The Fulcrum

The Fulcrum
Ezomyte Staff
Staff
Quality: +20%
Physical Damage: (138-159) to (416-480)
Critical Strike Chance: 7.3%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 60, 113 Str, 113 Int
+20% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
To stand at the confluence of the elements,
the master must achieve perfect balance.
The Fulcrum Attr /8
NameShow Full Descriptions
Limit「Heist」League Specific
The MarketThe Market
AcronymHit, Resistance, Ailment, Ignite, Chill, Shock, Luck
IconArt/2DItems/Weapons/TwoHandWeapons/Staves/ElementalHarmony
Icon
Release VersionHeist
BaseTypeEzomyte Staff
Referencepoe.ninja, Community Wiki
+20% Chance to Block Attack Damage while wielding a Staff
FamilyStaffBlockPercent
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • staff block % Min: 20 Max: 20 Global
  • Craft Tagsblock
    (140–180)% increased Physical Damage
    FamilyLocalPhysicalDamagePercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local physical damage +% Min: 140 Max: 180 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage damage physical attack
    (0–50)% of Physical Damage Converted to Fire Damage
    FamilyConvertPhysicalToFire
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 0 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    (0–50)% of Physical Damage Converted to Cold Damage
    FamilyConvertPhysicalToCold
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 0 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    (0–50)% of Physical Damage Converted to Lightning Damage
    FamilyConvertPhysicalToLightning
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 0 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Elemental Ailments you inflict are Reflected to you
    FamilyReflectElementalAilmentsToSelf
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • elemental ailments reflected to self Min: 1 Max: 1 Global
  • Elemental Damage with Hits is Lucky while you are Shocked
    FamilyElementalDamageLuckyWhileShocked
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • elemental damage additional rolls lucky shocked Min: 1 Max: 1 Global
  • Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
    FamilyElementalPenetrationWhileChilled
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • elemental penetration % while chilled Min: 8 Max: 10 Global
  • Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
    FamilyPhysicalDamageAddedAsRandomWhileIgnited
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as random element while ignited Min: 30 Max: 40 Global
  • { "w": 2, "h": 4, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvV2VhcG9ucy9Ud29IYW5kV2VhcG9ucy9TdGF2ZXMvRWxlbWVudGFsSGFybW9ueSIsInciOjIsImgiOjQsInNjYWxlIjoxfV0/912f60acd7/ElementalHarmony.png", "league": "Affliction", "name": "The Fulcrum", "typeLine": "Ezomyte Staff", "baseType": "Ezomyte Staff", "rarity": "Unique", "ilvl": 81, "properties": [ { "name": "Warstaff", "values": [], "displayMode": 0 }, { "name": "Physical Damage", "values": [ [ "147-445", 1 ] ], "displayMode": 0, "type": 9 }, { "name": "Critical Strike Chance", "values": [ [ "7.30%", 0 ] ], "displayMode": 0, "type": 12 }, { "name": "Attacks per Second", "values": [ [ "1.25", 0 ] ], "displayMode": 0, "type": 13 }, { "name": "Weapon Range: {0} metres", "values": [ [ "1.3", 0 ] ], "displayMode": 3, "type": 14 } ], "requirements": [ { "name": "Level", "values": [ [ "60", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Str", "values": [ [ "113", 0 ] ], "displayMode": 1, "type": 63 }, { "name": "Int", "values": [ [ "113", 0 ] ], "displayMode": 1, "type": 65 } ], "implicitMods": [ "+20% Chance to Block Attack Damage while wielding a Staff" ], "explicitMods": [ "178% increased Physical Damage", "8% of Physical Damage Converted to Fire Damage", "32% of Physical Damage Converted to Cold Damage", "15% of Physical Damage Converted to Lightning Damage", "Elemental Ailments you inflict are Reflected to you", "Elemental Damage with Hits is Lucky while you are Shocked", "Damage Penetrates 9% Elemental Resistances while you are Chilled", "Gain 32% of Physical Damage as Extra Damage of a random Element while you are Ignited" ], "flavourText": [ "To stand at the confluence of the elements,\r", "the master must achieve perfect balance." ], "frameType": 3, "extended": { "dps": 396.88, "pdps": 396.88, "edps": 0, "dps_aug": true, "pdps_aug": true, "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1370804479", "min": 1, "max": 1 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1533563525", "min": 0, "max": 50 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2133341901", "min": 0, "max": 50 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3240769289", "min": 0, "max": 50 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1509134228", "min": 140, "max": 180 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3595519743", "min": 30, "max": 40 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1089858120", "min": 8, "max": 10 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_888026555", "min": 1, "max": 1 } ] } ], "implicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "implicit.stat_1001829678", "min": 20, "max": 20 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_1509134228", [ 4 ] ], [ "explicit.stat_1533563525", [ 1 ] ], [ "explicit.stat_2133341901", [ 2 ] ], [ "explicit.stat_3240769289", [ 3 ] ], [ "explicit.stat_1370804479", [ 0 ] ], [ "explicit.stat_888026555", [ 7 ] ], [ "explicit.stat_1089858120", [ 6 ] ], [ "explicit.stat_3595519743", [ 5 ] ] ], "implicit": [ [ "implicit.stat_1001829678", [ 0 ] ] ] }, "text": "Item Class: Warstaves
    Rarity: Unique
    The Fulcrum
    Ezomyte Staff
    --------
    Warstaff
    Physical Damage: 147-445 (augmented)
    Critical Strike Chance: 7.30%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    --------
    Requirements:
    Level: 60
    Str: 113
    Int: 113
    --------
    Sockets: R B-R
    --------
    Item Level: 81
    --------
    +20% Chance to Block Attack Damage while wielding a Staff (implicit)
    --------
    178% increased Physical Damage
    8% of Physical Damage Converted to Fire Damage
    32% of Physical Damage Converted to Cold Damage
    15% of Physical Damage Converted to Lightning Damage
    Elemental Ailments you inflict are Reflected to you
    Elemental Damage with Hits is Lucky while you are Shocked
    Damage Penetrates 9% Elemental Resistances while you are Chilled
    Gain 32% of Physical Damage as Extra Damage of a random Element while you are Ignited
    --------
    To stand at the confluence of the elements,
    the master must achieve perfect balance.
    --------
    Note: ~b/o 70 chaos
    " } }

    Community Wiki

    Edit

    Item acquisition

    The Fulcrum can rarely replace a Curio Display in the final reward room of Thief's Trinkets Blueprints e.g. Blueprint: Smuggler's Den and Blueprint: Underbelly and cannot be chanced.

    Version history

    VersionChanges
    3.12.0
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.