Ascendant Ascendancy /84
Ascendancy: Ascendant
Character: Scion
Can Allocate Passives from the Ranger's starting point
Ascendancy: Ascendant
Character: Scion
Can Allocate Passives from the Witch's starting point
Ascendancy: Ascendant
Character: Scion
Can Allocate Passives from the Marauder's starting point
Ascendancy: Ascendant
Character: Scion
Can Allocate Passives from the Duelist's starting point
Ascendancy: Ascendant
Character: Scion
Can Allocate Passives from the Shadow's starting point
Ascendancy: Ascendant
Character: Scion
Can Allocate Passives from the Templar's starting point
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
+40 to Strength
Ascendancy: Ascendant
Character: Scion
+40 to Dexterity
Ascendancy: Ascendant
Character: Scion
+40 to Intelligence
Ascendancy: Ascendant
Character: Scion
+20 to Strength and Dexterity
Ascendancy: Ascendant
Character: Scion
+20 to Strength and Intelligence
Ascendancy: Ascendant
Character: Scion
+20 to Dexterity and Intelligence
Ascendancy: Ascendant
Character: Scion
(Choose one of the three attached options)
Ascendancy: Ascendant
Character: Scion
(Choose one of the three attached options)
Ascendancy: Ascendant
Character: Scion
(Choose one of the three attached options)
Ascendancy: Ascendant
Character: Scion
(Choose one of the three attached options)
Ascendancy: Ascendant
Character: Scion
(Choose one of the three attached options)
Ascendancy: Ascendant
Character: Scion
(Choose one of the three attached options)
Ascendancy: Ascendant
Character: Scion
+1000 to Accuracy Rating
Cannot be Chilled
Cannot be Stunned
5% increased Damage per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
(Recently refers to the past 4 seconds)
(You can only take one of the three Marauder Ascendancy passives)
(Recently refers to the past 4 seconds)
Ascendancy: Ascendant
Character: Scion
5% increased Damage taken
15% more Damage
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently
Inherent Rage Loss starts 1 second later
Cannot be Stunned while you have at least 25 Rage
(This only affects the inherent loss of Rage when you haven't been Hit or gained Rage Recently)
(Recently refers to the past 4 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You can only take one of the three Marauder Ascendancy passives)
(Recently refers to the past 4 seconds)
(Base Maximum Rage is 30)
(You lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Ascendancy: Ascendant
Character: Scion
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
Unaffected by Ignite
20% increased Warcry Buff Effect
10% increased Strength
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(You can only take one of the three Marauder Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
+20% chance to Suppress Spell Damage
Attack Damage Penetrates 8% of Enemy Elemental Resistances
You can have an additional Tincture active
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(You can only take one of the three Ranger Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
Radius: 60
25% increased Effect of your Marks
Gain a Frenzy Charge every 3 seconds while Moving
Skills fire an additional Projectile
You and nearby Allies have Tailwind
(Tailwind increases Action Speed by 8%)
(You can only take one of the three Ranger Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
10% increased Movement Speed during any Flask Effect
10% increased Attack Speed during any Flask Effect
Removes Bleeding when you use a Flask
Flasks gain 3 Charges every 3 seconds
25% chance for Flasks you use to not consume Charges
(You can only take one of the three Ranger Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
You can apply an additional Curse
10% increased Effect of your Curses
Regenerate 1.5% of Energy Shield per second
Cannot Be Stunned while you have Energy Shield
(You can only take one of the three Witch Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
Shocks from your Hits always increase Damage taken by at least 10%
Cannot take Reflected Elemental Damage
Exposure you inflict applies an extra -20% to the affected Resistance
+1 to maximum number of Summoned Golems
(You can only take one of the three Witch Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Minions deal 30% increased Damage
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
(Auras can only grant bonuses to things they affect)
(Recently refers to the past 4 seconds)
(You can only take one of the three Witch Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
Culling Strike
Life Leech effects are not removed when Unreserved Life is Filled
30% increased Area of Effect if you've Killed Recently
Cannot take Reflected Physical Damage
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Recently refers to the past 4 seconds)
(You can only take one of the three Duelist Ascendancy passives)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Recently refers to the past 4 seconds)
Ascendancy: Ascendant
Character: Scion
25% chance to Aggravate Bleeding on targets you Hit with Attacks
Gain 50% Chance to Block from Equipped Shield instead of the Shield's value
Inherent Bonuses from Dual Wielding are doubled
Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a maximum of 50%
(Dual Wielding inherently grants +20% chance to Block Attack Damage and 10% more Attack Speed)
(Bleeding which has been Aggravated always deals higher Damage as though the target was moving)
(You can only take one of the three Duelist Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
Melee Hits have 50% chance to Fortify
Enemies Taunted by you take 10% increased Damage
100% chance to Taunt on Hit
15% increased effect of Non-Curse Auras from your Skills
Your Hits permanently Intimidate Enemies that are on Full Life
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(Intimidated enemies take 10% increased Attack Damage)
(You can only take one of the three Duelist Ascendancy passives)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Intimidated enemies take 10% increased Attack Damage)
Ascendancy: Ascendant
Character: Scion
Radius: 60
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
Nearby Enemies take 10% increased Elemental Damage
(You can only take one of the three Templar Ascendancy passives)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
Ascendancy: Ascendant
Character: Scion
25% increased maximum Mana
+1 to maximum number of Summoned Totems
8% of Damage is taken from Mana before Life
Arcane Surge grants 10% more Spell Damage to you
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
(You can only take one of the three Templar Ascendancy passives)
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Ascendancy: Ascendant
Character: Scion
Every 4 seconds, Regenerate 50% of Life over one second
Auras from your Skills grant 3% increased Recovery Rate of Life,
Mana and Energy Shield to you and Allies
If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage
(Recently refers to the past 4 seconds)
(Auras can only grant bonuses to things they affect)
(You can only take one of the three Templar Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
+0.75% to Critical Strike Chance
10% chance to gain a Power Charge on Critical Strike
10% chance to gain Elusive on Critical Strike
Damage from your Critical Strikes cannot be Reflected
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(You can only take one of the three Shadow Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
Radius: 60
Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
2% more Damage for each different type of Mastery you have Allocated
2% of Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Nearby Enemy Monsters' Action Speed is at most 92% of base value
(You can only take one of the three Shadow Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
30% increased Area of Effect
15% increased Cooldown Recovery Rate
Hits have 15% chance to deal 50% more Area Damage
25% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(You can only take one of the three Shadow Ascendancy passives)
(Recently refers to the past 4 seconds)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
Ascendancy: Ascendant
Character: Scion
Chaos Damage can Ignite, Chill and Shock
Ascendancy: Ascendant
Character: Scion
Cursed Enemies cannot inflict Elemental Ailments on You
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Ascendancy: Ascendant
Character: Scion
Gain 20% of Weapon Physical Damage as Extra Damage of each Element
Ascendancy: Ascendant
Character: Scion
50% increased Light Radius
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
Ascendancy: Ascendant
Character: Scion
40% increased Effect of Shrine Buffs on you
You have Lesser Brutal Shrine Buff
You have Lesser Massive Shrine Buff
Ascendancy: Ascendant
Character: Scion
25% of Physical Damage Converted to Fire Damage
25% of Physical Damage Converted to Cold Damage
25% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Ascendancy: Ascendant
Character: Scion
+3 to maximum number of Summoned Phantasms
+2 to Maximum number of Raised Zombies
+1 to Maximum number of Spectres
+2 to Maximum number of Skeletons
+3 to Maximum number of Summoned Raging Spirits
Ascendancy: Ascendant
Character: Scion
Enemies you Kill have a 30% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Ascendancy: Ascendant
Character: Scion
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Ascendancy: Ascendant
Character: Scion
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Ascendancy: Ascendant
Character: Scion
Trigger Level 20 Tawhoa's Chosen when you Attack with
a Non-Vaal Slam or Strike Skill near an Enemy
(This skill is triggered when you use a Slam or Strike skill, and summons a Mirage Chieftain who will use that Slam or Strike skill once before dissipating)
Ascendancy: Ascendant
Character: Scion
Chaos Damage taken does not bypass Energy Shield
Ascendancy: Ascendant
Character: Scion
40% of Physical Damage taken as Fire Damage
Ascendancy: Ascendant
Character: Scion
50% of Damage taken Recouped as Life
Debuffs on you expire 50% faster
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Ascendancy: Ascendant
Character: Scion
Taking Chaos Damage over Time heals you instead while Leeching Life
Ascendancy: Ascendant
Character: Scion
Gain Adrenaline for 5 seconds on Kill
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Ascendancy: Ascendant
Character: Scion
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards
Skills fire 2 additional Projectiles
Ascendancy: Ascendant
Character: Scion
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
Ascendancy: Ascendant
Character: Scion
25% increased Spell Damage per Power Charge
+1 to Maximum Power Charges
Ascendancy: Ascendant
Character: Scion
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Ascendancy: Ascendant
Character: Scion
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Ascendancy: Ascendant
Character: Scion
20% increased Movement Speed when on Full Life
Damage of Enemies Hitting you is Unlucky while you are on Full Life
80% increased Global Evasion Rating when on Full Life
(Unlucky things are rolled twice and the worst result used)
Ascendant
Ascendancy: Ascendant
Character: Scion
Ascendant Attr /5
NameShow Full Descriptions
IDAscendancyAscendantStart
IconArt/2DArt/SkillIcons/passives/damage.png
AscendancyIDAscendant
PassiveSkillsHash35754
TagsisKeystone: false isNotable: false isAscendancyStart: true isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
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