Ascendant /49 ⍟
Icon | Name |
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Ascendant | |
Saboteur 30% increased Area of Effect 15% increased Cooldown Recovery Rate Hits have 15% chance to deal 50% more Area Damage 25% chance to Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Trickster Prevent +6% of Suppressed Spell Damage while on Full Energy Shield 2% more Damage for each different type of Mastery you have Allocated 2% of Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) Nearby Enemy Monsters' Action Speed is at most 92% of base value | |
Assassin +0.75% to Critical Strike Chance 10% chance to gain a Power Charge on Critical Strike 10% chance to gain Elusive on Critical Strike Damage from your Critical Strikes cannot be Reflected (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) | |
Guardian 25% reduced Effect of Curses on you Auras from your Skills grant +1% Physical Damage Reduction to you and Allies Every 4 seconds, Regenerate 20% of Life over one second You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other While there are at least five nearby Allies, you and nearby Allies have Onslaught (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Auras can only grant bonuses to things they affect) | |
Hierophant 25% increased maximum Mana +1 to maximum number of Summoned Totems 8% of Damage is taken from Mana before Life Arcane Surge grants 10% more Spell Damage to you Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) | |
Inquisitor Damage Penetrates 8% of Enemy Elemental Resistances 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds Effects of Consecrated Ground you create Linger for 4 seconds (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) (The effects of the ground still apply to you, allies or enemies after leaving its area) Nearby Enemies take 10% increased Elemental Damage | |
Champion Melee Hits have 50% chance to Fortify Enemies Taunted by you take 10% increased Damage 100% chance to Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills Your Hits permanently Intimidate Enemies that are on Full Life (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) (Fortifying grants an amount of Fortification based on the Damage of the Hit) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds) (Intimidated enemies take 10% increased Attack Damage) | |
Gladiator +5% to maximum Chance to Block Attack Damage +10% Chance to Block Attack Damage 25% chance to Blind Enemies on Hit with Attacks 20% more Physical Damage over Time Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Slayer Culling Strike Life Leech effects are not removed when Unreserved Life is Filled 30% increased Area of Effect if you've Killed Recently Cannot take Reflected Physical Damage (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) (Recently refers to the past 4 seconds) | |
Necromancer Your Offering Skills also affect you Your Offerings have 50% reduced Effect on you Minions deal 30% increased Damage Auras from your Skills grant 2% increased Attack and Cast Speed to you and Allies If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect (Auras can only grant bonuses to things they affect) (Recently refers to the past 4 seconds) | |
Elementalist Shocks from your Hits always increase Damage taken by at least 10% Cannot take Reflected Elemental Damage Exposure you inflict applies an extra -20% to the affected Resistance +1 to maximum number of Summoned Golems | |
Occultist You can apply an additional Curse 10% increased Effect of your Curses Regenerate 1.5% of Energy Shield per second Cannot Be Stunned while you have Energy Shield | |
Pathfinder 10% increased Movement Speed during any Flask Effect 10% increased Attack Speed during any Flask Effect Removes Bleeding when you use a Flask Flasks gain 3 Charges every 3 seconds 25% chance for Flasks you use to not consume Charges | |
Deadeye 25% increased Effect of your Marks Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Skills fire an additional Projectile You and nearby Allies have Tailwind (Tailwind increases Action Speed by 8%) | |
Raider +20% chance to Suppress Spell Damage 10% increased Movement Speed You have Onslaught while on full Frenzy Charges 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy Phasing (While you have Phasing, your movement is not blocked by Enemies) (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) | |
Chieftain 40% increased Fire Damage Regenerate 2% of Life per second 1% of Damage dealt by your Totems is Leeched to you as Life 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit 10% increased Strength (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken) | |
Berserker 5% increased Damage taken 15% more Damage Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently Cannot be Stunned while you have at least 25 Rage (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) (Recently refers to the past 4 seconds) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Juggernaut +1000 to Accuracy Rating Cannot be Chilled Cannot be Stunned 5% increased Damage per Endurance Charge Gain 1 Endurance Charge every second if you've been Hit Recently (Recently refers to the past 4 seconds) | |
Shadow Ascendancy Notable | |
Templar Ascendancy Notable | |
Duelist Ascendancy Notable | |
Witch Ascendancy Notable | |
Ranger Ascendancy Notable | |
Marauder Ascendancy Notable | |
Dexterity and Intelligence +20 to Dexterity and Intelligence | |
Strength and Intelligence +20 to Strength and Intelligence | |
Strength and Dexterity +20 to Strength and Dexterity | |
Intelligence +40 to Intelligence | |
Dexterity +40 to Dexterity | |
Strength +40 to Strength | |
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Path of the Templar Notable Can Allocate Passives from the Templar's starting point | |
Path of the Shadow Notable Can Allocate Passives from the Shadow's starting point | |
Path of the Duelist Notable Can Allocate Passives from the Duelist's starting point | |
Path of the Marauder Notable Can Allocate Passives from the Marauder's starting point | |
Path of the Witch Notable Can Allocate Passives from the Witch's starting point | |
Path of the Ranger Notable Can Allocate Passives from the Ranger's starting point |
Ascendant Attr /15 ⍟
Name | Show Full Descriptions |
---|---|
ID | AscendancyAscendantStart |
Icon | Art/2DArt/SkillIcons/passives/damage.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | true |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | Ascendant |
PassiveSkillsHash | 35754 |