Endurance Charges
Players gain additional Physical Damage Reduction and Elemental Resistances for each Endurance Charge they have
actual_current_endurance_charges
Attribute /4

endurance_charge

KeyValue
IsCharged1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID4
Crucible Weapon /27
WeightDesc
750 (T3, T4)15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 (T3, T4)25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
300 (T3, T4)5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4)10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4)15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4)15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4)20% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4)25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 (T3, T4)75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 (T3, T4)50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 (T3, T4)-1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
+1 to Minimum Power Charges
300 (T3, T4)-2 to Maximum Endurance Charges
+2 to Minimum Frenzy Charges
+2 to Minimum Power Charges
300 (T3, T4)+1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
+1 to Minimum Power Charges
300 (T3, T4)+2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
+2 to Minimum Power Charges
300 (T3, T4)+1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
-1 to Maximum Power Charges
300 (T3, T4)+2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
-2 to Maximum Power Charges
500 (T4)-1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
500 (T4)-2 to Maximum Endurance Charges
+2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
500 (T4)-1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
500 (T4)-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
+2 to Maximum Power Charges
500 (T4)+1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
500 (T4)+2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
150 (T4)-1 to Maximum Endurance Charges
8% increased Area of Effect per Endurance Charge
150 (T4)-1 to Maximum Endurance Charges
12% increased Area of Effect per Endurance Charge
1000 (T5)Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
1000 (T5)Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge
500 (T5)Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
Codevirtual maximum endurance charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual1
IsScalable1
StatSemanticsDiscrete
Codeactual current endurance charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codeminimum endurance charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual1
IsScalable1
StatSemanticsDiscrete
Skill Gem Quality /3
ItemStats
Warlord's MarkCursed Enemies have a (0–5)% chance to grant an Endurance Charge when Hit
Vigilant Strike(0–4)% more Attack Damage per Endurance Charge
Tectonic Slam+(0–5)% more Damage per Endurance Charge removed
Support Gem /1
Item mods /109
NameLevelPre/SufDescriptionWeight
1Corrupted(5–7)% chance to gain an Endurance Charge when you Stun an Enemysceptre 1000
staff 1000
mace 1000
default 0
60Corrupted+1 to Maximum Endurance Chargesboots 1000
default 0
The Elder's68Prefix(4–6)% chance to gain an Endurance Charge on Kill2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
staff_elder 500
warstaff_elder 500
boots_elder 500
default 0
The Elder's83Prefix(7–10)% chance to gain an Endurance Charge on Kill2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
staff_elder 500
warstaff_elder 500
boots_elder 500
default 0
of Shaping68Suffix(3–6)% chance to gain a Power, Frenzy or Endurance Charge on Killamulet_shaper 800
default 0
of Shaping75Suffix(7–10)% chance to gain a Power, Frenzy or Endurance Charge on Killamulet_shaper 800
default 0
The Elder's68PrefixSocketed Gems are Supported by Level 10 Endurance Charge on Melee Stun gemgrants_2h_support 0
2h_sword_elder 400
2h_axe_elder 400
2h_mace_elder 400
staff_elder 400
warstaff_elder 400
default 0
of Shaping84Suffix+1 to Maximum Endurance Charges2h_mace_shaper 1000
2h_sword_shaper 1000
2h_axe_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
of the Elder68Suffix(20–25)% chance to gain an Endurance Charge when you Block
+1% Chance to Block Attack Damage per Endurance Charge
sword_elder 1000
default 0
of the Elder68SuffixGain an Endurance Charge every 4 seconds while Stationary2h_sword_elder 1000
sword_elder 1000
default 0
of the Elder68Suffix(5–10)% chance to gain an Endurance Charge when you Hit a Bleeding Enemyaxe_elder 1000
default 0
of Shaping68Suffix(15–20)% increased Critical Strike Chance
(5–10)% chance to gain an Endurance Charge on Critical Strike
