Lightning Arrow
Level: (1–20)
Cost: (6–10) Mana
Attack Damage: (150–177)% of base
Effectiveness of Added Damage: (150–177)%
Projectile Speed: 3260
AoE Radius: 18
Requires Level (12–70), (33–155) Dex
Requires Bows
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.
50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target
Shocks Enemies as though dealing (100–290)% more Damage

Additional Effects From Quality:
Hits up to (0–2) additional enemies near the target
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelDexCostBase DamageShocks Enemies as though dealing 100% more DamageExperience
112336149.5%10015,249
215396151%11041,517
319487152.4%12081,983
423567153.9%130147,968
527647155.4%140250,557
631738156.7%150405,086
735818158.2%160447,718
838888159.6%170615,318
941948161.1%180834,639
10441008162.6%1901,570,760
11471069164%2001,633,987
12501139165.5%2102,151,030
13531199167%2202,812,189
14561259168.4%2305,099,360
15591329169.9%2409,400,731
166213810171.2%25015,273,366
176414210172.7%26026,286,582
186614610174.2%27062,890,590
196815110175.6%280212,046,017
207015510177.1%290
217210178.6%300
227410180%310
237610181.5%320
247811183%330
258011184.3%340
268211185.8%350
278411187.2%360
288611188.7%370
298811190.2%380
309011191.6%390
319111192.4%400
329211193.1%410
339312193.8%420
349412194.6%430
359512195.3%440
369612196%450
379712196.8%460
389812197.5%470
399912198.1%480
4010012198.8%490
Attribute /11

Lightning Arrow

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
AcronymHit, Shock
DropLevel 12
BaseType Lightning Arrow
Class Skill Gems
WeaponBows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
ItemTypeMetadata/Items/Gems/SkillGemLightningArrow
ActiveSkillsCodelightning_arrow
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)All Damage from Lightning Arrow and Ice Shot Hits can Ignite
25% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage
Lightning Arrow
Level: (1–20)
Cost: (6–10) Mana
Attack Damage: (150–177)% of base
Effectiveness of Added Damage: (150–177)%
Projectile Speed: 3260
AoE Radius: 18
Requires Level (12–70), (33–155) Dex
Requires Bows
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.
50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target
Shocks Enemies as though dealing (100–290)% more Damage
skill can fire arrows [1]

Additional Effects From Quality:
Hits up to (0–2) additional enemies near the target
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /6
Gore Lightning Arrow Effect
Your Lightning Arrow becomes a gory effect.
Auspicious Lightning Arrow Effect
Your Lightning Arrow becomes an Auspicious Effect.
Divine Lightning Arrow Effect
Your Lightning Arrow becomes a Divine Effect.
Dark Tempest Lightning Arrow
Your Lightning Arrow becomes a Dark Tempest Effect.
Void Emperor Lightning Arrow
Your Lightning Arrow becomes a Void Emperor Effect.
Divergence Lightning Arrow Effect
Your Lightning Arrow becomes a Divergence Effect.
Supported By /116
  • Active Type: Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank Support
    Supports projectile skills.
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Ballista Totem Support
    Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Slower Projectiles Support
    Supports projectile skills.
    Vicious Projectiles Support
    Supports projectile attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Mirage Archer Support
    Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale Support
    Supports attack skills.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Barrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Manaforged Arrows Support
    Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Locus Mine Support
    Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
    Sadism Support
    Supports any skill that hits enemies.
    Volatility Support
    Supports attack skills.
    Sacred Wisps Support
    Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Rupture Support
    Supports attack skills.
    Lightning Arrow Monster /24
    NameModifiersSpectre
    Targa, Beast Poacher40% increased Attack Speed
    Traps cannot be Damaged for +4 seconds after being Thrown
    Mines cannot be Damaged for +4 seconds after being thrown
    kill traps mines and totems on death [1]
    Y
    Spectral BowmanY
    Spectral Bowman50% of Physical Damage Converted to Lightning DamageY
    Spectral BowmanGain 100% of Physical Damage as Extra Lightning DamageY
    Deathless Buccaneer50% of Physical Damage Converted to Lightning DamageY
    Lost BuccaneerY
    Brittle Poacherundead description [1]
    monster fires lightning arrows text [1]
    Y
    Sandy Lookoutundead description [1]
    monster fires lightning arrows text [1]
    Y
    Brittle Poacherundead description [1]Y
    Sandworn Poacherundead description [1]Y
    Sin Archerundead description [1]Y
    Thunder Thrallundead description [1]Y
    Restless Archerundead description [1]Y
    Flayed Archerundead description [1]Y
    Lord of the BowMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    40% increased Attack Speed
    Skills fire 2 additional Projectiles
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Antalie Naporamonster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    Y
    Antalie Naporamonster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Kall Foxfly300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    Traps cannot be Damaged for +4 seconds after being Thrown
    Mines cannot be Damaged for +4 seconds after being thrown
    monster is invasion boss [1]
    kill traps mines and totems on death [1]
    Y
    Bound Seeker50% of Physical Damage Converted to Lightning Damage
    monster no map drops [1]
    Y
    Flayed Archerundead description [1]
    monster fires lightning arrows text [1]
    monster no drops or experience [1]
    Y
    Charged Engineerundead description [1]
    monster fires lightning arrows text [1]
    Y
    Spectral Artisan50% of Physical Damage Converted to Lightning Damage
    damage taken +% from spike traps final [-80]
    immune to labyrinth degen effect [1]
    Y
    Terese Napora30% increased Movement Speed
    Gain 25% of Physical Damage as Extra Lightning Damage
    monster no map drops [1]
    Y
    Vanguard ArcherY

