(11–35) to Armour defenceshas_flat_armour_mod 0
belt 1000
default 0
Ribbed30Prefix+(36–60) to Armour defenceshas_flat_armour_mod 0
belt 1000
default 0
Fortified44Prefix+(61–138) to Armour defenceshas_flat_armour_mod 0
belt 1000
default 0
Plated57Prefix+(139–322) to Armour defenceshas_flat_armour_mod 0
belt 1000
default 0
Carapaced71Prefix+(323–400) to Armour defenceshas_flat_armour_mod 0
belt 1000
default 0
Encased83Prefix+(401–460) to Armour defenceshas_flat_armour_mod 0
belt 1000
default 0
Enveloped86Prefix+(461–540) to Armour defenceshas_flat_armour_mod 0
belt 1000
default 0
Lacquered1Prefix+(6–12) to Armour defencesstr_armour 1000
str_dex_int_armour 166
default 0
Studded11Prefix+(13–35) to Armour defencesstr_armour 1000
str_dex_int_armour 166
default 0
Ribbed17Prefix+(36–63) to Armour defencesstr_armour 1000
str_dex_int_armour 166
default 0
Fortified23Prefix+(64–82) to Armour defencesstr_armour 1000
str_dex_int_armour 166
default 0
Plated29Prefix+(83–101) to Armour defencesstr_armour 1000
str_dex_int_armour 166
default 0
Carapaced35Prefix+(102–120) to Armour defencesstr_armour 1000
str_dex_int_armour 166
default 0
Encased43Prefix+(121–150) to Armour defencesstr_armour 1000
str_dex_int_armour 166
default 0
Enveloped51Prefix+(151–200) to Armour defencesgloves 0
boots 0
str_armour 1000
str_dex_int_armour 166
default 0
Abating60Prefix+(201–300) to Armour defenceshelmet 0
gloves 0
boots 0
str_armour 1000
str_dex_int_armour 166
default 0
Unmoving69Prefix+(301–400) to Armour defenceshelmet 0
gloves 0
boots 0
str_armour 1000
str_dex_int_armour 166
default 0
Impervious77Prefix+(401–500) to Armour defencesshield 0
helmet 0
gloves 0
boots 0
str_armour 1000
str_dex_int_armour 166
default 0
Supple1Prefix+(5–9) to Armour
+(5–9) to Evasion Rating defences
str_dex_armour 1000
str_dex_int_armour 166
default 0
Pliant18Prefix+(10–27) to Armour
+(10–27) to Evasion Rating defences
str_dex_armour 1000
str_dex_int_armour 166
default 0
Flexible30Prefix+(28–48) to Armour
+(28–48) to Evasion Rating defences
str_dex_armour 1000
str_dex_int_armour 166
default 0
Durable38Prefix+(49–85) to Armour
+(49–85) to Evasion Rating defences
str_dex_armour 1000
str_dex_int_armour 166
default 0
Sturdy46Prefix+(86–145) to Armour
+(86–145) to Evasion Rating defences
boots 0
gloves 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
Resilient58Prefix+(146–220) to Armour
+(146–220) to Evasion Rating defences
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
Adaptable69Prefix+(221–300) to Armour
+(221–300) to Evasion Rating defences
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
Versatile79Prefix+(301–375) to Armour
+(301–375) to Evasion Rating defences
shield 0
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
Blessed1Prefix+(5–9) to Armour
+(3–4) to maximum Energy Shield defences
str_int_armour 1000
str_dex_int_armour 166
default 0
Anointed18Prefix+(10–27) to Armour
+(5–12) to maximum Energy Shield defences
str_int_armour 1000
str_dex_int_armour 166
default 0
Sanctified30Prefix+(28–48) to Armour
+(13–22) to maximum Energy Shield defences
str_int_armour 1000
str_dex_int_armour 166
default 0
Hallowed38Prefix+(49–85) to Armour
+(23–28) to maximum Energy Shield defences
str_int_armour 1000
str_dex_int_armour 166
default 0
Beatified46Prefix+(86–145) to Armour
+(29–48) to maximum Energy Shield defences
boots 0
gloves 0
str_int_armour 1000
str_dex_int_armour 166
default 0
Consecrated58Prefix+(146–220) to Armour
+(49–60) to maximum Energy Shield defences
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
default 0
Saintly69Prefix+(221–300) to Armour
+(61–72) to maximum Energy Shield defences
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
default 0
Godly79Prefix+(301–375) to Armour
+(73–80) to maximum Energy Shield defences
shield 0
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
default 0
Oyster's30Prefix+(20–32) to Armour
+(18–23) to maximum Life resource life defences
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
default 0
Urchin's46Prefix+(33–48) to Armour
+(24–28) to maximum Life resource life defences
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
default 0
Nautilus's62Prefix+(49–96) to Armour
+(29–33) to maximum Life resource life defences
boots 0
gloves 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
default 0
Crocodile's78Prefix+(97–144) to Armour
+(34–38) to maximum Life resource life defences
shield 0
boots 0
gloves 0
helmet 0
str_armour 500
str_dex_armour 250
str_int_armour 250
str_dex_int_armour 166
default 0
1Corrupted+(35–60) Armour while stationary defencesboots 1000
default 0
31Corrupted+(61–138) Armour while stationary defencesboots 1000
default 0
75Corrupted+(139–322) Armour while stationary defencesboots 500
default 0
Eldritch75Prefix(11–20)% chance to Defend with 200% of Armour defencesbelt_elder 400
default 0
Eldritch80Prefix(21–30)% chance to Defend with 200% of Armour defencesbelt_elder 400
default 0
The Shaper's75Prefix(21–25)% increased Energy Shield from Body Armour defencesbelt_shaper 400
default 0
The Shaper's80Prefix(26–30)% increased Energy Shield from Body Armour defencesbelt_shaper 400
default 0
Eldritch68Prefix+(500–650) Armour if you've Blocked Recently defencesshield_elder 800
default 0
Eldritch75Prefix+(651–800) Armour if you've Blocked Recently defencesshield_elder 800
default 0
Warlord's68Prefix(7–9)% increased Armour defencesbelt_adjudicator 500
ring_adjudicator 500
default 0
Warlord's78Prefix(10–12)% increased Armour defencesbelt_adjudicator 500
ring_adjudicator 500
default 0
Warlord's82Prefix(13–15)% increased Armour defencesbelt_adjudicator 500
ring_adjudicator 500
default 0
of the Elevated Crusade90Suffix+500 to Armour while Fortified
+(4.2–5) to maximum Fortification defences
helmet_crusader 0
default 0
of the Elevated Conquest85Suffix(15–20)% increased Armour
(2–4)% additional Physical Damage Reduction defences physical
boots_adjudicator 0
default 0
1ScourgeUpside+(30–33) to Armour defencesbody_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
45ScourgeUpside+(34–37) to Armour defencesbody_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(38–41) to Armour defencesbody_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(42–45) to Armour defencesbody_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
1ScourgeUpside+(33–39) to Armour defencesbody_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
45ScourgeUpside+(40–46) to Armour defencesbody_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(47–53) to Armour defencesbody_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(54–60) to Armour defencesbody_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
1ScourgeUpside+(31–60) to Armour defenceshelmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
45ScourgeUpside+(61–90) to Armour defenceshelmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(91–120) to Armour defenceshelmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(121–150) to Armour defenceshelmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
1ScourgeDownside(21–30)% reduced Armour, Evasion and Energy Shield defencesarmour 1000
default 0
1ScourgeDownside(31–40)% reduced Armour, Evasion and Energy Shield defencesarmour 1000
default 0
45ScourgeDownside(41–50)% reduced Armour, Evasion and Energy Shield defencesarmour 1000
default 0
68ScourgeDownside(51–60)% reduced Armour, Evasion and Energy Shield defencesarmour 1000
default 0
Enchantment Modifier /7

Enchantment Modifier /7

NameLevelPre/SufDescriptionSpawn Weight
Enchantment Arctic Armour Buff Effect 166Enchantment24% increased Arctic Armour Buff Effecthelmet 100
default 0
Enchantment Arctic Armour Buff Effect 275Enchantment36% increased Arctic Armour Buff Effecthelmet 100
default 0
Enchantment Arctic Armour Mana Reservation 166EnchantmentArctic Armour has -20% increased Mana Reservation Efficiency resource manahelmet 0
default 0
Enchantment Arctic Armour Mana Reservation 275EnchantmentArctic Armour has -30% increased Mana Reservation Efficiency resource manahelmet 0
default 0
Enchantment Arctic Armour Mana Reservation 166EnchantmentArctic Armour has 50% increased Mana Reservation Efficiency resource manahelmet 100
default 0
Enchantment Arctic Armour Mana Reservation 275EnchantmentArctic Armour has 75% increased Mana Reservation Efficiency resource manahelmet 100
default 0
83Enchantment+300 to Armour while Fortified defencesbelt 1
default 0
Monsters mods /1

Monsters mods /1

NameLevelPre/SufDescriptionSpawn Weight
Plated1PrefixArmoured defencesnot_str 0
ward_armour 0
default 1000
Abyss Jewel mods /5

Abyss Jewel mods /5

NameLevelPre/SufDescriptionSpawn Weight
Lacquered1Prefix+(36–60) to Armour defencesdefault 600
Fortified40Prefix+(61–100) to Armour defencesdefault 600
Carapaced75Prefix+(101–180) to Armour defencesdefault 600
Encased83Prefix+(181–250) to Armour defencesdefault 300
of the Guardian1Suffix(20–30)% increased Armour if you haven't Killed Recently defencesabyss_jewel_melee 500
abyss_jewel_ranged 250
abyss_jewel_caster 250
abyss_jewel_summoner 0
default 0
Cluster Jewel mods /8

Cluster Jewel mods /8

NameLevelPre/SufDescriptionSpawn Weight
Lacquered1PrefixAdded Small Passive Skills also grant: +(11–20) to Armour defencesexpansion_jewel_large 500
expansion_jewel_medium 500
default 0
Studded68PrefixAdded Small Passive Skills also grant: +(21–30) to Armour defencesexpansion_jewel_large 400
expansion_jewel_medium 400
default 0
Ribbed84PrefixAdded Small Passive Skills also grant: +(31–40) to Armour defencesexpansion_jewel_large 300
expansion_jewel_medium 300
default 0
Lacquered1PrefixAdded Small Passive Skills also grant: +(11–20) to Armour defencesexpansion_jewel_small 500
default 0
Studded68PrefixAdded Small Passive Skills also grant: +(21–30) to Armour defencesexpansion_jewel_small 400
default 0
Ribbed73PrefixAdded Small Passive Skills also grant: +(31–40) to Armour defencesexpansion_jewel_small 300
default 0
Fortified78PrefixAdded Small Passive Skills also grant: +(41–53) to Armour defencesexpansion_jewel_small 200
default 0
Plated84PrefixAdded Small Passive Skills also grant: +(54–66) to Armour defencesexpansion_jewel_small 100
default 0
Fossil mods /11

Fossil mods /11

NameLevelPre/SufDescriptionSpawn Weight
of the Underground1Suffix+500 to Armour if you've Hit an Enemy Recently defencesabyss_jewel 0
jewel 0
two_hand_weapon 0
sceptre 1600
mace 1600
axe 1600
sword 1600
default 0
of the Underground1Suffix+1000 to Armour if you've Hit an Enemy Recently defencesabyss_jewel 0
jewel 0
one_hand_weapon 0
staff 1600
mace 1600
axe 1600
sword 1600
default 0
of the Underground1Suffix+(250–300) to Armour if you've Hit an Enemy Recently defencesjewel 300
abyss_jewel 300
default 0
of the Underground1Suffix(25–50)% increased Armour defencesabyss_jewel 0
jewel 0
str_armour 0
default 0
of the Underground1Suffix(25–50)% increased Armour and Evasion defencesabyss_jewel 0
jewel 0
str_dex_armour 0
default 0
of the Underground1Suffix(25–50)% increased Armour and Energy Shield defencesabyss_jewel 0
jewel 0
str_int_armour 0
default 0
of the Underground1Suffix(25–50)% increased Armour, Evasion and Energy Shield defencesabyss_jewel 0
jewel 0
str_dex_int_armour 0
default 0
of the Underground1Suffix(10–20)% chance to Defend with 200% of Armour defencesabyss_jewel 0
jewel 0
shield 0
body_armour 0
gloves 0
helmet 0
str_armour 2000
str_int_armour 2000
str_dex_armour 2000
default 0
of the Underground1Suffix(20–30)% increased Energy Shield from Body Armour defencesabyss_jewel 0
jewel 0
ring 1600
amulet 1600
belt 1600
default 0
of the Underground1Suffix20% chance to Defend with 200% of Armour defencesabyss_jewel 0
jewel 0
ring 1600
amulet 1600
belt 1600
default 0
of the Underground1SuffixIgnore all Movement Penalties from Armour speedabyss_jewel 0
jewel 0
helmet 2000
default 0
Map mods /11

