Antalie Napora
Humanóide
monster base type attack cast speed +% and damage -% final [33]
Velocidade de Ataque aumentada em 20%
Velocidade de Ataque aumentada em 20%
Spectre | N |
---|---|
Tags | chaos_affinity, cold_affinity, cursing_monster, female_rogue_exile, fire_affinity, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile, slow_movement |
Vida
108%
Evasão
+100%
Ailment Threshold
108%
Resistência
30 30 30 20
Damage
143%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Experiência
220%
Model Size
100%
Type
ExileRanger3
Metadata
ExileRanger3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,948
Armadura
28,790
Evasão
9,478
Escudo de Energia
0
Damage
534
Dano Mágico
534
Precisão
290
Attack Time
1.605
Experiência
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 427–641
Chance de Crítico: 5%
Attack Time: 1.605 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Armadura Ártica
Tempo de Conjuração: 0.5 seg
Convoca uma barreira gelada que congela os inimigos quando eles o acertam. Você deixa um chão resfriado enquanto se move e sofre menos dano de Fogo e Físico enquanto estiver parado.
Duração base é de 3 segundos
Buff concede 10% menos Dano Físico sofrido de Acertos enquanto parado
Buff concede 10% menos Dano de Fogo sofrido de Acertos enquanto parado
Buff concede 10% menos Dano Físico sofrido de Acertos enquanto parado
Buff concede 10% menos Dano de Fogo sofrido de Acertos enquanto parado
ExileIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Tiro Gélido
Base Damage: 427–641
Chance de Crítico: 5%
Attack Time: 1.605 seg
Atira uma flecha que converte parte do dano físico para dano de gelo no alvo e converte todo o dano físico em dano de gelo em um cone atrás do alvo.
Duração base é de 2.5 segundos
Dispara 2 Projéteis adicionais
Dano Físico aumentado em 9%
50% do Dano Físico Convertido para Dano de Gelo
Velocidade de Ataque aumentada em 20%
skill can fire arrows [1]
Dispara 2 Projéteis adicionais
Dano Físico aumentado em 9%
50% do Dano Físico Convertido para Dano de Gelo
Velocidade de Ataque aumentada em 20%
skill can fire arrows [1]
ExileLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Flecha Relampejante
Base Damage: 427–641
Chance de Crítico: 5%
Attack Time: 1.605 seg
Atira uma flecha carregada que causa dano nos inimigos, fazendo com que sejam acertados por um raio que também causa dano em alguns inimigos ao redor.
50% do Dano Físico Convertido em Dano de Raio
Causa 20% menos Dano
Projéteis se Difundem
Dispara 2 Projéteis adicionais
Dano de Projétil aumentado em 18%
Velocidade de Ataque aumentada em 30%
Acerta até 3 inimigos adicionais próximos ao alvo
active skill area of effect radius +% final [-12]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
Causa 20% menos Dano
Projéteis se Difundem
Dispara 2 Projéteis adicionais
Dano de Projétil aumentado em 18%
Velocidade de Ataque aumentada em 30%
Acerta até 3 inimigos adicionais próximos ao alvo
active skill area of effect radius +% final [-12]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
MonsterBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Flecha Ardente
Base Damage: 427–641
Chance de Crítico: 5%
Dano de Ataque: 107.5%
Attack Time: 1.605 seg
Dispara uma flecha ardente que causa dano de fogo e tem uma chance de incendiar.
Causa 7.5% mais Dano de Ataque
Causa 33% mais Dano
Duração base é de 4 segundos
Dano Físico aumentado em 25%
100% do Dano Físico Convertido para Dano de Fogo
50% de chance de Incendiar inimigos
Dano Incendiário aumentado em 50%
skill can fire arrows [1]
Causa 33% mais Dano
Duração base é de 4 segundos
Dano Físico aumentado em 25%
100% do Dano Físico Convertido para Dano de Fogo
50% de chance de Incendiar inimigos
Dano Incendiário aumentado em 50%
skill can fire arrows [1]
ExileElementalWeakness
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Fraqueza Elemental
Tempo de Conjuração: 0.5 seg
Recarga: 8 seg
Amaldiçoa todos os alvos em uma área, reduzindo suas resistências elementais.
Duração base é de 7 segundos
Inimigos Amaldiçoados possuem -30% de Resistências Elementais
active skill area of effect radius +% final [24]
Inimigos Amaldiçoados possuem -30% de Resistências Elementais
active skill area of effect radius +% final [24]
ExileVaalBurningArrow
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
Flecha Ardente Vaal
Base Damage: 427–641
Chance de Crítico: 5%
Attack Time: 1.605 seg
Recarga: 300 seg
Atira uma flecha que explode, causando dano de fogo a seu alvo e a outros inimigos próximos, com chance maior de incendiá-los.
Causa 50% mais Dano
50% do Dano Físico Convertido para Dano de Fogo
85% de chance de Incendiar inimigos
Dano Incendiário aumentado em 20%
active skill area of effect radius +% final [29]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]
50% do Dano Físico Convertido para Dano de Fogo
85% de chance de Incendiar inimigos
Dano Incendiário aumentado em 20%
active skill area of effect radius +% final [29]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]
ExileCausticArrow2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Flecha Cáustica
Base Damage: 427–641
Chance de Crítico: 5%
Attack Time: 1.605 seg
Dispara uma flecha que causa dano de caos em área no impacto, e cria uma nuvem cáustica. Inimigos na área sofrem dano degenerativo de caos.
Causa 188.2 de Dano de Caos Base por segundo
Duração base é de 4 segundos
Modificadores de Dano de Projétil aplicam-se ao efeito de Dano Degenerativo desta Habilidade
Receba 25% do seu Dano Físico como Dano Extra de Caos
active skill area of effect radius +% final [10]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Duração base é de 4 segundos
Modificadores de Dano de Projétil aplicam-se ao efeito de Dano Degenerativo desta Habilidade
Receba 25% do seu Dano Físico como Dano Extra de Caos
active skill area of effect radius +% final [10]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { base_mana_cost_-% = 100 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileRanger3"] = { name = "Antalie Napora", life = 1.08, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "ExileCausticArrow2", "ExileElementalWeakness", "ExileLightningArrow", "MonsterBurningArrow", "ExileIceShot", "ExileArcticArmour", "ExileVaalBurningArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileCausticArrow2"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", "skill_can_fire_arrows", }, levels = { [1] = {1.3500000238419, 4000, 25, -25, 2, 10, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileElementalWeakness"] = { name = "Elemental Weakness", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their elemental resistances.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_resist_all_elements_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLightningArrow"] = { name = "Lightning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "lightning_arrow_maximum_number_of_extra_targets", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {0, 2, 0, 0, 50, 3, -25, -12, levelRequirement = 10, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {0, 2, -20, 0, 50, 3, -25, -12, levelRequirement = 25, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {9, 2, -20, 10, 50, 3, -25, -12, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {18, 2, -20, 20, 50, 3, -25, -12, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {18, 2, -20, 30, 50, 3, -25, -12, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {18, 4, -30, 40, 50, 3, -25, -12, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {18, 4, -30, 50, 50, 3, -25, -12, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_+%", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_cold", "number_of_additional_projectiles", "skill_can_fire_arrows", }, levels = { [1] = {1000, 3, 10, 50, 2, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {2500, 9, 20, 50, 2, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {6000, 18, 40, 50, 2, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileArcticArmour"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalBurningArrow"] = { name = "Vaal Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelDuration] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_ignite_%", "burn_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "vaal_burning_arrow_explode_on_hit", "skill_can_fire_arrows", }, levels = { [1] = {20, 25, 50, 50, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {31, 20, 50, 50, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {34, 20, 50, 50, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {37, 20, 50, 50, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {40, 20, 50, 50, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {43, 20, 50, 50, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {46, 20, 50, 0, 50, levelRequirement = 21, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {49, 20, 50, 0, 50, levelRequirement = 26, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {52, 20, 50, 0, 50, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {55, 20, 50, 0, 0, 19, 50, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {58, 20, 50, 0, 0, 20, 50, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {61, 20, 50, 0, 0, 21, 50, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {64, 20, 50, 0, 0, 22, 50, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {67, 20, 50, 0, 0, 23, 50, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {70, 20, 50, 0, 0, 24, 50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [16] = {73, 20, 50, 0, 0, 25, 50, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [17] = {76, 20, 50, 0, 0, 26, 50, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [18] = {79, 20, 50, 0, 0, 27, 50, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [19] = {82, 20, 50, 0, 0, 28, 50, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [20] = {84, 20, 0, 0, 0, 50, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {85, 20, 50, 0, 0, 29, 50, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [22] = {86, 20, 0, 0, 0, 50, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [23] = {88, 20, 50, 0, 0, 30, 50, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [24] = {90, 20, 0, 0, 0, 50, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [25] = {91, 20, 50, 0, 0, 31, 50, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [26] = {93, 20, 0, 0, 0, 50, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [27] = {94, 20, 50, 0, 0, 32, 50, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [28] = {96, 20, 0, 0, 0, 50, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [29] = {97, 20, 50, 0, 0, 33, 50, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [30] = {98, 20, 0, 0, 0, 50, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [31] = {100, 20, 50, 0, 0, 34, 50, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [32] = {100, 20, 0, 0, 0, 50, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [33] = {100, 20, 50, 0, 0, 35, 50, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [34] = {100, 20, 0, 0, 0, 50, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [35] = {100, 20, 50, 0, 0, 36, 50, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [36] = {100, 20, 50, 0, 0, 37, 50, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [37] = {100, 20, 50, 0, 0, 38, 50, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [38] = {100, 20, 50, 0, 0, 39, 50, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Velocidade de Ataque aumentada em 20%
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Antalie Napora
Humanóide
monster base type attack cast speed +% and damage -% final [33]
Velocidade de Ataque aumentada em 20%
Vida máxima aumentada em 100%
Área de Efeito aumentada em 100%
Tamanho do Personagem aumentado em 80%
Velocidade de Ataque aumentada em 20%
Vida máxima aumentada em 100%
Área de Efeito aumentada em 100%
Tamanho do Personagem aumentado em 80%
Spectre | N |
---|---|
Tags | chaos_affinity, cold_affinity, cursing_monster, female_rogue_exile, fire_affinity, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile, slow_movement |
Vida
108%
Evasão
+100%
Ailment Threshold
108%
Resistência
30 30 30 20
Damage
143%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Experiência
220%
Model Size
100%
Type
ExileRanger3
Metadata
ExileRanger3Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,948
Armadura
28,790
Evasão
9,478
Escudo de Energia
0
Damage
534
Dano Mágico
534
Precisão
290
Attack Time
1.605
Experiência
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 427–641
Chance de Crítico: 5%
Attack Time: 1.605 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Armadura Ártica
Tempo de Conjuração: 0.5 seg
Convoca uma barreira gelada que congela os inimigos quando eles o acertam. Você deixa um chão resfriado enquanto se move e sofre menos dano de Fogo e Físico enquanto estiver parado.
Duração base é de 3 segundos
Buff concede 10% menos Dano Físico sofrido de Acertos enquanto parado
Buff concede 10% menos Dano de Fogo sofrido de Acertos enquanto parado
Buff concede 10% menos Dano Físico sofrido de Acertos enquanto parado
Buff concede 10% menos Dano de Fogo sofrido de Acertos enquanto parado
ExileIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Tiro Gélido
Base Damage: 427–641
Chance de Crítico: 5%
Attack Time: 1.605 seg
Atira uma flecha que converte parte do dano físico para dano de gelo no alvo e converte todo o dano físico em dano de gelo em um cone atrás do alvo.
