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Immortal Call
Level: (1—20)
Cost: (21—36) Mana
Cooldown Time: 3.00 sec
Cast Time: Instant
Requires Level (34—70), (79—155) Str
Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.
Base duration is 1 second
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
(25—34)% less Elemental Damage taken
(25—35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed

Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /1
Level Effect /40
Implicit
CooldownTime: 3000
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
Base duration is 1 second
This Skill's Cooldown does not recover during its effect
LevelRequires LevelStrManaBase Damage25% less Elemental Damage taken25% less Physical Damage takenExperience
1347921100%, 100%, 100%2525252,595
2368322100%, 100%, 100%2526314,394
3388823100%, 100%, 100%2626388,734
4409224100%, 100%, 100%2627477,437
5429625100%, 100%, 100%2727583,786
64410025100%, 100%, 100%2728710,359
74610426100%, 100%, 100%28281,355,511
84810927100%, 100%, 100%28291,138,877
95011328100%, 100%, 100%29291,368,233
105211729100%, 100%, 100%29301,638,338
115412130100%, 100%, 100%30301,956,648
125612531100%, 100%, 100%30313,655,184
135813031100%, 100%, 100%31313,017,327
146013432100%, 100%, 100%31323,576,232
156213833100%, 100%, 100%32329,164,731
166414234100%, 100%, 100%323317,861,428
176614635100%, 100%, 100%333346,032,386
186815136100%, 100%, 100%333487,248,039
196915336100%, 100%, 100%3434157,972,052
207015536100%, 100%, 100%3435
217237100%, 100%, 100%3535
227438100%, 100%, 100%3536
237639100%, 100%, 100%3636
247840100%, 100%, 100%3637
258041100%, 100%, 100%3737
268241100%, 100%, 100%3738
278442100%, 100%, 100%3838
288643100%, 100%, 100%3839
298844100%, 100%, 100%3939
309045100%, 100%, 100%3940
319145100%, 100%, 100%3940
329246100%, 100%, 100%4040
339346100%, 100%, 100%4040
349446100%, 100%, 100%4041
359546100%, 100%, 100%4041
369647100%, 100%, 100%4141
379747100%, 100%, 100%4141
389848100%, 100%, 100%4142
399948100%, 100%, 100%4142
4010049100%, 100%, 100%4242
Attribute /12

Immortal Call

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyUpgradeRandomlyOrb of Chance
AcronymCooldown, Duration, Damage taken, Buff
IdImmortalCall
DropLevel 34
BaseType Immortal Call
Class Skill Gems
TargetTypesAny
TypeSpell, Buff, Duration, Totemable, Triggerable, Instant, Guard, Cooldown
BuffIconinvulnerability
ItemTypeMetadata/Items/Gems/SkillGemImmortalCall
ActiveSkillsCodeimmortal_call
Referencepoe.ninja, Community Wiki
Version history /8
VersionChanges
3.23.0
Immortal Call:
3.16.0

Vaal Immortal Call

Vaal Immortal Call can be kept active permanently by using legacy items in Permanent Leagues.

Increase the cooldown time of Vaal Immortal Call significantly.

