Immortal Call
Level: (1–20)
Cost: (21–36) Mana
Cooldown Time: 3.00 sec
Cast Time: Instant
Requires Level (34–70), (79–155) Str
Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.
Base duration is 1 seconds
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
(25–34)% less Elemental Damage taken
(25–35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed

Additional Effects From Quality:
(0–20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /1
Level Effect /40
Implicit
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
Base duration is 1 seconds
This Skill's Cooldown does not recover during its effect
LevelRequires LevelStrCost25% less Elemental Damage taken25% less Physical Damage takenExperience
13479212525252,595
23683222526314,394
33888232626388,734
44092242627477,437
54296252727583,786
644100252728710,359
7461042628281,355,511
8481092728291,138,877
9501132829291,368,233
10521172929301,638,338
11541213030301,956,648
12561253130313,655,184
13581303131313,017,327
14601343231323,576,232
15621383332329,164,731
166414234323317,861,428
176614635333346,032,386
186815136333487,248,039
1969153363434157,972,052
2070155363435
2172373535
2274383536
2376393636
2478403637
2580413737
2682413738
2784423838
2886433839
2988443939
3090453940
3191453940
3292464040
3393464040
3494464041
3595464041
3696474141
3797474141
3898484142
3999484142
40100494242
Attribute /10

Immortal Call

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymAilment, Ignite, Freeze, Shock
DropLevel 34
BaseType Immortal Call
Class Skill Gems
TargetTypesAny
TypeSpell, Buff, Duration, Totemable, Triggerable, Instant, Guard, Cooldown
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemImmortalCall
Referencepoe.ninja, Community Wiki
Immortal Call
You are invulnerable to Physical Damage.
physical_immunity
Attribute /5

immortal_call

KeyValue
AcronymProjectile, Chain, Armour, Evasion
IsRemovable1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID2
Immune to Physical Damage
Codephysical immunity
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable0
StatSemanticsBoolean
Immortal Call
You take less Physical and Elemental Damage.
mortal_call_elemental_damage_taken_+%_final
mortal_call_physical_damage_taken_+%_final
mortal_call_physical_damage_taken_per_endurance_charge_consumed_final_permyriad
mortal_call_cooldown_does_not_tick
affected_by_guard_skill
immortal_call_elemental_damage_taken_+%_final_per_endurance_charge_consumed_permyriad
Attribute /5

mortal_call

KeyValue
AcronymProjectile, Chain, Armour, Evasion
IsRemovable1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID2
Codemortal call elemental damage taken +% final
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codemortal call physical damage taken +% final
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codeimmortal call elemental damage taken +% final per endurance charge consumed permyriad
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPermillage
Codemortal call physical damage taken per endurance charge consumed final permyriad
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPermillage
Codemortal call cooldown does not tick
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
Codeaffected by guard skill
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Immortal Call Monster /17 ⍟
NameModifiersSpectre
Oak, Skullbreakercannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
4500% increased Rarity of Items Dropped
Monsters grant 250% increased Experience
Y
Oakcannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Oak the Mighty15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Aulen Greychain15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
+3 to maximum number of Summoned Totems
500% increased Totem Life
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Tinevin Highdovemonster base type attack cast speed +% and damage -% final [33]Y
Tinevin Highdovemonster base type attack cast speed +% and damage -% final [33]
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Augustina SolariaY
Augustina Solaria100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Augustina Solaria15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Balus Stoneskull300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster no map drops [1]
monster is invasion boss [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Bladetooth40% increased Attack Speed
100% of Physical Damage Converted to Fire Damage
Always Ignite
Burns Ground on Death
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
50% chance to Curse Enemies with Flammability on Hit
monster no map drops [1]
monster is invasion boss [1]
Y
Mutated Flamebeast40% increased Attack Speed
100% of Physical Damage Converted to Fire Damage
Always Ignite
Burns Ground on Death
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
50% chance to Curse Enemies with Flammability on Hit
monster no map drops [1]
Y
Rama, The Kinslayer15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Oak, Skullbreaker6000% increased Rarity of Items Dropped
Monsters grant 250% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Imperfect WarlordY
WarlordY
Perfect WarlordY
Microtransactions /3 ⍟
Dark Immortal Call Effect
Your Immortal Call gains a dark effect.
Huntsman Immortal Call Effect
Your Immortal Call becomes a Huntsman Effect.
Angelic Immortal Call Effect
Your Immortal Call becomes an Angelic Effect.
Labyrinth Enchantment helmet /4 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Immortal Call Percent Chance To Not Consume Endurance Charges 1Immortal Call has 20% increased Buff Duration per Endurance Charge removed
The Eternal LabyrinthEnchantment Immortal Call Percent Chance To Not Consume Endurance Charges 2Immortal Call has 30% increased Buff Duration per Endurance Charge removed
The Merciless LabyrinthEnchantment Immortal Call Duration 124% increased Immortal Call Duration100
The Eternal LabyrinthEnchantment Immortal Call Duration 236% increased Immortal Call Duration100
Supported By /11 ⍟
  • Active Type: Spell, Buff, Duration, Totemable, Triggerable, Instant, Guard, Cooldown
  • IconName
    Increased Duration Support
    Supports any skill with a duration.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Less Duration Support
    Supports any skill that has a duration.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.

    Community Wiki

    Edit

    Immortal Call

    Immortal Call is a guard spell that consumes up to 5 endurance charges when used to apply a buff that lessens the physical and elemental damage taken by the player for a short duration. The duration and less physical damage taken improves with the number of endurance charges consumed.

    Skill functions and interactions

    • Guard: Immortal Call shares cooldown with other Guard skills (Arcane Cloak, Steelskin, Molten Shell, Vaal Molten Shell, Bone Armour). However, according to gem text wording, Vaal Immortal Call is an exception. Vaal Immortal Call is drop disabled and does not receive rework yet.

    • Duration: Modifiers to Skill Duration will increase the duration of the skill, as will buff/debuff duration modifiers. Consuming more endurance charges with the skill will also drastically increase duration.

    • Increased buff duration per endurance charge: Any other buffs that are applied when casting Immortal Call will also gain increased duration per endurance charge, including support gems that grant buffs. This mainly applies to Arcane Surge Support.

    • If immortal call is socketed into a weapon slot, the effect will end on weapon swap.

    • The less physical damage taken per endurance charged removed skill modifier is multiplicative with the innate less physical damage taken skill modifier.

      • For example, Level 1 Immortal Call with 5 endurance charges will give you a total of 81.25% less physical damage taken, not 100%.

    All Guard skill gems

    Below are the skill gems with the Guard gem tag:

    Skill gem Str. Dex. Int. Lvl.
    Arcane Cloak N/A N/A yes 16
    Immortal Call yes N/A N/A 34
    Molten Shell yes N/A N/A 1
    Steelskin yes N/A N/A 1
    Vaal Immortal Call yes N/A N/A 34
    Vaal Molten Shell yes N/A N/A 1

    Version history

    VersionChanges
    3.7.0
  • No longer makes you immune to physical damage for a duration. Base duration is now 1 second at all gem levels (from 0.4 seconds). Now has an instant cast time (from 0.85 seconds). Now causes you to take 25% less elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less physical damage at gem level 20. Now consumes endurance charges up to a maximum of 5, causing you to take 15% less physical damage per endurance charge consumed for the buff's duration. Increases the duration of the buff by 20% for each endurance charge consumed. Now has a 3 second cooldown, which does not recover during its effect. Shares its cooldown with other guard skills (Steelskin and Molten Shell).
  • The Immortal Call enchantment which previously granted a chance to not consume endurance charges now grants increased Immortal Call duration per endurance charge consumed. This affects items that had the previous enchantment.
  • 2.0.0
  • Consuming endurance charges now grants increased duration, instead of upping the base duration. The Base Duration has been increased from 250ms to 400ms. The Cooldown has been increased from 500ms to 3 seconds. The Quality now grants 2% increased cast speed per Quality.
  • 1.0.6
  • Immortal Call, Blood Rage, Conversion Trap, Animate Weapon and Frost Wall have had their base duration increased by 25%.
  • 1.0.5
  • Physical percentage based damage reduction and Immortal Call now correctly mitigate damage from physical degeneration damage.
  • 0.9.4
  • Reduced the duration of Immortal Call granted per Endurance Charge but added a 0.2 second base duration.
  • 0.9.3h
  • Fixed a bug where Physical Damage Reflection would still hurt you when you had Immortal Call on.
  • 0.9.3g
  • Changed Immortal Call to have no up-front invulnerability time (it now requires Endurance Charges to have any effect).
  • Immortal Call now only prevents Physical damage.
  • 0.9.3
  • Immortal Call has been added to the game.

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