不朽怒嚎
等級: (1–20)
消耗: (21–36) 魔力
冷卻時間: 3.00 秒
施放時間: 立即
需求 等級 (34–70), (79–155) 力量
一小段時間內承受較少物理和元素傷害,若消耗耐力球可以使物理減免更為有效。至多可以消耗 5 顆耐力球。與其它守護技能共享冷卻時間。
+1 秒基礎持續時間
每顆移除的耐力球增加 20% 增益效果持續時間
此技能的冷卻時間在它的效果持續時間內不會恢復
承受 (25–34)% 更少元素傷害
承受 (25–35)% 更少物理傷害
每顆移除的耐力球,承受 15% 更少物理傷害

來自品質的額外效果:
增加 (0–20)% 冷卻恢復速度
將其放置於物品上同樣顏色的插槽來獲得這項技能。點擊右鍵從插槽中取出。
Immortal Call
任務 /1
種類
等級效果 /40
固定
每顆移除的耐力球,承受 15% 更少物理傷害
每顆移除的耐力球增加 20% 增益效果持續時間
+1 秒基礎持續時間
此技能的冷卻時間在它的效果持續時間內不會恢復
等級需求等級力量消耗承受 25% 更少元素傷害承受 25% 更少物理傷害經驗值
13479212525252,595
23683222526314,394
33888232626388,734
44092242627477,437
54296252727583,786
644100252728710,359
7461042628281,355,511
8481092728291,138,877
9501132829291,368,233
10521172929301,638,338
11541213030301,956,648
12561253130313,655,184
13581303131313,017,327
14601343231323,576,232
15621383332329,164,731
166414234323317,861,428
176614635333346,032,386
186815136333487,248,039
1969153363434157,972,052
2070155363435
2172373535
2274383536
2376393636
2478403637
2580413737
2682413738
2784423838
2886433839
2988443939
3090453940
3191453940
3292464040
3393464040
3494464041
3595464041
3696474141
3797474141
3898484142
3999484142
40100494242
屬性 /10

不朽怒嚎

KeyValue
CostiLvl 1: 普通: 1x機會石
關鍵字異常狀態, 點燃, 冰凍, 感電
DropLevel 34
BaseType 不朽怒嚎
Class 技能寶石
TargetTypes任何
Type法術, 增益, 持續時間, 圖騰技能, 可觸發, 立即, 守護, 冷卻
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemImmortalCall
Referencepoe.ninja, Community Wiki
Patchnotes /7
Title描述
Affliction
  • 不朽怒嚎:品質不再給予提高 0-20% 技能持續時間,現在給予提高 0-20% 冷卻回復率。
  • 20200421 版本 3.10.1D
  • 修正不朽怒嚎在老鳥意識星團珠寶關鍵天賦中,不會列入非瓦爾守護技能的狀況。
  • 20191218 版本 3.9.0
  • 修正一些物理持續傷害不受不朽怒嚎或驕傲影響的狀況。
  • 20190614 3.7.0
  • 不再使你在一段時間內對物理傷害免疫了。
  • 現在的基礎持續時間在任何寶石等級都持續1秒(過去為0.4秒)。
  • 現在為立即施放(過去0.85秒)。
  • 現在1級寶石時使所受總元素傷害和總物理傷害額外降低25%,該數值隨寶石等級而增長,在20級寶石時使總元素傷害和總物理傷害額外降低35%。
  • 現在最多消耗5個耐力球,在增益效果持續時間內,每消耗一個耐力球使你總物理傷害額外降低15%。
  • 每消耗一個耐力球就使增益效果持續時間延長20%。
  • 現在有3秒冷卻時間,在效果期間無法得到回复。
  • 和其它防衛技能共用冷卻時間(鐵膚術和熔岩護盾)。
  • 和其它防衛技能共用冷卻時間(鐵膚術和不朽怒嚎)。
  • “防衛”現在是一種技能類型,出現在不朽怒嚎、鐵膚術和熔岩護盾上,以上技能均共用冷卻時間。
  • 以下技能現在被視為防衛技能,共用冷卻時間,並有“防衛”標籤:不朽怒嚎、熔岩護盾、鐵膚術。
  • 和其它防衛技能共用冷卻時間(鐵膚術和不朽怒嚎)。
  • 以前不朽怒嚎的機率不消耗耐力球改為每個消耗的耐力球提高持續時間。這個影響所有先前有這個附魔的物品。
  • 20190612 版本 3.7.0
  • 持續時間內不再使你免疫物理傷害。
  • 基礎持續時間現在全等級 1 秒(原 0.4 )。
  • 現在為立即施放(原 0.85 秒)。
  • 現在寶石等級 1 時減少承受 25% 元素傷害和 25% 物理傷害,值會隨著寶石等級提升增加,寶石等級 20 時減少 34% 元素傷害和 35% 物理傷害。
  • 現在可以消耗至多 5 顆耐力球,每顆效果持續時間內消耗的耐力球使你減少 15% 承受物理傷害。
  • 每顆消耗的耐力球增加 20% 效果的持續時間。
  • 現在有 3 秒的冷卻時間,在效果持續時間內不會恢復。
  • 與其它守護技能共享冷卻時間(鋼筋鐵骨和熔岩護盾)。
  • 與其它守護技能共享冷卻時間(鋼筋鐵骨和不朽怒嚎)。
  • 「守護」也是個技能類型,出現在不朽怒嚎、鋼筋鐵骨和熔岩護盾上,並且擁有這個標籤的技能將互相共享同一個冷卻時間。
  • 以下技能將被視為「守護」技能,將共享同一個冷卻時間,並有著「守護」標籤:不朽怒嚎、熔岩護盾、鋼筋鐵骨。
  • 現在為立即施放。仍然無法掉落或通過腐化不朽怒嚎獲得,但將在不久的將來獲得重製。
  • 與其它守護技能共享冷卻時間(鋼筋鐵骨和不朽怒嚎)。
  • 原先提供「使用時有機率不消耗耐力球」的不朽怒嚎附魔調整為「依據每個消耗的耐力球來增加不朽怒嚎的持續時間」。這個改動將影響所有現存物品。
  • 20190312 版本 3.6.0
  • 優化傷害減免效果時常在攻擊尚未擊中時就已預先計算的狀況。這樣的狀況會使角色在不該受到傷害或者應減少承受傷害時,受到傷害或者受到比預期更高的傷害。換句話說,改動前在怪物發動攻擊直至擊中之前這段短暫的時間點,若你發動了不朽怒嚎,這並不會確切的減免後續擊中後所造成的傷害,現在會了。
  • 20150715 版本 2.0.0
  • 不朽怒嚎:消耗耐力球現在增加持續時間,而非提高基礎持續時間。
  • 不朽怒嚎
    你對物理傷害免疫
    physical_immunity
    Immortal Call
    屬性 /5

    immortal_call

    KeyValue
    關鍵字投射物, 連鎖, 護甲, 閃避
    IsRemovable1
    BuffGroupsID-1
    IsBuffDefinition1
    BuffMergeModesID2
    Immune to Physical Damage
    Codephysical immunity
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty1
    IsVirtual0
    IsScalable0
    StatSemanticsBoolean
    不朽怒嚎
    你承受較少物理和元素傷害。
    mortal_call_elemental_damage_taken_+%_final
    mortal_call_physical_damage_taken_+%_final
    mortal_call_physical_damage_taken_per_endurance_charge_consumed_final_permyriad
    mortal_call_cooldown_does_not_tick
    affected_by_guard_skill
    immortal_call_elemental_damage_taken_+%_final_per_endurance_charge_consumed_permyriad
    Immortal Call
    屬性 /5

    mortal_call

    KeyValue
    關鍵字投射物, 連鎖, 護甲, 閃避
    IsRemovable1
    BuffGroupsID-1
    IsBuffDefinition1
    BuffMergeModesID2
    Codemortal call elemental damage taken +% final
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Codemortal call physical damage taken +% final
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Codeimmortal call elemental damage taken +% final per endurance charge consumed permyriad
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPermillage
    Codemortal call physical damage taken per endurance charge consumed final permyriad
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPermillage
    Codemortal call cooldown does not tick
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable0
    StatSemanticsBoolean
    Codeaffected by guard skill
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    不朽怒嚎 怪物 /17 ⍟
    名字詞綴幽魂
    裂顱巨杵歐克cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    怪物增加 250% 經驗值
    monster dropped item rarity +% [4500]
    Y
    歐克cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    巨力歐克怪物增加 100% 經驗值
    monster dropped item rarity +% [15000]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    奧倫.格雷成怪物增加 100% 經驗值
    monster dropped item rarity +% [15000]
    +3 召喚圖騰的最大數量
    增加 500% 圖騰生命
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    媞娜雯.愛朵monster base type attack cast speed +% and damage -% final [33]Y
    媞娜雯.愛朵monster base type attack cast speed +% and damage -% final [33]
    增加 100% 最大生命
    增加 100% 範圍效果
    增加 80% 角色體型
    Y
    迎陽者奧古絲汀娜Y
    迎陽者奧古絲汀娜增加 100% 最大生命
    增加 100% 範圍效果
    增加 80% 角色體型
    Y
    迎陽者奧古絲汀娜怪物增加 100% 經驗值
    monster dropped item rarity +% [15000]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    石顱貝盧斯monster dropped item quantity +% [300]
    monster dropped item rarity +% [800]
    monster no map drops [1]
    monster is invasion boss [1]
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    Y
    刃牙增加 40% 攻擊速度
    100% 物理傷害轉換為火焰傷害
    所有火焰傷害擊中敵人造成點燃效果
    死亡時燃燒地面
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    monster dropped item quantity +% [300]
    monster dropped item rarity +% [800]
    擊中時有 50% 機率使敵人受到易燃詛咒
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    突變的炎獸增加 40% 攻擊速度
    100% 物理傷害轉換為火焰傷害
    所有火焰傷害擊中敵人造成點燃效果
    死亡時燃燒地面
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    擊中時有 50% 機率使敵人受到易燃詛咒
    monster no map drops [1]
    Y
    滅親者拉瑪怪物增加 100% 經驗值
    monster dropped item rarity +% [15000]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    裂顱巨杵歐克怪物增加 250% 經驗值
    monster dropped item rarity +% [6000]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    不完美督軍Y
    督軍Y
    完美督軍Y
    商城道具 /3 ⍟
    不朽怒嚎.惡夜
    將技能「不朽怒嚎」的特效替換為惡夜。
    不朽怒嚎.荒野狩獵
    將技能「不朽怒嚎」的特效替換為荒野狩獵。
    不朽怒嚎.綺麗天使
    將技能「不朽怒嚎」的特效替換為綺麗天使。
    帝王迷宮 附魔 helmet /4 ⍟
    等級名字詞綴比重
    無情帝王迷宮Enchantment Immortal Call Percent Chance To Not Consume Endurance Charges 1每顆移除的耐力球,不朽怒嚎增加 20% 增益效果持續時間
    永恆帝王迷宮Enchantment Immortal Call Percent Chance To Not Consume Endurance Charges 2每顆移除的耐力球,不朽怒嚎增加 30% 增益效果持續時間
    無情帝王迷宮Enchantment Immortal Call Duration 1增加 24% 不朽怒嚎持續時間100
    永恆帝王迷宮Enchantment Immortal Call Duration 2增加 36% 不朽怒嚎持續時間100
    被輔助 /4 ⍟
  • 主動類型: 法術, 增益, 持續時間, 圖騰技能, 可觸發, 立即, 守護, 冷卻
  • Community Wiki

