Flasks The Help PanelFlasks The Help Panel
Flasks
They may not be as flashy as a powerful weapon or armour item, but flasks in Path of Exile will literally mean the difference between life and death.
Flasks in Path of Exile are not consumable items. Unlike Scrolls of Wisdom, when you use a Flask, it does not vanish. Instead, it simply consumes a number of flask charges based on the flask you're using, and, once empty, must be refilled before it can be used again. Flasks can come in normal, magic or unique rarity, but not rare. Usually, flasks refill as you slay monsters. This means as long as you're successfully engaging in combat, you should always have a flask or two available for use. But if you get into a spot of trouble and empty your flasks, you'll either have to carefully slay enough monsters to refill them or return to Town. Your flasks also refill when you return to Town, so jumping into a portal is a valid strategy when you're running low on flask charges. Some flasks, such as those with the 'Surgeon's' prefix, can be refilled based on other conditions.
Other magic mods can enhance the amount of life or mana a flask restores, or the duration it lasts, or the number of times it can be used. Some also provide extra utilities, such as removing curses or ailments. Carefully selecting your flasks and which mods they have is just as important as selecting which weapon to wield or passive skills to take. If ever you are struggling to survive, take a look at your flasks and see if improvements can be made. They are often a cheap and effective place to start solving character build problems.
Flask /48 ⍟
+40% to Fire Resistance
+40% to Cold Resistance
+40% to Lightning Resistance
Buff grants Phasing
Cannot be Stunned if you've been Stunned during Effect
Flask Unique /40 ⍟
2% of Chaos Damage Leeched as Life during Effect
Gain (5–8)% of Physical Damage as Extra Chaos Damage during effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(35–50)% reduced Recovery rate
Recover Full Life at the end of the Effect
Consecrated Ground created by this Flask has Tripled Radius
Consecrated Ground created during Effect applies (7–10)% increased Damage taken to Enemies
(100–150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect
Recharges 5 Charges when you Consume an Ignited corpse
(175–200)% increased Charges per use
Enemies Ignited by you during Effect take (7–10)% increased Damage
Recover (1–3)% of Life when you Kill an Enemy during Effect
[One random modifier]
Your Critical Strikes do not deal extra Damage during Effect
+(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect
Take 250 Chaos Damage per Second during Effect
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Chaos Damage taken does not bypass Energy Shield during effect
Removes all but one Life on use
Removed life is Regenerated as Energy Shield over 2 seconds
25% increased Light Radius during Effect
+10% to Elemental Resistances during Effect
Removes 80% of your maximum Energy Shield on use
You take 50% of your maximum Life as Chaos Damage on use
Gain (1–3) Endurance Charge on use
Gain (1–3) Frenzy Charge on use
Gain (1–3) Power Charge on use
(40–60)% less Duration
(10–20)% increased Area of Effect during Effect
Skills fire 2 additional Projectiles during Effect
Recover 4% of Life per Endurance Charge on use
Lose all Endurance Charges on use
Gain 1 Endurance Charge per Second during Effect
25% of Maximum Life taken as Chaos Damage per second
Immunity to Freeze, Chill, Curses and Stuns during Effect
100% increased Recovery rate
Skills Cost no Mana during Effect
Knocks Back Enemies in an Area when you use a Flask
Adds Knockback to Melee Attacks during Effect
(7–10)% more Melee Physical Damage during effect
(Knockback pushes Enemies away when Hit)
Ward does not Break during Effect
85% less Ward during Effect
Enemies you Kill during Effect have a (20–30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
(-35–35)% reduced Duration
When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds instead
50% reduced Recovery rate
(5–15)% increased Attack Speed during Effect
(5–15)% increased Cast Speed during Effect
10% increased Mana Cost of Skills during Effect
Gain 1 Endurance Charge on use
Petrified during Effect
+(35–50)% Chance to Block Attack Damage during Effect
+(20–30)% Chance to Block Spell Damage during Effect
(25–50)% increased Duration
Eldritch Battery during Effect
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
(Life flask effects are still removed when unreserved life is filled)
Grants Level 21 Vulnerability Curse Aura during Effect
(30–50)% increased Duration
Consumes Frenzy Charges on use
Gain Onslaught for 3 seconds per Frenzy Charge consumed on use
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(4–6)% Chance to Block Spell Damage during Effect
Removes all Burning when used
Unholy Might during Effect
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(60–80)% increased Critical Strike Chance with Vaal Skills during effect
(60–80)% increased Damage with Vaal Skills during effect
Vaal Skills used during effect have 10% reduced Soul Gain Prevention Duration
Loses all Charges when you enter a new area
Consumes Maximum Charges to use
Gain Vaal Souls equal to Charges Consumed when used
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20–30)% increased Effect of Non-Damaging Ailments you inflict during Effect
(Each Exposure applies -10% to the matching Resistance for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
30% chance to Avoid being Chilled during Effect
30% chance to Avoid being Frozen during Effect
(20–30)% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect
(50–100)% increased Charges gained by Other Flasks during Effect
Gains no Charges during Effect of any Overflowing Chalice Flask
(25–50)% increased Duration
Zealot's Oath during Effect
(Life Regeneration is applied to Energy Shield instead.)
(Life flask effects are still removed when unreserved life is filled)
During Effect, Damage Penetrates (5–8)% Resistance of each Element for which your Uncapped Elemental Resistance is highest
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(65–75)% reduced Amount Recovered
Instant Recovery
2 Enemy Writhing Worms escape the Flask when used
Writhing Worms are destroyed when Hit
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Spells during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Attacks during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
50% of Physical Damage Converted to Lightning during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Damage Penetrates 6% Lightning Resistance during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
(25–40)% increased Effect of Shocks you inflict during Effect
Shocks you inflict during Effect spread to other Enemies within 2 metres
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Debilitate nearby Enemies for 2 Seconds when Effect ends
Effect is removed when Ward Breaks
Culling Strike during Effect
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Grants Last Breath when you Use a Skill during Effect, for (450–600)% of Mana Cost
(Last Breath recovers an amount of life per second based on mana cost. It lasts for 4 seconds, but is removed if you are hit)
Enchant Enkindling Orb /5 ⍟
Level | Description | Weight |
---|---|---|
1 | (60–70)% increased effect Gains no Charges during Effect | flask 250 default 0 |
1 | (80–100)% increased Duration Gains no Charges during Effect | flask 100 default 0 |
1 | (60–80)% increased Charge Recovery Gains no Charges during Effect | flask 100 default 0 |
1 | (25–35)% reduced Charges per use Gains no Charges during Effect | flask 100 default 0 |
1 | +(40–60) to Maximum Charges Gains no Charges during Effect | flask 100 default 0 |
Enchant Instilling Orb /16 ⍟
Level | Description | Weight |
---|---|---|
1 | Used when an adjacent Flask is used | flask 100 default 0 |
1 | Reused at the end of this Flask's effect | flask 100 default 0 |
1 | Used when Charges reach full | flask 100 default 0 |
1 | Used when you Use a Guard Skill | flask 100 default 0 |
1 | Used when you Use a Travel Skill | flask 100 default 0 |
1 | Used when you lose a Guard Skill Buff | flask 0 default 0 |
1 | Used when you Hit a Rare or Unique Enemy, if not already in effect | flask 100 default 0 |
1 | Used when you become Frozen | flask 100 default 0 |
1 | Used when you become Chilled | flask 100 default 0 |
1 | Used when you become Shocked | flask 100 default 0 |
1 | Used when you become Ignited | flask 100 default 0 |
1 | Used when you start Bleeding | flask 100 default 0 |
1 | Used when you become Poisoned | flask 100 default 0 |
1 | Used when you Block | flask 100 default 0 |
1 | Used when you take a Savage Hit | flask 100 default 0 |
1 | Used when you use a Life Flask | flask 100 default 0 |
Community Wiki
Flasks
A flask is a rechargeable potion. When used, the flask consumes a certain amount of flask charges and recovers a portion of Life, Mana or grants temporary bonuses for the duration of the flask effect.
Mechanics
Every character has space for five flasks. When the player enters a town or a hideout, all of their flasks are automatically fully recharged. If a player equips a flask within a hostile area, the flask has zero active charges by default.
Flasks can only be Normal , Magic or Unique. There are no Rare flasks, and flasks cannot be corrupted.
Flask charges
Flasks store different amount of charges and spend different amount per sip depending on flask type. These parameters can be altered with modifiers on equipment, flasks and passive skills. Partial fraction charges are stored but not displayed in the game.
Used flask charges can be refilled in several ways:
- by killing enemies; a Normal monster grants 1 charge, a Magic monster grants 3.5 charges, a Rare monster grants 6 charges, and a Unique monster grants 11 charges;
- Pathfinder's passive Nature's Boon recovers charges over time;
- on a critical strike for flasks with Surgeon's prefix, while having The Harvest equipped, through a Precision Watcher's Eye or with the Pathfinder's passive Master Surgeon. Flask charges gained this way can only occur once every 100ms and gives a charge to one flask at a time;
- receive a critical strike while having a flask with Avenger's prefix.
The amount of charges gained from any sources can be altered with modifiers #% increased/reduced Flask Charges gained (e.g. from equipment and passive skills) and #% increased/reduced Charge Recovery (e.g. from the "Perpetual" flask prefix). These modifiers stack multiplicatively.
Within a party, all players close to the killed enemy get charges.
Recovery from flasks
Certain flasks recover Life and/or Mana over time. Flasks end their respective effects if maximum life or mana is reached. Hybrid flasks, which affect both life and mana, will end their effects if both life and mana are fully recovered. Recovery flasks queue up if multiple flasks are active. The effect with the highest regeneration rate is always applied first.
There are 3 parameters that affect recovery from flasks:
- #% increased/reduced Amount Recovered causes a flask to recover an increased/reduced amount. The duration is unchanged.
- #% increased/reduced Recovery Speed/Rate causes a flask to recover the same total amount at a faster/slower rate.
- Instant Recovery cause a flask to restore the whole amount instantly by overriding the duration to 0.
Modifiers to effect of Flasks does affect recovery amount and is multiplicative with increased recovery from flasks as well as flask quality. Modifiers to Flask effect duration increase the duration of the flask without decreasing the amount recovered per second, effectively acting as a multiplier to amount recovered, if the flask recovery is not instant. It does not affect recovery amount directly.
Effects of flasks
Flask effects are temporary effects that are granted while drinking a flask. This include implicit modifiers on utility flasks, certain flask suffixes and modifiers on unique flasks, but doesn't include life or mana recovery. Flask effects can be identified by having a specific gold border around the icon. Note that they do not count as buffs (for more information see active and temporary effects).
Effects of flasks as well as their durations can be increased with several flask modifiers, passive skills and equipment.
When activating multiple flasks, differing suffixes can apply and stack simultaneously but only one application of a particular suffix can apply to your character at one time, with the greatest value of said suffix taking priority.
Example: Say you have a
Jade Flask (duration 5s) with +20% movement speed.
Ruby Flask (duration 3.5s) modified with +30% movement speed.
Granite Flask (duration 4s) with +100% armour.
If you activate the jade flask initially, you get a +20% movement speed bonus. If 0.5 seconds later you activate the ruby flask, you will then have +30% movement speed – the original 20% movement speed effect still has 4.5 seconds left, but is overwritten by the stronger effect temporarily. If 0.5 seconds later you activate your granite flask, then you have +30% movement speed and +100% armour. The armour and movement speed mods are different suffixes, so they don't conflict – they will stack together. 3 seconds later your ruby flask effect ends, but the jade flask still has 1 second left, so you revert to the +20% movement speed from the jade flask until it expires.
Quality
For more information, see Quality.
Glassblower's Baubles are used to increase the quality of a flask. Quality on recovery flasks increases the amount of life and/or mana recovered by that percentage. Utility flasks gain increased duration instead. Note that quality on flasks stacks multiplicatively with other modifiers to flasks (for example, the increased flask duration nodes from the passive tree or belts). Furthermore, things with increased flask effect will not only improve the implicit mod of a flask, but any of the mods that the flask has rolled (always rounded down).
Interactions
Flask effect removal
Nemesis monsters can have a modifier called nullifier. This will remove all temporary buff effects on a character. This means all active flask effects will be removed every time you are hit by one of these monsters.
Instant Flasks
Sextants can add the following modifier to a watchstone: Player's Life and mana recovery from flasks are instant.
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