Prophecy Perandus Rampage
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Ascendancy Classes /1 ⍟

Ascendancy Classes /1 ⍟

CharacterAscendancy
ScionAscendant
Ascendant /38 ⍟

Ascendant /38 ⍟

NameCategoryShow Full Descriptions
Path of the Ranger
Dex
NotableCan Allocate Passives from the Ranger's starting point
Path of the Witch
Int
NotableCan Allocate Passives from the Witch's starting point
Path of the Marauder
Str
NotableCan Allocate Passives from the Marauder's starting point
Path of the Duelist
StrDex
NotableCan Allocate Passives from the Duelist's starting point
Path of the Shadow
DexInt
NotableCan Allocate Passives from the Shadow's starting point
Path of the Templar
StrInt
NotableCan Allocate Passives from the Templar's starting point
Passive Point
SkillPoint
Strength
plusstrength
+40 to Strength
Dexterity
plusdexterity
+40 to Dexterity
Intelligence
plusintelligence
+40 to Intelligence
Strength and Dexterity
plusstrengthdexterity
+20 to Strength and Dexterity
Strength and Intelligence
plusstrengthintelligence
+20 to Strength and Intelligence
Dexterity and Intelligence
plusintelligencedexterity
+20 to Dexterity and Intelligence
Marauder Ascendancy
Ascendancy
Notable
Ranger Ascendancy
Ascendancy
Notable
Witch Ascendancy
Ascendancy
Notable
Duelist Ascendancy
Ascendancy
Notable
Templar Ascendancy
Ascendancy
Notable
Shadow Ascendancy
Ascendancy
Notable
Juggernaut
Juggernaut
Gain 1 Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned
Berserker
Berserker
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently
Chieftain
Chieftain
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
1% of Damage dealt by your Totems is Leeched to you as Life
Regenerate 2% of Life per second
10% increased Strength
40% increased Fire Damage
Raider
Raider
10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
10% chance to Dodge Attack Hits
Phasing
Deadeye
Deadeye
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind
action_speed_-% [-8]
Pathfinder
Pathfinder
Recover 4% of Life when you use a Flask
10% increased Movement Speed during any Flask Effect
10% increased Attack Speed during any Flask Effect
Flasks gain 3 Charges every 3 seconds
15% chance for Flasks you use to not consume Charges
Occultist
Occultist
You can apply an additional Curse
Regenerate 1.5% of Energy Shield per second
10% increased Effect of your Curses
Cannot Be Stunned while you have Energy Shield
Elementalist
Elementalist
Exposure you inflict applies an extra -20% to the affected Resistance
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Summoned Golems
Cannot take Reflected Elemental Damage
Necromancer
Necromancer
Minions deal 30% increased Damage
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
Slayer
Slayer
Life Leech effects are not removed at Full Life
Culling Strike
30% increased Area of Effect if you've Killed Recently
Cannot take Reflected Physical Damage
Gladiator
Gladiator
15% Chance to Block Spell Damage
+3% to maximum Chance to Block Attack Damage
25% more Damage with Bleeding
25% chance to Blind Enemies on Hit with Attacks
15% Chance to Block Attack Damage
Champion
Champion
Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
50% chance to Fortify on Melee hit
15% increased effect of Non-Curse Auras from your Skills
Inquisitor
Inquisitor
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Immune to Elemental Ailments while on Consecrated Ground
Nearby Enemies take 10% increased Elemental Damage
Hierophant
Hierophant
8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
25% increased Effect of Arcane Surge on you
Guardian
Guardian
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Every 4 seconds, Regenerate 20% of Life over one second
Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
25% reduced Effect of Curses on you
While there are at least five nearby Allies, you and nearby Allies have Onslaught
Assassin
Assassin
10% chance to gain a Power Charge on Critical Strike
+0.75% to Critical Strike Chance
Damage from your Critical Strikes cannot be Reflected
10% chance to gain Elusive on Critical Strike
Trickster
Trickster
20% chance to gain a Frenzy Charge and a Power Charge on Kill
70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
Cannot be Stunned if you haven't been Hit Recently
Saboteur
Saboteur
25% chance to Blind Enemies on Hit
Damage Penetrates 8% of Enemy Elemental Resistances
30% increased Area of Effect
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
Ascendant
damage

Ascendant

Ascendant
passives
damage
Ascendant /10 ⍟

Ascendant /10 ⍟

NameShow Full Descriptions
IsKeystonefalse
IsNotablefalse
isAscendancyStarttrue
isMultipleChoicefalse
isMultipleChoiceOptionfalse
IsSocketfalse
IsJustIconfalse
isUsedtrue
AscendancyIDAscendant
PassiveID35754