Map mods /11

NameLevelPre/SufDescriptionSpawn Weight
of Rust1SuffixPlayers have 20% less Armour
Players have 20% reduced Chance to Block
15% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
12% increased Pack size defences
low_tier_map 0
default 0
of Rust1SuffixPlayers have 25% less Armour
Players have 30% reduced Chance to Block
15% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
12% increased Pack size defences
mid_tier_map 0
default 0
of Rust1SuffixPlayers have 30% less Armour
Players have 40% reduced Chance to Block
15% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
12% increased Pack size defences
top_tier_map 0
default 0
of Rust1SuffixPlayers have 20% less Armour
Players have 20% reduced Chance to Block
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size defences
low_tier_map 800
expedition_logbook 0
default 0
of Rust1SuffixPlayers have 15% less Armour
Players have 10% reduced Chance to Block
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size defences
top_tier_map 0
expedition_logbook 800
default 0
of Rust68SuffixPlayers have 20% less Armour
Players have 20% reduced Chance to Block
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size defences
top_tier_map 0
expedition_logbook 800
default 0
of Rust1SuffixPlayers have 25% less Armour
Players have 30% reduced Chance to Block
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size defences
mid_tier_map 800
expedition_logbook 0
default 0
of Rust73SuffixPlayers have 25% less Armour
Players have 30% reduced Chance to Block
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size defences
top_tier_map 0
expedition_logbook 800
default 0
of Rust1SuffixPlayers have 30% less Armour
Players have 40% reduced Chance to Block
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size defences
top_tier_map 800
maven_map 0
expedition_logbook 0
default 0
of Rust1SuffixPlayers have 30% less Armour
Players have 40% reduced Chance to Block
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area defences
top_tier_map 0
maven_map 800
default 0
of Rust78SuffixPlayers have 30% less Armour
Players have 40% reduced Chance to Block
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size defences
top_tier_map 0
expedition_logbook 800
default 0
Heist Area mods /8

Heist Area mods /8

NameLevelPre/SufDescriptionSpawn Weight
of Rust46SuffixPlayers have 15% less Armour
Players have 10% reduced Chance to Block
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8] defences
default 800
of Rust68SuffixPlayers have 20% less Armour
Players have 20% reduced Chance to Block
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8] defences
default 800
of Rust73SuffixPlayers have 25% less Armour
Players have 30% reduced Chance to Block
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8] defences
default 800
of Rust78SuffixPlayers have 30% less Armour
Players have 40% reduced Chance to Block
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8] defences
default 800
of Distress46SuffixPlayers have 5% less Armour per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0] defences
default 800
of Distress68SuffixPlayers have 6% less Armour per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0] defences
default 800
of Distress73SuffixPlayers have 7% less Armour per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0] defences
default 800
of Distress78SuffixPlayers have 8% less Armour per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0] defences
default 800
Trinket mods /3

Trinket mods /3

NameLevelPre/SufDescriptionSpawn Weight
of Superstition1Suffix(4–5)% chance to receive additional Armour items when opening a Reward Chest in a Heistdefault 100
of Superstition50Suffix(6–7)% chance to receive additional Armour items when opening a Reward Chest in a Heistdefault 75
of Superstition70Suffix(8–10)% chance to receive additional Armour items when opening a Reward Chest in a Heistdefault 50
Watchstone mods /19

Watchstone mods /19

NameLevelPre/SufDescriptionSpawn Weight
of the Armoursmith1SuffixArmour Items found in Areas have (2–3)% chance to drop with 20% Qualityunique_map 0
no_monster_packs 0
default 600
of the Armoursmith1SuffixArmour Items found in Areas have (4–5)% chance to drop with 20% Qualityunique_map 0
no_monster_packs 0
default 400
of the Armoursmith1SuffixArmour Items found in Areas have (6–7)% chance to drop with 20% Qualityunique_map 0
no_monster_packs 0
default 200
Influenced Guard's1PrefixInfluenced Monsters in Areas have (3–4)% chance to drop an additional Rare Armour Itemwatchstone_league 0
watchstone_environment 0
unique_map 0
no_monster_packs 0
default 300
Influenced Guard's1PrefixInfluenced Monsters in Areas have (5–6)% chance to drop an additional Rare Armour Itemwatchstone_league 0
watchstone_environment 0
unique_map 0
no_monster_packs 0
default 150
Influenced Guard's1PrefixInfluenced Monsters in Areas have (7–8)% chance to drop an additional Rare Armour Itemwatchstone_league 0
watchstone_environment 0
unique_map 0
no_monster_packs 0
default 50
Simple Guard's1PrefixMagic Monsters in Areas have (0.5–1)% chance to drop an additional Rare Armour Itemwatchstone_league 0
watchstone_environment 0
unique_map 0
no_monster_packs 0
default 300
Simple Guard's1PrefixMagic Monsters in Areas have (1.1–1.5)% chance to drop an additional Rare Armour Itemwatchstone_league 0
watchstone_environment 0
unique_map 0
no_monster_packs 0
default 150
Simple Guard's1PrefixMagic Monsters in Areas have (1.6–2)% chance to drop an additional Rare Armour Itemwatchstone_league 0
watchstone_environment 0
unique_map 0
no_monster_packs 0
default 50
Imposing Guard's1PrefixRare Monsters in Areas have (5–10)% chance to drop an additional Rare Armour Itemwatchstone_league 0
watchstone_environment 0
unique_map 0
no_monster_packs 0
default 300
Imposing Guard's1PrefixRare Monsters in Areas have (11–15)% chance to drop an additional Rare Armour Itemwatchstone_league 0
watchstone_environment 0
unique_map 0
no_monster_packs 0
default 150
Imposing Guard's1PrefixRare Monsters in Areas have (16–20)% chance to drop an additional Rare Armour Itemwatchstone_league 0
watchstone_environment 0
unique_map 0
no_monster_packs 0
default 50
Hardening1PrefixArmourer's Scraps found in Areas have (0.3–0.4)% chance to drop as a full stackwatchstone_league 0
watchstone_environment 0
unique_map 0
no_monster_packs 0
default 500
Hardening1PrefixArmourer's Scraps found in Areas have (0.5–0.6)% chance to drop as a full stackwatchstone_league 0
watchstone_environment 0
unique_map 0
no_monster_packs 0
default 100
1UniqueArmour Items found in Areas have (14–16)% chance to drop with 20% Qualityunique_map 0
no_monster_packs 0
default 1000
1UniqueInfluenced Monsters in Areas have (16–20)% chance to drop an additional Rare Armour Itemunique_map 0
no_monster_packs 0
default 1000
1UniqueMagic Monsters in Areas have (5–6)% chance to drop an additional Rare Armour Itemunique_map 0
no_monster_packs 0
default 1000
1UniqueRare Monsters in Areas have (50–60)% chance to drop an additional Rare Armour Itemunique_map 0
no_monster_packs 0
default 1000
1UniqueArmourer's Scraps found in Areas have (1.2–1.5)% chance to drop as a full stackunique_map 0
no_monster_packs 0
default 1000
Veiled mods /15

Veiled mods /15

NameLevelPre/SufDescriptionSpawn Weight
Chosen60Prefix(24–28)% increased Armour and Evasion
+(17–19) to maximum Life resource life defences
body_armour 0
shield 0
helmet 0
str_dex_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour and Energy Shield
+(17–19) to maximum Life resource life defences
body_armour 0
shield 0
helmet 0
str_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour
+(17–19) to maximum Life resource life defences
body_armour 0
shield 0
helmet 0
str_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour, Evasion and Energy Shield
+(17–19) to maximum Life resource life defences
body_armour 0
shield 0
helmet 0
str_dex_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour and Evasion
+(19–22) to maximum Life resource life defences
body_armour 0
gloves 0
boots 0
str_dex_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour and Energy Shield
+(19–22) to maximum Life resource life defences
body_armour 0
gloves 0
boots 0
str_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour
+(19–22) to maximum Life resource life defences
body_armour 0
gloves 0
boots 0
str_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour, Evasion and Energy Shield
+(19–22) to maximum Life resource life defences
body_armour 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour and Evasion
+(23–26) to maximum Life resource life defences
shield 0
helmet 0
gloves 0
boots 0
str_dex_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour and Energy Shield
+(23–26) to maximum Life resource life defences
shield 0
helmet 0
gloves 0
boots 0
str_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour
+(23–26) to maximum Life resource life defences
shield 0
helmet 0
gloves 0
boots 0
str_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour, Evasion and Energy Shield
+(23–26) to maximum Life resource life defences
shield 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
Chosen60Prefix+(365–400) to Armour and Evasion Rating defenceshas_flat_armour_mod 0
has_flat_evasion_mod 0
belt 1500
quiver 1500
default 0
Chosen60Prefix+(365–400) to Armour
+(31–35) to maximum Energy Shield defences
has_flat_armour_mod 0
has_flat_energy_shield_mod 0
belt 1500
default 0
Chosen60Prefix+(3201–4000) to Armour during Soul Gain Prevention physicalshield 1000
body_armour 1000
default 0
Crafting Bench /57

Crafting Bench /57

IDModRequireItemClassesUnlock
Helena(26–35)% increased Armour6x CurrencyRerollMagicOrb of AlterationBody Armour, Boots, Gloves, Helmet, ShieldThe Crematorium
Helena(41–50)% increased Armour1x CurrencyUpgradeToRareOrb of AlchemyBody Armour, Boots, Gloves, Helmet, ShieldThe Karui Fortress
Helena(56–74)% increased Armour2x CurrencyRerollRareChaos OrbBody Armour, Boots, Gloves, Helmet, ShieldWaterways Map
Helena+(50–75) to Armour6x CurrencyRerollMagicOrb of AlterationBody Armour, Boots, Gloves, Helmet, ShieldThe Crematorium
Helena+(100–150) to Armour1x CurrencyUpgradeToRareOrb of AlchemyBody Armour, Helmet, ShieldThe Karui Fortress
Helena+(250–320) to Armour2x CurrencyRerollRareChaos OrbBody Armour, ShieldWaterways Map
Helena(26–35)% increased Armour and Evasion6x CurrencyRerollMagicOrb of AlterationBody Armour, Boots, Gloves, Helmet, ShieldThe Crematorium
Helena(41–50)% increased Armour and Evasion1x CurrencyUpgradeToRareOrb of AlchemyBody Armour, Boots, Gloves, Helmet, ShieldThe Karui Fortress
Helena(56–74)% increased Armour and Evasion2x CurrencyRerollRareChaos OrbBody Armour, Boots, Gloves, Helmet, ShieldWaterways Map
Helena(26–35)% increased Armour and Energy Shield6x CurrencyRerollMagicOrb of AlterationBody Armour, Boots, Gloves, Helmet, ShieldThe Crematorium
Helena(41–50)% increased Armour and Energy Shield1x CurrencyUpgradeToRareOrb of AlchemyBody Armour, Boots, Gloves, Helmet, ShieldThe Karui Fortress
Helena(56–74)% increased Armour and Energy Shield2x CurrencyRerollRareChaos OrbBody Armour, Boots, Gloves, Helmet, ShieldWaterways Map
Jun(12–14)% increased Armour and Evasion
+(8–9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots, GlovesUnveil
Jun(15–17)% increased Armour and Evasion
+(10–11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots, GlovesUnveil
Jun(18–21)% increased Armour and Evasion
+(12–14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots, GlovesUnveil
Jun(12–14)% increased Armour and Energy Shield
+(8–9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots, GlovesUnveil
Jun(15–17)% increased Armour and Energy Shield
+(10–11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots, GlovesUnveil
Jun(18–21)% increased Armour and Energy Shield
+(12–14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots, GlovesUnveil
Jun(12–14)% increased Armour
+(8–9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots, GlovesUnveil
Jun(15–17)% increased Armour
+(10–11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots, GlovesUnveil
Jun(18–21)% increased Armour
+(12–14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots, GlovesUnveil
Jun(12–14)% increased Armour, Evasion and Energy Shield
+(8–9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots, GlovesUnveil
Jun(15–17)% increased Armour, Evasion and Energy Shield
+(10–11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots, GlovesUnveil
Jun(18–21)% increased Armour, Evasion and Energy Shield
+(12–14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots, GlovesUnveil
Jun(12–14)% increased Armour and Evasion
+(10–11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet, ShieldUnveil
Jun(15–17)% increased Armour and Evasion
+(12–13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet, ShieldUnveil
Jun(18–21)% increased Armour and Evasion
+(14–16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet, ShieldUnveil
Jun(12–14)% increased Armour and Energy Shield
+(10–11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet, ShieldUnveil
Jun(15–17)% increased Armour and Energy Shield
+(12–13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet, ShieldUnveil
Jun(18–21)% increased Armour and Energy Shield
+(14–16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet, ShieldUnveil
Jun(12–14)% increased Armour
+(10–11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet, ShieldUnveil
Jun(15–17)% increased Armour
+(12–13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet, ShieldUnveil
Jun(18–21)% increased Armour
+(14–16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet, ShieldUnveil
Jun(12–14)% increased Armour, Evasion and Energy Shield
+(10–11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet, ShieldUnveil
Jun(15–17)% increased Armour, Evasion and Energy Shield
+(12–13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet, ShieldUnveil
Jun(18–21)% increased Armour, Evasion and Energy Shield
+(14–16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet, ShieldUnveil
Jun(12–14)% increased Armour and Evasion
+(13–14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourUnveil
Jun(15–17)% increased Armour and Evasion
+(15–16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil
Jun(18–21)% increased Armour and Evasion
+(17–19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourUnveil
Jun(12–14)% increased Armour and Energy Shield
+(13–14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourUnveil
Jun(15–17)% increased Armour and Energy Shield
+(15–16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil
Jun(18–21)% increased Armour and Energy Shield
+(17–19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourUnveil
Jun(12–14)% increased Armour
+(13–14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourUnveil
Jun(15–17)% increased Armour
+(15–16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil
Jun(18–21)% increased Armour
+(17–19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourUnveil
Jun(12–14)% increased Armour, Evasion and Energy Shield
+(13–14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourUnveil
Jun(15–17)% increased Armour, Evasion and Energy Shield
+(15–16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil
Jun(18–21)% increased Armour, Evasion and Energy Shield
+(17–19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourUnveil
Jun+(105–150) to Armour and Evasion Rating8x CurrencyRerollMagicOrb of AlterationBelt, QuiverUnveil
Jun+(151–213) to Armour and Evasion Rating2x CurrencyUpgradeToRareOrb of AlchemyBelt, QuiverUnveil
Jun+(214–285) to Armour and Evasion Rating4x CurrencyRerollRareChaos OrbBelt, QuiverUnveil
Jun+(105–150) to Armour
+(11–15) to maximum Energy Shield
8x CurrencyRerollMagicOrb of AlterationBeltUnveil
Jun+(151–213) to Armour
+(16–20) to maximum Energy Shield
2x CurrencyUpgradeToRareOrb of AlchemyBeltUnveil
Jun+(214–285) to Armour
+(21–25) to maximum Energy Shield
4x CurrencyRerollRareChaos OrbBeltUnveil
Jun+(1000–1600) to Armour during Soul Gain Prevention2x CurrencyVaalVaal OrbBody Armour, ShieldUnveil
Jun+(1601–2200) to Armour during Soul Gain Prevention3x CurrencyVaalVaal OrbBody Armour, ShieldUnveil
Jun+(2201–3000) to Armour during Soul Gain Prevention4x CurrencyVaalVaal OrbBody Armour, ShieldUnveil
Misc mods /7

Misc mods /7

NameLevelDomainPre/SufDescriptionSpawn Weight
of the Abalone6FlaskSuffix(41–45)% increased Armour during Flask effect defencesutility_flask 750
expedition_flask 0
default 0
of the Tortoise32FlaskSuffix(46–50)% increased Armour during Flask effect defencesutility_flask 750
expedition_flask 0
default 0
of the Pangolin58FlaskSuffix(51–55)% increased Armour during Flask effect defencesutility_flask 750
expedition_flask 0
default 0
of the Armadillo84FlaskSuffix(56–60)% increased Armour during Flask effect defencesutility_flask 750
expedition_flask 0
default 0
Armoured1JewelPrefix(14–18)% increased Armour defencesnot_str 0
default 500
1ExpeditionRelicSuffixExcavated Chests have 50% chance to contain an additional Rare Armour Itemexpedition_templar_remnant 0
expedition_vaal_remnant 0
expedition_karui_remnant 0
expedition_eternalempire_remnant 0
expedition_eternalempire_remnant2 0
expedition_eternalempire_remnant3 0
expedition_eternalempire_remnant4 0
expedition_maraketh_remnant 0
expedition_maraketh_remnant2 0
expedition_sirens_remnant 0
expedition_monkeytribe_remnant 0
expedition_lostmen_remnant 0
default 1005
1ExpeditionRelicSuffixRunic Monsters have 50% chance to drop an additional Rare Armour Itemexpedition_templar_remnant 0
expedition_vaal_remnant 0
expedition_karui_remnant 0
expedition_eternalempire_remnant 0
expedition_eternalempire_remnant2 0
expedition_eternalempire_remnant3 0
expedition_eternalempire_remnant4 0
expedition_maraketh_remnant 0
expedition_maraketh_remnant2 0
expedition_sirens_remnant 0
expedition_monkeytribe_remnant 0
expedition_lostmen_remnant 0
default 1500
Harvest Seed /15

Harvest Seed /15

Name
Change a Unique into a random Unique Armour
Change a Unique Armour into another Unique Armour of that type
Randomise the Influence types on an Influenced Normal, Magic or Rare Armour, as well as reforging the item with new random modifiers
Enchant Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality
Enchant Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality
Enchant Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality
Enchant Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality
Enchant Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality
Enchant Body Armour. Quality does not increase its Defences, grants 1% Fire Resistance per 2% quality
Enchant Body Armour. Quality does not increase its Defences, grants 1% Cold Resistance per 2% quality
Enchant Body Armour. Quality does not increase its Defences, grants 1% Lightning Resistance per 2% quality
Sacrifice a Weapon or Armour to create a Belt with similar modifiers
Sacrifice a Weapon or Armour to create a Ring with similar modifiers
Sacrifice a Weapon or Armour to create an Amulet with similar modifiers
Sacrifice a Weapon or Armour to create a Jewel with similar modifiers
Item /16

Item /16

IconName
CurrencyArmourQualityArmourer's Scrap
Stack Size: 1 / 40
Improves the quality of an armour
SacredOrbSacred Orb
Stack Size: 1 / 10
Randomises the numeric values of base defences on an armour
DivineEnchantWeaponCurrencyTailoring Orb
Stack Size: 1 / 20
Adds or replaces an enchantment on a body armour. This may reforge the body armour's sockets.
DeliriumOrbArmourArmoursmith's Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Armour reward type
Geomancer's Incubator
Stack Size: 1 / 10
Adds an incubated 6-Linked Armour item to an equippable item
Item drops after killing {0} monsters
Celestial Armoursmith's Incubator
Stack Size: 1 / 10
Adds an incubated Shaper or Elder Armour item to an equippable item
Item drops after killing {0} monsters
The Carrion Crow
Stack Size: 1 / 4
Life Armour
The Chains that Bind
Stack Size: 1 / 11
Six-Link Body Armour
The Inoculated
Stack Size: 1 / 4
Seraphim's Armour
The Body
Stack Size: 1 / 4
Body Armour
The Dapper Prodigy
Stack Size: 1 / 6
Six-Link Body Armour
Item Level: 100
Destined to Crumble
Stack Size: 1 / 5
Body Armour
Item Level: 100
Draped in Dreams
Stack Size: 1 / 5
Six-Linked Body Armour
Item Level: 100
Influenced Item
MavenOrbMaven's Orb
Stack Size: 1 / 10
Removes one Influenced Modifier from an item with at least two Influenced Modifiers and upgrades another Influenced Modifier. Upgrading a modifier of the highest tier transforms the modifier into an Elevated Modifier. Attempting to upgrade an Elevated Modifier rerolls its values. Can be used on Body Armours, Boots, Gloves and Helmets.
HellscapeArmourersScrapTainted Armourer's Scrap
Stack Size: 1 / 40
Randomises the quality of a corrupted armour
Vanguard Belt
Requires Level 78
+(260–320) to Armour and Evasion Rating
Unique /179

