Perforate
Level: 1–20
Attack Speed: 80% of base
Attack Damage: 125–213% of base
Effectiveness of Added Damage: 125–213%
Sand Radius: 11
Blood Radius: 8
Requires Level 1
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.
(2–75) to (3–113) Added Attack Physical Damage
Creates 2 additional Spikes if you've changed Stance Recently
Creates 7 Spikes
75% less Damage while in Blood Stance
(0–76)% more Area of Effect while in Sand Stance
Creates 2 additional Spikes if you've changed Stance Recently
Creates 7 Spikes
75% less Damage while in Blood Stance
(0–76)% more Area of Effect while in Sand Stance
Additional Effects From Quality:
(0–10)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.


Unusual Gems /4
Type | Stats | Weight |
---|---|---|
Superior | (0–10)% increased Area of Effect | 50 |
Anomalous | (0–10)% chance to Impale Enemies on Hit | 100 |
Divergent | (0–20)% chance to cause Bleeding | 100 |
Phantasmal | Creates (0–2) additional Spikes if you've changed Stance Recently Creates (0–1) fewer Spikes | 10 |
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | Enemy at the Gate | Quest Reward | Duelist |
1 | Enemy at the Gate | Nessa | Duelist · Marauder · Ranger · Scion |
Perforate /6
Slam the ground to launch deadly spikes up at enemies. The spikes are tightly packed, can hit multiple enemies, and can hit the same enemy multiple times. Switch to Sand Stance using Blood & Sand gems to explode spikes out over a wider area.Name | Show Full Descriptions |
---|---|
Maim Support | Support Perforate with this gem to Maim enemies, dealing more physical damage and slowing their movement. Use this to slow monsters and make them easier to avoid. |
Melee Physical Damage Support | This gem causes Perforate to deal more damage. A simple but invaluable way to quickly kill enemies. |
Close Combat Support | Close Combat improves your damage against monsters close to you. As Perforate only hits nearby enemies (without Sand stance), this support is a valuable way to increase your damage. Travel Skills are also quicker after you hit enemies with this gem. Travel skills move you quickly to avoid danger. |
Impale Support | Deal more physical damage and Impale enemies with the Impale debuff. Impaling enemies stores some of your damage on the enemy. For the next 5 hits on that enemy you deal extra stored damage. You can impale the same enemy more than once for extra damage from attacks. |
Brutality Support | Cause Perforate to deal much more physical damage, but reduce any elemental damage it deals to zero. Try not to get any modifiers that grant lightning, fire, cold or chaos damage with this support gem. Only physical damage will be increased by this gem. |
Multistrike Support | Greatly increase Perforate's attacking speed by performing three attacks in quick succession, dealing more damage on the second and third attacks. You cannot stop or move while multistriking. This gem greatly improves damage but be careful not to get stuck while monsters damage you. |
Level Effect /40
Implicit |
---|
Cost: 6 Creates 7 Spikes 75% less Damage while in Blood Stance Creates 2 additional Spikes if you've changed Stance Recently (Recently refers to the past 4 seconds) |
Level | Requires Level | Strength | Dexterity | Base Damage | 2 to 3 Added Attack Physical Damage | #% more Area of Effect while in Sand Stance | Experience |
---|---|---|---|---|---|---|---|
1 | 1 | 6 | 4 | 125% | 2, 3 | 70 | |
2 | 2 | 7 | 5 | 129.6% | 2, 3 | 4 | 308 |
3 | 4 | 10 | 7 | 134.3% | 3, 4 | 8 | 1,554 |
4 | 7 | 14 | 10 | 138.9% | 4, 6 | 12 | 6,667 |
5 | 11 | 19 | 13 | 143.5% | 5, 8 | 16 | 26,047 |
6 | 16 | 26 | 18 | 148.2% | 7, 11 | 20 | 49,725 |
7 | 20 | 31 | 22 | 152.8% | 9, 13 | 24 | 95,714 |
8 | 24 | 37 | 25 | 157.4% | 11, 17 | 28 | 169,595 |
9 | 28 | 42 | 29 | 162.1% | 14, 20 | 32 | 283,759 |
10 | 32 | 47 | 33 | 166.7% | 16, 25 | 36 | 453,996 |
11 | 36 | 53 | 36 | 171.3% | 20, 30 | 40 | 703,128 |
12 | 40 | 58 | 40 | 175.9% | 24, 35 | 44 | 1,061,223 |
13 | 44 | 63 | 44 | 180.6% | 28, 42 | 48 | 2,065,870 |
14 | 48 | 68 | 48 | 185.2% | 33, 49 | 52 | 2,507,110 |
15 | 52 | 74 | 51 | 189.8% | 39, 58 | 56 | 5,798,936 |
16 | 56 | 79 | 55 | 194.5% | 45, 68 | 60 | 15,083,919 |
17 | 60 | 84 | 59 | 199.1% | 52, 79 | 64 | 27,792,735 |
18 | 64 | 90 | 62 | 203.7% | 61, 91 | 68 | 43,869,739 |
19 | 67 | 94 | 65 | 208.4% | 68, 102 | 72 | 242,081,556 |
20 | 70 | 98 | 68 | 213% | 75, 113 | 76 | |
21 | 72 | 217.6% | 81, 122 | 80 | |||
22 | 74 | 222.3% | 87, 130 | 84 | |||
23 | 76 | 226.9% | 93, 140 | 88 | |||
24 | 78 | 231.5% | 100, 150 | 92 | |||
25 | 80 | 236.2% | 107, 160 | 96 | |||
26 | 82 | 240.8% | 114, 172 | 100 | |||
27 | 84 | 245.4% | 123, 184 | 104 | |||
28 | 86 | 250.1% | 131, 197 | 108 | |||
29 | 88 | 254.7% | 140, 210 | 112 | |||
30 | 90 | 259.3% | 150, 224 | 116 | |||
31 | 91 | 261.6% | 155, 232 | 118 | |||
32 | 92 | 263.9% | 160, 240 | 120 | |||
33 | 93 | 266.3% | 165, 248 | 122 | |||
34 | 94 | 268.6% | 171, 256 | 124 | |||
35 | 95 | 270.9% | 176, 265 | 126 | |||
36 | 96 | 273.2% | 182, 273 | 128 | |||
37 | 97 | 275.5% | 188, 282 | 130 | |||
38 | 98 | 277.8% | 194, 292 | 132 | |||
39 | 99 | 280.2% | 201, 301 | 134 | |||
40 | 100 | 282.5% | 207, 311 | 136 |
Perforate
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Mine, Ailment, Shock |
BaseType | Perforate |
Class | Active Skill Gems |
Weapon | One Hand Swords, Thrusting One Hand Swords, One Hand Axes, Two Hand Swords, Two Hand Axes |
TargetTypes | Enemy, Ground |
Type | Attack, Area, Damage, Melee, Multistrikeable, Slam, Totemable |
Metadata | Metadata/Items/Gems/SkillGemPerforate |
Reference | ![]() |
Perforate Monster /1 ⍟
Name | Modifiers | Spectre |
---|---|---|
Sevet Tetherein | monster base type attack cast speed +% and damage -% final [33] Attacks cause Bleeding Attacks have 15% chance to Maim on Hit | Y |
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Perforate Number Of Spikes 1 | Perforate creates +1 Spike | 100 |
The Eternal Labyrinth | Enchantment Perforate Number Of Spikes 2 | Perforate creates +2 Spikes | 100 |
The Merciless Labyrinth | Enchantment Perforate Area Of Effect 1 | Perforate has 16% increased Area of Effect | 100 |
The Eternal Labyrinth | Enchantment Perforate Area Of Effect 2 | Perforate has 24% increased Area of Effect | 100 |
The Merciless Labyrinth | Enchantment Perforate Damage 1 | Perforate deals 25% increased Damage | 100 |
The Eternal Labyrinth | Enchantment Perforate Damage 2 | Perforate deals 40% increased Damage | 100 |
Supported By /99 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Melee Physical Damage Support Supports melee attack skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Bloodlust Support Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Multistrike Support Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast on Melee Kill Support Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Endurance Charge on Melee Stun Support Supports melee attack skills. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Fortify Support Supports melee attack skills that are not triggered. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Ruthless Support Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful. |
![]() | Onslaught Support Supports any skill that hits enemies. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Close Combat Support Supports melee attack skills. Cannot support skills which create minions. |
![]() | Shockwave Support Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions. |
![]() | Impale Support Supports attack skills. |
![]() | Pulverise Support Supports melee attack skills. |
![]() | Rage Support Supports melee attack skills. Minions cannot gain rage. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Melee Physical Damage Support Supports melee attack skills. |
![]() | Awakened Multistrike Support Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Fist of War Support Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost. |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Earthbreaker Support Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills. |
![]() | Overcharge Support Supports any skill that hits enemies. |
Community Wiki
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Perforate
Perforate is an Attack skill where the user strikes the ground to launch multiple spikes from the ground that deal area of effect damage. This skill interacts with Blood and Sand Stance, launching multiple spikes in a small area in Blood Stance and launching the spikes outwards in Sand Stance.
Skill functions and interactions
Alt quality
In its phantasmal quality: "Creates 0.05 fewer Spikes, Creates 0.1 additional Spikes if you've changed Stance Recently" if you stay between 10-19% quality, you will not get one permanent fewer spikes while still having an additional Spikes if you've changed Stance Recently resulting in an always better case than going for 20% on this alternate quality.
Version history
Version | Changes |
---|---|
3.15.0 |
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3.11.0 |
|
3.7.4 |
|
3.7.0 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.