attack critical
2h_axe_shaper 1000
axe_shaper 1000
default 0
of Shaping68Suffix(15–30)% chance to gain an Endurance Charge when you Taunt an Enemy2h_axe_shaper 1000
default 0
of the Elder68Suffix5% increased Area of Effect per Endurance Charge2h_mace_elder 1000
default 0
Warlord's75Prefix+1 to Maximum Endurance Chargesboots_adjudicator 125
default 0
Redeemer's68Prefix(4–6)% chance to gain an Endurance Charge on Killboots_eyrie 250
sword_eyrie 250
axe_eyrie 250
mace_eyrie 250
sceptre_eyrie 250
2h_sword_eyrie 250
2h_axe_eyrie 250
2h_mace_eyrie 250
staff_eyrie 250
warstaff_eyrie 250
default 0
Redeemer's80Prefix(7–10)% chance to gain an Endurance Charge on Killboots_eyrie 250
sword_eyrie 250
axe_eyrie 250
mace_eyrie 250
sceptre_eyrie 250
2h_sword_eyrie 250
2h_axe_eyrie 250
2h_mace_eyrie 250
staff_eyrie 250
warstaff_eyrie 250
default 0
of the Conquest80SuffixGain 1 Endurance Charge every second if you've been Hit Recentlybody_armour_adjudicator 250
default 0
of the Conquest68Suffix+1 to Minimum Endurance Chargesshield_adjudicator 500
default 0
of the Conquest80Suffix+2 to Minimum Endurance Chargesshield_adjudicator 500
default 0
Warlord's75Prefix(2–3) to (4–5) Fire Damage per Endurance Charge damage elemental firering_adjudicator 500
default 0
Warlord's80Prefix(3–4) to (6–7) Fire Damage per Endurance Charge damage elemental firering_adjudicator 500
default 0
Warlord's68Prefix(3–4)% increased Damage per Endurance Charge damageamulet_adjudicator 500
default 0
Warlord's80Prefix(5–6)% increased Damage per Endurance Charge damageamulet_adjudicator 500
default 0
of the Hunt68Suffix(3–6)% chance to gain a Power, Frenzy or Endurance Charge on Killamulet_basilisk 500
default 0
of the Hunt75Suffix(7–10)% chance to gain a Power, Frenzy or Endurance Charge on Killamulet_basilisk 500
default 0
of the Conquest68Suffix(5–7)% increased Damage per Endurance Charge damagesceptre_adjudicator 500
default 0
of the Conquest73Suffix(8–10)% increased Damage per Endurance Charge damagesceptre_adjudicator 500
default 0
of the Conquest68Suffix(10–13)% increased Damage per Endurance Charge damagestaff_adjudicator 500
default 0
of the Conquest73Suffix(14–17)% increased Damage per Endurance Charge damagestaff_adjudicator 500
default 0
68ScourgeUpside+1 to Minimum Endurance Chargesring 100
default 0
1ScourgeUpside(5–6)% chance to gain an Endurance Charge on Killring 200
default 0
45ScourgeUpside(7–8)% chance to gain an Endurance Charge on Killring 200
default 0
68ScourgeUpside(9–10)% chance to gain an Endurance Charge on Killring 200
default 0
68ScourgeUpside(11–12)% chance to gain an Endurance Charge on Killring 200
default 0
68ScourgeDownside-1 to Maximum Endurance Chargesring 500
default 0
75RedImplicit4% increased Damage per Endurance Charge damageno_tier_6_eldritch_implicit 0
boots 1000
default 0
75RedImplicit4% increased Damage per Endurance Charge damageno_tier_5_eldritch_implicit 0
boots 1000
default 0
75RedImplicit5% increased Damage per Endurance Charge damageno_tier_4_eldritch_implicit 0
boots 1000
default 0
75RedImplicit5% increased Damage per Endurance Charge damageno_tier_3_eldritch_implicit 0
boots 1000
default 0
75RedImplicit6% increased Damage per Endurance Charge damageno_tier_2_eldritch_implicit 0
boots 1000
default 0
75RedImplicit6% increased Damage per Endurance Charge damageno_tier_1_eldritch_implicit 0
boots 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 5% increased Damage per Endurance Charge damageno_tier_5_eldritch_implicit 0
boots 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 6% increased Damage per Endurance Charge damageno_tier_4_eldritch_implicit 0
boots 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 6% increased Damage per Endurance Charge damageno_tier_3_eldritch_implicit 0
boots 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 7% increased Damage per Endurance Charge damageno_tier_2_eldritch_implicit 0
boots 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 7% increased Damage per Endurance Charge damageno_tier_1_eldritch_implicit 0
boots 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 7% increased Damage per Endurance Charge damageno_tier_4_eldritch_implicit 0
boots 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 7% increased Damage per Endurance Charge damageno_tier_3_eldritch_implicit 0
boots 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 8% increased Damage per Endurance Charge damageno_tier_2_eldritch_implicit 0
boots 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 8% increased Damage per Endurance Charge damageno_tier_1_eldritch_implicit 0
