Animate Weapon
Duration, Minion, Spell, Physical
Level: 1–20
Mana Cost: 4–12
Cast Time: 0.6 sec
Requires Level 4
Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.
+40 seconds to Base duration
Can use Items requiring up to Level (9–100)
Minions deal (10–48)% more Damage
Minions have (10–48)% more Attack Speed
Minions' Attacks deal (5–126) to (8–184) additional Physical Damage
Maximum (5–14) Animated Weapons
Animated Lingering Blades deal (1–17) to (2–80) Added Attack Physical Damage


Additional Effects From Quality:
Minions have (0–20)% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Animate Weapon

DropLevel 4
BaseType Animate Weapon
Class Active Skill Gems
CostScroll of Wisdom x 1
TargetTypesArmour, unknown_13, Ground
TypeTriggerable, Duration, Minion, CreateMinion, Spell, SkillCanTotem, CreatesMinion, SpellCanRepeat, CanRapidFire, PhysicalSkill
GrantedEffectsID2331
Quality /4

Quality /4

TypeStatsWeight?
Superior {0}Minions have (0–20)% increased Movement Speed50
Anomalous {0}Minions have (0–10)% chance to Intimidate Enemies for 4 seconds on Hit100
Divergent {0}(0–20)% chance to create an additional Animate Weapon copy50
Phantasmal {0}Minions deal to (0–100) Added Lightning Damage20
Animate Weapon Unique /3

Animate Weapon Unique /3

Quest /3

Quest /3

ActQuest CompleteNPCCharacter
1Breaking Some EggsNessaWitch Shadow Scion
3A Fixture of FateSiosa (Level 1)All Classes
6Fallen from GraceLilly Roth (Level 1)All Classes
Level Effect /40

Level Effect /40

LevelRequires LevelDexterityIntelligenceMana CostCan use Items requiring up to Level 9Minions deal 10% more DamageMinions have 10% more Attack SpeedMinions' Attacks deal 5 to 8 additional Physical DamageMaximum 5 Animated WeaponsAnimated Lingering Blades deal 1 to 2 Added Attack Physical DamageExperience
141064910105, 851, 2841
2612841112126, 1151, 23,099
391611414141410, 1561, 37,433
4122014418161613, 1861, 422,895
5162617522181817, 2571, 549,725
6203121626202021, 3271, 795,714
7243625631222226, 3882, 9169,595
8284129735242432, 4782, 11283,759
9324732740262639, 5793, 14453,996
10365236844282848, 7294, 17703,128
11405740849303053, 81104, 211,061,223
12446343953323261, 91105, 252,065,870
13486847958343468, 99116, 302,507,110
145273511062363673, 112118, 362,573,731
155577541066383883, 124129, 427,611,351
165881561170404089, 1361210, 4813,437,908
176185591174424299, 1481312, 5525,052,147
1864896212784444108, 1591313, 6243,869,436
1967936512824646115, 1731415, 71242,081,178
20709767121004848126, 1841417, 80
2172131004949130, 1901518, 86
2274131005050134, 1961520, 92
2376131005151138, 2021621, 99
2478131005252142, 2081622, 106
2580141005353146, 2141724, 114
2682141005454150, 2201726, 122
2784141005555155, 2271827, 131
2886141005656160, 2341829, 140
2988151005757165, 2411931, 149
3090151005858170, 2481933, 159
3191151005959175, 2552034, 163
3292151006060180, 2632034, 168
3393151006161185, 2712135, 172
3494161006262191, 2792136, 176
3595161006363197, 2872237, 180
3696161006464203, 2962238, 185
3797161006565209, 3052338, 189
3898161006666215, 3142339, 194
3999161006767221, 3232440, 198
40100161006868228, 3332441, 203
Labyrinth Enchantment helmet /6

Labyrinth Enchantment helmet /6

LevelModDrop Rate
The Merciless LabyrinthAnimated Weapons deal 25% increased Damagehelmet(16.67%)
The Eternal LabyrinthAnimated Weapons deal 40% increased Damagehelmet(16.67%)
The Merciless Labyrinth20% increased Animate Weapon Durationhelmet(16.67%)
The Eternal Labyrinth30% increased Animate Weapon Durationhelmet(16.67%)
The Merciless Labyrinth16% chance to create an additional Animate Weapon copyhelmet(16.67%)
The Eternal Labyrinth24% chance to create an additional Animate Weapon copyhelmet(16.67%)
Microtransactions /5

