アンタリー・ナポラ
人型
monster base type attack cast speed +% and damage -% final [33]
アタックスピードが20%増加する
Antalie Napora
SpectreN
Tagschaos_affinity, cold_affinity, cursing_monster, female_rogue_exile, fire_affinity, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile, slow_movement
Packs
  • トール・オルゴッソ, アーミオス・ベル, ザキャリー・デマリス, ヨナ・アンチェインド, ダモイ・トゥイ, ザンドロ・ブラッドドリンカー, ジャイアントボーン、ヴィッカス, オーラ・グリーンゲート, シーナ・モガ, アンタリー・ナポラ, オーグスティナ・ソラリア, ラエル・フュリア, ヴァンス・アギエル, イオン・ダークシュラウド, アッシュ・レサード, ウィロリン・デーモンテイマー, オーエン・グレイファー, タインヴィン・ハイドーヴ, マグナス・ストーンソーン, ミナラ・アネミナ, イグナ・フェニックス, ディナ・ロレンニ, アイレンティア・ラック, オイラ・オナ, ボルト・ブラウンファー, ユリシーズ・モーヴァント, アウレリオ・ヴォイドシンガー, ウルティマ・トゥーレ, オーネ・トリックス, キルメス・オッリ, バラカス・ファラシサンクト, トム・インペリアル, アインスレイ・ヴァーリッチ, セヴェット・テザレイン
  • ライフ
    108%
    回避力
    +100%
    Ailment Threshold
    108%
    耐性
    30 30 30 20
    Damage
    143%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    経験値
    220%
    Model Size
    100%
    Type
    ExileRanger3
    Metadata
    ExileRanger3
    レベル
    68
    ライフ
    6,948
    防具
    28,790
    回避力
    9,478
    エナジーシールド
    0
    Damage
    534
    スペルダメージ
    534
    命中
    290
    Attack Time
    1.605
    経験値
    22,561
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 427–641
    クリティカル率: 5%
    Attack Time: 1.605 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileArcticArmour
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    アークティックアーマー
    キャストタイム: 0.5 秒
    敵がプレーヤーをヒットした時にその敵に冷却のデバフを与える氷のバリアを召喚する。プレーヤーの移動中は足元に冷却領域を作成し、プレーヤーの静止中には受ける火ダメージと物理ダメージを低下させる。
    基礎持続時間は3
    バフは静止中にヒットから受ける物理ダメージ10%低下を付与する
    バフは静止中にヒットから受ける火ダメージ10%低下を付与する
    ExileIceShot
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    アイスショット
    Base Damage: 427–641
    クリティカル率: 5%
    Attack Time: 1.605 秒
    対象に矢を発射し、物理ダメージの一部を冷気ダメージに変換したダメージを与える。対象の後ろの円錐状領域に物理ダメージの全てを冷気ダメージに変換したダメージを与える。
    基礎持続時間は2.5
    追加の投射物を2個放つ
    物理ダメージが9%増加する
    物理ダメージの50%を冷気ダメージに変換する
    アタックスピードが20%増加する
    skill can fire arrows [1]
    ExileLightningArrow
    Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
    ライトニングアロー
    Base Damage: 427–641
    クリティカル率: 5%
    Attack Time: 1.605 秒
    帯電した矢を対象に放つ。その矢に雷が落ち敵にダメージを与えると共に、周囲の多数の敵にもダメージを与える。
    物理ダメージの50%を雷ダメージに変換する
    ダメージが20%低下する
    投射物は分岐する
    追加の投射物を2個放つ
    投射物ダメージが18%増加する
    アタックスピードが30%増加する
    対象の近くの敵最大3体に追加でヒットする
    active skill area of effect radius +% final [-12]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    MonsterBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
    バーニングアロー
    Base Damage: 427–641
    クリティカル率: 5%
    アタックダメージ: 107.5%
    Attack Time: 1.605 秒
    火ダメージを与え、発火させる確率を持つ燃える矢を放つ。
    アタックダメージが7.5%上昇する
    ダメージが33%上昇する
    基礎持続時間は4
    物理ダメージが25%増加する
    物理ダメージの100%を火ダメージに変換する
    50%の確率で敵を発火させる
    燃焼ダメージが50%増加する
    skill can fire arrows [1]
    ExileElementalWeakness
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    エレメンタルウィークネス
    キャストタイム: 0.5 秒
    クールダウン時間: 8 秒
    範囲内の敵を全員呪い、敵の元素耐性を下げる。
    基礎持続時間は7
    呪い状態の敵の元素耐性 -30%
    active skill area of effect radius +% final [24]
    ExileVaalBurningArrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
    ヴァールバーニングアロー
    Base Damage: 427–641
    クリティカル率: 5%
    Attack Time: 1.605 秒
    クールダウン時間: 300 秒
    対象と周囲の敵に火ダメージを与え、高い発火確率を有する爆発する矢を放つ。
    ダメージが50%上昇する
    物理ダメージの50%を火ダメージに変換する
    85%の確率で敵を発火させる
    燃焼ダメージが20%増加する
    active skill area of effect radius +% final [29]
    skill can fire arrows [1]
    vaal burning arrow explode on hit [1]
    ExileCausticArrow2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
    コースティックアロー
    Base Damage: 427–641
    クリティカル率: 5%
    Attack Time: 1.605 秒
    着弾時に周囲に混沌ダメージを与え、腐食領域を作る矢を放つ。腐食領域上の敵は混沌継続ダメージを受ける。
    毎秒188.2の基礎混沌ダメージを与える
    基礎持続時間は4
    投射物ダメージのモッドはこのスキルの継続ダメージ効果にも適用される
    物理ダメージの25%を追加の混沌ダメージとして得る
    active skill area of effect radius +% final [10]
    ground caustic art variation [2]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	base_mana_cost_-% = 100
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileRanger3"] = {
        name = "Antalie Napora",
        life = 1.08,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "ExileCausticArrow2",
            "ExileElementalWeakness",
            "ExileLightningArrow",
            "MonsterBurningArrow",
            "ExileIceShot",
            "ExileArcticArmour",
            "ExileVaalBurningArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileCausticArrow2"] = {
        name = "Caustic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "visual_hit_effect_chaos_is_green",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1.3500000238419, 4000, 25, -25, 2, 10, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileElementalWeakness"] = {
        name = "Elemental Weakness",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their elemental resistances.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_resist_all_elements_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, -30, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLightningArrow"] = {
        name = "Lightning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_damage_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "lightning_arrow_maximum_number_of_extra_targets",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 2, 0, 0, 50, 3, -25, -12, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {0, 2, -20, 0, 50, 3, -25, -12, levelRequirement = 25, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {9, 2, -20, 10, 50, 3, -25, -12, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {18, 2, -20, 20, 50, 3, -25, -12, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {18, 2, -20, 30, 50, 3, -25, -12, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {18, 4, -30, 40, 50, 3, -25, -12, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {18, 4, -30, 50, 50, 3, -25, -12, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrow"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileIceShot"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_+%",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "number_of_additional_projectiles",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1000, 3, 10, 50, 2, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {2500, 9, 20, 50, 2, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {6000, 18, 40, 50, 2, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileArcticArmour"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalBurningArrow"] = {
        name = "Vaal Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelDuration] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "vaal_burning_arrow_explode_on_hit",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {20, 25, 50, 50, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {31, 20, 50, 50, levelRequirement = 2, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {34, 20, 50, 50, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {37, 20, 50, 50, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {40, 20, 50, 50, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {43, 20, 50, 50, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {46, 20, 50, 0, 50, levelRequirement = 21, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {49, 20, 50, 0, 50, levelRequirement = 26, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {52, 20, 50, 0, 50, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {55, 20, 50, 0, 0, 19, 50, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {58, 20, 50, 0, 0, 20, 50, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {61, 20, 50, 0, 0, 21, 50, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {64, 20, 50, 0, 0, 22, 50, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {67, 20, 50, 0, 0, 23, 50, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {70, 20, 50, 0, 0, 24, 50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [16] = {73, 20, 50, 0, 0, 25, 50, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [17] = {76, 20, 50, 0, 0, 26, 50, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [18] = {79, 20, 50, 0, 0, 27, 50, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [19] = {82, 20, 50, 0, 0, 28, 50, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [20] = {84, 20, 0, 0, 0, 50, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {85, 20, 50, 0, 0, 29, 50, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [22] = {86, 20, 0, 0, 0, 50, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {88, 20, 50, 0, 0, 30, 50, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [24] = {90, 20, 0, 0, 0, 50, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {91, 20, 50, 0, 0, 31, 50, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [26] = {93, 20, 0, 0, 0, 50, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {94, 20, 50, 0, 0, 32, 50, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [28] = {96, 20, 0, 0, 0, 50, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {97, 20, 50, 0, 0, 33, 50, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [30] = {98, 20, 0, 0, 0, 50, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {100, 20, 50, 0, 0, 34, 50, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [32] = {100, 20, 0, 0, 0, 50, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {100, 20, 50, 0, 0, 35, 50, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [34] = {100, 20, 0, 0, 0, 50, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {100, 20, 50, 0, 0, 36, 50, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [36] = {100, 20, 50, 0, 0, 37, 50, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [37] = {100, 20, 50, 0, 0, 38, 50, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [38] = {100, 20, 50, 0, 0, 39, 50, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    アタックスピードが20%増加する
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    アンタリー・ナポラ
    人型
    monster base type attack cast speed +% and damage -% final [33]
    アタックスピードが20%増加する
    最大ライフが100%増加する
    効果範囲が100%増加する
    キャラクターサイズが80%増加する
    Antalie Napora
    SpectreN
    Tagschaos_affinity, cold_affinity, cursing_monster, female_rogue_exile, fire_affinity, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile, slow_movement
    ライフ
    108%
    回避力
    +100%
    Ailment Threshold
    108%
    耐性
    30 30 30 20
    Damage
    143%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    経験値
    220%
    Model Size
    100%
    Type
    ExileRanger3
    Metadata
    ExileRanger3Supporter
    レベル
    68
    ライフ
    6,948
    防具
    28,790
    回避力
    9,478
    エナジーシールド
    0
    Damage
    534
    スペルダメージ
    534
    命中
    290
    Attack Time
    1.605
    経験値
    22,561
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 427–641
    クリティカル率: 5%
    Attack Time: 1.605 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileArcticArmour
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    アークティックアーマー
    キャストタイム: 0.5 秒
    敵がプレーヤーをヒットした時にその敵に冷却のデバフを与える氷のバリアを召喚する。プレーヤーの移動中は足元に冷却領域を作成し、プレーヤーの静止中には受ける火ダメージと物理ダメージを低下させる。
    基礎持続時間は3
    バフは静止中にヒットから受ける物理ダメージ10%低下を付与する
    バフは静止中にヒットから受ける火ダメージ10%低下を付与する
    ExileIceShot
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    アイスショット
    Base Damage: 427–641
    クリティカル率: 5%
    Attack Time: 1.605 秒
    対象に矢を発射し、物理ダメージの一部を冷気ダメージに変換したダメージを与える。対象の後ろの円錐状領域に物理ダメージの全てを冷気ダメージに変換したダメージを与える。
    基礎持続時間は2.5
    追加の投射物を2個放つ
    物理ダメージが9%増加する
    物理ダメージの50%を冷気ダメージに変換する
    アタックスピードが20%増加する
    skill can fire arrows [1]
    ExileLightningArrow
    Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
    ライトニングアロー
    Base Damage: 427–641
    クリティカル率: 5%
    Attack Time: 1.605 秒
    帯電した矢を対象に放つ。その矢に雷が落ち敵にダメージを与えると共に、周囲の多数の敵にもダメージを与える。
    物理ダメージの50%を雷ダメージに変換する
    ダメージが20%低下する
    投射物は分岐する
    追加の投射物を2個放つ
    投射物ダメージが18%増加する
    アタックスピードが30%増加する
    対象の近くの敵最大3体に追加でヒットする
    active skill area of effect radius +% final [-12]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    MonsterBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
    バーニングアロー
    Base Damage: 427–641
    クリティカル率: 5%
    アタックダメージ: 107.5%
    Attack Time: 1.605 秒
    火ダメージを与え、発火させる確率を持つ燃える矢を放つ。
    アタックダメージが7.5%上昇する
    ダメージが33%上昇する
    基礎持続時間は4
    物理ダメージが25%増加する
    物理ダメージの100%を火ダメージに変換する
    50%の確率で敵を発火させる
    燃焼ダメージが50%増加する
    skill can fire arrows [1]
    ExileElementalWeakness
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    エレメンタルウィークネス
    キャストタイム: 0.5 秒
    クールダウン時間: 8 秒
    範囲内の敵を全員呪い、敵の元素耐性を下げる。
    基礎持続時間は7
    呪い状態の敵の元素耐性 -30%
    active skill area of effect radius +% final [24]
    ExileVaalBurningArrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
    ヴァールバーニングアロー
    Base Damage: 427–641
    クリティカル率: 5%
    Attack Time: 1.605 秒
    クールダウン時間: 300 秒
    対象と周囲の敵に火ダメージを与え、高い発火確率を有する爆発する矢を放つ。
    ダメージが50%上昇する
    物理ダメージの50%を火ダメージに変換する
    85%の確率で敵を発火させる
    燃焼ダメージが20%増加する
    active skill area of effect radius +% final [29]
    skill can fire arrows [1]
    vaal burning arrow explode on hit [1]
    ExileCausticArrow2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
    コースティックアロー
    Base Damage: 427–641
    クリティカル率: 5%
    Attack Time: 1.605 秒
    着弾時に周囲に混沌ダメージを与え、腐食領域を作る矢を放つ。腐食領域上の敵は混沌継続ダメージを受ける。
    毎秒188.2の基礎混沌ダメージを与える
    基礎持続時間は4
    投射物ダメージのモッドはこのスキルの継続ダメージ効果にも適用される
    物理ダメージの25%を追加の混沌ダメージとして得る
    active skill area of effect radius +% final [10]
    ground caustic art variation [2]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	base_mana_cost_-% = 100
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileRanger3Supporter"] = {
        name = "Antalie Napora",
        life = 1.08,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "ExileCausticArrow2",
            "ExileElementalWeakness",
            "ExileLightningArrow",
            "MonsterBurningArrow",
            "ExileIceShot",
            "ExileArcticArmour",
            "ExileVaalBurningArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileCausticArrow2"] = {
        name = "Caustic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "visual_hit_effect_chaos_is_green",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1.3500000238419, 4000, 25, -25, 2, 10, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileElementalWeakness"] = {
        name = "Elemental Weakness",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their elemental resistances.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_resist_all_elements_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, -30, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLightningArrow"] = {
