Earthshatter
Level: (1–20)
Cost: (8–13) Mana
Attack Speed: 80% of base
Attack Damage: (171–393)% of base
Effectiveness of Added Damage: (171–393)%
AoE Radius: 20
Requires Level (12–70), (33–155) Str
Requires One Hand Maces, Sceptres, Staves, Two Hand Maces, One Hand Axes, Two Hand Axes, , Warstaves
Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
Base duration is 6 seconds
(0–19)% more Area of Effect
Shattering Spikes deal 30% less damage
Creates 5 fissures
Maximum 15 Spikes
(0–19)% more Area of Effect
Shattering Spikes deal 30% less damage
Creates 5 fissures
Maximum 15 Spikes
Additional Effects From Quality:
Creates +(0–1) fissure
+(0–3) Maximum Spikes
+(0–3) Maximum Spikes
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Marauder · Duelist |
1 | The Siren's Cadence | Nessa | Duelist · Marauder · Scion · Templar |
Level Effect /40
Implicit |
---|
Shattering Spikes deal 30% less damage Creates 5 fissures Maximum 15 Spikes Base duration is 6 seconds |
Level | Requires Level | Str | Cost | Base Damage | #% more Area of Effect | Experience |
---|---|---|---|---|---|---|
1 | 12 | 33 | 8 | 171.1% | 15,249 | |
2 | 15 | 39 | 8 | 178.8% | 1 | 41,517 |
3 | 19 | 48 | 8 | 187.1% | 2 | 81,983 |
4 | 23 | 56 | 9 | 195.9% | 3 | 147,968 |
5 | 27 | 64 | 9 | 205% | 4 | 250,557 |
6 | 31 | 73 | 9 | 214.6% | 5 | 405,086 |
7 | 35 | 81 | 10 | 224.6% | 6 | 447,718 |
8 | 38 | 88 | 10 | 234.6% | 7 | 615,318 |
9 | 41 | 94 | 10 | 245.1% | 8 | 834,639 |
10 | 44 | 100 | 10 | 256.1% | 9 | 1,570,760 |
11 | 47 | 106 | 11 | 267.5% | 10 | 1,633,987 |
12 | 50 | 113 | 11 | 279.4% | 11 | 2,151,030 |
13 | 53 | 119 | 11 | 291.8% | 12 | 2,812,189 |
14 | 56 | 125 | 11 | 304.9% | 13 | 5,099,360 |
15 | 59 | 132 | 12 | 318.5% | 14 | 9,400,731 |
16 | 62 | 138 | 12 | 332.5% | 15 | 15,273,366 |
17 | 64 | 142 | 12 | 346.8% | 16 | 26,286,582 |
18 | 66 | 146 | 12 | 361.6% | 17 | 62,890,590 |
19 | 68 | 151 | 12 | 377.1% | 18 | 212,046,017 |
20 | 70 | 155 | 13 | 393.1% | 19 | |
21 | 72 | 13 | 409.9% | 20 | ||
22 | 74 | 13 | 427.3% | 21 | ||
23 | 76 | 13 | 445.6% | 22 | ||
24 | 78 | 13 | 464.6% | 23 | ||
25 | 80 | 13 | 484.5% | 24 | ||
26 | 82 | 14 | 505.1% | 25 | ||
27 | 84 | 14 | 526.6% | 26 | ||
28 | 86 | 14 | 549% | 27 | ||
29 | 88 | 14 | 572.5% | 28 | ||
30 | 90 | 14 | 596.8% | 29 | ||
31 | 91 | 14 | 633.4% | 29 | ||
32 | 92 | 14 | 646.9% | 30 | ||
33 | 93 | 14 | 660.7% | 30 | ||
34 | 94 | 15 | 674.6% | 31 | ||
35 | 95 | 15 | 689% | 31 | ||
36 | 96 | 15 | 703.7% | 32 | ||
37 | 97 | 15 | 718.6% | 32 | ||
38 | 98 | 15 | 733.9% | 33 | ||
39 | 99 | 15 | 749.4% | 33 | ||
40 | 100 | 15 | 765.4% | 34 |
Attribute /10
Earthshatter
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
Acronym | Shatter |
DropLevel | 12 |
BaseType | Earthshatter |
Class | Skill Gems |
Weapon | One Hand Axes, One Hand Maces, Staves, Two Hand Axes, Two Hand Maces, Sceptres, , Warstaves |
TargetTypes | Ground, Enemy, |
Type | Attack, Area, Melee, Slam, Multistrikeable, Duration, Totemable |
ItemType | Metadata/Items/Gems/SkillGemEarthshatter |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
500 (T5) | Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen |
Microtransactions /2 ⍟
Verdant Earthshatter Effect
Your Earthshatter becomes a Verdant Effect.