boots 200
default 0
75BlueImplicitRegenerate 0.2% of Life per second per Endurance Charge resource lifeno_tier_6_eldritch_implicit 0
boots 1000
default 0
75BlueImplicitRegenerate 0.2% of Life per second per Endurance Charge resource lifeno_tier_5_eldritch_implicit 0
boots 1000
default 0
75BlueImplicitRegenerate 0.2% of Life per second per Endurance Charge resource lifeno_tier_4_eldritch_implicit 0
boots 1000
default 0
75BlueImplicitRegenerate 0.2% of Life per second per Endurance Charge resource lifeno_tier_3_eldritch_implicit 0
boots 1000
default 0
75BlueImplicitRegenerate 0.3% of Life per second per Endurance Charge resource lifeno_tier_2_eldritch_implicit 0
boots 1000
default 0
75BlueImplicitRegenerate 0.3% of Life per second per Endurance Charge resource lifeno_tier_1_eldritch_implicit 0
boots 1000
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge resource lifeno_tier_5_eldritch_implicit 0
boots 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge resource lifeno_tier_4_eldritch_implicit 0
boots 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge resource lifeno_tier_3_eldritch_implicit 0
boots 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource lifeno_tier_2_eldritch_implicit 0
boots 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource lifeno_tier_1_eldritch_implicit 0
boots 500
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource lifeno_tier_4_eldritch_implicit 0
boots 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource lifeno_tier_3_eldritch_implicit 0
boots 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Regenerate 0.5% of Life per second per Endurance Charge resource lifeno_tier_2_eldritch_implicit 0
boots 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Regenerate 0.5% of Life per second per Endurance Charge resource lifeno_tier_1_eldritch_implicit 0
boots 200
default 0
75RedImplicitGain an Endurance Charge every 15 secondsno_tier_6_eldritch_implicit 0
body_armour 500
default 0
75RedImplicitGain an Endurance Charge every 14 secondsno_tier_5_eldritch_implicit 0
body_armour 500
default 0
75RedImplicitGain an Endurance Charge every 13 secondsno_tier_4_eldritch_implicit 0
body_armour 500
default 0
75RedImplicitGain an Endurance Charge every 12 secondsno_tier_3_eldritch_implicit 0
body_armour 500
default 0
75RedImplicitGain an Endurance Charge every 11 secondsno_tier_2_eldritch_implicit 0
body_armour 500
default 0
75RedImplicitGain an Endurance Charge every 10 secondsno_tier_1_eldritch_implicit 0
body_armour 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain an Endurance Charge every 10 secondsno_tier_5_eldritch_implicit 0
body_armour 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain an Endurance Charge every 9 secondsno_tier_4_eldritch_implicit 0
body_armour 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain an Endurance Charge every 8 secondsno_tier_3_eldritch_implicit 0
body_armour 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain an Endurance Charge every 7 secondsno_tier_2_eldritch_implicit 0
body_armour 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain an Endurance Charge every 6 secondsno_tier_1_eldritch_implicit 0
body_armour 250
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every 5 secondsno_tier_4_eldritch_implicit 0
body_armour 100
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every 4 secondsno_tier_3_eldritch_implicit 0
body_armour 100
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every 3 secondsno_tier_2_eldritch_implicit 0
body_armour 100
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every 2 secondsno_tier_1_eldritch_implicit 0
body_armour 100
default 0
15WeaponTree15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
ranged 0
weapon 750
default 0
74WeaponTree25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
ranged 0
weapon 750
default 0
24WeaponTree5% chance to Steal Power, Frenzy, and Endurance Charges on Hitone_hand_weapon 300
shield 300
default 0
55WeaponTree10% chance to Steal Power, Frenzy, and Endurance Charges on Hitone_hand_weapon 300
shield 300
default 0
78WeaponTree15% chance to Steal Power, Frenzy, and Endurance Charges on Hitone_hand_weapon 300
shield 300
default 0
24WeaponTree15% chance to Steal Power, Frenzy, and Endurance Charges on Hittwo_hand_weapon 300
default 0
55WeaponTree20% chance to Steal Power, Frenzy, and Endurance Charges on Hittwo_hand_weapon 300
default 0
78WeaponTree25% chance to Steal Power, Frenzy, and Endurance Charges on Hittwo_hand_weapon 300
default 0
70WeaponTree75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
