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Prophecy Perandus Rampage
The Pantheon Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Animate Weapon
Duration, Minion, Spell, Physical
Level: 1–20
Cost: 4–12 Mana
Cast Time: 0.60 sec
Requires Level 4
Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.
Base duration is 40.00 seconds
Can use Items requiring up to Level (9–100)
Minions deal (10–48)% more Damage
Minions have (10–48)% more Attack Speed
Minions' Attacks deal (5–126) to (8–184) additional Physical Damage
Maximum (5–14) Animated Weapons
Animated Lingering Blades deal (1–17) to (2–80) Added Attack Physical Damage


Additional Effects From Quality:
Minions have (0–20)% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Animate Weapon

Referencepoe.ninja, Fandom Community Wiki
DropLevel 4
BaseType Animate Weapon
Class Active Skill Gems
CostCurrencyIdentificationScroll of Wisdom x 1
TargetTypesArmour, unknown_13, Ground
TypeTriggerable, Duration, Minion, CreateMinion, Spell, SkillCanTotem, CreatesMinion, SpellCanRepeat, CanRapidFire, PhysicalSkill
IsActiveSkill1
DefaultTxtminion_spell_skill_stat_descriptions
MetadataMetadata/Items/Gems/SkillGemAnimateWeapon
Quality Gem /4

Quality Gem /4

TypeStatsWeight
Superior Minions have (0–20)% increased Movement Speed50
Anomalous Minions have (0–10)% chance to Intimidate Enemies for 4 seconds on Hit100
Divergent (0–20)% chance to create an additional Animate Weapon copy50
Phantasmal Minions deal to (0–100) additional Lightning Damage20
Quest /1

Quest /1

ActQuest CompleteNPCCharacter
1Breaking Some EggsNessaScion Shadow Witch
Level Effect /40

Level Effect /40

LevelRequires LevelDexterityIntelligenceCostCan use Items requiring up to Level 9Minions deal 10% more DamageMinions have 10% more Attack SpeedMinions' Attacks deal 5 to 8 additional Physical DamageMaximum 5 Animated WeaponsAnimated Lingering Blades deal 1 to 2 Added Attack Physical DamageExperience
141074910105, 851, 2841
2613941112126, 1151, 23,099
391712414141410, 1561, 37,433
4122114418161613, 1861, 422,895
5162618522181817, 2571, 549,725
6203122626202021, 3271, 795,714
7243725631222226, 3882, 9169,595
8284229735242432, 4782, 11283,759
9324733740262639, 5793, 14453,996
10365336844282848, 7294, 17703,128
11405840849303053, 81104, 211,061,223
12446344953323261, 91105, 252,065,870
13486848958343468, 99116, 302,507,110
145274511062363673, 112118, 362,573,731
155578541066383883, 124129, 427,611,351
165882571170404089, 1361210, 4813,437,908
176186601174424299, 1481312, 5525,052,147
1864906212784444108, 1591313, 6243,869,436
1967946512824646115, 1731415, 71242,081,178
20709868121004848126, 1841417, 80
2172131004949130, 1901519, 86
2274131005050134, 1961520, 92
2376131005151138, 2021621, 99
2478131005252142, 2081622, 106
2580141005353146, 2141724, 114
2682141005454150, 2201726, 122
2784141005555155, 2271828, 131
2886141005656160, 2341829, 140
2988151005757165, 2411931, 149
3090151005858170, 2481933, 159
3191151005959175, 2552034, 163
3292151006060180, 2632034, 168
3393151006161185, 2712136, 172
3494161006262191, 2792136, 176
3595161006363197, 2872237, 180
3696161006464203, 2962238, 185
3797161006565209, 3052339, 189
3898161006666215, 3142339, 194
3999161006767221, 3232441, 198
40100161006868228, 3332441, 203
Animated Weapon

Animated Weapon

SpectreN
Immuneemerge speed +% [100]
Tagsconstruct
Life+400%
Resistance
Part 140404020
Part 240404020
Epilogue40404020
Damage+0%
Accuracy+340%
Critical Strike Chance5%
Critical Strike Multiplier130%
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Ailment Threshold400%
Experience100%
TypeAnimatedWeapon
IsSummonedY
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
84Animated Weapon57505953.2138094162658548040404020
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
82Animated Weapon51504850.3131670144257945040404020
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
78Animated Weapon39854675.1121341113286852040404020
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
73Animated Weapon29609503.611357983485676040404020
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
68Animated Weapon21536373.61861061274681040404020


Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
}

Stats
{
	set_item_drop_slots = 0
	minion_does_not_equip_quiver = 1
	monster_gets_item_stats = 1

}
Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
}

DiesAfterTime
{
}

StateMachine
{
	define_shared_state = "is_bow = 0"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "IfState( is_bow, 1,
		{ 
			TriggerStatBracket( add_epks_bow, animate_weapon_art_variation );
		},
		{ 
			TriggerStatBracket( add_epks, animate_weapon_art_variation );
		}
	);
	TriggerStatBracket( play_spawn_effect, animate_weapon_art_variation );
	"
}

Render
{
	allow_attached_arrows = false
	use_attached_selection_box_if_no_drawcalls = true
}

Animated
{
	on_death_2hsword = "IfState( is_bow, 1,
		{ 
			TriggerStatBracket( remove_epks_bow, animate_weapon_art_variation );
		},
		{ 
			TriggerStatBracket( remove_epks, animate_weapon_art_variation );
		}
	);"
}

Brackets
{
	define_bracket = "add_epks"
	define_bracket = "remove_epks"
	define_bracket = "add_epks_bow"
	define_bracket = "remove_epks_bow"
	define_bracket = "play_spawn_effect"

	play_spawn_effect_0 = 
	"
		PlayEffect( Metadata/Effects/Spells/animate_weapon/spawn.ao );
	"
	play_spawn_effect_1 = 
	"
		PlayEffect( Metadata/Effects/Spells/animate_weapon/Celestial/spawn.ao );
	"
	play_spawn_effect_2 = 
	"
		PlayEffect( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/spawn.ao );
	"
	play_spawn_effect_3 = 
	"
		PlayEffect( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/spawn.ao );
	"
	play_spawn_effect_4 = 
	"
		PlayEffect( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/spawn.ao );
	"

	add_epks_0 = 
	"
		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/weapon_trail.epk, MainHand ); 
	"
	add_epks_1 = 
	"
		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/weapon_trail.epk, MainHand );
	"
	add_epks_2 = 
	"
		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin.epk, MainHand );
	"
	add_epks_3 = 
	"
		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin.epk, MainHand );
	"
	add_epks_4 = 
	"
		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin.epk, MainHand );
	"

	add_epks_bow_0 = 
	"
		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/bow_weapon_trail.epk, MainHand );
		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/bow_weapon_trail.epk, OffHand );
	"
	add_epks_bow_1 = 
	"
		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/bow_weapon_trail.epk, MainHand );
		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/bow_weapon_trail.epk, OffHand );
	"
	add_epks_bow_2 = 
	"
		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, MainHand );
		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, OffHand );
	"
	add_epks_bow_3 = 
	"
		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, MainHand );
		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, OffHand );
	"
	add_epks_bow_4 = 
	"
		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin_bow.epk, MainHand );
		AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin_bow.epk, OffHand );
	"

	remove_epks_0 = 
	"
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/weapon_trail.epk, MainHand ); 
	"
	remove_epks_1 = 
	"
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/weapon_trail.epk, MainHand ); 
	"
	remove_epks_2 = 
	"
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin.epk, MainHand ); 
	"
	remove_epks_3 = 
	"
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin.epk, MainHand ); 
	"
	remove_epks_4 = 
	"
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin.epk, MainHand ); 
	"

	remove_epks_bow_0 = 
	"
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/bow_weapon_trail.epk, MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/bow_weapon_trail.epk, OffHand );
	"
	remove_epks_bow_1 = 
	"
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/bow_weapon_trail.epk, MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/bow_weapon_trail.epk, OffHand );
	"
	remove_epks_bow_2 = 
	"
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, OffHand );
	"
	remove_epks_bow_3 = 
	"
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, OffHand );
	"
	remove_epks_bow_4 = 
	"
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin_bow.epk, MainHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin_bow.epk, OffHand );
	"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedWeapon"] = {
    name = "Animated Weapon",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 3.4,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
emerge speed +% [100]

emerge speed +% [100]

Mod IdEmergeSpeedLow
GroupVariableEmergeSpeed
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • emerge speed +% Min: 100 Max: 100 Global
  • Microtransactions /5 ⍟

    Microtransactions /5 ⍟

    IconName
    Minotaur Weapon Effect
    Stack Size: 1 / 20
    Adds the Minotaur effect to any equipped weapon
    Celestial Animated Weapon Effect
    Your Animated Weapons becomes a Celestial Effect.
    Innocence Animate Weapon Effect
    Your Animated Weapons have an Innocence Effect.
    Automaton Animate Weapon Effect
    Your Animated Weapons have an Automaton Effect.
    Polar Animate Weapon Effect
    Your Animated Weapons have a Polar Effect.
    Labyrinth Enchantment helmet /6 ⍟

    Labyrinth Enchantment helmet /6 ⍟

    LevelNameModWeight
    The Merciless LabyrinthEnchantment Animate Weapon Damage 1Animated Weapons deal 25% increased Damage100
    The Eternal LabyrinthEnchantment Animate Weapon Damage 2Animated Weapons deal 40% increased Damage100
    The Merciless LabyrinthEnchantment Animate Weapon Duration 120% increased Animate Weapon Duration100
    The Eternal LabyrinthEnchantment Animate Weapon Duration 230% increased Animate Weapon Duration100
    The Merciless LabyrinthEnchantment Animate Weapon Chance To Create Additional Copy 116% chance to create an additional Animate Weapon copy100
    The Eternal LabyrinthEnchantment Animate Weapon Chance To Create Additional Copy 224% chance to create an additional Animate Weapon copy100
    Supported By /26 ⍟

    Supported By /26 ⍟

  • Active Type: Triggerable, Duration, Minion, CreateMinion, Spell, SkillCanTotem, CreatesMinion, SpellCanRepeat, CanRapidFire, PhysicalSkill
  • Support GemActiveType
    Increased Area of Effect SupportArea, CreateMinion, Type53
    Faster Casting SupportSpell
    Concentrated Effect SupportArea, CreateMinion, Type53
    Minion Damage SupportCreatesMinion
    Increased Duration SupportDuration, Type55
    Minion Speed SupportCreatesMinion
    Minion Life SupportCreatesMinion
    Spell Totem SupportSpell, SkillCanTotem, AND
    Spell Echo SupportSpellCanRepeat
    Elemental Army SupportCreatesMinion
    Less Duration SupportDuration, Type55
    Cast when Damage Taken SupportSpell, Triggerable, AND
    Cast when Stunned SupportSpell, Triggerable, AND
    Swift Affliction SupportDuration, Type55, Hit, Attack
    Efficacy SupportHit, Attack, Type59, Duration, Type55, DamageOverTime
    Arcane Surge SupportSpell
    Summon Phantasm SupportAttack, Hit, CreatesMinion
    Unleash SupportCanRapidFire
    Feeding Frenzy SupportCreatesMinion
    Predator SupportCreatesMinion
    Meat Shield SupportCreatesMinion
    Awakened Swift Affliction SupportDuration, Type55, Hit, Attack
    Awakened Increased Area of Effect SupportArea, CreateMinion, Type53
    Awakened Minion Damage SupportCreatesMinion
    Awakened Unleash SupportCanRapidFire
    Infernal Legion SupportCreatesMinion
    Animate Weapon Unique /3 ⍟

    Animate Weapon Unique /3 ⍟

    Community Wiki

    Wiki Edit

    Animate Weapon

    AnimateWeaponAnimate Weapon is a spell that animates a weapon on the ground as a flying allied minion.

    Skill functions

    Animate Weapon can be used on identified weapons lying on the ground, but not on any ranged weapons unless AnimateWeaponModifierSpirit Guards is used. The weapon is permanently consumed. If the "Key Pickup" option is enabled in the UI tab of the Options menu, the "Highlight items and objects" key must be held down in order to cast Animate Weapon. Attempting to animate a weapon with an item level higher than the level of the gem allows will cost mana and perform the cast animation but have no effect.

    Animate Weapon can also be used on Lingering Blades left behind by RainOfBladesBladefall and EtherealKnivesEthereal Knives.

    Animated Weapons are minions that are considered to be using the original weapon animated. They are therefore affected by modifiers to minions, as well as support gems for weapons, such as WeaponElementalDamageElemental Damage with Attacks Support, but not affected by any of the player's damage or weapon modifiers.

    Interactions

    • Loot Filter - Some modifiers on identified weapons can be highlighted by correctly editing custom loot filters. When combined with sources that cause items to drop identified, characters can quickly use weapons that are stronger than normal items or lingering blades.TomOReillyCloakCloak of Tawm'r Isley causes magical items to drop identified. Sextants can can modify watchstones to causes all items to drop identified in maps. Heist Trinkets can give up to 15% chance for items to drop identified per heist member.

    • Special benefits - Animated weapons can gain special modifiers that only apply to unique and rare weapons. Because it destroys the weapon for temporary benefits, most characters do not do this.

    • Buff Damage - Animate weapon can be used to buff other damage sources. Due to their large numbers and fast attack speed, WitherGemSupportWithering Touch Support can apply max Withered stacks fast.

    • Main Hand - 1 handed weapons summoned from items are counted as being used in the main hand. This only applies to weapon bonuses that come from being used in the main hand like EntropywingsWings of Entropy.

    Calculating damage

    There are different calculation for weapons summoned from items on the ground and lingering blades from spells.

    • Note - These calculations are meant to calculate animate weapons base stats only. It will not calculate other things like modifiers. See minions and other wiki pages for calculating the entire damage of minions.

    Casting on a weapon

    Weapons gain the base damage, base attack speed and base % critical strike chance of the weapon they are summoned from.

    The minions deals additional physical damage modifier is added to the base damage.

    The lingering blades damage is not added to weapons created from items.

    Casting on a linger blade

    Lingering blades have the base stats of a Dagger1Glass Shank.

    The same formula is used as casting on a weapon, except the lingering blade physical damage is added on top of the other physical damage.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.