Skill Gem Quality /2
Item | Type | Stats | Weight |
---|---|---|---|
Warlord's Mark | Superior | Cursed Enemies have a (0–5)% chance to grant an Endurance Charge when Hit | 50 |
Immortal Call | Divergent | (0–2)% less Elemental Damage taken per Endurance Charge removed (-2–0)% less Physical Damage taken per Endurance Charge removed | 10 |
Support Gem /1
Support Gem Quality /3
Item | Type | Stats | Weight |
---|---|---|---|
Endurance Charge on Melee Stun Support | Anomalous | Supported Skills deal (0–2)% increased Damage per Endurance Charge | 20 |
Endurance Charge on Melee Stun Support | Divergent | Supported Skills deal (0–20)% increased Damage if you've lost an Endurance Charge in the past 8 seconds | 100 |
[UNUSED] Conflagration Support | Divergent | (0–20)% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills | 20 |
Item mods /108
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (5–7)% chance to gain an Endurance Charge when you Stun an Enemy | sceptre 1000 staff 1000 mace 1000 default 0 | |
60 | Corrupted | +1 to Maximum Endurance Charges | boots 1000 default 0 | |
The Elder's | 68 | Prefix | (4–6)% chance to gain an Endurance Charge on Kill | 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 staff_elder 500 warstaff_elder 500 boots_elder 500 default 0 |
The Elder's | 83 | Prefix | (7–10)% chance to gain an Endurance Charge on Kill | 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 staff_elder 500 warstaff_elder 500 boots_elder 500 default 0 |
of Shaping | 68 | Suffix | (3–6)% chance to gain a Power, Frenzy or Endurance Charge on Kill | amulet_shaper 800 default 0 |
of Shaping | 75 | Suffix | (7–10)% chance to gain a Power, Frenzy or Endurance Charge on Kill | amulet_shaper 800 default 0 |
The Elder's | 68 | Prefix | Socketed Gems are Supported by Level 10 Endurance Charge on Melee Stun gem | grants_2h_support 0 2h_sword_elder 400 2h_axe_elder 400 2h_mace_elder 400 staff_elder 400 warstaff_elder 400 default 0 |
of Shaping | 84 | Suffix | +1 to Maximum Endurance Charges | 2h_mace_shaper 1000 2h_sword_shaper 1000 2h_axe_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
of the Elder | 68 | Suffix | (20–25)% chance to gain an Endurance Charge when you Block +1% Chance to Block Attack Damage per Endurance Charge | sword_elder 1000 default 0 |
of the Elder | 68 | Suffix | Gain an Endurance Charge every 4 seconds while Stationary | 2h_sword_elder 1000 sword_elder 1000 default 0 |
of the Elder | 68 | Suffix | (5–10)% chance to gain an Endurance Charge when you Hit a Bleeding Enemy | axe_elder 1000 default 0 |
of Shaping | 68 | Suffix | (15–20)% increased Critical Strike Chance (5–10)% chance to gain an Endurance Charge on Critical Strike attack critical | 2h_axe_shaper 1000 axe_shaper 1000 default 0 |
of Shaping | 68 | Suffix | (15–30)% chance to gain an Endurance Charge when you Taunt an Enemy | 2h_axe_shaper 1000 default 0 |
of the Elder | 68 | Suffix | 5% increased Area of Effect per Endurance Charge | 2h_mace_elder 1000 default 0 |
Warlord's | 75 | Prefix | +1 to Maximum Endurance Charges | boots_adjudicator 125 default 0 |
Redeemer's | 68 | Prefix | (4–6)% chance to gain an Endurance Charge on Kill | boots_eyrie 250 sword_eyrie 250 axe_eyrie 250 mace_eyrie 250 sceptre_eyrie 250 2h_sword_eyrie 250 2h_axe_eyrie 250 2h_mace_eyrie 250 staff_eyrie 250 warstaff_eyrie 250 default 0 |
Redeemer's | 80 | Prefix | (7–10)% chance to gain an Endurance Charge on Kill | boots_eyrie 250 sword_eyrie 250 axe_eyrie 250 mace_eyrie 250 sceptre_eyrie 250 2h_sword_eyrie 250 2h_axe_eyrie 250 2h_mace_eyrie 250 staff_eyrie 250 warstaff_eyrie 250 default 0 |
of the Conquest | 80 | Suffix | Gain 1 Endurance Charge every second if you've been Hit Recently | body_armour_adjudicator 250 default 0 |
of the Conquest | 68 | Suffix | +1 to Minimum Endurance Charges | shield_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | +2 to Minimum Endurance Charges | shield_adjudicator 500 default 0 |
Warlord's | 75 | Prefix | (2–3) to (4–5) Fire Damage per Endurance Charge damage elemental fire | ring_adjudicator 500 default 0 |
Warlord's | 80 | Prefix | (3–4) to (6–7) Fire Damage per Endurance Charge damage elemental fire | ring_adjudicator 500 default 0 |
Warlord's | 68 | Prefix | (3–4)% increased Damage per Endurance Charge damage | amulet_adjudicator 500 default 0 |
Warlord's | 80 | Prefix | (5–6)% increased Damage per Endurance Charge damage | amulet_adjudicator 500 default 0 |
of the Hunt | 68 | Suffix | (3–6)% chance to gain a Power, Frenzy or Endurance Charge on Kill | amulet_basilisk 500 default 0 |
of the Hunt | 75 | Suffix | (7–10)% chance to gain a Power, Frenzy or Endurance Charge on Kill | amulet_basilisk 500 default 0 |
of the Conquest | 68 | Suffix | (5–7)% increased Damage per Endurance Charge damage | sceptre_adjudicator 500 default 0 |
of the Conquest | 73 | Suffix | (8–10)% increased Damage per Endurance Charge damage | sceptre_adjudicator 500 default 0 |