fishing_rod 0
default 200
30WeaponTree50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
fishing_rod 0
default 400
30WeaponTree-1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
+1 to Minimum Power Charges
one_hand_weapon 300
shield 300
default 0
30WeaponTree-2 to Maximum Endurance Charges
+2 to Minimum Frenzy Charges
+2 to Minimum Power Charges
two_hand_weapon 300
default 0
30WeaponTree+1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
+1 to Minimum Power Charges
one_hand_weapon 300
shield 300
default 0
30WeaponTree+2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
+2 to Minimum Power Charges
two_hand_weapon 300
default 0
30WeaponTree+1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
-1 to Maximum Power Charges
one_hand_weapon 300
shield 300
default 0
30WeaponTree+2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
-2 to Maximum Power Charges
two_hand_weapon 300
default 0
70WeaponTreeRecombined-1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
one_hand_weapon 500
shield 500
default 0
70WeaponTreeRecombined-2 to Maximum Endurance Charges
+2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
two_hand_weapon 500
default 0
70WeaponTreeRecombined-1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
one_hand_weapon 500
shield 500
default 0
70WeaponTreeRecombined-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
+2 to Maximum Power Charges
two_hand_weapon 500
default 0
70WeaponTreeRecombined+1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
one_hand_weapon 500
shield 500
default 0
70WeaponTreeRecombined+2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
two_hand_weapon 500
default 0
50WeaponTree-1 to Maximum Endurance Charges
8% increased Area of Effect per Endurance Charge
one_hand_weapon 150
shield 150
default 0
50WeaponTree-1 to Maximum Endurance Charges
12% increased Area of Effect per Endurance Charge
two_hand_weapon 150
default 0
1WeaponTreeBarrage and Frenzy have 25% increased Critical Strike Chance per Endurance Chargeranged 1000
shield 500
one_hand_weapon 500
default 0
1WeaponTreeBarrage and Frenzy have 40% increased Critical Strike Chance per Endurance Chargeranged 1000
two_hand_weapon 500
default 0
1WeaponTreeFlicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Chargesranged 0
shield 500
weapon 1000
default 0
Haunted16Prefix+1 to Maximum Endurance Chargesnecropolis_boots 250
default 0
Enchantment Modifier /7
NameLevelPre/SufDescriptionWeight
Enchantment Enduring Cry Additional Endurance Charge 175EnchantmentEnduring Cry grants 1 additional Endurance Chargehelmet 100
default 0
Enchantment Immortal Call Percent Chance To Not Consume Endurance Charges 166EnchantmentImmortal Call has 20% increased Buff Duration per Endurance Charge removedhelmet 0
default 0
Enchantment Immortal Call Percent Chance To Not Consume Endurance Charges 275EnchantmentImmortal Call has 30% increased Buff Duration per Endurance Charge removedhelmet 0
default 0
Enchantment Sweep Endurance Charge on Hit Chance 166EnchantmentSweep has a 20% chance to grant an Endurance Charge on Hit attackhelmet 0
default 0
Enchantment Sweep Endurance Charge on Hit Chance 275EnchantmentSweep has a 30% chance to grant an Endurance Charge on Hit attackhelmet 0
default 0
Enchantment Sweep Endurance Charge on Hit Chance 166EnchantmentSweep has a 20% chance to grant an Endurance Charge on Hit attackhelmet 100
default 0
Enchantment Sweep Endurance Charge on Hit Chance 275EnchantmentSweep has a 30% chance to grant an Endurance Charge on Hit attackhelmet 100
default 0
Monsters mods /8
NameLevelPre/SufDescriptionWeight
of Endurance1Unique50% chance to gain an Endurance Charge on Hitnot_str 0
default 1000
1Unique50% chance to gain an Endurance Charge on Hit
1Unique100% chance to gain an Endurance Charge on Hit
Thief's Grip1TormentSteal Power, Frenzy, and Endurance Charges on Hit
monster drop additional rings amulets [5,10]
remove flask effects on hit % [100]
removes % mana on hit [20]
resource mana
default 1000
Shared Boon1Bloodlines100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
1Unique100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
1Unique+3 to Maximum Endurance Charges
+3 to Maximum Frenzy Charges
+3 to Maximum Power Charges
500% increased Endurance, Frenzy and Power Charge Duration
of Endurance24SuffixGain 1 Endurance Charge every second if you've been Hit Recentlydefault 2000
Map mods /6
NameLevelPre/SufDescriptionWeight
of Endurance1SuffixMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 800
of Endurance1SuffixMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
uber_tier_map 0
