Frost Wall
Level: (1–20)
Cost: (9–33) Mana
Cooldown Time: 3.00 sec (3 Times)
Cast Time: 0.50 sec
Requires Level (4–70), (16–155) Int
Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.
Deals (8–462) to (12–693) Cold Damage
Base duration is (3–4.9) seconds
0.15 seconds between appearance of Wall sections
Wall will be (2.8–5.6) meters long

Additional Effects From Quality:
(0–40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /1 ⍟
ActQuestNPCCharacter
1Breaking Some EggsNessaDuelist · Templar · Witch
Genus
Level Effect /40
Implicit
0.15 seconds between appearance of Wall sections
LevelRequires LevelIntCostDeals 8 to 12 Cold DamageBase duration is 3 secondsWall will be 2.8 meters longExperience
141698, 1232.8, 1841
2620109, 163.12.8, 13,099
39271114, 233.22.8, 17,433
412331218, 273.32.8, 122,895
516411325, 373.43.5, 149,725
620501532, 493.53.5, 195,714
724581642, 633.63.5, 1169,595
828671854, 813.73.5, 1283,759
932751968, 1023.84.2, 1453,996
1036832185, 1283.94.2, 1703,128
11409222106, 15944.2, 11,061,223
124410023131, 1964.14.2, 12,065,870
134810925160, 2404.24.9, 12,507,110
145211726196, 2944.34.9, 12,573,731
155512327227, 3414.44.9, 17,611,351
165813029263, 3944.54.9, 113,437,908
176113630303, 4554.65.6, 125,052,147
186414231350, 5244.75.6, 143,869,436
196714832402, 6034.85.6, 1242,081,178
207015533462, 6934.95.6, 1
217234506, 75956.3, 1
227434554, 8325.16.3, 1
237635607, 9105.26.3, 1
247836664, 9965.36.3, 1
258036726, 10895.47, 1
268237794, 11915.57, 1
278438867, 13015.67, 1
288639947, 14205.77, 1
2988391033, 15505.87.7, 1
3090401127, 16915.97.7, 1
3191401178, 17665.957.8, 1
3292411230, 184468, 1
3393411284, 19266.058.1, 1
3494421340, 20116.18.3, 1
3595421399, 20996.158.5, 1
3696421461, 21916.28.7, 1
3797431525, 22876.258.8, 1
3898431591, 23876.39, 1
3999431661, 24916.359.2, 1
40100441733, 25996.49.4, 1
Attribute /8