of the Conquest | 68 | Suffix | (10–13)% increased Damage per Endurance Charge damage | staff_adjudicator 500 default 0 |
of the Conquest | 73 | Suffix | (14–17)% increased Damage per Endurance Charge damage | staff_adjudicator 500 default 0 |
68 | ScourgeUpside | +1 to Minimum Endurance Charges | ring 100 default 0 | |
1 | ScourgeUpside | (5–6)% chance to gain an Endurance Charge on Kill | ring 200 default 0 | |
45 | ScourgeUpside | (7–8)% chance to gain an Endurance Charge on Kill | ring 200 default 0 | |
68 | ScourgeUpside | (9–10)% chance to gain an Endurance Charge on Kill | ring 200 default 0 | |
68 | ScourgeUpside | (11–12)% chance to gain an Endurance Charge on Kill | ring 200 default 0 | |
68 | ScourgeDownside | -1 to Maximum Endurance Charges | ring 500 default 0 | |
75 | RedImplicit | 4% increased Damage per Endurance Charge damage | no_tier_6_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | 4% increased Damage per Endurance Charge damage | no_tier_5_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | 5% increased Damage per Endurance Charge damage | no_tier_4_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | 5% increased Damage per Endurance Charge damage | no_tier_3_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | 6% increased Damage per Endurance Charge damage | no_tier_2_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | 6% increased Damage per Endurance Charge damage | no_tier_1_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 5% increased Damage per Endurance Charge damage | no_tier_5_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 6% increased Damage per Endurance Charge damage | no_tier_4_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 6% increased Damage per Endurance Charge damage | no_tier_3_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 7% increased Damage per Endurance Charge damage | no_tier_2_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 7% increased Damage per Endurance Charge damage | no_tier_1_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 7% increased Damage per Endurance Charge damage | no_tier_4_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 7% increased Damage per Endurance Charge damage | no_tier_3_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 8% increased Damage per Endurance Charge damage | no_tier_2_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 8% increased Damage per Endurance Charge damage | no_tier_1_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | Regenerate 0.2% of Life per second per Endurance Charge resource life | no_tier_6_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | Regenerate 0.2% of Life per second per Endurance Charge resource life | no_tier_5_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | Regenerate 0.2% of Life per second per Endurance Charge resource life | no_tier_4_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | Regenerate 0.2% of Life per second per Endurance Charge resource life | no_tier_3_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | Regenerate 0.3% of Life per second per Endurance Charge resource life | no_tier_2_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | Regenerate 0.3% of Life per second per Endurance Charge resource life | no_tier_1_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge resource life | no_tier_5_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge resource life | no_tier_4_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge resource life | no_tier_3_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource life | no_tier_2_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource life | no_tier_1_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource life | no_tier_4_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource life | no_tier_3_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.5% of Life per second per Endurance Charge resource life | no_tier_2_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.5% of Life per second per Endurance Charge resource life | no_tier_1_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | Gain an Endurance Charge every 15 seconds | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain an Endurance Charge every 14 seconds | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain an Endurance Charge every 13 seconds | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain an Endurance Charge every 12 seconds | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain an Endurance Charge every 11 seconds | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain an Endurance Charge every 10 seconds | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain an Endurance Charge every 10 seconds | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain an Endurance Charge every 9 seconds | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain an Endurance Charge every 8 seconds | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain an Endurance Charge every 7 seconds | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain an Endurance Charge every 6 seconds | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every 5 seconds | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every 4 seconds | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every 3 seconds | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every 2 seconds | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
15 | WeaponTree | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit | ranged 0 weapon 750 default 0 | |
74 | WeaponTree | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit | ranged 0 weapon 750 default 0 | |
24 | WeaponTree | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit | one_hand_weapon 300 shield 300 default 0 | |
55 | WeaponTree | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit | one_hand_weapon 300 shield 300 default 0 | |
78 | WeaponTree | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit | one_hand_weapon 300 shield 300 default 0 | |
24 | WeaponTree | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit | two_hand_weapon 300 default 0 | |
55 | WeaponTree | 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit | two_hand_weapon 300 default 0 | |
78 | WeaponTree | 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit | two_hand_weapon 300 default 0 | |
70 | WeaponTree | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill | fishing_rod 0 default 200 | |
30 | WeaponTree | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill | fishing_rod 0 default 400 | |
30 | WeaponTree | -1 to Maximum Endurance Charges +1 to Minimum Frenzy Charges +1 to Minimum Power Charges | one_hand_weapon 300 shield 300 default 0 | |
30 | WeaponTree | -2 to Maximum Endurance Charges +2 to Minimum Frenzy Charges +2 to Minimum Power Charges | two_hand_weapon 300 default 0 | |
30 | WeaponTree | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges | one_hand_weapon 300 shield 300 default 0 | |
30 | WeaponTree | +2 to Minimum Endurance Charges -2 to Maximum Frenzy Charges +2 to Minimum Power Charges | two_hand_weapon 300 default 0 | |
30 | WeaponTree | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges | one_hand_weapon 300 shield 300 default 0 | |
30 | WeaponTree | +2 to Minimum Endurance Charges +2 to Minimum Frenzy Charges -2 to Maximum Power Charges | two_hand_weapon 300 default 0 | |
70 | WeaponTreeRecombined | -1 to Maximum Endurance Charges +1 to Maximum Frenzy Charges -1 to Maximum Power Charges | one_hand_weapon 500 shield 500 default 0 | |
70 | WeaponTreeRecombined | -2 to Maximum Endurance Charges +2 to Maximum Frenzy Charges -2 to Maximum Power Charges | two_hand_weapon 500 default 0 | |
70 | WeaponTreeRecombined | -1 to Maximum Endurance Charges -1 to Maximum Frenzy Charges +1 to Maximum Power Charges | one_hand_weapon 500 shield 500 default 0 | |
70 | WeaponTreeRecombined | -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges +2 to Maximum Power Charges | two_hand_weapon 500 default 0 | |
70 | WeaponTreeRecombined | +1 to Maximum Endurance Charges -1 to Maximum Frenzy Charges -1 to Maximum Power Charges | one_hand_weapon 500 shield 500 default 0 | |
70 | WeaponTreeRecombined | +2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges -2 to Maximum Power Charges | two_hand_weapon 500 default 0 | |
50 | WeaponTree | -1 to Maximum Endurance Charges 8% increased Area of Effect per Endurance Charge | one_hand_weapon 150 shield 150 default 0 | |
50 | WeaponTree | -1 to Maximum Endurance Charges 12% increased Area of Effect per Endurance Charge | two_hand_weapon 150 default 0 | |
1 | WeaponTree | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge | ranged 1000 shield 500 one_hand_weapon 500 default 0 | |
1 | WeaponTree | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge | ranged 1000 two_hand_weapon 500 default 0 | |
1 | WeaponTree | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges | ranged 0 shield 500 weapon 1000 default 0 |
Enchantment Modifier /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Enduring Cry Additional Endurance Charge 1 | 75 | Enchantment | Enduring Cry grants 1 additional Endurance Charge | helmet 100 default 0 |
Enchantment Immortal Call Percent Chance To Not Consume Endurance Charges 1 | 66 | Enchantment | Immortal Call has 20% increased Buff Duration per Endurance Charge removed | helmet 0 default 0 |
Enchantment Immortal Call Percent Chance To Not Consume Endurance Charges 2 | 75 | Enchantment | Immortal Call has 30% increased Buff Duration per Endurance Charge removed | helmet 0 default 0 |
Enchantment Sweep Endurance Charge on Hit Chance 1 | 66 | Enchantment | Sweep has a 20% chance to grant an Endurance Charge on Hit attack | helmet 0 default 0 |
