##### Skill Gem /14

##### Skill Gem Quality /4

Item | Stats |
---|---|

Flicker Strike | (0–20)% chance to gain a Power Charge on Critical Strike |

Blade Flurry | (0–5)% more Critical Strike Chance for each Stage |

Cold Snap | (0–20)% chance to gain a Power Charge on Critical Strike |

Ambush | Exerted Attacks have +(0–10)% to Critical Strike Chance |

##### Support Gem Quality /8

Item | Stats |
---|---|

Increased Critical Strikes Support | Supported Skills have (0–20)% increased Critical Strike Chance |

Power Charge On Critical Support | Supported Skills have (0–10)% chance to gain a Power Charge on Critical Strike |

Cast On Critical Strike Support | Supported Skills have (0–20)% increased Attack Critical Strike Chance |

Critical Strike Affliction Support | Supported Skills have +(0–10)% Damage over Time Multiplier for Ailments from Critical Strikes |

Nightblade Support | Supported Skills have (0–20)% increased Critical Strike Chance |

Awakened Cast On Critical Strike Support | Supported Skills have (0–20)% increased Attack Critical Strike Chance |

Fresh Meat Support | Minions from Supported Skills have (0–20)% increased Critical Strike Chance |

Rupture Support | Supported Skills have (0–20)% increased Critical Strike Chance |

##### Item mods /301

Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|

of Needling | 5 | Suffix | (10–14)% increased Global Critical Strike Chance critical | weapon 0 amulet 1000 default 0 |

of Stinging | 20 | Suffix | (15–19)% increased Global Critical Strike Chance critical | weapon 0 amulet 1000 default 0 |

of Piercing | 30 | Suffix | (20–24)% increased Global Critical Strike Chance critical | weapon 0 amulet 1000 default 0 |

of Rupturing | 44 | Suffix | (25–29)% increased Global Critical Strike Chance critical | weapon 0 amulet 1000 default 0 |

of Penetrating | 58 | Suffix | (30–34)% increased Global Critical Strike Chance critical | weapon 0 amulet 1000 default 0 |

of Incision | 72 | Suffix | (35–38)% increased Global Critical Strike Chance critical | weapon 0 amulet 1000 default 0 |

of Needling | 5 | Suffix | (10–14)% increased Critical Strike Chance with Bows attack critical | quiver 1000 default 0 |

of Stinging | 20 | Suffix | (15–19)% increased Critical Strike Chance with Bows attack critical | quiver 1000 default 0 |

of Piercing | 30 | Suffix | (20–24)% increased Critical Strike Chance with Bows attack critical | quiver 1000 default 0 |

of Rupturing | 44 | Suffix | (25–29)% increased Critical Strike Chance with Bows attack critical | quiver 1000 default 0 |

of Penetrating | 58 | Suffix | (30–34)% increased Critical Strike Chance with Bows attack critical | quiver 1000 default 0 |

of Incision | 72 | Suffix | (35–38)% increased Critical Strike Chance with Bows attack critical | quiver 1000 default 0 |

of Rending | 85 | Suffix | (39–44)% increased Critical Strike Chance with Bows attack critical | quiver 1000 default 0 |

of Menace | 11 | Suffix | (10–19)% increased Spell Critical Strike Chance caster critical | attack_dagger 0 attack_staff 0 focus 1000 str_int_shield 1000 dex_int_shield 1000 wand 1000 staff 1000 sceptre 1000 dagger 1000 default 0 |

of Havoc | 21 | Suffix | (20–39)% increased Spell Critical Strike Chance caster critical | attack_dagger 0 attack_staff 0 focus 1000 str_int_shield 1000 dex_int_shield 1000 wand 1000 staff 1000 sceptre 1000 dagger 1000 default 0 |

of Disaster | 28 | Suffix | (40–59)% increased Spell Critical Strike Chance caster critical | attack_dagger 0 attack_staff 0 focus 1000 str_int_shield 1000 dex_int_shield 1000 wand 1000 staff 1000 sceptre 1000 dagger 1000 default 0 |

of Calamity | 41 | Suffix | (60–79)% increased Spell Critical Strike Chance caster critical | attack_dagger 0 attack_staff 0 focus 1000 str_int_shield 1000 dex_int_shield 1000 wand 1000 staff 1000 sceptre 1000 dagger 1000 default 0 |

of Ruin | 59 | Suffix | (80–99)% increased Spell Critical Strike Chance caster critical | attack_dagger 0 attack_staff 0 focus 1000 str_int_shield 1000 dex_int_shield 1000 wand 1000 staff 1000 sceptre 1000 dagger 1000 default 0 |

of Unmaking | 76 | Suffix | (100–109)% increased Spell Critical Strike Chance caster critical | attack_dagger 0 attack_staff 0 focus 1000 str_int_shield 1000 dex_int_shield 1000 wand 1000 staff 1000 sceptre 1000 dagger 1000 default 0 |

of Needling | 1 | Suffix | (10–14)% increased Critical Strike Chance attack critical | weapon 1000 default 0 |

of Stinging | 20 | Suffix | (15–19)% increased Critical Strike Chance attack critical | weapon 1000 default 0 |

of Piercing | 30 | Suffix | (20–24)% increased Critical Strike Chance attack critical | weapon 1000 default 0 |

of Puncturing | 44 | Suffix | (25–29)% increased Critical Strike Chance attack critical | weapon 1000 default 0 |

of Penetrating | 59 | Suffix | (30–34)% increased Critical Strike Chance attack critical | weapon 1000 default 0 |

of Incision | 73 | Suffix | (35–38)% increased Critical Strike Chance attack critical | weapon 1000 default 0 |

1 | Corrupted | (5–7)% chance to gain a Power Charge on Critical Strike critical | wand 1000 dagger 1000 claw 1000 sceptre 1000 staff 1000 default 0 | |

60 | Corrupted | Attacks have +(0.5–0.8)% to Critical Strike Chance attack critical | gloves 1000 default 0 | |

1 | Corrupted | (35–40)% increased Critical Strike Chance during any Flask Effect critical | belt 1000 default 0 | |

60 | Corrupted | +(0.5–0.8)% to Spell Critical Strike Chance caster critical | gloves 1000 default 0 | |

1 | Corrupted | (14–18)% increased Critical Strike Chance attack critical | wand 1000 rapier 1000 claw 1000 default 0 | |

1 | Corrupted | (14–18)% increased Critical Strike Chance attack critical | bow 1000 staff 1000 default 0 | |

1 | Corrupted | (14–18)% increased Critical Strike Chance attack critical | dagger 1000 sceptre 1000 default 0 | |

20 | Corrupted | You take 50% reduced Extra Damage from Critical Strikes damage critical | body_armour 1000 default 0 | |

20 | Corrupted | You take (20–30)% reduced Extra Damage from Critical Strikes damage critical | shield 1000 default 0 | |

of Dulling | 33 | Suffix | You take (21–30)% reduced Extra Damage from Critical Strikes damage critical | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 default 0 |

of Deadening | 45 | Suffix | You take (31–40)% reduced Extra Damage from Critical Strikes damage critical | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 default 0 |

of Interference | 67 | Suffix | You take (41–50)% reduced Extra Damage from Critical Strikes damage critical | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 default 0 |

of Obstruction | 78 | Suffix | You take (51–60)% reduced Extra Damage from Critical Strikes damage critical | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 default 0 |

of Shaping | 68 | Suffix | Socketed Spells have +1% to Critical Strike Chance caster critical gem | helmet_shaper 400 default 0 |

of Shaping | 75 | Suffix | Socketed Spells have +2% to Critical Strike Chance caster critical gem | helmet_shaper 400 default 0 |

of Shaping | 84 | Suffix | Socketed Spells have +3% to Critical Strike Chance caster critical gem | helmet_shaper 400 default 0 |

of the Elder | 68 | Suffix | Socketed Attacks have +1% to Critical Strike Chance attack critical gem | helmet_elder 400 default 0 |

of the Elder | 75 | Suffix | Socketed Attacks have +2% to Critical Strike Chance attack critical gem | helmet_elder 400 default 0 |

of the Elder | 83 | Suffix | Socketed Attacks have +3% to Critical Strike Chance attack critical gem | helmet_elder 400 default 0 |

of the Elder | 68 | Suffix | Attacks have +(0.5–1)% to Critical Strike Chance attack critical | body_armour_elder 400 default 0 |

of the Elder | 84 | Suffix | Attacks have +(1.1–1.5)% to Critical Strike Chance attack critical | body_armour_elder 400 default 0 |

of Shaping | 68 | Suffix | +(0.5–1)% to Spell Critical Strike Chance caster critical | body_armour_shaper 400 default 0 |

of Shaping | 84 | Suffix | +(1.1–1.5)% to Spell Critical Strike Chance caster critical | body_armour_shaper 400 default 0 |

of Shaping | 68 | Suffix | (10–15)% increased Global Critical Strike Chance critical | ring_shaper 800 default 0 |

of Shaping | 75 | Suffix | (16–20)% increased Global Critical Strike Chance critical | ring_shaper 800 default 0 |

of Shaping | 80 | Suffix | (21–25)% increased Global Critical Strike Chance critical | ring_shaper 800 default 0 |

The Elder's | 68 | Prefix | Socketed Gems are Supported by Level 10 Power Charge On Critical Strike gem | grants_2h_support 0 staff_elder 400 warstaff_elder 400 default 0 |

of Shaping | 68 | Suffix | Socketed Gems are Supported by Level 18 Increased Critical Strikes (22–25)% increased Critical Strike Chance attack critical gem | grants_crit_chance_support 0 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 default 0 |

of Shaping | 75 | Suffix | Socketed Gems are Supported by Level 20 Increased Critical Strikes (26–29)% increased Critical Strike Chance attack critical gem | grants_crit_chance_support 0 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 default 0 |

of Shaping | 68 | Suffix | (22–25)% increased Critical Strike Chance 50% increased Critical Strike Chance if you have Killed Recently attack critical | 2h_sword_shaper 1000 2h_axe_shaper 1000 2h_mace_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 bow_shaper 1000 default 0 |

of Shaping | 75 | Suffix | (26–29)% increased Critical Strike Chance 50% increased Critical Strike Chance if you have Killed Recently attack critical | 2h_sword_shaper 1000 2h_axe_shaper 1000 2h_mace_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 bow_shaper 1000 default 0 |

The Shaper's | 68 | Prefix | Socketed Gems are supported by Level 18 Cast On Critical Strike gem | grants_2h_support 0 bow_shaper 350 2h_axe_shaper 350 2h_sword_shaper 350 default 0 |

The Shaper's | 75 | Prefix | Socketed Gems are supported by Level 20 Cast On Critical Strike gem | grants_2h_support 0 bow_shaper 350 2h_axe_shaper 350 2h_sword_shaper 350 default 0 |

of Shaping | 68 | Suffix | Socketed Gems are Supported by Level 18 Increased Critical Strikes (60–74)% increased Spell Critical Strike Chance caster critical gem | grants_crit_chance_support 0 sceptre_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 default 0 |

of Shaping | 75 | Suffix | Socketed Gems are Supported by Level 20 Increased Critical Strikes (75–82)% increased Spell Critical Strike Chance caster critical gem | grants_crit_chance_support 0 sceptre_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 default 0 |

of Shaping | 68 | Suffix | (60–74)% increased Spell Critical Strike Chance 10% chance to gain a Power Charge on Critical Strike caster critical | attack_staff 0 staff_shaper 1000 default 0 |

of Shaping | 75 | Suffix | (75–82)% increased Spell Critical Strike Chance 10% chance to gain a Power Charge on Critical Strike caster critical | attack_staff 0 staff_shaper 1000 default 0 |

of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 18 Critical Strike Affliction (6–9)% increased Poison Duration poison chaos ailment gem | dagger_elder 1000 rune_dagger_elder 1000 default 0 |

of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 20 Critical Strike Affliction (10–14)% increased Poison Duration poison chaos ailment gem | dagger_elder 1000 rune_dagger_elder 1000 default 0 |

of the Elder | 68 | Suffix | (80–100)% increased Critical Strike Chance against Poisoned Enemies critical | dagger_elder 1000 rune_dagger_elder 1000 default 0 |

of Shaping | 68 | Suffix | (80–100)% increased Critical Strike Chance against Blinded Enemies critical | claw_shaper 1000 default 0 |

of Shaping | 68 | Suffix | (15–20)% increased Critical Strike Chance (5–10)% chance to gain an Endurance Charge on Critical Strike attack critical | 2h_axe_shaper 1000 axe_shaper 1000 default 0 |

of Shaping | 68 | Suffix | (80–100)% increased Critical Strike Chance if you have Killed Recently critical | axe_shaper 1000 default 0 |

of Luck | 11 | Suffix | Minions have (10–19)% increased Critical Strike Chance minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 focus_can_roll_minion_modifiers 2000 default 0 |

of Fortune | 21 | Suffix | Minions have (20–39)% increased Critical Strike Chance minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 focus_can_roll_minion_modifiers 2000 default 0 |

of Providence | 28 | Suffix | Minions have (40–59)% increased Critical Strike Chance minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 focus_can_roll_minion_modifiers 2000 default 0 |

of Serendipity | 41 | Suffix | Minions have (60–79)% increased Critical Strike Chance minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 focus_can_roll_minion_modifiers 2000 default 0 |

of Determinism | 59 | Suffix | Minions have (80–99)% increased Critical Strike Chance minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 focus_can_roll_minion_modifiers 2000 default 0 |

of Destiny | 76 | Suffix | Minions have (100–109)% increased Critical Strike Chance minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 focus_can_roll_minion_modifiers 2000 default 0 |

Redeemer's | 75 | Prefix | (5–10)% chance to gain Elusive on Critical Strike critical | boots_eyrie 250 default 0 |

of the Hunt | 75 | Suffix | You have Tailwind if you have dealt a Critical Strike Recently | boots_basilisk 100 default 0 |

of the Crusade | 68 | Suffix | (16–20)% increased Global Critical Strike Chance critical | gloves_crusader 500 default 0 |

of the Crusade | 70 | Suffix | (21–25)% increased Global Critical Strike Chance critical | gloves_crusader 500 default 0 |

of the Crusade | 75 | Suffix | (26–30)% increased Global Critical Strike Chance critical | gloves_crusader 500 default 0 |

Redeemer's | 68 | Prefix | Adds (4–5) to (6–8) Physical Damage if you've dealt a Critical Strike Recently damage physical | gloves_eyrie 500 default 0 |

Redeemer's | 73 | Prefix | Adds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently damage physical | gloves_eyrie 500 default 0 |

Redeemer's | 68 | Prefix | Adds (16–20) to (22–25) Fire Damage if you've dealt a Critical Strike Recently damage elemental fire | gloves_eyrie 500 default 0 |

Redeemer's | 73 | Prefix | Adds (20–25) to (26–35) Fire Damage if you've dealt a Critical Strike Recently damage elemental fire | gloves_eyrie 500 default 0 |

Redeemer's | 68 | Prefix | Adds (16–20) to (22–25) Cold Damage if you've dealt a Critical Strike Recently damage elemental cold | gloves_eyrie 500 default 0 |

Redeemer's | 73 | Prefix | Adds (20–25) to (26–35) Cold Damage if you've dealt a Critical Strike Recently damage elemental cold | gloves_eyrie 500 default 0 |

Redeemer's | 68 | Prefix | Adds 1 to (41–47) Lightning Damage if you've dealt a Critical Strike Recently damage elemental lightning | gloves_eyrie 500 default 0 |

Redeemer's | 73 | Prefix | Adds 1 to (48–60) Lightning Damage if you've dealt a Critical Strike Recently damage elemental lightning | gloves_eyrie 500 default 0 |

of the Crusade | 80 | Suffix | 15% chance to gain a Power Charge on Critical Strike critical | body_armour_crusader 250 default 0 |

of the Hunt | 68 | Suffix | Attacks have +(0.5–1)% to Critical Strike Chance attack critical | body_armour_basilisk 250 default 0 |

of the Hunt | 84 | Suffix | Attacks have +(1.1–1.5)% to Critical Strike Chance attack critical | body_armour_basilisk 250 default 0 |

of the Hunt | 68 | Suffix | +(0.5–1)% to Spell Critical Strike Chance caster critical | body_armour_basilisk 250 default 0 |

of the Hunt | 84 | Suffix | +(1.1–1.5)% to Spell Critical Strike Chance caster critical | body_armour_basilisk 250 default 0 |

Crusader's | 68 | Prefix | (30–34)% increased Critical Strike Chance against Shocked Enemies critical | belt_crusader 500 default 0 |

Crusader's | 75 | Prefix | (35–39)% increased Critical Strike Chance against Shocked Enemies critical | belt_crusader 500 default 0 |

Crusader's | 80 | Prefix | (40–45)% increased Critical Strike Chance against Shocked Enemies critical | belt_crusader 500 default 0 |

Hunter's | 75 | Prefix | Gain a Flask Charge when you deal a Critical Strike critical | belt_basilisk 250 default 0 |

of the Crusade | 68 | Suffix | (15–17)% increased Global Critical Strike Chance critical | ring_crusader 500 default 0 |

of the Crusade | 75 | Suffix | (18–21)% increased Global Critical Strike Chance critical | ring_crusader 500 default 0 |

of the Crusade | 80 | Suffix | (22–25)% increased Global Critical Strike Chance critical | ring_crusader 500 default 0 |

Crusader's | 68 | Prefix | (25–34)% increased Physical Damage (8–10)% increased Critical Strike Chance damage physical attack critical | claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 default 0 |

Crusader's | 71 | Prefix | (35–44)% increased Physical Damage (8–10)% increased Critical Strike Chance damage physical attack critical | claw_crusader 250 dagger_crusader 250 rune_dagger_crusader 250 default 0 |

Crusader's | 74 | Prefix | (45–54)% increased Physical Damage (8–10)% increased Critical Strike Chance damage physical attack critical | claw_crusader 150 dagger_crusader 150 rune_dagger_crusader 150 default 0 |

Crusader's | 77 | Prefix | (55–64)% increased Physical Damage (8–10)% increased Critical Strike Chance damage physical attack critical | claw_crusader 100 dagger_crusader 100 rune_dagger_crusader 100 default 0 |

Crusader's | 80 | Prefix | (65–69)% increased Physical Damage (8–10)% increased Critical Strike Chance damage physical attack critical | claw_crusader 50 dagger_crusader 50 rune_dagger_crusader 50 default 0 |

of the Crusade | 68 | Suffix | (31–40)% increased Critical Strike Chance if you have Killed Recently critical | claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 default 0 |

of the Crusade | 73 | Suffix | (41–50)% increased Critical Strike Chance if you have Killed Recently critical | claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 default 0 |

of the Crusade | 75 | Suffix | (11–20)% chance to Gain Arcane Surge when you deal a Critical Strike critical | wand_crusader 500 default 0 |

of the Crusade | 80 | Suffix | (21–30)% chance to Gain Arcane Surge when you deal a Critical Strike critical | wand_crusader 500 default 0 |

45 | ScourgeUpside | (17–19)% increased Global Critical Strike Chance critical | amulet 1000 default 0 | |

68 | ScourgeUpside | (20–22)% increased Global Critical Strike Chance critical | amulet 1000 default 0 | |

68 | ScourgeUpside | (23–25)% increased Global Critical Strike Chance critical | amulet 1000 default 0 | |

45 | ScourgeUpside | (17–19)% increased Critical Strike Chance with Bows attack critical | quiver 200 default 0 | |

68 | ScourgeUpside | (20–22)% increased Critical Strike Chance with Bows attack critical | quiver 200 default 0 | |

68 | ScourgeUpside | (23–25)% increased Critical Strike Chance with Bows attack critical | quiver 200 default 0 | |

45 | ScourgeUpside | You take (13–15)% reduced Extra Damage from Critical Strikes damage critical | str_shield 200 str_dex_shield 200 str_int_shield 200 default 0 | |

68 | ScourgeUpside | You take (18–20)% reduced Extra Damage from Critical Strikes damage critical | str_shield 200 str_dex_shield 200 str_int_shield 200 default 0 | |

68 | ScourgeUpside | You take (23–25)% reduced Extra Damage from Critical Strikes damage critical | str_shield 200 str_dex_shield 200 str_int_shield 200 default 0 | |

45 | ScourgeDownside | Never deal Critical Strikes | body_armour 500 quiver 500 default 0 | |

68 | ScourgeDownside | Hits have +10% additional Critical Strike Chance against you | body_armour 500 default 0 | |

45 | ScourgeDownside | (51–57)% reduced Global Critical Strike Chance critical | amulet 250 default 0 | |

68 | ScourgeDownside | (60–66)% reduced Global Critical Strike Chance critical | amulet 250 default 0 | |

45 | ScourgeDownside | (51–57)% reduced Critical Strike Chance with Bows attack critical | quiver 200 default 0 | |

68 | ScourgeDownside | (60–66)% reduced Critical Strike Chance with Bows attack critical | quiver 200 default 0 | |

45 | ScourgeDownside | You take (22–30)% increased Extra Damage from Critical Strikes damage critical | str_shield 500 str_dex_shield 500 str_int_shield 500 default 0 | |

68 | ScourgeDownside | You take (32–40)% increased Extra Damage from Critical Strikes damage critical | str_shield 500 str_dex_shield 500 str_int_shield 500 default 0 | |

45 | ScourgeDownside | Your Critical Strikes do not deal extra Damage | amulet 500 default 0 | |

75 | RedImplicit | (19–21)% increased Critical Strike Chance for Attacks attack critical | no_tier_6_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 | |

75 | RedImplicit | (22–24)% increased Critical Strike Chance for Attacks attack critical | no_tier_5_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 | |

75 | RedImplicit | (25–27)% increased Critical Strike Chance for Attacks attack critical | no_tier_4_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 | |

75 | RedImplicit | (28–30)% increased Critical Strike Chance for Attacks attack critical | no_tier_3_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 | |

75 | RedImplicit | (31–33)% increased Critical Strike Chance for Attacks attack critical | no_tier_2_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 | |

75 | RedImplicit | (34–36)% increased Critical Strike Chance for Attacks attack critical | no_tier_1_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 | |

75 | RedImplicit | While a Unique Enemy is in your Presence, (34–36)% increased Critical Strike Chance for Attacks attack critical | no_tier_5_eldritch_implicit 0 gloves 500 amulet 500 default 0 | |

75 | RedImplicit | While a Unique Enemy is in your Presence, (37–39)% increased Critical Strike Chance for Attacks attack critical | no_tier_4_eldritch_implicit 0 gloves 500 amulet 500 default 0 | |

75 | RedImplicit | While a Unique Enemy is in your Presence, (40–42)% increased Critical Strike Chance for Attacks attack critical | no_tier_3_eldritch_implicit 0 gloves 500 amulet 500 default 0 | |

75 | RedImplicit | While a Unique Enemy is in your Presence, (43–45)% increased Critical Strike Chance for Attacks attack critical | no_tier_2_eldritch_implicit 0 gloves 500 amulet 500 default 0 | |

75 | RedImplicit | While a Unique Enemy is in your Presence, (46–48)% increased Critical Strike Chance for Attacks attack critical | no_tier_1_eldritch_implicit 0 gloves 500 amulet 500 default 0 | |

75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Critical Strike Chance for Attacks attack critical | no_tier_4_eldritch_implicit 0 gloves 200 amulet 200 default 0 | |

75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (52–54)% increased Critical Strike Chance for Attacks attack critical | no_tier_3_eldritch_implicit 0 gloves 200 amulet 200 default 0 | |

75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (55–57)% increased Critical Strike Chance for Attacks attack critical | no_tier_2_eldritch_implicit 0 gloves 200 amulet 200 default 0 | |

75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (58–60)% increased Critical Strike Chance for Attacks attack critical | no_tier_1_eldritch_implicit 0 gloves 200 amulet 200 default 0 | |

75 | RedImplicit | (28–30)% increased Spell Critical Strike Chance caster critical | no_tier_6_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |

75 | RedImplicit | (31–33)% increased Spell Critical Strike Chance caster critical | no_tier_5_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |

75 | RedImplicit | (34–36)% increased Spell Critical Strike Chance caster critical | no_tier_4_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |

75 | RedImplicit | (37–39)% increased Spell Critical Strike Chance caster critical | no_tier_3_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |

75 | RedImplicit | (40–42)% increased Spell Critical Strike Chance caster critical | no_tier_2_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |

75 | RedImplicit | (43–45)% increased Spell Critical Strike Chance caster critical | no_tier_1_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |

75 | RedImplicit | While a Unique Enemy is in your Presence, (43–45)% increased Spell Critical Strike Chance caster critical | no_tier_5_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |

75 | RedImplicit | While a Unique Enemy is in your Presence, (46–48)% increased Spell Critical Strike Chance caster critical | no_tier_4_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |

75 | RedImplicit | While a Unique Enemy is in your Presence, (49–51)% increased Spell Critical Strike Chance caster critical | no_tier_3_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |

75 | RedImplicit | While a Unique Enemy is in your Presence, (52–54)% increased Spell Critical Strike Chance caster critical | no_tier_2_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |

75 | RedImplicit | While a Unique Enemy is in your Presence, (55–57)% increased Spell Critical Strike Chance caster critical | no_tier_1_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |

75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (58–60)% increased Spell Critical Strike Chance caster critical | no_tier_4_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |

75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (61–63)% increased Spell Critical Strike Chance caster critical | no_tier_3_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |

75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (64–66)% increased Spell Critical Strike Chance caster critical | no_tier_2_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |

75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–69)% increased Spell Critical Strike Chance caster critical | no_tier_1_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |

10 | WeaponTree | Adds 1 to 6 Lightning Damage 10% increased Critical Strike Chance | one_hand_weapon 250 default 0 | |

30 | WeaponTree | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance | one_hand_weapon 250 default 0 | |

48 | WeaponTree | Adds 1 to 18 Lightning Damage 10% increased Critical Strike Chance | one_hand_weapon 250 default 0 | |

66 | WeaponTree | Adds 3 to 31 Lightning Damage 10% increased Critical Strike Chance | one_hand_weapon 125 default 0 | |

84 | WeaponTree | Adds 3 to 60 Lightning Damage 10% increased Critical Strike Chance | one_hand_weapon 63 default 0 | |

10 | WeaponTree | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance | two_hand_weapon 250 default 0 | |

30 | WeaponTree | Adds 1 to 19 Lightning Damage 10% increased Critical Strike Chance | two_hand_weapon 250 default 0 | |

48 | WeaponTree | Adds 3 to 34 Lightning Damage 10% increased Critical Strike Chance | two_hand_weapon 250 default 0 | |

66 | WeaponTree | Adds 4 to 58 Lightning Damage 10% increased Critical Strike Chance | two_hand_weapon 125 default 0 | |

84 | WeaponTree | Adds 6 to 112 Lightning Damage 10% increased Critical Strike Chance | two_hand_weapon 63 default 0 | |

10 | WeaponTree | Adds 1 to 5 Lightning Damage to Spells 25% increased Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |

30 | WeaponTree | Adds 1 to 7 Lightning Damage to Spells 25% increased Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |

48 | WeaponTree | Adds 1 to 14 Lightning Damage to Spells 25% increased Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |

66 | WeaponTree | Adds 2 to 22 Lightning Damage to Spells 25% increased Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 default 0 | |

84 | WeaponTree | Adds 2 to 43 Lightning Damage to Spells 25% increased Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |

10 | WeaponTree | Adds 1 to 7 Lightning Damage to Spells 40% increased Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |

30 | WeaponTree | Adds 1 to 13 Lightning Damage to Spells 40% increased Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |

48 | WeaponTree | Adds 2 to 24 Lightning Damage to Spells 40% increased Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |

66 | WeaponTree | Adds 3 to 41 Lightning Damage to Spells 40% increased Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 default 0 | |

84 | WeaponTree | Adds 4 to 80 Lightning Damage to Spells 40% increased Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |

65 | WeaponTree | 35% increased Spell Damage 40% reduced Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 375 attack_dagger 0 wand 375 sceptre 375 dagger 375 default 0 | |

77 | WeaponTree | 42% increased Spell Damage 40% reduced Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 187 attack_dagger 0 wand 187 sceptre 187 dagger 187 default 0 | |

65 | WeaponTree | 56% increased Spell Damage 80% reduced Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 375 attack_staff 0 staff 375 default 0 | |

77 | WeaponTree | 68% increased Spell Damage 80% reduced Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 187 attack_staff 0 staff 187 default 0 | |

62 | WeaponTree | Minions deal 19 to 30 additional Cold Damage Minions have 40% reduced Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |

82 | WeaponTree | Minions deal 39 to 59 additional Cold Damage Minions have 40% reduced Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |

62 | WeaponTree | Minions deal 37 to 55 additional Cold Damage Minions have 80% reduced Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |

82 | WeaponTree | Minions deal 73 to 109 additional Cold Damage Minions have 80% reduced Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |

10 | WeaponTree | Minions deal 1 to 5 additional Lightning Damage Minions have 25% increased Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

30 | WeaponTree | Minions deal 1 to 7 additional Lightning Damage Minions have 25% increased Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

48 | WeaponTree | Minions deal 1 to 14 additional Lightning Damage Minions have 25% increased Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

66 | WeaponTree | Minions deal 2 to 22 additional Lightning Damage Minions have 25% increased Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |

84 | WeaponTree | Minions deal 2 to 43 additional Lightning Damage Minions have 25% increased Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |

10 | WeaponTree | Minions deal 1 to 7 additional Lightning Damage Minions have 40% increased Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

30 | WeaponTree | Minions deal 1 to 13 additional Lightning Damage Minions have 40% increased Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

48 | WeaponTree | Minions deal 2 to 24 additional Lightning Damage Minions have 40% increased Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

66 | WeaponTree | Minions deal 3 to 41 additional Lightning Damage Minions have 40% increased Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |

84 | WeaponTree | Minions deal 4 to 80 additional Lightning Damage Minions have 40% increased Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |

65 | WeaponTree | Minions deal 35% increased Damage Minions have 40% reduced Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 3750 minion_unique_weapon 3750 default 0 | |

77 | WeaponTree | Minions deal 42% increased Damage Minions have 40% reduced Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1870 minion_unique_weapon 1870 default 0 | |

65 | WeaponTree | Minions deal 56% increased Damage Minions have 80% reduced Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 3750 minion_unique_weapon 3750 default 0 | |

77 | WeaponTree | Minions deal 68% increased Damage Minions have 80% reduced Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1870 minion_unique_weapon 1870 default 0 | |

20 | WeaponTree | You take 20% increased Extra Damage from Critical Strikes +100 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |

55 | WeaponTree | You take 20% increased Extra Damage from Critical Strikes +125 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |

83 | WeaponTree | You take 20% increased Extra Damage from Critical Strikes +150 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |

30 | WeaponTree | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage | weapon 250 default 0 | |

55 | WeaponTree | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage | weapon 250 default 0 | |

82 | WeaponTree | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage | weapon 250 default 0 | |

1 | WeaponTree | +0.4% to Critical Strike Chance | weapon 1000 default 0 | |

30 | WeaponTree | +0.6% to Critical Strike Chance | weapon 1000 default 0 | |

60 | WeaponTree | +0.8% to Critical Strike Chance | weapon 1000 default 0 | |

1 | WeaponTree | 15% reduced Attack Speed +0.9% to Critical Strike Chance | weapon 500 default 0 | |

30 | WeaponTree | 15% reduced Attack Speed +1.2% to Critical Strike Chance | weapon 500 default 0 | |

60 | WeaponTree | 15% reduced Attack Speed +1.5% to Critical Strike Chance | weapon 500 default 0 | |

30 | WeaponTree | +0.9% to Critical Strike Chance -500 to Accuracy Rating | weapon 500 default 0 | |

55 | WeaponTree | +1.2% to Critical Strike Chance -500 to Accuracy Rating | weapon 500 default 0 | |

82 | WeaponTree | +1.5% to Critical Strike Chance -500 to Accuracy Rating | weapon 500 default 0 | |

60 | WeaponTreeRecombined | -5% to Critical Strike Chance Hits can't be Evaded | weapon 625 default 0 | |

10 | WeaponTree | Your Critical Strikes do not deal extra Damage +5% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |

50 | WeaponTree | Your Critical Strikes do not deal extra Damage +5.5% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |

80 | WeaponTree | Your Critical Strikes do not deal extra Damage +6% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |

10 | WeaponTree | Your Critical Strikes do not deal extra Damage +7% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |

50 | WeaponTree | Your Critical Strikes do not deal extra Damage +8% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |

80 | WeaponTree | Your Critical Strikes do not deal extra Damage +9% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |

1 | WeaponTree | +0.4% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 1000 attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |

30 | WeaponTree | +0.5% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 1000 attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |

60 | WeaponTree | +0.6% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 1000 attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |

1 | WeaponTree | +0.8% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 staff 1000 default 0 | |

30 | WeaponTree | +0.9% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 staff 1000 default 0 | |

60 | WeaponTree | +1% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 staff 1000 default 0 | |

10 | WeaponTree | 15% reduced Reservation Efficiency of Skills +0.8% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |

50 | WeaponTree | 15% reduced Reservation Efficiency of Skills +1% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |

80 | WeaponTree | 15% reduced Reservation Efficiency of Skills +1.2% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |

10 | WeaponTree | 25% reduced Reservation Efficiency of Skills +1.2% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |

50 | WeaponTree | 25% reduced Reservation Efficiency of Skills +1.6% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |

80 | WeaponTree | 25% reduced Reservation Efficiency of Skills +2% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |

10 | WeaponTree | Minions have +1% to Critical Strike Chance Minions have 10% reduced Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

50 | WeaponTree | Minions have +1.2% to Critical Strike Chance Minions have 10% reduced Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

80 | WeaponTree | Minions have +1.4% to Critical Strike Chance Minions have 10% reduced Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

10 | WeaponTree | Minions have +1.7% to Critical Strike Chance Minions have 15% reduced Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

50 | WeaponTree | Minions have +2% to Critical Strike Chance Minions have 15% reduced Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

80 | WeaponTree | Minions have +2.3% to Critical Strike Chance Minions have 15% reduced Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

1 | WeaponTree | Minions have +0.4% to Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |

30 | WeaponTree | Minions have +0.6% to Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |

60 | WeaponTree | Minions have +0.8% to Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |

1 | WeaponTree | Minions have +0.7% to Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |

30 | WeaponTree | Minions have +1% to Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |

60 | WeaponTree | Minions have +1.3% to Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |

10 | WeaponTree | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +1% to Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

50 | WeaponTree | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +1.2% to Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

80 | WeaponTree | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +1.4% to Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

10 | WeaponTree | 25% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +1.7% to Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

50 | WeaponTree | 25% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +2% to Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

80 | WeaponTree | 25% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +2.3% to Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

10 | WeaponTree | Minions have 12% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

50 | WeaponTree | Minions have 16% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

80 | WeaponTree | Minions have 20% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

10 | WeaponTree | Minions have 18% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

50 | WeaponTree | Minions have 24% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

80 | WeaponTree | Minions have 30% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

60 | WeaponTree | Minions never deal Critical Strikes Minions' Hits can't be Evaded | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Ribcage Crusher | two_hand_weapon 0 mace 100 sceptre 100 default 0 | |

1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Spinecruncher | two_hand_weapon 0 mace 100 sceptre 100 default 0 | |

1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Skull Cracking | two_hand_weapon 0 mace 100 sceptre 100 default 0 | |

1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Bone Breaker | two_hand_weapon 0 mace 100 sceptre 100 default 0 | |

1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Blacksmith's Clout | two_hand_weapon 0 mace 100 sceptre 100 default 0 | |

1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Galvanic Hammer | two_hand_weapon 0 mace 100 sceptre 100 default 0 | |

1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Pain Forger | one_hand_weapon 0 mace 100 sceptre 100 default 0 | |

1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Adder's Touch | dagger 100 default 0 | |

1 | WeaponTree | -0.5% to Critical Strike Chance Allocates From the Shadows | dagger 100 default 0 | |

1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Backstabbing | dagger 100 default 0 | |

1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Flaying | dagger 100 default 0 | |

1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Nightstalker | dagger 100 default 0 | |

1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Tempest Blast | wand 100 default 0 | |

1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Fusillade | wand 100 default 0 | |

1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Disintegration | wand 100 default 0 | |

1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Elder Power | wand 100 default 0 | |

1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Wandslinger | wand 100 default 0 | |

1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Prism Weave | wand 100 default 0 | |

20 | WeaponTree | 20% reduced Effect of Arcane Surge on you 10% chance to Gain Arcane Surge when you deal a Critical Strike | two_hand_weapon 0 caster_unique_weapon 300 attack_dagger 0 wand 300 sceptre 300 dagger 300 default 0 | |

80 | WeaponTree | 20% reduced Effect of Arcane Surge on you 10% chance to Gain Arcane Surge when you deal a Critical Strike | two_hand_weapon 0 caster_unique_weapon 300 attack_dagger 0 wand 300 sceptre 300 dagger 300 default 0 | |

20 | WeaponTree | 20% reduced Effect of Arcane Surge on you 15% chance to Gain Arcane Surge when you deal a Critical Strike | one_hand_weapon 0 caster_unique_weapon 300 attack_staff 0 staff 300 default 0 | |

80 | WeaponTree | 20% reduced Effect of Arcane Surge on you 15% chance to Gain Arcane Surge when you deal a Critical Strike | one_hand_weapon 0 caster_unique_weapon 300 attack_staff 0 staff 300 default 0 | |

25 | WeaponTree | Flasks applied to you have 10% reduced Effect 40% chance to gain a Flask Charge when you deal a Critical Strike | one_hand_weapon 300 default 0 | |

75 | WeaponTree | Flasks applied to you have 10% reduced Effect 50% chance to gain a Flask Charge when you deal a Critical Strike | one_hand_weapon 300 default 0 | |

25 | WeaponTree | Flasks applied to you have 10% reduced Effect 80% chance to gain a Flask Charge when you deal a Critical Strike | two_hand_weapon 300 default 0 | |

75 | WeaponTree | Flasks applied to you have 10% reduced Effect Gain a Flask Charge when you deal a Critical Strike | two_hand_weapon 300 default 0 | |

1 | WeaponTree | You take 30% reduced Extra Damage from Critical Strikes Hits have 100% increased Critical Strike Chance against you | shield 500 default 0 | |

45 | WeaponTree | You take 40% reduced Extra Damage from Critical Strikes Hits have 100% increased Critical Strike Chance against you | shield 500 default 0 | |

1 | WeaponTree | You take 20% increased Extra Damage from Critical Strikes Hits have 50% reduced Critical Strike Chance against you | shield 500 default 0 | |

45 | WeaponTree | You take 20% increased Extra Damage from Critical Strikes Hits have 70% reduced Critical Strike Chance against you | shield 500 default 0 | |

1 | WeaponTree | 50% chance to avoid Ailments from Critical Strikes | shield 400 default 0 | |

70 | WeaponTree | 75% chance to avoid Ailments from Critical Strikes | shield 400 default 0 | |

1 | WeaponTree | Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave | sword 1000 axe 1000 dagger 1000 claw 1000 shield 500 default 0 | |

1 | WeaponTree | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge | ranged 1000 shield 500 one_hand_weapon 500 default 0 | |

1 | WeaponTree | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge | ranged 1000 two_hand_weapon 500 default 0 | |

1 | WeaponTree | Animated Lingering Blades have +1.5% to Critical Strike Chance | two_hand_weapon 0 minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 focus_can_roll_minion_modifiers 1000 default 0 | |

1 | WeaponTree | Animated Lingering Blades have +2.5% to Critical Strike Chance | one_hand_weapon 0 minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 default 0 | |

1 | WeaponTree | +15% to Vortex Critical Strike Chance when Cast on Frostbolt | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |

1 | WeaponTree | +25% to Vortex Critical Strike Chance when Cast on Frostbolt | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |

1 | WeaponTree | Socketed Gems are Supported by Level 30 Increased Critical Strikes | crucible_unique_staff 1000 default 0 | |

1 | WeaponTree | Socketed Gems are Supported by Level 30 Power Charge On Critical Strike | crucible_unique_staff 1000 default 0 | |

1 | WeaponTree | Socketed Gems are Supported by Level 30 Critical Strike Affliction | crucible_unique_staff 1000 default 0 | |

of Haunting | 24 | Suffix | You take (40–60)% reduced Extra Damage from Critical Strikes damage critical | necropolis_body_armour 500 default 0 |

of Haunting | 1 | Suffix | (30–50)% increased Global Critical Strike Chance critical | necropolis_helmet 500 default 0 |

##### Enchantment Modifier /43

Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|

Enchantment Word of Light | 32 | Enchantment | Trigger Word of Light when you take a Critical Strike critical | gloves 100 default 0 |

Enchantment Edict of Light | 53 | Enchantment | Trigger Edict of Light when you take a Critical Strike critical | gloves 100 default 0 |

Enchantment Decree of Light | 66 | Enchantment | Trigger Decree of Light when you take a Critical Strike critical | gloves 100 default 0 |

Enchantment Commandment of Light | 75 | Enchantment | Trigger Commandment of Light when you take a Critical Strike critical | gloves 100 default 0 |

Enchantment Attack Dodge 1 | 53 | Enchantment | You take 6% reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently critical | boots 100 default 0 |

Enchantment Attack Dodge 2 | 66 | Enchantment | You take 8% reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently critical | boots 100 default 0 |

Enchantment Attack Dodge 3 | 75 | Enchantment | You take 10% reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently critical | boots 100 default 0 |

Enchantment Critical Strike Chance 1 | 53 | Enchantment | 60% increased Critical Strike Chance if you haven't Crit Recently critical | boots 100 default 0 |

Enchantment Critical Strike Chance 2 | 66 | Enchantment | 90% increased Critical Strike Chance if you haven't Crit Recently critical | boots 100 default 0 |

Enchantment Critical Strike Chance 3 | 75 | Enchantment | 120% increased Critical Strike Chance if you haven't Crit Recently critical | boots 100 default 0 |

Enchantment Chaos Damage 1 | 53 | Enchantment | Adds 44 to 64 Chaos Damage if you've taken a Critical Strike Recently damage chaos critical | boots 25 default 0 |

Enchantment Chaos Damage 2 | 66 | Enchantment | Adds 88 to 132 Chaos Damage if you've taken a Critical Strike Recently damage chaos critical | boots 25 default 0 |

Enchantment Chaos Damage 3 | 75 | Enchantment | Adds 120 to 180 Chaos Damage if you've taken a Critical Strike Recently damage chaos critical | boots 25 default 0 |

Enchantment Bladefall Critical Strike Chance 1 | 66 | Enchantment | 60% increased Bladefall Critical Strike Chance caster critical | helmet 100 default 0 |

Enchantment Bladefall Critical Strike Chance 2 | 75 | Enchantment | 90% increased Bladefall Critical Strike Chance caster critical | helmet 75 default 0 |

Enchantment Double Slash Critical Strikes 1 | 66 | Enchantment | 40% increased Lacerate Critical Strike Chance attack critical | helmet 100 default 0 |

Enchantment Double Slash Critical Strikes 2 | 75 | Enchantment | 60% increased Lacerate Critical Strike Chance attack critical | helmet 100 default 0 |

Enchantment Double Strike Critical Strike Chance 1 | 66 | Enchantment | 60% increased Double Strike Critical Strike Chance attack critical | helmet 75 default 0 |

Enchantment Double Strike Critical Strike Chance 2 | 75 | Enchantment | 90% increased Double Strike Critical Strike Chance attack critical | helmet 75 default 0 |

Enchantment Dual Strike Critical Strike Chance 1 | 66 | Enchantment | 60% increased Dual Strike Critical Strike Chance attack critical | helmet 100 default 0 |

Enchantment Dual Strike Critical Strike Chance 2 | 75 | Enchantment | 90% increased Dual Strike Critical Strike Chance attack critical | helmet 100 default 0 |

Enchantment Flameblast Critical Strike Chance 1 | 66 | Enchantment | 60% increased Flameblast Critical Strike Chance caster critical | helmet 100 default 0 |

Enchantment Flameblast Critical Strike Chance 2 | 75 | Enchantment | 90% increased Flameblast Critical Strike Chance caster critical | helmet 100 default 0 |

Enchantment Flame Surge Critical Strike Chance 1 | 66 | Enchantment | 60% increased Flame Surge Critical Strike Chance caster critical | helmet 100 default 0 |

Enchantment Flame Surge Critical Strike Chance 2 | 75 | Enchantment | 90% increased Flame Surge Critical Strike Chance caster critical | helmet 100 default 0 |

Enchantment Ice Spear Percent Chance To Gain Power Charge On Critical Strike 1 | 66 | Enchantment | 10% Chance to gain a Power Charge on Critical Strike with Ice Spear caster | helmet 100 default 0 |

Enchantment Ice Spear Percent Chance To Gain Power Charge On Critical Strike 2 | 75 | Enchantment | 15% Chance to gain a Power Charge on Critical Strike with Ice Spear caster | helmet 75 default 0 |

Enchantment Ice Spear Second Form Critical Strike Chance 1 | 66 | Enchantment | 200% increased Ice Spear Critical Strike Chance in second form caster critical | helmet 100 default 0 |

Enchantment Ice Spear Second Form Critical Strike Chance 2 | 75 | Enchantment | 300% increased Ice Spear Critical Strike Chance in second form caster critical | helmet 75 default 0 |

Enchantment Lightning Tendrils Critical Strike Chance 1 | 66 | Enchantment | 40% increased Lightning Tendrils Critical Strike Chance caster critical | helmet 100 default 0 |

Enchantment Lightning Tendrils Critical Strike Chance 2 | 75 | Enchantment | 60% increased Lightning Tendrils Critical Strike Chance caster critical | helmet 100 default 0 |

Enchantment Sigil of Power Critical Strike Chance 1 | 66 | Enchantment | Sigil of Power's Buff also grants 20% increased Critical Strike Chance per Stage critical | helmet 100 default 0 |

Enchantment Sigil of Power Critical Strike Chance 2 | 75 | Enchantment | Sigil of Power's Buff also grants 30% increased Critical Strike Chance per Stage critical | helmet 100 default 0 |

Enchantment Split Arrow Critical Strike Chance 1 | 66 | Enchantment | 60% increased Split Arrow Critical Strike Chance attack critical | helmet 100 default 0 |

Enchantment Split Arrow Critical Strike Chance 2 | 75 | Enchantment | 90% increased Split Arrow Critical Strike Chance attack critical | helmet 100 default 0 |

Enchantment Orb of Storms Critical Strike Chance 1 | 66 | Enchantment | 60% increased Orb of Storms Critical Strike Chance caster critical | helmet 75 default 0 |

Enchantment Orb of Storms Critical Strike Chance 2 | 75 | Enchantment | 90% increased Orb of Storms Critical Strike Chance caster critical | helmet 75 default 0 |

Enchantment Tornado Shot Critical Strike Chance 1 | 66 | Enchantment | 60% increased Tornado Shot Critical Strike Chance attack critical | helmet 100 default 0 |

Enchantment Tornado Shot Critical Strike Chance 2 | 75 | Enchantment | 90% increased Tornado Shot Critical Strike Chance attack critical | helmet 100 default 0 |

Enchantment Viper Strike Critical Strike Chance 1 | 66 | Enchantment | 60% increased Viper Strike Critical Strike Chance attack critical | helmet 100 default 0 |

Enchantment Viper Strike Critical Strike Chance 2 | 75 | Enchantment | 90% increased Viper Strike Critical Strike Chance attack critical | helmet 100 default 0 |

83 | Enchantment | Enemies Blinded by you have 30% reduced Critical Strike Chance critical | belt 1 default 0 | |

83 | Enchantment | Hits against Enemies Unnerved by you have 50% increased Spell Critical Strike Chance critical | belt 1 default 0 |

##### Monsters mods /20

Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|

Accuracy and Crits Aura | 4 | Unique | 45% increased Global Accuracy Rating 75% increased Global Critical Strike Chance attack critical | magic 0 default 500 |

Accuracy and Crits Aura | 1 | Unique | 45% increased Global Accuracy Rating 75% increased Global Critical Strike Chance attack critical | |

Accuracy and Crits Aura | 1 | Unique | 45% increased Global Accuracy Rating 100% increased Global Critical Strike Chance attack critical | |

1 | Unique | Never deal Critical Strikes critical | ||

1 | Unique | All hits are Critical Strikes critical | ||

Deadly | 24 | Unique | You take 50% reduced Extra Damage from Critical Strikes All hits are Critical Strikes 100% Global chance to Blind Enemies on hit 100% increased Blind Effect | no_common_monster_mods 0 immobile 0 no_shroud_walker 0 default 800 |

of Accuracy | 13 | Unique | 20% increased Damage 100% increased Global Accuracy Rating 100% increased Global Critical Strike Chance | no_common_monster_mods 0 caster 0 magic 0 default 3000 |

of Accuracy | 13 | Unique | 30% increased Damage 100% increased Global Accuracy Rating 100% increased Global Critical Strike Chance | no_common_monster_mods 0 caster 0 rare 0 default 3000 |

Hexclaw Talisman | 1 | Talisman | 300% increased Global Critical Strike Chance damage critical | |

Screaming Essence of Scorn | 1 | Essence | You take 75% reduced Extra Damage from Critical Strikes All hits are Critical Strikes critical | |

Shrieking Essence of Scorn | 1 | Essence | You take 75% reduced Extra Damage from Critical Strikes All hits are Critical Strikes critical | |

Deafening Essence of Scorn | 1 | Essence | You take 75% reduced Extra Damage from Critical Strikes All hits are Critical Strikes critical | |

Farric Presence | 20 | Bestiary | 15% increased Attack Speed 50% increased Global Accuracy Rating 50% increased Global Critical Strike Chance 50% increased maximum Life % increased Rarity of Items Dropped resource life attack speed critical | bestiary_wilds 100 default 0 |

1 | Unique | All hits are Critical Strikes | ||

1 | Unique | You take 50% reduced Extra Damage from Critical Strikes | ||

of Incision | 12 | Suffix | 300% increased Global Critical Strike Chance | default 3000 |

of Deadliness | 24 | Suffix | All hits are Critical Strikes | default 1500 |

of Toughness | 24 | Suffix | Take no Extra Damage from Critical Strikes | default 1500 |

of Precision | 6 | Suffix | 100% increased Global Accuracy Rating 300% increased Global Critical Strike Chance | magic 0 default 3000 |

1 | AzmeriDust | azmeri monster slain experience +% final [0] chance to drop currency per item permyriad from azmeri dust [0] critical strike chance +% final from azmeri dust [0] has azmeri dust buff primal [0] monster damage +% final from azmeri dust [0] monster difficulty tankiness +% [0] |

##### Abyss Jewel mods /7

Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|

1 | Corrupted | (8–10)% increased Global Critical Strike Chance critical | default 1000 | |

of Menace | 50 | Suffix | (8–12)% increased Global Critical Strike Chance critical | abyss_jewel_summoner 0 default 900 |

of the Inferno | 40 | Suffix | Gain (2–4)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently damage physical elemental fire | abyss_jewel_melee 300 abyss_jewel_ranged 150 abyss_jewel_caster 150 abyss_jewel_summoner 0 default 0 |

of Opportunity | 25 | Suffix | (6–8)% increased Attack Speed if you've dealt a Critical Strike Recently attack speed | abyss_jewel_melee 500 abyss_jewel_ranged 500 abyss_jewel_caster 250 abyss_jewel_summoner 0 default 0 |

of Abuse | 25 | Suffix | (5–7)% increased Cast Speed if you've dealt a Critical Strike Recently caster speed | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 0 default 0 |

of Preparation | 1 | Suffix | (20–30)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently critical | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 0 default 0 |

of Clouding | 84 | Suffix | Enemies Blinded by you have (15–20)% reduced Critical Strike Chance critical | abyss_jewel_melee 500 abyss_jewel_ranged 500 abyss_jewel_caster 100 abyss_jewel_summoner 100 default 0 |

##### Fossil mods /1

Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|

of the Underground | 1 | Suffix | (80–120)% increased Vaal Skill Critical Strike Chance critical | abyss_jewel 0 jewel 0 quiver 2000 gloves 2000 default 0 |

##### Map mods /8

Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|

of Toughness | 1 | Suffix | Monsters take (25–30)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | uber_tier_map 0 low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |

of Toughness | 1 | Suffix | Monsters take (20–24)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |

of Toughness | 68 | Suffix | Monsters take (25–30)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |

of Toughness | 1 | Suffix | Monsters take (31–35)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |

of Toughness | 73 | Suffix | Monsters take (31–35)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |

of Toughness | 1 | Suffix | Monsters take (36–40)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |

of Toughness | 1 | Suffix | Monsters take (36–40)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area damage critical | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 default 0 |

of Toughness | 78 | Suffix | Monsters take (36–40)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |

##### Delve Area mods /6

Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|

1 | DelveArea | Monsters take (15–20)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | default 1000 | |

