attack GemTags /352
strength, grants_active_skill, Attack, AoE, Melee, Movement, Travel, Slam
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.strength, grants_active_skill, Attack, AoE, Melee, Movement, Travel, Slam
Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.dexterity, grants_active_skill, Movement, AoE, Channelling, Attack, Melee, Lightning
Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.dexterity, grants_active_skill, AoE, Channelling, Attack, Melee, Lightning
Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to release the illusion, dealing a final wave of damage. Requires a Melee Weapon.dexterity, grants_active_skill, Attack, AoE, Channelling, Melee
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Critical, dexterity, grants_active_skill, Attack, AoE, Channelling, Melee
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.strength, grants_active_skill, Attack, AoE, Melee, Lightning
Swings a two handed mace or a staff in a circle, calling down holy hammers to land randomly on a number of enemies struck. Hits from these holy hammers cannot be evaded.strength, grants_active_skill, Attack, AoE, Melee, Lightning, Duration
Swings a two handed mace or a staff in a circle, calling down waves of holy hammers for a duration. Cannot be supported by Multistrike.strength, grants_active_skill, Attack, AoE, Melee
strength, grants_active_skill, Attack, AoE, Melee, Vaal
Repeatedly swings a two handed melee weapon in a circle, knocking back monsters away from the character.strength, grants_active_skill, Attack, AoE, Melee, Slam
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.strength, grants_active_skill, Attack, AoE, Melee, Slam
Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.strength, grants_active_skill, Attack, AoE, Melee, Vaal, Slam
Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.strength, grants_active_skill, Attack, AoE, Melee
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.strength, grants_active_skill, Attack, AoE, Melee
The character swings both their weapons in an arc, damaging monsters in an area in front of them. Requires dual wielding both an Axe and a Sword.strength, grants_active_skill, Attack, Melee, AoE, Movement, Travel, Physical
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.dexterity, grants_active_skill, Attack, Melee, Strike, Physical
Performs two fast strikes with a melee weapon.dexterity, grants_active_skill, Attack, Melee, Strike, Physical
Performs two fast strikes with a melee weapon.dexterity, grants_active_skill, Attack, Melee, Strike
Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.dexterity, grants_active_skill, Attack, Melee, Strike, Duration, Vaal, Physical
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.dexterity, grants_active_skill, Attack, AoE, Melee, Physical
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.dexterity, grants_active_skill, Attack, AoE, Melee
Slashes twice, releasing wide waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a Two Handed Axe or Two Handed Sword.dexterity, grants_active_skill, Attack, AoE, Melee, Physical
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.dexterity, grants_active_skill, Attack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.dexterity, grants_active_skill, Attack, Projectile, Fire, Cold, Lightning, AoE, Bow
Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.Critical, dexterity, grants_active_skill, Attack, Melee, Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.dexterity, grants_active_skill, Attack, Melee, Strike
Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.dexterity, grants_active_skill, Attack, Melee, Movement, Travel
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.dexterity, grants_active_skill, Attack, Projectile, Bow
Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.dexterity, grants_active_skill, Attack, Melee, Strike
Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.dexterity, grants_active_skill, Attack, Projectile, Bow
Fires multiple arrows at different targets.dexterity, grants_active_skill, Attack, Projectile, Bow
Fires an arrow that splits to hit different targets.Attack, dexterity, Support
Supports attack skills.Attack, dexterity, Support
Supports attack skills.dexterity, grants_active_skill, Attack, Projectile, AoE, Duration, Chaos, Bow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.dexterity, grants_active_skill, Attack, Projectile, AoE, Chaos, Bow
Fires a poisonous arrow which deals chaos damage in an area on impact.dexterity, grants_active_skill, Attack, Melee, Strike
A dagger skill that deals a critical strike and additional damage to an enemy if the attack is made from behind the enemy. Has high mana cost and cooldowndexterity, grants_active_skill, Attack, Melee, Strike, Movement, Duration
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Critical, dexterity, grants_active_skill, Attack, Melee, Strike, Movement, Duration
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.dexterity, grants_active_skill, Attack, Melee, Strike, Movement, Vaal, Duration
Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.strength, grants_active_skill, Attack, AoE, Melee, Strike, Fire, Duration
Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.strength, grants_active_skill, Attack, AoE, Melee, Strike, Fire, Duration
Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.strength, grants_active_skill, Attack, Melee, Strike, Cold
Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Critical, strength, grants_active_skill, Attack, Melee, Strike, Cold
Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.strength, grants_active_skill, Attack, Melee, Strike, Duration, AoE, Vaal, Cold
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.dexterity, grants_active_skill, Attack, Duration, Melee, Strike, Chaos
