Llamado inmortal
Nivel: (1–20)
Costo: (21–36) de maná
Tiempo de recarga: 3.00 seg
Tiempo de lanzamiento: Instantáneo
Requiere  Nivel (34–70), (79–155) Fue
Recibes menos daño físico y elemental durante un corto período de tiempo. Consume hasta 5 cargas de aguante para alargar su duración y reducir aún más el daño físico recibido. Comparte su tiempo de recarga con otras habilidades de protección.
La duración base es de 1 segundos
Duración de la bonificación aumentada un 20% por cada carga de aguante eliminada
El tiempo de recarga de esta habilidad no se recupera durante su efecto
(25–34)% menos daño elemental recibido
(25–35)% menos daño físico recibido
15% menos de daño físico recibido por cada carga de aguante eliminada

Efectos adicionales de la calidad:
Velocidad de recuperación del tiempo de recarga aumentada un (0–20)%
Colócala en un engarce de objeto del color correcto para obtener esta habilidad. Haz clic derecho para retirar de un engarce.
Immortal Call
Misión /1
Level Effect /40
Implicit
15% menos de daño físico recibido por cada carga de aguante eliminada
Duración de la bonificación aumentada un 20% por cada carga de aguante eliminada
La duración base es de 1 segundos
El tiempo de recarga de esta habilidad no se recupera durante su efecto
NivelRequiere NivelFueCosto25% menos daño elemental recibido25% menos daño físico recibidoExperiencia
13479212525252,595
23683222526314,394
33888232626388,734
44092242627477,437
54296252727583,786
644100252728710,359
7461042628281,355,511
8481092728291,138,877
9501132829291,368,233
10521172929301,638,338
11541213030301,956,648
12561253130313,655,184
13581303131313,017,327
14601343231323,576,232
15621383332329,164,731
166414234323317,861,428
176614635333346,032,386
186815136333487,248,039
1969153363434157,972,052
2070155363435
2172373535
2274383536
2376393636
2478403637
2580413737
2682413738
2784423838
2886433839
2988443939
3090453940
3191453940
3292464040
3393464040
3494464041
3595464041
3696474141
3797474141
3898484142
3999484142
40100494242
Attribute /10

Llamado inmortal

KeyValue
CostiLvl 1: Normal: 1xOrbe de azar
AcronymEstado alterado, Ignite, Freeze, Shock
DropLevel 34
BaseType Llamado inmortal
Class Gemas de habilidad
TargetTypesAny
TypeSpell, Buff, Duration, Totemable, Triggerable, Instant, Guard, Cooldown
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemImmortalCall
Referencepoe.ninja, Community Wiki
Llamado inmortal
Eres invulnerable al Daño Físico.
physical_immunity
Immortal Call
Attribute /5

immortal_call

KeyValue
AcronymProyectil, Chain, Armadura, Evasión
IsRemovable1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID2
Immune to Physical Damage
Codephysical immunity
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable0
StatSemanticsBoolean
Llamado inmortal
Recibes menos daño físico y elemental.
mortal_call_elemental_damage_taken_+%_final
mortal_call_physical_damage_taken_+%_final
mortal_call_physical_damage_taken_per_endurance_charge_consumed_final_permyriad
mortal_call_cooldown_does_not_tick
affected_by_guard_skill
immortal_call_elemental_damage_taken_+%_final_per_endurance_charge_consumed_permyriad
Immortal Call
Attribute /5

mortal_call

KeyValue
AcronymProyectil, Chain, Armadura, Evasión
IsRemovable1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID2
Codemortal call elemental damage taken +% final
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codemortal call physical damage taken +% final
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codeimmortal call elemental damage taken +% final per endurance charge consumed permyriad
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPermillage
Codemortal call physical damage taken per endurance charge consumed final permyriad
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPermillage
Codemortal call cooldown does not tick
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
Codeaffected by guard skill
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Llamado inmortal monstruo /17 ⍟
NombreModificadoresSpectre
Oak, Rompecráneoscannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 250%
monster dropped item rarity +% [4500]
Y
Oakcannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Oak el PoderosoLos monstruos otorgan la experiencia aumentada un 100%
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Aulen Cadena GrisLos monstruos otorgan la experiencia aumentada un 100%
monster dropped item rarity +% [15000]
+3 a la cantidad máxima de tótems que puedes invocar
Vida de los tótems aumentada un 500%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Tinevin Highdovemonster base type attack cast speed +% and damage -% final [33]Y
Tinevin Highdovemonster base type attack cast speed +% and damage -% final [33]
Vida máxima aumentada un 100%
Área de efecto aumentada un 100%
Tamaño del personaje aumentado un 80%
Y
Augustina SolariaY
Augustina SolariaVida máxima aumentada un 100%
Área de efecto aumentada un 100%
Tamaño del personaje aumentado un 80%
Y
Augustina SolariaLos monstruos otorgan la experiencia aumentada un 100%
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Balus Stoneskullmonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster no map drops [1]
monster is invasion boss [1]
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Y
Diente de SableVelocidad de ataque aumentada un 40%
El 100% del daño físico se convierte en daño de fuego
Siempre Quema
Incendia el Suelo al Morir
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
50% de probabilidad de maldecir enemigos con inflamabilidad con cada golpe
monster no map drops [1]
monster is invasion boss [1]
Y
Bestia de Llamas MutadaVelocidad de ataque aumentada un 40%
El 100% del daño físico se convierte en daño de fuego
Siempre Quema
Incendia el Suelo al Morir
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
50% de probabilidad de maldecir enemigos con inflamabilidad con cada golpe
monster no map drops [1]
Y
Rama, Asesina de HermanosLos monstruos otorgan la experiencia aumentada un 100%
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Oak, RompecráneosLos monstruos otorgan la experiencia aumentada un 250%
monster dropped item rarity +% [6000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Jefe de guerra imperfectoY
Jefe de guerraY
Jefe de guerra perfectoY
Microtransacciones /3 ⍟
Efecto Oscuro para Llamado Inmortal
Tu Llamado Inmortal gana un efecto oscuro.
Efecto de Cazador para Llamado Inmortal
Tu Llamado Inmortal se convierte en un Efecto de Cazador.
Efecto Angelical para Llamado inmortal
Tu Llamado inmortal se convierte en un Efecto Angelical.
Laberinto Encantamiento helmet /4 ⍟
NivelNombreModWeight
El Laberinto despiadadoEnchantment Immortal Call Percent Chance To Not Consume Endurance Charges 1Llamado inmortal tiene la duración de la bonificación aumentada un 20% por cada carga de aguante eliminada
El Laberinto eternoEnchantment Immortal Call Percent Chance To Not Consume Endurance Charges 2Llamado inmortal tiene la duración de la bonificación aumentada un 30% por cada carga de aguante eliminada
El Laberinto despiadadoEnchantment Immortal Call Duration 1Duración de Llamado Inmortal aumentada un 24%100
El Laberinto eternoEnchantment Immortal Call Duration 2Duración de Llamado Inmortal aumentada un 36%100

