The Fulcrum

The Fulcrum
Ezomyte Staff
Staff
Quality: +20%
Physical Damage: (138-159) to (416-480)
Critical Strike Chance: 8.5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 60, 113 Str, 113 Int
+25% Chance to Block Attack Damage while wielding a Staff
(140—180)% increased Physical Damage
(0—50)% of Physical Damage Converted to Fire Damage
(0—50)% of Physical Damage Converted to Cold Damage
(0—50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8—10)% Elemental Resistances while you are Chilled
Gain (30—40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
To stand at the confluence of the elements,
the master must achieve perfect balance.
The Fulcrum Attr /7
NameShow Full Descriptions
Limit「Heist」Specific
The MarketThe Market
AcronymHit, Resistance, Ailment, Ignite, Chill, Shock, Luck
IconArt/2DItems/Weapons/TwoHandWeapons/Staves/ElementalHarmony
Release VersionHeist
BaseTypeEzomyte Staff
Referencepoe.ninja, Community Wiki
Version history /1
VersionChanges
Version_3.27.0
  • Fixed a bug where "Elemental Damage with Hits is Lucky while you are Shocked" from The Fulcrum Unique Staff was making your elemental damage lucky even if you were not shocked.
  • +25% Chance to Block Attack Damage while wielding a Staff
    FamilyStaffBlockPercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • staff block % Min: 25 Max: 25 Global
  • Craft Tagsblock
    (140—180)% increased Physical Damage
    FamilyLocalPhysicalDamagePercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local physical damage +% Min: 140 Max: 180 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage Damage Physical Attack
    (0—50)% of Physical Damage Converted to Fire Damage
    FamilyConvertPhysicalToFire
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 0 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage Damage Physical Elemental Fire
    (0—50)% of Physical Damage Converted to Cold Damage
    FamilyConvertPhysicalToCold
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 0 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage Damage Physical Elemental Cold
    (0—50)% of Physical Damage Converted to Lightning Damage
    FamilyConvertPhysicalToLightning
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 0 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage Damage Physical Elemental Lightning
    Elemental Ailments you inflict are Reflected to you
    FamilyReflectElementalAilmentsToSelf
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • elemental ailments reflected to self Min: 1 Max: 1 Global
  • Elemental Damage with Hits is Lucky while you are Shocked
    FamilyElementalDamageLuckyWhileShocked
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • elemental damage additional rolls lucky shocked Min: 1 Max: 1 Global
  • Damage Penetrates (8—10)% Elemental Resistances while you are Chilled
    FamilyElementalPenetrationWhileChilled
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • elemental penetration % while chilled Min: 8 Max: 10 Global
  • Gain (30—40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
    FamilyPhysicalDamageAddedAsRandomWhileIgnited
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as random element while ignited Min: 30 Max: 40 Global
  • { "w": 2, "h": 4, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvV2VhcG9ucy9Ud29IYW5kV2VhcG9ucy9TdGF2ZXMvRWxlbWVudGFsSGFybW9ueSIsInciOjIsImgiOjQsInNjYWxlIjoxfV0/912f60acd7/ElementalHarmony.png", "league": "Keepers", "name": "The Fulcrum", "typeLine": "Ezomyte Staff", "baseType": "Ezomyte Staff", "rarity": "Unique", "ilvl": 78, "properties": [ { "name": "Warstaff", "values": [], "displayMode": 0 }, { "name": "Physical Damage", "values": [ [ "143-432", 1 ] ], "displayMode": 0, "type": 9 }, { "name": "Critical Strike Chance", "values": [ [ "8.50%", 0 ] ], "displayMode": 0, "type": 12 }, { "name": "Attacks per Second", "values": [ [ "1.25", 0 ] ], "displayMode": 0, "type": 13 }, { "name": "Weapon Range: {0} metres", "values": [ [ "1.3", 0 ] ], "displayMode": 3, "type": 14 } ], "requirements": [ { "name": "Level", "values": [ [ "60", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Str", "values": [ [ "113", 0 ] ], "displayMode": 1, "type": 63 }, { "name": "Int", "values": [ [ "113", 0 ] ], "displayMode": 1, "type": 65 } ], "implicitMods": [ "+25% Chance to Block Attack Damage while wielding a Staff" ], "explicitMods": [ "170% increased Physical Damage", "43% of Physical Damage Converted to Cold Damage", "29% of Physical Damage Converted to Lightning Damage", "Elemental Ailments you inflict are Reflected to you", "Elemental Damage with Hits is Lucky while you are Shocked", "Damage Penetrates 8% Elemental Resistances while you are Chilled", "Gain 35% of Physical Damage as Extra Damage of a random Element while you are Ignited" ], "flavourText": [ "To stand at the confluence of the elements,\r", "the master must achieve perfect balance." ], "frameType": 3 }
    The Fulcrum
    Ascendancy: Scavenger
    Character: Scion
    25% of Physical Damage Converted to Fire Damage
    25% of Physical Damage Converted to Cold Damage
    25% of Physical Damage Converted to Lightning Damage
    Elemental Ailments you inflict are Reflected to you
    The Fulcrum Attr /5
    NameShow Full Descriptions
    IDAscendancyCustomAscendant37_
    IconArt/2DArt/SkillIcons/passives/WandSpeedAccuracyNode.png
    AscendancyIDAscendant
    PassiveSkillsHash12421
    TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false

    Community Wiki

    Edit

    Item acquisition

    The Fulcrum can rarely replace a Curio Display in the final reward room of Thief's Trinkets Blueprints e.g. Blueprint: Smuggler's Den and Blueprint: Underbelly and cannot be chanced.

    Version history

    VersionChanges
    3.12.0
  • Introduced to the game.

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