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.dexterity, grants_active_skill, Attack, Duration, Melee, Strike, Chaos
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.Melee, Physical, strength, Support, Attack
Supports melee attack skills.dexterity, grants_active_skill, Attack, Projectile, AoE, Duration, Fire, Bow
Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.strength, grants_active_skill, Attack, Melee, Strike
Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.strength, grants_active_skill, Attack, Melee, Strike
Attacks enemies with a forceful blow. Requires a Staff.strength, grants_active_skill, Attack, Melee, Strike, Vaal
Attacks enemies with a forceful blow, sending them flying backwards. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.strength, grants_active_skill, Attack, Minion, Duration, Melee, Strike
Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.strength, grants_active_skill, Attack, Minion, Duration, Melee, Strike
Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.dexterity, grants_active_skill, Attack, AoE, Projectile, Bow
Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.dexterity, grants_active_skill, Attack, AoE, Projectile, Bow
Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.dexterity, grants_active_skill, Attack, AoE, Projectile, Bow
Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.dexterity, grants_active_skill, Attack, AoE, Projectile, Vaal, Bow
Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Attack, strength, Support
Supports attack skills.Attack, Physical, strength, Support, Melee
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.Attack, strength, Support
Supports attack skills.dexterity, grants_active_skill, Attack, Projectile, Melee, Strike, Lightning
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.dexterity, grants_active_skill, Attack, Projectile, Melee, Strike, Lightning, Chaining
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.dexterity, grants_active_skill, Attack, Melee, Strike, Duration, Vaal, Lightning, Projectile
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Critical, intelligence, grants_active_skill, Attack, Projectile
Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.intelligence, grants_active_skill, Attack, Projectile, Lightning
Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Critical, intelligence, grants_active_skill, Attack, Projectile, Vaal
Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.dexterity, grants_active_skill, Attack, Projectile, Duration, Physical, Bow
Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.dexterity, grants_active_skill, Attack, Melee, Strike, Duration, Physical
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with daggers, claws or swords.dexterity, grants_active_skill, Attack, AoE, Projectile, Lightning, Bow
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.dexterity, grants_active_skill, Attack, Projectile, Lightning, Bow
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.dexterity, grants_active_skill, Attack, Projectile, Fire, Bow
Fires a burning arrow that deals fire damage and has a chance to ignite.dexterity, grants_active_skill, Attack, Projectile, Fire, Bow
Fires a burning arrow that deals fire damage and has a chance to ignite.dexterity, grants_active_skill, Attack, Projectile, AoE, Vaal, Fire, Bow
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Projectile, Attack, dexterity, Support
Supports projectile skills.Attack, strength, Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.dexterity, grants_active_skill, Attack, Projectile, AoE, Cold, Bow
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.dexterity, grants_active_skill, Attack, Projectile, AoE, Cold, Bow
Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.dexterity, grants_active_skill, Attack, AoE, Melee, Movement, Channelling
Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.dexterity, grants_active_skill, Attack, AoE, Melee, Movement, Channelling
Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.dexterity, grants_active_skill, Attack, AoE, Melee, Duration, Vaal, Movement, Channelling
Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Attack, Melee, strength, Support
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.strength, Support, Melee, Attack, Strike, AoE
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.dexterity, grants_active_skill, Attack, AoE, Melee
Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.dexterity, grants_active_skill, Attack, AoE, Melee
Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.dexterity, grants_active_skill, Attack, AoE, Melee, Vaal
Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.strength, Support, Melee, Attack, Spell, Trigger
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.strength, Support, Melee, Attack
Supports melee attack skills.dexterity, grants_active_skill, Attack, Projectile, Physical
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.dexterity, grants_active_skill, Attack, Projectile, Cold
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.dexterity, grants_active_skill, Attack, Projectile, Physical
Throws a spectral copy of your shield as a piercing projectile which deals off-hand damage augmented by the defences of the shield. When it reaches the targeted location it will hover in place, repeatedly firing a number of smaller shards as projectiles in all directions. The rate at which it releases shards will increase until all shards have been fired. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.dexterity, grants_active_skill, Attack, Projectile
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.dexterity, grants_active_skill, Attack, Projectile
Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.Trap, dexterity, grants_active_skill, Attack, Projectile
Throws a trap which, once triggered, fires many spectral copies of your melee weapon. They fly out in all directions and then return to where the trap triggered, in a spinning attack that damages enemies in their path. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.dexterity, grants_active_skill, Attack, Projectile, Vaal
Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.dexterity, grants_active_skill, Attack, Projectile, Bow
After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.dexterity, grants_active_skill, Attack, Projectile, Bow
After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Projectile, Attack, Physical, Chaos, dexterity, Support
Supports projectile attack skills.strength, grants_active_skill, Attack, Projectile, AoE, Melee, Strike, Fire
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.strength, grants_active_skill, Attack, Projectile, AoE, Melee, Strike, Fire
Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.strength, grants_active_skill, Attack, Melee, Strike
dexterity, grants_active_skill, Attack, Projectile, Bow
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.dexterity, grants_active_skill, Attack, Projectile, Bow
Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.intelligence, grants_active_skill, Attack, Projectile, AoE
Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.intelligence, grants_active_skill, Attack, Projectile, AoE, Physical
Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.strength, grants_active_skill, Attack, AoE, Lightning, Melee, Slam
The character uses their fist to slam the ground in front of them, with less attack speed, but more damage. This attack deals Lightning Damage to enemies in a large area, with a chance to Shock them. Cannot be used while wielding a Weapon. Cannot be Evaded.dexterity, grants_active_skill, Attack, Minion, Duration, Movement, Travel, Bow
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.dexterity, grants_active_skill, Attack, Minion, Duration, Movement, Travel, Bow
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.dexterity, grants_active_skill, Attack, Minion, Duration, Movement, Travel, Prismatic, Bow
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.dexterity, grants_active_skill, Attack, Minion, Duration, Movement, Travel, Bow
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.dexterity, grants_active_skill, Attack, Minion, Duration, Movement, Travel, Bow
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.dexterity, grants_active_skill, Attack, Minion, Duration, Movement, Travel, Prismatic, Bow
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.strength, grants_active_skill, Attack, Melee, AoE, Retaliation
Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.strength, grants_active_skill, Attack, Melee, AoE, Retaliation, Physical
Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.dexterity, grants_active_skill, Attack, Melee, AoE, Cold, Physical, Retaliation
Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.strength, grants_active_skill, Attack, Melee, Strike, AoE, Duration, Lightning, Chaining
Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.strength, grants_active_skill, Attack, Melee, Strike, Duration, Lightning, Chaining
Attack with a melee weapon, gaining a Gathering Lightning buff for a duration if you hit an enemy. While you have Gathering Lightning, attacks with this skill will cause chaining beams of lightning, which chain additional times the more Gathering Lightning you have.strength, grants_active_skill, Attack, Melee, Slam, AoE, Retaliation
Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.strength, grants_active_skill, Attack, AoE, Melee, Cold, Slam
Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.strength, grants_active_skill, Attack, AoE, Melee, Cold, Slam
Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use.Warcry, strength, grants_active_skill, AoE, Duration, Fire, Attack, Melee, Trigger
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.Attack, strength, grants_active_skill, Melee, Strike
Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Attack, strength, Support, Melee
Supports melee attack skills that are not triggered.dexterity, grants_active_skill, Attack, Projectile, Melee, Strike, Cold
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.dexterity, grants_active_skill, Attack, Melee, Strike, Cold, AoE, Duration
Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.dexterity, grants_active_skill, Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.dexterity, grants_active_skill, Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Fire, dexterity, grants_active_skill, Attack, AoE, Projectile, Bow
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fire, dexterity, grants_active_skill, Attack, AoE, Projectile, Duration, Bow
Fires a single arrow up in the air, to rain down at a targeted location. The arrow deals area damage around where it lands, as well as releasing a wave of fire which will apply a burning debuff to enemies. The impact of the arrow will also inflict this debuff.Lightning, dexterity, grants_active_skill, Attack, Projectile, AoE, Bow
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.Lightning, dexterity, grants_active_skill, Attack, AoE, Bow
Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.Lightning, dexterity, grants_active_skill, Attack, Projectile, AoE, Bow
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the targetdexterity, grants_active_skill, Attack, Projectile, Totem, Bow
Summons a ballista totem that attacks with piercing arrows. Requires a Bow.dexterity, grants_active_skill, Attack, Projectile, Totem, Bow
Summons a ballista totem that attacks with forking arrows.