Enchantment Sweep Endurance Charge on Hit Chance 2 | 75 | Enchantment | Sweep has a 30% chance to grant an Endurance Charge on Hit attack | helmet 0 default 0 |
Enchantment Sweep Endurance Charge on Hit Chance 1 | 66 | Enchantment | Sweep has a 20% chance to grant an Endurance Charge on Hit attack | helmet 100 default 0 |
Enchantment Sweep Endurance Charge on Hit Chance 2 | 75 | Enchantment | Sweep has a 30% chance to grant an Endurance Charge on Hit attack | helmet 100 default 0 |
Monsters mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Endurance | 1 | Unique | 50% chance to gain an Endurance Charge on Hit | not_str 0 default 1000 |
1 | Unique | 50% chance to gain an Endurance Charge on Hit | ||
1 | Unique | 100% chance to gain an Endurance Charge on Hit | ||
Thief's Grip | 1 | Torment | Steal Power, Frenzy, and Endurance Charges on Hit monster drop additional rings amulets [5,10] remove flask effects on hit % [100] removes % mana on hit [20] resource mana | default 1000 |
Shared Boon | 1 | Bloodlines | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] | |
1 | Unique | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] | ||
1 | Unique | +3 to Maximum Endurance Charges +3 to Maximum Frenzy Charges +3 to Maximum Power Charges 500% increased Endurance, Frenzy and Power Charge Duration | ||
of Endurance | 24 | Suffix | Gain 1 Endurance Charge every second if you've been Hit Recently | default 2000 |
Map mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Endurance | 1 | Suffix | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 800 |
of Endurance | 1 | Suffix | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | secret_area 0 unique_map 0 maven_map 800 primordial_map 800 default 0 |
of Endurance | 1 | Suffix | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 expedition_logbook 800 default 0 |
of Enervation | 1 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 800 |
of Enervation | 1 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area | maven_map 800 primordial_map 800 default 0 |
of Enervation | 1 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | expedition_logbook 800 default 0 |
Delve Area mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters have (30–60)% chance to gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
52 | DelveArea | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
1 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 250 | |
52 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 250 | |
173 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 250 |
Heist Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Endurance | 1 | Suffix | Monsters have (30–60)% chance to gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Endurance | 68 | Suffix | Monsters gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Enervation | 46 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 800 |
Veiled mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | +1 to Minimum Endurance Charges (3–4)% chance to gain an Endurance Charge on Kill | ring 1500 amulet 1500 default 0 |
of the Order | 60 | Suffix | (5–6)% increased Damage per Endurance Charge damage | one_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (7–8)% increased Damage per Endurance Charge damage | two_hand_weapon 1000 default 0 |
Crafting Bench /3
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+1 to Minimum Endurance Charges | 1x ![]() | Ring · Amulet | Betrayal Unveil |
(5–6)% increased Damage per Endurance Charge | 3x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(3–4)% increased Damage per Endurance Charge | 3x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Misc mods /13
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Gain (1–3) Endurance Charge on use | ||
1 | Flask | Unique | Gain 1 Endurance Charge on use | ||
1 | Jewel | Unique | -1 to Maximum Endurance Charges | ||
of Endurance | 1 | Jewel | Suffix | (10–14)% increased Endurance Charge Duration | not_str 0 default 0 |
1 | Jewel | Unique | With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy attack | ||
1 | Jewel | Unique | +1 to Minimum Endurance Charges per Grand Spectrum number of stackable unique jewels [1] | ||
1 | Jewel | Unique | Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill local jewel effect base radius [1500] | ||
1 | Jewel | Unique | 10% increased Endurance Charge Duration | jewel 1 default 0 | |
1 | PrimordialAltar | Unique | (10–20)% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge | primordial_altar_upside 0 tangle_altar 400 default 0 | |
of the Juggernaut | 24 | Sentinel | Suffix | Character Gains Endurance Charges for 15 seconds on deployment | special_sentinel_mod 0 default 600 |
Determined | 75 | SanctumSpecial | Prefix | (6–8)% increased Damage per Endurance Charge damage | str_special_relic 600 default 150 |
Steadfast | 75 | SanctumSpecial | Prefix | Regenerate 0.3% of Life per second per Endurance Charge resource life | str_special_relic 600 default 150 |
