Physical
Fire
Cold
Lightning
Chaos
Life
Mana
Attack
Caster
Elemental
Defences
Critical
Speed
Attribute
Resistance
Gem
Minion
Tier Rating
Prefix Modifiers
Suffix Modifiers
Formula
Iron Flask / Crafting Bench, Fossil, Harvest, Catalyst / Tiers / iLvl / Weights
Prefix
3000825# to Maximum Charges
108008418#% increased Charge Recovery
#% increased Charge Recovery
#% reduced effect
#% chance to gain a Flask Charge when you deal a Critical Strike
Gain # Charge when you are Hit by an Enemy
Gain # Charges when you are Hit by an Enemy
6000848#% reduced Duration
#% increased effect
#% increased Duration
3000825#% reduced Charges per use
2280084Total
Suffix
442508569speed#% increased Movement Speed during Effect
#% increased Block and Stun Recovery during Effect
#% additional Elemental Resistances during Effect
#% increased Ward during Effect
#% of Attack Damage Leeched as Life during Effect
#% of Spell Damage Leeched as Energy Shield during Effect
#% increased Critical Strike Chance during Effect
#% chance to Freeze, Shock and Ignite during Effect
#% Chance to Avoid being Stunned during Effect
#% reduced Effect of Chill on you during Effect
#% reduced Freeze Duration on you during Effect
#% reduced Effect of Shock on you during Effect
#% reduced Effect of Curses on you during Effect
#% chance to Avoid being Chilled during Effect
#% chance to Avoid being Frozen during Effect
#% chance to Avoid being Ignited during Effect
#% chance to Avoid being Shocked during Effect
3000763#% less Duration
Immunity to Poison during Effect
3000743#% less Duration
Immunity to Shock during Effect
3000723#% less Duration
Immunity to Freeze and Chill during Effect
3000743#% less Duration
Immunity to Ignite during Effect
Removes Burning on use
3000763#% less Duration
Immunity to Bleeding and Corrupted Blood during Effect
5925085Total
Veiled Prefix
Veiled Suffix
1000601resourcelifeRegenerate 3% of Life per second during Effect
100060150% Chance to Avoid being Stunned during Effect
1000601drop(20–30)% increased Rarity of Items found during Effect
1000601resourcelife15% of Damage Taken from Hits is Leeched as Life during Effect
1000601(60–80)% reduced Reflected Damage taken during Effect
500060Total
Iron Flask
You have additional Ward
base_ward
Attribute /4

flask_utility_ward

Key
Value
AcronymIgnite
BuffGroupsID30
IsBuffDefinition1
BuffMergeModesID3
Codebase ward
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Iron Flask
Utility Flasks
Lasts 4 Second
Consumes 40 of 60 Charges on use
Currently has 60 Charges
+200 to Ward
Requires Level 27
Restores Ward on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Iron Flask FlaskUtility18 /9
Name
Show Full Descriptions
CostiLvl 1: Normal: 2xOrb of Alchemy · Magic: 3xOrb of Alchemy · Rare: 3xChaos Orb · Unique: 5xChaos Orb
DropLevel 27
BaseType Iron Flask
Class Utility Flasks
FlagsCanBeCorrupted, CanBeSkinnTransferred
TypeMetadata/Items/Flasks/FlaskUtility18
Tagsnot_for_sale, expedition_flask, utility_flask, flask
IconArt/2DItems/Flasks/Wardflask01
ReferenceCommunity Wiki
Restores Ward on use
FamilyUtilityFlaskWard
DomainsFlask (2)
GenerationTypeUnique (3)
Req. level1
Stats
  • local flask restore ward Min: 1 Max: 1 Local
  • Craft Tagsflask
    Unique /4
    Restores Ward on use
    (40–50)% increased Charges per use
    Ward does not Break during Effect
    85% less Ward during Effect
    Restores Ward on use
    (20–30)% increased Charge Recovery
    Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
    (20–30)% increased Effect of Non-Damaging Ailments you inflict during Effect
    (Each Exposure applies -10% to the matching Resistance for 4 seconds)
    (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    Restores Ward on use
    (50–80)% increased Duration
    Recover 4% of Life per Endurance Charge on use
    Lose all Endurance Charges on use
    Gain 1 Endurance Charge per Second during Effect
    Restores Ward on use
    (-10–10)% reduced Charges per use
    Debilitate nearby Enemies for 2 Seconds when Effect ends
    Effect is removed when Ward Breaks
    Culling Strike during Effect
    (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.