Profecía Perandus Rampage
Ungir Joya ramificadora El Panteón Objeto Árbol de Habilidades Pasivas Fossil Catalizadores Orbe de delirio Escarabajo Breachstone Emblem Joya Atemporal Cartas de Adivinación
Animar Arma
Duración, Esbirro, Hechizo, Física
Nivel: 1–20
Coste: 4–12 de maná
Tiempo de lanzamiento: 0.60 seg
Requiere  Nivel 4
Anima un objeto de arma cuerpo a cuerpo o un Filo persistente para que pelee a tu lado. No puedes animar armas sin identificar. No animará armas con 6 engarces a menos que las tomes específicamente como objetivo. No se puede usar con trampas o minas.
La duración base es de 40.00 segundos
Puede usar Objetos que requieran hasta Nivel (9–100)
Los Esbirros infligen (10–48)% más Daño
Los esbirros tienen un (10–48)% más de velocidad de ataque
Los Ataques de Esbirros infligen (5–126) a (8–184) de Daño Físico adicional
Número máximo de Armas animadas: (5–14)
Los Filos persistentes animados infligen de (1–17) a (2–80) de daño físico de ataque agregado


Efectos adicionales de la calidad:
Los Esbirros tienen Velocidad de Movimiento aumentada un (0–20)%
Colócala en un engarce de objeto del color correcto para obtener esta habilidad. Haz clic derecho para retirar de un engarce.
Animate Weapon

Animar Arma

poe.ninjaAnimate Weapon
DropLevel 4
BaseType Animar Arma
Class Gemas de habilidades activas
CosteCurrencyIdentificationPergamino de Sabiduría x 1
TargetTypesArmour, unknown_13, Ground
TypeTriggerable, Duración, Esbirro, CreateMinion, Hechizo, SkillCanTotem, CreatesMinion, SpellCanRepeat, CanRapidFire, PhysicalSkill
IsActiveSkill1
DefaultTxtminion_spell_skill_stat_descriptions
GrantedEffectsID2503
Gema con calidad /4

Gema con calidad /4

TypeStatsWeight
{SuperiorLos Esbirros tienen Velocidad de Movimiento aumentada un (0–20)%50
anómalaLos esbirros tienen un (0–10)% de probabilidad de Intimidar enemigos durante 4 segundos con cada golpe100
divergente(0–20)% de probabilidad de crear una copia adicional de Arma Animada50
fantasmalLos Esbirros infligen a (0–100) de Daño de Rayo adicional20
Animate Weapon Único /3

Animate Weapon Único /3

Quest /3

Quest /3

ActMisión completaNPCPersonaje
1Rompiendo algunos huevosNessaBruja Sombra Heredera
3Un elemento del destinoSiosa (Nivel 1)All Classes
6Caído en DesgraciaLilly Roth (Nivel 1)All Classes
Level Effect /40

Level Effect /40

NivelRequiere NivelDestrezaInteligenciaCostePuede usar Objetos que requieran hasta Nivel 9Los Esbirros infligen 10% más DañoLos esbirros tienen un 10% más de velocidad de ataqueLos Ataques de Esbirros infligen 5 a 8 de Daño Físico adicionalNúmero máximo de Armas animadas: 5Los Filos persistentes animados infligen de 1 a 2 de daño físico de ataque agregadoExperiencia
141074910105, 851, 2841
2613941112126, 1151, 23,099
391712414141410, 1561, 37,433
4122114418161613, 1861, 422,895
5162618522181817, 2571, 549,725
6203122626202021, 3271, 795,714
7243725631222226, 3882, 9169,595
8284229735242432, 4782, 11283,759
9324733740262639, 5793, 14453,996
10365336844282848, 7294, 17703,128
11405840849303053, 81104, 211,061,223
12446344953323261, 91105, 252,065,870
13486848958343468, 99116, 302,507,110
145274511062363673, 112118, 362,573,731
155578541066383883, 124129, 427,611,351
165882571170404089, 1361210, 4813,437,908
176186601174424299, 1481312, 5525,052,147
1864906212784444108, 1591313, 6243,869,436
1967946512824646115, 1731415, 71242,081,178
20709868121004848126, 1841417, 80
2172131004949130, 1901519, 86
2274131005050134, 1961520, 92
2376131005151138, 2021621, 99
2478131005252142, 2081622, 106
2580141005353146, 2141724, 114
2682141005454150, 2201726, 122
2784141005555155, 2271828, 131
2886141005656160, 2341829, 140
2988151005757165, 2411931, 149
3090151005858170, 2481933, 159
3191151005959175, 2552034, 163
3292151006060180, 2632034, 168
3393151006161185, 2712136, 172
3494161006262191, 2792136, 176
3595161006363197, 2872237, 180
3696161006464203, 2962238, 185
3797161006565209, 3052339, 189
3898161006666215, 3142339, 194
3999161006767221, 3232441, 198
40100161006868228, 3332441, 203
Laberinto Enchantment helmet /6