of Newfound Courage | 84 | SanctumSpecial | Suffix | +1 to Maximum Endurance Charges | str_special_relic 200 default 50 |
Essence /1
Item /4
Icon | Name |
---|---|
![]() | Capacity Rod Physical Damage: 39-73 Critical Strike Chance: 7% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 30, 54 Str, 54 Int +1 to Maximum Power Charges and Maximum Endurance Charges |
![]() | Potentiality Rod Physical Damage: 61-113 Critical Strike Chance: 7% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 50, 86 Str, 86 Int +1 to Maximum Power Charges and Maximum Endurance Charges |
![]() | Eventuality Rod Physical Damage: 78-144 Critical Strike Chance: 7% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 70, 117 Str, 117 Int +1 to Maximum Power Charges and Maximum Endurance Charges |
![]() | Monkey Paw Talisman Talisman Tier: 3 10% chance to gain an Endurance Charge on Kill local stat monsters pick up item [1] Corrupted |
Unique /37
Icon | Name |
---|---|
![]() | Voll's Devotion Agate Amulet +(16–24) to Strength and Intelligence +(20–30) to maximum Energy Shield +(30–40) to maximum Life +(15–20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge |
![]() | Kaom's Sign Coral Ring +(20–30) to maximum Life |
![]() | Ambu's Charge Crusader Chainmail +(60–80) to maximum Life +15% to all Elemental Resistances (180–220)% increased Armour and Energy Shield Gain up to maximum Endurance Charges when you take a Critical Strike Your nearby party members maximum Endurance Charges is equal to yours |
![]() | Daresso's Defiance Full Dragonscale +(60–90) to maximum Life (180–220)% increased Armour and Evasion 2% of Physical Attack Damage Leeched as Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain Onslaught for 5 seconds per Endurance Charge when Hit 100% increased Effect of Onslaught on you (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Lochtonial Caress Iron Gauntlets (10–15)% increased Attack Speed (10–15)% increased Cast Speed (10–15)% reduced maximum Mana (10–15)% chance to gain a Power, Frenzy or Endurance Charge on Kill Conduit (Share Endurance, Frenzy and Power Charges with nearby party members) |
![]() | The Bringer of Rain Nightmare Bascinet Socketed Gems are Supported by Level 30 Melee Physical Damage Socketed Gems are Supported by Level 30 Faster Attacks Socketed Gems are supported by Level 30 Blind 6% Chance to Block Attack Damage Adds 20 to 30 Physical Damage to Attacks +(200–300) to maximum Life (200–300)% increased Armour and Evasion 20% chance to gain an Endurance Charge when you Block Can't use Chest armour Extra gore |
![]() | Doedre's Elixir Greater Mana Flask Removes 80% of your maximum Energy Shield on use You take 50% of your maximum Life as Chaos Damage on use (250–300)% increased Charges per use Gain (1–3) Endurance Charge on use Gain (1–3) Frenzy Charge on use Gain (1–3) Power Charge on use |
![]() | Remnant of Empires Goathide Buckler 3% increased Movement Speed 30% Chance to Block Spell Damage +15 to maximum Life +3% to all Elemental Resistances per Endurance Charge 50% chance to gain an Endurance Charge when you Block +3% Chance to Block Reflects 4 to 8 Physical Damage to Attackers on Block |
![]() | Fragility Crimson Jewel -1 to Maximum Endurance Charges Corrupted |
![]() | The Restless Ward Carnal Armour +(20–25) to maximum Mana +(60–80) to maximum Life (220–250)% increased Evasion and Energy Shield 4% increased Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100–200)% increased Endurance, Frenzy and Power Charge Duration |
![]() | Kingsguard Conquest Chainmail +(60–90) to maximum Life +(50–70) to maximum Mana (150–170)% increased Armour and Energy Shield 30% increased Endurance Charge Duration Gain 100 Life when you lose an Endurance Charge |
![]() | Surgebinders Dragonscale Gauntlets (90–110)% increased Armour and Evasion (4–7)% increased Elemental Damage per Frenzy Charge (4–7)% increased Physical Damage per Endurance Charge (4–7)% increased Spell Damage per Power Charge 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
![]() | Rapid Expansion Crimson Jewel (8–12)% increased Global Physical Damage With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy With at least 40 Strength in Radius, Ground Slam has a 50% increased angle |
![]() | Wyrmsign Wyrmscale Gauntlets Socketed Gems are Supported by Level 5 Concentrated Effect +(50–70) to maximum Life (120–160)% increased Armour and Evasion 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage ends (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Veruso's Battering Rams Titan Gauntlets (8–13)% increased Attack Speed (120–180)% increased Armour (3–5)% increased Movement Speed 50% increased Stun Duration on you 4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance Charges |
![]() | Kaom's Way Coral Ring +(20–30) to maximum Life +(10–20) to Strength Regenerate 0.2% of Life per second per Endurance Charge Gain (2–4) Life per Enemy Hit with Attacks +1 to Maximum Endurance Charges 2% increased Area of Effect per Endurance Charge |
