Attribute /5
endurance_charge
Key | Value |
---|---|
Acronym | Ignite |
IsCharged | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Crucible Weapon /27
Weight | Desc |
---|---|
750 (T3, T4) | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
750 (T3, T4) | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
300 (T3, T4) | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | +1 to Minimum Frenzy Charges +1 to Minimum Power Charges -1 to Maximum Endurance Charges |
300 (T3, T4) | +2 to Minimum Frenzy Charges +2 to Minimum Power Charges -2 to Maximum Endurance Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges -2 to Maximum Frenzy Charges +2 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges |
300 (T3, T4) | +2 to Minimum Endurance Charges +2 to Minimum Frenzy Charges -2 to Maximum Power Charges |
500 (T4) | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | +2 to Maximum Frenzy Charges -2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges +2 to Maximum Power Charges -2 to Maximum Endurance Charges |
500 (T4) | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges |
500 (T4) | -2 to Maximum Frenzy Charges -2 to Maximum Power Charges +2 to Maximum Endurance Charges |
150 (T4) | -1 to Maximum Endurance Charges 8% increased Area of Effect per Endurance Charge |
150 (T4) | -1 to Maximum Endurance Charges 12% increased Area of Effect per Endurance Charge |
1000 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge |
500 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
Code | virtual maximum endurance charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | actual current endurance charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | minimum endurance charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | Discrete |
Skill Gem /7
Skill Gem Quality /3
Item | Stats |
---|---|
Warlord's Mark | Cursed Enemies have a (0–5)% chance to grant an Endurance Charge when Hit |
Vigilant Strike | (0–4)% more Attack Damage per Endurance Charge |
Tectonic Slam | +(0–5)% more Damage per Endurance Charge removed |
Support Gem /1
Item mods /109
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (5–7)% chance to gain an Endurance Charge when you Stun an Enemy | sceptre 1000 staff 1000 mace 1000 default 0 | |
60 | Corrupted | +1 to Maximum Endurance Charges | boots 1000 default 0 | |
The Elder's | 68 | Prefix | (4–6)% chance to gain an Endurance Charge on Kill | 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 staff_elder 500 warstaff_elder 500 boots_elder 500 default 0 |
The Elder's | 83 | Prefix | (7–10)% chance to gain an Endurance Charge on Kill | 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 staff_elder 500 warstaff_elder 500 boots_elder 500 default 0 |
of Shaping | 68 | Suffix | (3–6)% chance to gain a Power, Frenzy or Endurance Charge on Kill | amulet_shaper 800 default 0 |
of Shaping | 75 | Suffix | (7–10)% chance to gain a Power, Frenzy or Endurance Charge on Kill | amulet_shaper 800 default 0 |
The Elder's | 68 | Prefix | Socketed Gems are Supported by Level 10 Endurance Charge on Melee Stun gem | grants_2h_support 0 2h_sword_elder 400 2h_axe_elder 400 2h_mace_elder 400 staff_elder 400 warstaff_elder 400 default 0 |
of Shaping | 84 | Suffix | +1 to Maximum Endurance Charges | 2h_mace_shaper 1000 2h_sword_shaper 1000 2h_axe_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
of the Elder | 68 | Suffix | (20–25)% chance to gain an Endurance Charge when you Block +1% Chance to Block Attack Damage per Endurance Charge | sword_elder 1000 default 0 |
of the Elder | 68 | Suffix | Gain an Endurance Charge every 4 seconds while Stationary | 2h_sword_elder 1000 sword_elder 1000 default 0 |
of the Elder | 68 | Suffix | (5–10)% chance to gain an Endurance Charge when you Hit a Bleeding Enemy | axe_elder 1000 default 0 |
of Shaping | 68 | Suffix | (15–20)% increased Critical Strike Chance (5–10)% chance to gain an Endurance Charge on Critical Strike attack critical | 2h_axe_shaper 1000 axe_shaper 1000 default 0 |
of Shaping | 68 | Suffix | (15–30)% chance to gain an Endurance Charge when you Taunt an Enemy | 2h_axe_shaper 1000 default 0 |
of the Elder | 68 | Suffix | 5% increased Area of Effect per Endurance Charge | 2h_mace_elder 1000 default 0 |
Warlord's | 75 | Prefix | +1 to Maximum Endurance Charges | boots_adjudicator 125 default 0 |
Redeemer's | 68 | Prefix | (4–6)% chance to gain an Endurance Charge on Kill | boots_eyrie 250 sword_eyrie 250 axe_eyrie 250 mace_eyrie 250 sceptre_eyrie 250 2h_sword_eyrie 250 2h_axe_eyrie 250 2h_mace_eyrie 250 staff_eyrie 250 warstaff_eyrie 250 default 0 |
Redeemer's | 80 | Prefix | (7–10)% chance to gain an Endurance Charge on Kill | boots_eyrie 250 sword_eyrie 250 axe_eyrie 250 mace_eyrie 250 sceptre_eyrie 250 2h_sword_eyrie 250 2h_axe_eyrie 250 2h_mace_eyrie 250 staff_eyrie 250 warstaff_eyrie 250 default 0 |
