Frost Wall
Level: 1–20
Cooldown Time: 3.00 sec (3 Times)
Cast Time: 0.50 sec
Requires Level 4
Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.
Deals (8–462) to (12–693) Cold Damage
Base duration is (3–4.9) seconds
0.15 seconds between appearance of Wall sections
Wall will be (28–56) units long

Additional Effects From Quality:
(0–20)% increased Skill Effect Duration
Unusual Gems /3 ⍟
TypeStatsWeight
Superior (0–20)% increased Skill Effect Duration50
Anomalous (0–60)% increased Damage100
Divergent Freezes enemies as though dealing (0–100)% more Damage100
Quest /1 ⍟
ActQuestNPCCharacter
1Breaking Some EggsNessaDuelist · Templar · Witch
Level Effect /40
Implicit
0.15 seconds between appearance of Wall sections
LevelRequires LevelIntelligenceCostDeals 8 to 12 Cold DamageBase duration is 3 secondsWall will be 28 units longExperience
141698, 12328841
2620109, 163.1283,099
39271114, 233.2287,433
412331218, 273.32822,895
516411325, 373.43549,725
620501532, 493.53595,714
724581642, 633.635169,595
828671854, 813.735283,759
932751968, 1023.842453,996
1036832185, 1283.942703,128
11409222106, 1594421,061,223
124410023131, 1964.1422,065,870
134810925160, 2404.2492,507,110
145211726196, 2944.3492,573,731
155512327227, 3414.4497,611,351
165813029263, 3944.54913,437,908
176113630303, 4554.65625,052,147
186414231350, 5244.75643,869,436
196714832402, 6034.856242,081,178
207015533462, 6934.956
217234506, 759563
227434554, 8325.163
237635607, 9105.263
247836664, 9965.363
258036726, 10895.470
268237794, 11915.570
278438867, 13015.670
288639947, 14205.770
2988391033, 15505.877
3090401127, 16915.977
3191401178, 17665.9578
3292411230, 1844680
3393411284, 19266.0581
3494421340, 20116.183
3595421399, 20996.1585
3696421461, 21916.287
3797431525, 22876.2588
3898431591, 23876.390
3999431661, 24916.3592
40100441733, 25996.494

Frost Wall

CostiLvl 1: Normal: 1xScroll of Wisdom
DropLevel 4
BaseType Frost Wall
Class Skill Gems
TargetTypesGround, Enemy
TypeSpell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
MetadataMetadata/Items/Gems/SkillGemFrostWall
Referencepoe.ninja, Community Wiki
Frost Wall Monster /9 ⍟
NameModifiersSpectre
Achioc, the Glaciermonster dropped item rarity +% [15000]
monster slain experience +% [100]
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Boss DaemonY
ShivershellGain 25% of Physical Damage as Extra Cold Damage
40% increased Armour
25% reduced Movement Speed
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Y
Tailsingermonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
maximum life % to add to maximum energy shield [35]
monster no map drops [1]
monster is invasion boss [1]
Y
Mutewind Hexbindermonster no map drops [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot have affliction mods [1]
Y
Lora, the Contender30% increased Movement Speed
Gain 25% of Physical Damage as Extra Cold Damage
monster no map drops [1]
25% Chance to Block Attack Damage
25% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
Y
DaemonY
Effigy of IridescenceGain 25% of Physical Damage as Extra Cold Damage
40% increased Armour
25% reduced Movement Speed
Y
Effigy of Menacemaximum life % to add to maximum energy shield [35]Y
Labyrinth Enchantment helmet /4 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Frost Wall Cooldown Speed 1Frost Wall has 20% increased Cooldown Recovery Rate100
The Eternal LabyrinthEnchantment Frost Wall Cooldown Speed 2Frost Wall has 30% increased Cooldown Recovery Rate100
The Merciless LabyrinthEnchantment Frost Wall Duration 124% increased Frost Wall Duration100
The Eternal LabyrinthEnchantment Frost Wall Duration 236% increased Frost Wall Duration100
Supported By /86 ⍟
IconName
Added Fire Damage Support
Supports any skill that hits enemies.
Added Cold Damage Support
Supports any skill that hits enemies.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
Increased Duration Support
Supports any skill with a duration.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Less Duration Support
Supports any skill that has a duration.
Cast on Death Support
Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken Support
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned Support
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Spell Cascade Support
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Spell Cascade Support
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Awakened Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Archmage Support
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Second Wind Support
Supports skills with cooldowns. Cannot support triggered skills.
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sacrifice Support
Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
Sadism Support
Supports any skill that hits enemies.

Community Wiki

Edit

Frost Wall

Frost Wall is a spell that creates a impassable wall of ice which damages enemies and pushes them back.

Skill functions and interactions

  • Duration: Higher skill gem levels will improve base wall duration, which can be further modified by "skill duration" passives and supports.

  • Permeability: Players, monsters and most projectiles can not pass through a frost wall. There are some exceptions: teleporting and leaping skills, and all projectiles fired by the caster of Frost Wall pass through a Frost Wall.

  • Invincible: Frost Walls cannot be destroyed by any amount of damage.

  • Can be used in left mouse button slot to cast and move.

  • Spell Totem Support creates a totem with 3 charges that have a cooldown. A new totem can be placed after all 3 charges are used up, instead of waiting for the totem's cooldown.

Version history

VersionChanges
3.6.0
  • Mana Cost at gem level 1 is now 9 (was 14)
  • Mana Cost at gem level 20 is now 33 (was 37)
  • 3.3.0
  • Now correctly has a random orientation when it targets the caster or has no specific target.
  • 2.4.0
  • Frost Walls created by you or your allies are now no longer considered enemies for the purposes of projectile collision detection (your projectiles will not collide with your own Frost Wall). ''This intentionally fixes the exploit case where a player stacks many Frost Walls around a boss and uses a skill like Pierce|Piercing Lightning Arrow to trigger an excessive amount of hits.''
  • 2.0.2e
  • Frost Wall's cooldown can no longer be bypassed by expending Power Charges.
  • Frost Wall's cooldown has been reduced from 5 seconds to 3 seconds.
  • 2.0.0
  • Now has a cooldown that can be bypassed by consuming Power charges. Its damage, duration, and wall length have all been greatly modified.
  • 0.10.0g
  • Fixed a bug where Frost Wall could push around immobile objects.
  • 0.9.12
  • Frost Wall can't be used through walls anymore.
  • 0.9.4
  • Fixed a bug where Frost Wall could damage non-hostile bandit leaders.
  • 0.9.2
  • Fixed a crash with Frost Wall.
  • 0.8.7
  • Frost Wall added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.