Laberinto Enchantment helmet /6

NivelNombreModWeight
El Laberinto DespiadadoEnchantment Animate Weapon Damage 1Las Armas Animadas infligen Daño aumentado un 25%100
El Laberinto EternoEnchantment Animate Weapon Damage 2Las Armas Animadas infligen Daño aumentado un 40%100
El Laberinto DespiadadoEnchantment Animate Weapon Duration 1Duración de Animar Arma aumentada un 20%100
El Laberinto EternoEnchantment Animate Weapon Duration 2Duración de Animar Arma aumentada un 30%100
El Laberinto DespiadadoEnchantment Animate Weapon Chance To Create Additional Copy 116% de probabilidad de crear una copia adicional de Arma Animada100
El Laberinto EternoEnchantment Animate Weapon Chance To Create Additional Copy 224% de probabilidad de crear una copia adicional de Arma Animada100
Microtransacciones /5

Microtransacciones /5

IconNombre
Efecto de Arma de Minotauro
Tamaño de la pila: 1 / 20
Agrega el efecto de Minotauro a cualquier arma equipada
Efecto Celestial para Arma animada
Tus Armas animadas se convierten en un efecto Celestial.
Efecto de Inocencia para Animar arma
Tus armas animadas tienen un efecto de Inocencia.
Efecto de Autómata para Animar arma
Tus armas animadas tienen un efecto de Autómata.
Efecto Polar para Arma animada
Tus armas animadas tienen un efecto Polar.
Supported By /26

Supported By /26

  • Active Type: Triggerable, Duración, Esbirro, CreateMinion, Hechizo, SkillCanTotem, CreatesMinion, SpellCanRepeat, CanRapidFire, PhysicalSkill
  • Arma Animada
    Animated Weapon

    Arma Animada

    SpectreN
    Area
    Tagsconstruct
    Immuneemerge speed +% [100]
    Damage0%
    Vida400%
    Ailment Threshold400%
    Daño de golpe crítico5%
    TypeAnimatedWeapon
    Attack Distance6 ~ 6
    Attack Time1 Second
    Damage Spread0%
    Precisión+340%
    IsSummonedY

    Melee
    iconbasicattack
    Ataque estándar
    Derriba a tus enemigos con un poderoso embate.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    NivelNombreExperienciaDamageAttack TimeAlly LifeArmourEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
    84Arma Animada287530130475162658548040404020

    Melee
    iconbasicattack
    Ataque estándar
    Derriba a tus enemigos con un poderoso embate.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    NivelNombreExperienciaDamageAttack TimeAlly LifeArmourEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
    82Arma Animada257520125336144257945040404020

    Melee
    iconbasicattack
    Ataque estándar
    Derriba a tus enemigos con un poderoso embate.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    NivelNombreExperienciaDamageAttack TimeAlly LifeArmourEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
    78Arma Animada199270117072113286852040404020

    Melee
    iconbasicattack
    Ataque estándar
    Derriba a tus enemigos con un poderoso embate.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    NivelNombreExperienciaDamageAttack TimeAlly LifeArmourEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
    73Arma Animada14804011086383485676040404020

    Melee
    iconbasicattack
    Ataque estándar
    Derriba a tus enemigos con un poderoso embate.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    NivelNombreExperienciaDamageAttack TimeAlly LifeArmourEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
    68Arma Animada1076801688861274681040404020
    

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	minion_does_not_equip_quiver = 1
    	monster_gets_item_stats = 1
    
