Chieftain Ascendancy /34
Ascendancy: Chieftain
Character: Marauder
10% increased Melee Damage
Regenerate 0.5% of Life per second
Ascendancy: Chieftain
Character: Marauder
+15% to Fire Resistance
Regenerate 0.5% of Life per second
Ascendancy: Chieftain
Character: Marauder
10% increased Melee Damage
Regenerate 0.5% of Life per second
Ascendancy: Chieftain
Character: Marauder
10% increased Fire Damage
Regenerate 0.5% of Life per second
Ascendancy: Chieftain
Character: Marauder
+15% to Fire Resistance
Regenerate 0.5% of Life per second
Ascendancy: Chieftain
Character: Marauder
Regenerate 0.5% of Life per second
15% increased Warcry Duration
Ascendancy: Chieftain
Character: Marauder
30% increased Warcry Buff Effect
Warcries have infinite Power
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
Ascendancy: Chieftain
Character: Marauder
Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage
Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to
also grant +3 to Strength
(Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)
Ascendancy: Chieftain
Character: Marauder
Enemies you or your Totems Kill have 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage
Ascendancy: Chieftain
Character: Marauder
Modifiers to Fire Resistance also apply to Cold and Lightning Resistances at 50% of their Value
Unaffected by Ignite
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Ascendancy: Chieftain
Character: Marauder
Skills from Equipped Body Armour are Supported by Level 30 Ancestral Call
Skills from Equipped Body Armour are Supported by Level 20 Fist of War
Ascendancy: Chieftain
Character: Marauder
10% increased Fire Damage
Regenerate 0.5% of Life per second
Ascendancy: Chieftain
Character: Marauder
Nearby Enemy Monsters' Fire Resistance against
Damage over Time is -20% while you are Stationary
Nearby Enemy Monsters have no Fire Resistance against
Damage over Time while you are Stationary
Ascendancy: Chieftain
Character: Marauder
Modifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances
Ascendancy: Chieftain
Character: Marauder
10% increased Fire Damage
Regenerate 0.5% of Life per second
Ascendancy: Chieftain
Character: Marauder
Ascendancy: Chieftain
Character: Marauder
10% increased Global Defences
+10 to Strength
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Ascendancy: Chieftain
Character: Marauder
10% increased Global Defences
+10 to Strength
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Ascendancy: Chieftain
Character: Marauder
10% increased Global Defences
+10 to Strength
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Ascendancy: Chieftain
Character: Marauder
10% increased Global Defences
+10 to Strength
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Ascendancy: Chieftain
Character: Marauder
10% increased Global Defences
+10 to Strength
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Ascendancy: Chieftain
Character: Marauder
Gain Ward instead of 50% of Armour and Evasion Rating from Equipped Body Armour
Ascendancy: Chieftain
Character: Marauder
100% faster Restoration of Ward
100% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Ascendancy: Chieftain
Character: Marauder
Gain Adrenaline for 10 seconds when Ward Breaks
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Ascendancy: Chieftain
Character: Marauder
You have no Intelligence
+150 to Strength
Ascendancy: Chieftain
Character: Marauder
1% increased Skill Effect Duration per 10 Strength
Ascendancy: Chieftain
Character: Marauder
1000% increased Stun and Block Recovery
Ascendancy: Chieftain
Character: Marauder
10% increased Global Defences
+10 to Strength
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Ascendancy: Chieftain
Character: Marauder
Your hits can't be Evaded
50% reduced Dexterity
Ascendancy: Chieftain
Character: Marauder
10% increased Global Defences
+10 to Strength
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Ascendancy: Chieftain
Character: Marauder
Far Shot
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
Ascendancy: Chieftain
Character: Marauder
10% increased Global Defences
+10 to Strength
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Ascendancy: Chieftain
Character: Marauder
-100 Physical Damage taken from Projectile Attacks
Gain 50% Chance to Block from Equipped Shield instead of the Shield's value
Ascendancy: Chieftain
Character: Marauder
10% increased Global Defences
+10 to Strength
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Chieftain
Ascendancy: Chieftain
Character: Marauder
Chieftain Attr /5
NameShow Full Descriptions
IDAscendancyChieftainStart
IconArt/2DArt/SkillIcons/passives/damage.png
AscendancyIDChieftain
PassiveSkillsHash24704
TagsisKeystone: false isNotable: false isAscendancyStart: true isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Chieftain
Ascendancy: Ascendant
Character: Scion
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
Unaffected by Ignite
20% increased Warcry Buff Effect
10% increased Strength
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(You can only take one of the three Marauder Ascendancy passives)
Chieftain Attr /6
NameShow Full Descriptions
IDAscendancyAscendant33_
IconArt/2DArt/SkillIcons/passives/Ascendants/Chieftain.png
AscendancyIDAscendant
PassiveSkillsHash57052
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Ruthless mode
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
Unaffected by Ignite
30% increased Warcry Buff Effect
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)

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Chieftain (Ascendant passive)

Chieftain is an Ascendancy passive skill for the Ascendant based on the Chieftain Ascendancy Class.

This passive grants life regeneration, life leech from totems, increased Strength at a percentage, and grants a chance to apply Ash to rare or unique enemies on hit, slowing their movement speed and causing them to take increased fire damage.


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