Molten Earthshatter Effect
Your Earthshatter becomes a Molten Effect.
Supported By /107 ⍟
Icon | Name |
---|---|
Added Fire Damage Support | Added Fire Damage Support Supports any skill that hits enemies. |
Faster Attacks Support | Faster Attacks Support Supports attack skills. |
Added Cold Damage Support | Added Cold Damage Support Supports any skill that hits enemies. |
Additional Accuracy Support | Additional Accuracy Support Supports attack skills. |
Increased Area of Effect Support | Increased Area of Effect Support Supports any skill with an area of effect. |
Added Lightning Damage Support | Added Lightning Damage Support Supports any skill that hits enemies. |
Increased Critical Strikes Support | Increased Critical Strikes Support Supports any skill that hits enemies. |
Increased Critical Damage Support | Increased Critical Damage Support Supports any skill that hits enemies. |
Knockback Support | Knockback Support Supports any skill that hits enemies. |
Life Leech Support | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Mana Leech Support | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
Added Chaos Damage Support | Added Chaos Damage Support Supports any skill that hits enemies. |
Stun Support | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Melee Physical Damage Support | Melee Physical Damage Support Supports melee attack skills. |
Item Rarity Support | Item Rarity Support Supports any skill that can kill enemies. |
Concentrated Effect Support | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
More Duration Support | More Duration Support Supports any skill with a duration. |
Cold to Fire Support | Cold to Fire Support Supports any skill that hits enemies. |
Combustion Support | Combustion Support Supports any skill that hits enemies. |
Elemental Damage with Attacks Support | Elemental Damage with Attacks Support Supports attack skills. |
Bloodlust Support | Bloodlust Support Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
Life Gain on Hit Support | Life Gain on Hit Support Supports attack skills. |
Elemental Proliferation Support | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Damage on Full Life Support | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
Chance to Flee Support | Chance to Flee Support Supports any skill that hits enemies. |
Blind Support | Blind Support Supports any skill that hits enemies. |
Fire Penetration Support | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Multistrike Support | Multistrike Support Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills. |
Power Charge On Critical Support | Power Charge On Critical Support Supports any skill that hits enemies. |
Burning Damage Support | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Cast On Critical Strike Support | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast on Melee Kill Support | Cast on Melee Kill Support Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Endurance Charge on Melee Stun Support | Endurance Charge on Melee Stun Support Supports melee attack skills. |
Less Duration Support | Less Duration Support Supports any skill that has a duration. |
Block Chance Reduction Support | Block Chance Reduction Support Supports any skill that hits enemies. |
Physical to Lightning Support | Physical to Lightning Support Supports any skill that hits enemies. |
Fortify Support | Fortify Support Supports melee attack skills that are not triggered. |
Ice Bite Support | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Hypothermia Support Supports any skill that deals damage. |
Innervate Support | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Critical Strike Affliction Support Supports any skill that hits enemies. |
Void Manipulation Support | Void Manipulation Support Supports any skill that deals damage. |
Controlled Destruction Support | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Ignite Proliferation Support Supports any skill that hits enemies. |
Chance to Bleed Support | Chance to Bleed Support Supports attack skills. |
Chance to Poison Support | Chance to Poison Support Supports any skill that hits enemies. |
Deadly Ailments Support | Deadly Ailments Support Supports any skill that hits enemies. |
Decay Support | Decay Support Supports any skill that hits enemies. |
Efficacy Support | Efficacy Support Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Vile Toxins Support Supports any skill that hits enemies. |
Maim Support | Maim Support Supports attack skills, or other skills that can maim enemies. |
Immolate Support | Immolate Support Supports any skill that hits enemies. |
Unbound Ailments Support | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Brutality Support Supports any skill that deals damage. |
Ruthless Support | Ruthless Support Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful. |
Momentum Support | Momentum Support Supports attack skills that aren't triggered. |
Summon Phantasm Support | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Withering Touch Support | Withering Touch Support Supports attack skills. |
