Physical
Fire
Cold
Lightning
Chaos
Life
Mana
Attack
Caster
Element
Defence
Critical
Speed
Attribute
Resistance
Gem
Minion
Tier Rating
Prefix Modifiers
Suffix Modifiers
Formula
Utility Flasks Unique /33
25% chance to Poison on Hit during Effect
Your Critical Strikes do not deal extra Damage during Effect
+(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect
Take 250 Chaos Damage per Second during Effect
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
25% increased Duration
Chaos Damage taken does not bypass Energy Shield during effect
Removes all but one Life on use
Removed life is Regenerated as Energy Shield over 2 seconds
(125–150)% increased Charges per use
(40–60)% less Duration
(10–20)% increased Area of Effect during Effect
Skills fire 2 additional Projectiles during Effect
Gain (10–15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Effect
30% chance to Avoid being Frozen during Effect
(20–30)% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Spells during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Attacks during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
50% of Physical Damage Converted to Lightning during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Damage Penetrates 6% Lightning Resistance during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
(25–40)% increased Effect of Shocks you inflict during Effect
Shocks you inflict during Effect spread to other Enemies within 2 metres
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(8–12)% Chance to Block Attack Damage during Effect
+(4–6)% Chance to Block Spell Damage during Effect
75% chance to cause Enemies to Flee on use
Knocks Back Enemies in an Area when you use a Flask
Adds Knockback to Melee Attacks during Effect
(7–10)% more Melee Physical Damage during effect
(Knockback pushes Enemies away when Hit)
90% reduced Duration
Gain 1 Endurance Charge on use
Petrified during Effect
+(35–50)% Chance to Block Attack Damage during Effect
+(20–30)% Chance to Block Spell Damage during Effect
50% chance to gain a Flask Charge when you deal a Critical Strike
(30–50)% increased Duration
Consumes Frenzy Charges on use
Gain Onslaught for 3 seconds per Frenzy Charge consumed on use
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Gain (5–8)% of Elemental Damage as Extra Chaos Damage during effect
2% of Chaos Damage Leeched as Life during Effect
Gain (5–8)% of Physical Damage as Extra Chaos Damage during effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(10–20)% reduced Charges per use
(-35–35)% reduced Duration
When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds instead
Recover (75–100)% of Life on use
25% of Maximum Life taken as Chaos Damage per second
Cannot gain Mana during effect
(60–80)% increased Critical Strike Chance with Vaal Skills during effect
(60–80)% increased Damage with Vaal Skills during effect
Vaal Skills used during effect have 10% reduced Soul Gain Prevention Duration
(-40–90) to Maximum Charges
Loses all Charges when you enter a new area
Consumes Maximum Charges to use
Gain Vaal Souls equal to Charges Consumed when used
Creates a Smoke Cloud on Use
(-10–10)% reduced Charges per use
Grants Level 21 Despair Curse Aura during Effect
Creates a Smoke Cloud on Use
Grants Immunity to Ignite for 4 seconds if used while Ignited
Removes all Burning when used
Unholy Might during Effect
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
Creates a Smoke Cloud on Use
(-10–10)% reduced Charges per use
Grants Level 21 Vulnerability Curse Aura during Effect
Creates Consecrated Ground on Use
Life Recovery from Flasks also applies to Energy Shield during Effect
(25–50)% increased Duration
Zealot's Oath during Effect
(Life Regeneration is applied to Energy Shield instead.)