Requires a Bow.dexterity, grants_active_skill, Attack, Projectile, Totem, Bow
Summons a ring of ballista totems around a targeted location. These ballistae fire once at the targeted location and then expire. Requires a Bow.strength, grants_active_skill, Attack, AoE, Melee, Duration, Slam
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.strength, grants_active_skill, Attack, AoE, Melee, Duration, Slam
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.strength, grants_active_skill, Attack, Totem, Melee, Strike
Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.strength, grants_active_skill, Attack, Totem, Melee, AoE
strength, grants_active_skill, Attack, Totem, Melee, AoE, Slam
Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.strength, grants_active_skill, Attack, AoE, Melee, Slam
Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.strength, grants_active_skill, Attack, AoE, Melee, Slam
Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.strength, grants_active_skill, Attack, AoE, Melee, Slam
Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. When the wave reaches a target or terrain, it can restart aiming towards an enemy, if one is in range. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Attack, Physical, strength, Support
Supports attack skills.Attack, Physical, strength, Support
Supports attack skills, or other skills that can maim enemies.Slam, strength, Support, Melee, Attack, Strike
Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.Attack, dexterity, Support, Duration
Supports attack skills that aren't triggered.strength, grants_active_skill, Attack, AoE, Melee, Fire
Fire, strength, grants_active_skill, Attack, AoE, Melee, Slam
Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Fire, strength, grants_active_skill, Attack, AoE, Melee, Slam
Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.strength, Support, Melee, Attack, Strike
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Bow, Attack, dexterity, Support, Duration
Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.strength, grants_active_skill, Attack, AoE, Melee, Duration, Vaal, Slam
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.strength, grants_active_skill, Attack, Totem, Melee, AoE, Vaal, Slam
Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Fire, strength, grants_active_skill, Melee, Attack, AoE, Movement, Duration, Slam
Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Fire, strength, grants_active_skill, Melee, Attack, AoE, Movement, Duration, Slam
Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Lightning, strength, grants_active_skill, Melee, Attack, AoE, Duration, Strike, Aura
Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Lightning, strength, grants_active_skill, Melee, Attack, AoE, Strike
Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.dexterity, grants_active_skill, Attack, Projectile, Channelling, Chaos, Bow
Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.dexterity, grants_active_skill, Attack, Projectile, Chaos, Bow
Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.dexterity, grants_active_skill, Attack, AoE, Chaos, Duration, Projectile, Bow
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.dexterity, grants_active_skill, Attack, AoE, Chaos, Duration, Projectile, Bow
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.dexterity, grants_active_skill, Attack, AoE, Chaos, Duration, Projectile, Bow
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.Chaos, Physical, Attack, dexterity, Support, Duration
Supports attack skills.strength, grants_active_skill, Attack, AoE, Melee, Physical
[UNUSED] Slash in an arc, hitting with all weapons and Impaling enemies hit. Enemies struck release a burst of shards backward, dealing damage behind them. Only works with Axes and Swords.dexterity, grants_active_skill, Attack, Projectile, Physical
Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.dexterity, grants_active_skill, Attack, Projectile
Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.dexterity, grants_active_skill, Attack, Projectile, AoE, Physical
Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.dexterity, grants_active_skill, Attack, Projectile, AoE, Physical, Duration
Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.strength, grants_active_skill, Attack, Duration, AoE, Melee, Bow
[UNUSED] Not usedstrength, grants_active_skill, Attack, Melee, AoE, Duration
Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.strength, grants_active_skill, Attack, Melee, AoE, Duration
Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.strength, grants_active_skill, Attack, AoE, Melee, Slam
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.strength, grants_active_skill, Attack, AoE, Melee, Slam
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Physical, strength, grants_active_skill, Attack, AoE, Melee, Slam
Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times.
Requires a Sword or Axe.strength, grants_active_skill, Attack, AoE, Movement, Melee
When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.strength, grants_active_skill, Attack, Melee
Cast your fishing rod towards a number of enemies in front of you. Non-unique enemies far away from you are pulled towards you.strength, grants_active_skill, Attack, AoE, Melee
Throws chains ahead of you, attaching them to targets hit. Enemies chained to you will grant rage when hit. When chains are broken, they snap and deal attack damage in an area around the target they were attached to. Requires a One Handed Mace, Sceptre, Sword or Axe.strength, grants_active_skill, Attack, Melee, Strike, Physical
[UNUSED] Swing twice, gaining rage with each hit. Every 10 rage, perform a large area of effect attack. At 50 rage, perform an even larger attack, and lose 10 rage.dexterity, Support, Melee, Attack, Duration
Supports melee attack skills. Cannot support skills which create minions.strength, Support, Melee, Attack, grants_active_skill, AoE
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.Attack, Physical, dexterity, Support
Supports attack skills.strength, grants_active_skill, Attack, Melee, Strike, Physical
AoE, strength, Support, Melee, Attack
Supports melee attack skills.strength, Support, Melee, Attack