    Community Wiki

    Edit

    Lightning Arrow


    Lightning Arrow is a bow attack skill that fires an arrow which causes enemies to be struck with a bolt of lightning. The lightning bolt can hit nearby enemies.

    Skill functions and interactions

    • Hits Additional Targets: When an arrow strikes a target, up to 3 randomly chosen enemies (up to 5 with the Labyrinth enchantment) within an area around that target will also be struck for the same amount of damage. The area within which Lightning Arrow can hit additional targets has a base radius of 18 and is affected by area of effect modifiers. However, this damage is not affected by modifiers to area damage.
    • Damage conversion: Like all converted damage, the lightning portion of Lightning Arrow's damage will be modified by both lightning damage and physical damage increases.

    Version history

    VersionChanges
    3.15.0
  • * Lightning Arrow and Lightning Strike have brand new effects.
  • No longer has “10-29% Increased Effect of Lightning Ailments”.
  • Now Shocks Enemies as though dealing 100% more Damage at gem level 1 (unchanged), up to 290% more Damage at gem level 20 (previously 195%).
  • Now deals 130% of base Attack Damage at gem level 1 (previously 110%), up to 154% of base Attack Damage at gem level 20 (previously 134%).
  • Now has 130% Effectiveness of Added Damage at gem level 1 (previously 110%), up to 154% at gem level 20 (previously 134%).
  • 3.9.0
  • Now deals 110% of base damage at gem level 1 (from 100%), up to 134% at gem level 20 (from 119%).
  • Now Shocks enemies as though dealing 100% more damage at gem level 1, up to 195% at gem level 20.
  • Now gains increased effect of Shock as the gem levels, up to 29% at gem level 20.
  • Now gains 1% chance to Shock and 0.5% increased effect of Shock{{efn|name=390actual}} per 1% gem quality (previously gained 1% chance to Shock per 1% gem quality).
  • 3.8.0
  • Now has 1 to 13 added Attack Lightning Damage at gem level 1, up to 9 to 179 at gem level 20 (previously none).
  • Now gains 1% chance to Shock per 1% gem quality (from 0.5% per 1% quality).
  • 2.3.0
  • The Merciless Labyrinth Helmet enchantment for additional targets hit by Lightning Arrow is now +1 rather than +2.
  • 2.1.0
  • Lightning Arrow's base damage has been increased by a flat 10% at all levels. The mana cost at level one has been reduced from 8 to 7.
  • 2.0.0
  • Base damage increased from 70% to 90%.
  • Radius of the lighting effect increased by 12.5% (from 16 to 18).
  • Now grants 0.5% increased chance to shock per 1% quality instead of increased shock duration.
  • 1.1.0
  • Fixed a bug where secondary hits from Lightning Arrow would not check evasion.
  • 0.10.2
  • Improved the Ice Spear and Lightning Arrow effects.
  • 0.10.0
  • Has been moved to level 10 (from 1).
  • Its mana cost and progression have been flattened.
  • The chance to Shock has been removed.
  • A damage bonus as it levels up has been added.
  • The number of targets is now always 3.
  • Fixed a targeting bug with Lightning Arrow.
  • 0.9.7b
  • Now explodes when hitting terrain as well as monsters.
  • 0.9.7
  • Lightning Arrow has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.