secret_area 0
unique_map 0
maven_map 800
primordial_map 800
default 0
of Endurance1SuffixMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
secret_area 0
unique_map 0
expedition_logbook 800
default 0
of Enervation1SuffixMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
uber_tier_map 0
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 800
of Enervation1SuffixMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
uber_tier_map 0
maven_map 800
primordial_map 800
default 0
of Enervation1SuffixMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
uber_tier_map 0
expedition_logbook 800
default 0
Delve Area mods /5
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters have (30–60)% chance to gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
52DelveAreaMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
1DelveAreaMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 250
52DelveAreaMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 250
173DelveAreaMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 250
Heist Area mods /3
NameLevelPre/SufDescriptionWeight
of Endurance1SuffixMonsters have (30–60)% chance to gain an Endurance Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Endurance68SuffixMonsters gain an Endurance Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Enervation46SuffixMonsters steal Power, Frenzy and Endurance charges on Hit
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 800
Veiled mods /3
NameLevelPre/SufDescriptionWeight
of the Order60Suffix+1 to Minimum Endurance Charges
(3–4)% chance to gain an Endurance Charge on Kill
ring 1500
amulet 1500
default 0
of the Order60Suffix(5–6)% increased Damage per Endurance Charge damageone_hand_weapon 1000
default 0
of the Order60Suffix(7–8)% increased Damage per Endurance Charge damagetwo_hand_weapon 1000
default 0
Crafting Bench /3
ModRequireItemClassesUnlock
+1 to Minimum Endurance Charges1x Exalted OrbRing · AmuletBetrayal Unveil
(5–6)% increased Damage per Endurance Charge3x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
(3–4)% increased Damage per Endurance Charge3x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
Misc mods /25
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueGain (1–3) Endurance Charge on use
1FlaskUniqueGain 1 Endurance Charge on use
1JewelUnique-1 to Maximum Endurance Charges
of Endurance1JewelSuffix(10–14)% increased Endurance Charge Durationnot_str 0
default 0
1JewelUniqueWith at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
attack
1JewelUnique+1 to Minimum Endurance Charges per Grand Spectrum
number of stackable unique jewels [1]
1JewelUniquePassives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
local jewel effect base radius [1500]
1JewelUnique10% increased Endurance Charge Durationjewel 1
default 0
1PrimordialAltarUnique(10–20)% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Chargeprimordial_altar_upside 0
tangle_altar 400
default 0
of the Juggernaut24SentinelSuffixCharacter Gains Endurance Charges for 15 seconds on deploymentspecial_sentinel_mod 0
default 600
Determined75SanctumSpecialPrefix(6–8)% increased Damage per Endurance Charge damagestr_special_relic 600
default 150
Steadfast75SanctumSpecialPrefixRegenerate 0.3% of Life per second per Endurance Charge resource lifestr_special_relic 600
default 150
of Newfound Courage84SanctumSpecialSuffix+1 to Maximum Endurance Chargesstr_special_relic 200
default 50
of Sabotage1TinctureSuffixHits Steal Endurance Charges attacktincture 1000
default 0
Juggernaut's1CharmPrefix(10–19)% chance to gain an Endurance Charge when you Stun an Enemystr_animal_charm 1000
default 0
Juggernaut's60CharmPrefix(20–30)% chance to gain an Endurance Charge when you Stun an Enemystr_animal_charm 500
default 0
Juggernaut's1CharmPrefix(3–4)% increased Area of Effect per Endurance Chargestr_animal_charm 1000
default 0
Juggernaut's60CharmPrefix(5–6)% increased Area of Effect per Endurance Chargestr_animal_charm 500
default 0
Juggernaut's1CharmPrefix(10–19)% chance to gain an Endurance Charge when you are Hitstr_animal_charm 1000
default 0
Juggernaut's60CharmPrefix(20–30)% chance to gain an Endurance Charge when you are Hitstr_animal_charm 500
default 0
of the Juggernaut1CharmSuffix+(2–3)% to Chaos Resistance per Endurance Chargestr_animal_charm 1000
default 0
of the Juggernaut60CharmSuffix+(4–5)% to Chaos Resistance per Endurance Chargestr_animal_charm 500
default 0
of the Hierophant70CharmSuffix+1 to Minimum Endurance Charges
+1 to Minimum Power Charges
int_animal_charm 50
str_animal_charm 50
default 0