Bonechill Support | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Close Combat Support | Close Combat Support Supports melee attack skills. Cannot support skills which create minions. |
Shockwave Support | Shockwave Support Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions. |
Impale Support | Impale Support Supports attack skills. |
Pulverise Support | Pulverise Support Supports melee attack skills. |
Rage Support | Rage Support Supports melee attack skills. Minions cannot gain rage. |
Nightblade Support | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
Awakened Added Fire Damage Support | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
Awakened Brutality Support | Awakened Brutality Support Supports any skill that deals damage. |
Awakened Burning Damage Support | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Elemental Damage with Attacks Support | Awakened Elemental Damage with Attacks Support Supports attack skills. |
Awakened Fire Penetration Support | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Melee Physical Damage Support | Awakened Melee Physical Damage Support Supports melee attack skills. |
Awakened Multistrike Support | Awakened Multistrike Support Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills. |
Awakened Added Cold Damage Support | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
Awakened Cast On Critical Strike Support | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Awakened Cold Penetration Support | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
Awakened Swift Affliction Support | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Awakened Void Manipulation Support Supports any skill that deals damage. |
Awakened Added Chaos Damage Support | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Increased Area of Effect Support | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
Awakened Lightning Penetration Support | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Unbound Ailments Support | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Fist of War Support | Fist of War Support Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost. |
Trinity Support | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Bloodthirst Support | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
Cruelty Support | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
Earthbreaker Support | Earthbreaker Support Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills. |
Overcharge Support | Overcharge Support Supports any skill that hits enemies. |
Prismatic Burst Support | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
Devour Support | Devour Support Supports any skill that hits enemies. |
Sadism Support | Sadism Support Supports any skill that hits enemies. |
Controlled Blaze Support | Controlled Blaze Support Supports melee attack skills. |
Volatility Support | Volatility Support Supports attack skills. |
Overexertion Support | Overexertion Support Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted. |
Rupture Support | Rupture Support Supports attack skills. |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Earthshatter
Earthshatter is a melee slam attack skill. When used, it sends out multiple fissures outwards that creates a spike at the end of its path. When these spikes are hit by a slam skill or a warcry, they detonate to deal area of effect damage.
Skill functions and interactions
Ancestral Warchief: Even though this skill is tagged as a slam skill, it will not trigger Earthshatter's shattering spikes.
Fissure damage only hits enemies 1 time per attack, no matter how many fissures it creates.
Spikes
- All spikes from one attack can hit a single target. The following methods increase the chance of multiple spikes hitting the same target:
- Using earthshatter in a very small room makes all spikes land close to one another and the enemy.
- Large enemies are easier to hit with all spikes than smaller enemies.
- The labyrinth helmet enchantment that gives plus 1 fissures.
- Increased area of effect will increase the length of the fissures and the size of the spike explosions. Therefore increased area of effect will not necessarily increase the chance of multiple spikes hitting a single target in all situations. However, when used in a small room that prevents spikes from moving outwards to their full length, increased area of effect will definitely increase the chance of multiple spikes hitting the same target.
- The spike damage is considered an attack that hits. Therefore it will still gain damage from things like Fist of War Support and Exerted attacks from wacries.
- Up to 15 spikes can be placed on the ground before enemies spawn, allowing for a maximum of 3 attacks worth of spike damage ready before a fight begins.
- The total damage of 5 spikes hitting a single enemy is (70 x 5) = 350% of the damage of the fissure hit.
Version history
Version | Changes |
---|---|
3.15.0 |
|
3.13.0 |
|
3.12.0 |
|
3.11.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.