        name = "Lightning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_damage_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "lightning_arrow_maximum_number_of_extra_targets",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 2, 0, 0, 50, 3, -25, -12, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {0, 2, -20, 0, 50, 3, -25, -12, levelRequirement = 25, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {9, 2, -20, 10, 50, 3, -25, -12, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {18, 2, -20, 20, 50, 3, -25, -12, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {18, 2, -20, 30, 50, 3, -25, -12, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {18, 4, -30, 40, 50, 3, -25, -12, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {18, 4, -30, 50, 50, 3, -25, -12, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrow"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileIceShot"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_+%",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "number_of_additional_projectiles",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1000, 3, 10, 50, 2, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {2500, 9, 20, 50, 2, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {6000, 18, 40, 50, 2, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileArcticArmour"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalBurningArrow"] = {
        name = "Vaal Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelDuration] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "vaal_burning_arrow_explode_on_hit",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {20, 25, 50, 50, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {31, 20, 50, 50, levelRequirement = 2, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {34, 20, 50, 50, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {37, 20, 50, 50, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {40, 20, 50, 50, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {43, 20, 50, 50, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {46, 20, 50, 0, 50, levelRequirement = 21, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {49, 20, 50, 0, 50, levelRequirement = 26, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {52, 20, 50, 0, 50, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {55, 20, 50, 0, 0, 19, 50, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {58, 20, 50, 0, 0, 20, 50, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {61, 20, 50, 0, 0, 21, 50, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {64, 20, 50, 0, 0, 22, 50, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {67, 20, 50, 0, 0, 23, 50, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {70, 20, 50, 0, 0, 24, 50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [16] = {73, 20, 50, 0, 0, 25, 50, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [17] = {76, 20, 50, 0, 0, 26, 50, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [18] = {79, 20, 50, 0, 0, 27, 50, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [19] = {82, 20, 50, 0, 0, 28, 50, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [20] = {84, 20, 0, 0, 0, 50, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {85, 20, 50, 0, 0, 29, 50, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [22] = {86, 20, 0, 0, 0, 50, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {88, 20, 50, 0, 0, 30, 50, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [24] = {90, 20, 0, 0, 0, 50, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {91, 20, 50, 0, 0, 31, 50, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [26] = {93, 20, 0, 0, 0, 50, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {94, 20, 50, 0, 0, 32, 50, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [28] = {96, 20, 0, 0, 0, 50, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {97, 20, 50, 0, 0, 33, 50, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [30] = {98, 20, 0, 0, 0, 50, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {100, 20, 50, 0, 0, 34, 50, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [32] = {100, 20, 0, 0, 0, 50, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {100, 20, 50, 0, 0, 35, 50, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [34] = {100, 20, 0, 0, 0, 50, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {100, 20, 50, 0, 0, 36, 50, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [36] = {100, 20, 50, 0, 0, 37, 50, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [37] = {100, 20, 50, 0, 0, 38, 50, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [38] = {100, 20, 50, 0, 0, 39, 50, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    アタックスピードが20%増加する
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    最大ライフが100%増加する
    効果範囲が100%増加する
    キャラクターサイズが80%増加する
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Edit

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