不完美督軍
屍體
怪物種類: 人形
使用躍擊
使用橫掃
使用堅決戰吼
使用不朽戰吼
右鍵點擊此物品來製造屍體。
Imperfect Warlord
不完美督軍 OakLow /8
名字顯示物品素質
DropLevel 68
BaseType Imperfect Warlord
BaseType 不完美督軍
Class 屍體
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/OakLow
IconArt/2DItems/Currency/Azmeri/OakCorpse
ReferenceCommunity Wiki
不完美督軍
人形
Imperfect Warlord
幽魂Y
標籤human, humanoid, medium_movement, not_int, red_blood
生命
300%
護甲
+80%
閃避
+40%
異常狀態臨界值
300%
抗性
20 20 20 0
傷害
173%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
AzmeriOak
Metadata
OakLow
等級
68
生命
19,300
護甲
51,822
閃避
6,635
能量護盾
0
傷害
646
法術傷害
646
命中
290
攻擊間隔
1.5
經驗值
15,383
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 517–775
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriOakSweep
攻擊, 範圍, 攻擊可重複, 近戰
橫掃
基本傷害: 517–775
暴擊率: 5%
攻擊間隔: 1.5 秒
使用雙手近戰武器在身體周圍橫掃,將角色附近的怪物擊退。
造成 20% 更多物理傷害
減少 30% 敵人暈眩門檻
增加 100% 敵人暈眩時間
cast time overrides attack duration [1]
is area damage [1]
AzmeriOakImmortalCall
法術, 增益, 持續時間, 圖騰技能, 可觸發, 物理, 立即, 冷卻
不朽怒嚎
施放時間: 0.85 秒
冷卻時間: 8 秒
仰天怒吼,釋放耐力球,並使你的角色免疫物理攻擊一小段時間。免疫物理攻擊時間長短視釋放的耐力球數量而定。 「金!鐘!罩!」
+1 秒基礎持續時間
每顆被移除的耐力球 +0.5 秒基礎持續時間
AzmeriOakEnduringCry
增益, 範圍, 持續時間, 戰吼, 冷卻
堅決戰吼
冷卻時間: 8 秒
使用戰吼嘲諷周圍所有敵人,強迫他們攻擊自己,並為使用者與鄰近友軍賦予一個增益效果。使用者和附近友方還會獲得耐力球。
+1 秒基礎持續時間
每秒回復 40% 生命
獲得 3 顆額外耐力球
AzmeriOakLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 517–775
暴擊率: 5%
攻擊間隔: 1.5 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 50% 更多傷害
減少 30% 敵人暈眩門檻
增加 100% 敵人暈眩時間
基礎範圍為 1.5
cast time overrides attack duration [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/OakLow"] = {
    name = "Imperfect Warlord",
    life = 3,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "AzmeriOakSweep",
        "AzmeriOakEnduringCry",
        "AzmeriOakImmortalCall",
        "MeleeAtAnimationSpeed",
        "AzmeriOakLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakSweep"] = {
    name = "Sweep",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.15,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_physical_damage_+%_final",
        "base_stun_threshold_reduction_+%",
        "base_stun_duration_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {20, 30, 100, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {3, 1000, 2400, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakImmortalCall"] = {
    name = "Immortal Call",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
        [SkillType.Instant] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_buff_duration_ms_+_per_removable_endurance_charge",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {500, 1000, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_stun_threshold_reduction_+%",
        "base_stun_duration_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 15, 30, 100, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}