Warcry Tags /13 ⍟
Skill Gem /10
Support Gem Quality /1
Item | Stats |
---|---|
Urgent Orders Support | Supported Skills have (0–10)% increased Warcry Speed |
Item mods /54
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
20 | Corrupted | +2 to Level of Socketed Warcry Gems gem | armour 1000 default 0 | |
of the Elder | 68 | Suffix | Removes Bleeding when you use a Warcry bleed physical attack ailment | 2h_axe_elder 1000 default 0 |
Warlord's | 68 | Prefix | Warcry Skills have (21–25)% increased Area of Effect | helmet_adjudicator 500 default 0 |
Warlord's | 75 | Prefix | Warcry Skills have (26–30)% increased Area of Effect | helmet_adjudicator 500 default 0 |
of the Crusade | 68 | Suffix | (18–21)% increased Warcry Buff Effect | shield_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 default 0 |
of the Crusade | 75 | Suffix | (22–25)% increased Warcry Buff Effect | shield_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 default 0 |
of Redemption | 68 | Suffix | (21–25)% increased Warcry Speed speed | amulet_eyrie 500 default 0 |
of Redemption | 75 | Suffix | (26–30)% increased Warcry Speed speed | amulet_eyrie 500 default 0 |
of Redemption | 80 | Suffix | (31–35)% increased Warcry Speed speed | amulet_eyrie 500 default 0 |
of the Hunt | 68 | Suffix | (17–21)% increased Warcry Cooldown Recovery Rate | axe_basilisk 500 default 0 |
of the Hunt | 73 | Suffix | (22–25)% increased Warcry Cooldown Recovery Rate | axe_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | (35–40)% increased Warcry Cooldown Recovery Rate | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 shield_basilisk 500 default 0 |
of the Hunt | 73 | Suffix | (41–45)% increased Warcry Cooldown Recovery Rate | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 shield_basilisk 500 default 0 |
68 | ScourgeUpside | +1 to Level of Socketed Warcry Gems gem | body_armour 25 default 0 | |
45 | ScourgeUpside | (16–20)% increased Warcry Speed speed | amulet 500 default 0 | |
68 | ScourgeUpside | (21–25)% increased Warcry Speed speed | amulet 500 default 0 | |
68 | ScourgeUpside | (26–30)% increased Warcry Speed speed | amulet 500 default 0 | |
75 | BlueImplicit | (15–16)% increased Warcry Speed speed | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (17–18)% increased Warcry Speed speed | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (19–20)% increased Warcry Speed speed | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (21–22)% increased Warcry Speed speed | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (23–24)% increased Warcry Speed speed | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (25–26)% increased Warcry Speed speed | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (21–22)% increased Warcry Speed speed | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (23–24)% increased Warcry Speed speed | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (25–26)% increased Warcry Speed speed | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (27–28)% increased Warcry Speed speed | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (29–30)% increased Warcry Speed speed | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (27–28)% increased Warcry Speed speed | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (29–30)% increased Warcry Speed speed | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (31–32)% increased Warcry Speed speed | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (33–34)% increased Warcry Speed speed | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | (19–20)% increased Warcry Buff Effect | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | (21–22)% increased Warcry Buff Effect | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | (23–24)% increased Warcry Buff Effect | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | (25–26)% increased Warcry Buff Effect | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | (27–28)% increased Warcry Buff Effect | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | (29–30)% increased Warcry Buff Effect | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (27–28)% increased Warcry Buff Effect | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (29–30)% increased Warcry Buff Effect | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (31–32)% increased Warcry Buff Effect | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (33–34)% increased Warcry Buff Effect | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (35–36)% increased Warcry Buff Effect | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (35–36)% increased Warcry Buff Effect | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (37–38)% increased Warcry Buff Effect | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Warcry Buff Effect | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Warcry Buff Effect | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
10 | WeaponTree | 20% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect | ranged 0 one_hand_weapon 250 default 0 | |
60 | WeaponTree | 30% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect | ranged 0 one_hand_weapon 250 default 0 | |
10 | WeaponTree | 35% increased Warcry Buff Effect Warcry Skills have 30% reduced Area of Effect | ranged 0 two_hand_weapon 250 default 0 | |
60 | WeaponTree | 50% increased Warcry Buff Effect Warcry Skills have 30% reduced Area of Effect | ranged 0 two_hand_weapon 250 default 0 | |
1 | WeaponTree | Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Ice Trap and Lightning Trap Damage Penetrates 25% of Enemy Elemental Resistances Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
Haunted | 24 | Prefix | Your Warcries open Chests | necropolis_helmet 250 default 0 |
Cluster Jewel mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Yelling | 1 | Suffix | Added Small Passive Skills also grant: 2% increased Warcry Duration | affliction_warcry_buff_effect 350 default 0 |
of Shouting | 68 | Suffix | Added Small Passive Skills also grant: 3% increased Warcry Duration | affliction_warcry_buff_effect 350 default 0 |