Guardian's45CharmPrefixNearby Enemies cannot gain Power, Frenzy or Endurance Chargesint_animal_charm 250
str_animal_charm 250
default 0
46Necropolis100% chance to gain an Endurance Charge on Hit
monster necropolis mod value +% [80]
default 400
Essence /1
Item /4
Capacity Rod
Physical Damage: 39-73
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 30, 54 Str, 54 Int
+1 to Maximum Power Charges and Maximum Endurance Charges
Potentiality Rod
Physical Damage: 61-113
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 50, 86 Str, 86 Int
+1 to Maximum Power Charges and Maximum Endurance Charges
Eventuality Rod
Physical Damage: 78-144
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 70, 117 Str, 117 Int
+1 to Maximum Power Charges and Maximum Endurance Charges
Monkey Paw Talisman
Talisman Tier: 3
10% chance to gain an Endurance Charge on Kill
local stat monsters pick up item [1]
Corrupted
Unique /40
+(16–24) to Strength and Intelligence
+(20–30) to maximum Energy Shield
+(30–40) to maximum Life
+(15–20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge
+(20–30) to maximum Life
Grants Level 10 Enduring Cry Skill
+(10–20) to Strength
+1 to Maximum Endurance Charges
(180–220)% increased Armour and Energy Shield
+(60–80) to maximum Life
+15% to all Elemental Resistances
Gain up to maximum Endurance Charges when you take a Critical Strike
Your nearby party members maximum Endurance Charges is equal to yours
(180–220)% increased Armour and Evasion
+(60–90) to maximum Life
2% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
100% increased Effect of Onslaught on you
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
(10–15)% reduced maximum Mana
(10–15)% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
(Share Endurance, Frenzy and Power Charges with nearby party members)
Socketed Gems are Supported by Level 30 Melee Physical Damage
Socketed Gems are Supported by Level 30 Faster Attacks
Socketed Gems are supported by Level 30 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200–300)% increased Armour and Evasion
+(200–300) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore
(250–300)% increased Charges per use
Removes 80% of your maximum Energy Shield on use
You take 50% of your maximum Life as Chaos Damage on use
Gain (1–3) Endurance Charge on use
Gain (1–3) Frenzy Charge on use
Gain (1–3) Power Charge on use
3% increased Movement Speed
30% Chance to Block Spell Damage
+15 to maximum Life
+3% to all Elemental Resistances per Endurance Charge
50% chance to gain an Endurance Charge when you Block
+3% Chance to Block
Reflects 4 to 8 Physical Damage to Attackers on Block
-1 to Maximum Endurance Charges
Corrupted
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
4% increased Movement Speed per Frenzy Charge
Regenerate 75 Life per second per Endurance Charge
(100–200)% increased Endurance, Frenzy and Power Charge Duration
(150–170)% increased Armour and Energy Shield
+(60–90) to maximum Life
+(50–70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when you lose an Endurance Charge
(90–110)% increased Armour and Evasion
(4–7)% increased Elemental Damage per Frenzy Charge
(4–7)% increased Physical Damage per Endurance Charge
(4–7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
Socketed Gems are Supported by Level 5 Concentrated Effect
(120–160)% increased Armour and Evasion
+(50–70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage ends
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
(8–13)% increased Attack Speed
(120–180)% increased Armour
(3–5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
+(20–30) to maximum Life
+(10–20) to Strength
Regenerate 0.2% of Life per second per Endurance Charge
Gain (2–4) Life per Enemy Hit with Attacks
+1 to Maximum Endurance Charges
2% increased Area of Effect per Endurance Charge
+(20–40) to Strength
200% increased Armour and Energy Shield
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Gain (6–10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
10% increased Strength
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70–80) to (340–375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
+(10–20) to maximum Life
(50–100)% increased Armour
+(60–80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
(Maximum Resistances cannot be raised above 90%)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(80–100)% increased Evasion and Energy Shield
+(60–80) to maximum Life
Gain (15–25) Life per Enemy Hit with Attacks
Gain (15–25) Energy Shield per Enemy Hit with Attacks
Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence
(Malachai's Endurance gives 10% chance to grant an Endurance Charge on Hit)
(Malachai's Frenzy gives 10% chance to grant a Frenzy Charge on Hit)
(Malachai's Power gives 10% chance to grant a Power Charge on Hit)
+(15–25)% to Cold Resistance
+(15–25)% to Chaos Resistance
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
10% reduced Enemy Stun Threshold
Adds (45–60) to (100–120) Physical Damage
Gain (30–40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
charge elder art variation [1]
(Recently refers to the past 4 seconds)
(10–15)% increased Spell Damage
Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
You lose all Endurance Charges on reaching maximum Endurance Charges
Cannot Block
50% increased Warcry Cooldown Recovery Rate
(180–220)% increased Armour and Energy Shield
+(60–80) to maximum Life
+15% to all Elemental Resistances
Share Endurance Charges with nearby party members
Gain an Endurance Charge when you are Hit
Lose 2% of Life per second if you have been Hit Recently
(6–15)% increased Rarity of Items found
(15–25)% increased Rarity of Items found
1% of Damage Leeched as Life
(5–10)% increased Movement Speed
Steal Power, Frenzy, and Endurance Charges on Hit
Total Recovery per second from Life Leech is Doubled
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
Regenerate (100–140) Life per second per Endurance Charge
(100–150)% increased Armour and Evasion
+(80–100) to maximum Life
+2 seconds to Cat's Agility Duration
Aspect of the Cat has no Reservation
Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
You have Onslaught while you have Cat's Agility
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
30% increased Elemental Damage with Attack Skills
No Physical Damage
Adds (385–440) to (490–545) Cold Damage
(10–15)% increased Attack Speed
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Culling Strike against Frozen Enemies
Gain an Endurance Charge if an Attack Freezes an Enemy
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
90% reduced Duration
Gain 1 Endurance Charge on use
Petrified during Effect
+(35–50)% Chance to Block Attack Damage during Effect
+(20–30)% Chance to Block Spell Damage during Effect
(15–25)% increased Stun and Block Recovery
+(600–700) to Armour
(12–15)% increased maximum Life
+(40–60)% to Fire Resistance
+1 to Maximum Endurance Charges
Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
Maximum Brutal Charges is equal to Maximum Endurance Charges
Gain Brutal Charges instead of Endurance Charges
(Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge)
32% increased Elemental Damage
(80–120)% increased Damage with Vaal Skills
(6–8)% reduced Soul Gain Prevention Duration
Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
Shepherd of Souls
(Vaal Non-Aura Skills have 80% less Soul Cost. Vaal Non-Aura Skills have 100% increased Soul Cost per Vaal Skill used in the past 8 seconds)
Restores Ward on use
(20–40)% increased Duration
Recover 4% of Life per Endurance Charge on use
Lose all Endurance Charges on use
Gain 1 Endurance Charge per Second during Effect
(16–20)% increased Melee Damage
Adds (2–3) to (22–26) Physical Damage to Attacks
(100–150)% increased Armour
(20–30)% chance to inflict Corrosion on Hit with Attacks
(20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour
(20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating
(-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion)
(50–80)% increased Armour and Evasion
+(25–40) to maximum Life
2% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
(20–50)% increased Effect of Onslaught on you
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(15–25)% to Cold Resistance
+(15–25)% to Chaos Resistance
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary
+1 to Minimum Endurance Charges per Grand Spectrum
number of stackable unique jewels [1]
+(16–24) to Dexterity and Intelligence
Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
+1 to maximum Fortification per Endurance Charge
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose an Endurance Charge when you gain Fortification
Lose an Endurance Charge each second
Corrupted
Passive /10
Staff Attacks deal 30% increased Damage with Hits and Ailments
30% increased Critical Strike Chance with Staves
10% chance to gain an Endurance Charge on Melee Critical Strike
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+1 to Maximum Endurance Charges
+1 to Maximum Endurance Charges
+1 to Maximum Endurance Charges
Claw Attacks deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
8% chance to gain a Power, Frenzy or Endurance Charge on Kill