of the Conquest | 80 | Suffix | Gain 1 Endurance Charge every second if you've been Hit Recently | body_armour_adjudicator 250 default 0 |
of the Conquest | 68 | Suffix | +1 to Minimum Endurance Charges | shield_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | +2 to Minimum Endurance Charges | shield_adjudicator 500 default 0 |
Warlord's | 75 | Prefix | (2–3) to (4–5) Fire Damage per Endurance Charge damage elemental fire | ring_adjudicator 500 default 0 |
Warlord's | 80 | Prefix | (3–4) to (6–7) Fire Damage per Endurance Charge damage elemental fire | ring_adjudicator 500 default 0 |
Warlord's | 68 | Prefix | (3–4)% increased Damage per Endurance Charge damage | amulet_adjudicator 500 default 0 |
Warlord's | 80 | Prefix | (5–6)% increased Damage per Endurance Charge damage | amulet_adjudicator 500 default 0 |
of the Hunt | 68 | Suffix | (3–6)% chance to gain a Power, Frenzy or Endurance Charge on Kill | amulet_basilisk 500 default 0 |
of the Hunt | 75 | Suffix | (7–10)% chance to gain a Power, Frenzy or Endurance Charge on Kill | amulet_basilisk 500 default 0 |
of the Conquest | 68 | Suffix | (5–7)% increased Damage per Endurance Charge damage | sceptre_adjudicator 500 default 0 |
of the Conquest | 73 | Suffix | (8–10)% increased Damage per Endurance Charge damage | sceptre_adjudicator 500 default 0 |
of the Conquest | 68 | Suffix | (10–13)% increased Damage per Endurance Charge damage | staff_adjudicator 500 default 0 |
of the Conquest | 73 | Suffix | (14–17)% increased Damage per Endurance Charge damage | staff_adjudicator 500 default 0 |
68 | ScourgeUpside | +1 to Minimum Endurance Charges | ring 100 default 0 | |
1 | ScourgeUpside | (5–6)% chance to gain an Endurance Charge on Kill | ring 200 default 0 | |
45 | ScourgeUpside | (7–8)% chance to gain an Endurance Charge on Kill | ring 200 default 0 | |
68 | ScourgeUpside | (9–10)% chance to gain an Endurance Charge on Kill | ring 200 default 0 | |
68 | ScourgeUpside | (11–12)% chance to gain an Endurance Charge on Kill | ring 200 default 0 | |
68 | ScourgeDownside | -1 to Maximum Endurance Charges | ring 500 default 0 | |
75 | RedImplicit | 4% increased Damage per Endurance Charge damage | no_tier_6_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | 4% increased Damage per Endurance Charge damage | no_tier_5_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | 5% increased Damage per Endurance Charge damage | no_tier_4_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | 5% increased Damage per Endurance Charge damage | no_tier_3_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | 6% increased Damage per Endurance Charge damage | no_tier_2_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | 6% increased Damage per Endurance Charge damage | no_tier_1_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 5% increased Damage per Endurance Charge damage | no_tier_5_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 6% increased Damage per Endurance Charge damage | no_tier_4_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 6% increased Damage per Endurance Charge damage | no_tier_3_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 7% increased Damage per Endurance Charge damage | no_tier_2_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 7% increased Damage per Endurance Charge damage | no_tier_1_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 7% increased Damage per Endurance Charge damage | no_tier_4_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 7% increased Damage per Endurance Charge damage | no_tier_3_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 8% increased Damage per Endurance Charge damage | no_tier_2_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 8% increased Damage per Endurance Charge damage | no_tier_1_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | Regenerate 0.2% of Life per second per Endurance Charge resource life | no_tier_6_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | Regenerate 0.2% of Life per second per Endurance Charge resource life | no_tier_5_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | Regenerate 0.2% of Life per second per Endurance Charge resource life | no_tier_4_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | Regenerate 0.2% of Life per second per Endurance Charge resource life | no_tier_3_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | Regenerate 0.3% of Life per second per Endurance Charge resource life | no_tier_2_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | Regenerate 0.3% of Life per second per Endurance Charge resource life | no_tier_1_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge resource life | no_tier_5_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge resource life | no_tier_4_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge resource life | no_tier_3_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource life | no_tier_2_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource life | no_tier_1_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource life | no_tier_4_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource life | no_tier_3_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.5% of Life per second per Endurance Charge resource life | no_tier_2_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.5% of Life per second per Endurance Charge resource life | no_tier_1_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | Gain an Endurance Charge every 15 seconds | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain an Endurance Charge every 14 seconds | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain an Endurance Charge every 13 seconds | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain an Endurance Charge every 12 seconds | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain an Endurance Charge every 11 seconds | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | Gain an Endurance Charge every 10 seconds | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain an Endurance Charge every 10 seconds | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain an Endurance Charge every 9 seconds | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain an Endurance Charge every 8 seconds | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain an Endurance Charge every 7 seconds | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain an Endurance Charge every 6 seconds | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every 5 seconds | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every 4 seconds | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every 3 seconds | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every 2 seconds | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
15 | WeaponTree | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit | ranged 0 weapon 750 default 0 | |
74 | WeaponTree | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit | ranged 0 weapon 750 default 0 | |
24 | WeaponTree | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit | one_hand_weapon 300 shield 300 default 0 | |
55 | WeaponTree | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit | one_hand_weapon 300 shield 300 default 0 | |
78 | WeaponTree | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit | one_hand_weapon 300 shield 300 default 0 | |
24 | WeaponTree | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit | two_hand_weapon 300 default 0 | |
55 | WeaponTree | 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit | two_hand_weapon 300 default 0 | |
78 | WeaponTree | 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit | two_hand_weapon 300 default 0 | |
70 | WeaponTree | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill | fishing_rod 0 default 200 | |
30 | WeaponTree | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill | fishing_rod 0 default 400 | |
30 | WeaponTree | +1 to Minimum Frenzy Charges +1 to Minimum Power Charges -1 to Maximum Endurance Charges | one_hand_weapon 300 shield 300 default 0 | |
30 | WeaponTree | +2 to Minimum Frenzy Charges +2 to Minimum Power Charges -2 to Maximum Endurance Charges | two_hand_weapon 300 default 0 | |
30 | WeaponTree | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges | one_hand_weapon 300 shield 300 default 0 | |
30 | WeaponTree | +2 to Minimum Endurance Charges -2 to Maximum Frenzy Charges +2 to Minimum Power Charges | two_hand_weapon 300 default 0 | |
30 | WeaponTree | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges | one_hand_weapon 300 shield 300 default 0 | |
30 | WeaponTree | +2 to Minimum Endurance Charges +2 to Minimum Frenzy Charges -2 to Maximum Power Charges | two_hand_weapon 300 default 0 | |
70 | WeaponTreeRecombined | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges | one_hand_weapon 500 shield 500 default 0 | |
70 | WeaponTreeRecombined | +2 to Maximum Frenzy Charges -2 to Maximum Power Charges -2 to Maximum Endurance Charges | two_hand_weapon 500 default 0 | |
70 | WeaponTreeRecombined | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges | one_hand_weapon 500 shield 500 default 0 | |
70 | WeaponTreeRecombined | -2 to Maximum Frenzy Charges +2 to Maximum Power Charges -2 to Maximum Endurance Charges | two_hand_weapon 500 default 0 | |
70 | WeaponTreeRecombined | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges | one_hand_weapon 500 shield 500 default 0 | |
70 | WeaponTreeRecombined | -2 to Maximum Frenzy Charges -2 to Maximum Power Charges +2 to Maximum Endurance Charges | two_hand_weapon 500 default 0 | |
50 | WeaponTree | -1 to Maximum Endurance Charges 8% increased Area of Effect per Endurance Charge | one_hand_weapon 150 shield 150 default 0 | |
