Vaal Lightning Arrow
Level: (1–20)
Souls Per Use: 20
Can Store 2 Use
Soul Gain Prevention: 8 sec
Attack Damage: (71–90)% of base
Effectiveness of Added Damage: (71–90)%
Requires Level (12–70), (33–155) Dex
Requires Bows
Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.
Projectiles Pierce all Targets
50% of Physical Damage Converted to Lightning Damage
Fires 5 Arrows
Projectiles change direction 9 times
Projectiles can Hit targets each time they change direction
Modifiers which would cause Projectiles to Fork or
Chain instead cause them to change direction additional times
Fires Projectiles sequentially
Hits up to 3 additional enemies near the target
Projectiles cannot Split
Corrupted

Additional Effects From Quality:
Hits up to (0–2) additional enemies near the target
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelDexBase DamageExperience
1123371.3%15,249
2153972.6%41,517
3194873.7%81,983
4235674.9%147,968
5276476%250,557
6317377.2%405,086
7358178.2%447,718
8388879.2%615,318
9419480.3%834,639
104410081.3%1,570,760
114710682.2%1,633,987
125011383.1%2,151,030
135311984.1%2,812,189
145612585%5,099,360
155913285.8%9,400,731
166213886.6%15,273,366
176414287.4%26,286,582
186614688.2%62,890,590
196815189%212,046,017
207015589.7%
217290.4%
227491.1%
237691.8%
247892.5%
258093.1%
268293.7%
278494.3%
288694.9%
298895.4%
309096%
319196.3%
329296.5%
339396.7%
349496.9%
359597.2%
369697.4%
379797.6%
389897.9%
399998.1%
4010098.3%
Attribute /9

Vaal Lightning Arrow

KeyValue
AcronymHit, Projectile, Split, Pierce, Fork, Chain, Modifiers
DropLevel 12
BaseType Vaal Lightning Arrow
Class Skill Gems
WeaponBows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Vaal
ItemTypeMetadata/Items/Gems/SkillGemVaalLightningArrow
Referencepoe.ninja, Community Wiki
Vaal Lightning Arrow
Level: (1–20)
Souls Per Use: 20
Can Store 2 Use
Soul Gain Prevention: 8 sec
Attack Damage: (71–90)% of base
Effectiveness of Added Damage: (71–90)%
Requires Level (12–70), (33–155) Dex
Requires Bows
Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.
Projectiles Pierce all Targets
50% of Physical Damage Converted to Lightning Damage
Fires 5 Arrows
Projectiles change direction 9 times
Projectiles can Hit targets each time they change direction
Modifiers which would cause Projectiles to Fork or
Chain instead cause them to change direction additional times
Fires Projectiles sequentially
Hits up to 3 additional enemies near the target
Projectiles cannot Split
base skill show average damage instead of dps [1]
cannot cancel skill before contact point [1]
projectile random angle based on distance to target location % [35]
skill can add multiple charges per action [1]
skill can fire arrows [1]
skill cannot be stunned before contact point [1]
Corrupted

Additional Effects From Quality:
Hits up to (0–2) additional enemies near the target
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /6
Gore Lightning Arrow Effect
Your Lightning Arrow becomes a gory effect.
Auspicious Lightning Arrow Effect
Your Lightning Arrow becomes an Auspicious Effect.
Divine Lightning Arrow Effect
Your Lightning Arrow becomes a Divine Effect.
Dark Tempest Lightning Arrow
Your Lightning Arrow becomes a Dark Tempest Effect.
Void Emperor Lightning Arrow
Your Lightning Arrow becomes a Void Emperor Effect.
Divergence Lightning Arrow Effect
Your Lightning Arrow becomes a Divergence Effect.
Supported By /113
  • Active Type: Attack, RangedAttack, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Vaal
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank Support
    Supports projectile skills.
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Ballista Totem Support
    Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Slower Projectiles Support
    Supports projectile skills.
    Vicious Projectiles Support
    Supports projectile attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale Support
    Supports attack skills.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Barrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Locus Mine Support
    Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
    Sadism Support
    Supports any skill that hits enemies.
    Volatility Support
    Supports attack skills.
    Rupture Support
    Supports attack skills.
    Lightning Arrow
    Level: (1–40)
    Cost: (6–12) Mana
    Projectile Speed: 3260
    Requires Level (12–100)
    Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.
    50% of Physical Damage Converted to Lightning Damage
    Hits up to 3 additional enemies near the target
    Shocks Enemies as though dealing (100–490)% more Damage
    skill can fire arrows [1]

    Additional Effects From Quality:
    Hits up to (0–2) additional enemies near the target
    Level Effect /40
    LevelRequires LevelCostBase DamageShocks Enemies as though dealing 100% more DamageExperience
    1126149.5%100
    2156151%110
    3197152.4%120
    4237153.9%130
    5277155.4%140
    6318156.7%150
    7358158.2%160
    8388159.6%170
    9418161.1%180
    10448162.6%190
    11479164%200
    12509165.5%210
    13539167%220
    14569168.4%230
    15599169.9%240
    166210171.2%250
    176410172.7%260
    186610174.2%270
    196810175.6%280
    207010177.1%290
    217210178.6%300
    227410180%310
    237610181.5%320
    247811183%330
    258011184.3%340
    268211185.8%350
    278411187.2%360
    288611188.7%370
    298811190.2%380
    309011191.6%390
    319111192.4%400
    329211193.1%410
    339312193.8%420
    349412194.6%430
    359512195.3%440
    369612196%450
    379712196.8%460
    389812197.5%470
    399912198.1%480
    4010012198.8%490
    Attribute /7

    Lightning Arrow

    KeyValue
    CostiLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold
    AcronymIgnite
    BaseType Lightning Arrow
    WeaponBows
    TargetTypesGround, Enemy
    TypeAttack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
    ActiveSkillsCodelightning_arrow
    Crucible Weapon /1
    WeightDesc
    1000 (T5)All Damage from Lightning Arrow and Ice Shot Hits can Ignite
    25% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage
    Supported By /116
  • Active Type: Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank Support
    Supports projectile skills.
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Ballista Totem Support
    Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Slower Projectiles Support
    Supports projectile skills.
    Vicious Projectiles Support
    Supports projectile attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Mirage Archer Support
    Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale Support
    Supports attack skills.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Barrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Manaforged Arrows Support
    Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Locus Mine Support
    Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
    Sadism Support
    Supports any skill that hits enemies.
    Volatility Support
    Supports attack skills.
    Sacred Wisps Support
    Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Rupture Support
    Supports attack skills.