Vaal Immortal Call now has a Cooldown Time of 60 seconds (previously 3 seconds).
3.9.0
  • Fixed some niche cases of physical damage over time that was unaffected by Immortal Call and Pride.
  • 3.8.0
    Vaal Immortal Call
    3.7.0
    Immortal Call
  • Shares its cooldown with other guard skills (Steelskin and Immortal Call).
  • "Guard" is also a skill type and appears on Immortal Call, Steelskin and Molten Shell, and indicates that all of these skills share the same cooldown.
  • The following skills are now considered "Guard" skills, have a shared cooldown, and have the "Guard" tag: Immortal Call, Molten Shell, Steelskin.
  • Vaal Immortal Call
  • Shares its cooldown with other guard skills (Steelskin and Immortal Call).
  • The Immortal Call enchantment which previously granted a chance to not consume endurance charges now grants increased Immortal Call duration per endurance charge consumed. This affects items that had the previous enchantment.
  • 3.6.0
  • Improved many cases of damage mitigation being applied before an incoming hit was registered, which could cause a character that would otherwise take reduced damage (or no damage at all) to take more damage than expected. In other words, when a monster attacks and you use Immortal Call after attack is used but before it lands, you will now correctly mitigate this damage. This was previously not the case.
  • 3.3.0
    Vaal Immortal Call
      2.0.0
    • Immortal Call: Consuming endurance charges now grants increased duration, instead of upping the base duration. The Base Duration has been increased from 250ms to 400ms. The Cooldown has been increased from 500ms to 3 seconds. The Quality now grants 2% increased cast speed per Quality.
    • Immortal Call
      Level: (1—20)
      Cost: (21—36) Mana
      Cooldown Time: 3.00 sec
      Cast Time: Instant
      Requires Level (34—70), (79—155) Str
      Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.
      Base duration is 1 second
      20% increased Buff Duration per Endurance Charge removed
      This Skill's Cooldown does not recover during its effect
      (25—34)% less Elemental Damage taken
      (25—35)% less Physical Damage taken
      15% less Physical Damage taken per Endurance Charge removed
      base deal no damage [1]

      Additional Effects From Quality:
      (0—20)% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Supported By /27
    • Active Type: Spell, Buff, Duration, Totemable, Triggerable, Instant, Guard, Cooldown
    • IncreasedDuration
      More Duration Support
      Supports any skill with a duration.
      Totem
      Spell Totem Support
      Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
      CastOnMeleeKill
      Cast on Melee Kill Support
      Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      Empower
      Empower Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
      ReduceDuration
      Less Duration Support
      Supports any skill that has a duration.
      CastOnDmgTaken
      Cast when Damage Taken Support
      Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      EmpowerPlus
      Awakened Empower Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
      LifeTap
      Lifetap Support
      Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
      TransfusionSupport
      Transfusion Support
      Supports non-blessing spells.
      CastOnCrit
      Cast On Critical Strike Support
      Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      CastOnDeath
      Cast on Death Support
      Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      enhance
      Enhance Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
      SupportRapidDecayGem
      Swift Affliction Support
      Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
      CastOnCritPlus
      Awakened Cast On Critical Strike Support
      Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      SupportRapidDecayPlus
      Awakened Swift Affliction Support
      Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
      enhanceplus
      Awakened Enhance Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
      SecondWindSupport
      Second Wind Support
      Supports skills with cooldowns. Cannot support triggered skills.
      CastonWardBreak
      Cast on Ward Break Support
      Each supported spell skill will be triggered when your Ward breaks. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      CastOnStun
      Cast when Stunned Support
      Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      Enlighten
      Enlighten Support
      Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
      CastWhileChanneling
      Cast while Channelling Support
      Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
      Efficacy
      Efficacy Support
      Supports any skill that deals damage or has a duration.
      ArcaneSurge
      Arcane Surge Support
      Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
      CastWhileChannelingPlus
      Awakened Cast While Channelling Support
      Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
      Enlightenplus
      Awakened Enlighten Support
      Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
      CooldownRecovery
      Cooldown Recovery Support
      Supports skills that have a cooldown. Cannot modify the skills of minions.
      Eclipse
      Eclipse Support
      Supports any skill gem. Cannot support skills that don't come from gems.
      Microtransactions /3
      DarkImmortalCall
      Dark Immortal Call Effect
      Your Immortal Call gains a dark effect.
      HuntsmanImmortalCall
      Huntsman Immortal Call Effect
      Your Immortal Call becomes a Huntsman Effect.
      AngelicImmortalCall
      Angelic Immortal Call Effect
      Your Immortal Call becomes an Angelic Effect.
      Immortal Call
      You are invulnerable to Physical Damage.
      physical_immunity
      Attribute /4