50 | WeaponTree | -1 to Maximum Endurance Charges 12% increased Area of Effect per Endurance Charge | two_hand_weapon 150 default 0 | |
1 | WeaponTree | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge | ranged 1000 shield 500 one_hand_weapon 500 default 0 | |
1 | WeaponTree | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge | ranged 1000 two_hand_weapon 500 default 0 | |
1 | WeaponTree | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges | ranged 0 shield 500 weapon 1000 default 0 | |
Haunted | 16 | Prefix | +1 to Maximum Endurance Charges | necropolis_boots 250 default 0 |
Enchantment Modifier /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Enduring Cry Additional Endurance Charge 1 | 75 | Enchantment | Enduring Cry grants 1 additional Endurance Charge to you and Allied Players | helmet 100 default 0 |
Enchantment Immortal Call Percent Chance To Not Consume Endurance Charges 1 | 66 | Enchantment | Immortal Call has 20% increased Buff Duration per Endurance Charge removed | helmet 0 default 0 |
Enchantment Immortal Call Percent Chance To Not Consume Endurance Charges 2 | 75 | Enchantment | Immortal Call has 30% increased Buff Duration per Endurance Charge removed | helmet 0 default 0 |
Enchantment Sweep Endurance Charge on Hit Chance 1 | 66 | Enchantment | Sweep has a 20% chance to grant an Endurance Charge on Hit attack | helmet 0 default 0 |
Enchantment Sweep Endurance Charge on Hit Chance 2 | 75 | Enchantment | Sweep has a 30% chance to grant an Endurance Charge on Hit attack | helmet 0 default 0 |
Enchantment Sweep Endurance Charge on Hit Chance 1 | 66 | Enchantment | Sweep has a 20% chance to grant an Endurance Charge on Hit attack | helmet 100 default 0 |
Enchantment Sweep Endurance Charge on Hit Chance 2 | 75 | Enchantment | Sweep has a 30% chance to grant an Endurance Charge on Hit attack | helmet 100 default 0 |
Monsters mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Endurance | 1 | Unique | 50% chance to gain an Endurance Charge on Hit | not_str 0 default 1000 |
1 | Unique | 50% chance to gain an Endurance Charge on Hit | ||
1 | Unique | 100% chance to gain an Endurance Charge on Hit map related item drop chance +% final from league [-40] | ||
of Endurance | 24 | Unique | 20% increased Damage 30% increased Area of Effect 15% increased Character Size Cannot be Stunned Action Speed cannot be modified to below Base Value Movement Speed cannot be modified to below Base Value Gain 2 Endurance Charges every second if you've been Hit Recently | no_common_monster_mods 0 blight_monster 0 default 2000 |
Thief's Grip | 1 | Torment | Steal Power, Frenzy, and Endurance Charges on Hit monster drop additional rings amulets [5,10] remove flask effects on hit % [100] removes % mana on hit [20] resource mana | default 1000 |
Shared Boon | 1 | Bloodlines | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] | |
1 | Unique | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] | ||
1 | Unique | 100% chance to gain an Endurance Charge on Hit | ||
1 | Unique | +3 to Maximum Frenzy Charges +3 to Maximum Power Charges +3 to Maximum Endurance Charges 500% increased Endurance, Frenzy and Power Charge Duration | ||
of Endurance | 24 | Suffix | Gain 1 Endurance Charge every second if you've been Hit Recently | default 2000 |
Map mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Endurance | 1 | Suffix | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 800 |
of Endurance | 1 | Suffix | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 800 primordial_map 800 default 0 |
of Endurance | 1 | Suffix | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 secret_area 0 unique_map 0 expedition_logbook 800 default 0 |
of Enervation | 1 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 800 |
of Enervation | 1 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area | uber_tier_map 0 maven_map 800 primordial_map 800 default 0 |
of Enervation | 1 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | uber_tier_map 0 expedition_logbook 800 default 0 |
Delve Area mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters have (30–60)% chance to gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
52 | DelveArea | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
1 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 250 | |
52 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 250 | |
173 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 250 |
Heist Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Endurance | 1 | Suffix | Monsters have (30–60)% chance to gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Endurance | 68 | Suffix | Monsters gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Enervation | 46 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 800 |
Veiled mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | +1 to Minimum Endurance Charges (3–4)% chance to gain an Endurance Charge on Kill | ring 1500 amulet 1500 default 0 |
