不朽怒嚎
等级: (1–20)
消耗: (21–36) 点魔力
冷却时间: 3.00 秒
施放间隔: 瞬发
需求 等级 (34–70), (79–155) 力量
短期内受到的物理伤害和元素伤害降低。最多消耗 5 个耐力球使增益效果持续更久,并进一步降低受到的物理伤害。和防卫技能共用冷却时间。
基础持续时间为 1
每消耗 1 个耐力球,可使增益效果持续时间延长 20%
效果持续时间内无法回复该技能的冷却时间
受到的元素伤害降低 (25–34)%
受到的物理伤害降低 (25–35)%
每消耗一个耐力球,就使受到的物理伤害总降 15%

品质额外效果:
冷却回复速度加快 (0–20)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Immortal Call
等级效果 /40
固定
每消耗一个耐力球,就使受到的物理伤害总降 15%
每消耗 1 个耐力球,可使增益效果持续时间延长 20%
基础持续时间为 1
效果持续时间内无法回复该技能的冷却时间
等级需求等级力量消耗受到的元素伤害降低 25%受到的物理伤害降低 25%经验值
13479212525252,595
23683222526314,394
33888232626388,734
44092242627477,437
54296252727583,786
644100252728710,359
7461042628281,355,511
8481092728291,138,877
9501132829291,368,233
10521172929301,638,338
11541213030301,956,648
12561253130313,655,184
13581303131313,017,327
14601343231323,576,232
15621383332329,164,731
166414234323317,861,428
176614635333346,032,386
186815136333487,248,039
1969153363434157,972,052
2070155363435
2172373535
2274383536
2376393636
2478403637
2580413737
2682413738
2784423838
2886433839
2988443939
3090453940
3191453940
3292464040
3393464040
3494464041
3595464041
3696474141
3797474141
3898484142
3999484142
40100494242
Attribute /10

不朽怒嚎

KeyValue
CostiLvl 1: 普通: 1x机会石
关键字Cooldown, 持续时间, Damage taken, 增益
DropLevel 34
BaseType 不朽怒嚎
Class 技能宝石
TargetTypes任何
Type法术, 增益, 持续时间, 图腾技能, 可触发, 立即, 守护, 冷却
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemImmortalCall
Referencepoe.ninja, Community Wiki
不朽怒嚎
等级: (1–20)
消耗: (21–36) 点魔力
冷却时间: 3.00 秒
施放间隔: 瞬发
需求 等级 (34–70), (79–155) 力量
短期内受到的物理伤害和元素伤害降低。最多消耗 5 个耐力球使增益效果持续更久,并进一步降低受到的物理伤害。和防卫技能共用冷却时间。
基础持续时间为 1
每消耗 1 个耐力球,可使增益效果持续时间延长 20%
效果持续时间内无法回复该技能的冷却时间
受到的元素伤害降低 (25–34)%
受到的物理伤害降低 (25–35)%
每消耗一个耐力球,就使受到的物理伤害总降 15%
base deal no damage [1]

品质额外效果:
冷却回复速度加快 (0–20)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Immortal Call
商城 /3
Dark Immortal Call Effect
Your Immortal Call gains a dark effect.
Huntsman Immortal Call Effect
Your Immortal Call becomes a Huntsman Effect.
Angelic Immortal Call Effect
Your Immortal Call becomes an Angelic Effect.
被辅助 /11
  • 主动类型: 法术, 增益, 持续时间, 图腾技能, 可触发, 立即, 守护, 冷却
  • 持续时间总增(辅)
    辅助任意有持续时间的技能。
    法术图腾(辅)
    辅助非触发类法术技能,你将不再直接施放被辅助的法术,而是召唤一个图腾为你施放该法术。
    持续时间缩短(辅)
    辅助任意有持续时间的技能。
    死亡时施放(辅)
    你被击败时触发所有被辅助的法术。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱类技能或有保留效果的技能无法被触发。
    受伤时施放(辅)
    所有被辅助的法术技能会记录你受到的伤害,当受到的总伤害达到阈值时触发。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。
    晕眩时施放(辅)
    你被晕眩时有几率触发所有被辅助的法术技能。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。
    极速腐化(辅)
    辅助任意有持续时间或能通过击中造成异常状态的技能。
    效能(辅)
    辅助任意能造成伤害或有持续时间的技能。
    秘术增强(辅)
    所有被辅助的法术技能会记录你消耗的魔力,当消耗的总魔力达到阈值时提供一个增益效果。不能辅助图腾、陷阱、地雷施放的技能,不能辅助有保留效果的技能。
    极速腐化(强辅)
    辅助任意有持续时间或能通过击中造成异常状态的技能。
    助力之风(辅)
    辅助有冷却时间的技能。 无法辅助触发技能。
    不朽怒嚎
    你对物理伤害免疫
    physical_immunity
    Immortal Call
    Attribute /5

    immortal_call

    KeyValue
    关键字点燃
    IsRemovable1
    BuffGroupsID-1
    IsBuffDefinition1
    BuffMergeModesID2
    Immune to Physical Damage
    Codephysical immunity
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty1
    IsVirtual0
    IsScalable0
    StatSemanticsBoolean
    不朽怒嚎
    你受到的总物理和总元素伤害额外降低
    mortal_call_elemental_damage_taken_+%_final
    mortal_call_physical_damage_taken_+%_final
    mortal_call_physical_damage_taken_per_endurance_charge_consumed_final_permyriad
    mortal_call_cooldown_does_not_tick
    affected_by_guard_skill
    immortal_call_elemental_damage_taken_+%_final_per_endurance_charge_consumed_permyriad
    Immortal Call
    Attribute /5

    mortal_call

    KeyValue
    关键字点燃
    IsRemovable1
    BuffGroupsID-1
    IsBuffDefinition1
    BuffMergeModesID2
    Codemortal call elemental damage taken +% final
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Codemortal call physical damage taken +% final
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Codeimmortal call elemental damage taken +% final per endurance charge consumed permyriad
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPermillage
    Codemortal call physical damage taken per endurance charge consumed final permyriad
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPermillage
    Codemortal call cooldown does not tick
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable0
    StatSemanticsBoolean
    Codeaffected by guard skill
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    不朽怒嚎 怪物 /17
    名字词缀幽魂
    裂颅巨杵欧克cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 4500%
    Y
    欧克cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    巨力欧克怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    巨力奥伦怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    +3 召唤图腾数量上限
    图腾的生命提高 500%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    缇娜雯monster base type attack cast speed +% and damage -% final [33]Y
    缇娜雯monster base type attack cast speed +% and damage -% final [33]
    生命上限提高 100%
    效果区域扩大 100%
    角色体型增大 80%
    Y
    迎阳者奥古丝汀娜Y
    迎阳者奥古丝汀娜生命上限提高 100%
    效果区域扩大 100%
    角色体型增大 80%
    Y
    迎阳者奥古丝汀娜怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    石颅贝卢斯掉落的物品数量提高 300%
    掉落的物品稀有度提高 800%
    monster no map drops [1]
    monster is invasion boss [1]
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    Y
    刃牙攻击速度加快 40%
    100% 的物理伤害转换为火焰伤害
    必定点燃
    死亡时产生燃烧地面
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    掉落的物品数量提高 300%
    掉落的物品稀有度提高 800%
    50% 的几率在击中时用易燃诅咒敌人
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    突变的炎兽攻击速度加快 40%
    100% 的物理伤害转换为火焰伤害
    必定点燃
    死亡时产生燃烧地面
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    50% 的几率在击中时用易燃诅咒敌人
    monster no map drops [1]
    Y
    灭亲者拉玛怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    裂颅巨杵欧克怪物提供的经验值提高 250%
    掉落的物品稀有度提高 6000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    残次督军Y
    督军Y
    完美督军Y

    Community Wiki

    Edit

    Immortal Call

    Immortal Call is a guard spell that consumes up to 5 endurance charges when used to apply a buff that lessens the physical and elemental damage taken by the player for a short duration. The duration and less physical damage taken improves with the number of endurance charges consumed.

    Skill functions and interactions

    • Guard: Immortal Call shares cooldown with other Guard skills (Arcane Cloak, Steelskin, Molten Shell, Vaal Molten Shell, Bone Armour). However, according to gem text wording, Vaal Immortal Call is an exception. Vaal Immortal Call is drop disabled and does not receive rework yet.

    • Duration: Modifiers to Skill Duration will increase the duration of the skill, as will buff/debuff duration modifiers. Consuming more endurance charges with the skill will also drastically increase duration.

    • Increased buff duration per endurance charge: Any other buffs that are applied when casting Immortal Call will also gain increased duration per endurance charge, including support gems that grant buffs. This mainly applies to Arcane Surge Support.

    • If immortal call is socketed into a weapon slot, the effect will end on weapon swap.

    • The less physical damage taken per endurance charged removed skill modifier is multiplicative with the innate less physical damage taken skill modifier.

      • For example, Level 1 Immortal Call with 5 endurance charges will give you a total of 81.25% less physical damage taken, not 100%.

    All Guard skill gems

    Below are the skill gems with the Guard gem tag:

    Skill gem Str. Dex. Int. Lvl.
    Arcane Cloak N/A N/A yes 16
    Immortal Call yes N/A N/A 34
    Molten Shell yes N/A N/A 1
    Steelskin yes N/A N/A 1
    Vaal Immortal Call yes N/A N/A 34
    Vaal Molten Shell yes N/A N/A 1

    Version history

    VersionChanges
    3.7.0
  • No longer makes you immune to physical damage for a duration. Base duration is now 1 second at all gem levels (from 0.4 seconds). Now has an instant cast time (from 0.85 seconds). Now causes you to take 25% less elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less physical damage at gem level 20. Now consumes endurance charges up to a maximum of 5, causing you to take 15% less physical damage per endurance charge consumed for the buff's duration. Increases the duration of the buff by 20% for each endurance charge consumed. Now has a 3 second cooldown, which does not recover during its effect. Shares its cooldown with other guard skills (Steelskin and Molten Shell).
  • The Immortal Call enchantment which previously granted a chance to not consume endurance charges now grants increased Immortal Call duration per endurance charge consumed. This affects items that had the previous enchantment.
  • 2.0.0
  • Consuming endurance charges now grants increased duration, instead of upping the base duration. The Base Duration has been increased from 250ms to 400ms. The Cooldown has been increased from 500ms to 3 seconds. The Quality now grants 2% increased cast speed per Quality.
  • 1.0.6
  • Immortal Call, Blood Rage, Conversion Trap, Animate Weapon and Frost Wall have had their base duration increased by 25%.
  • 1.0.5
  • Physical percentage based damage reduction and Immortal Call now correctly mitigate damage from physical degeneration damage.
  • 0.9.4
  • Reduced the duration of Immortal Call granted per Endurance Charge but added a 0.2 second base duration.
  • 0.9.3h
  • Fixed a bug where Physical Damage Reflection would still hurt you when you had Immortal Call on.
  • 0.9.3g
  • Changed Immortal Call to have no up-front invulnerability time (it now requires Endurance Charges to have any effect).
  • Immortal Call now only prevents Physical damage.
  • 0.9.3
  • Immortal Call has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.