Bestia de Llamas Mutada
Bestia
Género: Gigantes
Grupo: Felinos
Velocidad de ataque aumentada un 40%
El 100% del daño físico se convierte en daño de fuego
Siempre Quema
Incendia el Suelo al Morir
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
50% de probabilidad de maldecir enemigos con inflamabilidad con cada golpe
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Mutated Flamebeast
SpectreN
Tagsanimal_claw_weapon, beast, Lanzador de hechizos, chaos_affinity, cursing_monster, feline_beast, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Vida
220%
Evasión
+10%
Ailment Threshold
220%
Resistencia
30 30 30 20
Damage
196%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
130%
Type
LionBossDexMission
Metadata
DexMissionLionBoss
Nivel
68
Vida
14,153
Armadura
28,790
Evasión
5,213
Escudo de energía
0
Damage
732
Daño de hechizos
732
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 586–879
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterFlammabilityInvasion
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Inflamabilidad
Tiempo de lanzamiento: 0.5 seg
Maldice a todos los objetivos en un área para disminuir su resistencia al fuego y otorgarles una probabilidad de ser quemados cuando reciben un golpe.
La duración base es de 5 segundos
Los enemigos malditos tienen -40% a la resistencia al fuego
Los golpes contra los enemigos malditos tienen +25% de probabilidad de quemar
active skill area of effect radius +% final [9]
MonsterGroundCausticInvasion
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 125.9 a 167.9 de daño de caos
Inflige 233.1 de daño de caos base por segundo
La duración base es de 7.5 segundos
active skill area of effect radius +% final [33]
ground caustic art variation [2]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-80]
MonsterEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Grito de aguante
Tiempo de recarga: 8 seg
Ejecuta un grito de guerra que provoca a todos los enemigos cercanos para que ataquen al usuario y otorga una bonificación al usuario y a los aliados cercanos. El usuario y los jugadores aliados también reciben cargas de aguante.
La duración base es de 1 segundos
Regeneras un 10% de vida por segundo
Otorga 2 cargas de aguante adicionales
ImmortalCallOak
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Llamado inmortal
Tiempo de lanzamiento: 0.85 seg
Consume cargas de aguante y hace al personaje invulnerable al daño físico durante un corto período de tiempo, proporcional a la cantidad de cargas de aguante consumidas.
La duración base es de 1 segundos
+0.8 segundos a la duración base por cada carga de aguante eliminada

Object Type

version 2
extends "Metadata/Monsters/Lion/Lion"

Object Type Codes

version 2
extends "Metadata/Monsters/Lion/Lion"

Life
{
	on_defeat = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/DexMissionLionBoss"] = {
    name = "Mutated Flamebeast",
    life = 2.2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.96,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MonsterEnduringCry",
        "ImmortalCallOak",
        "Melee",
        "MonsterGroundCausticInvasion",
        "MonsterFlammabilityInvasion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
        [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
        [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
        [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
        [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
        [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
        [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
        [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
        [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
        [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
        [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
        [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ImmortalCallOak"] = {
    name = "Immortal Call",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
        [SkillType.Instant] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_buff_duration_ms_+_per_removable_endurance_charge",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {500, 1000, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
        [2] = {600, 1000, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [3] = {700, 1000, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [4] = {800, 1000, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterGroundCausticInvasion"] = {
    name = "MonsterGroundCausticInvasion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.30000001192093, 0.40000000596046, 1, 2500, -80, -25, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [2] = {0.30000001192093, 0.40000000596046, 1.5, 5000, -80, -25, 2, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [3] = {0.30000001192093, 0.40000000596046, 2, 7500, 0, 33, -80, -25, 2, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlammabilityInvasion"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_fire_damage_resistance_%",
        "chance_to_be_ignited_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {5000, -40, 25, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
    },
}
Velocidad de ataque aumentada un 40%
IdMonsterImplicitFastAttack1
FamilyIncreasedAttackSpeed
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    El 100% del daño físico se convierte en daño de fuego
    IdMonsterConvertToFireDamageBurningMenace
    FamilyFireDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Siempre Quema
    IdMonsterChanceToIgniteBurningMenace
    FamilyMonsterChanceToIgnite
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base chance to ignite % Min: 100 Max: 100 Global
  • Craft Tagselemental fire ailment
    Incendia el Suelo al Morir
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    IdMonsterGroundFireOnDeathBurningMenace
    FamilyMonsterEffectOnDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 12000 Max: 12000 Global
  • monster ground fire on death base area of effect radius Min: 32 Max: 32 Global
  • monster ground fire on death % max damage to deal per minute Min: 1000 Max: 1000 Global
  • Craft Tagselemental_damage damage elemental fire
    50% de probabilidad de maldecir enemigos con inflamabilidad con cada golpe
    IdMonsterChanceToFlammabilityOnHit1
    FamilyMonsterChanceToFlammabilityOnHit
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • curse on hit % flammability Min: 50 Max: 50 Global
  • Craft Tagscaster curse
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    IdDexMissionCorruptedBeastEffect1
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    mission_beast_corrupted
    Edit

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