25% chance to gain an Endurance Charge when you are Hit
50% increased Armour while stationary
+1 to Minimum Endurance Charges
8% chance to gain an Endurance Charge on Kill
8% increased Damage per Endurance Charge
+5% Chance to Block Attack Damage while holding a Shield
30% increased Physical Attack Damage while holding a Shield
Attack Skills deal 30% increased Damage with Ailments while holding a Shield
10% chance to gain an Endurance Charge on Kill while holding a Shield
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+5% Chance to Block Attack Damage while holding a Shield
25% chance to gain an Endurance Charge when you Block
Ascendancy Passive /6
Ascendancy: Juggernaut
Character: Marauder
8% increased Damage per Endurance Charge
6% increased Area of Effect per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
Ascendancy: Juggernaut
Character: Marauder
30% chance to gain an Endurance Charge when you are Hit
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently
+1 to Maximum Endurance Charges
(Recently refers to the past 4 seconds)
Ascendancy: Juggernaut
Character: Marauder
1% additional Physical Damage Reduction per Endurance Charge
8% reduced Elemental Damage taken while at Maximum Endurance Charges
+4% to Chaos Resistance per Endurance Charge
Ascendancy: Slayer
Character: Duelist
Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
+1 to Maximum Frenzy Charges
Ascendancy: Gladiator
Character: Duelist
25% chance to gain a Frenzy Charge on Kill with Main Hand
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges
Ascendancy: Hierophant
Character: Templar
+4 to Minimum Endurance Charges
+4 to Minimum Power Charges
+1 to Maximum Power Charges and Maximum Endurance Charges
Cluster Jewel Passive /4
30% increased Armour
Gain 1 Endurance Charge every second if you've been Hit Recently
(Recently refers to the past 4 seconds)
Channelling Skills deal 25% increased Damage
25% chance to gain an Endurance Charge each second while Channelling
20% chance to gain an Endurance Charge when you Block
+6% Chance to Block Attack Damage while at Maximum Endurance Charges
+20 to maximum Life
20% chance to gain an Endurance Charge when you Block
+4% Chance to Block Attack Damage
Timeless Jewel Passive /4
FactionCategoryNameShow Full Descriptions
TemplarNotableEnduring Faith
+1 to Minimum Endurance Charges while you have at least 150 Devotion
EternalNotableEternal Resilience
Gain 1 Endurance Charge every second if you've been Hit Recently
(Recently refers to the past 4 seconds)
EternalNotableEternal Fortitude
8% increased Armour per Endurance Charge
EternalNotableEternal Dominance
10% increased Damage per Endurance Charge
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
KaruiNotable
5% chance to gain an Endurance Charge on Killkarui_notable_add_endurance_charge_on_kill
Elevated modifier List /6
NameLvModsElevated Mods
of the Conquest80Gain 1 Endurance Charge every second if you've been Hit Recently
Group: 3117
3% increased Area of Effect per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
The Elder's68(4–6)% chance to gain an Endurance Charge on Kill
Group: 1704
(7–10)% chance to gain an Endurance Charge on Kill
The Elder's83(7–10)% chance to gain an Endurance Charge on Kill
Group: 1704
50% increased Endurance Charge Duration
(7–10)% chance to gain an Endurance Charge on Kill
Warlord's75+1 to Maximum Endurance Charges
Group: 135
+1 to Maximum Endurance Charges
10% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Redeemer's68(4–6)% chance to gain an Endurance Charge on Kill
Group: 1704
(7–10)% chance to gain an Endurance Charge on Kill
Redeemer's80(7–10)% chance to gain an Endurance Charge on Kill
Group: 1704
50% increased Endurance Charge Duration
(7–10)% chance to gain an Endurance Charge on Kill

Community Wiki

Edit

Endurance Charge

Endurance charges are one of the three charge types. They are associated with strength and represent a temporary increase to the ability to endure pain during combat. They are visualized as glowing red orbs surrounding the character.

The physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction from armour, so that they are both applied at the same time.

  • +4% to all Elemental Resistances per Endurance Charge

  • 4% additional Physical Damage Reduction per Endurance Charge

Effects on monsters

The effects of endurance charges are much more significant on monsters and minions.

  • +15% to all Elemental Resistances per Endurance Chargee

  • 15% additional Physical Damage Reduction per Endurance Charge


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