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Fist of War Support
Level: (1—20)
Cost & Reservation Multiplier: 140%
Requires Level (38—70), (63—111) Str
Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.
Attacks with Supported Skill are Ancestrally Boosted, no more than once every (1.8—2.5) seconds
Ancestral Boost does not apply to repeats of the Attack
Ancestrally Boosted Slams deal (70—98)% more Damage with Hits and Ailments
Ancestrally Boosted Slams have (40—59)% increased Area of Effect

Additional Effects From Quality:
Supported Skills have (0—10)% increased Area of Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Level Effect /40
Implicit
Mana: 140%
LevelRequires LevelStrBase DamageAncestrally Boosted Slams deal 70% more Damage with Hits and AilmentsAncestrally Boosted Slams have 40% increased Area of EffectAttacks with Supported Skill are Ancestrally Boosted, no more than once every 2.5 seconds
Ancestral Boost does not apply to repeats of the Attack
Experience
13863100%, 100%, 100%70402.5388,734
24066100%, 100%, 100%71412.46477,437
34269100%, 100%, 100%73422.43583,786
44472100%, 100%, 100%74432.39710,359
54675100%, 100%, 100%76442.351,355,511
64878100%, 100%, 100%77452.321,138,877
75081100%, 100%, 100%79462.281,368,233
85284100%, 100%, 100%80472.241,638,338
95487100%, 100%, 100%82482.211,956,648
105690100%, 100%, 100%83492.173,655,184
115893100%, 100%, 100%85502.133,017,327
126096100%, 100%, 100%86512.093,576,232
136299100%, 100%, 100%88522.064,231,667
1464102100%, 100%, 100%89532.022,395,078
1565103100%, 100%, 100%91541.988,421,063
1666105100%, 100%, 100%92551.9516,159,983
1767106100%, 100%, 100%94561.9141,170,367
1868108100%, 100%, 100%95571.8786,794,448
1969109100%, 100%, 100%97581.84157,405,063
2070111100%, 100%, 100%98591.8
2172100%, 100%, 100%100601.76
2274100%, 100%, 100%101611.73
2376100%, 100%, 100%103621.69
2478100%, 100%, 100%104631.65
2580100%, 100%, 100%106641.62
2682100%, 100%, 100%107651.58
2784100%, 100%, 100%109661.54
2886100%, 100%, 100%110671.51
2988100%, 100%, 100%112681.47
3090100%, 100%, 100%113691.43
3191100%, 100%, 100%114691.41
3292100%, 100%, 100%115701.39
3393100%, 100%, 100%115701.38
3494100%, 100%, 100%116711.36
3595100%, 100%, 100%117711.34
3696100%, 100%, 100%118721.32
3797100%, 100%, 100%118721.3
3898100%, 100%, 100%119731.28
3999100%, 100%, 100%120731.27
40100100%, 100%, 100%121741.25
Attribute /9

Fist of War Support

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyUpgradeToRareOrb of Alchemy
AcronymHit, Slam, Ailment
IdSupportFistofWar
DropLevel 38
BaseType Fist of War Support
Class Support Gems
IconX
ItemTypeMetadata/Items/Gems/SupportGemFistOfWar
Referencepoe.ninja, Community Wiki
Version history /2
VersionChanges
3.19.0
  • Problem: Chieftain's Tawhoa, Forest's Strength skill doesn't provide enough damage to be attractive to slam-based builds, especially when it has to compensate for not being exertable and not synergising with Fist of War Support.
3.11.0
  • Added a new Strength Support Gem - Fist of War Support: Supports slam attacks, ancestrally empowering the supported attack with improved damage and area of effect.
  • Fist of War Support is now offered to the Marauder, Duelist and Templar for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by the Scion.
  • Fist of War Support
    Level: (1—20)
    Cost & Reservation Multiplier: 140%
    Requires Level (38—70), (63—111) Str
    Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.
    Attacks with Supported Skill are Ancestrally Boosted, no more than once every (1.8—2.5) seconds
    Ancestral Boost does not apply to repeats of the Attack
    Ancestrally Boosted Slams deal (70—98)% more Damage with Hits and Ailments
    Ancestrally Boosted Slams have (40—59)% increased Area of Effect
    support ancestral slam big hit max count [1]

    Additional Effects From Quality:
    Supported Skills have (0—10)% increased Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    Supported Gem /25
  • Allow Type: Slam
  • Excluded Type: SummonsTotem, Trapped, RemoteMined, OtherThingUsesSkill, Vaal
  • LeapSlam
    Leap Slam
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
    LeapSlam
    Leap Slam of Groundbreaking
    Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
    Groundslam
    Ground Slam
    Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Groundslam
    Ground Slam of Earthshaking
    Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.
    CrushingFistSkillGem
    Crushing Fist
    Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.
    IceCrashGem
    Ice Crash
    Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
    IceCrashGem
    Ice Crash of Cadence
    Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use.
    QuakeSlam
    Earthquake
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    QuakeSlam
    Earthquake of Amplification
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    ShockwaveSlam
    Sunder
    Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
    ShockwaveSlam
    Sunder of Earthbreaking
    Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
    ShockwaveSlam
    Sunder of Trarthus
    Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. When the wave reaches a target or terrain, it can restart aiming towards an enemy, if one is in range. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
    TectonicSlam
    Tectonic Slam
    Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
    TectonicSlam
    Tectonic Slam of Cataclysm
    Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
    HolyPathGem
    Consecrated Path
    Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
    HolyPathGem
    Consecrated Path of Endurance
    Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
    BloodSandSpearsSkillGem
    Perforate
    Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.
    BloodSandSpearsSkillGem
    Perforate of Duality
    Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.
    BloodSandSpearsSkillGem
    Perforate of Bloodshed
    Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times. Requires a Sword or Axe.
    SpikeSlamGem
    Earthshatter
    Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
    SpikeSlamGem
    Earthshatter of Fragility
    Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
    SpikeSlamGem
    Earthshatter of Prominence
    Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
    VolcanicFissureSkillGem
    Volcanic Fissure
    Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    VolcanicFissureSkillGem
    Volcanic Fissure of Snaking
    Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    HolyHammers
    Holy Hammers
    Slam the ground, calling down a Holy Hammer from above. On hitting an enemy, another Hammer will cascade forward, repeating if further enemies are hit, up to a cap. A Power Charge can be expended to call down additional Hammers to either side of the initial slam. Requires a Mace, Sceptre or Staff.
    Microtransactions /3
    GoldenCelestialFistofWarEffect
    Golden Celestial Fist of War Effect
    Your Fist of War becomes a Golden Celestial Effect.
    JudicatorFistofWarEffect
    Judgement Fist of War Effect
    Your Fist of War becomes a Judgement Effect.
    StygianFistOfWarEffect
    Stygian Fist of War Effect
    Your Fist of War becomes a Stygian Effect.

    Community Wiki

    Edit

    Fist of War Support

    Fist of War Support is a Support skill gem for slam skills. When using the supported skill, it empowers your Attack with more damage and area of effect. This effect has a cooldown between uses.

    Skill functions and interactions

    Multiple copies of fist of war have separate cooldowns that are not connected to each other.

    • Therefore using 2 or more slam skills linked to 2 or more separate fist of war support gems will give more maximum possible attacks boosted by fist of war than 1 fist of war gem can.

      • The slam skills do not have to be different attacks, as long as you use multiple copies of the same attack gem and fist of war on separate links.

    Version history

    VersionChanges
    3.15.0d
  • Fist of War Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • 3.15.0
  • Now has a 150% Cost and Reservation Multiplier (previously 120%).
  • Ancestrally Boosted Slams now deal 70-98% more Damage with Hits (previously 110-148%).
  • Ancestrally Boosted Slams now deal 50-69% more Damage with Ailments (previously 70-100%).
  • 3.11.0
  • Fist of War Support has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.