Fist of War Support
Level: (1–20)
Cost & Reservation Multiplier: 140%
Requires Level (38–70), (63–111) Str
Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.
Attacks with Supported Skill are Ancestrally Boosted, no more than once every (1.8–2.5) seconds
Ancestral Boost does not apply to repeats of the Attack
Ancestrally Boosted Slams have (40–59)% increased Area of Effect
Ancestrally Boosted Slams deal (70–98)% more Damage with Hits and Ailments

Additional Effects From Quality:
Supported Skills have (0–10)% increased Area of Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Level Effect /40
Implicit
Cost & Reservation Multiplier: 140%
LevelRequires LevelStrAncestrally Boosted Slams deal 70% more Damage with Hits and AilmentsAncestrally Boosted Slams have 40% increased Area of EffectAttacks with Supported Skill are Ancestrally Boosted, no more than once every 2.5 seconds
Ancestral Boost does not apply to repeats of the Attack
Experience
1386370402.5388,734
2406671412.46477,437
3426973422.43583,786
4447274432.39710,359
5467576442.351,355,511
6487877452.321,138,877
7508179462.281,368,233
8528480472.241,638,338
9548782482.211,956,648
10569083492.173,655,184
11589385502.133,017,327
12609686512.093,576,232
13629988522.064,231,667
146410289532.022,395,078
156510391541.988,421,063
166610592551.9516,159,983
176710694561.9141,170,367
186810895571.8786,794,448
196910997581.84157,405,063
207011198591.8
2172100601.76
2274101611.73
2376103621.69
2478104631.65
2580106641.62
2682107651.58
2784109661.54
2886110671.51
2988112681.47
3090113691.43
3191114691.41
3292115701.39
3393115701.38
3494116711.36
3595117711.34
3696118721.32
3797118721.3
3898119731.28
3999120731.27
40100121741.25
Attribute /8

Fist of War Support

KeyValue
CostiLvl 1: Normal: 1xOrb of Alchemy
AcronymHit, Slam, Ailment
DropLevel 38
BaseType Fist of War Support
Class Support Gems
IconX
ItemTypeMetadata/Items/Gems/SupportGemFistOfWar
Referencepoe.ninja, Community Wiki
Fist of War Support
Level: (1–20)
Cost & Reservation Multiplier: 140%
Requires Level (38–70), (63–111) Str
Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.
Attacks with Supported Skill are Ancestrally Boosted, no more than once every (1.8–2.5) seconds
Ancestral Boost does not apply to repeats of the Attack
Ancestrally Boosted Slams have (40–59)% increased Area of Effect
Ancestrally Boosted Slams deal (70–98)% more Damage with Hits and Ailments
support ancestral slam big hit max count [1]

Additional Effects From Quality:
Supported Skills have (0–10)% increased Area of Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Microtransactions /3
Golden Celestial Fist of War Effect
Your Fist of War becomes a Golden Celestial Effect.
Judgement Fist of War Effect
Your Fist of War becomes a Judgement Effect.
Stygian Fist of War Effect
Your Fist of War becomes a Stygian Effect.
Supported Gem /23
  • Allow Type: Slam
  • Excluded Type: SummonsTotem, Trapped, RemoteMined, OtherThingUsesSkill, Vaal
  • Leap Slam
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
    Leap Slam of Groundbreaking
    Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
    Ground Slam
    Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Ground Slam of Earthshaking
    Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.
    Crushing Fist
    Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.
    Ice Crash
    Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
    Ice Crash of Cadence
    Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use.
    Earthquake
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Earthquake of Amplification
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Sunder
    Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
    Sunder of Earthbreaking
    Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
    Tectonic Slam
    Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
    Tectonic Slam of Cataclysm
    Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
    Consecrated Path
    Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
    Consecrated Path of Endurance
    Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
    Perforate
    Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.
    Perforate of Duality
    Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.
    Perforate of Bloodshed
    Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times. Requires a Sword or Axe.
    Earthshatter
    Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
    Earthshatter of Fragility
    Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
    Earthshatter of Prominence
    Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
    Volcanic Fissure
    Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Volcanic Fissure of Snaking
    Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

    Community Wiki

    Edit

    Fist of War Support

    Fist of War Support is a Support skill gem for slam skills. When using the supported skill, it empowers your Attack with more damage and area of effect. This effect has a cooldown between uses.

    Skill functions and interactions

    Multiple copies of fist of war have separate cooldowns that are not connected to each other.

    • Therefore using 2 or more slam skills linked to 2 or more separate fist of war support gems will give more maximum possible attacks boosted by fist of war than 1 fist of war gem can.

      • The slam skills do not have to be different attacks, as long as you use multiple copies of the same attack gem and fist of war on separate links.

    Version history

    VersionChanges
    3.15.0d
  • Fist of War Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • 3.15.0
  • Now has a 150% Cost and Reservation Multiplier (previously 120%).
  • Ancestrally Boosted Slams now deal 70-98% more Damage with Hits (previously 110-148%).
  • Ancestrally Boosted Slams now deal 50-69% more Damage with Ailments (previously 70-100%).
  • 3.11.0
  • Fist of War Support has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.