Iron Flask
You have additional Ward
base_ward
Attribute /4
flask_utility_ward
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | 30 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base ward |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Iron Flask
Flask
Lasts 4 Second
Consumes 40 of 60 Charges on use
Currently has 60 Charges
+200 to Ward
Requires Level 27
Restores Ward on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Iron Flask FlaskUtility18 /9
Name | Show Full Descriptions |
---|---|
Cost | iLvl 1: Normal: 2xOrb of Alchemy · Magic: 3xOrb of Alchemy · Rare: 3xChaos Orb · Unique: 5xChaos Orb |
DropLevel | 27 |
BaseType | Iron Flask |
Class | Utility Flasks |
Flags | CanBeCorrupted, CanBeSkinnTransferred |
Type | Metadata/Items/Flasks/FlaskUtility18 |
Tags | not_for_sale, expedition_flask, utility_flask, flask |
Icon | Art/2DItems/Flasks/Wardflask01 |
Reference | Community Wiki |
Restores Ward on use
Family | UtilityFlaskWard |
---|---|
Domains | Flask (2) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Unique /4
Restores Ward on use
(40–50)% increased Charges per use
Ward does not Break during Effect
85% less Ward during Effect
Restores Ward on use
(20–30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20–30)% increased Effect of Non-Damaging Ailments you inflict during Effect
(Each Exposure applies -10% to the matching Resistance for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Restores Ward on use
(50–80)% increased Duration
Recover 4% of Life per Endurance Charge on use
Lose all Endurance Charges on use
Lose all Endurance Charges on use
Gain 1 Endurance Charge per Second during Effect
Restores Ward on use
(-10–10)% reduced Charges per use
Debilitate nearby Enemies for 2 Seconds when Effect ends
Effect is removed when Ward Breaks
Culling Strike during Effect
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)