Ascendancy Classes /1 ⍟

Ascendancy Classes /1 ⍟

CharacterAscendancy
ScionAscendant
Ascendant /49 ⍟

Ascendant /49 ⍟

NameCategoryShow Full Descriptions
Path of the Ranger
Dex
NotableCan Allocate Passives from the Ranger's starting point
Path of the Witch
Int
NotableCan Allocate Passives from the Witch's starting point
Path of the Marauder
Str
NotableCan Allocate Passives from the Marauder's starting point
Path of the Duelist
StrDex
NotableCan Allocate Passives from the Duelist's starting point
Path of the Shadow
DexInt
NotableCan Allocate Passives from the Shadow's starting point
Path of the Templar
StrInt
NotableCan Allocate Passives from the Templar's starting point
Passive Point
SkillPoint
Passive Point
SkillPoint
Passive Point
SkillPoint
Passive Point
SkillPoint
Passive Point
SkillPoint
Passive Point
SkillPoint
Passive Point
SkillPoint
Passive Point
SkillPoint
Passive Point
SkillPoint
Passive Point
SkillPoint
Passive Point
SkillPoint
Passive Point
SkillPoint
Strength
plusstrength
+40 to Strength
Dexterity
plusdexterity
+40 to Dexterity
Intelligence
plusintelligence
+40 to Intelligence
Strength and Dexterity
plusstrengthdexterity
+20 to Strength and Dexterity
Strength and Intelligence
plusstrengthintelligence
+20 to Strength and Intelligence
Dexterity and Intelligence
plusintelligencedexterity
+20 to Dexterity and Intelligence
Marauder Ascendancy
Ascendancy
Notable
Ranger Ascendancy
Ascendancy
Notable
Witch Ascendancy
Ascendancy
Notable
Duelist Ascendancy
Ascendancy
Notable
Templar Ascendancy
Ascendancy
Notable
Shadow Ascendancy
Ascendancy
Notable
Juggernaut
Juggernaut
+1000 to Accuracy Rating
Cannot be Chilled
Cannot be Stunned
5% increased Damage per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Berserker
Berserker
5% increased Damage taken
15% more Damage
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently
Cannot be Stunned while you have at least 25 Rage
Chieftain
Chieftain
40% increased Fire Damage
Regenerate 2% of Life per second
1% of Damage dealt by your Totems is Leeched to you as Life
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
10% increased Strength
Raider
Raider
+20% chance to Suppress Spell Damage
10% increased Movement Speed
You have Onslaught while on full Frenzy Charges
10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
Phasing
Deadeye
Deadeye
25% increased Effect of your Marks
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
action speed -% [-8]
Pathfinder
Pathfinder
10% increased Movement Speed during any Flask Effect
10% increased Attack Speed during any Flask Effect
Flasks gain 3 Charges every 3 seconds
15% chance for Flasks you use to not consume Charges
Recover 4% of Life when you use a Flask
Occultist
Occultist
You can apply an additional Curse
10% increased Effect of your Curses
Regenerate 1.5% of Energy Shield per second
Cannot Be Stunned while you have Energy Shield
Elementalist
Elementalist
Shocks from your Hits always increase Damage taken by at least 10%
Cannot take Reflected Elemental Damage
Exposure you inflict applies an extra -20% to the affected Resistance
+1 to maximum number of Summoned Golems
Necromancer
Necromancer
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Minions deal 30% increased Damage
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
Slayer
Slayer
Culling Strike
Life Leech effects are not removed when Unreserved Life is Filled
30% increased Area of Effect if you've Killed Recently
Cannot take Reflected Physical Damage
Gladiator
Gladiator
+5% to maximum Chance to Block Attack Damage
+10% Chance to Block Attack Damage
25% chance to Blind Enemies on Hit with Attacks
20% more Physical Damage over Time
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds
Champion
Champion
Melee Hits have 50% chance to Fortify
Enemies Taunted by you take 10% increased Damage
100% chance to Taunt on Hit
15% increased effect of Non-Curse Auras from your Skills
Your Hits permanently Intimidate Enemies that are on Full Life
Inquisitor
Inquisitor
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% increased Elemental Damage
Hierophant
Hierophant
25% increased maximum Mana
+1 to maximum number of Summoned Totems
8% of Damage is taken from Mana before Life
25% increased Effect of Arcane Surge on you
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Guardian
Guardian
25% reduced Effect of Curses on you
Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
Every 4 seconds, Regenerate 20% of Life over one second
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
While there are at least five nearby Allies, you and nearby Allies have Onslaught
Assassin
Assassin
+0.75% to Critical Strike Chance
10% chance to gain a Power Charge on Critical Strike
10% chance to gain Elusive on Critical Strike
Damage from your Critical Strikes cannot be Reflected
Trickster
Trickster
10% reduced Damage taken from Damage Over Time
20% chance to gain a Frenzy Charge and a Power Charge on Kill
50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
Saboteur
Saboteur
30% increased Area of Effect
Damage Penetrates 8% of Enemy Elemental Resistances
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
25% chance to Blind Enemies on Hit
Ascendant
damage
Ascendant
passives
damage
Ascendant Attr /13 ⍟

Ascendant Attr /13 ⍟

NameShow Full Descriptions
IDAscendancyAscendantStart
IconArt/2DArt/SkillIcons/passives/damage.png
IsKeystonefalse
IsNotablefalse
isAscendancyStarttrue
isMultipleChoicefalse
isMultipleChoiceOptionfalse
IsSocketfalse
IsJustIconfalse
isUsedtrue
isRoyalefalse
AscendancyIDAscendant
PassiveID35754

Community Wiki

Wiki Edit

Ascendant


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.