Perforate
Level: (1–20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (155–265)% of base
Effectiveness of Added Damage: (155–265)%
Sand Radius: 11
Blood Radius: 8
Requires Level (1–70), (6–98) Str, (4–68) Dex
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.
(2–75) to (3–113) Added Attack Physical Damage
Creates 7 Spikes
75% less Damage while in Blood Stance
(0–76)% more Area of Effect while in Sand Stance

Additional Effects From Quality:
Creates +(0–2) Spikes
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Perforate /6 ⍟
Slam the ground to launch deadly spikes up at enemies. The spikes are tightly packed, can hit multiple enemies, and can hit the same enemy multiple times. Switch to Sand Stance using Blood & Sand gems to explode spikes out over a wider area.
NameShow Full Descriptions
Maim SupportSupport Perforate with this gem to Maim enemies, dealing more physical damage and slowing their movement. Use this to slow monsters and make them easier to avoid.
Melee Physical Damage SupportThis gem causes Perforate to deal more damage. A simple but invaluable way to quickly kill enemies.
Close Combat SupportClose Combat improves your damage against monsters close to you. As Perforate only hits nearby enemies (without Sand stance), this support is a valuable way to increase your damage. Travel Skills are also quicker after you hit enemies with this gem. Travel skills move you quickly to avoid danger.
Impale SupportDeal more physical damage and Impale enemies with the Impale debuff. Impaling enemies stores some of your damage on the enemy. For the next 5 hits on that enemy you deal extra stored damage. You can impale the same enemy more than once for extra damage from attacks.
Brutality SupportCause Perforate to deal much more physical damage, but reduce any elemental damage it deals to zero. Try not to get any modifiers that grant lightning, fire, cold or chaos damage with this support gem. Only physical damage will be increased by this gem.
Multistrike SupportGreatly increase Perforate's attacking speed by performing three attacks in quick succession, dealing more damage on the second and third attacks. You cannot stop or move while multistriking. This gem greatly improves damage but be careful not to get stuck while monsters damage you.
Level Effect /40
Implicit
Cost: 6
Creates 7 Spikes
75% less Damage while in Blood Stance
LevelRequires LevelStrDexBase Damage2 to 3 Added Attack Physical Damage#% more Area of Effect while in Sand StanceExperience
1164155%2, 370
2275160.8%2, 34308
34107166.6%3, 481,554
471410172.4%4, 6126,667
5111913178.2%5, 81626,047
6162618183.9%7, 112049,725
7203122189.7%9, 132495,714
8243725195.5%11, 1728169,595
9284229201.3%14, 2032283,759
10324733207.1%16, 2536453,996
11365336212.9%20, 3040703,128
12405840218.7%24, 35441,061,223
13446344224.5%28, 42482,065,870
14486848230.3%33, 49522,507,110
15527451236.1%39, 58565,798,936
16567955241.8%45, 686015,083,919
17608459247.6%52, 796427,792,735
18649062253.4%61, 916843,869,739
19679465259.2%68, 10272242,081,556
20709868265%75, 11376
2172270.8%81, 12280
2274276.6%87, 13084
2376282.4%93, 14088
2478288.2%100, 15092
2580293.9%107, 16096
2682299.7%114, 172100
2784305.5%123, 184104
2886311.3%131, 197108
2988317.1%140, 210112
3090322.9%150, 224116
3191325.8%155, 232118
3292328.7%160, 240120
3393331.6%165, 248122
3494334.5%171, 256124
3595337.4%176, 265126
3696340.3%182, 273128
3797343.2%188, 282130
3898346.1%194, 292132
3999348.9%201, 301134
40100351.8%207, 311136
Attribute /9

Perforate

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
AcronymStance
BaseType Perforate
Class Skill Gems
WeaponOne Hand Swords, Thrusting One Hand Swords, One Hand Axes, Two Hand Swords, Two Hand Axes
TargetTypesEnemy, Ground
TypeAttack, Area, Damage, Melee, Multistrikeable, Slam, Totemable
ItemTypeMetadata/Items/Gems/SkillGemPerforate
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate
Perforate Monster /2 ⍟
NameModifiersSpectre
Sevet Tethereinmonster base type attack cast speed +% and damage -% final [33]
Attacks cause Bleeding
Attacks have 15% chance to Maim on Hit
Y
Sevet Tethereinmonster base type attack cast speed +% and damage -% final [33]
Attacks cause Bleeding
Attacks have 15% chance to Maim on Hit
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Perforate Number Of Spikes 1Perforate creates +1 Spike100
The Eternal LabyrinthEnchantment Perforate Number Of Spikes 2Perforate creates +2 Spikes100
The Merciless LabyrinthEnchantment Perforate Area Of Effect 1Perforate has 16% increased Area of Effect100
The Eternal LabyrinthEnchantment Perforate Area Of Effect 2Perforate has 24% increased Area of Effect100
The Merciless LabyrinthEnchantment Perforate Damage 1Perforate deals 25% increased Damage100
The Eternal LabyrinthEnchantment Perforate Damage 2Perforate deals 40% increased Damage100
Supported By /104 ⍟
  • Active Type: Attack, Area, Damage, Melee, Multistrikeable, Slam, Totemable
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Melee Physical Damage Support
    Supports melee attack skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Damage with Attacks Support
    Supports attack skills.
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Multistrike Support
    Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Fortify Support
    Supports melee attack skills that are not triggered.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills. Cannot support skills that create minions.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Ruthless Support
    Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
    Momentum Support
    Supports attack skills that aren't triggered.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    Impale Support
    Supports attack skills.
    Pulverise Support
    Supports melee attack skills.
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    Awakened Multistrike Support
    Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Fist of War Support
    Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Earthbreaker Support
    Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility Support
    Supports attack skills.

    Community Wiki

    Edit

    Perforate

    Perforate is an Attack skill where the user strikes the ground to launch multiple spikes from the ground that deal area of effect damage. This skill interacts with Blood and Sand Stance, launching multiple spikes in a small area in Blood Stance and launching the spikes outwards in Sand Stance.

    Skill functions and interactions

    Alt quality

    In its phantasmal quality: "Creates 0.05 fewer Spikes, Creates 0.1 additional Spikes if you've changed Stance Recently" if you stay between 10-19% quality, you will not get one permanent fewer spikes while still having an additional Spikes if you've changed Stance Recently resulting in an always better case than going for 20% on this alternate quality.

    Version history

    VersionChanges
    3.15.0
  • Now deals 213% of Base Damage, and has 213% Effectiveness of Added Damage at gem level 20 (previously 170%).
  • 3.11.0
  • The visual effects have been improved.
  • Now deals base Damage and has an added Damage effectiveness of 125% at gem level 1 (from 140%), up to 170% at gem level 20 (from 196%).
  • Now has 2 to 3 added Attack Physical Damage at gem level 1, up to 75 to 113 at gem level 20 (previously had no added damage).
  • Now creates 7 spikes (from 6).
  • Now creates 2 additional spikes if you've changed stance recently.
  • Now deals 75% less Damage while in Blood stance (from 65%).
  • Now gains more area of effect while in Sand stance as the gem levels, up to 76% more at gem level 20.
  • Gained the Slam and Physical Tag.
  • 3.7.4
  • Added Labyrinth Enchantments.
  • 3.7.0
  • Perforate has been added to the game.

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