Ascendant Ascendancy /49 ⍟
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
30% increased Area of Effect
15% increased Cooldown Recovery Rate
Hits have 15% chance to deal 50% more Area Damage
25% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(You can only take one of the three Shadow Ascendancy passives)
(Recently refers to the past 4 seconds)
Ascendancy: Ascendant
Character: Scion
Radius: 60
Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
2% more Damage for each different type of Mastery you have Allocated
2% of Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Nearby Enemy Monsters' Action Speed is at most 92% of base value
(You can only take one of the three Shadow Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
+0.75% to Critical Strike Chance
10% chance to gain a Power Charge on Critical Strike
10% chance to gain Elusive on Critical Strike
Damage from your Critical Strikes cannot be Reflected
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(You can only take one of the three Shadow Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
Every 4 seconds, Regenerate 50% of Life over one second
Auras from your Skills grant 3% increased Recovery Rate of Life,
Mana and Energy Shield to you and Allies
If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage
(Recently refers to the past 4 seconds)
(Auras can only grant bonuses to things they affect)
(You can only take one of the three Templar Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
25% increased maximum Mana
+1 to maximum number of Summoned Totems
8% of Damage is taken from Mana before Life
Arcane Surge grants 10% more Spell Damage to you
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
(You can only take one of the three Templar Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
Radius: 60
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
Nearby Enemies take 10% increased Elemental Damage
(You can only take one of the three Templar Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
Melee Hits have 50% chance to Fortify
Enemies Taunted by you take 10% increased Damage
100% chance to Taunt on Hit
15% increased effect of Non-Curse Auras from your Skills
Your Hits permanently Intimidate Enemies that are on Full Life
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(Intimidated enemies take 10% increased Attack Damage)
(You can only take one of the three Duelist Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
+5% to maximum Chance to Block Attack Damage
+10% Chance to Block Attack Damage
25% chance to Blind Enemies on Hit with Attacks
20% more Physical Damage over Time
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(You can only take one of the three Duelist Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
Culling Strike
Life Leech effects are not removed when Unreserved Life is Filled
30% increased Area of Effect if you've Killed Recently
Cannot take Reflected Physical Damage
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Recently refers to the past 4 seconds)
(You can only take one of the three Duelist Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Minions deal 30% increased Damage
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
(Auras can only grant bonuses to things they affect)
(Recently refers to the past 4 seconds)
(You can only take one of the three Witch Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
Shocks from your Hits always increase Damage taken by at least 10%
Cannot take Reflected Elemental Damage
Exposure you inflict applies an extra -20% to the affected Resistance
+1 to maximum number of Summoned Golems
(You can only take one of the three Witch Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
You can apply an additional Curse
10% increased Effect of your Curses
Regenerate 1.5% of Energy Shield per second
Cannot Be Stunned while you have Energy Shield
(You can only take one of the three Witch Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
10% increased Movement Speed during any Flask Effect
10% increased Attack Speed during any Flask Effect
Removes Bleeding when you use a Flask
Flasks gain 3 Charges every 3 seconds
25% chance for Flasks you use to not consume Charges
(You can only take one of the three Ranger Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
Radius: 60
25% increased Effect of your Marks
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
You and nearby Allies have Tailwind
(Tailwind increases Action Speed by 8%)
(You can only take one of the three Ranger Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
+20% chance to Suppress Spell Damage
10% increased Movement Speed
You have Onslaught while on full Frenzy Charges
10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
Phasing
(While you have Phasing, your movement is not blocked by Enemies)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(You can only take one of the three Ranger Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
Totems Taunt Enemies around them for 2 seconds when Summoned
Unaffected by Ignite
10% increased Strength
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(You can only take one of the three Marauder Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
5% increased Damage taken
15% more Damage
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently
Cannot be Stunned while you have at least 25 Rage
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)

(Recently refers to the past 4 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You can only take one of the three Marauder Ascendancy passives)
(Maximum Rage is 50)
(You lose 1 Rage every 0.5 seconds if you have not been Hit or gained Rage Recently)
Ascendancy: Ascendant
Character: Scion
+1000 to Accuracy Rating
Cannot be Chilled
Cannot be Stunned
5% increased Damage per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
(Recently refers to the past 4 seconds)
(You can only take one of the three Marauder Ascendancy passives)
Ascendancy: Ascendant
Character: Scion
(Choose one of the three attached options)
Ascendancy: Ascendant
Character: Scion
(Choose one of the three attached options)
Ascendancy: Ascendant
Character: Scion
(Choose one of the three attached options)
Ascendancy: Ascendant
Character: Scion
(Choose one of the three attached options)
Ascendancy: Ascendant
Character: Scion
(Choose one of the three attached options)
Ascendancy: Ascendant
Character: Scion
(Choose one of the three attached options)
Ascendancy: Ascendant
Character: Scion
+20 to Dexterity and Intelligence
Ascendancy: Ascendant
Character: Scion
+20 to Strength and Intelligence
Ascendancy: Ascendant
Character: Scion
+20 to Strength and Dexterity
Ascendancy: Ascendant
Character: Scion
+40 to Intelligence
Ascendancy: Ascendant
Character: Scion
+40 to Dexterity
Ascendancy: Ascendant
Character: Scion
+40 to Strength
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Can Allocate Passives from the Templar's starting point
Ascendancy: Ascendant
Character: Scion
Can Allocate Passives from the Shadow's starting point
Ascendancy: Ascendant
Character: Scion
Can Allocate Passives from the Duelist's starting point
Ascendancy: Ascendant
Character: Scion
Can Allocate Passives from the Marauder's starting point
Ascendancy: Ascendant
Character: Scion
Can Allocate Passives from the Witch's starting point
Ascendancy: Ascendant
Character: Scion
Can Allocate Passives from the Ranger's starting point
Ascendant
Ascendancy: Ascendant
Character: Scion
Ascendant Attr /15 ⍟
NameShow Full Descriptions
IDAscendancyAscendantStart
IconArt/2DArt/SkillIcons/passives/damage.png
isKeystonefalse
isNotablefalse
isAscendancyStarttrue
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDAscendant
PassiveSkillsHash35754
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