      immortal_call

      NameShow Full Descriptions
      IsRemovable1
      BuffGroupsID36
      IsBuffDefinition1
      BuffMergeModesID2
      Codephysical immunity
      IsPublic1
      IsLocal0
      IsWeaponLocal0
      IsProxied
      IsParty1
      IsVirtual0
      IsScalable0
      StatSemantics4
      Immortal Call
      You take less Physical and Elemental Damage.
      mortal_call_elemental_damage_taken_+%_final
      mortal_call_physical_damage_taken_+%_final
      mortal_call_physical_damage_taken_per_endurance_charge_consumed_final_permyriad
      mortal_call_cooldown_does_not_tick
      affected_by_guard_skill
      immortal_call_elemental_damage_taken_+%_final_per_endurance_charge_consumed_permyriad
      Attribute /4

      mortal_call

      NameShow Full Descriptions
      IsRemovable1
      BuffGroupsID36
      IsBuffDefinition1
      BuffMergeModesID2
      Codemortal call elemental damage taken +% final
      IsPublic0
      IsLocal0
      IsWeaponLocal0
      IsProxied
      IsParty0
      IsVirtual0
      IsScalable1
      StatSemantics1
      Codemortal call physical damage taken +% final
      IsPublic0
      IsLocal0
      IsWeaponLocal0
      IsProxied
      IsParty0
      IsVirtual0
      IsScalable1
      StatSemantics1
      Codeimmortal call elemental damage taken +% final per endurance charge consumed permyriad
      IsPublic0
      IsLocal0
      IsWeaponLocal0
      IsProxied
      IsParty0
      IsVirtual0
      IsScalable1
      StatSemantics6
      Codemortal call physical damage taken per endurance charge consumed final permyriad
      IsPublic0
      IsLocal0
      IsWeaponLocal0
      IsProxied
      IsParty0
      IsVirtual0
      IsScalable1
      StatSemantics6
      Codemortal call cooldown does not tick
      IsPublic1
      IsLocal0
      IsWeaponLocal0
      IsProxied
      IsParty0
      IsVirtual0
      IsScalable0
      StatSemantics4
      Codeaffected by guard skill
      IsPublic0
      IsLocal0
      IsWeaponLocal0
      IsProxied
      IsParty0
      IsVirtual0
      IsScalable1
      StatSemantics3
      Immortal Call Monster /17
      NameModifiersSpectre
      Oak, Skullbreakercannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      4500% increased Rarity of Items Dropped
      Monsters grant 250% increased Experience
      Y
      Oakcannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Oak the Mighty15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Aulen Greychain15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      +3 to maximum number of Summoned Totems
      500% increased Totem Life
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Tinevin Highdovemonster base type attack cast speed +% and damage -% final [33]Y
      Tinevin Highdovemonster base type attack cast speed +% and damage -% final [33]
      100% increased maximum Life
      100% increased Area of Effect
      80% increased Character Size
      Y
      Augustina SolariaY
      Augustina Solaria100% increased maximum Life
      100% increased Area of Effect
      80% increased Character Size
      Y
      Augustina Solaria15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Balus Stoneskull300% increased Quantity of Items Dropped
      800% increased Rarity of Items Dropped
      monster no map drops [1]
      monster is invasion boss [1]
      20% Chance to Block Attack Damage
      You take 10% of Damage from Blocked Hits
      Y
      Bladetooth40% increased Attack Speed
      100% of Physical Damage Converted to Fire Damage
      Always Ignite
      Burns Ground on Death
      monster ground effect on death base duration ms [12000]
      monster ground fire on death base area of effect radius [32]
      300% increased Quantity of Items Dropped
      800% increased Rarity of Items Dropped
      50% chance to Curse Enemies with Flammability on Hit
      monster no map drops [1]
      monster is invasion boss [1]
      Y
      Mutated Flamebeast40% increased Attack Speed
      100% of Physical Damage Converted to Fire Damage
      Always Ignite
      Burns Ground on Death
      monster ground effect on death base duration ms [12000]
      monster ground fire on death base area of effect radius [32]
      50% chance to Curse Enemies with Flammability on Hit
      monster no map drops [1]
      Y
      Rama, The Kinslayer15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Oak, Skullbreaker6000% increased Rarity of Items Dropped
      Monsters grant 250% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Imperfect WarlordY
      WarlordY
      Perfect WarlordY