![]() | Death's Door Crusader Boots +(20–40) to Strength +(10–15)% to all Elemental Resistances 200% increased Armour and Energy Shield +1 to Maximum Endurance Charges 25% increased Movement Speed 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | The Red Dream Crimson Jewel Gain (6–10)% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill |
![]() | Tidebreaker Imperial Maul 10% increased Strength Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun +40 to Intelligence Adds (70–80) to (340–375) Physical Damage 10% increased Physical Damage per Endurance Charge (20–30)% reduced Enemy Stun Threshold with this Weapon (The Stun Threshold determines how much Damage can Stun something) |
![]() | Ahn's Heritage Colossal Tower Shield +(10–20) to maximum Life (50–100)% increased Armour +(60–80) to maximum Life -1 to Maximum Endurance Charges -10% to maximum Chance to Block Attack Damage +6% Chance to Block +2% to all maximum Resistances while you have no Endurance Charges You have Onslaught while at maximum Endurance Charges (Maximum Resistances cannot be raised above 90%) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Malachai's Mark Murder Mitts +(60–80) to maximum Life (80–100)% increased Evasion and Energy Shield Gain (15–25) Life per Enemy Killed Gain (15–25) Energy Shield per Enemy Killed Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence (Malachai's Endurance gives 20% chance to grant an Endurance Charge on Kill) (Malachai's Frenzy gives 20% chance to grant a Frenzy Charge on Kill) (Malachai's Power gives 20% chance to grant a Power Charge on Kill) |
![]() | Ralakesh's Impatience Riveted Boots +(15–25)% to Cold Resistance +(15–25)% to Chaos Resistance 30% increased Movement Speed Lose all Frenzy, Endurance, and Power Charges when you Move Minimum Endurance Charges equal to Maximum while stationary Minimum Frenzy Charges equal to Maximum while stationary Minimum Power Charges equal to Maximum while stationary |
![]() | Nebuloch Nightmare Mace 10% reduced Enemy Stun Threshold Adds (45–60) to (100–120) Physical Damage Gain (30–40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour per Endurance Charge 200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently charge elder art variation [1] (Recently refers to the past 4 seconds) |
![]() | The Eternal Apple Chiming Spirit Shield (10–15)% increased Spell Damage Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown +(60–80) to maximum Life +(17–23)% to Chaos Resistance You lose all Endurance Charges on reaching maximum Endurance Charges Cannot Block 50% increased Warcry Cooldown Recovery Rate |
![]() | Replica Ambu's Charge Crusader Chainmail +(60–80) to maximum Life +15% to all Elemental Resistances (180–220)% increased Armour and Energy Shield Share Endurance Charges with nearby party members Gain an Endurance Charge when you are Hit Lose 2% of Life per second if you have been Hit Recently |
![]() | The Highwayman Gold Ring (6–15)% increased Rarity of Items found (15–25)% increased Rarity of Items found 1% of Damage Leeched as Life (5–10)% increased Movement Speed Steal Power, Frenzy, and Endurance Charges on Hit Total Recovery per second from Life Leech is Doubled (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Replica Restless Ward Carnal Armour +(20–25) to maximum Mana +(60–80) to maximum Life (220–250)% increased Evasion and Energy Shield -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges 6% increased Movement Speed per Frenzy Charge Regenerate (100–140) Life per second per Endurance Charge |
![]() | Replica Farrul's Fur Triumphant Lamellar +(80–100) to maximum Life (100–150)% increased Armour and Evasion +2 seconds to Cat's Agility Duration Aspect of the Cat has no Reservation Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility You have Onslaught while you have Cat's Agility |
![]() | Replica Victario's Charity Laminated Kite Shield +8% to all Elemental Resistances +(50–70) to maximum Life +(20–30)% to Lightning Resistance +11% to Chaos Resistance 10% increased effect of Non-Curse Auras from your Skills 5% chance to grant an Endurance Charge to nearby Allies on Hit 10% chance to grant a Frenzy Charge to nearby Allies on Kill |
![]() | Replica Oro's Sacrifice Infernal Sword 30% increased Elemental Damage with Attack Skills No Physical Damage Adds (385–440) to (490–545) Cold Damage (10–15)% increased Attack Speed 1% of Damage against Frozen Enemies Leeched as Life 20% chance to Freeze 10% increased Physical Damage taken 10% increased Cold Damage taken Gain an Endurance Charge if an Attack Freezes an Enemy (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Replica Rumi's Concoction Granite Flask 90% reduced Duration Gain 1 Endurance Charge on use Petrified during Effect +(35–50)% Chance to Block Attack Damage during Effect +(20–30)% Chance to Block Spell Damage during Effect |
![]() | Arn's Anguish Cloth Belt (15–25)% increased Stun and Block Recovery +(600–700) to Armour (12–15)% increased maximum Life +(40–60)% to Fire Resistance +1 to Maximum Endurance Charges Maximum Brutal Charges is equal to Maximum Endurance Charges Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges Gain Brutal Charges instead of Endurance Charges (Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge) |
![]() | Yaomac's Accord Vaal Sceptre 32% increased Elemental Damage (80–120)% increased Damage with Vaal Skills (6–8)% reduced Soul Gain Prevention Duration Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill Shepherd of Souls (When you use a Vaal Skill, other Vaal skills gain 50% of the consumed Souls. Deal 30% less Damage with Non-Vaal Skills) |
![]() | Elixir of the Unbroken Circle Iron Flask Restores Ward on use (20–40)% increased Duration Recover 4% of Life per Endurance Charge on use Lose all Endurance Charges on use Gain 1 Endurance Charge per Second during Effect |
![]() | Ceaseless Feast Spiked Gloves (16–20)% increased Melee Damage Adds (2–3) to (22–26) Physical Damage to Attacks (100–150)% increased Armour (20–30)% chance to inflict Corrosion on Hit with Attacks (20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour (20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating (-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion) |
![]() | Royale Daresso's Defiance Light Brigandine +(25–40) to maximum Life (50–80)% increased Armour and Evasion 2% of Physical Attack Damage Leeched as Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain Onslaught for 5 seconds per Endurance Charge when Hit (20–50)% increased Effect of Onslaught on you (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Grand Spectrum Crimson Jewel +1 to Minimum Endurance Charges per Grand Spectrum number of stackable unique jewels [1] |
Passive /10
Icon | Name |
---|---|
Smashing Strikes Notable Staff Attacks deal 30% increased Damage with Hits and Ailments 30% increased Critical Strike Chance with Staves 10% chance to gain an Endurance Charge on Melee Critical Strike (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Stamina Notable +1 to Maximum Endurance Charges | |
Endurance Notable +1 to Maximum Endurance Charges | |
Vigour Notable +1 to Maximum Endurance Charges | |
Claws of the Magpie Notable Claw Attacks deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Claws 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Overcharged Notable 8% chance to gain a Power, Frenzy or Endurance Charge on Kill | |
Inexorable Notable 25% chance to gain an Endurance Charge when you are Hit 50% increased Armour while stationary | |
Disciple of the Unyielding Notable +1 to Minimum Endurance Charges 8% chance to gain an Endurance Charge on Kill 8% increased Damage per Endurance Charge | |
Aggressive Bastion Notable +5% Chance to Block Attack Damage while holding a Shield 30% increased Physical Attack Damage while holding a Shield Attack Skills deal 30% increased Damage with Ailments while holding a Shield 10% chance to gain an Endurance Charge on Kill while holding a Shield (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Deflection Notable +5% Chance to Block Attack Damage while holding a Shield 25% chance to gain an Endurance Charge when you Block |
Ascendancy Passive /6
Icon | Name |
---|---|
Unyielding Notable 8% increased Damage per Endurance Charge 6% increased Area of Effect per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge | |
Unflinching Notable 30% chance to gain an Endurance Charge when you are Hit 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second if you've been Hit Recently +1 to Maximum Endurance Charges (Recently refers to the past 4 seconds) | |
Unrelenting Notable 1% additional Physical Damage Reduction per Endurance Charge 8% reduced Elemental Damage taken while at Maximum Endurance Charges +4% to Chaos Resistance per Endurance Charge | |
Masterful Form Notable Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges +1 to Maximum Frenzy Charges | |
Outmatch and Outlast Notable 25% chance to gain a Frenzy Charge on Kill with Main Hand 25% chance to gain an Endurance Charge on Kill with Off Hand 10% more Physical Damage while at maximum Frenzy Charges 10% reduced Physical Damage taken while at maximum Endurance Charges | |
Conviction of Power Notable +4 to Minimum Endurance Charges +4 to Minimum Power Charges +1 to Maximum Power Charges and Maximum Endurance Charges |
Cluster Jewel Passive /4
Icon | Name |
---|---|
Enduring Composure Notable 30% increased Armour Gain 1 Endurance Charge every second if you've been Hit Recently (Recently refers to the past 4 seconds) | |
Enduring Focus Notable Channelling Skills deal 25% increased Damage 25% chance to gain an Endurance Charge each second while Channelling | |
Enduring Ward Notable 20% chance to gain an Endurance Charge when you Block +6% Chance to Block Attack Damage while at Maximum Endurance Charges | |