of the Order | 60 | Suffix | (5–6)% increased Damage per Endurance Charge damage | one_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | (7–8)% increased Damage per Endurance Charge damage | two_hand_weapon 1000 default 0 |
Crafting Bench /3
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+1 to Minimum Endurance Charges | 1x Exalted Orb | Ring · Amulet | Betrayal Unveil |
(5–6)% increased Damage per Endurance Charge | 3x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(3–4)% increased Damage per Endurance Charge | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Misc mods /28
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Gain (1–3) Endurance Charge on use | ||
1 | Flask | Unique | Gain 1 Endurance Charge on use | ||
1 | Jewel | Unique | -1 to Maximum Endurance Charges | ||
of Endurance | 1 | Jewel | Suffix | (10–14)% increased Endurance Charge Duration | not_str 0 default 0 |
1 | Jewel | Unique | With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy attack | ||
1 | Jewel | Unique | +1 to Minimum Endurance Charges per Grand Spectrum number of stackable unique jewels [1] | ||
1 | Jewel | Unique | Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill local jewel effect base radius [1500] | ||
1 | Jewel | Unique | 10% increased Endurance Charge Duration | jewel 1 default 0 | |
1 | PrimordialAltar | Unique | (10–20)% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge | primordial_altar_upside 0 tangle_altar 400 default 0 | |
of the Juggernaut | 1 | Sentinel | Suffix | Character Gains Endurance Charges for 15 seconds on deployment | special_sentinel_mod 0 default 30 |
Determined | 75 | SanctumSpecial | Prefix | (6–8)% increased Damage per Endurance Charge damage | str_special_relic 600 default 150 |
Steadfast | 75 | SanctumSpecial | Prefix | Regenerate 0.3% of Life per second per Endurance Charge resource life | str_special_relic 600 default 150 |
of Newfound Courage | 84 | SanctumSpecial | Suffix | +1 to Maximum Endurance Charges | str_special_relic 200 default 50 |
Juggernaut's | 1 | Charm | Prefix | (10–19)% chance to gain an Endurance Charge when you Stun an Enemy | str_animal_charm 1000 default 0 |
Juggernaut's | 60 | Charm | Prefix | (20–30)% chance to gain an Endurance Charge when you Stun an Enemy | str_animal_charm 500 default 0 |
Juggernaut's | 1 | Charm | Prefix | (3–4)% increased Area of Effect per Endurance Charge | str_animal_charm 1000 default 0 |
Juggernaut's | 60 | Charm | Prefix | (5–6)% increased Area of Effect per Endurance Charge | str_animal_charm 500 default 0 |
Juggernaut's | 1 | Charm | Prefix | (10–19)% chance to gain an Endurance Charge when you are Hit | str_animal_charm 1000 default 0 |
Juggernaut's | 60 | Charm | Prefix | (20–30)% chance to gain an Endurance Charge when you are Hit | str_animal_charm 500 default 0 |
of the Juggernaut | 1 | Charm | Suffix | +(2–3)% to Chaos Resistance per Endurance Charge | str_animal_charm 1000 default 0 |
of the Juggernaut | 60 | Charm | Suffix | +(4–5)% to Chaos Resistance per Endurance Charge | str_animal_charm 500 default 0 |
of the Hierophant | 70 | Charm | Suffix | +1 to Minimum Endurance Charges +1 to Minimum Power Charges | int_animal_charm 50 str_animal_charm 50 default 0 |
Guardian's | 45 | Charm | Prefix | Nearby Enemies cannot gain Power, Frenzy or Endurance Charges | int_animal_charm 250 str_animal_charm 250 default 0 |
46 | Necropolis | NecropolisHaunted | 100% chance to gain an Endurance Charge on Hit monster necropolis mod value +% [80] | default 400 | |
of Endurance | 1 | UberMap | Suffix | Monsters have +1 to Maximum Endurance Charges Monsters gain an Endurance Charge when hit 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 6% increased Pack size 50% more Maps found in Area | uber_tier_map 100 default 0 |
of Powerlessness | 1 | UberMap | Suffix | Players cannot gain Endurance Charges Players cannot gain Frenzy Charges Players cannot gain Power Charges 24% increased Quantity of Items found in this Area 14% increased Rarity of Items found in this Area 6% increased Pack size 84% more Currency found in Area | uber_tier_map 0 default 0 |
of Endurance | 1 | UberMap | Suffix | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | has_uber_map_suffix 96 default 0 |
of Enervation | 1 | UberMap | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | has_uber_map_suffix 96 default 0 |
Essence /1
Item /4
local stat monsters pick up item [1]
Unique /40
+(30–40) to maximum Life
+(15–20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge
+(60–80) to maximum Life
+15% to all Elemental Resistances
Gain up to maximum Endurance Charges when you take a Critical Strike
Your nearby party members maximum Endurance Charges is equal to yours
+(60–90) to maximum Life
2% of Physical Attack Damage Leeched as Life
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
You lose all Endurance Charges when Hit
100% increased Effect of Onslaught on you
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(10–15)% increased Cast Speed
(10–15)% reduced maximum Mana
(10–15)% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
(Share Endurance, Frenzy and Power Charges with nearby party members)
Socketed Gems are Supported by Level 30 Faster Attacks
Socketed Gems are supported by Level 30 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200–300)% increased Armour and Evasion
+(200–300) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore
Removes 80% of your maximum Energy Shield on use
You take 50% of your maximum Life as Chaos Damage on use
Gain (1–3) Endurance Charge on use
Gain (1–3) Frenzy Charge on use
Gain (1–3) Power Charge on use
+15 to maximum Life
+3% to all Elemental Resistances per Endurance Charge
50% chance to gain an Endurance Charge when you Block
+3% Chance to Block
Reflects 4 to 8 Physical Damage to Attackers on Block
+(60–80) to maximum Life
4% increased Movement Speed per Frenzy Charge
Regenerate 75 Life per second per Endurance Charge
(100–200)% increased Endurance, Frenzy and Power Charge Duration
+(60–90) to maximum Life
+(50–70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when you lose an Endurance Charge
(4–7)% increased Elemental Damage per Frenzy Charge
(4–7)% increased Physical Damage per Endurance Charge
(4–7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
(120–160)% increased Armour and Evasion
+(50–70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Lose all Endurance Charges when Rampage ends
Gain Rampage while at Maximum Endurance Charges
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
(120–180)% increased Armour
(3–5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
Regenerate 0.2% of Life per second per Endurance Charge
Gain (2–4) Life per Enemy Hit with Attacks
+1 to Maximum Endurance Charges
2% increased Area of Effect per Endurance Charge
200% increased Armour and Energy Shield
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
+40 to Intelligence
Adds (70–80) to (340–375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
+(60–80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
(Maximum Resistances cannot be raised above 90%)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(60–80) to maximum Life
Gain (15–25) Energy Shield per Enemy Hit with Attacks
Gain (15–25) Life per Enemy Hit with Attacks
Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence
(Malachai's Endurance gives 10% chance to grant an Endurance Charge on Hit)
(Malachai's Frenzy gives 10% chance to grant a Frenzy Charge on Hit)
(Malachai's Power gives 10% chance to grant a Power Charge on Hit)
+(15–25)% to Chaos Resistance
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
Gain (30–40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
charge elder art variation [1]
(Recently refers to the past 4 seconds)
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
You lose all Endurance Charges on reaching maximum Endurance Charges
Cannot Block
50% increased Warcry Cooldown Recovery Rate
+(60–80) to maximum Life
+15% to all Elemental Resistances
Share Endurance Charges with nearby party members
Gain an Endurance Charge when you are Hit
Lose 2% of Life per second if you have been Hit Recently
1% of Damage Leeched as Life
(5–10)% increased Movement Speed
Steal Power, Frenzy, and Endurance Charges on Hit
Total Recovery per second from Life Leech is Doubled
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(60–80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Frenzy Charges
-2 to Maximum Endurance Charges
Regenerate (100–140) Life per second per Endurance Charge
+(80–100) to maximum Life
+2 seconds to Cat's Agility Duration
Aspect of the Cat has no Reservation
Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
You have Onslaught while you have Cat's Agility
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
Adds (385–440) to (490–545) Cold Damage
(10–15)% increased Attack Speed
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Culling Strike against Frozen Enemies
Gain an Endurance Charge if an Attack Freezes an Enemy
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Gain 1 Endurance Charge on use
Petrified during Effect
+(35–50)% Chance to Block Attack Damage during Effect
+(20–30)% Chance to Block Spell Damage during Effect
(12–15)% increased maximum Life
+(40–60)% to Fire Resistance
Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
Maximum Brutal Charges is equal to Maximum Endurance Charges
+1 to Maximum Endurance Charges
Gain Brutal Charges instead of Endurance Charges
(Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge)
(6–8)% reduced Soul Gain Prevention Duration
Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
Shepherd of Souls
(Vaal Non-Aura Skills have 80% less Soul Cost. Vaal Non-Aura Skills have 100% increased Soul Cost per Vaal Skill used in the past 8 seconds)
Recover 4% of Life per Endurance Charge on use
Lose all Endurance Charges on use
Gain 1 Endurance Charge per Second during Effect
(100–150)% increased Armour
(20–30)% chance to inflict Corrosion on Hit with Attacks
(20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour
(20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating
(-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion)
+(25–40) to maximum Life
2% of Physical Attack Damage Leeched as Life
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
You lose all Endurance Charges when Hit
(20–50)% increased Effect of Onslaught on you
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(15–25)% to Chaos Resistance
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary
number of stackable unique jewels [1]
+1 to maximum Fortification per Endurance Charge
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose an Endurance Charge when you gain Fortification
Passive /11
30% increased Critical Strike Chance with Staves
10% chance to gain an Endurance Charge on Melee Critical Strike
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
50% increased Armour while stationary
8% chance to gain an Endurance Charge on Kill
8% increased Damage per Endurance Charge
30% increased Physical Attack Damage while holding a Shield
Attack Skills deal 30% increased Damage with Ailments while holding a Shield
10% chance to gain an Endurance Charge on Kill while holding a Shield
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% chance to gain an Endurance Charge when you Block
Gain 3 Frenzy Charges when you consume maximum Valour to place a Banner
Ascendancy Passive /5
6% increased Area of Effect per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently
+1 to Maximum Endurance Charges
(Recently refers to the past 4 seconds)
1% additional Elemental Damage Reduction per Endurance Charge
+4 to Minimum Power Charges
+1 to Maximum Power Charges and Maximum Endurance Charges
Cluster Jewel Passive /4
Gain 1 Endurance Charge every second if you've been Hit Recently
(Recently refers to the past 4 seconds)
25% chance to gain an Endurance Charge each second while Channelling
+10% Chance to Block Attack Damage while at Maximum Endurance Charges
20% chance to gain an Endurance Charge when you Block
+6% Chance to Block Attack Damage
Timeless Jewel Passive /4
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Templar | Notable | Enduring Faith | +1 to Minimum Endurance Charges while you have at least 150 Devotion |
Eternal | Notable | Eternal Resilience | Gain 1 Endurance Charge every second if you've been Hit Recently (Recently refers to the past 4 seconds) |
Eternal | Notable | Eternal Fortitude | 8% increased Armour per Endurance Charge |
Eternal | Notable | Eternal Dominance | 10% increased Damage per Endurance Charge |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Notable | 5% chance to gain an Endurance Charge on Kill | karui_notable_add_endurance_charge_on_kill |
Elevated modifier List /6
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Conquest | 80 | Gain 1 Endurance Charge every second if you've been Hit Recently Group: 3127 | 3% increased Area of Effect per Endurance Charge Gain 1 Endurance Charge every second if you've been Hit Recently |
The Elder's | 68 | (4–6)% chance to gain an Endurance Charge on Kill Group: 1709 | (7–10)% chance to gain an Endurance Charge on Kill |
The Elder's | 83 | (7–10)% chance to gain an Endurance Charge on Kill Group: 1709 | 50% increased Endurance Charge Duration (7–10)% chance to gain an Endurance Charge on Kill |
Warlord's | 75 | +1 to Maximum Endurance Charges Group: 135 | +1 to Maximum Endurance Charges 10% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges |
Redeemer's | 68 | (4–6)% chance to gain an Endurance Charge on Kill Group: 1709 | (7–10)% chance to gain an Endurance Charge on Kill |
Redeemer's | 80 | (7–10)% chance to gain an Endurance Charge on Kill Group: 1709 | 50% increased Endurance Charge Duration (7–10)% chance to gain an Endurance Charge on Kill |
Community Wiki
Endurance Charge
Endurance charges are one of the three charge types. They are associated with strength and represent a temporary increase to the ability to endure pain during combat. They are visualized as glowing red orbs surrounding the character.
The physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction from armour, so that they are both applied at the same time.
+4% to all Elemental Resistances per Endurance Charge
4% additional Physical Damage Reduction per Endurance Charge
Effects on monsters
The effects of endurance charges are much more significant on monsters and minions.
+15% to all Elemental Resistances per Endurance Chargee
15% additional Physical Damage Reduction per Endurance Charge
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.