Microtransactions /5

IconName
Minotaur Weapon Effect
Stack Size: 1 / 20
Adds the Minotaur effect to any equipped weapon
Celestial Animated Weapon Effect
Your Animated Weapons becomes a Celestial Effect.
Innocence Animate Weapon Effect
Your Animated Weapons have an Innocence Effect.
Automaton Animate Weapon Effect
Your Animated Weapons have an Automaton Effect.
Sanctum Animate Weapon Effect
Your Animated Weapons have a Sanctum Effect.
Supported By /25

Supported By /25

  • Active Type: Triggerable, Duration, Minion, CreateMinion, Spell, SkillCanTotem, CreatesMinion, SpellCanRepeat, CanRapidFire, PhysicalSkill
  • Support GemActiveType
    Increased Area of Effect SupportArea, CreateMinion, Type53
    Faster Casting SupportSpell
    Concentrated Effect SupportArea, CreateMinion, Type53
    Minion Damage SupportCreatesMinion
    Increased Duration SupportDuration, Type55
    Minion Speed SupportCreatesMinion
    Minion Life SupportCreatesMinion
    Spell Totem SupportSpell, SkillCanTotem, AND
    Spell Echo SupportSpellCanRepeat
    Elemental Army SupportCreatesMinion
    Less Duration SupportDuration, Type55
    Cast when Damage Taken SupportSpell, Triggerable, AND
    Cast when Stunned SupportSpell, Triggerable, AND
    Swift Affliction SupportDuration, Type55, Hit, Attack
    Efficacy SupportHit, Attack, Type59, Duration, Type55, DamageOverTime
    Summon Phantasm SupportAttack, Hit, CreatesMinion
    Unleash SupportCanRapidFire
    Feeding Frenzy SupportCreatesMinion
    Predator SupportCreatesMinion
    Meat Shield SupportCreatesMinion
    Awakened Swift Affliction SupportDuration, Type55, Hit, Attack
    Awakened Increased Area of Effect SupportArea, CreateMinion, Type53
    Awakened Minion Damage SupportCreatesMinion
    Awakened Unleash SupportCanRapidFire
    Infernal Legion SupportCreatesMinion
    SpectreN
    Area
    Tagsconstruct
    Immuneemerge_speed_+% [100]
    Damage0%
    Life400%
    Ailment Threshold400%
    Critical Strike Chance5%
    TypeAnimatedWeapon
    Attack Distance6 ~ 6
    Attack Time1 Second
    Damage Spread0%
    Accuracy+340%
    IsSummonedY

    Melee
    Default Attack
    Strike your foes down with a powerful blow.
    skill_can_fire_arrows [1]
    skill_can_fire_wand_projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    Cast Time: 1 Second
    LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
    84Animated Weapon287530130475161618548040404020

    Melee
    Default Attack
    Strike your foes down with a powerful blow.
    skill_can_fire_arrows [1]
    skill_can_fire_wand_projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    Cast Time: 1 Second
    LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
    82Animated Weapon257520125336141987945040404020

    Melee
    Default Attack
    Strike your foes down with a powerful blow.
    skill_can_fire_arrows [1]
    skill_can_fire_wand_projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    Cast Time: 1 Second
    LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
    78Animated Weapon199270117072109406852040404020

    Melee
    Default Attack
    Strike your foes down with a powerful blow.
    skill_can_fire_arrows [1]
    skill_can_fire_wand_projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    Cast Time: 1 Second
    LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
    73Animated Weapon14804011086378725676040404020

    Melee
    Default Attack
    Strike your foes down with a powerful blow.
    skill_can_fire_arrows [1]
    skill_can_fire_wand_projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    Cast Time: 1 Second
    LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
    68Animated Weapon1076801688856424681040404020
    

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	minion_does_not_equip_quiver = 1
    	monster_gets_item_stats = 1
    
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
    }
    
    DiesAfterTime
    {
    }
    
    StateMachine
    {
    	define_shared_state = "is_bow = 0"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "IfState( is_bow, 1,
    		{ 
    			TriggerStatBracket( add_epks_bow, animate_weapon_art_variation );
    		},
    		{ 
    			TriggerStatBracket( add_epks, animate_weapon_art_variation );
    		}
    	);
    	TriggerStatBracket( play_spawn_effect, animate_weapon_art_variation );
    	"
    }
    
    Render
    {
    	allow_attached_arrows = false
    	use_attached_selection_box_if_no_drawcalls = true
    }
    
    Animated
    {
    	on_death_2hsword = "IfState( is_bow, 1,
    		{ 
    			TriggerStatBracket( remove_epks_bow, animate_weapon_art_variation );
    		},
    		{ 
    			TriggerStatBracket( remove_epks, animate_weapon_art_variation );
    		}
    	);"
    }
    
    Brackets
    {
    	define_bracket = "add_epks"
    	define_bracket = "remove_epks"
    	define_bracket = "add_epks_bow"
    	define_bracket = "remove_epks_bow"
    	define_bracket = "play_spawn_effect"
    
    	play_spawn_effect_0 = 
    	"
    		PlayEffect( Metadata/Effects/Spells/animate_weapon/spawn.ao );
    	"
    	play_spawn_effect_1 = 
    	"
    		PlayEffect( Metadata/Effects/Spells/animate_weapon/Celestial/spawn.ao );
    	"
    	play_spawn_effect_2 = 
    	"
    		PlayEffect( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/spawn.ao );
    	"
    	play_spawn_effect_3 = 
    	"
    		PlayEffect( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/spawn.ao );
    	"
    	play_spawn_effect_4 = 
    	"
    		PlayEffect( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/spawn.ao );
    	"
    
    	add_epks_0 = 
    	"
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/weapon_trail.epk, MainHand ); 
    	"
    	add_epks_1 = 
    	"
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/weapon_trail.epk, MainHand );
    	"
    	add_epks_2 = 
    	"
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin.epk, MainHand );
    	"
    	add_epks_3 = 
    	"
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin.epk, MainHand );
    	"
    	add_epks_4 = 
    	"
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin.epk, MainHand );
    	"
    
    	add_epks_bow_0 = 
    	"
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/bow_weapon_trail.epk, MainHand );
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/bow_weapon_trail.epk, OffHand );
    	"
    	add_epks_bow_1 = 
    	"
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/bow_weapon_trail.epk, MainHand );
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/bow_weapon_trail.epk, OffHand );
    	"
    	add_epks_bow_2 = 
    	"
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, MainHand );
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, OffHand );
    	"
    	add_epks_bow_3 = 
    	"
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, MainHand );
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, OffHand );
    	"
    	add_epks_bow_4 = 
    	"
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin_bow.epk, MainHand );
    		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin_bow.epk, OffHand );
    	"
    
    	remove_epks_0 = 
    	"
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/weapon_trail.epk, MainHand ); 
    	"
    	remove_epks_1 = 
    	"
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/weapon_trail.epk, MainHand ); 
    	"
    	remove_epks_2 = 
    	"
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin.epk, MainHand ); 
    	"
    	remove_epks_3 = 
    	"
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin.epk, MainHand ); 
    	"
    	remove_epks_4 = 
    	"
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin.epk, MainHand ); 
    	"
    
    	remove_epks_bow_0 = 
    	"
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/bow_weapon_trail.epk, MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/bow_weapon_trail.epk, OffHand );
    	"
    	remove_epks_bow_1 = 
    	"
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/bow_weapon_trail.epk, MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/bow_weapon_trail.epk, OffHand );
    	"
    	remove_epks_bow_2 = 
    	"
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, OffHand );
    	"
    	remove_epks_bow_3 = 
    	"
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, OffHand );
    	"
    	remove_epks_bow_4 = 
    	"
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin_bow.epk, MainHand );
    		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin_bow.epk, OffHand );
    	"
    }
    Resists FireResists ColdResists LightningResists Chaos
    40404020
    40404020
    40404020
    Path of Building
    Spectre
    -- Data\3_0\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/AnimatedWeapon"] = {
        name = "Animated Weapon",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- Data\3_0\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
        },
    }