Unique /179

NameShow Full Descriptions
AnvilThe Anvil Amber Amulet
+(20–30) to Strength
8% Chance to Block Attack Damage
10% reduced Attack Speed
10% reduced Cast Speed
+(400–500) to Armour
+(34–48) Life gained when you Block
+(18–24) Mana gained when you Block
+3% to maximum Chance to Block Attack Damage
Reflects 240 to 300 Physical Damage to Attackers on Block
DoryanisInvitationDoryani's Invitation Heavy Belt
+(25–35) to Strength
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
ImmortalFleshImmortal Flesh Leather Belt
+(25–40) to maximum Life
+(75–100) to maximum Life
Regenerate (66.7–75) Life per second
Regenerate (8–10) Mana per second
(-25–-15)% to all Elemental Resistances
(-50–-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
BereksPassBerek's Pass Two-Stone Ring
+(12–16)% to Fire and Cold Resistances
(25–30)% increased Fire Damage
Adds (20–25) to (30–50) Cold Damage to Spells and Attacks
+(30–40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
AmethystRingUniqueDeath Rush Amethyst Ring
+(17–23)% to Chaos Resistance
+(300–350) to Accuracy Rating
+(260–300) to Armour
+(40–50) to maximum Life
+(15–20)% to Chaos Resistance
(0.6–0.8)% of Physical Attack Damage Leeched as Life
You gain Onslaught for 4 seconds on Kill
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
RearguardRearguard Broadhead Arrow Quiver
6 to 12 Added Physical Damage with Bow Attacks
(20–24)% Chance to Block Attack Damage
(12–15)% Chance to Block Spell Damage
+(400–450) to Armour
(20–30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15–20)% increased Projectile Damage
StrInt3AUnique2Ambu's Charge Crusader Chainmail
(180–220)% increased Armour and Energy Shield
+(60–80) to maximum Life
+15% to all Elemental Resistances
Gain an Endurance Charge when you take a Critical Strike
Share Endurance Charges with nearby party members
Regenerate 2% of Life per second if you have been Hit Recently
(Recently refers to the past 4 seconds)
bellyofthebeastBelly of the Beast Full Wyrmscale
(150–200)% increased Armour
(30–40)% increased maximum Life
+(10–15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
Extra gore
DaressosDefianceDaresso's Defiance Full Dragonscale
(180–220)% increased Armour and Evasion
+(60–90) to maximum Life
(0.4–0.6)% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
(60–100)% increased Onslaught Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
DeathsoathDeath's Oath Astral Plate
+(8–12)% to all Elemental Resistances
Grants Level 20 Death Aura Skill
+(40–50) to all Attributes
(10–15)% increased Attack Speed
(180–220)% increased Armour
+(60–70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
frenzy charge blood dance art variation [0]
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
IcetombIcetomb Latticed Ringmail
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
0% chance to Avoid being Frozen
150% increased Chill Duration on Enemies
IlluminatisIncandescent Heart Saintly Chainmail
(220–240)% increased Armour and Energy Shield
+(80–90) to maximum Life
(0.8–1)% of Attack Damage Leeched as Life
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20–30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
LightbanerainmentLightbane Raiment Ornate Ringmail
(120–140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [15000]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
LightningCoilLightning Coil Desert Brigandine
Adds 1 to (20–30) Lightning Damage to Attacks
(90–120)% increased Armour and Evasion
+(60–80) to maximum Life
-60% to Lightning Resistance
30% of Physical Damage from Hits taken as Lightning Damage
tornfleshofgodsSolaris Lorica Copper Plate
+(10–20) to Strength
(60–80)% increased Armour
25% reduced Chaos Damage taken over time
25% increased Light Radius
Chaos Damage does not bypass Energy Shield
(-40–-30) Chaos Damage taken
StrInt3AUniqueVoll's Protector Holy Chainmail
(100–150)% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner Conviction
(3% more Spell Damage per Power Charge. Gain Power Charges instead of Frenzy Charges)
AlberonswarpathAlberon's Warpath Soldier Boots
(15–18)% increased Strength
Adds 1 to 80 Chaos Damage to Attacks
+(180–220) to Armour
+(9–12)% to Chaos Resistance
20% increased Movement Speed
+1 to maximum number of Skeletons
DarkrayVectorsDarkray Vectors Dragonscale Boots
(40–70)% increased Armour and Evasion
10% increased Evasion Rating per Frenzy Charge
+(20–40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
BootsStrDexUnique3Dusktoe Ironscale Boots
(40–60)% increased Armour and Evasion
+(20–30) to maximum Life
15% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (15–20) to (25–30) Chaos Damage to Spells and Attacks during any Flask Effect
WakeOfDestructionWake of Destruction Mesh Boots
Adds 1 to 120 Lightning Damage to Attacks
(20–60)% increased Armour and Energy Shield
+(10–20) Life gained on Kill
15% increased Movement Speed
Drops Shocked Ground while moving, lasting 2 seconds
(Shock increases Damage taken by 15%)
WindscreamWindscream Reinforced Greaves
(50–80)% increased Armour
+(10–15)% to all Elemental Resistances
15% increased Movement Speed
(10–20)% increased Elemental Damage
You can apply an additional Curse
AtzirisAcuityAtziri's Acuity Vaal Gauntlets
+(60–80) to Intelligence
(40–60)% increased Global Critical Strike Chance
(200–220)% increased Armour
+(60–75) to maximum Life
You have Vaal Pact if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
(Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, Life Regeneration has no effect.)
AurseizeAurseize Steelscale Gauntlets
(40–60)% increased Armour and Evasion
(40–50)% increased Rarity of Items found
+15% to all Elemental Resistances
5% reduced Movement Speed
GlovesStr5Meginord's Vise Steel Gauntlets
+100 to Strength
10% increased Global Physical Damage
(40–60)% increased Armour
Regenerate 2% of Life per second with at least 400 Strength
VaalCaressVaal Caress Bronzescale Gauntlets
+2 to Level of Socketed Vaal Gems
(120–140)% increased Armour and Evasion
+(50–70) to maximum Life
+40% to Cold Resistance
You gain Onslaught for 5 seconds on using a Vaal Skill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
AbyssusAbyssus Ezomyte Burgonet
+(20–25) to all Attributes
Adds 40 to 60 Physical Damage to Attacks
+(100–125)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Physical Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
TheBringerofRainThe Bringer of Rain Nightmare Bascinet
Socketed Gems are Supported by Level 18 Melee Physical Damage
Socketed Gems are Supported by Level 18 Faster Attacks
Socketed Gems are supported by Level 18 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200–300)% increased Armour and Evasion
+(200–220) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore
DeidbellDeidbell Gilded Sallet
+(20–30) to Strength
+(20–30) to Dexterity
20% increased Melee Damage
Adds 10 to 20 Physical Damage to Attacks
+(200–300) to Armour
Cannot Leech when on Low Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You are on Low Life if you have 50% of your Maximum Life or less)
HelmetStrDex2uniqueDevoto's Devotion Nightmare Bascinet
+(50–65) to Dexterity
10% reduced Global Physical Damage
16% increased Attack Speed
(150–200)% increased Armour and Evasion
+(15–25)% to Chaos Resistance
20% increased Movement Speed
Mercury Footprints
EzomytePeakEzomyte Peak Iron Hat
20% increased Global Physical Damage
+(15–25) to Armour
+(25–50) to maximum Life
Cannot Evade Enemy Attacks
GeofrisCrestGeofri's Crest Great Crown
+1 to Level of Socketed Gems
(60–80)% increased Armour and Energy Shield
+(15–20)% to Fire Resistance
+(15–20)% to Cold Resistance
+(15–20)% to Lightning Resistance
+(20–30)% to Chaos Resistance
HonourhomeHonourhome Soldier Helmet
+(1–2) to Level of Socketed Gems
Adds 1 to 13 Lightning Damage to Spells and Attacks
(100–150)% increased Armour and Energy Shield
(10–20)% increased Rarity of Items found
(10–20)% reduced Mana Cost of Skills
HrimnorsResolveHrimnor's Resolve Samnite Helmet
(30–40)% increased Fire Damage
(100–120)% increased Armour
+(50–70) to maximum Life
+30% to Cold Resistance
Cannot be Chilled or Frozen if you have used a Fire Skill Recently
ThePeregrineThe Peregrine Visored Sallet
+500 to Accuracy Rating
(40–60)% increased Armour and Evasion
(20–30)% increased Rarity of Items found
+30% to Lightning Resistance
0.4% of Attack Damage Leeched as Mana
10% increased Movement Speed
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
SkullheadSkullhead Secutor Helm
(60–80)% increased Armour and Evasion
+(50–70) to maximum Life
+(50–70) to maximum Mana
+(10–20)% to all Elemental Resistances
Minions have +10% Chance to Block Attack Damage
Minions have +(300–350) to Armour
Minions Regenerate 2% of Life per second
VeilOfTheNightVeil of the Night Great Helmet
(20–22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
(18–22)% increased Global Defences
Elemental Resistances are Zero
(Armour, Evasion Rating and Energy Shield are the standard Defences)
ShieldStrIntUnique7uniqueAegis Aurora Champion Kite Shield
(300–400)% increased Armour and Energy Shield
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Replenishes Energy Shield by 2% of Armour when you Block
(10–20)% increased Elemental Damage with Attack Skills
(Maximum Resistances cannot be raised above 90%)
ChernobogspillarChernobog's Pillar Ebony Tower Shield
+(20–30) to maximum Life
Adds (12–15) to (30–35) Fire Damage to Spells and Attacks
(120–150)% increased Armour
+(60–80) to maximum Life
+(35–50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit, with 80% increased Effect
(Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 21%, or 10% on Rare or Unique targets. It lasts 9 seconds)
ShieldStrDexUnique1Daresso's Courage Baroque Round Shield
120% increased Block Recovery
+30% Chance to Block Spell Damage while on Low Life
20% increased Global Physical Damage
(100–120)% increased Armour and Evasion
+(10–20)% to all Elemental Resistances
+(3–6)% Chance to Block
+20% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
+20% chance to Block Spell Damage if you have Blocked Attack Damage Recently
(Recently refers to the past 4 seconds)
ShieldStrUnique6Lioneye's Remorse Pinnacle Tower Shield
+(20–30) to maximum Life
(180–220)% increased Armour
+(160–180) to maximum Life
5% reduced Movement Speed
20% increased Stun and Block Recovery
-25 Physical Damage taken from Projectile Attacks
+5% Chance to Block
RiseofthephoenixRise of the Phoenix Mosaic Kite Shield
+8% to all Elemental Resistances
(80–100)% increased Armour and Energy Shield
+(40–60) to maximum Life
Regenerate (15–20) Life per second
+5% to maximum Fire Resistance
+(20–25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
10% increased Movement Speed when on Low Life
Cannot be Ignited while on Low Life
(Maximum Resistances cannot be raised above 90%)
(You are on Low Life if you have 50% of your Maximum Life or less)
ShieldStrIntUnique2Springleaf Plank Kite Shield
+4% to all Elemental Resistances
(80–120)% increased Armour and Energy Shield
50% reduced Freeze Duration on you
Regenerate 3% of Life per second
Regenerate 3% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
ShieldStrUnique7Titucius' Span Reinforced Tower Shield
+(10–20) to maximum Life
(60–80)% increased Armour
+(30–50) to maximum Life
(-80–-50) Physical Damage taken from Projectile Attacks
200% increased Armour against Projectiles
+25% Chance to Block Projectile Attack Damage
WheelofthestormsailWheel of the Stormsail Rotted Round Shield
60% increased Block Recovery
+(5–10) to Armour
(30–40)% increased Rarity of Items found
100% increased Duration of Curses on you
+5% Chance to Block
Curse Skills have 100% increased Skill Effect Duration
DoonCuebiyariDoon Cuebiyari Vaal Sceptre
32% increased Elemental Damage
Socketed Gems are Supported by Level 30 Iron Will
+(50–70) to Strength
(15–18)% increased Cast Speed
+(20–30) to maximum Mana
1% increased Damage per 8 Strength when in Main Hand
1% increased Armour per 16 Strength when in Off Hand
AtzirisSplendourAtziri's Splendour Sacrificial Garb
+1 to Level of all Vaal Skill Gems
(380–420)% increased Armour
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
FleshAndSpiritFlesh and Spirit Ironscale Gauntlets
(6–9)% increased Attack Speed
(80–120)% increased Armour and Evasion
Regenerate (3–4) Life per second
Recover 20% of Life on Rampage
Kills grant an additional Vaal Soul if you have Rampaged Recently
Rampage
(Recently refers to the past 4 seconds)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
GangsBootsGang's Momentum Legion Boots
(160–180)% increased Armour and Energy Shield
+(50–60)% to Fire Resistance
25% increased Movement Speed
(10–15)% chance to Ignite
(25–40)% increased Damage against Ignited Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
CherrubimsCraveCherrubim's Maleficence Triumphant Lamellar
(50–80)% increased Chaos Damage
(160–200)% increased Armour and Evasion
+(70–100) to maximum Life
100% increased total Recovery per second from Life Leech
NullAndVoidNull and Void Legion Gloves
+(20–30) to Strength
(150–180)% increased Armour and Energy Shield
+(50–70) to maximum Life
(20–40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
BrokenCrownThe Broken Crown Prophet Crown
Socketed Gems are supported by Level 20 Cast on Death
+(10–15) to all Attributes
20% increased Damage when on Low Life
(60–100)% increased Armour and Energy Shield
+(50–70) to maximum Energy Shield
20% reduced Mana Regeneration Rate
+(43–61)% to Chaos Resistance
(You are on Low Life if you have 50% of your Maximum Life or less)
(Attributes are Strength, Dexterity, and Intelligence)
BlacksuncrestBlack Sun Crest Lacquered Helmet
+1 to Level of Socketed Gems
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
(100–150)% increased Armour
40% reduced Light Radius
HitherEmpire's Grasp Goliath Gauntlets
Socketed Gems are Supported by Level 10 Knockback
+(400–600) to Armour
Knockback direction is reversed
(Knockback pushes Enemies away when Hit)
LioneyesArmourLioneye's Vision Crusader Plate
Socketed Gems are Supported by Level 15 Pierce
+160 Dexterity Requirement
(200–250)% increased Armour
+(60–100) to maximum Life
0.4% of Physical Attack Damage Leeched as Mana
Enemy Projectiles Pierce you
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
TalismanoftheVictorTalisman of the Victor Jet Amulet
+(8–12)% to all Elemental Resistances
(3–6)% increased Movement Speed
(5–10)% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
RedJewel5Energised Armour Crimson Jewel
(15–20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
RepentanceRepentance Crusader Gloves
500% increased Attribute Requirements
(0–30)% reduced Spell Damage
(120–180)% increased Armour and Energy Shield
+(8–16) to maximum Energy Shield
Iron Will
(Attributes are Strength, Dexterity, and Intelligence)
(Strength's Damage bonus applies to all Spell Damage as well)
ChitinhullThe Deep One's Hide Studded Round Shield
60% increased Block Recovery
Adds 4 to 8 Physical Damage to Attacks
Adds 12 to 15 Cold Damage to Attacks
(90–130)% increased Armour and Evasion
+(30–50)% to Fire Resistance
Curse Enemies with Vulnerability on Block, with 20% increased Effect
(Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds)
KingsguardKingsguard Conquest Chainmail
(150–170)% increased Armour and Energy Shield
+(60–90) to maximum Life
+(50–70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when you lose an Endurance Charge
ShieldStrUnique3Trolltimber Spire Cedar Tower Shield
+(20–30) to maximum Life
(130–150)% increased Armour
+(40–60) to maximum Life
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life
You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
SurgeBindersSurgebinders Dragonscale Gauntlets
(90–110)% increased Armour and Evasion
(4–7)% increased Elemental Damage per Frenzy Charge
(4–7)% increased Physical Damage per Endurance Charge
(4–7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
RedbladeBannerRedblade Banner Painted Tower Shield
+(20–30) to maximum Life
(80–100)% increased Armour
+(50–60) to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Rate
Warcries have infinite Power
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
RumblestepRedblade Tramplers Ancient Greaves
Adds (2–5) to (7–10) Physical Damage to Attacks
(5–10)% reduced Enemy Stun Threshold
(150–200)% increased Armour
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
(The Stun Threshold determines how much Damage can Stun something)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
SantonisFaithBroken Faith Archon Kite Shield
+12% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
-10% Chance to Block
100% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have +1% to Critical Strike Chance)
VigilanteModifierThe Vigil Crimson Jewel
(10–15)% increased Armour
With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortificaiton)
WyrmsignGlovesWyrmsign Wyrmscale Gauntlets
Socketed Gems are Supported by Level 5 Concentrated Effect
(120–160)% increased Armour and Evasion
+(50–70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage ends
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
GeofriSanctuaryGeofri's Sanctuary Elegant Ringmail
(50–75)% increased Armour and Energy Shield
+(30–40) to maximum Energy Shield
+(60–70) to maximum Life
+(14–18)% to all Elemental Resistances
+2 maximum Energy Shield per 5 Strength
Zealot's Oath
(Life Regeneration is applied to Energy Shield instead.)
MasteryEmperor's Mastery Prismatic Jewel
(5–7)% increased Attributes
4% increased maximum Life
3% increased Character Size
5% increased Global Defences
(Attributes are Strength, Dexterity, and Intelligence)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
ScalesoftheserpentViper's Scales Full Scale Armour
(80–100)% increased Armour and Evasion
+(30–40) to maximum Life
+(15–25)% to Cold Resistance
5% increased Movement Speed
20% chance to Poison on Hit with Attacks
Cannot be Poisoned
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
VerusosBatteringRamsVeruso's Battering Rams Titan Gauntlets
(8–13)% increased Attack Speed
(120–180)% increased Armour
(3–5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
BramblejackWall of Brambles Plate Vest
Adds 2 to 4 Physical Damage to Attacks
+2000 to Armour
+(12–20) to maximum Life
-2 Physical Damage taken from Attack Hits
40% of Melee Physical Damage taken reflected to Attacker
EzomytePeakEzomyte Hold Iron Hat
20% increased Global Physical Damage
+(15–25) to Armour
+(25–50) to maximum Life
Cannot Evade Enemy Attacks
Cannot be Stunned
DeidbellDeidbellow Gilded Sallet
+(20–30) to Strength
+(20–30) to Dexterity
20% increased Melee Damage
Adds 10 to 20 Physical Damage to Attacks
+(200–300) to Armour
Cannot Leech when on Low Life
If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You are on Low Life if you have 50% of your Maximum Life or less)
(Recently refers to the past 4 seconds)
ShieldStrIntUnique2The Oak Plank Kite Shield
+4% to all Elemental Resistances
(80–120)% increased Armour and Energy Shield
+(100–150) to maximum Life
50% reduced Freeze Duration on you
Regenerate 3% of Life per second
Regenerate 3% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
ScaevaScaeva Gladius
40% increased Global Accuracy Rating
Adds (75–92) to (125–154) Physical Damage
(15–25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60–80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
DeathsdoorDeath's Door Crusader Boots
+(20–40) to Strength
200% increased Armour and Energy Shield
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
LycosidaeLycosidae Rawhide Tower Shield
+(10–20) to maximum Life
+(120–160) to Armour
+(30–40) to maximum Life
Your hits can't be Evaded
+(3–5)% Chance to Block
Adds 250 to 300 Cold Damage to Counterattacks
(Attacks that Trigger when you are Hit are Counterattacks)
DomeOfBrassThe Brass Dome Gladiator Plate
(350–400)% increased Armour
+(1–5)% to all maximum Elemental Resistances
Strength provides no bonus to Maximum Life
Take no Extra Damage from Critical Strikes
(Maximum Resistances cannot be raised above 90%)
KitavasThirstKitava's Thirst Zealot Helmet
50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
15% reduced Cast Speed
(70–80)% increased Armour and Energy Shield
+(30–50) to maximum Mana
ShapersGlovesShaper's Touch Crusader Gloves
(80–120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
GolemArcticPrimordial Eminence Viridian Jewel
Golems have (16–20)% increased Attack and Cast Speed
30% increased Effect of Buffs granted by your Golems
Golems have +(800–1000) to Armour
Primordial
FormlessInFlamesThe Formless Flame Siege Helmet
+(100–120) to Armour
+(40–50) to maximum Life
-20 Fire Damage taken from Hits
Armour is increased by Overcapped Fire Resistance
(Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
FormlessInFlamesUPGRADEThe Formless Inferno Royal Burgonet
(80–120)% increased Armour
+(40–50) to maximum Life
-30% to Fire Resistance
8% of Physical Damage from Hits taken as Fire Damage
Armour is increased by Overcapped Fire Resistance
(Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
TukohamasFortressTukohama's Fortress Ebony Tower Shield
+(20–30) to maximum Life
40% increased Totem Damage
+(80–100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood Magic
Mortal Conviction
(Removes all mana. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana. Spend Life instead of Mana for effects of Skills)
(You can only have one Permanent Non-Banner Aura on you from your Skills. Your Non-Banner Skills that create Permanent Auras on you do not Reserve Life.)
VollsVisionVoll's Vision Praetor Crown
+(260–300) to Armour
+(26–32)% to Fire Resistance
+(8–16)% to Chaos Resistance
20% increased Light Radius
(8–12)% increased Maximum Life if no Equipped Items are Corrupted
Regenerate 100 Life per second if no Equipped Items are Corrupted
(Flasks and Jewels are not Equipped)
TheInfinitePursuitThe Red Trail Titan Greaves
(60–80)% increased Armour
+(60–70) to maximum Life
25% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore Footprints
frenzy charge blood dance art variation [0]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Longing2The Surrender Ezomyte Tower Shield
+(30–40) to maximum Life
Grants Level 30 Reckoning Skill
(130–170)% increased Armour
+(65–80) to maximum Life
Recover 250 Life when you Block
+6% Chance to Block
+1500 Armour if you've Blocked Recently
(Recently refers to the past 4 seconds)
TheSnowblindGraceThe Snowblind Grace Coronal Leather
+20% chance to Suppress Spell Damage
+(30–40) to Dexterity
(80–100)% increased Evasion Rating
+(40–60) to maximum Life
25% increased Arctic Armour Buff Effect
Evasion Rating is increased by Overcapped Cold Resistance
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
ThePerfectFormThe Perfect Form Zodiac Leather
(10–15)% increased Dexterity
(80–100)% increased Evasion Rating
+(70–100) to maximum Life
-30% to Cold Resistance
Arctic Armour has no Reservation
Evasion Rating is increased by Overcapped Cold Resistance
Acrobatics
(Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%)
Longing1The Anticipation Ezomyte Tower Shield
+(30–40) to maximum Life
(120–160)% increased Armour
+(50–70) to maximum Life
+6% Chance to Block
+1000 Armour if you've Blocked Recently
Permanently Intimidate Enemies on Block
(Recently refers to the past 4 seconds)
(Intimidated enemies take 10% increased Attack Damage)
MyriadGraspSkin of the Loyal Simple Robe
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
local unique tabula rasa no requirement or energy shield [1]
(Armour, Evasion Rating and Energy Shield are the standard Defences)
MyriadGraspGrandSkin of the Lords Simple Robe
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
local unique tabula rasa no requirement or energy shield [1]
(Armour, Evasion Rating and Energy Shield are the standard Defences)

Corrupted
TheBrineCrownThe Brine Crown Prophet Crown
(240–300)% increased Armour and Energy Shield
+(80–100) to maximum Life
+(30–50)% to Cold Resistance
Cannot be Frozen
5% reduced Cold Damage taken
+1500 Armour while stationary
60% increased Mana Regeneration Rate while stationary
15% chance to create Chilled Ground when Hit with an Attack
(You are Chilled while standing in Chilled Ground)
PerserverancePerseverance Vanguard Belt
+(260–320) to Armour and Evasion Rating
(4–8)% increased maximum Life
+(20–40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 5 seconds)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
AhnsHeritageAhn's Heritage Colossal Tower Shield
+(10–20) to maximum Life
(50–100)% increased Armour
+(60–80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
(Maximum Resistances cannot be raised above 90%)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
AhnsContemptAhn's Contempt Praetor Crown
+(15–20) to all Attributes
(60–140)% increased Armour and Energy Shield
+(60–70) to maximum Life
-1 to Maximum Power Charges
Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges
You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges
(Attributes are Strength, Dexterity, and Intelligence)
DoryanisInvitationDoryani's Invitation Heavy Belt
+(25–35) to Strength
(20–30)% increased Fire Damage
+(300–350) to Armour
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Fire Damage Leeched as Life
(20–30)% chance to Ignite during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
DoryanisInvitationDoryani's Invitation Heavy Belt
+(25–35) to Strength
(20–30)% increased Cold Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(20–30)% chance to Freeze during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
DoryanisInvitationDoryani's Invitation Heavy Belt
+(25–35) to Strength
(20–30)% increased Lightning Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
0.6% of Lightning Damage Leeched as Life
(20–30)% chance to Shock during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
AtzirisSplendourAtziri's Splendour Sacrificial Garb
+1 to Level of all Vaal Skill Gems
(200–220)% increased Armour and Energy Shield
+(70–80) to maximum Energy Shield
+(20–24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
AtzirisSplendourAtziri's Splendour Sacrificial Garb
+1 to Level of all Vaal Skill Gems
(200–220)% increased Armour and Evasion
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
AtzirisSplendourAtziri's Splendour Sacrificial Garb
+1 to Level of all Vaal Skill Gems
(270–340)% increased Armour, Evasion and Energy Shield
+(20–24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
AtzirisSplendourAtziri's Splendour Sacrificial Garb
+1 to Level of all Vaal Skill Gems
(200–220)% increased Armour and Energy Shield
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
DeathforgeGiantsbane Bronze Gauntlets
+(30–40) to Strength
Adds (3–6) to (10–12) Physical Damage to Attacks
(80–100)% increased Armour
Iron Grip
(Strength's Damage bonus also applies to Projectile Attacks)
ShieldStrDexUnique4Vix Lunaris Cardinal Round Shield
+2 to Level of Socketed Gems
Triggers Level 20 Cold Aegis when Equipped
(200–250)% increased Armour and Evasion
+(60–80) to maximum Life
Cannot be Frozen
InvictusInvictus Solaris Archon Kite Shield
+12% to all Elemental Resistances
+2 to Level of Socketed Gems
Triggers Level 20 Fire Aegis when Equipped
(200–250)% increased Armour and Energy Shield
+(60–80) to maximum Life
Cannot be Ignited
ElderGuardianMemory Vault Praetor Crown
+(130–160) to maximum Energy Shield
+(150–200) to maximum Mana
(30–40)% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
20% reduced Reservation Efficiency of Skills
1% increased Armour per 50 Reserved Mana
VerdantGuardianBowArborix Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
Grants Level 30 Dash Skill
Adds (95–115) to (240–265) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20–30)% increased Attack Speed if you haven't Cast Dash recently
(100–160)% increased Evasion Rating if you've Cast Dash recently
(20–30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
Iron Reflexes
(Recently refers to the past 4 seconds)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
IronHeart%20FinalIron Heart Crusader Plate
(8–12)% Chance to Block Attack Damage
(80–100)% increased Armour
10% reduced Movement Speed
Cannot Block Spells
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
TheGoldenRuleThe Golden Rule Viridian Jewel
(30–40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
MagnisEclipsisMagna Eclipsis Pinnacle Tower Shield
+(20–30) to maximum Life
+2 to Level of Socketed Gems
Triggers Level 20 Elemental Aegis when Equipped
(180–220)% increased Armour
+(60–80) to maximum Life
+(80–100) to Evasion Rating and Energy Shield
VulconusVulconus Demon Dagger
40% increased Global Critical Strike Chance
Adds (85–110) to (135–150) Physical Damage
Adds (130–160) to (220–240) Fire Damage
50% chance to cause Bleeding on Hit
(70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160–200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
VerdantGuardianSword1Grelwood Shank Eternal Sword
+475 to Accuracy Rating
(185–215)% increased Physical Damage
(15–20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
ElderMaceNebuloch Nightmare Mace
10% reduced Enemy Stun Threshold
Adds (45–60) to (100–120) Physical Damage
Gain (30–40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
(Recently refers to the past 4 seconds)
ElderLightningImpresence Onyx Amulet
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Vulnerability has no Reservation if Cast as an Aura
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
CrabUniqueHelmetCraiceann's Chitin Magistrate Crown
(4–6)% Chance to Block Spell Damage
(140–180)% increased Armour and Energy Shield
(4–7)% increased maximum Life
Cannot lose Crab Barriers if you have lost Crab Barriers Recently
+3% Chance to Block Attack Damage while you have at least 5 Crab Barriers
+5% Chance to Block Attack Damage while you have at least 10 Crab Barriers
(Recently refers to the past 4 seconds)
CrabUniqueGlovesCraiceann's Pincers Titan Gauntlets
(150–200)% increased Armour
Regenerate (50–70) Life per second
+(30–40)% to Fire Resistance
3% increased Damage per Crab Barrier
10% chance that if you would gain a Crab Barrier, you instead gain up to
your maximum number of Crab Barriers
CrabUniqueBootsCraiceann's Tracks Goliath Greaves
(150–180)% increased Armour
+(50–70) to maximum Life
+(25–30)% to Cold Resistance
25% increased Movement Speed
Cannot be Stunned if you have at least 10 Crab Barriers
You only lose (5–7) Crab Barriers when you take Physical Damage from a Hit
CrabUniqueCraiceann's Carapace Golden Plate
Grants Level 20 Aspect of the Crab Skill
(200–250)% increased Armour
+(100–120) to maximum Life
+(25–30)% to Fire and Cold Resistances
Bleeding cannot be inflicted on you
+5 to Maximum number of Crab Barriers
TigerBodyArmourFarrul's Fur Triumphant Lamellar
(100–150)% increased Armour and Evasion
+(80–100) to maximum Life
Aspect of the Cat has no Reservation
+2 seconds to Cat's Stealth Duration
Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
You have Phasing while you have Cat's Stealth
AvianGlovesSaqawal's Winds Soldier Gloves
(140–180)% increased Armour and Energy Shield
+(30–60) to maximum Life
+(20–25)% to Cold and Lightning Resistances
(-2–2) seconds to Avian's Might Duration
Adds (20–25) to (37–40) Cold Damage while you have Avian's Might
Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might
WindscreamWindshriek Reinforced Greaves
(200–250)% increased Armour
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
(10–20)% increased Elemental Damage
You can apply an additional Curse
60% increased Area of Effect of Hex Skills
TigerGlovesFarrul's Pounce Hydrascale Gauntlets
(100–140)% increased Armour and Evasion
+(50–70) to maximum Life
+(400–500) to Accuracy against Bleeding Enemies
Attacks always inflict Bleeding while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding)
AvianBootsSaqawal's Talons Hydrascale Boots
Grants Level 20 Aspect of the Avian Skill
(100–150)% increased Armour and Evasion
(20–30)% increased Movement Speed
(-2–2) seconds to Avian's Flight Duration
Regenerate 100 Life per Second while you have Avian's Flight
Regenerate 12 Mana per Second while you have Avian's Flight
ChainsOfCommandChains of Command Saintly Chainmail
Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150–190)% increased Armour and Energy Shield
+(60–90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
You cannot have non-Animated Minions
animate guardian and weapon track on kill [2]
IcetombCrystal Vault Latticed Ringmail
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
0% chance to Avoid being Frozen
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15–20)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
BootsStrDexUnique3Duskblight Ironscale Boots
Trigger Level 1 Stalking Pustule on Kill
(120–150)% increased Armour and Evasion
+(50–60) to maximum Life
20% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
GluttonyGluttony Leather Belt
+(25–40) to maximum Life
+(60–80) to maximum Life
You have Culling Strike against Cursed Enemies
(20–28) Life gained for each Cursed Enemy hit by your Attacks
(10–14) Mana gained for each Cursed Enemy hit by your Attacks
Take (100–200) Physical Damage when you use a Movement Skill
You have no Armour or Maximum Energy Shield
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
MaskoftheSpiritDrinkerMask of the Spirit Drinker Magistrate Crown
(140–220)% increased Armour and Energy Shield
+(30–60) to maximum Energy Shield
+(80–100) to maximum Life
Cannot gain Energy Shield
Regenerate 50 Life per second if you have at least 500 Maximum Energy Shield
Regenerate 100 Life per second if you have at least 1000 Maximum Energy Shield
Regenerate 150 Life per second if you have at least 1500 Maximum Energy Shield
Your Energy Shield starts at zero
ShadowStitchShadowstitch Sacrificial Garb
+1 to Level of all Vaal Skill Gems
Has an additional Implicit Mod
+(20–30) to all Attributes
(250–350)% increased Armour, Evasion and Energy Shield
Recover (3–5)% of Life on Kill
Recover (3–5)% of Energy Shield on Kill
6% increased Maximum Life for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
(-6–-4)% to all Resistances for each Corrupted Item Equipped
local six linked sockets [1]
(Attributes are Strength, Dexterity, and Intelligence)

Corrupted
Cerebus%20LimbCerberus Limb Blood Sceptre
24% increased Elemental Damage
(70–100)% increased Spell Damage
(15–20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
DoriyanisRedDoryani's Delusion Titan Greaves
Grants Level 25 Purity of Fire Skill
Adds (25–30) to (40–45) Fire Damage to Spells and Attacks
(100–120)% increased Armour
+(60–70) to maximum Life
30% increased Movement Speed
GeofrisCrestGeofri's Legacy Great Crown
+1 to Level of Socketed Gems
(60–80)% increased Armour and Energy Shield
+(15–20)% to Fire Resistance
+(15–20)% to Cold Resistance
+(15–20)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
Summoned Holy Relics have (20–25)% reduced Cooldown Recovery Rate
IronHeart%20FinalThe Iron Fortress Crusader Plate
+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60–120) to Strength
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
ExplorersGauntlet2Worldcarver Dragonscale Gauntlets
Trigger Level 20 Arcane Wake after Spending a total of 200 Mana
+(200–300) to Accuracy Rating
(120–150)% increased Armour and Evasion
+(60–80) to maximum Life
6% increased Attack Damage for each Map Item Modifier affecting the Area
3% increased Attack Speed for each Map Item Modifier affecting the Area
HelmetOfDominance2Mask of the Tribunal Magistrate Crown
[One to three random synthesis implicit modifiers]
+(25–30) to all Attributes
(150–200)% increased Armour and Energy Shield
Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have
Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have
2% increased Mana Reservation Efficiency of Skills per 250 total Attributes
(Attributes are Strength, Dexterity, and Intelligence)
AuraBootsMarch of the Legion Legion Boots
+2 to Level of Socketed Aura Gems
Socketed Gems are Supported by Level 25 Blessing
(250–300)% increased Armour and Energy Shield
+(12–18)% to all Elemental Resistances
(20–30)% increased Movement Speed
GripOfTheCobraOffering to the Serpent Legion Gloves
[One to three random synthesis implicit modifiers]
+(15–25) to all Attributes
(150–200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per Life Leech
(6–10)% increased Attack and Cast Speed
(15–25)% increased Damage while Leeching
Life Leech effects are not removed when Unreserved Life is Filled
(Attributes are Strength, Dexterity, and Intelligence)
SynthesisPhysical2Circle of Guilt Iron Ring
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
Adds (8–10) to (13–15) Physical Damage
+(350–400) to Armour
When used in the Synthesiser, the new item will have an additional Herald Modifier
(Attributes are Strength, Dexterity, and Intelligence)
MinionConversionGlovesTriad Grip Mesh Gloves
(80–120)% increased Armour and Energy Shield
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5–10)% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
85483Torchoak Step Antique Greaves
(80–120)% increased Armour
(20–30)% increased Totem Life
25% increased Movement Speed
(30–50)% increased Totem Placement speed
Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
ZombieBodyArmourRotting Legion Loricated Ringmail
Socketed Gems are Supported by Level 1 Meat Shield
(100–140)% increased Armour and Energy Shield
+(50–80) to maximum Life
(5–8)% increased Damage per Raised Zombie
1% less Elemental Damage taken per Raised Zombie
Supporter1helmetBCowl of the Thermophile Ezomyte Burgonet
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Armour
Fire Resistance is 75%
(50–55)% reduced Cold Resistance
(50–55)% reduced Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
Supporter1gloveABreathstealer Hydrascale Gauntlets
(100–150)% increased Armour and Evasion
+(30–50) to maximum Mana
+(10–16)% to all Elemental Resistances
(5–10)% increased Attack and Cast Speed
Create a Blighted Spore when your Skills or Minions Kill a Rare Monster
(Blighted Spores last for 10 seconds and have a random Aura)
Supporter1bodyASporeguard Saint's Hauberk
Trigger Level 10 Contaminate when you Kill an Enemy
(200–250)% increased Armour and Energy Shield
(7–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
You have Fungal Ground around you while stationary
(Allies on your Fungal Ground gain 10% of Non-Chaos Damage as extra Chaos Damage. Enemies on your Fungal Ground deal 10% less Damage.)
HandsOfTheHighTemplarHands of the High Templar Crusader Gloves
Can be modified while Corrupted
Can have up to 5 Implicit Modifiers while Item has this Modifier
(150–200)% increased Armour and Energy Shield
(7–12)% increased maximum Life
+(20–30)% to Fire and Lightning Resistances
(Loses all but 1 Implicit Modifier if this Modifier is lost)
CrownOfTheInwardEyeCrown of the Inward Eye Prophet Crown
333% increased Armour and Energy Shield
(9–21)% increased maximum Life, Mana and Global Energy Shield
Transfiguration of Soul
Transfiguration of Body
Transfiguration of Mind
(Increases and Reductions to Maximum Energy Shield
also apply to Spell Damage at 30% of their value)