(Life flask effects are still removed when unreserved life is filled)
Creates Consecrated Ground on Use
(40–60)% increased Charge Recovery
(50–100)% increased Charges gained by Other Flasks during Effect
Gains no Charges during Effect of any Overflowing Chalice Flask
Creates Consecrated Ground on Use
(15–30)% reduced Duration
Consecrated Ground created by this Flask has Tripled Radius
Consecrated Ground created during Effect applies (7–10)% increased Damage taken to Enemies
(100–150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect
Creates Consecrated Ground on Use
Life Recovery from Flasks also applies to Energy Shield during Effect
(25–50)% increased Duration
Eldritch Battery during Effect
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
(Life flask effects are still removed when unreserved life is filled)
(60–80)% reduced Duration
Immunity to Freeze, Chill, Curses and Stuns during Effect
+90 to Maximum Charges
Recharges 5 Charges when you Consume an Ignited corpse
(175–200)% increased Charges per use
Enemies Ignited by you during Effect take (7–10)% increased Damage
Recover (1–3)% of Life when you Kill an Enemy during Effect
[One random modifier]
During Effect, 6% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
During Effect, Damage Penetrates (5–8)% Resistance of each Element for which your Uncapped Elemental Resistance is highest
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(20–40)% increased Charge Recovery
Enemies you Kill during Effect have a (20–30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
Restores Ward on use
(40–50)% increased Charges per use
Ward does not Break during Effect
85% less Ward during Effect
Restores Ward on use
(20–30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20–30)% increased Effect of Non-Damaging Ailments you inflict during Effect
(Each Exposure applies -10% to the matching Resistance for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Restores Ward on use
(50–80)% increased Duration
Recover 4% of Life per Endurance Charge on use
Lose all Endurance Charges on use
Gain 1 Endurance Charge per Second during Effect
Restores Ward on use
(-10–10)% reduced Charges per use
Debilitate nearby Enemies for 2 Seconds when Effect ends
Effect is removed when Ward Breaks
Culling Strike during Effect
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Utility Flasks Item /18
Diamond Flask
Lasts 6 Second
Consumes 20 of 40 Charges on use
Currently has 40 Charges
100% increased Critical Strike Chance
Requires Level 27
Ruby Flask
Lasts 8 Second
Consumes 20 of 50 Charges on use
Currently has 50 Charges
+5% to maximum Fire Resistance
+40% to Fire Resistance
Requires Level 18
Sapphire Flask
Lasts 8 Second
Consumes 20 of 50 Charges on use
Currently has 50 Charges
+5% to maximum Cold Resistance
+40% to Cold Resistance
Requires Level 18
Topaz Flask
Lasts 8 Second
Consumes 20 of 50 Charges on use
Currently has 50 Charges
+5% to maximum Lightning Resistance
+40% to Lightning Resistance
Requires Level 18
Granite Flask
Lasts 6 Second
Consumes 30 of 60 Charges on use
Currently has 60 Charges
Buff grants +1500 to Armour
Requires Level 27
Quicksilver Flask
Lasts 6 Second
Consumes 30 of 60 Charges on use
Currently has 60 Charges
Buff grants 40% increased Movement Speed
Requires Level 4
Amethyst Flask
Lasts 6.5 Second
Consumes 35 of 65 Charges on use
Currently has 65 Charges
+35% to Chaos Resistance
Requires Level 18
Quartz Flask
Lasts 6 Second
Consumes 30 of 60 Charges on use
Currently has 60 Charges
+10% chance to Suppress Spell Damage
Buff grants Phasing
Requires Level 27
Jade Flask
Lasts 6 Second
Consumes 30 of 60 Charges on use
Currently has 60 Charges
+1500 to Evasion Rating
Requires Level 27
Basalt Flask
Lasts 8 Second
Consumes 40 of 60 Charges on use
Currently has 60 Charges
20% more Armour
Requires Level 27
Taunts nearby Enemies on use
Aquamarine Flask
Lasts 8 Second
Consumes 20 of 50 Charges on use
Currently has 50 Charges
60% reduced Effect of Freeze on you
Requires Level 27
Creates Chilled Ground on Use
Stibnite Flask
Lasts 8 Second
Consumes 40 of 60 Charges on use
Currently has 60 Charges
20% more Evasion Rating