20 | DelveArea | Monsters take (21–25)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | default 1000 | |

52 | DelveArea | Monsters take (26–30)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | default 1000 | |

92 | DelveArea | Monsters take (31–35)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | default 1000 | |

173 | DelveArea | Monsters take (36–40)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | default 1000 | |

500 | DelveArea | Area contains a Unique Boss Unique Boss drops (15–25) additional Fossils Unique Boss's Hits are always Critical Strikes 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | delve_city_biome 100 default 0 |

##### Heist Area mods /5

Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|

of Toughness | 1 | Suffix | Monsters take (15–19)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] damage critical | default 800 |

of Toughness | 46 | Suffix | Monsters take (20–24)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] damage critical | default 800 |

of Toughness | 68 | Suffix | Monsters take (25–30)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] damage critical | default 800 |

of Toughness | 73 | Suffix | Monsters take (31–35)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] damage critical | default 800 |

of Toughness | 78 | Suffix | Monsters take (36–40)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] damage critical | default 800 |

##### Heist Equipment mods /8

Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|

of Staggering | 1 | Suffix | (14–16)% increased Critical Strike Chance while area is not in Lockdown Players have (14–16)% increased Critical Strike Chance while area is not in Lockdown critical | heist_equipment_utility 1000 default 0 |

of Startling | 45 | Suffix | (17–19)% increased Critical Strike Chance while area is not in Lockdown Players have (17–19)% increased Critical Strike Chance while area is not in Lockdown critical | heist_equipment_utility 800 default 0 |

of Surprise | 75 | Suffix | (20–22)% increased Critical Strike Chance while area is not in Lockdown Players have (20–22)% increased Critical Strike Chance while area is not in Lockdown critical | heist_equipment_utility 600 default 0 |

of Astonishment | 81 | Suffix | (23–25)% increased Critical Strike Chance while area is not in Lockdown Players have (23–25)% increased Critical Strike Chance while area is not in Lockdown critical | heist_equipment_utility 400 default 0 |

of Needling | 1 | Suffix | (61–70)% increased Critical Strike Chance critical | heist_equipment_weapon 1000 default 0 |

of Stinging | 45 | Suffix | (71–80)% increased Critical Strike Chance critical | heist_equipment_weapon 800 default 0 |

of Piercing | 75 | Suffix | (81–90)% increased Critical Strike Chance critical | heist_equipment_weapon 600 default 0 |

of Rupturing | 82 | Suffix | (91–100)% increased Critical Strike Chance critical | heist_equipment_weapon 400 default 0 |

##### Veiled mods /6

Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|

of the Order | 60 | Suffix | (18–20)% increased Global Critical Strike Chance (6–7)% chance to gain a Frenzy Charge on Critical Strike critical | quiver 1500 default 0 |

of the Order | 60 | Suffix | (20–22)% increased Global Critical Strike Chance (27–30)% increased Elemental Damage if you've dealt a Critical Strike Recently damage elemental critical | gloves 1500 quiver 1500 default 0 |

of the Order | 60 | Suffix | (20–22)% increased Global Critical Strike Chance Adds (22–25) to (28–32) Chaos Damage if you've dealt a Critical Strike Recently damage chaos critical | gloves 1500 quiver 1500 default 0 |

of the Order | 60 | Suffix | Your Critical Strike Chance is Lucky while Focused Focus has (5–8)% increased Cooldown Recovery Rate grant focus skill [1] critical | belt 1000 default 0 |

of the Order | 60 | Suffix | (40–60)% increased Critical Strike Chance during Effect critical | flask 0 default 0 |

of the Order | 60 | Suffix | +(25–28) to Strength and Intelligence (28–32)% increased Critical Strike Chance attack critical attribute | weapon 1000 default 0 |

##### Crafting Bench /21

Mod | Require | ItemClasses | Unlock |
---|---|---|---|

(17–19)% increased Critical Strike Chance | 6x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cemetery Map |

(20–24)% increased Critical Strike Chance | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Jungle Valley Map |

(25–27)% increased Critical Strike Chance | 4x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Maze Map |

(45–75)% increased Spell Critical Strike Chance | 6x Orb of Alteration | Two Hand Melee | Cemetery Map |

(76–105)% increased Spell Critical Strike Chance | 3x Chaos Orb | Two Hand Melee | Jungle Valley Map |

(30–49)% increased Spell Critical Strike Chance | 6x Orb of Alteration | One Hand Melee · One Hand Ranged | Cemetery Map |

(50–69)% increased Spell Critical Strike Chance | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Jungle Valley Map |

(17–21)% increased Global Critical Strike Chance | 9x Orb of Alteration | Quiver · Amulet | Cemetery Map |

(22–27)% increased Global Critical Strike Chance | 1x Chaos Orb | Quiver · Amulet | Jungle Valley Map |

(9–10)% increased Global Critical Strike Chance 3% chance to gain a Frenzy Charge on Critical Strike | 6x Orb of Alteration | Quiver | Betrayal Unveil |

(11–12)% increased Global Critical Strike Chance 4% chance to gain a Frenzy Charge on Critical Strike | 2x Orb of Alchemy | Quiver | Betrayal Unveil |

(13–14)% increased Global Critical Strike Chance 5% chance to gain a Frenzy Charge on Critical Strike | 4x Chaos Orb | Quiver | Betrayal Unveil |

(11–12)% increased Global Critical Strike Chance (14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently | 6x Orb of Alteration | Gloves · Quiver | Betrayal Unveil |

(13–14)% increased Global Critical Strike Chance (17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently | 2x Orb of Alchemy | Gloves · Quiver | Betrayal Unveil |

(15–16)% increased Global Critical Strike Chance (20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently | 4x Chaos Orb | Gloves · Quiver | Betrayal Unveil |

(11–12)% increased Global Critical Strike Chance Adds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently | 6x Orb of Alteration | Gloves · Quiver | Betrayal Unveil |

(13–14)% increased Global Critical Strike Chance Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently | 2x Orb of Alchemy | Gloves · Quiver | Betrayal Unveil |

(15–16)% increased Global Critical Strike Chance Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently | 4x Chaos Orb | Gloves · Quiver | Betrayal Unveil |

Your Critical Strike Chance is Lucky while Focused grant focus skill [1] | 9x Orb of Alteration | Belt | Betrayal Unveil |

+(15–19) to Strength and Intelligence (15–20)% increased Critical Strike Chance | 2x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |

+(20–24) to Strength and Intelligence (21–25)% increased Critical Strike Chance | 1x Exalted Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |

##### Misc mods /71

Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|

Surgeon's | 8 | Flask | Prefix | Recharges 1 Charge when you deal a Critical Strike critical | critical_utility_flask 0 default 0 |

Medic's | 8 | Flask | Prefix | (11–15)% chance to gain a Flask Charge when you deal a Critical Strike critical | default 600 |

Physician's | 26 | Flask | Prefix | (16–20)% chance to gain a Flask Charge when you deal a Critical Strike critical | default 600 |

Doctor's | 44 | Flask | Prefix | (21–25)% chance to gain a Flask Charge when you deal a Critical Strike critical | default 600 |

Specialist's | 62 | Flask | Prefix | (26–30)% chance to gain a Flask Charge when you deal a Critical Strike critical | default 600 |

Surgeon's | 80 | Flask | Prefix | (31–35)% chance to gain a Flask Charge when you deal a Critical Strike critical | default 600 |

50 | Flask | Unique | 50% chance to gain a Flask Charge when you deal a Critical Strike critical | ||

of Stinging | 18 | Flask | Suffix | (26–31)% increased Critical Strike Chance during Effect critical | utility_flask 600 default 0 |

of Piercing | 34 | Flask | Suffix | (32–37)% increased Critical Strike Chance during Effect critical | utility_flask 600 default 0 |

of Rupturing | 50 | Flask | Suffix | (38–43)% increased Critical Strike Chance during Effect critical | utility_flask 600 default 0 |

of Penetrating | 66 | Flask | Suffix | (44–49)% increased Critical Strike Chance during Effect critical | utility_flask 600 default 0 |

of Incision | 82 | Flask | Suffix | (50–55)% increased Critical Strike Chance during Effect critical | utility_flask 600 default 0 |

1 | Flask | Unique | Your Critical Strikes do not deal extra Damage during Effect damage critical | ||

1 | Flask | Unique | +(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect critical ailment | ||

1 | Flask | Unique | (60–80)% increased Critical Strike Chance with Vaal Skills during effect | ||

1 | Jewel | Unique | 30% increased Global Critical Strike Chance critical | ||

1 | Jewel | Corrupted | Hits have (60–100)% increased Critical Strike Chance against you critical | jewel 0 default 0 | |

1 | Jewel | Unique | Hits have (140–200)% increased Critical Strike Chance against you critical | ||

1 | Jewel | Corrupted | (8–10)% increased Global Critical Strike Chance critical | jewel 1000 default 0 | |

of Deadliness | 1 | Jewel | Suffix | (6–10)% increased Global Accuracy Rating (6–10)% increased Global Critical Strike Chance attack critical | not_dex 0 default 150 |

of Menace | 1 | Jewel | Suffix | (8–12)% increased Global Critical Strike Chance critical | default 250 |

of Striking FIX ME | 1 | Jewel | Prefix | (12–16)% increased Critical Strike Chance with Maces or Sceptres attack critical | mace 0 specific_weapon 0 not_str 0 default 0 |

of Biting FIX ME | 1 | Jewel | Prefix | (12–16)% increased Critical Strike Chance with Axes attack critical | axe 0 specific_weapon 0 not_int 0 default 0 |

of Stinging FIX ME | 1 | Jewel | Prefix | (12–16)% increased Critical Strike Chance with Swords attack critical | sword 0 specific_weapon 0 not_int 0 default 0 |

of the Sniper FIX ME | 1 | Jewel | Prefix | (12–16)% increased Critical Strike Chance with Bows attack critical | bow 0 specific_weapon 0 not_dex 0 default 0 |

of the Eagle FIX ME | 1 | Jewel | Prefix | (12–16)% increased Critical Strike Chance with Claws attack critical | claw 0 specific_weapon 0 not_dex 0 default 0 |

of Needling FIX ME | 1 | Jewel | Prefix | (12–16)% increased Critical Strike Chance with Daggers attack critical | dagger 0 specific_weapon 0 not_dex 0 default 0 |

of Divination FIX ME | 1 | Jewel | Prefix | (12–16)% increased Critical Strike Chance with Wands attack critical | wand 0 specific_weapon 0 not_int 0 default 0 |

of Tyranny FIX ME | 1 | Jewel | Prefix | (12–16)% increased Critical Strike Chance with Staves attack critical | staff 0 specific_weapon 0 not_str 0 default 0 |

Harming | 1 | Jewel | Prefix | (14–18)% increased Critical Strike Chance with One Handed Melee Weapons attack critical | wand 0 two_handed_mod 0 not_int 250 default 0 |

Sundering | 1 | Jewel | Prefix | (14–18)% increased Critical Strike Chance with Two Handed Melee Weapons attack critical | bow 0 one_handed_mod 0 shield_mod 0 dual_wielding_mod 0 not_int 250 default 0 |

Technical | 1 | Jewel | Prefix | (14–18)% increased Attack Critical Strike Chance while Dual Wielding attack critical | shield_mod 0 two_handed_mod 0 not_int 250 default 0 |

of Weight | 1 | Jewel | Suffix | (10–14)% increased Melee Critical Strike Chance attack critical | bow 0 wand 0 not_int 250 default 0 |

of Annihilation | 1 | Jewel | Suffix | (10–14)% increased Spell Critical Strike Chance caster critical | not_int 0 default 250 |

1 | Jewel | Unique | (100–120)% increased Critical Strike Chance with Traps critical | ||

Incinerating | 1 | Jewel | Prefix | (14–18)% increased Critical Strike Chance with Fire Skills elemental fire critical | not_str 200 default 250 |

Avalanching | 1 | Jewel | Prefix | (14–18)% increased Critical Strike Chance with Cold Skills elemental cold critical | not_dex 200 default 250 |

Thundering | 1 | Jewel | Prefix | (14–18)% increased Critical Strike Chance with Lightning Skills elemental lightning critical | not_int 200 default 250 |

of the Apocalypse | 1 | Jewel | Suffix | (10–14)% increased Critical Strike Chance with Elemental Skills elemental critical | default 100 |

1 | Jewel | Unique | (80–120)% increased Vaal Skill Critical Strike Chance critical | ||

1 | Jewel | Unique | With at least 40 Dexterity in Radius, Dual Strike has +(20–30)% to Critical Strike Multiplier while wielding a Dagger damage attack critical | ||

1 | Jewel | Unique | +0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield critical | ||

1 | Jewel | Unique | 25% increased Critical Strike Chance per Grand Spectrum number of stackable unique jewels [1] critical | ||

1 | Jewel | Unique | While your Passive Skill Tree connects to the Shadow's starting location, you gain: +0.5% to Critical Strike Chance critical | ||

1 | Jewel | Unique | Spectres have (800–1000)% increased Critical Strike Chance minion critical | ||

1 | ExpeditionRelic | Prefix | Monsters' Hits are always Critical Strikes | default 1000 | |

35 | ExpeditionRelic | Prefix | Hits against Monsters cannot be Critical Strikes | default 1000 | |

1 | ExpeditionRelic | Prefix | Monsters have 100% increased Critical Strike Chance against Enemies on Full Life | default 1000 | |

of Precision | 75 | SanctumSpecial | Suffix | (30–40)% increased Critical Strike Chance for Attacks attack critical | dex_special_relic 1000 default 250 |

of the Evocationist | 75 | SanctumSpecial | Suffix | (30–40)% increased Spell Critical Strike Chance caster critical | int_special_relic 1000 default 250 |

of Deadliness | 1 | CrucibleMap | Suffix | Monsters' Hits are always Critical Strikes map item drop quantity +% [22] map item drop rarity +% [12] | uber_tier_map 0 crucible_map_low 1000 default 0 |

1 | Tincture | Unique | (100–150)% increased Critical Strike Chance with Melee Weapons attack critical | ||

Berserker's | 1 | Charm | Prefix | Adds (5–7) to (14–17) Physical Damage if you've dealt a Critical Strike Recently | str_animal_charm 1000 default 0 |

Berserker's | 60 | Charm | Prefix | Adds (8–12) to (18–22) Physical Damage if you've dealt a Critical Strike Recently | str_animal_charm 500 default 0 |

Inquisitor's | 1 | Charm | Prefix | (20–30)% increased Effect of non-Damaging Ailments you inflict with Critical Strikes | int_animal_charm 500 str_animal_charm 500 default 0 |

Inquisitor's | 60 | Charm | Prefix | (31–40)% increased Effect of non-Damaging Ailments you inflict with Critical Strikes | int_animal_charm 250 str_animal_charm 250 default 0 |

Inquisitor's | 1 | Charm | Prefix | (50–70)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently | int_animal_charm 500 str_animal_charm 500 default 0 |

Inquisitor's | 60 | Charm | Prefix | (71–100)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently | int_animal_charm 250 str_animal_charm 250 default 0 |

Assassin's | 1 | Charm | Prefix | (10–15)% chance to gain a Power Charge on Critical Strike | int_animal_charm 500 dex_animal_charm 500 default 0 |

Assassin's | 60 | Charm | Prefix | (16–25)% chance to gain a Power Charge on Critical Strike | int_animal_charm 250 dex_animal_charm 250 default 0 |

Assassin's | 1 | Charm | Prefix | +(0.4–0.6)% Critical Strike Chance while at maximum Power Charges | int_animal_charm 500 dex_animal_charm 500 default 0 |

Assassin's | 60 | Charm | Prefix | +(0.61–1)% Critical Strike Chance while at maximum Power Charges | int_animal_charm 250 dex_animal_charm 250 default 0 |

Assassin's | 45 | Charm | Prefix | Critical Strikes have Culling Strike | int_animal_charm 250 dex_animal_charm 250 default 0 |

Assassin's | 1 | Charm | Prefix | (80–120)% increased Critical Strike Chance against Enemies that are on Full Life | int_animal_charm 500 dex_animal_charm 500 default 0 |

Assassin's | 60 | Charm | Prefix | (130–160)% increased Critical Strike Chance against Enemies that are on Full Life | int_animal_charm 250 dex_animal_charm 250 default 0 |

of the Assassin | 45 | Charm | Suffix | Damage from your Critical Strikes cannot be Reflected | int_animal_charm 250 dex_animal_charm 250 default 0 |

of the Assassin | 70 | Charm | Suffix | You take no Extra Damage from Critical Strikes while Elusive | int_animal_charm 50 dex_animal_charm 50 default 0 |

Deadeye's | 1 | Charm | Prefix | (7–13)% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds | dex_animal_charm 1000 default 0 |

Deadeye's | 60 | Charm | Prefix | (14–20)% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds | dex_animal_charm 500 default 0 |

of Toughness | 1 | UberMap | Suffix | Monsters take (35–45)% reduced Extra Damage from Critical Strikes 24% increased Quantity of Items found in this Area 45% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 30 default 0 |

of Toughness | 1 | UberMap | Suffix | Monsters take (36–40)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | has_uber_map_suffix 96 default 0 |

##### Essence /5

##### Item /39

local stat monsters pick up item [1]

##### Unique /140

(30–35)% increased Global Critical Strike Chance

(10–15)% increased Light Radius

(40–50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike

50% increased Damage while on Consecrated Ground

+5% Chance to Block Attack Damage while on Consecrated Ground

+(60–80) to maximum Life

+15% to all Elemental Resistances

Gain up to maximum Endurance Charges when you take a Critical Strike

Your nearby party members maximum Endurance Charges is equal to yours

100% increased Global Critical Strike Chance

(120–160)% increased Energy Shield

15% of Fire Damage Converted to Chaos Damage

100% increased Spell Damage taken when on Low Mana

(You are on Low Mana if you have 50% of your Maximum Mana or less)

