Ascendant Ascendancy /49
Ascendancy: Ascendant
Character: Scion
Can Allocate Passives from the Ranger's starting point
Ascendancy: Ascendant
Character: Scion
Can Allocate Passives from the Witch's starting point
Ascendancy: Ascendant
Character: Scion
Can Allocate Passives from the Marauder's starting point
Ascendancy: Ascendant
Character: Scion
Can Allocate Passives from the Duelist's starting point
Ascendancy: Ascendant
Character: Scion
Can Allocate Passives from the Shadow's starting point
Ascendancy: Ascendant
Character: Scion
Can Allocate Passives from the Templar's starting point
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
+40 to Strength
Ascendancy: Ascendant
Character: Scion
+40 to Dexterity
Ascendancy: Ascendant
Character: Scion
+40 to Intelligence
Ascendancy: Ascendant
Character: Scion
+20 to Strength and Dexterity
Ascendancy: Ascendant
Character: Scion
+20 to Strength and Intelligence
Ascendancy: Ascendant
Character: Scion
+20 to Dexterity and Intelligence
Ascendancy: Ascendant
Character: Scion
(Choose one of the three attached options)
Ascendancy: Ascendant
Character: Scion
(Choose one of the three attached options)
Ascendancy: Ascendant
Character: Scion
(Choose one of the three attached options)
Ascendancy: Ascendant
Character: Scion
(Choose one of the three attached options)
Ascendancy: Ascendant
Character: Scion
(Choose one of the three attached options)
Ascendancy: Ascendant
Character: Scion
(Choose one of the three attached options)
Ascendancy: Ascendant
Character: Scion
+1000 to Accuracy Rating
Cannot be Chilled
Cannot be Stunned
5% increased Damage per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
(Recently refers to the past 4 seconds)
(You can only take one of the three Marauder Ascendancy passives)
(Recently refers to the past 4 seconds)
Ascendancy: Ascendant
Character: Scion
5% increased Damage taken
15% more Damage
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently
Cannot be Stunned while you have at least 25 Rage
Inherent Rage Loss starts 1 second later
(This only affects the inherent loss of Rage when you haven't been Hit or gained Rage Recently)
(Recently refers to the past 4 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You can only take one of the three Marauder Ascendancy passives)
(Recently refers to the past 4 seconds)
(Base Maximum Rage is 30)
(You lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Ascendancy: Ascendant
Character: Scion
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
Unaffected by Ignite
20% increased Warcry Buff Effect
10% increased Strength
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(You can only take one of the three Marauder Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
+20% chance to Suppress Spell Damage
Attack Damage Penetrates 8% of Enemy Elemental Resistances
You can have an additional Tincture active
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(You can only take one of the three Ranger Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
Radius: 60
25% increased Effect of your Marks
Gain a Frenzy Charge every 3 seconds while Moving
Skills fire an additional Projectile
You and nearby Allies have Tailwind
(Tailwind increases Action Speed by 8%)
(You can only take one of the three Ranger Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
10% increased Movement Speed during any Flask Effect
10% increased Attack Speed during any Flask Effect
Removes Bleeding when you use a Flask
Flasks gain 3 Charges every 3 seconds
25% chance for Flasks you use to not consume Charges
(You can only take one of the three Ranger Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
You can apply an additional Curse
10% increased Effect of your Curses
Regenerate 1.5% of Energy Shield per second
Cannot Be Stunned while you have Energy Shield
(You can only take one of the three Witch Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
Shocks from your Hits always increase Damage taken by at least 10%
Cannot take Reflected Elemental Damage
Exposure you inflict applies an extra -20% to the affected Resistance
+1 to maximum number of Summoned Golems
(You can only take one of the three Witch Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Minions deal 30% increased Damage
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
(Auras can only grant bonuses to things they affect)
(Recently refers to the past 4 seconds)
(You can only take one of the three Witch Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
Culling Strike
Life Leech effects are not removed when Unreserved Life is Filled
30% increased Area of Effect if you've Killed Recently
Cannot take Reflected Physical Damage
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Recently refers to the past 4 seconds)
(You can only take one of the three Duelist Ascendancy passives)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Recently refers to the past 4 seconds)
Ascendancy: Ascendant
Character: Scion
25% chance to Aggravate Bleeding on targets you Hit with Attacks
Gain 50% Chance to Block from Equipped Shield instead of the Shield's value
Inherent Bonuses from Dual Wielding are doubled
Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a maximum of 50%
(Dual Wielding inherently grants +20% chance to Block Attack Damage and 10% more Attack Speed)
(Bleeding which has been Aggravated always deals higher Damage as though the target was moving)
(You can only take one of the three Duelist Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
Melee Hits have 50% chance to Fortify
Enemies Taunted by you take 10% increased Damage
100% chance to Taunt on Hit
15% increased effect of Non-Curse Auras from your Skills
Your Hits permanently Intimidate Enemies that are on Full Life
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(Intimidated enemies take 10% increased Attack Damage)
(You can only take one of the three Duelist Ascendancy passives)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Intimidated enemies take 10% increased Attack Damage)
Ascendancy: Ascendant
Character: Scion
Radius: 60
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
Nearby Enemies take 10% increased Elemental Damage
(You can only take one of the three Templar Ascendancy passives)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
Ascendancy: Ascendant
Character: Scion
25% increased maximum Mana
+1 to maximum number of Summoned Totems
8% of Damage is taken from Mana before Life
Arcane Surge grants 10% more Spell Damage to you
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
(You can only take one of the three Templar Ascendancy passives)
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Ascendancy: Ascendant
Character: Scion
Every 4 seconds, Regenerate 50% of Life over one second
Auras from your Skills grant 3% increased Recovery Rate of Life,
Mana and Energy Shield to you and Allies
If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage
(Recently refers to the past 4 seconds)
(Auras can only grant bonuses to things they affect)
(You can only take one of the three Templar Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
+0.75% to Critical Strike Chance
10% chance to gain a Power Charge on Critical Strike
10% chance to gain Elusive on Critical Strike
Damage from your Critical Strikes cannot be Reflected
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(You can only take one of the three Shadow Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
Radius: 60
Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
2% more Damage for each different type of Mastery you have Allocated
2% of Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Nearby Enemy Monsters' Action Speed is at most 92% of base value
(You can only take one of the three Shadow Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
30% increased Area of Effect
15% increased Cooldown Recovery Rate
Hits have 15% chance to deal 50% more Area Damage
25% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(You can only take one of the three Shadow Ascendancy passives)
(Recently refers to the past 4 seconds)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Ascendancy: Ascendant
Character: Scion
Ascendant
Ascendancy: Ascendant
Character: Scion
Ascendant Attr /15
NameShow Full Descriptions
IDAscendancyAscendantStart
IconArt/2DArt/SkillIcons/passives/damage.png
isKeystonefalse
isNotablefalse
isAscendancyStarttrue
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDAscendant
PassiveSkillsHash35754