(Increases and Reductions to Maximum Life also apply to Attack Damage at 30% of their value)
(Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value)
TangmazuarmourbootsBeacon of Madness Two-Toned Boots
+(8–12)% to Fire and Cold Resistances
Grants Level 1 Embrace Madness Skill
(150–300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
+60 to maximum Fortification while affected by Glorious Madness
ShockCloakDoryani's Prototype Saint's Hauberk
(150–200)% increased Armour and Energy Shield
+(60–90) to maximum Life
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours
HighPriestShieldEmperor's Vigilance Steel Kite Shield
(16–22)% Chance to Block Spell Damage
(300–400)% increased Armour and Energy Shield
(10–15)% increased maximum Life
Cannot Block while you have no Energy Shield
Damage from Blocked Hits cannot bypass Energy Shield
Damage from Unblocked hits always bypasses Energy Shield
Glancing Blows
(Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits)
UnbridledRageUsurper's Penance Eternal Burgonet
(50–80)% increased Armour
Attacks have 15% chance to cause Bleeding
50% reduced Light Radius
+4% to Damage over Time Multiplier for Bleeding per Frenzy Charge
Bleeding you inflict deals Damage 4% faster per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Critical Strike at Close Range
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(They will deal the same total damage over a shorter duration)
AbyssusReplica Abyssus Ezomyte Burgonet
+(20–25) to all Attributes
Adds 40 to 75 Fire Damage to Attacks
Adds 30 to 65 Cold Damage to Attacks
Adds 10 to 130 Lightning Damage to Attacks
+(100–125)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Elemental Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
AtzirisAcuityReplica Atziri's Acuity Vaal Gauntlets
+(60–80) to Intelligence
(40–60)% increased Global Critical Strike Chance
(200–220)% increased Armour
+(60–75) to maximum Life
You have Perfect Agony if you've dealt a Critical Strike recently
(Recently refers to the past 4 seconds)
(Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 50% of their value. 30% less Damage with Hits)
StrInt3AUnique2Replica Ambu's Charge Crusader Chainmail
(180–220)% increased Armour and Energy Shield
+(60–80) to maximum Life
+15% to all Elemental Resistances
Share Endurance Charges with nearby party members
Gain an Endurance Charge when you are Hit
Lose 2% of Life per second if you have been Hit Recently
TigerBodyArmourReplica Farrul's Fur Triumphant Lamellar
(100–150)% increased Armour and Evasion
+(80–100) to maximum Life
+2 seconds to Cat's Agility Duration
Aspect of the Cat has no Reservation
Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
You have Onslaught while you have Cat's Agility
AlberonswarpathReplica Alberon's Warpath Soldier Boots
(15–18)% increased Strength
+(180–220) to Armour
+(9–12)% to Chaos Resistance
20% increased Movement Speed
Cannot deal non-Chaos Damage
Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
DreamfeatherReplica Dreamfeather Eternal Sword
+475 to Accuracy Rating
Adds (40–65) to (70–100) Physical Damage
(5–10)% increased Attack Speed
+(180–200) to Armour
3% reduced Movement Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Armour
TheInfinitePursuitReplica Red Trail Titan Greaves
(60–80)% increased Armour
+(60–70) to maximum Life
25% increased Movement Speed
Gain a Power Charge on Hit while Poisoned
+30% to Chaos Resistance while stationary
15% increased Movement Speed while Poisoned
Necrotic Footprints
50% chance for Spell Hits against you to inflict Poison
VeilOfTheNightReplica Veil of the Night Great Helmet
(20–22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
Defences are Zero
(18–22)% increased Elemental Resistances
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Clawshield3Replica Advancing Fortress Gut Ripper
+44 Life gained for each Enemy hit by Attacks
Socketed Gems are Supported by Level 12 Cast when Damage Taken
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+(30–50) to maximum Life
50% increased Defences from Equipped Shield
Adds 45 to 75 Fire Damage if you've Blocked Recently
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Recently refers to the past 4 seconds)
BlunderboreBlunderbore Astral Plate
+(8–12)% to all Elemental Resistances
+(500–700) Strength Requirement
(80–120)% increased Armour
(50–75)% increased Effect of Shrine Buffs on you
You have Lesser Brutal Shrine Buff
You have Lesser Massive Shrine Buff
EverglassBarrierShattershard Crimson Round Shield
Trigger Level 20 Shield Shatter when you Block
(120–150)% increased Armour and Evasion
+(80–100) to maximum Life
+(8–12)% Chance to Block
MagnificationCrest of Desire Fluted Bascinet
Has 1 Socket
+(5–8) to Level of Socketed Gems
+(30–50)% to Quality of Socketed Gems
Socketed Skills deal Double Damage
(100–150)% increased Armour and Evasion
SmokeAndMirrorsThe Ghastly Theatre Teak Round Shield
180% increased Block Recovery
+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300–400)% increased Armour and Evasion
Bleeding cannot be inflicted on you
(8–15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50–70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
ExtremeFocusThe Fledgling Lacquered Helmet
(150–200)% increased Armour and Evasion
(30–50)% increased Projectile Speed
(30–50)% increased Projectile Damage
Projectiles cannot collide with Enemies at Close Range
Far Shot
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
ScorchedEarthLegacy of Fury Wyrmscale Boots
(200–300)% increased Armour and Evasion
(-15–-10)% to all Elemental Resistances
30% increased Movement Speed
Drops Scorched Ground while moving, lasting 4 seconds
(30–50)% increased Effect of Scorch
(30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
(Scorched Enemies have -10% to Elemental Resistances)
GripofSacrificeHand of the Fervent Zealot Gloves
(70–130)% increased Armour and Energy Shield
+(50–70) to maximum Life
Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
Hits Overwhelm (10–15)% of Physical Damage Reduction while you have Sacrificial Zeal
(Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
ImbalancedCordSurvivor's Guilt Heavy Belt
+(25–35) to Strength
+(800–1200) to Armour
Regenerate (50–70) Life per second
20% increased Stun Threshold
10% reduced Armour per 50 Strength
Imbalanced Guard
(The Stun Threshold determines how much Damage can Stun something)
(100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%)
ChuhutlusSkullAncient Skull Bone Helmet
Minions deal (15–20)% increased Damage
(150–200)% increased Armour and Energy Shield
Minions have (20–40)% reduced maximum Life
Minions have (15–25)% increased Movement Speed
Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have
Minions can hear the whispers for 5 seconds after they deal a Critical Strike
(Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you)
ConstrictingCrownViridi's Veil Praetor Crown
+(1–2) to Level of Socketed Gems
(120–160)% increased Armour and Energy Shield
+(15–25)% to all Elemental Resistances
Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped
You are Hexproof if you have a Magic Ring in right slot
Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot
(Unlucky things are rolled twice and the worst result used)
AltChargeStrArn's Anguish Cloth Belt
(15–25)% increased Stun and Block Recovery
+(600–700) to Armour
(12–15)% increased maximum Life
+(40–60)% to Fire Resistance
Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
Maximum Brutal Charges is equal to Maximum Endurance Charges
Gain Brutal Charges instead of Endurance Charges
(Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge)
VaalRageGlovesHateforge Ancient Gauntlets
Socketed Gems are Supported by Level 30 Rage
(120–150)% increased Armour
(10–25)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
ShardQuiverSteelworm Broadhead Arrow Quiver
6 to 12 Added Physical Damage with Bow Attacks
Grants Call of Steel
(30–60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel Shards
Ahn%20ArtifactAul's Uprising Onyx Amulet
+(10–16) to all Attributes
+(20–30) to Strength
(15–20)% increased Armour
+(50–70) to maximum Life
10% reduced Stun and Block Recovery
Nearby Enemies have 10% reduced Stun and Block Recovery
Ahn%20ArtifactAul's Uprising Onyx Amulet
+(10–16) to all Attributes
Grants Level 15 Envy Skill
+(15–20) to all Attributes
+(50–70) to maximum Life
(15–20)% increased Global Defences
Envy has no Reservation
(Attributes are Strength, Dexterity, and Intelligence)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
GiftofUulNetolUul-Netol's Vow Unset Amulet
Has 1 Socket
Socketed Support Gems can also Support Skills from your Body Armour
(-30–30)% to Fire Resistance
(-30–30)% to Cold Resistance
(-30–30)% to Lightning Resistance
(-23–23)% to Chaos Resistance
DeathGripGravebind Hydrascale Gauntlets
(100–150)% increased Armour and Evasion
+(19–29)% to Chaos Resistance
+(15–25) Life gained on Kill
Nearby Enemies Killed by anyone count as being Killed by you instead
CaspirosResonanceThe Squire Elegant Round Shield
120% increased Block Recovery
Has 3 Sockets
All Sockets are White
+(5–8)% to Quality of Socketed Support Gems
Socketed Support Gems can also Support Skills from your Main Hand
(100–150)% increased Armour and Evasion
+(3–5)% Chance to Block
TheSuppressorThe Oppressor Elegant Round Shield
120% increased Block Recovery
-10% to amount of Suppressed Spell Damage Prevented
+(26–32)% chance to Suppress Spell Damage
(200–250)% increased Armour and Evasion
+(9–13)% Chance to Block
You take 20% of Damage from Blocked Hits
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Passive /22

Passive /22

CategoryNameShow Full Descriptions
NotableSpiked Bulwark
SpikedBulwark
28% increased Armour
Reflects 50 Physical Damage to Melee Attackers
NotableArt of the Gladiator
newnewattackspeed
10% increased Attack Speed
10% increased Global Accuracy Rating
Ignore all Movement Penalties from Armour
+20 to Dexterity
KeystoneIron Reflexes
KeystoneIronReflexes
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
NotableFaith and Steel
bodysoul
15% increased Armour
10% increased maximum Energy Shield
+8% to all Elemental Resistances
NotableSoul of Steel
armourmastery
+150 to Armour
30% increased Armour
+1% to all maximum Elemental Resistances
NotableCloth and Chain
newevadepercentage
24% increased Evasion Rating and Armour
+12% to all Elemental Resistances
NotableIronwood
ironwoodtotem
30% increased Totem Life
Totems gain +30% to all Elemental Resistances
+150 Armour per Summoned Totem
NotablePath of the Warrior
Warrior
+50 to Armour
+20 to Strength
16% increased Physical Damage
NotableSentinel
Sentinel
24% increased Evasion Rating and Armour
+10% to all Elemental Resistances
NotableCombat Stamina
CombatStamina
20% increased Armour
5% increased maximum Life
Regenerate 1% of Life per second
NotableBravery
LifeArmourAndEvasion
24% increased Evasion Rating and Armour
8% increased maximum Life
NotableSanctity
bodysoul
20% increased Armour
10% increased maximum Energy Shield
Regenerate 1% of Life per second
+10 to Strength and Intelligence
NotableJuggernaut
increased%20armor
24% increased Armour
8% increased maximum Life
NotableSanctum of Thought
Unwavering
You take 30% reduced Extra Damage from Critical Strikes
18% increased Armour
12% increased maximum Energy Shield
NotableGraceful Assault
AttackDamangeAndEvasionNotableIcon
30% increased Onslaught Effect
10% chance to gain Onslaught for 4 seconds on Kill
30% increased Armour and Evasion Rating during Onslaught
NotableInexorable
ArmourChargeNotable
25% chance to gain an Endurance Charge when you are Hit
50% increased Armour while stationary
NotableAdamant
ArmourGuardsNotable
25% increased Armour
Remove Bleeding when you use a Guard Skill
Remove Corrupted Blood when you use a Guard Skill
Guard Skills have 25% increased Duration
NotableCourage
ArmourandEvasion2
30% increased Armour if you have been Hit Recently
30% increased Evasion Rating if you haven't been Hit Recently
+10% chance to Suppress Spell Damage if you've Hit an Enemy Recently
NotableSteelwood Stance
StaffNotable3
Staff Attacks deal 30% increased Damage with Hits and Ailments
+800 Armour if you've Blocked Recently
+8% Chance to Block Attack Damage while wielding a Staff
KeystoneImbalanced Guard
SacredBastionKeystone
100% chance to Defend with 200% of Armour
Maximum Damage Reduction for any Damage Type is 50%
KeystoneDivine Shield
EnergisedFortress
Cannot Recover Energy Shield to above Armour
3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
NotableWay of the Warrior
EyesOfThePowerful
16% increased Melee Damage
16% increased Armour
+16 to maximum Life
+30 to Strength
Ascendancy Passive /8

Ascendancy Passive /8

CategoryNameShow Full Descriptions
NotableUnbreakable
Unbreakable
Regenerate 2% of Life per second
5% reduced Damage taken
Armour received from Body Armour is doubled
1.5% of Physical Damage prevented from Hits in the past
10 seconds is Regenerated as Life per second
NotableDefy Pain
DefyPain
Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
25% increased Armour per Defiance
50% increased Maximum total Life Recovery per second from Leech while you have Defiance
At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance
NotableBone Barrier
DefensiveMinionNotable
Grants Level 20 Bone Armour Skill
1% additional Physical Damage Reduction per Minion, up to 10%
2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%
Minions have 20% more Maximum Life
NotableReigning Veteran
GLADVersitileCombatant
+10% to maximum Chance to Block Attack Damage
+10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage
NotableUnstoppable Hero
Unstopable
20% increased Attack Speed while Fortified
+500 to Armour and Evasion Rating while Fortified
Cannot be Stunned while Fortified
NotableMaster of Metal
ImpalePassiveNotable
Impales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy
NotableRadiant Faith
RadientFaith
Grants Armour equal to 160% of your Reserved Life to you and nearby Allies
Grants maximum Energy Shield equal to 10% of your Reserved Mana to
you and nearby Allies
NotableEscape Artist
HeedfulRecovery
+5 to Evasion Rating per 1 Maximum Energy Shield on Helmet
+1 to maximum Energy Shield per 6 Evasion Rating on Body Armour
Cluster Jewel Passive /13