50% reduced maximum Mana

Gain a Power Charge for each Enemy you hit with a Critical Strike

Inner Conviction

(3% more Spell Damage per Power Charge. Gain Power Charges instead of Frenzy Charges)

(40–60)% increased Global Critical Strike Chance

(200–220)% increased Armour

+(60–75) to maximum Life

You have Vaal Pact if you've dealt a Critical Strike Recently

(Recently refers to the past 4 seconds)

(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)

(125–150)% increased Spell Critical Strike Chance

(180–250)% increased Energy Shield

Gain (15–20) Energy Shield per Enemy Killed

Lose (40–80) Mana when you use a Skill

(60–75)% increased Global Critical Strike Chance

150% increased Evasion Rating

(20–25)% increased Rarity of Items found

10% increased Movement Speed

10% reduced Character Size

50% reduced Damage when on Low Life

10% increased Attack Speed

25% increased Global Critical Strike Chance

(100–130)% increased Evasion Rating

+(80–100) to maximum Life

150% increased Global Evasion Rating when on Low Life

(You are on Low Life if you have 50% of your Maximum Life or less)

(120–160)% increased Energy Shield

10% increased maximum Life

Sacrifice 10% of your Life when you Use or Trigger a Spell Skill

5% increased Spell Damage per 100 Player Maximum Life

5% increased Spell Critical Strike Chance per 100 Player Maximum Life

Adds 1 to (120–150) Lightning Damage

(10–15)% increased Attack Speed

(30–40)% increased Critical Strike Chance

30% increased Rarity of Items Dropped by Slain Shocked Enemies

30% increased Rarity of Items Dropped by Frozen Enemies

+(10–20) to Dexterity

(80–100)% increased Physical Damage

Adds 3 to 30 Lightning Damage

10% increased Attack Speed

50% increased Global Critical Strike Chance

45% increased Attack Speed

25% increased Critical Strike Chance

+(20–30)% to Fire Resistance

+(20–30)% to Lightning Resistance

Adds (65–85) to (100–160) Physical Damage

(11–15)% increased Attack Speed

(6–10)% increased Cast Speed

(30–40)% increased Global Critical Strike Chance

0.2% of Elemental Damage Leeched as Life

(80–100)% increased Elemental Damage

(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

Adds 1 to 75 Lightning Damage

50% increased Global Critical Strike Chance

(40–50)% increased maximum Energy Shield

25% reduced maximum Life

Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of Player's Maximum Energy Shield

Uses both hand slots

(250–300)% increased Physical Damage

Adds 3 to 7 Fire Damage

20% increased Attack Speed

30% increased Global Critical Strike Chance

+(20–40) to Evasion Rating

20% reduced Rarity of Items found

30% increased Movement Speed when on Low Life

(You are on Low Life if you have 50% of your Maximum Life or less)

(10–20)% increased Cast Speed

(50–65)% increased Global Critical Strike Chance

+(40–50) to maximum Mana

+1 to Maximum Power Charges

25% increased Spell Damage per Power Charge

Adds 11 to 23 Cold Damage

(10–20)% increased Stun Duration on Enemies

Never deal Critical Strikes

(30–40)% increased Critical Strike Chance

+(15–20)% to all Elemental Resistances

Hits can't be Evaded

Your Critical Strikes do not deal extra Damage

You gain Onslaught for 4 seconds on Critical Strike

(Onslaught grants 20% increased Attack, Cast, and Movement Speed)

20% increased Attack Speed

(50–75)% increased Critical Strike Chance

Gain 10 Mana per Enemy Killed

10% increased Movement Speed

Gain a Frenzy Charge on Critical Strike

(10–18)% increased Attack Speed

(20–30)% increased Critical Strike Chance

+(340–400) to Accuracy Rating

Attacks with this Weapon have (100–115)% increased Elemental Damage

Damage with Weapons Penetrates 5% Elemental Resistances

Adds (135–145) to (160–175) Physical Damage

(12–16)% increased Attack Speed

(10–20)% increased Critical Strike Chance

+1 to Maximum Power Charges

10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage

(Warstaves are considered Staves)

(250–270)% increased Physical Damage

10% reduced Attack Speed

+(6–10)% to all Elemental Resistances

50% chance to Cause Bleeding on Critical Strike

50% chance to Cause Poison on Critical Strike

(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)

(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)

1.2% of Damage Leeched as Life on Critical Strike

3% increased Global Critical Strike Chance per Level

Gain a Flask Charge when you deal a Critical Strike

(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

You take 30% reduced Extra Damage from Critical Strikes

+(30–40) to maximum Life

+(10–15)% to all Elemental Resistances

Nearby Enemies are Intimidated

is intimidated [1]

(Intimidated enemies take 10% increased Attack Damage)

Adds (8–13) to (26–31) Physical Damage

30% increased Fire Damage

(15–20)% increased Attack Speed

(30–40)% increased Critical Strike Chance

Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength

+(30–50) to maximum Life

+(30–50) to maximum Mana

40% increased Stun and Block Recovery

Your Critical Strikes do not deal extra Damage

(80–120)% increased Physical Damage

Adds (5–8) to (13–17) Physical Damage

(5–10)% increased Attack Speed

(10–20)% increased Critical Strike Chance

Adds (25–35) to (45–60) Cold Damage

Adds (1–10) to (70–90) Lightning Damage

(20–35)% increased Critical Strike Chance

100% chance to Avoid being Shocked while Chilled

50% chance to Shock Chilled Enemies

(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)

(30–50)% increased Physical Damage

(30–50)% increased Critical Strike Chance

Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage

local skills granted by item are supported by level x unique trigger support [1]

local use skill on hit % [100]

Adds (4–6) to (8–12) Fire Damage to Spells

(40–60)% increased Global Critical Strike Chance

Gain 10 Life per Ignited Enemy Killed

25% reduced Ignite Duration on Enemies

(50–70)% increased Physical Damage

Adds (1–2) to (3–5) Physical Damage

30% increased Critical Strike Chance

40% increased Attack Damage against Bleeding Enemies

50% chance to cause Bleeding on Critical Strike

(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)

(25–50)% increased Critical Strike Chance

30% chance to gain a Power Charge when you Stun

Gain Unholy Might for 4 seconds on Critical Strike

(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)

Adds (3–6) to (33–66) Physical Damage

(44–66)% increased Critical Strike Chance

33% increased Ignite Duration on Enemies

Gain (66–99)% of Sword Physical Damage as Extra Fire Damage

Gain Her Blessing for 3 seconds when you Ignite an Enemy

33% chance to Blind nearby Enemies when gaining Her Blessing

100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing

20% increased Attack and Movement Speed with Her Blessing

local level requirement + [-15]

local six linked sockets [1]

use goddess player audio [1]

(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)

+(20–30) to Intelligence

+(50–80) to maximum Energy Shield

+(50–70) to maximum Life

Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana

Adds (10–20) to (30–50) Cold Damage

(15–40)% increased Critical Strike Chance

40% increased Rarity of Items Dropped by Frozen Enemies

(30–40)% increased Cold Damage with Attack Skills

(50–70)% increased Spell Critical Strike Chance

(100–150)% increased Evasion Rating

+(20–30)% to Cold Resistance

25% increased Movement Speed

Unaffected by Chilled Ground

(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)

-10% Chance to Block

100% increased Global Armour while you have no Energy Shield

You have Unholy Might while you have no Energy Shield

Create Profane Ground instead of Consecrated Ground

(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)

(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)

local stat monsters pick up item [1]

Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills

Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills

Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills

(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)

+(50–70) to maximum Mana

+1 to Maximum Power Charges

10% increased Mana Regeneration Rate per Power Charge

(80–100)% increased Power Charge Duration

1% of Damage is taken from Mana before Life per Power Charge

40% reduced Critical Strike Chance per Power Charge

30% increased Movement Speed

25% chance to gain a Power Charge on Critical Strike

12% increased Reservation Efficiency of Skills

You have no Life Regeneration

Stun Threshold is based on 500% of your Mana instead of Life

(The Stun Threshold determines how much Damage can Stun something)

(30–50)% increased Duration

Consumes Frenzy Charges on use

Gain Onslaught for 3 seconds per Frenzy Charge consumed on use

(Onslaught grants 20% increased Attack, Cast, and Movement Speed)

+(2–6)% Chance to Block Attack Damage

Hits have (140–200)% increased Critical Strike Chance against you

30% increased Global Critical Strike Chance

3% increased Character Size

Adds (2–3) to (5–6) Cold Damage to Spells

Adds 1 to (10–12) Lightning Damage to Spells

(4–6)% increased Cast Speed

(100–140)% increased Spell Critical Strike Chance

This Weapon's Critical Strike Chance is 100%

30% increased Cold Damage

(30–40)% increased Critical Strike Chance

20% chance to gain a Frenzy Charge on Killing a Frozen Enemy

Skills Chain an additional time while at maximum Frenzy Charges

10% chance to Freeze

Critical Strikes do not inherently Freeze

(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)

number of stackable unique jewels [1]

Adds (90–115) to (230–260) Physical Damage

(40–50)% increased Critical Strike Chance

Enemies you Attack Reflect 100 Physical Damage to you

+0.2 metres to Weapon Range

(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)

+(1–5)% to all maximum Elemental Resistances

Strength provides no bonus to Maximum Life

Take no Extra Damage from Critical Strikes

(Maximum Resistances cannot be raised above 90%)

0.6% of Physical Attack Damage Leeched as Life

50% increased Melee Damage against Bleeding Enemies

Cannot Leech Life from Critical Strikes

30% chance to Blind Enemies on Critical Strike

50% chance to cause Bleeding on Critical Strike

(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)

(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)

+257 Intelligence Requirement

No Physical Damage

Adds (80–100) to (160–200) Cold Damage

Adds (40–60) to (90–110) Cold Damage to Spells

(8–14)% increased Attack Speed

60% increased Critical Strike Chance against Chilled Enemies

Critical Strikes deal no Damage

200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds

50% increased Lightning Damage

(10–20)% increased maximum Mana

Lightning Damage with Non-Critical Strikes is Lucky

(Attributes are Strength, Dexterity, and Intelligence)

(8–12)% increased Intelligence

Recover 1% of Life on Kill

Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity

5% increased Critical Strike Chance per 25 Intelligence

(10–20)% increased maximum Mana

-30% to Lightning Resistance

Critical Strike Chance is increased by Overcapped Lightning Resistance

(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)

(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)

With at least 40 Dexterity in Radius, Dual Strike has (20–30)% increased

Accuracy Rating while wielding a Sword

With at least 40 Dexterity in Radius, Dual Strike has (10–15)% increased Attack

Speed while wielding a Claw

With at least 40 Dexterity in Radius, Dual Strike has +(20–30)% to Critical Strike

Multiplier while wielding a Dagger

With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for

4 seconds while wielding an Axe

With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage

to surrounding targets while wielding a Mace

(Intimidated enemies take 10% increased Attack Damage)

(60–140)% increased Armour and Energy Shield

+(60–70) to maximum Life

-1 to Maximum Power Charges

Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges

You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges

(Attributes are Strength, Dexterity, and Intelligence)

+(300–400) to Accuracy Rating

(130–150)% increased Evasion Rating

+(90–100) to maximum Life

Projectile Attack Skills have (40–60)% increased Critical Strike Chance

Projectiles from Attacks have 20% chance to Maim on Hit while

you have a Bestial Minion

(10–15)% increased Attack and Movement Speed while you have a Bestial Minion

(Maimed enemies have 30% reduced Movement Speed)

Grants Summon Harbinger of Brutality Skill

+5% Chance to Block Attack Damage while wielding a Staff

+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes

Adds (160–185) to (200–225) Physical Damage

(30–40)% increased Critical Strike Chance

(Warstaves are considered Staves)

+(300–400) to Accuracy Rating

(130–150)% increased Evasion Rating

+(90–100) to maximum Life

Projectile Attack Skills have (40–60)% increased Critical Strike Chance

Projectiles from Attacks have 20% chance to Poison on Hit while

you have a Bestial Minion

Adds (13–19) to (23–29) Chaos Damage to Attacks while you have a Bestial Minion

(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)

+(300–400) to Accuracy Rating

(130–150)% increased Evasion Rating

+(90–100) to maximum Life

Projectile Attack Skills have (40–60)% increased Critical Strike Chance

Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while

you have a Bestial Minion

Adds (11–16) to (21–25) Physical Damage to Attacks while you have a Bestial Minion

(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)

(20–25)% increased Attack Speed

(20–25)% increased Critical Strike Chance

+(330–350) to Accuracy Rating

20% chance to Poison on Hit

Attacks with this Weapon deal 80 to 120 added Chaos Damage against

Enemies affected by at least 5 Poisons

(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)

Marauder: Melee Skills have 25% increased Area of Effect

Duelist: 1% of Attack Damage Leeched as Life

Ranger: 7% increased Movement Speed

Shadow: +0.5% to Critical Strike Chance

Witch: 0.5% of Mana Regenerated per second

Templar: Damage Penetrates 5% Elemental Resistances

Scion: +25 to All Attributes

(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

(Attributes are Strength, Dexterity, and Intelligence)

Your Critical Strikes do not deal extra Damage during Effect

+(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect

Take 250 Chaos Damage per Second during Effect

(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)

+(10–12)% chance to Suppress Spell Damage

(30–40)% increased Global Accuracy Rating

+(40–50) to maximum Life

(-20–-10)% to Chaos Resistance

2% increased Attack Critical Strike Chance per 200 Accuracy Rating

(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)

(40–50)% reduced Mana Cost of Raise Spectre

Spectres have (800–1000)% increased Critical Strike Chance

Spectres have a Base Duration of 20 seconds

Spectres do not travel between Areas

Adds (130–160) to (220–240) Fire Damage

50% chance to cause Bleeding on Hit

(70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies

(70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies

Every 8 seconds, gain Avatar of Fire for 4 seconds

(160–200)% increased Critical Strike Chance while you have Avatar of Fire

50% of Physical Damage Converted to Fire while you have Avatar of Fire

+2000 Armour while you do not have Avatar of Fire

(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)

(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)

(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.

Deal no Non-Fire Damage)

(10–15)% increased Attack Speed

(80–100)% increased Critical Strike Chance

50% of Physical Damage Converted to Lightning Damage

Every 16 seconds you gain Elemental Overload for 8 seconds

You have Resolute Technique while you do not have Elemental Overload

100% increased Physical Damage while you have Resolute Technique

(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)

(Your hits can't be Evaded. Never deal Critical Strikes)

(70–90)% increased Critical Strike Chance

Adds 2 to 3 Physical Damage to Attacks per Level

Gain Her Embrace for 3 seconds when you Ignite an Enemy

While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level

local six linked sockets [1]

use goddess player audio [1]

(Her Embrace grants the following:

Cannot be Stunned

123% of Sword Physical Damage gained as Extra Fire Damage

Unaffected by Burning Ground

Immune to Freeze, Chill and Ignite

20% increased Attack, Cast and Movement Speed)

(140–180)% increased Physical Damage

Adds (11–14) to (17–21) Physical Damage

(15–40)% increased Critical Strike Chance

40% increased Rarity of Items Dropped by Frozen Enemies

(30–40)% increased Cold Damage with Attack Skills

Adds (242–260) to (268–285) Physical Damage

(20–35)% increased Critical Strike Chance

50% of Physical Damage Converted to Cold Damage

50% of Physical Damage Converted to Lightning Damage

100% chance to Avoid being Shocked while Chilled

(30–40)% chance to Chill Attackers for 4 seconds on Block

(30–40)% chance to Shock Attackers for 4 seconds on Block

(Warstaves are considered Staves)

(Chill reduces Enemy Action Speed by 10%)

(Shock increases Damage taken by 15%)

+(40–50) to Intelligence

(25–40)% increased Global Physical Damage

50% increased Flask Charges gained

(50–60)% increased Critical Strike Chance while you have at least 200 Intelligence

+(20–25)% to all Elemental Resistances while you have at least 200 Strength

(180–220)% increased Evasion and Energy Shield

+(25–35)% to Cold Resistance

+1% to Critical Strike Chance while affected by Aspect of the Cat

Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth

(40–50)% increased Damage with Hits and Ailments against Blinded Enemies

(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)

+(8–24) to all Attributes

Adds (4–10) to (14–36) Physical Damage to Attacks

(20–60)% increased Global Critical Strike Chance

+(15–50) to maximum Energy Shield

+(20–60) to maximum Life

+(20–50) to maximum Mana

(6–30)% increased Rarity of Items found

(15–50)% increased Elemental Damage

Your Maximum Resistances are (76–78)%

(Attributes are Strength, Dexterity, and Intelligence)

200% increased Physical Damage

Adds (42–47) to (66–71) Physical Damage

Adds 11 to 23 Cold Damage

(10–20)% increased Stun Duration on Enemies

Never deal Critical Strikes

(50–70)% increased Physical Damage

Adds (70–85) to (110–118) Physical Damage

30% increased Critical Strike Chance

40% increased Attack Damage against Bleeding Enemies

50% chance to cause Bleeding on Critical Strike

You have Crimson Dance if you have dealt a Critical Strike Recently

(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)

(Recently refers to the past 4 seconds)

(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Agrravated, 50% less Damage with Bleeding)

(60–80)% increased Critical Strike Chance with Vaal Skills during effect

(60–80)% increased Damage with Vaal Skills during effect

Vaal Skills used during effect have 10% reduced Soul Gain Prevention Duration

(50–70)% increased Global Critical Strike Chance

+(60–80) to maximum Life

+(20–30)% to Fire Resistance

(8–12)% increased Attack Speed if you've dealt a Critical Strike Recently

(8–12)% increased Cast Speed if you've dealt a Critical Strike Recently

(Recently refers to the past 4 seconds)

(15–20)% increased maximum Energy Shield

+(50–70) to maximum Life

Hits against Nearby Enemies have 50% increased Critical Strike Chance

enemy +50% critical strike chance against self [2]

[Random Intelligence aura Reserves no Mana]

(180–220)% increased Energy Shield

Spectres have (50–100)% increased maximum Life

Gain Arcane Surge when you deal a Critical Strike

Your Raised Spectres also gain Arcane Surge when you do

(40–50)% increased Spell Critical Strike Chance per Raised Spectre

veiled mod seed [1,30000]

veiled mod type [4]

(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)

(25–35)% increased Critical Strike Chance

50% chance to inflict Bleeding on Critical Strike with Attacks

Enemies you inflict Bleeding on grant (60–100)% increased Flask Charges

Adds (100–120) to (150–165) Physical Damage against Bleeding Enemies

50% chance to Maim Enemies on Critical Strike with Attacks

veiled mod seed [1,30000]

veiled mod type [2]

(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)

(Maimed enemies have 30% reduced Movement Speed)

+(30–40)% to Cold Resistance

(30–40)% increased Elemental Damage

(25–50)% chance to inflict Brittle

Cannot inflict Freeze or Chill

(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)

Consecrated Ground created by this Flask has Tripled Radius

Consecrated Ground created during Effect applies (7–10)% increased Damage taken to Enemies

(100–150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect

(180–230)% increased Energy Shield

Action Speed cannot be modified to below Base Value

+10 to maximum Divine Charges

Gain a Divine Charge on Hit

You gain Divinity for 10 seconds on reaching maximum Divine Charges

Lose all Divine Charges when you gain Divinity

Nearby Allies' Action Speed cannot be modified to below Base Value

Nearby Enemies cannot deal Critical Strikes

(200–250)% increased Energy Shield

+(50–70) to maximum Life

Unaffected by Poison

(10–20)% of Damage taken Recouped as Life

(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)

(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)

Adds (16–19) to (25–29) Cold Damage

Adds (6–10) to (33–38) Lightning Damage

(60–120)% increased Evasion Rating

Critical Strikes do not inherently inflict non-Damaging Ailments

Inflict non-Damaging Ailments as though dealing (100–200)% more Damage

(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

(130–150)% increased Physical Damage

Adds (16–22) to (40–45) Physical Damage

(8–12)% increased Attack Speed

(8–12)% increased Critical Strike Chance

summon mirage warrior on crit [100]

Grants Summon Greater Harbinger of Brutality Skill

+5% Chance to Block Attack Damage while wielding a Staff

+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes

Adds (160–185) to (200–225) Physical Damage

(30–40)% increased Critical Strike Chance

(Warstaves are considered Staves)

(80–130)% increased Energy Shield

Non-critical strikes deal 80% less Damage

Spell Skills always deal Critical Strikes on final Repeat

Spell Skills cannot deal Critical Strikes except on final Repeat

Attacks have 15% chance to cause Bleeding

50% reduced Light Radius

+4% to Damage over Time Multiplier for Bleeding per Frenzy Charge

Bleeding you inflict deals Damage 4% faster per Frenzy Charge

(20–30)% chance to gain a Frenzy Charge on Critical Strike at Close Range

(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)

(They will deal the same total damage over a shorter duration)

(Close Range is up to 2 metres)

(200–250)% increased Physical Damage

You have no Intelligence

Critical Strike Chance is (20–30)% for Hits with this Weapon

You can Cast an additional Brand

20% increased Critical Strike Chance per Brand

40% increased Brand Damage

Blood Magic

(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)

(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)

Socketed Gems have Secrets of Suffering

-20% to all Elemental Resistances

+(75–100)% to Fire Resistance when Socketed with a Red Gem

+(75–100)% to Cold Resistance when Socketed with a Green Gem

+(75–100)% to Lightning Resistance when Socketed with a Blue Gem

(Cannot Ignite, Chill, Freeze or Shock

Critical Strikes inflict Scorch, Brittle and Sapped)

+(8–24) to all Attributes

Adds (4–10) to (14–36) Physical Damage to Attacks

(120–160)% increased Global Critical Strike Chance

+(150–200) to maximum Energy Shield

+(120–160) to maximum Life

+(120–160) to maximum Mana

(6–30)% increased Rarity of Items found

(15–50)% increased Elemental Damage

Your Maximum Resistances are (70–72)%

(Attributes are Strength, Dexterity, and Intelligence)

Adds 30 to 40 Physical Damage

(60–80)% increased Critical Strike Chance

+(20–25)% to Cold Resistance

Your Physical Damage can Freeze

Eldritch Battery

(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)

(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)

1.2% of Damage Leeched as Life on Critical Strike

3% increased Global Critical Strike Chance per Level

Gain Elusive on Critical Strike

(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)

Adds 1 to (120–150) Lightning Damage

(10–15)% increased Attack Speed

(30–40)% increased Critical Strike Chance

Enemies Frozen by you take 20% increased Damage

+(90–120) Energy Shield gained on Killing a Shocked Enemy

(20–40)% increased Physical Damage

Adds (3–6) to (9–13) Physical Damage

30% chance to cause Bleeding on Hit

(100–150)% increased Critical Strike Chance against Bleeding Enemies

Extra gore

(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)

+(10–20) to Dexterity

10% increased Attack Speed

50% increased Global Critical Strike Chance

Chill Attackers for 4 seconds on Block

Shock Attackers for 4 seconds on Block

(Chill reduces Enemy Action Speed by 10%)

(Shock increases Damage taken by 15%)

This Weapon's Critical Strike Chance is 100%

(20–40)% increased Critical Strike Chance

Attacks fire an additional Projectile

Can have 5 fewer Traps placed at a time

(30–40)% increased Critical Strike Chance

+(15–20)% to all Elemental Resistances

Hits can't be Evaded

Your Critical Strikes do not deal extra Damage

Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently

(Recently refers to the past 4 seconds)

+(8–12)% Chance to Block Attack Damage while Dual Wielding

(60–80)% increased Physical Damage

Counts as Dual Wielding

+(8–10)% to Off Hand Critical Strike Chance

(50–70)% more Main Hand attack speed

Spells have 10% reduced Critical Strike Chance per Intensity

Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds

Spells have 30% increased Critical Strike Chance per Intensity

Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds

Triggers Level 20 Physical Aegis when Equipped

(300–400)% increased Armour and Evasion

100% chance to Avoid Bleeding

(8–15)% increased Attack and Cast Speed while Physical Aegis is depleted

(50–70)% increased Critical Strike Chance while Physical Aegis is depleted

Nearby Enemies are Blinded while Physical Aegis is not depleted

(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)

+(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds

(2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds

Lose (10–15)% of Energy Shield when you deal a Critical Strike

Lose (10–15)% of Life when you deal a Critical Strike

Minions have (20–40)% reduced maximum Life

Minions have (15–25)% increased Movement Speed

Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have

Minions can hear the whispers for 5 seconds after they deal a Critical Strike

(Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you)

(20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently

(60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently

+3 seconds to Duration of Frenzy and Power Charges on Culling Strike

Gain (120–150) Life on Culling Strike

Gain (10–20) Mana on Culling Strike

(Recently refers to the past 4 seconds)

(120–160)% increased Armour and Energy Shield

+(15–25)% to all Elemental Resistances

Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped

You are Hexproof if you have a Magic Ring in right slot

Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot

(Unlucky things are rolled twice and the worst result used)

(40–60)% more Critical Strike Chance while Insane

Enemies Killed by your Hits are destroyed while Insane

(30–40)% less Physical and Chaos Damage Taken while Sane

Regenerate 10% Life over one second when Hit while Sane

Your Critical Strike Chance is Lucky while on Low Life

(Lucky things are rolled twice and the best result used)

(You are on Low Life if you have 50% of your Maximum Life or less)

Battlemage

(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)

+(20–40)% to Fire Resistance

+(20–40)% to Cold Resistance

(10–20)% increased Duration of Ailments on Enemies

Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them

Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them

(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)

(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)

(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)

30% increased Movement Speed

You gain 3 Grasping Vines when you take a Critical Strike

Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds

All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines

You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies

(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)

(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)

[The Eater of Worlds Implicit]

+(20–50) to Dexterity

+(20–50) to Intelligence

(10–15)% increased Global Defences

Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant

Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant

(Armour, Evasion Rating and Energy Shield are the standard Defences)

(Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)

Adds 1 to (25–35) Lightning Damage

(10–15)% increased Attack Speed

(30–40)% increased Critical Strike Chance

15% increased Quantity of Items Dropped by Slain Frozen Enemies

30% increased Rarity of Items Dropped by Slain Shocked Enemies

(60–75)% increased Global Critical Strike Chance

150% increased Evasion Rating

(20–25)% increased Rarity of Items found

10% increased Movement Speed

10% reduced Character Size

(25–50)% increased Physical Damage

You have no Intelligence

Critical Strike Chance is (20–30)% for Hits with this Weapon

Your Critical Strike Chance is Lucky while on Low Life

(Lucky things are rolled twice and the best result used)

(You are on Low Life if you have 50% of your Maximum Life or less)

(30–50)% increased Physical Damage

(30–50)% increased Critical Strike Chance

Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage

local skills granted by item are supported by level x unique trigger support [1]

local use skill on hit % [100]

+(10–20) to Dexterity

(80–100)% increased Physical Damage

Adds 1 to 10 Lightning Damage

10% increased Attack Speed

50% increased Global Critical Strike Chance

(30–35)% increased Global Critical Strike Chance

(10–15)% increased Light Radius

(40–50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike

25% increased Damage while on Consecrated Ground

+5% Chance to Block Attack Damage while on Consecrated Ground

Adds (6–10) to (12–16) Physical Damage

(40–50)% increased Critical Strike Chance

Enemies you Attack Reflect 20 Physical Damage to you

+0.2 metres to Weapon Range

(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)

-10% Chance to Block

50% increased Global Armour while you have no Energy Shield

You have Unholy Might while you have no Energy Shield

Create Profane Ground instead of Consecrated Ground

(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)

(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)

20% increased Lightning Damage

(10–20)% increased maximum Mana

-30% to Lightning Resistance

Critical Strike Chance is increased by Overcapped Lightning Resistance

(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)

(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)

+(30–50) to maximum Life

+(30–50) to maximum Mana

40% increased Stun and Block Recovery

Your Critical Strikes do not deal extra Damage

(10–15)% increased Attack Speed

(80–100)% increased Critical Strike Chance

50% of Physical Damage Converted to Lightning Damage

Every 16 seconds you gain Elemental Overload for 8 seconds

You have Resolute Technique while you do not have Elemental Overload

100% increased Physical Damage while you have Resolute Technique

(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)

(Your hits can't be Evaded. Never deal Critical Strikes)

You take 30% reduced Extra Damage from Critical Strikes

+(10–20) to maximum Life

+(10–15)% to all Elemental Resistances

Nearby Enemies are Intimidated

is intimidated [1]

(Intimidated enemies take 10% increased Attack Damage)

This Weapon's Critical Strike Chance is 100%

(100–150)% increased Evasion and Energy Shield

(30–50)% increased Effect of Impales inflicted with Spells

Critical Strikes with Spells inflict Impale

(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)

stationary if Strength is your highest Attribute

25% chance to create Profane Ground on Critical

Strike if Intelligence is your highest Attribute

Effects of Consecrated Ground you create Linger for 4 seconds

Effects of Profane Ground you create Linger for 4 seconds

(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)

(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)

(The effects of the ground still apply to you, allies or enemies after leaving its area)

(200–250)% increased Energy Shield

Ignore Stuns while Casting

Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon

Cannot deal Critical Strikes with Attacks

(150–200)% increased Spell Damage

(80–120)% increased Spell Critical Strike Chance

+(150–200) to maximum Mana

Gain 150 Life per Enemy Killed

Has a Crucible Passive Skill Tree with only Support Passive Skills

Crucible Passive Skill Tree is removed if this Modifier is removed

+(50–70) to maximum Life

+(17–29)% to Chaos Resistance

Every 10 seconds:

Gain 2% of Life per Enemy Hit with Attacks for 5 seconds

Gain 5% of Life per Enemy Killed for 5 seconds

(These are consecutive)

+(20–30) to Intelligence

+(60–80) to maximum Life

Every 5 seconds, gain one of the following for 5 seconds:

Your Hits are always Critical Strikes

Hits against you are always Critical Strikes

Attacks cannot Hit you

Attacks against you always Hit

Your Damage with Hits is Lucky

Damage of Hits against you is Lucky

(15–30)% increased Critical Strike Chance

+(1–2) to Level of all Minion Skill Gems

Minions' Base Attack Critical Strike Chance is equal to the Critical

Strike Chance of your Main Hand Weapon

(5–10)% increased Cast Speed

+(40–60) to maximum Energy Shield

+(30–50) to maximum Life

Attacks inflict Unnerve on Critical Strike for 4 seconds

Spells inflict Intimidate on Critical Strike for 4 seconds

(Unnerved enemies take 10% increased Spell Damage)

(Intimidated enemies take 10% increased Attack Damage)

##### Passive /22

30% increased Critical Strike Chance with Staves

10% chance to gain an Endurance Charge on Melee Critical Strike

(Warstaves are considered Staves)

(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)

20% increased Global Accuracy Rating

20% increased Critical Strike Chance

24% increased Critical Strike Chance for Attacks

24% increased Elemental Damage with Attack Skills

Critical Strikes with Daggers Poison the Enemy

(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)

(Rune Daggers are considered Daggers)

20% increased Global Accuracy Rating

25% increased Critical Strike Chance

30% increased Melee Critical Strike Chance

+10 to Strength and Intelligence

20% increased Critical Strike Chance

+10 to Dexterity and Intelligence

Never deal Critical Strikes

30% increased Spell Critical Strike Chance

10% increased Light Radius

+10 to Strength and Intelligence

18% increased Armour

12% increased maximum Energy Shield

20% increased Physical Damage

5% increased Movement Speed

20% increased Critical Strike Chance for Attacks

Your Critical Strikes do not deal extra Damage

Ailments never count as being from Critical Strikes

20% chance to Blind Enemies on Hit with Attacks

20% increased Blind Effect

(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)

10% reduced Enemy Stun Threshold with Maces or Sceptres

10% chance to gain a Power Charge when you Stun with Melee Damage

(The Stun Threshold determines how much Damage can Stun something)

40% increased Critical Strike Chance

Flasks applied to you have 5% increased Effect

20% increased Flask Charges gained if you've dealt a Critical Strike Recently

(Recently refers to the past 4 seconds)

Never deal Critical Strikes

Leech if you've dealt a Critical Strike recently

(Recently refers to the past 4 seconds)

(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

##### Ascendancy Passive /9

each of the following types, if possible:

If Diamond Flask Charges are consumed, 150% increased Critical Strike Chance

If Bismuth Flask Charges are consumed, Penetrate 20% Elemental Resistances

If Amethyst Flask Charges are consumed, 25% of Physical Damage as Extra Chaos Damage

20% more Area of Effect while wielding a Mace or Sceptre

20% more Critical Strike Chance while wielding a Dagger

20% of Leech is Instant while wielding a Claw

30% more Damage with Hits and Ailments against Enemies that are on Low Life while you are wielding an Axe

(Rune Daggers are considered Daggers)

(You are on Low Life if you have 50% of your Maximum Life or less)

+50 to Strength and Intelligence

Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances

(Ignoring Resistances means your Damage cannot be modified in any way by any Resistance stats)

50% increased Elusive Effect

You take no Extra Damage from Critical Strikes while Elusive

(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)

##### Cluster Jewel Passive /16

Critical Strikes inflict Scorch, Brittle and Sapped

(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)

(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)

(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)

Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets

30% increased Critical Strike Chance

35% increased Critical Strike Chance against Cursed Enemies

Attack Skills deal 25% increased Damage while Dual Wielding

30% increased Attack Critical Strike Chance while Dual Wielding

20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes

40% increased Critical Strike Chance

(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

15% increased Accuracy Rating with Two Handed Melee Weapons

25% increased Critical Strike Chance with Two Handed Melee Weapons

+15 to Dexterity and Intelligence

30% increased Critical Strike Chance

35% increased Damage with Wands if you've dealt a Critical Strike Recently

(Recently refers to the past 4 seconds)

(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)

20% increased Critical Strike Chance

(Recently refers to the past 4 seconds)

30% increased Critical Strike Chance

5% increased Movement Speed if you've dealt a Critical Strike Recently

25% increased Critical Strike Chance

(Recently refers to the past 4 seconds)

5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently

(Recently refers to the past 4 seconds)

Your Critical Strikes Knock Back Shocked Enemies

30% increased Critical Strike Chance

##### Timeless Jewel Passive /7

Faction | Category | Name | Show Full Descriptions |
---|---|---|---|

Vaal | Passive | Critical Strike Chance | (7–14)% increased Critical Strike Chance |

Vaal | Notable | Thaumaturgical Aptitude | (25–35)% increased Spell Damage (35–50)% increased Spell Critical Strike Chance |

Maraketh | Keystone | Dance with Death | Can't use Helmets Your Critical Strike Chance is Lucky Your Damage with Critical Strikes is Lucky Enemies' Damage with Critical Strikes against you is Lucky (Lucky things are rolled twice and the best result used) You circle the black scorpion with enmity, daring it time and again. Brutal Restraint: Asenath |

Maraketh | Keystone | Second Sight | You are Blind Blind does not affect your Light Radius 25% more Melee Critical Strike Chance while Blinded (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) Speak not, but listen, for danger reveals itself on the wind. Brutal Restraint: Nasima |

Eternal | Notable | Flawless Execution | 80% increased Critical Strike Chance |

Eternal | Notable | Eternal Subjugation | 15% chance to gain a Power Charge on Critical Strike |

Eternal | Notable | Gemling Ambush | 80% increased Spell Critical Strike Chance |

##### Timeless Jewel Passive Additions /4

Faction | Category | Show Full Descriptions | Code |
---|---|---|---|

Vaal | Notable | (7–14)% increased Critical Strike Chance | vaal_small_critical_strike_chance |

Karui | Notable | You take 10% reduced Extra Damage from Critical Strikes | karui_notable_add_damage_from_crits |

Karui | Notable | 30% increased Melee Critical Strike Chance | karui_notable_add_melee_crit_chance |

Maraketh | Notable | 25% increased Critical Strike Chance | maraketh_notable_add_global_crit_chance |

##### Elevated modifier List /31

Name | Lv | Mods | Elevated Mods |
---|---|---|---|

of the Elder | 68 | Attacks have +(0.5–1)% to Critical Strike Chance Group: 2795 | Attacks have +(1.1–1.5)% to Critical Strike Chance |

of the Elder | 84 | Attacks have +(1.1–1.5)% to Critical Strike Chance Group: 2795 | Attacks have +(1.6–2)% to Critical Strike Chance |

of Shaping | 68 | +(0.5–1)% to Spell Critical Strike Chance Group: 2796 | +(1.1–1.5)% to Spell Critical Strike Chance |

of Shaping | 84 | +(1.1–1.5)% to Spell Critical Strike Chance Group: 2796 | +(1.6–2)% to Spell Critical Strike Chance |

of the Crusade | 80 | 15% chance to gain a Power Charge on Critical Strike Group: 1602 | 15% chance to gain a Power Charge on Critical Strike 3% increased Damage per Power Charge |

of the Hunt | 68 | Attacks have +(0.5–1)% to Critical Strike Chance Group: 2795 | Attacks have +(1.1–1.5)% to Critical Strike Chance |

of the Hunt | 84 | Attacks have +(1.1–1.5)% to Critical Strike Chance Group: 2795 | Attacks have +(1.6–2)% to Critical Strike Chance |

of the Hunt | 68 | +(0.5–1)% to Spell Critical Strike Chance Group: 2796 | +(1.1–1.5)% to Spell Critical Strike Chance |

of the Hunt | 84 | +(1.1–1.5)% to Spell Critical Strike Chance Group: 2796 | +(1.6–2)% to Spell Critical Strike Chance |

of Shaping | 68 | Socketed Spells have +1% to Critical Strike Chance Group: 2743 | Socketed Spells have +2% to Critical Strike Chance |

of Shaping | 75 | Socketed Spells have +2% to Critical Strike Chance Group: 2743 | Socketed Spells have +3% to Critical Strike Chance |

of Shaping | 84 | Socketed Spells have +3% to Critical Strike Chance Group: 2743 | Socketed Spells have +4% to Critical Strike Chance |

of the Elder | 68 | Socketed Attacks have +1% to Critical Strike Chance Group: 2743 | Socketed Attacks have +2% to Critical Strike Chance |

of the Elder | 75 | Socketed Attacks have +2% to Critical Strike Chance Group: 2743 | Socketed Attacks have +3% to Critical Strike Chance |

of the Elder | 83 | Socketed Attacks have +3% to Critical Strike Chance Group: 2743 | Socketed Attacks have +4% to Critical Strike Chance |

of the Crusade | 75 | (51–60)% reduced Effect of Shock on you Group: 2598 | (45–75)% increased Critical Strike Chance if you've been Shocked Recently (51–60)% reduced Effect of Shock on you |

of the Conquest | 75 | Gain Accuracy Rating equal to your Strength Group: 3561 | 1% increased Critical Strike Chance per 10 Strength Gain Accuracy Rating equal to your Strength |

Redeemer's | 80 | Skills supported by Unleash have +1 to maximum number of Seals Group: 3563 | (50–75)% increased Critical Strike Chance with Spells which remove the maximum number of Seals Skills supported by Unleash have +1 to maximum number of Seals |

of the Crusade | 68 | (16–20)% increased Global Critical Strike Chance Group: 74 | (21–25)% increased Global Critical Strike Chance |

of the Crusade | 70 | (21–25)% increased Global Critical Strike Chance Group: 74 | (26–30)% increased Global Critical Strike Chance |

of the Crusade | 75 | (26–30)% increased Global Critical Strike Chance Group: 74 | (31–60)% increased Global Critical Strike Chance |

Redeemer's | 68 | Adds (4–5) to (6–8) Physical Damage if you've dealt a Critical Strike Recently Group: 1922 | Adds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently |

Redeemer's | 73 | Adds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently Group: 1922 | Adds (9–12) to (13–16) Physical Damage if you've dealt a Critical Strike Recently |

Redeemer's | 68 | Adds (16–20) to (22–25) Fire Damage if you've dealt a Critical Strike Recently Group: 1923 | Adds (20–25) to (26–35) Fire Damage if you've dealt a Critical Strike Recently |

Redeemer's | 73 | Adds (20–25) to (26–35) Fire Damage if you've dealt a Critical Strike Recently Group: 1923 | Adds (26–30) to (36–45) Fire Damage if you've dealt a Critical Strike Recently |

Redeemer's | 68 | Adds (16–20) to (22–25) Cold Damage if you've dealt a Critical Strike Recently Group: 1924 | Adds (20–25) to (26–35) Cold Damage if you've dealt a Critical Strike Recently |

Redeemer's | 73 | Adds (20–25) to (26–35) Cold Damage if you've dealt a Critical Strike Recently Group: 1924 | Adds (26–30) to (36–45) Cold Damage if you've dealt a Critical Strike Recently |

Redeemer's | 68 | Adds 1 to (41–47) Lightning Damage if you've dealt a Critical Strike Recently Group: 1925 | Adds 1 to (48–60) Lightning Damage if you've dealt a Critical Strike Recently |

Redeemer's | 73 | Adds 1 to (48–60) Lightning Damage if you've dealt a Critical Strike Recently Group: 1925 | Adds 1 to (61–90) Lightning Damage if you've dealt a Critical Strike Recently |

Redeemer's | 75 | (5–10)% chance to gain Elusive on Critical Strike Group: 3560 | (11–20)% chance to gain Elusive on Critical Strike (5–10)% increased Elusive Effect |

of the Hunt | 75 | You have Tailwind if you have dealt a Critical Strike Recently Group: 3557 | (10–25)% increased Effect of Tailwind on you You have Tailwind if you have dealt a Critical Strike Recently |

##### Skill Gem /7

##### Skill Gem Quality /6

Item | Stats |
---|---|

Ice Spear | Second form has +(0–40)% to Critical Strike Multiplier |

Glacial Hammer | +(0–40)% to Critical Strike Multiplier |

Power Siphon | +(0–10)% to Critical Strike Multiplier per Power Charge |

Vaal Power Siphon | +(0–10)% to Critical Strike Multiplier per Power Charge |

Summon Raging Spirit | Minions have +(0–40)% to Critical Strike Multiplier |

Lightning Tendrils | +(0–40)% to Critical Strike Multiplier |

##### Support Gem Quality /1

Item | Stats |
---|---|

Increased Critical Damage Support | Supported Skills have +(0–10)% to Critical Strike Multiplier |

##### Item mods /130

Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|

of Ire | 8 | Suffix | +(8–12)% to Global Critical Strike Multiplier damage critical | weapon 0 amulet 1000 default 0 |

of Anger | 21 | Suffix | +(13–19)% to Global Critical Strike Multiplier damage critical | weapon 0 amulet 1000 default 0 |

of Rage | 31 | Suffix | +(20–24)% to Global Critical Strike Multiplier damage critical | weapon 0 amulet 1000 default 0 |

of Fury | 45 | Suffix | +(25–29)% to Global Critical Strike Multiplier damage critical | weapon 0 amulet 1000 default 0 |

of Ferocity | 59 | Suffix | +(30–34)% to Global Critical Strike Multiplier damage critical | weapon 0 amulet 1000 default 0 |

of Destruction | 74 | Suffix | +(35–38)% to Global Critical Strike Multiplier damage critical | weapon 0 amulet 1000 default 0 |

of Ire | 8 | Suffix | +(8–12)% to Critical Strike Multiplier with Bows damage attack critical | quiver 1000 default 0 |

of Anger | 21 | Suffix | +(13–19)% to Critical Strike Multiplier with Bows damage attack critical | quiver 1000 default 0 |

of Rage | 31 | Suffix | +(20–24)% to Critical Strike Multiplier with Bows damage attack critical | quiver 1000 default 0 |

of Fury | 45 | Suffix | +(25–29)% to Critical Strike Multiplier with Bows damage attack critical | quiver 1000 default 0 |

of Ferocity | 59 | Suffix | +(30–34)% to Critical Strike Multiplier with Bows damage attack critical | quiver 1000 default 0 |

of Destruction | 74 | Suffix | +(35–38)% to Critical Strike Multiplier with Bows damage attack critical | quiver 1000 default 0 |

of Ire | 8 | Suffix | +(10–14)% to Global Critical Strike Multiplier damage critical | weapon 1000 default 0 |

of Anger | 21 | Suffix | +(15–19)% to Global Critical Strike Multiplier damage critical | weapon 1000 default 0 |

of Rage | 30 | Suffix | +(20–24)% to Global Critical Strike Multiplier damage critical | weapon 1000 default 0 |

of Fury | 44 | Suffix | +(25–29)% to Global Critical Strike Multiplier damage critical | weapon 1000 default 0 |

of Ferocity | 59 | Suffix | +(30–34)% to Global Critical Strike Multiplier damage critical | weapon 1000 default 0 |

of Destruction | 73 | Suffix | +(35–38)% to Global Critical Strike Multiplier damage critical | weapon 1000 default 0 |

60 | Corrupted | +(20–25)% to Critical Strike Multiplier during any Flask Effect damage critical | belt 1000 default 0 | |

1 | Corrupted | +(25–30)% to Global Critical Strike Multiplier damage critical | dagger 1000 claw 1000 default 0 | |

of Shaping | 68 | Suffix | Socketed Spells have +30% to Critical Strike Multiplier damage caster critical gem | gloves_shaper 400 default 0 |

of Shaping | 75 | Suffix | Socketed Spells have +50% to Critical Strike Multiplier damage caster critical gem | gloves_shaper 400 default 0 |

of Shaping | 83 | Suffix | Socketed Spells have +70% to Critical Strike Multiplier damage caster critical gem | gloves_shaper 400 default 0 |

of the Elder | 68 | Suffix | Socketed Attacks have +30% to Critical Strike Multiplier damage attack critical gem | gloves_elder 400 default 0 |

of the Elder | 75 | Suffix | Socketed Attacks have +50% to Critical Strike Multiplier damage attack critical gem | gloves_elder 400 default 0 |

of the Elder | 84 | Suffix | Socketed Attacks have +70% to Critical Strike Multiplier damage attack critical gem | gloves_elder 400 default 0 |

of the Elder | 68 | Suffix | +(8–12)% to Global Critical Strike Multiplier damage critical | ring_elder 800 default 0 |

of the Elder | 75 | Suffix | +(13–16)% to Global Critical Strike Multiplier damage critical | ring_elder 800 default 0 |

of the Elder | 80 | Suffix | +(17–20)% to Global Critical Strike Multiplier damage critical | ring_elder 800 default 0 |

of the Elder | 68 | Suffix | (22–25)% increased Critical Strike Chance +50% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently damage attack critical | 2h_sword_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 staff_elder 1000 warstaff_elder 1000 bow_elder 1000 default 0 |

of the Elder | 75 | Suffix | (26–29)% increased Critical Strike Chance +50% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently damage attack critical | 2h_sword_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 staff_elder 1000 warstaff_elder 1000 bow_elder 1000 default 0 |

of the Elder | 68 | Suffix | Socketed Gems are supported by Level 18 Increased Critical Damage +(22–25)% to Global Critical Strike Multiplier damage attack critical gem | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 wand_elder 1000 default 0 |

of the Elder | 75 | Suffix | Socketed Gems are supported by Level 20 Increased Critical Damage +(26–29)% to Global Critical Strike Multiplier damage attack critical gem | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 wand_elder 1000 default 0 |

of Shaping | 68 | Suffix | +(22–25)% to Global Critical Strike Multiplier (5–8)% chance to gain a Power Charge on Critical Strike damage attack critical | bow_shaper 500 default 0 |

of Shaping | 75 | Suffix | +(26–29)% to Global Critical Strike Multiplier (9–10)% chance to gain a Power Charge on Critical Strike damage attack critical | bow_shaper 500 default 0 |

of Shaping | 68 | Suffix | +5% Chance to Block Attack Damage while wielding a Staff +(35–45)% to Critical Strike Multiplier if you have Blocked Recently damage critical | staff_shaper 1000 warstaff_shaper 1000 default 0 |

of Shaping | 68 | Suffix | +(15–25)% to Global Critical Strike Multiplier (80–100)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently damage critical | staff_shaper 1000 warstaff_shaper 1000 default 0 |

of Shaping | 68 | Suffix | +(50–60)% to Critical Strike Multiplier against Enemies that are on Full Life damage critical | dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |

of the Foray | 8 | Suffix | Minions have +(10–14)% to Critical Strike Multiplier damage minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 default 0 |

of the Horde | 21 | Suffix | Minions have +(15–19)% to Critical Strike Multiplier damage minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 default 0 |

of the Throng | 30 | Suffix | Minions have +(20–24)% to Critical Strike Multiplier damage minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 default 0 |

of the Swarm | 44 | Suffix | Minions have +(25–29)% to Critical Strike Multiplier damage minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 default 0 |

of the Invasion | 59 | Suffix | Minions have +(30–34)% to Critical Strike Multiplier damage minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 default 0 |

of the Legion | 73 | Suffix | Minions have +(35–38)% to Critical Strike Multiplier damage minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 default 0 |

of the Conquest | 68 | Suffix | +(11–13)% to Global Critical Strike Multiplier damage critical | helmet_adjudicator 500 default 0 |

of the Conquest | 70 | Suffix | +(14–16)% to Global Critical Strike Multiplier damage critical | helmet_adjudicator 500 default 0 |

of the Conquest | 75 | Suffix | +(17–20)% to Global Critical Strike Multiplier damage critical | helmet_adjudicator 500 default 0 |

of the Conquest | 68 | Suffix | +(14–16)% to Global Critical Strike Multiplier damage critical | ring_adjudicator 500 default 0 |

of the Conquest | 75 | Suffix | +(17–19)% to Global Critical Strike Multiplier damage critical | ring_adjudicator 500 default 0 |

of the Conquest | 80 | Suffix | +(20–22)% to Global Critical Strike Multiplier damage critical | ring_adjudicator 500 default 0 |

Warlord's | 68 | Prefix | (25–34)% increased Physical Damage +(10–15)% to Global Critical Strike Multiplier damage physical attack critical | claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 default 0 |

Warlord's | 71 | Prefix | (35–44)% increased Physical Damage +(10–15)% to Global Critical Strike Multiplier damage physical attack critical | claw_adjudicator 250 dagger_adjudicator 250 rune_dagger_adjudicator 250 default 0 |

Warlord's | 74 | Prefix | (45–54)% increased Physical Damage +(10–15)% to Global Critical Strike Multiplier damage physical attack critical | claw_adjudicator 150 dagger_adjudicator 150 rune_dagger_adjudicator 150 default 0 |

Warlord's | 77 | Prefix | (55–64)% increased Physical Damage +(10–15)% to Global Critical Strike Multiplier damage physical attack critical | claw_adjudicator 100 dagger_adjudicator 100 rune_dagger_adjudicator 100 default 0 |

Warlord's | 80 | Prefix | (65–69)% increased Physical Damage +(10–15)% to Global Critical Strike Multiplier damage physical attack critical | claw_adjudicator 50 dagger_adjudicator 50 rune_dagger_adjudicator 50 default 0 |

of the Conquest | 68 | Suffix | +(26–30)% to Critical Strike Multiplier if you've Killed Recently damage critical | claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 default 0 |

of the Conquest | 73 | Suffix | +(31–35)% to Critical Strike Multiplier if you've Killed Recently damage critical | claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 default 0 |

of the Conquest | 68 | Suffix | +(41–50)% to Critical Strike Multiplier against Enemies that are on Full Life damage critical | dagger_adjudicator 500 rune_dagger_adjudicator 500 default 0 |

of the Conquest | 73 | Suffix | +(51–60)% to Critical Strike Multiplier against Enemies that are on Full Life damage critical | dagger_adjudicator 500 rune_dagger_adjudicator 500 default 0 |

45 | ScourgeUpside | +(17–19)% to Global Critical Strike Multiplier damage critical | amulet 1000 default 0 | |

68 | ScourgeUpside | +(20–22)% to Global Critical Strike Multiplier damage critical | amulet 1000 default 0 | |

68 | ScourgeUpside | +(23–25)% to Global Critical Strike Multiplier damage critical | amulet 1000 default 0 | |

45 | ScourgeUpside | +(17–19)% to Critical Strike Multiplier with Bows damage attack critical | quiver 200 default 0 | |

68 | ScourgeUpside | +(20–22)% to Critical Strike Multiplier with Bows damage attack critical | quiver 200 default 0 | |

68 | ScourgeUpside | +(23–25)% to Critical Strike Multiplier with Bows damage attack critical | quiver 200 default 0 | |

45 | ScourgeDownside | (-57–-51)% to Global Critical Strike Multiplier damage critical | amulet 250 default 0 | |

68 | ScourgeDownside | (-66–-60)% to Global Critical Strike Multiplier damage critical | amulet 250 default 0 | |