Requires Level 27
Creates a Smoke Cloud on Use
Sulphur Flask
Lasts 8 Second
Consumes 40 of 60 Charges on use
Currently has 60 Charges
40% increased Damage
Requires Level 27
Creates Consecrated Ground on Use
Silver Flask
Lasts 6 Second
Consumes 40 of 60 Charges on use
Currently has 60 Charges
Onslaught
Requires Level 27
Bismuth Flask
Lasts 8.5 Second
Consumes 15 of 40 Charges on use
Currently has 40 Charges
+35% to all Elemental Resistances
Requires Level 8
Gold Flask
Lasts 5 Second
Consumes 60 of 80 Charges on use
Currently has 80 Charges
30% increased Rarity of Items found
Requires Level 27
Corundum Flask
Lasts 7.5 Second
Consumes 20 of 50 Charges on use
Currently has 50 Charges
30% increased Stun Threshold
Cannot be Stunned if you've been Stunned during Effect
Requires Level 27
Iron Flask
Lasts 4 Second
Consumes 40 of 60 Charges on use
Currently has 60 Charges
+200 to Ward
Requires Level 27
Restores Ward on use
Flask Crafting Bench /21
ModRequireUnlock
Used when an adjacent Flask is used5x Instilling Orb
5x Glassblower's Bauble
Epilogue
Reused at the end of this Flask's effect5x Instilling Orb
5x Glassblower's Bauble
Epilogue
Used when Charges reach full5x Instilling Orb
5x Glassblower's Bauble
Epilogue
Used when you Use a Guard Skill5x Instilling Orb
5x Glassblower's Bauble
Epilogue
Used when you Use a Travel Skill5x Instilling Orb
5x Glassblower's Bauble
Epilogue
Used when you Hit a Rare or Unique Enemy, if not already in effect5x Instilling Orb
5x Glassblower's Bauble
Epilogue
Used when you become Frozen5x Instilling Orb
5x Glassblower's Bauble
Epilogue
Used when you become Chilled5x Instilling Orb
5x Glassblower's Bauble
Epilogue
Used when you become Shocked5x Instilling Orb
5x Glassblower's Bauble
Epilogue
Used when you become Ignited5x Instilling Orb
5x Glassblower's Bauble
Epilogue
Used when you start Bleeding5x Instilling Orb
5x Glassblower's Bauble
Epilogue
Used when you become Poisoned5x Instilling Orb
5x Glassblower's Bauble
Epilogue
Used when you Block5x Instilling Orb
5x Glassblower's Bauble
Epilogue
Used when you take a Savage Hit5x Instilling Orb
5x Glassblower's Bauble
Epilogue
Used when you use a Life Flask5x Instilling Orb
5x Glassblower's Bauble
Epilogue
Remove Enchantments3x Orb of ScouringDefault
Regenerate 3% of Life per second during Effect6x Glassblower's BaubleBetrayal Unveil
50% Chance to Avoid being Stunned during Effect6x Glassblower's BaubleBetrayal Unveil
(20–30)% increased Rarity of Items found during Effect6x Glassblower's BaubleBetrayal Unveil
(45–55)% reduced Reflected Damage taken during Effect6x Glassblower's BaubleBetrayal Unveil
15% of Damage Taken from Hits is Leeched as Life during Effect6x Glassblower's BaubleBetrayal Unveil
Enchant Enkindling Orb /5
LevelDescriptionWeight
1(60–70)% increased effect
Gains no Charges during Effect
flask 250
default 0
1(80–100)% increased Duration
Gains no Charges during Effect
flask 100
default 0
1(60–80)% increased Charge Recovery
Gains no Charges during Effect
flask 100
default 0
1(25–35)% reduced Charges per use
Gains no Charges during Effect
flask 100
default 0
1+(40–60) to Maximum Charges
Gains no Charges during Effect
flask 100
default 0
Enchant Instilling Orb /16
LevelDescriptionWeight
1Used when an adjacent Flask is usedflask 100
default 0
1Reused at the end of this Flask's effectflask 100
default 0
1Used when Charges reach fullflask 100
default 0
1Used when you Use a Guard Skillflask 100
default 0
1Used when you Use a Travel Skillflask 100
default 0
1Used when you lose a Guard Skill Buffflask 0
default 0
1Used when you Hit a Rare or Unique Enemy, if not already in effectflask 100
default 0
1Used when you become Frozenflask 100
default 0
1Used when you become Chilledflask 100
default 0
1Used when you become Shockedflask 100
default 0
1Used when you become Ignitedflask 100
default 0
1Used when you start Bleedingflask 100
default 0
1Used when you become Poisonedflask 100
default 0
1Used when you Blockflask 100
default 0
1Used when you take a Savage Hitflask 100
default 0
1Used when you use a Life Flaskflask 100
default 0

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