Community Wiki

Edit

Immortal Call

Immortal Call is a guard spell that consumes up to 5 endurance charges when used to apply a buff that lessens the physical and elemental damage taken by the player for a short duration. The duration and less physical damage taken improves with the number of endurance charges consumed.

Skill functions and interactions

  • Guard: Immortal Call shares cooldown with other Guard skills (Arcane Cloak, Steelskin, Molten Shell, Vaal Molten Shell, Bone Armour). However, according to gem text wording, Vaal Immortal Call is an exception. Vaal Immortal Call is drop disabled and does not receive rework yet.

  • Duration: Modifiers to Skill Duration will increase the duration of the skill, as will buff/debuff duration modifiers. Consuming more endurance charges with the skill will also drastically increase duration.

  • Increased buff duration per endurance charge: Any other buffs that are applied when casting Immortal Call will also gain increased duration per endurance charge, including support gems that grant buffs. This mainly applies to Arcane Surge Support.

  • If immortal call is socketed into a weapon slot, the effect will end on weapon swap.

  • The less physical damage taken per endurance charged removed skill modifier is multiplicative with the innate less physical damage taken skill modifier.

    • For example, Level 1 Immortal Call with 5 endurance charges will give you a total of 81.25% less physical damage taken, not 100%.

All Guard skill gems

Below are the skill gems with the Guard gem tag:

Skill gem Str. Dex. Int. Lvl.
Arcane Cloak N/A N/A yes 16
Immortal Call yes N/A N/A 34
Molten Shell yes N/A N/A 1
Steelskin yes N/A N/A 1
Vaal Immortal Call yes N/A N/A 34
Vaal Molten Shell yes N/A N/A 1

Version history

VersionChanges
3.7.0
  • No longer makes you immune to physical damage for a duration. Base duration is now 1 second at all gem levels (from 0.4 seconds). Now has an instant cast time (from 0.85 seconds). Now causes you to take 25% less elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less physical damage at gem level 20. Now consumes endurance charges up to a maximum of 5, causing you to take 15% less physical damage per endurance charge consumed for the buff's duration. Increases the duration of the buff by 20% for each endurance charge consumed. Now has a 3 second cooldown, which does not recover during its effect. Shares its cooldown with other guard skills (Steelskin and Molten Shell).
  • The Immortal Call enchantment which previously granted a chance to not consume endurance charges now grants increased Immortal Call duration per endurance charge consumed. This affects items that had the previous enchantment.
  • 2.0.0
  • Consuming endurance charges now grants increased duration, instead of upping the base duration. The Base Duration has been increased from 250ms to 400ms. The Cooldown has been increased from 500ms to 3 seconds. The Quality now grants 2% increased cast speed per Quality.
  • 1.0.6
  • Immortal Call, Blood Rage, Conversion Trap, Animate Weapon and Frost Wall have had their base duration increased by 25%.
  • 1.0.5
  • Physical percentage based damage reduction and Immortal Call now correctly mitigate damage from physical degeneration damage.
  • 0.9.4
  • Reduced the duration of Immortal Call granted per Endurance Charge but added a 0.2 second base duration.
  • 0.9.3h
  • Fixed a bug where Physical Damage Reflection would still hurt you when you had Immortal Call on.
  • 0.9.3g
  • Changed Immortal Call to have no up-front invulnerability time (it now requires Endurance Charges to have any effect).
  • Immortal Call now only prevents Physical damage.
  • 0.9.3
  • Immortal Call has been added to the game.

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