Supports melee attack skills. Minions cannot gain rage.dexterity, grants_active_skill, Attack, Projectile, Chaos
Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.dexterity, grants_active_skill, Attack, Melee, Strike, Movement
[UNUSED] Attack an enemy, teleporting a short distance behind them if they're not in range. On hit, summon a serpent that replicates the attack.Attack, Critical, dexterity, Support
Supports attack skills. Cannot support skills which create minions.dexterity, grants_active_skill, Attack, Melee, Movement, Projectile
[UNUSED] Fling out projectiles in front of you. Every third attack fires a single, piercing, more powerful projectile at the center, and you dash forward with it.dexterity, grants_active_skill, Attack, Melee, Strike, AoE, Duration, Chaos
Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.dexterity, grants_active_skill, Attack, Projectile, Chaos, Duration
Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.dexterity, grants_active_skill, Attack, Projectile, Totem, Bow
Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.dexterity, grants_active_skill, Attack, Projectile, Totem, Physical, Bow
Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.Bow, Attack, dexterity, Support, Projectile
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Bow, Attack, dexterity, Support, Projectile
Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.dexterity, grants_active_skill, Attack, Projectile, AoE, Bow
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.dexterity, grants_active_skill, Attack, Totem, AoE, Fire, Projectile, Bow
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.dexterity, grants_active_skill, Attack, Totem, AoE, Fire, Projectile, Bow
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.dexterity, grants_active_skill, Attack, Totem, AoE, Fire, Projectile, Bow
Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.awakened, strength, Support, Melee, Attack, Strike
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Attack, awakened, strength, Support
Supports attack skills.Melee, Physical, awakened, strength, Support, Attack
Supports melee attack skills.awakened, strength, Support, Melee, Attack, Strike, AoE
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Attack, Melee, awakened, strength, Support
Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.Bow, Attack, awakened, dexterity, Support, Projectile
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Projectile, Attack, Physical, Chaos, awakened, dexterity, Support
Supports projectile attack skills.intelligence, grants_active_skill, Attack, Projectile
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.intelligence, grants_active_skill, Attack, Projectile
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.dexterity, grants_active_skill, Attack, AoE, Melee, Movement, Channelling, Physical
[UNUSED] Whily Twirly strength, grants_active_skill, Attack, AoE, Melee, Slam, Duration
Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.strength, grants_active_skill, Attack, AoE, Melee, Slam, Duration
Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.strength, grants_active_skill, Attack, AoE, Melee, Slam, Duration
Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Slam, Attack, Melee, AoE, strength, Support
Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.dexterity, grants_active_skill, Attack, Projectile, AoE, Physical
Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe.dexterity, grants_active_skill, Attack, Projectile, AoE, Physical
Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.dexterity, grants_active_skill, Attack, Projectile, AoE, Duration, Fire, Bow
[UNUSED] The environmentally unsustainable child of Explosive Arrow and Flame WallAttack, Physical, strength, Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.dexterity, grants_active_skill, Attack, AoE, Channelling, Melee
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.dexterity, grants_active_skill, Attack, AoE, Melee, Movement, Channelling
Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Critical, dexterity, grants_active_skill, Attack, Melee, Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.dexterity, grants_active_skill, Attack, AoE, Melee, Physical
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.strength, grants_active_skill, Attack, Melee, AoE, Duration
Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.strength, grants_active_skill, Attack, AoE, Movement, Melee
When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.strength, grants_active_skill, Attack, AoE, Melee, Duration, Slam
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.strength, grants_active_skill, Attack, Totem, Melee, Strike
Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.strength, grants_active_skill, Attack, Totem, Melee, AoE, Slam
Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.strength, grants_active_skill, Attack, AoE, Melee, Movement, Travel, Slam
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.strength, grants_active_skill, Attack, Melee, AoE, Movement, Travel, Physical
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.dexterity, grants_active_skill, Movement, AoE, Channelling, Attack, Melee, Lightning
Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.strength, grants_active_skill, Attack, Melee, Strike, Cold
Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.strength, grants_active_skill, Attack, AoE, Melee, Cold, Slam
Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.strength, grants_active_skill, Attack, Projectile, AoE, Melee, Strike, Fire
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.Lightning, strength, grants_active_skill, Melee, Attack, AoE, Duration, Strike, Aura
Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.dexterity, grants_active_skill, Attack, Projectile, Physical
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.dexterity, grants_active_skill, Attack, Projectile
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.dexterity, grants_active_skill, Attack, Projectile, Chaos, Duration
Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.dexterity, grants_active_skill, Attack, Melee, Movement, Travel
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.dexterity, grants_active_skill, Attack, Projectile, Duration, Physical, Bow
Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.dexterity, grants_active_skill, Attack, AoE, Projectile, Bow
Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.dexterity, grants_active_skill, Attack, Projectile, Channelling, Chaos, Bow
Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.dexterity, grants_active_skill, Attack, AoE, Chaos, Duration, Projectile, Bow
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.dexterity, grants_active_skill, Attack, Minion, Duration, Movement, Travel, Bow
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.dexterity, grants_active_skill, Attack, Projectile, AoE, Bow
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Fire, dexterity, grants_active_skill, Attack, AoE, Projectile, Bow
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.dexterity, grants_active_skill, Attack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.dexterity, grants_active_skill, Attack, Totem, AoE, Fire, Projectile, Bow
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.dexterity, grants_active_skill, Attack, Projectile, Totem, Bow
Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Attack, Melee, strength, Support
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.strength, Support, Melee, Attack
Supports melee attack skills. Minions cannot gain rage.Attack, dexterity, Support
Supports attack skills.strength, Support, Melee, Attack, Strike
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.strength, grants_active_skill, Attack, Melee, AoE, Duration
Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.strength, grants_active_skill, Attack, Melee, AoE
Spin with a sword or axe to deal damage in an area around you. If you have at least 10 rage, create a ragestorm attached to you that repeatedly deals attack damage to enemies inside based on your attack speed. The ragestorm consumes rage at an accelerating rate, and ends if you run out.dexterity, grants_active_skill, Attack, Projectile
Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Trap, dexterity, grants_active_skill, Attack, Projectile
Throws a trap which, once triggered, fires a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.Attack, Melee, Slam, AoE, strength, Support, Totem
Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.Bow, Attack, dexterity, Support, Projectile
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Slam, Attack, Melee, AoE, strength, Support
Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.Attack, strength, Support, Melee
Supports melee attack skills that are not triggered.dexterity, grants_active_skill, Attack, Projectile, Fire, Bow
Fires a burning arrow that deals fire damage and has a chance to ignite.dexterity, grants_active_skill, Attack, Projectile, AoE, Duration, Chaos, Bow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Lightning, dexterity, grants_active_skill, Attack, Projectile, AoE, Bow
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.dexterity, grants_active_skill, Attack, Projectile, Melee, Strike, Cold
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.dexterity, grants_active_skill, Attack, Projectile, AoE, Physical
Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.dexterity, grants_active_skill, Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.strength, grants_active_skill, Attack, AoE, Melee
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.strength, grants_active_skill, Attack, Minion, Duration, Melee, Strike
Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.strength, grants_active_skill, Attack, AoE, Melee, Strike, Fire, Duration
Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.strength, grants_active_skill, Attack, AoE, Melee, Slam
Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Projectile, Attack, dexterity, Support
Supports projectile skills.Attack, Physical, strength, Support
Supports attack skills. Cannot support skills that create minions.Attack, Physical, strength, Support
Supports attack skills, or other skills that can maim enemies.dexterity, grants_active_skill, Attack, AoE, Projectile, Lightning, Bow
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.dexterity, grants_active_skill, Attack, Projectile, AoE, Duration, Fire, Bow
Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.dexterity, grants_active_skill, Attack, Duration, Melee, Strike, Chaos
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.strength, grants_active_skill, Attack, AoE, Melee, Lightning
Swings a two handed mace or a staff in a circle, calling down holy hammers to land randomly on a number of enemies struck. Hits from these holy hammers cannot be evaded.dexterity, grants_active_skill, Attack, Projectile, AoE, Cold, Bow
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.strength, grants_active_skill, Attack, AoE, Melee, Slam
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.strength, grants_active_skill, Attack, Melee, Strike
Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.Critical, dexterity, grants_active_skill, Attack, Projectile, Chaos
Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.strength, Support, Melee, Attack, Strike, AoE
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Trap, dexterity, grants_active_skill, Attack, AoE
Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.Trap, dexterity, grants_active_skill, Attack, AoE, Duration
Throws a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins throughTrap, dexterity, grants_active_skill, Attack, AoE, Physical
Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw, One Handed Sword or One Handed Axe around it in a circle, each damaging enemies it spins through.dexterity, grants_active_skill, Attack, AoE, Lightning, Projectile, Bow
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.dexterity, grants_active_skill, Attack, AoE, Lightning, Projectile, Bow
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.dexterity, grants_active_skill, Attack, AoE, Lightning, Projectile, Bow
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.strength, grants_active_skill, Attack, Melee, AoE, Physical
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.strength, grants_active_skill, Attack, Melee, AoE, Fire
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.strength, Support, Melee, Attack, Strike
Supports strike skills.strength, grants_active_skill, Attack, Melee, Strike, AoE, Duration, Physical
Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.strength, grants_active_skill, Attack, Melee, Strike, AoE, Duration, Physical
Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.strength, grants_active_skill, Attack, Melee, Strike, AoE
Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.dexterity, grants_active_skill, Attack, AoE, Fire, Cold, Lightning, Projectile
Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.Critical, dexterity, grants_active_skill, Attack, AoE, Fire, Cold, Lightning, Projectile
Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.dexterity, grants_active_skill, Attack, AoE, Chaos, Projectile
Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.dexterity, grants_active_skill, Attack, AoE, Chaos, Projectile, Chaining
Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.Melee, strength, grants_active_skill, Attack, Projectile, AoE, Slam, Fire
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Melee, strength, grants_active_skill, Attack, AoE, Slam, Fire
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Melee, strength, grants_active_skill, Attack, Projectile, AoE, Slam, Fire, Vaal
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.strength, grants_active_skill, Spell, Cold, Attack, Melee, AoE
This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines. strength, grants_active_skill, Spell, Cold, Attack, Melee, AoE
This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines. strength, grants_active_skill, Attack, AoE, Melee, Vaal, Duration
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.dexterity, grants_active_skill, Attack, Projectile, AoE, Duration, Chaos, Vaal, Bow
Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.strength, grants_active_skill, Attack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.dexterity, grants_active_skill, Attack, Projectile, Chaos, Duration, Vaal
Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Lightning, strength, grants_active_skill, Melee, Attack, AoE, Duration, Strike, Aura, Vaal
Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.dexterity, grants_active_skill, Attack, AoE, Channelling, Melee, Vaal
Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.dexterity, grants_active_skill, Attack, AoE, Projectile, Lightning, Vaal, Bow
Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.strength, grants_active_skill, Spell, Minion, Duration, Vaal, Attack, Melee, Strike
This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.dexterity, grants_active_skill, Attack, Projectile, AoE, Cold, Vaal, Duration, Bow
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.dexterity, grants_active_skill, Attack, Projectile, Channelling, Physical, Bow
Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.dexterity, grants_active_skill, Attack, Fire, AoE, Projectile, Duration, Bow
Fire arrows into the air that rain down around the targeted area, dealing area damage on impact and leaving the arrows stuck in the ground for a duration. If you move close to a stuck arrow, it will explode, dealing area damage and applying a fire damage over time debuff, as well as causing other stuck arrows in range to also explode.intelligence, grants_active_skill, Attack, AoE, Projectile, Duration, Trigger
Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage and triggering Kinetic Anomaly. Cannot be used by Totems, Traps, or Mines.intelligence, grants_active_skill, Attack, AoE, Projectile
Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage.intelligence, grants_active_skill, Duration, Physical, Attack, AoE, Projectile
Fire a damaging projectile from your wand which aims itself towards an enemy and applies a shell to the first enemy struck. Damage from hits against that target is taken from the shell first. If fully depleted, the shell will explode, dealing area damage and firing a projectile at another target to apply a new shell to it. If multiple projectiles are fired by an exploding shell, only the first one to hit a target can apply a shell.dexterity, grants_active_skill, Attack, AoE, Duration, Lightning, Bow, Projectile, Trigger
Fires an arrow into the air to land at a targeted location. On impact, deals area damage and creates a thunderstorm which blinds enemies within it. Entering the thunderstorm will cause it to gain stages, and leaving it will cause it to dissipate. Leaving the storm while it is at maximum stages will cause it to explode, dealing damage and triggering Thunderburst. You must use this skill yourself, it cannot be used by Totems, Traps, Mines, or other objects that use skills for you.intelligence, grants_active_skill, Attack, Projectile, Duration, AoE
Wave your wand to create a hovering kinetic projectile. After a short duration, the projectile is fired at an enemy, dealing area damage on impact and chaining to further targets. Using this attack again will reset the duration for all hovering projectiles. Multiple projectiles fired in sequence will attempt to target different enemies. Cannot be directly used by traps or mines.intelligence, grants_active_skill, Attack, Projectile, Duration, AoE
Wave your wand to create multiple hovering kinetic projectiles. After a short duration, the projectiles explode, dealing area damage. Using this attack again will reset the duration for all hovering projectiles. Cannot be directly used by traps or mines.strength, grants_active_skill, Attack, Slam, Melee, AoE, Lightning
Slam the ground, calling down a Holy Hammer from above. On hitting an enemy, another Hammer will cascade forward, repeating if further enemies are hit, up to a cap. A Power Charge can be expended to call down additional Hammers to either side of the initial slam. Requires a Mace, Sceptre or Staff.strength, grants_active_skill, Attack, Slam, Melee, AoE, Lightning
Slam the ground, consuming all Power Charges and calling down a cascade of holy hammers from above in an outward spiral. Further hammers are called down for each Power Charge consumed. Requires a Mace, Sceptre or Staff.strength, grants_active_skill, Attack, Melee, AoE, Lightning, Physical, Retaliation
Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of light in a cone in front of you. Additional waves will also emanate from allies in a radius around the first target struck, towards that target.strength, grants_active_skill, Minion, Attack, Melee, Strike, Lightning, Duration
