The Fulcrum

The Fulcrum
Ezomyte Staff
Staff
Quality: +20%
Physical Damage: (138-159) to (416-480)
Critical Strike Chance: 8.5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 60, 113 Str, 113 Int
+25% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Elemental Damage with Hits is Lucky while you are Shocked
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
To stand at the confluence of the elements,
the master must achieve perfect balance.
The Fulcrum Attr /8
NameShow Full Descriptions
Limit「Heist」League Specific
The MarketThe Market
AcronymHit, Resistance, Ailment, Ignite, Chill, Shock, Luck
IconArt/2DItems/Weapons/TwoHandWeapons/Staves/ElementalHarmony
Icon
Release VersionHeist
BaseTypeEzomyte Staff
Referencepoe.ninja, Community Wiki
+25% Chance to Block Attack Damage while wielding a Staff
FamilyStaffBlockPercent
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • staff block % Min: 25 Max: 25 Global
  • Craft Tagsblock
    (140–180)% increased Physical Damage
    FamilyLocalPhysicalDamagePercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local physical damage +% Min: 140 Max: 180 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage damage physical attack
    (0–50)% of Physical Damage Converted to Fire Damage
    FamilyConvertPhysicalToFire
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 0 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    (0–50)% of Physical Damage Converted to Cold Damage
    FamilyConvertPhysicalToCold
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 0 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    (0–50)% of Physical Damage Converted to Lightning Damage
    FamilyConvertPhysicalToLightning
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 0 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Elemental Ailments you inflict are Reflected to you
    FamilyReflectElementalAilmentsToSelf
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • elemental ailments reflected to self Min: 1 Max: 1 Global
  • Elemental Damage with Hits is Lucky while you are Shocked
    FamilyElementalDamageLuckyWhileShocked
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • elemental damage additional rolls lucky shocked Min: 1 Max: 1 Global
  • Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
    FamilyElementalPenetrationWhileChilled
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • elemental penetration % while chilled Min: 8 Max: 10 Global
  • Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
    FamilyPhysicalDamageAddedAsRandomWhileIgnited
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as random element while ignited Min: 30 Max: 40 Global
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    Rarity: Unique
    The Fulcrum
    Ezomyte Staff
    --------
    Warstaff
    Physical Damage: 147-445 (augmented)
    Critical Strike Chance: 7.30%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    --------
    Requirements:
    Level: 60
    Str: 113
    Int: 113
    --------
    Sockets: R B-R
    --------
    Item Level: 81
    --------
    +20% Chance to Block Attack Damage while wielding a Staff (implicit)
    --------
    178% increased Physical Damage
    8% of Physical Damage Converted to Fire Damage
    32% of Physical Damage Converted to Cold Damage
    15% of Physical Damage Converted to Lightning Damage
    Elemental Ailments you inflict are Reflected to you
    Elemental Damage with Hits is Lucky while you are Shocked
    Damage Penetrates 9% Elemental Resistances while you are Chilled
    Gain 32% of Physical Damage as Extra Damage of a random Element while you are Ignited
    --------
    To stand at the confluence of the elements,
    the master must achieve perfect balance.
    --------
    Note: ~b/o 70 chaos
    " } }

    Community Wiki

    Edit

    Item acquisition

    The Fulcrum can rarely replace a Curio Display in the final reward room of Thief's Trinkets Blueprints e.g. Blueprint: Smuggler's Den and Blueprint: Underbelly and cannot be chanced.

    Version history

    VersionChanges
    3.12.0
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.