    Edit

    Immortal Call

    Immortal Call is a guard spell that consumes up to 5 endurance charges when used to apply a buff that lessens the physical and elemental damage taken by the player for a short duration. The duration and less physical damage taken improves with the number of endurance charges consumed.

    Skill functions and interactions

    • Guard: Immortal Call shares cooldown with other Guard skills (Arcane Cloak, Steelskin, Molten Shell, Vaal Molten Shell, Bone Armour). However, according to gem text wording, Vaal Immortal Call is an exception. Vaal Immortal Call is drop disabled and does not receive rework yet.

    • Duration: Modifiers to Skill Duration will increase the duration of the skill, as will buff/debuff duration modifiers. Consuming more endurance charges with the skill will also drastically increase duration.

    • Increased buff duration per endurance charge: Any other buffs that are applied when casting Immortal Call will also gain increased duration per endurance charge, including support gems that grant buffs. This mainly applies to Arcane Surge Support.

    • If immortal call is socketed into a weapon slot, the effect will end on weapon swap.

    • The less physical damage taken per endurance charged removed skill modifier is multiplicative with the innate less physical damage taken skill modifier.

      • For example, Level 1 Immortal Call with 5 endurance charges will give you a total of 81.25% less physical damage taken, not 100%.

    All Guard skill gems

    Below are the skill gems with the Guard gem tag:

    Skill gem Str. Dex. Int. Lvl.
    Arcane Cloak N/A N/A yes 16
    Immortal Call yes N/A N/A 34
    Molten Shell yes N/A N/A 1
    Steelskin yes N/A N/A 1
    Vaal Immortal Call yes N/A N/A 34
    Vaal Molten Shell yes N/A N/A 1

    Version history

    VersionChanges
    3.7.0
  • No longer makes you immune to physical damage for a duration. Base duration is now 1 second at all gem levels (from 0.4 seconds). Now has an instant cast time (from 0.85 seconds). Now causes you to take 25% less elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less physical damage at gem level 20. Now consumes endurance charges up to a maximum of 5, causing you to take 15% less physical damage per endurance charge consumed for the buff's duration. Increases the duration of the buff by 20% for each endurance charge consumed. Now has a 3 second cooldown, which does not recover during its effect. Shares its cooldown with other guard skills (Steelskin and Molten Shell).
  • The Immortal Call enchantment which previously granted a chance to not consume endurance charges now grants increased Immortal Call duration per endurance charge consumed. This affects items that had the previous enchantment.
  • 2.0.0
  • Consuming endurance charges now grants increased duration, instead of upping the base duration. The Base Duration has been increased from 250ms to 400ms. The Cooldown has been increased from 500ms to 3 seconds. The Quality now grants 2% increased cast speed per Quality.
  • 1.0.6
  • Immortal Call, Blood Rage, Conversion Trap, Animate Weapon and Frost Wall have had their base duration increased by 25%.
  • 1.0.5
  • Physical percentage based damage reduction and Immortal Call now correctly mitigate damage from physical degeneration damage.
  • 0.9.4
  • Reduced the duration of Immortal Call granted per Endurance Charge but added a 0.2 second base duration.
  • 0.9.3h
  • Fixed a bug where Physical Damage Reflection would still hurt you when you had Immortal Call on.
  • 0.9.3g
  • Changed Immortal Call to have no up-front invulnerability time (it now requires Endurance Charges to have any effect).
  • Immortal Call now only prevents Physical damage.
  • 0.9.3
  • Immortal Call has been added to the game.

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