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
    }
    
    DiesAfterTime
    {
    }
    
    StateMachine
    {
    	define_shared_state = "is_bow = 0"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "IfState( is_bow, 1,
    		{ 
    			TriggerStatBracket( add_epks_bow, animate_weapon_art_variation );
    		},
    		{ 
    			TriggerStatBracket( add_epks, animate_weapon_art_variation );
    		}
    	);
    	TriggerStatBracket( play_spawn_effect, animate_weapon_art_variation );
    	"
    }
    
    Render
    {
    	allow_attached_arrows = false
    	use_attached_selection_box_if_no_drawcalls = true
    }
    
    Animated
    {
    	on_death_2hsword = "IfState( is_bow, 1,
    		{ 
    			TriggerStatBracket( remove_epks_bow, animate_weapon_art_variation );
    		},
    		{ 
    			TriggerStatBracket( remove_epks, animate_weapon_art_variation );
    		}
    	);"
    }
    
    Brackets
    {
    	define_bracket = "add_epks"
    	define_bracket = "remove_epks"
    	define_bracket = "add_epks_bow"
    	define_bracket = "remove_epks_bow"
    	define_bracket = "play_spawn_effect"
    
    	play_spawn_effect_0 = 
    	"
    		PlayEffect( Metadata/Effects/Spells/animate_weapon/spawn.ao );
    	"
    	play_spawn_effect_1 = 
    	"
    		PlayEffect( Metadata/Effects/Spells/animate_weapon/Celestial/spawn.ao );
    	"
    	play_spawn_effect_2 = 
    	"
    		PlayEffect( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/spawn.ao );
    	"
    	play_spawn_effect_3 = 
    	"
    		PlayEffect( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/spawn.ao );
    	"
    	play_spawn_effect_4 = 
    	"
    		PlayEffect( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/spawn.ao );
    	"
    
    	add_epks_0 = 
    	"
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/weapon_trail.epk, MainHand ); 
    	"
    	add_epks_1 = 
    	"
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/weapon_trail.epk, MainHand );
    	"
    	add_epks_2 = 
    	"
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin.epk, MainHand );
    	"
    	add_epks_3 = 
    	"
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin.epk, MainHand );
    	"
    	add_epks_4 = 
    	"
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin.epk, MainHand );
    	"
    
    	add_epks_bow_0 = 
    	"
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/bow_weapon_trail.epk, MainHand );
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/bow_weapon_trail.epk, OffHand );
    	"
    	add_epks_bow_1 = 
    	"
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/bow_weapon_trail.epk, MainHand );
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/bow_weapon_trail.epk, OffHand );
    	"
    	add_epks_bow_2 = 
    	"
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, MainHand );
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, OffHand );
    	"
    	add_epks_bow_3 = 
    	"
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, MainHand );
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, OffHand );
    	"
    	add_epks_bow_4 = 
    	"
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin_bow.epk, MainHand );
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin_bow.epk, OffHand );
    	"
    
    	remove_epks_0 = 
    	"
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/weapon_trail.epk, MainHand ); 
    	"
    	remove_epks_1 = 
    	"
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/weapon_trail.epk, MainHand ); 
    	"
    	remove_epks_2 = 
    	"
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin.epk, MainHand ); 
    	"
    	remove_epks_3 = 
    	"
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin.epk, MainHand ); 
    	"
    	remove_epks_4 = 
    	"
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin.epk, MainHand ); 
    	"
    
    	remove_epks_bow_0 = 
    	"
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/bow_weapon_trail.epk, MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/bow_weapon_trail.epk, OffHand );
    	"
    	remove_epks_bow_1 = 
    	"
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/bow_weapon_trail.epk, MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/bow_weapon_trail.epk, OffHand );
    	"
    	remove_epks_bow_2 = 
    	"
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, OffHand );
    	"
    	remove_epks_bow_3 = 
    	"
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, OffHand );
    	"
    	remove_epks_bow_4 = 
    	"
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin_bow.epk, MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin_bow.epk, OffHand );
    	"
    }
    Resiste FuegoResiste HieloResiste RayoResiste Caos
    40404020
    40404020
    40404020
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/AnimatedWeapon"] = {
        name = "Animated Weapon",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }