Анталия Напора
Гуманоид
monster base type attack cast speed +% and damage -% final [33]
20% повышение скорости атаки
Antalie Napora
SpectreN
Tagschaos_affinity, cold_affinity, cursing_monster, female_rogue_exile, fire_affinity, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile, slow_movement
Здоровье
108%
Уклонение
+100%
Ailment Threshold
108%
Сопротивление
30 30 30 20
Damage
143%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
ExileRanger3
Metadata
ExileRanger3
Уровень
68
Здоровье
6,948
Броня
28,790
Уклонение
9,478
Damage
534
Урон от чар
534
Точность
580
Attack Time
1.605
Опыт
10,255
Minion Life
1,507
Minion Damage
427
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 427–641
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Северная броня
Время применения: 0.5 сек.
Герой создаёт ледяную преграду, которая охлаждает атакующих врагов. Герой оставляет участки замёрзшей земли при беге и получает меньше физического урона и урона от огня, когда стоит на месте.
Базовая длительность - 3 секунд(-ы)
На 10% меньше получаемого физического урона от ударов при нахождении на одном месте
На 10% меньше получаемого урона от огня от ударов при нахождении на одном месте
ExileIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 427–641
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.605 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Наносит на 37.5% меньше урона атаками
Базовая длительность - 2.5 секунд(-ы)
Выпускает дополнительных снарядов: 2
9% увеличение физического урона
50% физического урона становится уроном от холода
20% повышение скорости атаки
skill can fire arrows [1]
ExileLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Стрела молнии
Base Damage: 427–641
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.605 сек.
Герой пускает заряженную стрелу, которая поражает врага ударом молнии, также наносящим урон нескольким окружающим противникам.
50% физического урона становится уроном от молнии
Наносит на 37.5% меньше урона атаками
Наносит на 20% меньше урона
Снаряды разветвляются
Выпускает дополнительных снарядов: 2
18% увеличение урона снарядами
30% повышение скорости атаки
Поражает вплоть до 3 дополнительных врагов рядом с целью
active skill area of effect radius +% final [-12]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
MonsterBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Горящая стрела
Base Damage: 427–641
Шанс критического удара: 5%
Урон от атаки: 26.87%
Attack Time: 1.605 сек.
Герой выпускает горящую стрелу, которая наносит урон от огня и имеет шанс поджечь.
Наносит на 73.13% меньше урона атаками
Наносит на 33% больше урона
Базовая длительность - 4 секунд(-ы)
25% увеличение физического урона
100% физического урона становится уроном от огня
50% шанс поджечь врагов
50% увеличение урона от горения
skill can fire arrows [1]
ExileElementalWeakness
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Уязвимость к стихиям
Время применения: 0.5 сек.
Перезарядка: 8 сек.
Герой проклинает всех врагов в области, снижая их сопротивления стихиям.
Базовая длительность - 7 секунд(-ы)
Проклятые враги имеют -30% к сопротивлению всем стихиям
active skill area of effect radius +% final [24]
ExileVaalBurningArrow
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
Горящая стрела ваал
Base Damage: 427–641
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Перезарядка: 300 сек.
Герой выпускает стрелу, которая взрывается, нанося урон цели и врагам вокруг неё. Имеет высокий шанс поджечь поражённые цели.
Наносит на 50% больше урона
50% физического урона становится уроном от огня
85% шанс поджечь врагов
20% увеличение урона от горения
active skill area of effect radius +% final [29]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]
ExileCausticArrow2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Едкая стрела
Base Damage: 427–641
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Герой выпускает стрелу, которая при приземлении наносит урон хаосом по области и создаёт участок едкой земли. Враги, находящиеся на едкой земле, получают постепенный урон хаосом.
Наносит 188.2 базового урона хаосом в секунду
Базовая длительность - 4 секунд(-ы)
Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
Добавляет 25% от вашего физического урона в виде дополнительного урона хаосом
active skill area of effect radius +% final [10]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
	base_mana_cost_-% = 100
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRanger3"] = {
    name = "Antalie Napora",
    life = 1.08,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "ExileCausticArrow2",
        "ExileElementalWeakness",
        "ExileLightningArrow",
        "MonsterBurningArrow",
        "ExileIceShot",
        "ExileArcticArmour",
        "ExileVaalBurningArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileCausticArrow2"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "physical_damage_%_to_add_as_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "visual_hit_effect_chaos_is_green",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {1.3500000238419, 4000, 25, -25, 2, 10, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileElementalWeakness"] = {
    name = "Elemental Weakness",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their elemental resistances.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_resist_all_elements_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {7000, -30, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLightningArrow"] = {
    name = "Lightning Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_damage_+%",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "lightning_arrow_maximum_number_of_extra_targets",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {0, 2, 0, 0, 50, 3, -25, -12, baseMultiplier = 0.625, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {0, 2, -20, 0, 50, 3, -25, -12, baseMultiplier = 0.625, levelRequirement = 25, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {9, 2, -20, 10, 50, 3, -25, -12, baseMultiplier = 0.625, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {18, 2, -20, 20, 50, 3, -25, -12, baseMultiplier = 0.625, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {18, 2, -20, 30, 50, 3, -25, -12, baseMultiplier = 0.625, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {18, 4, -30, 40, 50, 3, -25, -12, baseMultiplier = 0.625, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {18, 4, -30, 50, 50, 3, -25, -12, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterBurningArrow"] = {
    name = "Burning Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.ThresholdJewelArea] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_chance_to_ignite_%",
        "burn_damage_+%",
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_skill_effect_duration",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 0.2875, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 0.2687, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileIceShot"] = {
    name = "Ice Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_cold",
        "number_of_additional_projectiles",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {1000, 3, 10, 50, 2, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {2500, 9, 20, 50, 2, baseMultiplier = 0.625, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {6000, 18, 40, 50, 2, baseMultiplier = 0.625, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileArcticArmour"] = {
    name = "Arctic Armour",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Totemable] = true,
        [SkillType.Duration] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Cold] = true,
        [SkillType.ElementalStatus] = true,
        [SkillType.Instant] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chill_enemy_when_hit_duration_ms",
        "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
        "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalBurningArrow"] = {
    name = "Vaal Burning Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.Fire] = true,
        [SkillType.ThresholdJewelDuration] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_ignite_%",
        "burn_damage_+%",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "vaal_burning_arrow_explode_on_hit",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {20, 25, 50, 50, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {31, 20, 50, 50, levelRequirement = 2, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {34, 20, 50, 50, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {37, 20, 50, 50, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {40, 20, 50, 50, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {43, 20, 50, 50, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {46, 20, 50, 0, 50, levelRequirement = 21, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {49, 20, 50, 0, 50, levelRequirement = 26, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {52, 20, 50, 0, 50, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {55, 20, 50, 0, 0, 19, 50, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {58, 20, 50, 0, 0, 20, 50, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {61, 20, 50, 0, 0, 21, 50, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {64, 20, 50, 0, 0, 22, 50, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {67, 20, 50, 0, 0, 23, 50, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {70, 20, 50, 0, 0, 24, 50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {73, 20, 50, 0, 0, 25, 50, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {76, 20, 50, 0, 0, 26, 50, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {79, 20, 50, 0, 0, 27, 50, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {82, 20, 50, 0, 0, 28, 50, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {84, 20, 0, 0, 0, 50, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [21] = {85, 20, 50, 0, 0, 29, 50, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {86, 20, 0, 0, 0, 50, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [23] = {88, 20, 50, 0, 0, 30, 50, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {90, 20, 0, 0, 0, 50, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [25] = {91, 20, 50, 0, 0, 31, 50, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {93, 20, 0, 0, 0, 50, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [27] = {94, 20, 50, 0, 0, 32, 50, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {96, 20, 0, 0, 0, 50, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [29] = {97, 20, 50, 0, 0, 33, 50, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {98, 20, 0, 0, 0, 50, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [31] = {100, 20, 50, 0, 0, 34, 50, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [32] = {100, 20, 0, 0, 0, 50, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [33] = {100, 20, 50, 0, 0, 35, 50, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [34] = {100, 20, 0, 0, 0, 50, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [35] = {100, 20, 50, 0, 0, 36, 50, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [36] = {100, 20, 50, 0, 0, 37, 50, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [37] = {100, 20, 50, 0, 0, 38, 50, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [38] = {100, 20, 50, 0, 0, 39, 50, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
FamilyMonsterSpeedAndDamageFixup
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage Урон Атака Чародейский Скорость
    20% повышение скорости атаки
    FamilyIncreasedAttackSpeed
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft TagsАтака Скорость
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge5
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge5
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.base_mana_cost_-%100, 100
    Stats.additional_life_scaling_index10
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Анталия Напора
    Гуманоид
    monster base type attack cast speed +% and damage -% final [33]
    20% повышение скорости атаки
    100% увеличение максимума здоровья
    100% увеличение области действия
    80% увеличение размера персонажа
    Antalie Napora
    SpectreN
    Tagschaos_affinity, cold_affinity, cursing_monster, female_rogue_exile, fire_affinity, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile, slow_movement
    Здоровье
    108%
    Уклонение
    +100%
    Ailment Threshold
    108%
    Сопротивление
    30 30 30 20
    Damage
    143%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    ExileRanger3
    Metadata
    ExileRanger3Supporter
    Уровень
    68
    Здоровье
    6,948
    Броня
    28,790
    Уклонение
    9,478
    Damage
    534
    Урон от чар
    534
    Точность
    580
    Attack Time
    1.605
    Опыт
    10,255
    Minion Life
    1,507
    Minion Damage
    427
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 427–641
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileArcticArmour
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Северная броня
    Время применения: 0.5 сек.
    Герой создаёт ледяную преграду, которая охлаждает атакующих врагов. Герой оставляет участки замёрзшей земли при беге и получает меньше физического урона и урона от огня, когда стоит на месте.
    Базовая длительность - 3 секунд(-ы)
    На 10% меньше получаемого физического урона от ударов при нахождении на одном месте
    На 10% меньше получаемого урона от огня от ударов при нахождении на одном месте
    ExileIceShot
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Ледяной выстрел
    Base Damage: 427–641
    Шанс критического удара: 5%
    Урон от атаки: 62.5%
    Attack Time: 1.605 сек.
    Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
    Наносит на 37.5% меньше урона атаками
    Базовая длительность - 2.5 секунд(-ы)
    Выпускает дополнительных снарядов: 2
    9% увеличение физического урона
    50% физического урона становится уроном от холода
    20% повышение скорости атаки
    skill can fire arrows [1]
    ExileLightningArrow
    Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
    Стрела молнии
    Base Damage: 427–641
    Шанс критического удара: 5%
    Урон от атаки: 62.5%
    Attack Time: 1.605 сек.
    Герой пускает заряженную стрелу, которая поражает врага ударом молнии, также наносящим урон нескольким окружающим противникам.
    50% физического урона становится уроном от молнии
    Наносит на 37.5% меньше урона атаками
    Наносит на 20% меньше урона
    Снаряды разветвляются
    Выпускает дополнительных снарядов: 2
    18% увеличение урона снарядами
    30% повышение скорости атаки
    Поражает вплоть до 3 дополнительных врагов рядом с целью
    active skill area of effect radius +% final [-12]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    MonsterBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
    Горящая стрела
    Base Damage: 427–641
    Шанс критического удара: 5%
    Урон от атаки: 26.87%
    Attack Time: 1.605 сек.
    Герой выпускает горящую стрелу, которая наносит урон от огня и имеет шанс поджечь.
    Наносит на 73.13% меньше урона атаками
    Наносит на 33% больше урона
    Базовая длительность - 4 секунд(-ы)
    25% увеличение физического урона
    100% физического урона становится уроном от огня
    50% шанс поджечь врагов
    50% увеличение урона от горения
    skill can fire arrows [1]
    ExileElementalWeakness
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Уязвимость к стихиям
    Время применения: 0.5 сек.
    Перезарядка: 8 сек.
    Герой проклинает всех врагов в области, снижая их сопротивления стихиям.
    Базовая длительность - 7 секунд(-ы)
    Проклятые враги имеют -30% к сопротивлению всем стихиям
    active skill area of effect radius +% final [24]
    ExileVaalBurningArrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
    Горящая стрела ваал
    Base Damage: 427–641
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Перезарядка: 300 сек.
    Герой выпускает стрелу, которая взрывается, нанося урон цели и врагам вокруг неё. Имеет высокий шанс поджечь поражённые цели.
    Наносит на 50% больше урона
    50% физического урона становится уроном от огня
    85% шанс поджечь врагов
    20% увеличение урона от горения
    active skill area of effect radius +% final [29]
    skill can fire arrows [1]
    vaal burning arrow explode on hit [1]
    ExileCausticArrow2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
    Едкая стрела
    Base Damage: 427–641
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Герой выпускает стрелу, которая при приземлении наносит урон хаосом по области и создаёт участок едкой земли. Враги, находящиеся на едкой земле, получают постепенный урон хаосом.
    Наносит 188.2 базового урона хаосом в секунду
    Базовая длительность - 4 секунд(-ы)
    Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
    Добавляет 25% от вашего физического урона в виде дополнительного урона хаосом
    active skill area of effect radius +% final [10]
    ground caustic art variation [2]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	base_mana_cost_-% = 100
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileRanger3Supporter"] = {
        name = "Antalie Napora",
        life = 1.08,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "ExileCausticArrow2",
            "ExileElementalWeakness",
            "ExileLightningArrow",
            "MonsterBurningArrow",
            "ExileIceShot",
            "ExileArcticArmour",
            "ExileVaalBurningArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileCausticArrow2"] = {
        name = "Caustic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "visual_hit_effect_chaos_is_green",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1.3500000238419, 4000, 25, -25, 2, 10, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileElementalWeakness"] = {
        name = "Elemental Weakness",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their elemental resistances.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_resist_all_elements_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, -30, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLightningArrow"] = {
        name = "Lightning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_damage_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "lightning_arrow_maximum_number_of_extra_targets",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 2, 0, 0, 50, 3, -25, -12, baseMultiplier = 0.625, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {0, 2, -20, 0, 50, 3, -25, -12, baseMultiplier = 0.625, levelRequirement = 25, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {9, 2, -20, 10, 50, 3, -25, -12, baseMultiplier = 0.625, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {18, 2, -20, 20, 50, 3, -25, -12, baseMultiplier = 0.625, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {18, 2, -20, 30, 50, 3, -25, -12, baseMultiplier = 0.625, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {18, 4, -30, 40, 50, 3, -25, -12, baseMultiplier = 0.625, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {18, 4, -30, 50, 50, 3, -25, -12, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrow"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 0.2875, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 0.2687, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileIceShot"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_+%",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "number_of_additional_projectiles",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1000, 3, 10, 50, 2, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {2500, 9, 20, 50, 2, baseMultiplier = 0.625, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {6000, 18, 40, 50, 2, baseMultiplier = 0.625, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileArcticArmour"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalBurningArrow"] = {
        name = "Vaal Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelDuration] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "vaal_burning_arrow_explode_on_hit",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {20, 25, 50, 50, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {31, 20, 50, 50, levelRequirement = 2, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {34, 20, 50, 50, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {37, 20, 50, 50, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {40, 20, 50, 50, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {43, 20, 50, 50, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {46, 20, 50, 0, 50, levelRequirement = 21, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {49, 20, 50, 0, 50, levelRequirement = 26, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {52, 20, 50, 0, 50, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {55, 20, 50, 0, 0, 19, 50, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {58, 20, 50, 0, 0, 20, 50, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {61, 20, 50, 0, 0, 21, 50, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {64, 20, 50, 0, 0, 22, 50, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {67, 20, 50, 0, 0, 23, 50, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {70, 20, 50, 0, 0, 24, 50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [16] = {73, 20, 50, 0, 0, 25, 50, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [17] = {76, 20, 50, 0, 0, 26, 50, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [18] = {79, 20, 50, 0, 0, 27, 50, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [19] = {82, 20, 50, 0, 0, 28, 50, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [20] = {84, 20, 0, 0, 0, 50, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {85, 20, 50, 0, 0, 29, 50, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [22] = {86, 20, 0, 0, 0, 50, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {88, 20, 50, 0, 0, 30, 50, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [24] = {90, 20, 0, 0, 0, 50, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {91, 20, 50, 0, 0, 31, 50, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [26] = {93, 20, 0, 0, 0, 50, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {94, 20, 50, 0, 0, 32, 50, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [28] = {96, 20, 0, 0, 0, 50, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {97, 20, 50, 0, 0, 33, 50, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [30] = {98, 20, 0, 0, 0, 50, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {100, 20, 50, 0, 0, 34, 50, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [32] = {100, 20, 0, 0, 0, 50, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {100, 20, 50, 0, 0, 35, 50, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [34] = {100, 20, 0, 0, 0, 50, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {100, 20, 50, 0, 0, 36, 50, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [36] = {100, 20, 50, 0, 0, 37, 50, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [37] = {100, 20, 50, 0, 0, 38, 50, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [38] = {100, 20, 50, 0, 0, 39, 50, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage Урон Атака Чародейский Скорость
    20% повышение скорости атаки
    FamilyIncreasedAttackSpeed
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft TagsАтака Скорость
    100% увеличение максимума здоровья
    100% увеличение области действия
    80% увеличение размера персонажа
    FamilyMonsterSupporterGigantism
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Edit

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