Frost Wall

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
DropLevel 4
BaseType Frost Wall
Class Skill Gems
TargetTypesGround, Enemy
TypeSpell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
ItemTypeMetadata/Items/Gems/SkillGemFrostWall
Referencepoe.ninja, Community Wiki
Frost Wall Monster /9 ⍟
NameModifiersSpectre
Achioc, the GlacierMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Boss DaemonY
ShivershellGain 25% of Physical Damage as Extra Cold Damage
40% increased Armour
25% reduced Movement Speed
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Y
Tailsinger300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
Gain 35% of Maximum Life as Extra Maximum Energy Shield
monster no map drops [1]
monster is invasion boss [1]
Y
Mutewind Hexbindermonster no map drops [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot have affliction mods [1]
Y
Lora, the Contender30% increased Movement Speed
Gain 25% of Physical Damage as Extra Cold Damage
monster no map drops [1]
25% Chance to Block Attack Damage
25% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
Y
DaemonY
Effigy of IridescenceGain 25% of Physical Damage as Extra Cold Damage
40% increased Armour
25% reduced Movement Speed
Y
Effigy of MenaceGain 35% of Maximum Life as Extra Maximum Energy ShieldY
Supported By /88 ⍟
  • Active Type: Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
  • IconName
    Added Fire Damage SupportAdded Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage SupportAdded Cold Damage Support
    Supports any skill that hits enemies.
    Added Lightning Damage SupportAdded Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes SupportIncreased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage SupportIncreased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback SupportKnockback Support
    Supports any skill that hits enemies.
    Life Leech SupportLife Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage SupportAdded Chaos Damage Support
    Supports any skill that hits enemies.
    Stun SupportStun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap SupportTrap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity SupportItem Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting SupportFaster Casting Support
    Supports non-instant spell skills.
    More Duration SupportMore Duration Support
    Supports any skill with a duration.
    Cold to Fire SupportCold to Fire Support
    Supports any skill that hits enemies.
    Combustion SupportCombustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation SupportElemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike SupportCulling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will SupportIron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem SupportSpell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine SupportBlastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee SupportChance to Flee Support
    Supports any skill that hits enemies.
    Blind SupportBlind Support
    Supports any skill that hits enemies.
    Fire Penetration SupportFire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration SupportCold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration SupportLightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration SupportElemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Spell Echo SupportSpell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Power Charge On Critical SupportPower Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage SupportBurning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch SupportHextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Less Duration SupportLess Duration Support
    Supports any skill that has a duration.
    Cast on Death SupportCast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken SupportCast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned SupportCast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Block Chance Reduction SupportBlock Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning SupportPhysical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite SupportIce Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia SupportHypothermia Support
    Supports any skill that deals damage.
    Innervate SupportInnervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction SupportCritical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation SupportVoid Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction SupportControlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction SupportSwift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus SupportElemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation SupportIgnite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed SupportChance to Bleed Support
    Supports attack skills.
    Chance to Poison SupportChance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments SupportDeadly Ailments Support
    Supports any skill that hits enemies.
    Decay SupportDecay Support
    Supports any skill that hits enemies.
    Efficacy SupportEfficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins SupportVile Toxins Support
    Supports any skill that hits enemies.
    Immolate SupportImmolate Support
    Supports any skill that hits enemies.
    Unbound Ailments SupportUnbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality SupportBrutality Support
    Supports any skill that deals damage.
    Arcane Surge SupportArcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Spell Cascade SupportSpell Cascade Support
    Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Summon Phantasm SupportSummon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill SupportBonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech SupportEnergy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    High-Impact Mine SupportHigh-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage SupportAwakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality SupportAwakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage SupportAwakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration SupportAwakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage SupportAwakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration SupportAwakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments SupportAwakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction SupportAwakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation SupportAwakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage SupportAwakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage SupportAwakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction SupportAwakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch SupportAwakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus SupportAwakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration SupportAwakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Spell Cascade SupportAwakened Spell Cascade Support
    Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Awakened Spell Echo SupportAwakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Awakened Unbound Ailments SupportAwakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Archmage SupportArchmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Second Wind SupportSecond Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Trinity SupportTrinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty SupportCruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge SupportOvercharge Support
    Supports any skill that hits enemies.
    Spellblade SupportSpellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour SupportDevour Support
    Supports any skill that hits enemies.
    Sacrifice SupportSacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    Sadism SupportSadism Support
    Supports any skill that hits enemies.
    Rupture SupportRupture Support
    Supports attack skills.

    Community Wiki

    Edit

    Frost Wall

    Frost Wall is a spell that creates a impassable wall of ice which damages enemies and pushes them back.

    Skill functions and interactions

    • Duration: Higher skill gem levels will improve base wall duration, which can be further modified by "skill duration" passives and supports.

    • Permeability: Players, monsters and most projectiles can not pass through a frost wall. There are some exceptions: teleporting and leaping skills, and all projectiles fired by the caster of Frost Wall pass through a Frost Wall.

    • Invincible: Frost Walls cannot be destroyed by any amount of damage.

    • Can be used in left mouse button slot to cast and move.

    • Spell Totem Support creates a totem with 3 charges that have a cooldown. A new totem can be placed after all 3 charges are used up, instead of waiting for the totem's cooldown.

    Version history

    VersionChanges
    3.6.0
  • Mana Cost at gem level 1 is now 9 (was 14)
  • Mana Cost at gem level 20 is now 33 (was 37)
  • 3.3.0
  • Now correctly has a random orientation when it targets the caster or has no specific target.
  • 2.4.0
  • Frost Walls created by you or your allies are now no longer considered enemies for the purposes of projectile collision detection (your projectiles will not collide with your own Frost Wall). ''This intentionally fixes the exploit case where a player stacks many Frost Walls around a boss and uses a skill like Pierce|Piercing Lightning Arrow to trigger an excessive amount of hits.''
  • 2.0.2e
  • Frost Wall's cooldown can no longer be bypassed by expending Power Charges.
  • Frost Wall's cooldown has been reduced from 5 seconds to 3 seconds.
  • 2.0.0
  • Now has a cooldown that can be bypassed by consuming Power charges. Its damage, duration, and wall length have all been greatly modified.
  • 0.10.0g
  • Fixed a bug where Frost Wall could push around immobile objects.
  • 0.9.12
  • Frost Wall can't be used through walls anymore.
  • 0.9.4
  • Fixed a bug where Frost Wall could damage non-hostile bandit leaders.
  • 0.9.2
  • Fixed a crash with Frost Wall.
  • 0.8.7
  • Frost Wall added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.