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The Fulcrum

The Fulcrum
Ezomyte Staff
Warstaves
Quality: +20%
Physical Damage: (138-159) to (416-480)
Critical Strike Chance: 8.5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 60, 113 Str, 113 Int
+25% Chance to Block Attack Damage
(140—180)% increased Physical Damage
(0—50)% of Physical Damage Converted to Fire Damage
(0—50)% of Physical Damage Converted to Cold Damage
(0—50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8—10)% Elemental Resistances while you are Chilled
Gain (30—40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
To stand at the confluence of the elements,
the master must achieve perfect balance.
The Fulcrum Attr /6
NameShow Full Descriptions
Limit「Heist」Specific
The MarketThe Market
AcronymHit, Resistance, Ailment, Ignite, Chill, Shock, Luck
IconArt/2DItems/Weapons/TwoHandWeapons/Staves/ElementalHarmony
Release VersionHeist
BaseTypeEzomyte Staff
Version history /1
VersionChanges
3.27.0
  • Fixed a bug where "Elemental Damage with Hits is Lucky while you are Shocked" from The Fulcrum Unique Staff was making your elemental damage lucky even if you were not shocked.
  • +25% Chance to Block Attack Damage
    FamilyAdditionalBlock
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • additional block % 25 — 25 Global
  • Craft Tagsblock
    (140—180)% increased Physical Damage
    FamilyLocalPhysicalDamagePercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local physical damage +% 140 — 180 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage Damage Physical Attack
    (0—50)% of Physical Damage Converted to Fire Damage
    FamilyConvertPhysicalToFire
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire 0 — 50 Global
  • Craft Tagsphysical_damage elemental_damage Damage Physical Elemental Fire
    (0—50)% of Physical Damage Converted to Cold Damage
    FamilyConvertPhysicalToCold
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold 0 — 50 Global
  • Craft Tagsphysical_damage elemental_damage Damage Physical Elemental Cold
    (0—50)% of Physical Damage Converted to Lightning Damage
    FamilyConvertPhysicalToLightning
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning 0 — 50 Global
  • Craft Tagsphysical_damage elemental_damage Damage Physical Elemental Lightning
    Elemental Ailments you inflict are Reflected to you
    FamilyReflectElementalAilmentsToSelf
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • elemental ailments reflected to self 1 — 1 Global — Unscalable Value
  • Elemental Damage with Hits is Lucky while you are Shocked
    FamilyElementalDamageLuckyWhileShocked
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • elemental damage additional rolls lucky shocked 1 — 1 Global — Unscalable Value
  • Damage Penetrates (8—10)% Elemental Resistances while you are Chilled
    FamilyElementalPenetrationWhileChilled
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • elemental penetration % while chilled 8 — 10 Global
  • Gain (30—40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
    FamilyPhysicalDamageAddedAsRandomWhileIgnited
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as random element while ignited 30 — 40 Global
  • The Fulcrum
    Ascendancy: Scavenger
    Character: Scion
    25% of Physical Damage Converted to Fire Damage
    25% of Physical Damage Converted to Cold Damage
    25% of Physical Damage Converted to Lightning Damage
    Elemental Ailments you inflict are Reflected to you
    The Fulcrum Attr /5
    NameShow Full Descriptions
    IDAscendancyCustomAscendant37_
    IconWandSpeedAccuracyNode
    AscendancyIDAscendant
    PassiveSkillsHash12421
    TagsisMultipleChoiceOption: true

    Community Wiki

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    Item acquisition

    The Fulcrum can rarely replace a Curio Display in the final reward room of Thief's Trinkets Blueprints e.g. Blueprint: Smuggler's Den and Blueprint: Underbelly and cannot be chanced.

    Version history

    VersionChanges
    3.12.0
  • Introduced to the game.

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