欧克





cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned while stunned [1]
Oak
幽魂 | N |
---|---|
标签 | bandit, bludgeoning_weapon, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
生命
336%
闪避值
+25%
异常状态临界值
336%
抗性




伤害
144%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 13
攻击间隔
1.05 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
StrdexBanditBossEndlessLedge
Metadata
BanditLeaderOakEndlessLedge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
21,616
护甲
28,790
闪避值
5,924
伤害
538
法术伤害
538
命中
580
攻击间隔
1.05
经验值
12,306
Minion Life
4,689
Minion Damage
430
异常状态临界值
21,616
冰缓
68
Shock
68
Brittle
387
Scorch
68
Sap
189
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 430–645
暴击几率: 5%
攻击间隔: 1.05 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BanditSweep
攻击, 范围, 攻击可重复, 近战
横扫
基本伤害: 430–645
暴击几率: 5%
攻击间隔: 1.05 秒
使用双手近战武器在身体周围横扫,并将部分怪物击退。
物理伤害总增 45%
active skill area of effect radius +% final [-16]
cast time overrides attack duration [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]

ImmortalCallOak
法术, 增益, 持续时间, 图腾技能, 可触发, 物理, 立即, 冷却
不朽怒嚎
施放间隔: 0.85 秒
仰天怒吼, 释放耐力球, 并使你的角色免疫物理攻击一小段时间. 免疫物理攻击时间长短视释放的耐力球数量而定.
【金! 钟! 罩! 】
基础持续时间为 1 秒
每消耗 1 个耐力球使基础持续时间延长 +0.8 秒

MonsterEnduringCry
增益, 范围, 持续时间, 战吼, 冷却
坚决战吼
冷却时间: 8 秒
发出一声战吼,嘲讽周围的敌人,吸引他们攻击,并使自身和周围的友军获得增益。自身和友军还会获得耐力球。
基础持续时间为 1 秒
每秒回复 10% 生命
获得 2 个额外的耐力球

OakLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 430–645
暴击几率: 5%
攻击间隔: 1.05 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
伤害总增 50%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Staff" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderStrDex/BanditLeaderOakEndlessLedge"] = { name = "Oak", life = 3.36, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.44, damageSpread = 0.2, attackTime = 1.05, attackRange = 13, accuracy = 1, weaponType1 = "Staff", skillList = { "BanditSweep", "MonsterEnduringCry", "ImmortalCallOak", "MeleeAtAnimationSpeedUnique", "OakLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditSweep"] = { name = "Sweep", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.15, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_physical_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {20, -20, -16, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [2] = {25, -20, -16, levelRequirement = 39, statInterpolation = {1}, cost = { }, }, [3] = {30, -20, -16, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [4] = {37, -20, -16, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [5] = {45, -20, -16, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {}, cost = { }, }, [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {}, cost = { }, }, [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {}, cost = { }, }, [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {}, cost = { }, }, [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ImmortalCallOak"] = { name = "Immortal Call", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_buff_duration_ms_+_per_removable_endurance_charge", "base_skill_effect_duration", }, levels = { [1] = {500, 1000, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [2] = {600, 1000, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [3] = {700, 1000, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [4] = {800, 1000, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OakLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
关于欧克 Topic /24
NPC | 名字 |
---|---|
艾米尔 | 那个大块头倒了? 我当然觉得这是好事, 不过欧克一死, 克雷顿和阿莉亚只会更嚣张. |
艾米尔 | 你完成了我们最勇猛的战士古斯特也没办法做到的事, 虽然我们很感谢你, 但这并不代表我们就可以安稳度日. 因为这些强盗之间的势力平衡已土崩瓦解: 在克雷顿和阿莉亚死后, 就没有可以牵制欧克的其他力量了. |
烈炎之袍 | 种下燃焰余烬,收割炼狱之炎 |
卫道之袍 | 喉咙嘶吼, 双眼泪流, 两手紧握, 十指颤抖, 腹部曲扭, 仍然屹立不休, 问其原因为何? 傲骨绝不屈合。 |
塔温的披风 | 闻名于杰出之众中, 崇高于少数之中。 躲藏于黑暗之中, 在城市底下监视着。 |
橡树 | 就算是最伟大的神木,也曾经只是个小树苗。 |
聪明的欧克 | 夏日烤干地面,燃尽绿叶。 秋雨倾盆而下,扑灭烈焰。 春华四处绽放,遮天蔽日。 自然本身就是一场永恒的战争。 |
火柳胫甲 | 数百年前,他们在古老的树林中闪烁着先祖的火焰。 无一列外,卡鲁人也把它们用于战争。 |
浸血徽章 | “阿兹里命令我们要利用奴隶们的弱点。 我们津津有味地完全照做了。 ——血肉建筑师瓜铁雷兹 |
拂烬 | 橡树虽已枯萎,依旧永世屹立。 |
海昂的狂怒 | "血狼海奥恩─ 战吼逞快意,军士气万钧。 血躯阵中现,诸敌自披靡。" - 帝国纪事官 加里瓦尔迪 |
凛冽寒冬 | 苍天破碎经年累月, 瓦尔大地冰霜席卷。 纯白之毯覆盖黑土, 黑土之下恶魔蠢动。 |
活木之刃 | “身披绿色的旅人从迷雾中出现,种下了一棵树。 此树名为萝拉塔,强韧的根须化作了一件神兵……” |
塔赫亚的砍伐 | 出击时当如倒下的橡树, 心中应知晓你并不孤独。 |
橡木轻盾 | |
欧克的古灵之记 | 情谊破裂,唯留碎片悼念 这块护符期盼来日重修旧好。 |
奥术斗篷 | |
破旧披风 | |
破烂披风 | |
连帽披风 | |
隐匿披风 | |
![]() | |
橡枝酊剂 | |
亡爪魔符 | 人们说有自己的信念是高尚的 将大地的精华融于血液之中 然而初代们选择愉悦的奔跑 那喜悦的姿态如猴儿般蹦跳的心情一般 - 狼王 |
欧克 Text Audio /18
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.