Ascendant /49 ⍟
Ascendant /49 ⍟
Name | Category | Show Full Descriptions |
---|---|---|
Ascendant![]() | ||
Saboteur![]() | 30% increased Area of Effect Damage Penetrates 8% of Enemy Elemental Resistances Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second 25% chance to Blind Enemies on Hit | |
Trickster![]() | Prevent +6% of Suppressed Spell Damage while on Full Energy Shield 2% more Damage for each different type of Mastery you have Allocated 2% of Damage Leeched as Energy Shield Your Action Speed is at most 90%. | |
Assassin![]() | +0.75% to Critical Strike Chance 10% chance to gain a Power Charge on Critical Strike 10% chance to gain Elusive on Critical Strike Damage from your Critical Strikes cannot be Reflected | |
Guardian![]() | 25% reduced Effect of Curses on you Auras from your Skills grant +1% Physical Damage Reduction to you and Allies Every 4 seconds, Regenerate 20% of Life over one second You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other While there are at least five nearby Allies, you and nearby Allies have Onslaught | |
Hierophant![]() | 25% increased maximum Mana +1 to maximum number of Summoned Totems 8% of Damage is taken from Mana before Life 25% increased Effect of Arcane Surge on you Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell | |
Inquisitor![]() | Damage Penetrates 8% of Enemy Elemental Resistances 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds Effects of Consecrated Ground you create Linger for 4 seconds Nearby Enemies take 10% increased Elemental Damage | |
Champion![]() | Melee Hits have 50% chance to Fortify Enemies Taunted by you take 10% increased Damage 100% chance to Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills Your Hits permanently Intimidate Enemies that are on Full Life | |
Gladiator![]() | +5% to maximum Chance to Block Attack Damage +10% Chance to Block Attack Damage 25% chance to Blind Enemies on Hit with Attacks 20% more Physical Damage over Time Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds | |
Slayer![]() | Culling Strike Life Leech effects are not removed when Unreserved Life is Filled 30% increased Area of Effect if you've Killed Recently Cannot take Reflected Physical Damage | |
Necromancer![]() | Your Offering Skills also affect you Your Offerings have 50% reduced Effect on you Minions deal 30% increased Damage Auras from your Skills grant 2% increased Attack and Cast Speed to you and Allies If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect | |
Elementalist![]() | Shocks from your Hits always increase Damage taken by at least 10% Cannot take Reflected Elemental Damage Exposure you inflict applies an extra -20% to the affected Resistance +1 to maximum number of Summoned Golems | |
Occultist![]() | You can apply an additional Curse 10% increased Effect of your Curses Regenerate 1.5% of Energy Shield per second Cannot Be Stunned while you have Energy Shield | |
Pathfinder![]() | 10% increased Movement Speed during any Flask Effect 10% increased Attack Speed during any Flask Effect Flasks gain 3 Charges every 3 seconds 15% chance for Flasks you use to not consume Charges Recover 4% of Life when you use a Flask | |
Deadeye![]() | 25% increased Effect of your Marks Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Skills fire an additional Projectile 8% increased Action Speed | |
Raider![]() | +20% chance to Suppress Spell Damage 10% increased Movement Speed You have Onslaught while on full Frenzy Charges 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy Phasing | |
Chieftain![]() | 40% increased Fire Damage Regenerate 2% of Life per second 1% of Damage dealt by your Totems is Leeched to you as Life 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit 10% increased Strength | |
Berserker![]() | 5% increased Damage taken 15% more Damage Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently Cannot be Stunned while you have at least 25 Rage | |
Juggernaut![]() | +1000 to Accuracy Rating Cannot be Chilled Cannot be Stunned 5% increased Damage per Endurance Charge Gain 1 Endurance Charge every second if you've been Hit Recently | |
Shadow Ascendancy![]() | Notable | |
Templar Ascendancy![]() | Notable | |
Duelist Ascendancy![]() | Notable | |
Witch Ascendancy![]() | Notable | |
Ranger Ascendancy![]() | Notable | |
Marauder Ascendancy![]() | Notable | |
Dexterity and Intelligence![]() | +20 to Dexterity and Intelligence | |
Strength and Intelligence![]() | +20 to Strength and Intelligence | |
Strength and Dexterity![]() | +20 to Strength and Dexterity | |
Intelligence![]() | +40 to Intelligence | |
Dexterity![]() | +40 to Dexterity | |
Strength![]() | +40 to Strength | |
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Path of the Templar![]() | Notable | Can Allocate Passives from the Templar's starting point |
Path of the Shadow![]() | Notable | Can Allocate Passives from the Shadow's starting point |
Path of the Duelist![]() | Notable | Can Allocate Passives from the Duelist's starting point |
Path of the Marauder![]() | Notable | Can Allocate Passives from the Marauder's starting point |
Path of the Witch![]() | Notable | Can Allocate Passives from the Witch's starting point |
Path of the Ranger![]() | Notable | Can Allocate Passives from the Ranger's starting point |
Ascendant Attr /14 ⍟
Ascendant Attr /14 ⍟
Name | Show Full Descriptions |
---|---|
ID | AscendancyAscendantStart |
Icon | Art/2DArt/SkillIcons/passives/damage.png |
IsKeystone | false |
IsNotable | false |
isAscendancyStart | true |
isMultipleChoice | false |
isMultipleChoiceOption | false |
IsSocket | false |
IsJustIcon | false |
isUsed | true |
isRoyale | false |
AscendancyID | Ascendant |
PassiveSkillsHash | 35754 |
Stats |