Antalie Napora
Humanoid
monster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
20% increased Attack Speed
Spectre | N |
---|---|
Tags | chaos_affinity, cold_affinity, cursing_monster, female_rogue_exile, fire_affinity, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile, slow_movement |
Life
108%
Evasion
+100%
Ailment Threshold
108%
Resistance
30 30 30 20
Damage
143%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Experience
220%
Model Size
100%
Type
ExileRanger3
Metadata
ExileRanger3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,948
Armour
28,790
Evasion
9,478
Energy Shield
0
Damage
534
Spell Damage
534
Accuracy
290
Attack Time
1.605
Experience
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Arctic Armour
Cast Time: 0.5 sec
Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.
Base duration is 3 seconds
Buff grants 10% less Physical Damage taken from Hits while stationary
Buff grants 10% less Fire Damage taken from Hits while stationary
Buff grants 10% less Physical Damage taken from Hits while stationary
Buff grants 10% less Fire Damage taken from Hits while stationary
ExileIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ice Shot
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
Base duration is 2.5 seconds
Fires 2 additional Projectiles
9% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% increased Attack Speed
skill can fire arrows [1]
Fires 2 additional Projectiles
9% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% increased Attack Speed
skill can fire arrows [1]
ExileLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Lightning Arrow
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.
50% of Physical Damage Converted to Lightning Damage
Deals 20% less Damage
Projectiles Fork
Fires 2 additional Projectiles
18% increased Projectile Damage
30% increased Attack Speed
Hits up to 3 additional enemies near the target
active skill area of effect radius +% final [-12]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
Deals 20% less Damage
Projectiles Fork
Fires 2 additional Projectiles
18% increased Projectile Damage
30% increased Attack Speed
Hits up to 3 additional enemies near the target
active skill area of effect radius +% final [-12]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
MonsterBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Burning Arrow
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Damage: 107.5%
Attack Time: 1.605 sec
Fires a burning arrow that deals fire damage and has a chance to ignite.
Deals 7.5% more Attack Damage
Deals 33% more Damage
Base duration is 4 seconds
25% increased Physical Damage
100% of Physical Damage Converted to Fire Damage
50% chance to Ignite enemies
50% increased Burning Damage
skill can fire arrows [1]
Deals 33% more Damage
Base duration is 4 seconds
25% increased Physical Damage
100% of Physical Damage Converted to Fire Damage
50% chance to Ignite enemies
50% increased Burning Damage
skill can fire arrows [1]
ExileElementalWeakness
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Elemental Weakness
Cast Time: 0.5 sec
Cooldown Time: 8 sec
Curses all targets in an area, lowering their elemental resistances.
Base duration is 7 seconds
Cursed enemies have -30% to Elemental Resistances
active skill area of effect radius +% final [24]
Cursed enemies have -30% to Elemental Resistances
active skill area of effect radius +% final [24]
ExileVaalBurningArrow
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
Vaal Burning Arrow
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Cooldown Time: 300 sec
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
Deals 50% more Damage
50% of Physical Damage Converted to Fire Damage
85% chance to Ignite enemies
20% increased Burning Damage
active skill area of effect radius +% final [29]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]
50% of Physical Damage Converted to Fire Damage
85% chance to Ignite enemies
20% increased Burning Damage
active skill area of effect radius +% final [29]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]
ExileCausticArrow2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Caustic Arrow
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Deals 188.2 Base Chaos Damage per second
Base duration is 4 seconds
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [10]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Base duration is 4 seconds
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [10]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { base_mana_cost_-% = 100 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileRanger3"] = { name = "Antalie Napora", life = 1.08, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "ExileCausticArrow2", "ExileElementalWeakness", "ExileLightningArrow", "MonsterBurningArrow", "ExileIceShot", "ExileArcticArmour", "ExileVaalBurningArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileCausticArrow2"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", "skill_can_fire_arrows", }, levels = { [1] = {1.3500000238419, 4000, 25, -25, 2, 10, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileElementalWeakness"] = { name = "Elemental Weakness", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their elemental resistances.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_resist_all_elements_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLightningArrow"] = { name = "Lightning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "lightning_arrow_maximum_number_of_extra_targets", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {0, 2, 0, 0, 50, 3, -25, -12, levelRequirement = 10, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {0, 2, -20, 0, 50, 3, -25, -12, levelRequirement = 25, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {9, 2, -20, 10, 50, 3, -25, -12, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {18, 2, -20, 20, 50, 3, -25, -12, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {18, 2, -20, 30, 50, 3, -25, -12, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {18, 4, -30, 40, 50, 3, -25, -12, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {18, 4, -30, 50, 50, 3, -25, -12, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_+%", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_cold", "number_of_additional_projectiles", "skill_can_fire_arrows", }, levels = { [1] = {1000, 3, 10, 50, 2, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {2500, 9, 20, 50, 2, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {6000, 18, 40, 50, 2, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileArcticArmour"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalBurningArrow"] = { name = "Vaal Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelDuration] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_ignite_%", "burn_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "vaal_burning_arrow_explode_on_hit", "skill_can_fire_arrows", }, levels = { [1] = {20, 25, 50, 50, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {31, 20, 50, 50, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {34, 20, 50, 50, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {37, 20, 50, 50, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {40, 20, 50, 50, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {43, 20, 50, 50, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {46, 20, 50, 0, 50, levelRequirement = 21, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {49, 20, 50, 0, 50, levelRequirement = 26, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {52, 20, 50, 0, 50, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {55, 20, 50, 0, 0, 19, 50, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {58, 20, 50, 0, 0, 20, 50, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {61, 20, 50, 0, 0, 21, 50, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {64, 20, 50, 0, 0, 22, 50, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {67, 20, 50, 0, 0, 23, 50, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {70, 20, 50, 0, 0, 24, 50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [16] = {73, 20, 50, 0, 0, 25, 50, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [17] = {76, 20, 50, 0, 0, 26, 50, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [18] = {79, 20, 50, 0, 0, 27, 50, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [19] = {82, 20, 50, 0, 0, 28, 50, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [20] = {84, 20, 0, 0, 0, 50, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {85, 20, 50, 0, 0, 29, 50, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [22] = {86, 20, 0, 0, 0, 50, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [23] = {88, 20, 50, 0, 0, 30, 50, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [24] = {90, 20, 0, 0, 0, 50, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [25] = {91, 20, 50, 0, 0, 31, 50, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [26] = {93, 20, 0, 0, 0, 50, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [27] = {94, 20, 50, 0, 0, 32, 50, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [28] = {96, 20, 0, 0, 0, 50, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [29] = {97, 20, 50, 0, 0, 33, 50, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [30] = {98, 20, 0, 0, 0, 50, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [31] = {100, 20, 50, 0, 0, 34, 50, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [32] = {100, 20, 0, 0, 0, 50, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [33] = {100, 20, 50, 0, 0, 35, 50, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [34] = {100, 20, 0, 0, 0, 50, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [35] = {100, 20, 50, 0, 0, 36, 50, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [36] = {100, 20, 50, 0, 0, 37, 50, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [37] = {100, 20, 50, 0, 0, 38, 50, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [38] = {100, 20, 50, 0, 0, 39, 50, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% increased Attack Speed
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Antalie Napora
Humanoid
monster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
20% increased Attack Speed
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Spectre | N |
---|---|
Tags | chaos_affinity, cold_affinity, cursing_monster, female_rogue_exile, fire_affinity, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile, slow_movement |
Life
108%
Evasion
+100%
Ailment Threshold
108%
Resistance
30 30 30 20
Damage
143%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Experience
220%
Model Size
100%
Type
ExileRanger3
Metadata
ExileRanger3Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,948
Armour
28,790
Evasion
9,478
Energy Shield
0
Damage
534
Spell Damage
534
Accuracy
290
Attack Time
1.605
Experience
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Arctic Armour
Cast Time: 0.5 sec
Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.
Base duration is 3 seconds
Buff grants 10% less Physical Damage taken from Hits while stationary
Buff grants 10% less Fire Damage taken from Hits while stationary
Buff grants 10% less Physical Damage taken from Hits while stationary
Buff grants 10% less Fire Damage taken from Hits while stationary
ExileIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ice Shot
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
Base duration is 2.5 seconds
Fires 2 additional Projectiles
9% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% increased Attack Speed
skill can fire arrows [1]
Fires 2 additional Projectiles
9% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
20% increased Attack Speed
skill can fire arrows [1]
ExileLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Lightning Arrow
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.
50% of Physical Damage Converted to Lightning Damage
Deals 20% less Damage
Projectiles Fork
Fires 2 additional Projectiles
18% increased Projectile Damage
30% increased Attack Speed
Hits up to 3 additional enemies near the target
active skill area of effect radius +% final [-12]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
Deals 20% less Damage
Projectiles Fork
Fires 2 additional Projectiles
18% increased Projectile Damage
30% increased Attack Speed
Hits up to 3 additional enemies near the target
active skill area of effect radius +% final [-12]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
MonsterBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Burning Arrow
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Damage: 107.5%
Attack Time: 1.605 sec
Fires a burning arrow that deals fire damage and has a chance to ignite.
Deals 7.5% more Attack Damage
Deals 33% more Damage
Base duration is 4 seconds
25% increased Physical Damage
100% of Physical Damage Converted to Fire Damage
50% chance to Ignite enemies
50% increased Burning Damage
skill can fire arrows [1]
Deals 33% more Damage
Base duration is 4 seconds
25% increased Physical Damage
100% of Physical Damage Converted to Fire Damage
50% chance to Ignite enemies
50% increased Burning Damage
skill can fire arrows [1]
ExileElementalWeakness
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Elemental Weakness
Cast Time: 0.5 sec
Cooldown Time: 8 sec
Curses all targets in an area, lowering their elemental resistances.
Base duration is 7 seconds
Cursed enemies have -30% to Elemental Resistances
active skill area of effect radius +% final [24]
Cursed enemies have -30% to Elemental Resistances
active skill area of effect radius +% final [24]
ExileVaalBurningArrow
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
Vaal Burning Arrow
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Cooldown Time: 300 sec
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
Deals 50% more Damage
50% of Physical Damage Converted to Fire Damage
85% chance to Ignite enemies
20% increased Burning Damage
active skill area of effect radius +% final [29]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]
50% of Physical Damage Converted to Fire Damage
85% chance to Ignite enemies
20% increased Burning Damage
active skill area of effect radius +% final [29]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]
ExileCausticArrow2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Caustic Arrow
Base Damage: 427–641
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Deals 188.2 Base Chaos Damage per second
Base duration is 4 seconds
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [10]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Base duration is 4 seconds
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [10]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { base_mana_cost_-% = 100 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileRanger3Supporter"] = { name = "Antalie Napora", life = 1.08, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "ExileCausticArrow2", "ExileElementalWeakness", "ExileLightningArrow", "MonsterBurningArrow", "ExileIceShot", "ExileArcticArmour", "ExileVaalBurningArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileCausticArrow2"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", "skill_can_fire_arrows", }, levels = { [1] = {1.3500000238419, 4000, 25, -25, 2, 10, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileElementalWeakness"] = { name = "Elemental Weakness", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their elemental resistances.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_resist_all_elements_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLightningArrow"] = { name = "Lightning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "lightning_arrow_maximum_number_of_extra_targets", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {0, 2, 0, 0, 50, 3, -25, -12, levelRequirement = 10, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {0, 2, -20, 0, 50, 3, -25, -12, levelRequirement = 25, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {9, 2, -20, 10, 50, 3, -25, -12, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {18, 2, -20, 20, 50, 3, -25, -12, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {18, 2, -20, 30, 50, 3, -25, -12, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {18, 4, -30, 40, 50, 3, -25, -12, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {18, 4, -30, 50, 50, 3, -25, -12, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_+%", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_cold", "number_of_additional_projectiles", "skill_can_fire_arrows", }, levels = { [1] = {1000, 3, 10, 50, 2, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {2500, 9, 20, 50, 2, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {6000, 18, 40, 50, 2, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileArcticArmour"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalBurningArrow"] = { name = "Vaal Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelDuration] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_ignite_%", "burn_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "vaal_burning_arrow_explode_on_hit", "skill_can_fire_arrows", }, levels = { [1] = {20, 25, 50, 50, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {31, 20, 50, 50, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {34, 20, 50, 50, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {37, 20, 50, 50, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {40, 20, 50, 50, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {43, 20, 50, 50, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {46, 20, 50, 0, 50, levelRequirement = 21, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {49, 20, 50, 0, 50, levelRequirement = 26, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {52, 20, 50, 0, 50, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {55, 20, 50, 0, 0, 19, 50, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {58, 20, 50, 0, 0, 20, 50, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {61, 20, 50, 0, 0, 21, 50, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {64, 20, 50, 0, 0, 22, 50, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {67, 20, 50, 0, 0, 23, 50, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {70, 20, 50, 0, 0, 24, 50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [16] = {73, 20, 50, 0, 0, 25, 50, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [17] = {76, 20, 50, 0, 0, 26, 50, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [18] = {79, 20, 50, 0, 0, 27, 50, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [19] = {82, 20, 50, 0, 0, 28, 50, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [20] = {84, 20, 0, 0, 0, 50, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {85, 20, 50, 0, 0, 29, 50, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [22] = {86, 20, 0, 0, 0, 50, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [23] = {88, 20, 50, 0, 0, 30, 50, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [24] = {90, 20, 0, 0, 0, 50, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [25] = {91, 20, 50, 0, 0, 31, 50, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [26] = {93, 20, 0, 0, 0, 50, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [27] = {94, 20, 50, 0, 0, 32, 50, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [28] = {96, 20, 0, 0, 0, 50, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [29] = {97, 20, 50, 0, 0, 33, 50, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [30] = {98, 20, 0, 0, 0, 50, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [31] = {100, 20, 50, 0, 0, 34, 50, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [32] = {100, 20, 0, 0, 0, 50, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [33] = {100, 20, 50, 0, 0, 35, 50, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [34] = {100, 20, 0, 0, 0, 50, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [35] = {100, 20, 50, 0, 0, 36, 50, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [36] = {100, 20, 50, 0, 0, 37, 50, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [37] = {100, 20, 50, 0, 0, 38, 50, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [38] = {100, 20, 50, 0, 0, 39, 50, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% increased Attack Speed
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |