Iron Flask
Flask
Lasts 5 Second
Consumes 40 of 60 Charges on use
Currently has 60 Charges
+200 to Ward
Requires Level 27
Restores Ward on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Iron Flask FlaskUtility18 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 2xOrb of Alchemy · Magic: 3xOrb of Alchemy · Rare: 3xChaos Orb · Unique: 5xChaos Orb
DropLevel 27
BaseType Iron Flask
Class Utility Flasks
FlagsCanBeSkinnTransferred
TypeMetadata/Items/Flasks/FlaskUtility18
Tagsnot_for_sale, expedition_flask, utility_flask, flask
IconArt/2DItems/Flasks/Wardflask01
ReferenceCommunity Wiki
Restores Ward on use
FamilyUtilityFlaskWard
DomainsFlask (2)
GenerationTypeUnique (3)
Req. level1
Stats
  • local flask restore ward Min: 1 Max: 1 Local
  • Craft Tagsflask
    Iron Flask
    You have additional Ward
    base_ward
    Attribute /4

    flask_utility_ward

    KeyValue
    AcronymIgnite
    BuffGroupsID-1
    IsBuffDefinition1
    BuffMergeModesID3
    Codebase ward
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Unique /4 ⍟
    Restores Ward on use
    (40–50)% increased Charges per use
    Ward does not Break during Effect
    70% less Ward during Effect
    Restores Ward on use
    (20–30)% increased Charge Recovery
    Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
    (20–30)% increased Effect of Non-Damaging Ailments you inflict during Effect
    (Each Exposure applies -10% to the matching Resistance for 4 seconds)
    (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    Restores Ward on use
    (20–40)% increased Duration
    Recover 4% of Life per Endurance Charge on use
    Lose all Endurance Charges on use
    Gain 1 Endurance Charge per Second during Effect
    Restores Ward on use
    (-10–10)% reduced Charges per use
    Debilitate nearby Enemies for 2 Seconds when Effect ends
    Effect is removed when Ward Breaks
    Culling Strike during Effect
    (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
    Edit

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