Rote Reinforcement Notable +20 to maximum Life 20% chance to gain an Endurance Charge when you Block +4% Chance to Block Attack Damage |
Timeless Jewel Passive /4
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Templar | Notable | Enduring Faith![]() | +1 to Minimum Endurance Charges while you have at least 150 Devotion |
Eternal | Notable | Eternal Resilience![]() | Gain 1 Endurance Charge every second if you've been Hit Recently (Recently refers to the past 4 seconds) |
Eternal | Notable | Eternal Fortitude![]() | 8% increased Armour per Endurance Charge |
Eternal | Notable | Eternal Dominance![]() | 10% increased Damage per Endurance Charge |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Notable | 5% chance to gain an Endurance Charge on Kill | karui_notable_add_endurance_charge_on_kill |
Elevated modifier List /6
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Conquest | 80 | Gain 1 Endurance Charge every second if you've been Hit Recently Group: 3113 | 3% increased Area of Effect per Endurance Charge Gain 1 Endurance Charge every second if you've been Hit Recently |
The Elder's | 68 | (4–6)% chance to gain an Endurance Charge on Kill Group: 1702 | (7–10)% chance to gain an Endurance Charge on Kill |
The Elder's | 83 | (7–10)% chance to gain an Endurance Charge on Kill Group: 1702 | 50% increased Endurance Charge Duration (7–10)% chance to gain an Endurance Charge on Kill |
Warlord's | 75 | +1 to Maximum Endurance Charges Group: 135 | +1 to Maximum Endurance Charges 10% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges |
Redeemer's | 68 | (4–6)% chance to gain an Endurance Charge on Kill Group: 1702 | (7–10)% chance to gain an Endurance Charge on Kill |
Redeemer's | 80 | (7–10)% chance to gain an Endurance Charge on Kill Group: 1702 | 50% increased Endurance Charge Duration (7–10)% chance to gain an Endurance Charge on Kill |

Weapon /27
Weight | Desc |
---|---|
750 (T3, T4) | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
750 (T3, T4) | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
300 (T3, T4) | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | -1 to Maximum Endurance Charges +1 to Minimum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | -2 to Maximum Endurance Charges +2 to Minimum Frenzy Charges +2 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges -2 to Maximum Frenzy Charges +2 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges +2 to Minimum Frenzy Charges -2 to Maximum Power Charges |
500 (T4) | -1 to Maximum Endurance Charges +1 to Maximum Frenzy Charges -1 to Maximum Power Charges |
500 (T4) | -2 to Maximum Endurance Charges +2 to Maximum Frenzy Charges -2 to Maximum Power Charges |
500 (T4) | -1 to Maximum Endurance Charges -1 to Maximum Frenzy Charges +1 to Maximum Power Charges |
500 (T4) | -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges +2 to Maximum Power Charges |
500 (T4) | +1 to Maximum Endurance Charges -1 to Maximum Frenzy Charges -1 to Maximum Power Charges |
500 (T4) | +2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges -2 to Maximum Power Charges |
150 (T4) | -1 to Maximum Endurance Charges 8% increased Area of Effect per Endurance Charge |
150 (T4) | -1 to Maximum Endurance Charges 12% increased Area of Effect per Endurance Charge |
1000 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge |
500 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
endurance_charge
IsBuffDefinition | 1 |
---|---|
BuffMergeModesID | 4 |
IsCharged | 1 |
IsInvisible | 0 |
IsRemovable | 0 |
IsSkillBuff | 0 |
BuffGroupsID | 28 |
Buff Related /1
dat | code | mod |
---|---|---|
bufftemplates | SentinelEnduranceCharge | Players gain additional Physical Damage Reduction and Elemental Resistances for each Endurance Charge they have |
Code | virtual maximum endurance charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | Discrete |
Endurance Charges
Code | current endurance charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | minimum endurance charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | Discrete |
Community Wiki
Endurance Charge
Endurance charges are one of the three charge types. They are associated with strength and represent a temporary increase to the ability to endure pain during combat. They are visualized as glowing red orbs surrounding the character.
The physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction from armour, so that they are both applied at the same time.
+4% to all Elemental Resistances per Endurance Charge
4% additional Physical Damage Reduction per Endurance Charge
Effects on monsters
The effects of endurance charges are much more significant on monsters and minions.
+15% to all Elemental Resistances per Endurance Chargee
15% additional Physical Damage Reduction per Endurance Charge
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.