Infuse your weapon with holy energy and swing. Successfully hitting an enemy will summon forth a copy of your Main Hand weapon as a Holy Armament. These Holy Armaments are undamageable minions, and will attack the enemies you target with Holy Strike. Requires a Mace, Sceptre or Staff.strength, grants_active_skill, AoE, Attack, Physical, Duration, Fire
Project a beam of holy light from your shield to a targeted location, causing an implosion of holy energy. This energy then lingers for a short duration, before blasting outwards in a larger and more damaging explosion.strength, grants_active_skill, AoE, Attack, Physical, Duration, Fire, Orb
Project a beam of holy light from your shield to a targeted location, causing an implosion of holy energy. This energy then lingers for a short duration as an orb, periodically releasing larger explosions. Increases and reductions to attack speed affect the rate at which explosions occur.Physical, strength, Support, Melee, Attack, Strike, Duration
Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.Bow, Attack, dexterity, Support, Projectile, Mine
Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.Fire, strength, Support, Melee, Attack
Supports melee attack skills.Attack, strength, Support
Supports attack skills.Attack, intelligence, Support, grants_active_skill, Trigger, Duration, Spell
Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Warcry, strength, Support, Melee, Attack
Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.Attack, Physical, Critical, dexterity, Support
Supports attack skills.low_max_level, Exceptional, strength, Support, Melee, Attack, grants_active_skill, Fire, AoE, Trigger
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.Dropped by: Vruun, Marshal of Xesht
low_max_level, Exceptional, Warcry, strength, Support, grants_active_skill, Attack, AoE, Physical, Trigger, Melee
Supports warcry skills you use yourself.Dropped by: Vruun, Marshal of Xesht
low_max_level, Exceptional, strength, Support, Melee, Attack, Strike
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Dropped by: Ghorr, the Grasping Maw
low_max_level, Exceptional, strength, Support, grants_active_skill, Attack, AoE, Melee, Slam, Fire, Trigger
Supports slam skills you use yourself, causing them to create fissures when impacting the ground.Dropped by: K'Tash, the Hate Shepherd
low_max_level, Exceptional, Critical, intelligence, Support, grants_active_skill, AoE, Trigger, Attack, Duration
Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on critical strike. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.Dropped by: Uber Venarius, Venarius
low_max_level, Exceptional, dexterity, Support, grants_active_skill, Attack, AoE, Duration, Bow
Supports ranged attack skills that fire projectiles upwards. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.Dropped by: The Shaper, Uber Shaper
low_max_level, Exceptional, strength, Support, Melee, Attack, grants_active_skill, AoE
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.Dropped by: Uber Elder, Uber Uber Elder
low_max_level, Exceptional, strength, Support, Melee, Attack
Supports melee attack skills you use yourself. Cannot modify the skills of minions.Dropped by: The Searing Exarch, Uber Exarch
low_max_level, Exceptional, Attack, Melee, strength, Support
Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.Dropped by: Zealot's Vault
low_max_level, Exceptional, Attack, strength, Support, grants_active_skill, Slam, AoE, Melee
Supports Slam skills. Cannot support triggered skills or skills used by things other than you.strength, grants_active_skill, Duration, AoE, Projectile, Attack, Fire, Bow
When commanded, this Graft will cause a cataclysmic eruption that leaves multiple geysers of flame in its wake. These geysers will regularly fire off fiery mortars, firing more in a burst whenever you use a warcry. Triggering warcries will not cause these bursts of mortars.strength, grants_active_skill, Fire, AoE, Attack, Melee, Bow
When you Attack with this Graft equipped, it will call forth pillars of ashen flame. These pillars deal Fire damage in an area, and cover Enemies they hit in Ash.strength, grants_active_skill, Melee, AoE, Physical, Attack, Bow
This Graft will periodically target Rare or Unique Enemies in range, calling forth massive hands which slam down dealing high damage and stunning.strength, grants_active_skill, Attack, AoE, Physical, Melee, Bow
When you use a Warcry, this Graft will cause spires of bone to erupt from the earth around you. When you use an Exerted Attack, these spires will explode to deal damage in an area around them, inflicting Bleeding and Impaling Enemies.grants_active_skill, Attack, Projectile, Melee, Strike, Bow
Strike your foes down with a powerful blow.grants_active_skill, Attack, AoE, Melee, Slam
Slams the ground in front of you, creating a wave that travels forward and damages enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.dexterity, Support, grants_active_skill, Attack, Projectile, Trigger, AoE, Duration, Bow
Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.intelligence, Support, grants_active_skill, AoE, Trigger, Attack, Duration
Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on kill. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.Lightning, Fire, Physical, strength, Support, Melee, Attack, Duration
Supports melee attacks. Does not modify skills used by minions.Physical, Fire, strength, Support, Melee, Attack
Supports melee attacks you use yourself. Does not modify skills used by minions.Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Attack
Attack is one of four damage sources, which deals Damage to targets based on the damage values from weapons or unarmed. It can also be based on the defensive values from shields like with Shield Charge or Spectral Shield Throw. Skills that deal attack damage have the Attack gem tag.
Keywords
The following keywords are always related to attacks:
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.














































































































































































































