The Fulcrum

The Fulcrum
Ezomyte Staff
Warstaves
Physical Damage: 53-160
Critical Strike Chance: 7.3%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 60, 113 Str, 113 Int
+20% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
To stand at the confluence of the elements,
the master must achieve perfect balance.
Release Version3.12
BaseTypeEzomyte Staff

+20% Chance to Block Attack Damage while wielding a Staff

GroupStaffBlockPercent
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • staff_block_% Min: 20 Max: 20 Global
  • Tagsblock

    (140–180)% increased Physical Damage

    GroupLocalPhysicalDamagePercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local_physical_damage_+% Min: 140 Max: 180 Local
  • Tagsphysical_damagedamagephysicalattack

    (0–50)% of Physical Damage Converted to Fire Damage

    GroupConvertPhysicalToFire
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base_physical_damage_%_to_convert_to_fire Min: 0 Max: 50 Global
  • Tagsphysical_damageelemental_damagedamagephysicalelementalfire

    (0–50)% of Physical Damage Converted to Cold Damage

    GroupConvertPhysicalToCold
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base_physical_damage_%_to_convert_to_cold Min: 0 Max: 50 Global
  • Tagsphysical_damageelemental_damagedamagephysicalelementalcold

    (0–50)% of Physical Damage Converted to Lightning Damage

    GroupConvertPhysicalToLightning
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base_physical_damage_%_to_convert_to_lightning Min: 0 Max: 50 Global
  • Tagsphysical_damageelemental_damagedamagephysicalelementallightning

    Elemental Ailments you inflict are Reflected to you

    GroupReflectElementalAilmentsToSelf
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • elemental_ailments_reflected_to_self Min: 1 Max: 1 Global
  • Elemental Damage with Hits is Lucky while you are Shocked

    GroupElementalDamageLuckyWhileShocked
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • elemental_damage_additional_rolls_lucky_shocked Min: 1 Max: 1 Global
  • Damage Penetrates (8–10)% Elemental Resistances while you are Chilled

    GroupElementalPenetrationWhileChilled
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • elemental_penetration_%_while_chilled Min: 8 Max: 10 Global
  • Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited

    GroupPhysicalDamageAddedAsRandomWhileIgnited
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical_damage_%_to_add_as_random_element_while_ignited Min: 30 Max: 40 Global