Duração base é de 2.5 segundos
Dispara 2 Projéteis adicionais
Dano Físico aumentado em 9%
50% do Dano Físico Convertido para Dano de Gelo
Velocidade de Ataque aumentada em 20%
skill can fire arrows [1]
Dispara 2 Projéteis adicionais
Dano Físico aumentado em 9%
50% do Dano Físico Convertido para Dano de Gelo
Velocidade de Ataque aumentada em 20%
skill can fire arrows [1]
ExileLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Flecha Relampejante
Base Damage: 427–641
Chance de Crítico: 5%
Attack Time: 1.605 seg
Atira uma flecha carregada que causa dano nos inimigos, fazendo com que sejam acertados por um raio que também causa dano em alguns inimigos ao redor.
50% do Dano Físico Convertido em Dano de Raio
Causa 20% menos Dano
Projéteis se Difundem
Dispara 2 Projéteis adicionais
Dano de Projétil aumentado em 18%
Velocidade de Ataque aumentada em 30%
Acerta até 3 inimigos adicionais próximos ao alvo
active skill area of effect radius +% final [-12]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
Causa 20% menos Dano
Projéteis se Difundem
Dispara 2 Projéteis adicionais
Dano de Projétil aumentado em 18%
Velocidade de Ataque aumentada em 30%
Acerta até 3 inimigos adicionais próximos ao alvo
active skill area of effect radius +% final [-12]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
MonsterBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Flecha Ardente
Base Damage: 427–641
Chance de Crítico: 5%
Dano de Ataque: 107.5%
Attack Time: 1.605 seg
Dispara uma flecha ardente que causa dano de fogo e tem uma chance de incendiar.
Causa 7.5% mais Dano de Ataque
Causa 33% mais Dano
Duração base é de 4 segundos
Dano Físico aumentado em 25%
100% do Dano Físico Convertido para Dano de Fogo
50% de chance de Incendiar inimigos
Dano Incendiário aumentado em 50%
skill can fire arrows [1]
Causa 33% mais Dano
Duração base é de 4 segundos
Dano Físico aumentado em 25%
100% do Dano Físico Convertido para Dano de Fogo
50% de chance de Incendiar inimigos
Dano Incendiário aumentado em 50%
skill can fire arrows [1]
ExileElementalWeakness
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Fraqueza Elemental
Tempo de Conjuração: 0.5 seg
Recarga: 8 seg
Amaldiçoa todos os alvos em uma área, reduzindo suas resistências elementais.
Duração base é de 7 segundos
Inimigos Amaldiçoados possuem -30% de Resistências Elementais
active skill area of effect radius +% final [24]
Inimigos Amaldiçoados possuem -30% de Resistências Elementais
active skill area of effect radius +% final [24]
ExileVaalBurningArrow
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
Flecha Ardente Vaal
Base Damage: 427–641
Chance de Crítico: 5%
Attack Time: 1.605 seg
Recarga: 300 seg
Atira uma flecha que explode, causando dano de fogo a seu alvo e a outros inimigos próximos, com chance maior de incendiá-los.
Causa 50% mais Dano
50% do Dano Físico Convertido para Dano de Fogo
85% de chance de Incendiar inimigos
Dano Incendiário aumentado em 20%
active skill area of effect radius +% final [29]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]
50% do Dano Físico Convertido para Dano de Fogo
85% de chance de Incendiar inimigos
Dano Incendiário aumentado em 20%
active skill area of effect radius +% final [29]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]
ExileCausticArrow2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Flecha Cáustica
Base Damage: 427–641
Chance de Crítico: 5%
Attack Time: 1.605 seg
Dispara uma flecha que causa dano de caos em área no impacto, e cria uma nuvem cáustica. Inimigos na área sofrem dano degenerativo de caos.
Causa 188.2 de Dano de Caos Base por segundo
Duração base é de 4 segundos
Modificadores de Dano de Projétil aplicam-se ao efeito de Dano Degenerativo desta Habilidade
Receba 25% do seu Dano Físico como Dano Extra de Caos
active skill area of effect radius +% final [10]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Duração base é de 4 segundos
Modificadores de Dano de Projétil aplicam-se ao efeito de Dano Degenerativo desta Habilidade
Receba 25% do seu Dano Físico como Dano Extra de Caos
active skill area of effect radius +% final [10]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { base_mana_cost_-% = 100 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileRanger3Supporter"] = { name = "Antalie Napora", life = 1.08, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "ExileCausticArrow2", "ExileElementalWeakness", "ExileLightningArrow", "MonsterBurningArrow", "ExileIceShot", "ExileArcticArmour", "ExileVaalBurningArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileCausticArrow2"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", "skill_can_fire_arrows", }, levels = { [1] = {1.3500000238419, 4000, 25, -25, 2, 10, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileElementalWeakness"] = { name = "Elemental Weakness", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their elemental resistances.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_resist_all_elements_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLightningArrow"] = { name = "Lightning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "lightning_arrow_maximum_number_of_extra_targets", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {0, 2, 0, 0, 50, 3, -25, -12, levelRequirement = 10, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {0, 2, -20, 0, 50, 3, -25, -12, levelRequirement = 25, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {9, 2, -20, 10, 50, 3, -25, -12, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {18, 2, -20, 20, 50, 3, -25, -12, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {18, 2, -20, 30, 50, 3, -25, -12, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {18, 4, -30, 40, 50, 3, -25, -12, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {18, 4, -30, 50, 50, 3, -25, -12, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_+%", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_cold", "number_of_additional_projectiles", "skill_can_fire_arrows", }, levels = { [1] = {1000, 3, 10, 50, 2, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {2500, 9, 20, 50, 2, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {6000, 18, 40, 50, 2, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileArcticArmour"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalBurningArrow"] = { name = "Vaal Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelDuration] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_ignite_%", "burn_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "vaal_burning_arrow_explode_on_hit", "skill_can_fire_arrows", }, levels = { [1] = {20, 25, 50, 50, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {31, 20, 50, 50, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {34, 20, 50, 50, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {37, 20, 50, 50, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {40, 20, 50, 50, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {43, 20, 50, 50, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {46, 20, 50, 0, 50, levelRequirement = 21, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {49, 20, 50, 0, 50, levelRequirement = 26, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {52, 20, 50, 0, 50, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {55, 20, 50, 0, 0, 19, 50, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {58, 20, 50, 0, 0, 20, 50, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {61, 20, 50, 0, 0, 21, 50, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {64, 20, 50, 0, 0, 22, 50, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {67, 20, 50, 0, 0, 23, 50, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {70, 20, 50, 0, 0, 24, 50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [16] = {73, 20, 50, 0, 0, 25, 50, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [17] = {76, 20, 50, 0, 0, 26, 50, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [18] = {79, 20, 50, 0, 0, 27, 50, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [19] = {82, 20, 50, 0, 0, 28, 50, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [20] = {84, 20, 0, 0, 0, 50, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {85, 20, 50, 0, 0, 29, 50, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [22] = {86, 20, 0, 0, 0, 50, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [23] = {88, 20, 50, 0, 0, 30, 50, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [24] = {90, 20, 0, 0, 0, 50, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [25] = {91, 20, 50, 0, 0, 31, 50, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [26] = {93, 20, 0, 0, 0, 50, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [27] = {94, 20, 50, 0, 0, 32, 50, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [28] = {96, 20, 0, 0, 0, 50, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [29] = {97, 20, 50, 0, 0, 33, 50, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [30] = {98, 20, 0, 0, 0, 50, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [31] = {100, 20, 50, 0, 0, 34, 50, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [32] = {100, 20, 0, 0, 0, 50, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [33] = {100, 20, 50, 0, 0, 35, 50, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [34] = {100, 20, 0, 0, 0, 50, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [35] = {100, 20, 50, 0, 0, 36, 50, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [36] = {100, 20, 50, 0, 0, 37, 50, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [37] = {100, 20, 50, 0, 0, 38, 50, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [38] = {100, 20, 50, 0, 0, 39, 50, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Velocidade de Ataque aumentada em 20%
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Vida máxima aumentada em 100%
Área de Efeito aumentada em 100%
Tamanho do Personagem aumentado em 80%
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |