Base duration is (3–4.9) seconds
0.15 seconds between appearance of Wall sections
Wall will be (28–56) units long
Additional Effects From Quality:


Unusual Gems /3 ⍟
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Skill Effect Duration | 50 |
Anomalous | (0–60)% increased Damage | 100 |
Divergent | Freezes enemies as though dealing (0–100)% more Damage | 100 |
Quest /1 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
1 | Breaking Some Eggs | Nessa | Duelist · Templar · Witch |
Level Effect /40
Implicit |
---|
0.15 seconds between appearance of Wall sections |
Level | Requires Level | Intelligence | Cost | Deals 8 to 12 Cold Damage | Base duration is 3 seconds | Wall will be 28 units long | Experience |
---|---|---|---|---|---|---|---|
1 | 4 | 16 | 9 | 8, 12 | 3 | 28 | 841 |
2 | 6 | 20 | 10 | 9, 16 | 3.1 | 28 | 3,099 |
3 | 9 | 27 | 11 | 14, 23 | 3.2 | 28 | 7,433 |
4 | 12 | 33 | 12 | 18, 27 | 3.3 | 28 | 22,895 |
5 | 16 | 41 | 13 | 25, 37 | 3.4 | 35 | 49,725 |
6 | 20 | 50 | 15 | 32, 49 | 3.5 | 35 | 95,714 |
7 | 24 | 58 | 16 | 42, 63 | 3.6 | 35 | 169,595 |
8 | 28 | 67 | 18 | 54, 81 | 3.7 | 35 | 283,759 |
9 | 32 | 75 | 19 | 68, 102 | 3.8 | 42 | 453,996 |
10 | 36 | 83 | 21 | 85, 128 | 3.9 | 42 | 703,128 |
11 | 40 | 92 | 22 | 106, 159 | 4 | 42 | 1,061,223 |
12 | 44 | 100 | 23 | 131, 196 | 4.1 | 42 | 2,065,870 |
13 | 48 | 109 | 25 | 160, 240 | 4.2 | 49 | 2,507,110 |
14 | 52 | 117 | 26 | 196, 294 | 4.3 | 49 | 2,573,731 |
15 | 55 | 123 | 27 | 227, 341 | 4.4 | 49 | 7,611,351 |
16 | 58 | 130 | 29 | 263, 394 | 4.5 | 49 | 13,437,908 |
17 | 61 | 136 | 30 | 303, 455 | 4.6 | 56 | 25,052,147 |
18 | 64 | 142 | 31 | 350, 524 | 4.7 | 56 | 43,869,436 |
19 | 67 | 148 | 32 | 402, 603 | 4.8 | 56 | 242,081,178 |
20 | 70 | 155 | 33 | 462, 693 | 4.9 | 56 | |
21 | 72 | 34 | 506, 759 | 5 | 63 | ||
22 | 74 | 34 | 554, 832 | 5.1 | 63 | ||
23 | 76 | 35 | 607, 910 | 5.2 | 63 | ||
24 | 78 | 36 | 664, 996 | 5.3 | 63 | ||
25 | 80 | 36 | 726, 1089 | 5.4 | 70 | ||
26 | 82 | 37 | 794, 1191 | 5.5 | 70 | ||
27 | 84 | 38 | 867, 1301 | 5.6 | 70 | ||
28 | 86 | 39 | 947, 1420 | 5.7 | 70 | ||
29 | 88 | 39 | 1033, 1550 | 5.8 | 77 | ||
30 | 90 | 40 | 1127, 1691 | 5.9 | 77 | ||
31 | 91 | 40 | 1178, 1766 | 5.95 | 78 | ||
32 | 92 | 41 | 1230, 1844 | 6 | 80 | ||
33 | 93 | 41 | 1284, 1926 | 6.05 | 81 | ||
34 | 94 | 42 | 1340, 2011 | 6.1 | 83 | ||
35 | 95 | 42 | 1399, 2099 | 6.15 | 85 | ||
36 | 96 | 42 | 1461, 2191 | 6.2 | 87 | ||
37 | 97 | 43 | 1525, 2287 | 6.25 | 88 | ||
38 | 98 | 43 | 1591, 2387 | 6.3 | 90 | ||
39 | 99 | 43 | 1661, 2491 | 6.35 | 92 | ||
40 | 100 | 44 | 1733, 2599 | 6.4 | 94 |
Frost Wall
Cost | iLvl 1: Normal: 1x![]() |
---|---|
DropLevel | 4 |
BaseType | Frost Wall |
Class | Skill Gems |
TargetTypes | Ground, Enemy |
Type | Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown |
Metadata | Metadata/Items/Gems/SkillGemFrostWall |
Reference | ![]() |
Frost Wall Monster /9 ⍟
Name | Modifiers | Spectre |
---|---|---|
Achioc, the Glacier | monster dropped item rarity +% [15000] monster slain experience +% [100] monster penalty against minions damage +% final vs player minions [-20] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Boss Daemon | Y | |
Shivershell | Gain 25% of Physical Damage as Extra Cold Damage 40% increased Armour 25% reduced Movement Speed monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
Tailsinger | monster dropped item quantity +% [300] monster dropped item rarity +% [800] maximum life % to add to maximum energy shield [35] monster no map drops [1] monster is invasion boss [1] | Y |
Mutewind Hexbinder | monster no map drops [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | Y |
Lora, the Contender | 30% increased Movement Speed Gain 25% of Physical Damage as Extra Cold Damage monster no map drops [1] 25% Chance to Block Attack Damage 25% Chance to Block Spell Damage You take 20% of Damage from Blocked Hits | Y |
Daemon | Y | |
Effigy of Iridescence | Gain 25% of Physical Damage as Extra Cold Damage 40% increased Armour 25% reduced Movement Speed | Y |
Effigy of Menace | maximum life % to add to maximum energy shield [35] | Y |
Labyrinth Enchantment helmet /4 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Frost Wall Cooldown Speed 1 | Frost Wall has 20% increased Cooldown Recovery Rate | 100 |
The Eternal Labyrinth | Enchantment Frost Wall Cooldown Speed 2 | Frost Wall has 30% increased Cooldown Recovery Rate | 100 |
The Merciless Labyrinth | Enchantment Frost Wall Duration 1 | 24% increased Frost Wall Duration | 100 |
The Eternal Labyrinth | Enchantment Frost Wall Duration 2 | 36% increased Frost Wall Duration | 100 |
Supported By /86 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Faster Casting Support Supports non-instant spell skills. |
![]() | Increased Duration Support Supports any skill with a duration. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
![]() | Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
![]() | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Less Duration Support Supports any skill that has a duration. |
![]() | Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
![]() | Spell Cascade Support Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Spell Cascade Support Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. |
![]() | Second Wind Support Supports skills with cooldowns. Cannot support triggered skills. |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Sacrifice Support Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions. |
![]() | Sadism Support Supports any skill that hits enemies. |
Community Wiki
Frost Wall
Frost Wall is a spell that creates a impassable wall of ice which damages enemies and pushes them back.
Skill functions and interactions
Duration: Higher skill gem levels will improve base wall duration, which can be further modified by "skill duration" passives and supports.
Permeability: Players, monsters and most projectiles can not pass through a frost wall. There are some exceptions: teleporting and leaping skills, and all projectiles fired by the caster of Frost Wall pass through a Frost Wall.
Invincible: Frost Walls cannot be destroyed by any amount of damage.
Can be used in left mouse button slot to cast and move.
Spell Totem Support creates a totem with 3 charges that have a cooldown. A new totem can be placed after all 3 charges are used up, instead of waiting for the totem's cooldown.
Version history
Version | Changes |
---|---|
3.6.0 |
|
3.3.0 |
|
2.4.0 |
|
2.0.2e |
|
2.0.0 |
|
0.10.0g |
|
0.9.12 |
|
0.9.4 |
|
0.9.2 |
|
0.8.7 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.