      Community Wiki

      Edit

      Immortal Call

      Immortal Call is a guard spell that consumes up to 5 endurance charges when used to apply a buff that lessens the physical and elemental damage taken by the player for a short duration. The duration and less physical damage taken improves with the number of endurance charges consumed.

      Skill functions and interactions

      • Guard: Immortal Call shares cooldown with other Guard skills (Arcane Cloak, Steelskin, Molten Shell, Vaal Molten Shell, Bone Armour). However, according to gem text wording, Vaal Immortal Call is an exception. Vaal Immortal Call is drop disabled and does not receive rework yet.

      • Duration: Modifiers to Skill Duration will increase the duration of the skill, as will buff/debuff duration modifiers. Consuming more endurance charges with the skill will also drastically increase duration.

      • Increased buff duration per endurance charge: Any other buffs that are applied when casting Immortal Call will also gain increased duration per endurance charge, including support gems that grant buffs. This mainly applies to Arcane Surge Support.

      • If immortal call is socketed into a weapon slot, the effect will end on weapon swap.

      • The less physical damage taken per endurance charged removed skill modifier is multiplicative with the innate less physical damage taken skill modifier.

        • For example, Level 1 Immortal Call with 5 endurance charges will give you a total of 81.25% less physical damage taken, not 100%.

      All Guard skill gems

      Below are the skill gems with the Guard gem tag:

      Skill gem Str. Dex. Int. Lvl.
      Arcane Cloak N/A N/A yes 16
      Immortal Call yes N/A N/A 34
      Molten Shell yes N/A N/A 1
      Steelskin yes N/A N/A 1
      Vaal Immortal Call yes N/A N/A 34
      Vaal Molten Shell yes N/A N/A 1

      Version history

      VersionChanges
      3.7.0
    • No longer makes you immune to physical damage for a duration. Base duration is now 1 second at all gem levels (from 0.4 seconds). Now has an instant cast time (from 0.85 seconds). Now causes you to take 25% less elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less physical damage at gem level 20. Now consumes endurance charges up to a maximum of 5, causing you to take 15% less physical damage per endurance charge consumed for the buff's duration. Increases the duration of the buff by 20% for each endurance charge consumed. Now has a 3 second cooldown, which does not recover during its effect. Shares its cooldown with other guard skills (Steelskin and Molten Shell).
    • The Immortal Call enchantment which previously granted a chance to not consume endurance charges now grants increased Immortal Call duration per endurance charge consumed. This affects items that had the previous enchantment.
    • 2.0.0
    • Consuming endurance charges now grants increased duration, instead of upping the base duration. The Base Duration has been increased from 250ms to 400ms. The Cooldown has been increased from 500ms to 3 seconds. The Quality now grants 2% increased cast speed per Quality.
    • 1.0.6
    • Immortal Call, Blood Rage, Conversion Trap, Animate Weapon and Frost Wall have had their base duration increased by 25%.
    • 1.0.5
    • Physical percentage based damage reduction and Immortal Call now correctly mitigate damage from physical degeneration damage.
    • 0.9.4
    • Reduced the duration of Immortal Call granted per Endurance Charge but added a 0.2 second base duration.
    • 0.9.3h
    • Fixed a bug where Physical Damage Reflection would still hurt you when you had Immortal Call on.
    • 0.9.3g
    • Changed Immortal Call to have no up-front invulnerability time (it now requires Endurance Charges to have any effect).
    • Immortal Call now only prevents Physical damage.
    • 0.9.3
    • Immortal Call has been added to the game.

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