Cluster Jewel Passive /13

CategoryNameShow Full Descriptions
NotableAdvance Guard
HoldingShieldDamage
Attack Skills deal 30% increased Damage while holding a Shield
Ignore all Movement Penalties from Armour
5% increased Movement Speed while holding a Shield
NotableBattle-Hardened
IncreasedPhysicalDamage
30% increased Evasion Rating and Armour
35% increased Physical Damage
NotableBlacksmith
FireResistNotable
25% increased Armour
+20% to Fire Resistance
0.4% of Fire Damage Leeched as Life
NotableDragon Hunter
ArmourNotable
30% increased Armour
+20% to Fire Resistance
15% chance to Defend with 200% of Armour
NotableEnduring Composure
ArmourNotable
30% increased Armour
Gain 1 Endurance Charge every second if you've been Hit Recently
NotableGladiatorial Combat
HoldingShieldDamage
2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
NotableHeart of Iron
ArmourNotable
Gain 10% of Maximum Life as Extra Armour
NotableMilitarism
ArmourNotable
30% increased Armour
8% increased maximum Life
NotablePeace Amidst Chaos
IncreasedMaximumLifeNotable
8% increased maximum Life
20% increased Armour while stationary
Regenerate 2% of Life per second while stationary
NotablePrismatic Carapace
ArmourNotable
30% increased Armour
+1% to all maximum Elemental Resistances
NotableSecond Skin
ArmourNotable
3% Chance to Block Spell Damage
30% increased Armour
+3% Chance to Block Attack Damage
NotableStubborn Student
MaxManaNotable
20% increased Armour
15% increased maximum Mana
+1 Armour per 10 Unreserved Maximum Mana
NotableWarning Call
IncreasedWarcryNotable
Gain 25% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100%
Timeless Jewel Passive /6

Timeless Jewel Passive /6

FactionCategoryNameShow Full Descriptions
VaalPassiveArmour
VaalDefensive
(7–12)% increased Armour
VaalNotableAutomaton Studies
VaalNotableDefensive
(30–40)% increased Armour
(3–4)% additional Physical Damage Reduction
TemplarKeystoneTranscendence
TranscendenceKeystone
Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage
-15% to all maximum Elemental Resistances
Master the mortal world, and you may find immortality beyond.
Militant Faith: Maxarius
TemplarKeystonePower of Purpose
PowerOfPurpose
80% of Maximum Mana is Converted to twice that much Armour
Empowered by the divine, you fear no weapon of man.
Militant Faith: Avarius
EternalNotableEternal Fortitude
EternalEmpireDefensiveNotable
8% increased Armour per Endurance Charge
EternalNotableGleaming Legion
EternalEmpireDefensiveNotable
80% increased Armour
Timeless Jewel Passive Additions /2

Timeless Jewel Passive Additions /2

FactionCategoryShow Full Descriptions
VaalNotable
(7–12)% increased Armour
KaruiNotable
20% increased Armour
Armour
passives
14% increased Armour
dmgreduction
Armour Attr /13 ⍟

Armour Attr /13 ⍟

NameShow Full Descriptions
IDarmour90
IconArt/2DArt/SkillIcons/passives/dmgreduction.png
IsKeystonefalse
IsNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
IsSocketfalse
IsJustIconfalse
isUsedtrue
isRoyalefalse
PassiveID31928
Stats
  • physical_damage_reduction_rating_+% 14
  • Armour
    passives
    14% increased Armour
    dmgreduction
    Armour Attr /13 ⍟

    Armour Attr /13 ⍟

    NameShow Full Descriptions
    IDarmour92
    IconArt/2DArt/SkillIcons/passives/dmgreduction.png
    IsKeystonefalse
    IsNotablefalse
    isAscendancyStartfalse
    isMultipleChoicefalse
    isMultipleChoiceOptionfalse
    IsSocketfalse
    IsJustIconfalse
    isUsedtrue
    isRoyalefalse
    PassiveID61868
    Stats
  • physical_damage_reduction_rating_+% 14
  • Armour
    passives
    8% increased Armour
    dmgreduction
    Armour Attr /13 ⍟

    Armour Attr /13 ⍟

    NameShow Full Descriptions
    IDarmour2023
    IconArt/2DArt/SkillIcons/passives/dmgreduction.png
    IsKeystonefalse
    IsNotablefalse
    isAscendancyStartfalse
    isMultipleChoicefalse
    isMultipleChoiceOptionfalse
    IsSocketfalse
    IsJustIconfalse
    isUsedtrue
    isRoyalefalse
    PassiveID26712
    Stats
  • physical_damage_reduction_rating_+% 8
  • Armour
    passives
    8% increased Armour
    dmgreduction
    Armour Attr /13 ⍟

    Armour Attr /13 ⍟

    NameShow Full Descriptions
    IDarmour2024
    IconArt/2DArt/SkillIcons/passives/dmgreduction.png
    IsKeystonefalse
    IsNotablefalse
    isAscendancyStartfalse
    isMultipleChoicefalse
    isMultipleChoiceOptionfalse
    IsSocketfalse
    IsJustIconfalse
    isUsedtrue
    isRoyalefalse
    PassiveID35288
    Stats
  • physical_damage_reduction_rating_+% 8
  • Armour
    passives
    +150 to Armour
    10% increased Armour
    dmgreduction
    Armour Attr /13 ⍟

    Armour Attr /13 ⍟

    NameShow Full Descriptions
    IDarmour_endurance_charge2373
    IconArt/2DArt/SkillIcons/passives/dmgreduction.png
    IsKeystonefalse
    IsNotablefalse
    isAscendancyStartfalse
    isMultipleChoicefalse
    isMultipleChoiceOptionfalse
    IsSocketfalse
    IsJustIconfalse
    isUsedtrue
    isRoyalefalse
    PassiveID2957
    Stats
  • physical_damage_reduction_rating_+% 10
  • base_physical_damage_reduction_rating 150
  • Armour
    passives
    20% increased Armour
    dmgreduction
    Armour Attr /13 ⍟

    Armour Attr /13 ⍟

    NameShow Full Descriptions
    IDarmour_endurance_charge2374
    IconArt/2DArt/SkillIcons/passives/dmgreduction.png
    IsKeystonefalse
    IsNotablefalse
    isAscendancyStartfalse
    isMultipleChoicefalse
    isMultipleChoiceOptionfalse
    IsSocketfalse
    IsJustIconfalse
    isUsedtrue
    isRoyalefalse
    PassiveID64221
    Stats
  • physical_damage_reduction_rating_+% 20
  • Armour
    passives
    14% increased Armour
    dmgreduction
    Armour Attr /13 ⍟

    Armour Attr /13 ⍟

    NameShow Full Descriptions
    IDarmour_endurance_charge2375_
    IconArt/2DArt/SkillIcons/passives/dmgreduction.png
    IsKeystonefalse
    IsNotablefalse
    isAscendancyStartfalse
    isMultipleChoicefalse
    isMultipleChoiceOptionfalse
    IsSocketfalse
    IsJustIconfalse
    isUsedtrue
    isRoyalefalse
    PassiveID39678
    Stats
  • physical_damage_reduction_rating_+% 14
  • Armour
    passives
    15% increased Armour
    ArmourNode
    Armour Attr /14 ⍟

    Armour Attr /14 ⍟

    NameShow Full Descriptions
    IDaffliction_armour
    SourceCluster Jewel
    IconArt/2DArt/SkillIcons/passives/ArmourNode.png
    IsKeystonefalse
    IsNotablefalse
    isAscendancyStartfalse
    isMultipleChoicefalse
    isMultipleChoiceOptionfalse
    IsSocketfalse
    IsJustIconfalse
    isUsedfalse
    isRoyalefalse
    PassiveID3879
    Stats
  • physical_damage_reduction_rating_+% 15
  • Armour
    passives
    (7–12)% increased Armour
    VaalDefensive
    Armour Attr /6 ⍟

    Armour Attr /6 ⍟

    NameValue
    SourceTimeless Jewel
    Codevaal_small_armour
    IconArt/2DArt/SkillIcons/passives/VaalDefensive.png
    NameArmour
    Weight100
    Stats
  • physical_damage_reduction_rating_+% Min: 0 Max: 0
  • Community Wiki

    Wiki Edit

    Armour

    Armour is a form of defence that mitigates incoming physical damage from hits. Armour rating can be increased by wearing equipment, taking certain passive skills, using skills (e.g. MoltenShellMolten Shell), and drinking flasks (e.g. graniteGranite Flask and stoneBasalt Flask).

    Mechanics

    Along with evasion and energy shield, armour is one of the three defence types that can implicitly appear on equipment. Unlike resistance, armour has diminishing returns as its effectiveness is based on the magnitude of incoming physical damage (multiplied by 10). As a result, armour is most effective in mitigating small hits (i.e. 50% and better reduction for initial damage less than a tenth of the armour value) and least effective in mitigating very large hits (where its absolute reduction can at most be one tenth of the armour value).

    Supposedly the most armour monsters have in the game is about 983.

    Physical damage reduction from armour only mitigates physical damage from hits. It falls under the modifier #% additional Physical Damage Reduction when Hit. Physical Damage Reduction is capped at 90%.

    Armour does not mitigate damage over time, as armour will only mitigate damage from hits. Bleed is a damage over time debuff that is based on the initial physical hit, armour would reduce the initial hit but not the damage over time. However both the initial hit and the damage over time can be mitigated with other sources for example endurance charges because they don't only apply to hits.

    Armour will only mitigate physical damage hits, not for elemental or chaos damage. If the TranscendenceKeystoneTranscendence keystone is taken, armour mitigates elemental damage hits, but not physical.

    Rule of thumb

    • To prevent one third of damage, you need armour 5 times the damage (e.g. 500 armour for 100 damage)
    • To prevent half of damage, you need armour 10 times the damage (e.g. 1000 armour for 100 damage)
    • To prevent two thirds of damage, you need armour 20 times the damage (e.g. 2000 armour for 100 damage)
    • To prevent three quarters of damage, you need armour 30 times the damage (e.g. 3000 armour for 100 damage)
    • To prevent 90% of damage, you need armour 90 times the damage (e.g. 9000 armour for 100 damage) armour will never prevent more damage than its value divided by 10 (e.g. 1000 armour will never prevent more than 100 damage)

    Formulas

    The amount of physical damage reduction is a function of armour rating and the physical damage taken.

    Relative Physical Damage Reduction (Base Formula)

    This is the base formula all other formulas are based upon. It is used to calculate the #% additional Physical Damage Reduction when Hit factor, i.e. the percentage by which the physical damage is mitigated.

    where A is the defender's armour rating and Draw is the raw physical damage.

    Required Armour Rating

    To calculate the armour rating you need to mitigate a given amount of Physical Damage at specific ratio, you can use this formula:

    Reverse Physical Damage

    You can also calculate the raw physical damage that would have resulted for a given Physical Damage Reduction and Armour rating:

    Resulting Physical Damage

    To calculate the net physical damage (i.e. the damage after damage reduction, the following formula can be used:

    Absolute Physical Damage Reduction Another way of looking at it is in terms of absolute physical damage reduction:

    Defense factor

    Examples

    The plots below displays how much damage reduction occurs at different armour ratings and raw physical damage.

    imgur

    Armour reduction at varying armour ratings and raw physical damage

    imgur

    Mitigated Damage as a function of Incoming Damage and Armour Rating. Note that Rounding is usually decided in the monster's favor.

    imgur

    % Mitigated Damage as a function of Incoming Damage and Armour Rating

    From the plot below we can further conclude:

    • If raw damage is much less than Armour / 10, raw damage has a near-quadratic effect on net damage. Equivalently, in this regime raw damage has a near-linear effect on net DPS if the raw DPS is held constant.
    • If raw damage is much greater than Armour / 10, raw damage has a near-linear effect on net damage. Equivalently, in this regime raw damage has little effect on net DPS if the raw DPS is held constant.
    • Against attacks of a fixed raw damage, armour has a linear effect on the number of attacks it takes to deplete a certain amount of hit points.

    imgur


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.