of Bellowing | 84 | Suffix | Added Small Passive Skills also grant: 4% increased Warcry Duration | affliction_warcry_buff_effect 250 default 0 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Korell's | 60 | Prefix | (20–25)% increased Warcry Buff Effect | helmet 2000 default 0 |
Crafting Bench /4
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(15–20)% increased Warcry Speed | 6x Orb of Alteration | Amulet | The Dried Lake |
Warcries cannot Exert Travel Skills | 1x Orb of Alchemy | Ring · Amulet · Belt | The Chamber of Innocence |
(10–14)% increased Warcry Buff Effect | 2x Orb of Alchemy | Helmet | Betrayal Unveil |
(15–18)% increased Warcry Buff Effect | 4x Chaos Orb | Helmet | Betrayal Unveil |
Misc mods /6
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Rallying | 75 | SanctumSpecial | Suffix | (20–30)% increased Warcry Speed speed | str_special_relic 600 default 150 |
Inspiring | 82 | SanctumSpecial | Prefix | (20–30)% increased Warcry Buff Effect | str_special_relic 200 default 50 |
Berserker's | 1 | Charm | Prefix | Warcries grant (2–3) Rage per 5 Power if you have less than 25 Rage | str_animal_charm 1000 default 0 |
Berserker's | 60 | Charm | Prefix | Warcries grant (4–5) Rage per 5 Power if you have less than 25 Rage | str_animal_charm 500 default 0 |
Berserker's | 70 | Charm | Prefix | Nearby corpses Explode when you Warcry, dealing (3–4)% of their Life as Physical Damage | str_animal_charm 100 default 0 |
Berserker's | 81 | Charm | Prefix | Nearby corpses Explode when you Warcry, dealing (5–6)% of their Life as Physical Damage | str_animal_charm 50 default 0 |
Essence /4
Item /3
Unique /9
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(8–12)% increased Cast Speed
+(70–90) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50%
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
+(50–60) to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Rate
Warcries have infinite Power
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
+(20–40)% to Cold Resistance
10% increased Area of Effect
Gain Onslaught for 4 seconds when you Warcry
25% increased Warcry Buff Effect
Call to Arms
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Your Warcries do not grant Buffs or Charges to You. 100% more Warcry Duration)
15% increased Movement Speed if you've Warcried Recently
150% increased Elemental Damage if you've Warcried Recently
Warcries Knock Back and Interrupt Enemies in a smaller Area
play debeons dirge sounds [1]
(Recently refers to the past 4 seconds)
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
You lose all Endurance Charges on reaching maximum Endurance Charges
Cannot Block
50% increased Warcry Cooldown Recovery Rate
(80–120)% increased Armour
+(50–70) to maximum Life
When you Attack, take (15–20)% of Life as Physical Damage for
each Warcry Exerting the Attack
Skills deal (10–15)% more Damage for each Warcry Exerting them
(20–25)% increased Warcry Speed
Life Leech from Exerted Attacks is instant
Non-Exerted Attacks deal no Damage
(25–35)% increased Warcry Speed
Nearby corpses Explode when you Warcry, dealing (5–10)% of their Life as Physical Damage
Warcry Skills have (25–35)% increased Area of Effect
Passive /9
15% increased Damage for each time you've Warcried Recently
(Recently refers to the past 4 seconds)
20% increased Warcry Buff Effect
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
100% more Warcry Duration
Warcry Skills have 40% increased Area of Effect
20% increased Warcry Buff Effect
Your Warcries open Chests
Ascendancy Passive /2
Cluster Jewel Passive /5
20% increased total Power counted by Warcries
(Intimidated enemies take 10% increased Attack Damage)
+10 to Strength and Dexterity
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Notable | 8% increased Warcry Buff Effect | karui_notable_add_warcry_buff_effect |
Elevated modifier List /2
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Warlord's | 68 | Warcry Skills have (21–25)% increased Area of Effect Group: 139 | Warcry Skills have (26–30)% increased Area of Effect |
Warlord's | 75 | Warcry Skills have (26–30)% increased Area of Effect Group: 139 | 15% increased Warcry Buff Effect Warcry Skills have (26–30)% increased Area of Effect |
Community Wiki
Warcry
Warcries are active skills that provide situational benefits to players and are typically aligned with melee characters because they only affect nearby enemies and allies. In addition to the bonuses, warcry skills naturally taunt enemies within their range to attack the player instead of his allies, allowing one party member to act as a "tank". Warcries also Exert the next few attacks with additional properties.
Warcries aren't considered Spells and therefore cannot be supported by support gems such as Cast when Damage Taken Support or other spell-specific support gems. Warcries can be supported by Second Wind Support to lower their cooldown.
Mechanics
Players can be under the effect of multiple Warcries at once. Each Warcry has its own cooldown unless the Call to Arms keystone is allocated.
Power
Warcries are enhanced proportionate to the power of nearby enemies, calculated at the time they are cast. Normal monsters are counted as 1, magic monsters as 2, rare as 10, unique as 20, and players as 5.
The following count power differently:
- Rallying Cry gains power based on nearby Allies and enemies
- General's Cry gains power based on nearby enemies and corpses
Redblade Banner causes Warcries to have infinite power, so they always apply the maximum possible benefit, regardless of nearby enemies.
Exerted Attacks
Warcries cause a certain number of attacks to become Exerted after the Warcry is used, as long as the attack type is valid. Attacks can be Exerted by multiple Warcries and receive the benefits of each.
The number of Exerted attacks remaining is shown on the Skill bar icon.
Channelling skills cannot be exerted.
Multistrike and Exerted attacks: Multistrike Support supported skills cannot be exerted, although skills that inherently strikes multiple times, like Double Strike, consume one exerted attack per use of the skill.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.