45 | ScourgeDownside | (-57–-51)% to Critical Strike Multiplier with Bows damage attack critical | quiver 200 default 0 | |

68 | ScourgeDownside | (-66–-60)% to Critical Strike Multiplier with Bows damage attack critical | quiver 200 default 0 | |

75 | RedImplicit | +(20–21)% to Critical Strike Multiplier for Spell Damage | no_tier_6_eldritch_implicit 0 body_armour 700 default 0 | |

75 | RedImplicit | +(22–23)% to Critical Strike Multiplier for Spell Damage | no_tier_5_eldritch_implicit 0 body_armour 700 default 0 | |

75 | RedImplicit | +(24–25)% to Critical Strike Multiplier for Spell Damage | no_tier_4_eldritch_implicit 0 body_armour 700 default 0 | |

75 | RedImplicit | +(26–27)% to Critical Strike Multiplier for Spell Damage | no_tier_3_eldritch_implicit 0 body_armour 700 default 0 | |

75 | RedImplicit | +(28–29)% to Critical Strike Multiplier for Spell Damage | no_tier_2_eldritch_implicit 0 body_armour 700 default 0 | |

75 | RedImplicit | +(30–31)% to Critical Strike Multiplier for Spell Damage | no_tier_1_eldritch_implicit 0 body_armour 700 default 0 | |

75 | RedImplicit | While a Unique Enemy is in your Presence, +(28–29)% to Critical Strike Multiplier for Spell Damage | no_tier_5_eldritch_implicit 0 body_armour 350 default 0 | |

75 | RedImplicit | While a Unique Enemy is in your Presence, +(30–31)% to Critical Strike Multiplier for Spell Damage | no_tier_4_eldritch_implicit 0 body_armour 350 default 0 | |

75 | RedImplicit | While a Unique Enemy is in your Presence, +(32–33)% to Critical Strike Multiplier for Spell Damage | no_tier_3_eldritch_implicit 0 body_armour 350 default 0 | |

75 | RedImplicit | While a Unique Enemy is in your Presence, +(34–35)% to Critical Strike Multiplier for Spell Damage | no_tier_2_eldritch_implicit 0 body_armour 350 default 0 | |

75 | RedImplicit | While a Unique Enemy is in your Presence, +(36–37)% to Critical Strike Multiplier for Spell Damage | no_tier_1_eldritch_implicit 0 body_armour 350 default 0 | |

75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(36–37)% to Critical Strike Multiplier for Spell Damage | no_tier_4_eldritch_implicit 0 body_armour 140 default 0 | |

75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(38–39)% to Critical Strike Multiplier for Spell Damage | no_tier_3_eldritch_implicit 0 body_armour 140 default 0 | |

75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(40–41)% to Critical Strike Multiplier for Spell Damage | no_tier_2_eldritch_implicit 0 body_armour 140 default 0 | |

75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(42–43)% to Critical Strike Multiplier for Spell Damage | no_tier_1_eldritch_implicit 0 body_armour 140 default 0 | |

75 | RedImplicit | +(20–21)% to Critical Strike Multiplier for Attack Damage | no_tier_6_eldritch_implicit 0 body_armour 700 default 0 | |

75 | RedImplicit | +(22–23)% to Critical Strike Multiplier for Attack Damage | no_tier_5_eldritch_implicit 0 body_armour 700 default 0 | |

75 | RedImplicit | +(24–25)% to Critical Strike Multiplier for Attack Damage | no_tier_4_eldritch_implicit 0 body_armour 700 default 0 | |

75 | RedImplicit | +(26–27)% to Critical Strike Multiplier for Attack Damage | no_tier_3_eldritch_implicit 0 body_armour 700 default 0 | |

75 | RedImplicit | +(28–29)% to Critical Strike Multiplier for Attack Damage | no_tier_2_eldritch_implicit 0 body_armour 700 default 0 | |

75 | RedImplicit | +(30–31)% to Critical Strike Multiplier for Attack Damage | no_tier_1_eldritch_implicit 0 body_armour 700 default 0 | |

75 | RedImplicit | While a Unique Enemy is in your Presence, +(28–29)% to Critical Strike Multiplier for Attack Damage | no_tier_5_eldritch_implicit 0 body_armour 350 default 0 | |

75 | RedImplicit | While a Unique Enemy is in your Presence, +(30–31)% to Critical Strike Multiplier for Attack Damage | no_tier_4_eldritch_implicit 0 body_armour 350 default 0 | |

75 | RedImplicit | While a Unique Enemy is in your Presence, +(32–33)% to Critical Strike Multiplier for Attack Damage | no_tier_3_eldritch_implicit 0 body_armour 350 default 0 | |

75 | RedImplicit | While a Unique Enemy is in your Presence, +(34–35)% to Critical Strike Multiplier for Attack Damage | no_tier_2_eldritch_implicit 0 body_armour 350 default 0 | |

75 | RedImplicit | While a Unique Enemy is in your Presence, +(36–37)% to Critical Strike Multiplier for Attack Damage | no_tier_1_eldritch_implicit 0 body_armour 350 default 0 | |

75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(36–37)% to Critical Strike Multiplier for Attack Damage | no_tier_4_eldritch_implicit 0 body_armour 140 default 0 | |

75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(38–39)% to Critical Strike Multiplier for Attack Damage | no_tier_3_eldritch_implicit 0 body_armour 140 default 0 | |

75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(40–41)% to Critical Strike Multiplier for Attack Damage | no_tier_2_eldritch_implicit 0 body_armour 140 default 0 | |

75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(42–43)% to Critical Strike Multiplier for Attack Damage | no_tier_1_eldritch_implicit 0 body_armour 140 default 0 | |

10 | WeaponTree | -3% to Critical Strike Chance +40% to Global Critical Strike Multiplier | one_hand_weapon 250 default 0 | |

50 | WeaponTree | -3% to Critical Strike Chance +50% to Global Critical Strike Multiplier | one_hand_weapon 250 default 0 | |

80 | WeaponTree | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier | one_hand_weapon 250 default 0 | |

10 | WeaponTree | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier | two_hand_weapon 250 default 0 | |

50 | WeaponTree | -3% to Critical Strike Chance +80% to Global Critical Strike Multiplier | two_hand_weapon 250 default 0 | |

80 | WeaponTree | -3% to Critical Strike Chance +100% to Global Critical Strike Multiplier | two_hand_weapon 250 default 0 | |

1 | WeaponTree | +40% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |

30 | WeaponTree | +50% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |

60 | WeaponTree | +60% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |

1 | WeaponTree | +60% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |

30 | WeaponTree | +80% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |

60 | WeaponTree | +100% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |

1 | WeaponTree | -30% to Critical Strike Multiplier for Spell Damage +1% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |

30 | WeaponTree | -30% to Critical Strike Multiplier for Spell Damage +1.25% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |

60 | WeaponTree | -30% to Critical Strike Multiplier for Spell Damage +1.5% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |

1 | WeaponTree | -60% to Critical Strike Multiplier for Spell Damage +1.8% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |

30 | WeaponTree | -60% to Critical Strike Multiplier for Spell Damage +2.2% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |

60 | WeaponTree | -60% to Critical Strike Multiplier for Spell Damage +2.6% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |

10 | WeaponTree | Minions have -1.5% to Critical Strike Chance Minions have +60% to Critical Strike Multiplier | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

50 | WeaponTree | Minions have -1.5% to Critical Strike Chance Minions have +80% to Critical Strike Multiplier | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

80 | WeaponTree | Minions have -1.5% to Critical Strike Chance Minions have +100% to Critical Strike Multiplier | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

10 | WeaponTree | Minions have -1.5% to Critical Strike Chance Minions have +100% to Critical Strike Multiplier | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

50 | WeaponTree | Minions have -1.5% to Critical Strike Chance Minions have +130% to Critical Strike Multiplier | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

80 | WeaponTree | Minions have -1.5% to Critical Strike Chance Minions have +160% to Critical Strike Multiplier | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

10 | WeaponTree | Minions have +0.2% to Critical Strike Chance Minions have +25% to Critical Strike Multiplier | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

50 | WeaponTree | Minions have +0.3% to Critical Strike Chance Minions have +25% to Critical Strike Multiplier | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

80 | WeaponTree | Minions have +0.4% to Critical Strike Chance Minions have +25% to Critical Strike Multiplier | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

10 | WeaponTree | Minions have +0.3% to Critical Strike Chance Minions have +35% to Critical Strike Multiplier | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

50 | WeaponTree | Minions have +0.5% to Critical Strike Chance Minions have +35% to Critical Strike Multiplier | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

80 | WeaponTree | Minions have +0.7% to Critical Strike Chance Minions have +35% to Critical Strike Multiplier | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |

of Haunting | 24 | Suffix | +(15–25)% to Global Critical Strike Multiplier damage critical | necropolis_gloves 500 default 0 |

##### Enchantment Modifier /8

Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|

Enchantment Blade Vortex Crit Multi Per Blade 1 | 66 | Enchantment | Blade Vortex has +2% to Critical Strike Multiplier for each blade damage caster critical | helmet 75 default 0 |

Enchantment Blade Vortex Crit Multi Per Blade 2 | 75 | Enchantment | Blade Vortex has +3% to Critical Strike Multiplier for each blade damage caster critical | helmet 75 default 0 |

Enchantment Spirit Offering Critical Strike Multiplier 1 | 66 | Enchantment | Spirit Offering grants +8% to Critical Strike Multiplier minion critical | helmet 100 default 0 |

Enchantment Spirit Offering Critical Strike Multiplier 2 | 75 | Enchantment | Spirit Offering grants +12% to Critical Strike Multiplier minion critical | helmet 100 default 0 |

Enchantment Icicle Mine Critical Multiplier 1 | 66 | Enchantment | Icicle Mine has +20% to Critical Strike Multiplier damage caster critical | helmet 100 default 0 |

Enchantment Icicle Mine Critical Multiplier 2 | 75 | Enchantment | Icicle Mine has +30% to Critical Strike Multiplier damage caster critical | helmet 100 default 0 |

Enchantment Ambush Critical Strike Multiplier 1 | 66 | Enchantment | Attacks Exerted by Ambush have +25% to Critical Strike Multiplier damage attack | helmet 100 default 0 |

Enchantment Ambush Critical Strike Multiplier 2 | 75 | Enchantment | Attacks Exerted by Ambush have +40% to Critical Strike Multiplier damage attack | helmet 100 default 0 |

##### Monsters mods /8

Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|

Deadly | 1 | Unique | 300% increased Global Critical Strike Chance +65% to Global Critical Strike Multiplier damage critical | default 1000 |

1 | Unique | 300% increased Global Critical Strike Chance +65% to Global Critical Strike Multiplier damage critical | ||

1 | Unique | 20% reduced Global Accuracy Rating 20% reduced Global Critical Strike Chance -30% to Global Critical Strike Multiplier curse count [1] enfeeble damage +% final [-30] enfeeble damage +% vs rare or unique final [0] caster critical curse | ||

Wereclaw Talisman | 1 | Talisman | 300% increased Global Critical Strike Chance +65% to Global Critical Strike Multiplier damage critical | |

1 | Unique | 25% increased Attack Speed 100% increased Global Accuracy Rating 250% increased Global Critical Strike Chance +50% to Global Critical Strike Multiplier damage attack speed critical | ||

1 | Unique | 40% increased Global Accuracy Rating 300% increased Global Critical Strike Chance +25% to Global Critical Strike Multiplier damage attack critical | ||

1 | Unique | 300% increased Global Critical Strike Chance +25% to Global Critical Strike Multiplier damage critical | ||

1 | Unique | +250% to Global Critical Strike Multiplier damage critical |

##### Abyss Jewel mods /2

Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|

of Potency | 50 | Suffix | +(9–12)% to Global Critical Strike Multiplier damage critical | abyss_jewel_summoner 0 default 900 |

of the Assassin | 25 | Suffix | +(8–14)% to Critical Strike Multiplier if you've Killed Recently damage critical | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 0 default 0 |

##### Cluster Jewel mods /3

Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|

of Ire | 1 | Suffix | Added Small Passive Skills also grant: +1% to Critical Strike Multiplier damage critical | affliction_critical_chance 350 default 0 |

of Anger | 68 | Suffix | Added Small Passive Skills also grant: +2% to Critical Strike Multiplier damage critical | affliction_critical_chance 350 default 0 |

of Rage | 84 | Suffix | Added Small Passive Skills also grant: +3% to Critical Strike Multiplier damage critical | affliction_critical_chance 250 default 0 |

##### Map mods /9

Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|

Deadly | 69 | Prefix | Monsters have (400–460)% increased Critical Strike Chance +(60–70)% to Monster Critical Strike Multiplier Found Items have 3% chance to drop Corrupted in Area 24% increased Quantity of Items found in this Area damage critical | uber_tier_map 0 secret_area 500 default 0 |

of Deadliness | 1 | Suffix | Monsters have (160–200)% increased Critical Strike Chance +(30–35)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | uber_tier_map 0 low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |

of Deadliness | 1 | Suffix | Monsters have (60–100)% increased Critical Strike Chance +(25–29)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |

of Deadliness | 68 | Suffix | Monsters have (160–200)% increased Critical Strike Chance +(30–35)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |

of Deadliness | 1 | Suffix | Monsters have (260–300)% increased Critical Strike Chance +(36–40)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |

of Deadliness | 73 | Suffix | Monsters have (260–300)% increased Critical Strike Chance +(36–40)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |

of Deadliness | 1 | Suffix | Monsters have (360–400)% increased Critical Strike Chance +(41–45)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |

of Deadliness | 1 | Suffix | Monsters have (360–400)% increased Critical Strike Chance +(41–45)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area damage critical | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 default 0 |

of Deadliness | 78 | Suffix | Monsters have (360–400)% increased Critical Strike Chance +(41–45)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |

##### Delve Area mods /5

Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|

1 | DelveArea | Monsters have (100–150)% increased Critical Strike Chance +(20–25)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | default 1000 | |

20 | DelveArea | Monsters have (151–200)% increased Critical Strike Chance +(26–30)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | default 1000 | |

52 | DelveArea | Monsters have (201–250)% increased Critical Strike Chance +(31–35)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | default 1000 | |

92 | DelveArea | Monsters have (251–300)% increased Critical Strike Chance +(36–40)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | default 1000 | |

173 | DelveArea | Monsters have (301–400)% increased Critical Strike Chance +(41–45)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | default 1000 |

##### Heist Area mods /5

Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|

of Deadliness | 1 | Suffix | Monsters have (100–125)% increased Critical Strike Chance +(20–24)% to Monster Critical Strike Multiplier heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage critical | default 800 |

of Deadliness | 46 | Suffix | Monsters have (126–150)% increased Critical Strike Chance +(25–29)% to Monster Critical Strike Multiplier heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage critical | default 800 |

of Deadliness | 68 | Suffix | Monsters have (160–200)% increased Critical Strike Chance +(30–35)% to Monster Critical Strike Multiplier heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage critical | default 800 |

of Deadliness | 73 | Suffix | Monsters have (260–300)% increased Critical Strike Chance +(36–40)% to Monster Critical Strike Multiplier heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage critical | default 800 |

of Deadliness | 78 | Suffix | Monsters have (360–400)% increased Critical Strike Chance +(41–45)% to Monster Critical Strike Multiplier heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage critical | default 800 |

##### Heist Equipment mods /4

Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|

of Advantage | 1 | Suffix | +(14–16)% to Critical Strike Multiplier while area is not in Lockdown Players have +(14–16)% to Critical Strike Multiplier while area is not in Lockdown damage critical | heist_equipment_utility 1000 default 0 |

of Power | 45 | Suffix | +(17–19)% to Critical Strike Multiplier while area is not in Lockdown Players have +(17–19)% to Critical Strike Multiplier while area is not in Lockdown damage critical | heist_equipment_utility 800 default 0 |

of Control | 75 | Suffix | +(20–22)% to Critical Strike Multiplier while area is not in Lockdown Players have +(20–22)% to Critical Strike Multiplier while area is not in Lockdown damage critical | heist_equipment_utility 600 default 0 |

of Dominance | 81 | Suffix | +(23–25)% to Critical Strike Multiplier while area is not in Lockdown Players have +(23–25)% to Critical Strike Multiplier while area is not in Lockdown damage critical | heist_equipment_utility 400 default 0 |

##### Veiled mods /3

Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|

of the Order | 60 | Suffix | +(36–40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby damage critical | one_hand_weapon 1000 default 0 |

of the Order | 60 | Suffix | +(54–60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby damage critical | two_hand_weapon 1000 default 0 |

of Cameria | 60 | Suffix | (20–22)% increased Global Critical Strike Chance +(27–30)% to Critical Strike Multiplier if you've Shattered an Enemy Recently damage critical | ring 2000 default 0 |

##### Crafting Bench /11

Mod | Require | ItemClasses | Unlock |
---|---|---|---|

+(17–19)% to Global Critical Strike Multiplier | 6x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cemetery Map |

+(20–24)% to Global Critical Strike Multiplier | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Jungle Valley Map |

+(25–28)% to Global Critical Strike Multiplier | 4x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Maze Map |

+(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |

+(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |

+(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |

+(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | One Hand Melee · One Hand Ranged | Betrayal Unveil |

+(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | Betrayal Unveil |

+(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |

(12–13)% increased Global Critical Strike Chance +(18–20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 2x Orb of Alchemy | Ring | Betrayal Unveil |

(14–16)% increased Global Critical Strike Chance +(21–23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 4x Chaos Orb | Ring | Betrayal Unveil |

##### Misc mods /44

Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|

of Potency | 1 | Jewel | Suffix | +(9–12)% to Global Critical Strike Multiplier damage critical | default 250 |

of Crushing FIX ME | 1 | Jewel | Prefix | +(8–10)% to Critical Strike Multiplier with Maces or Sceptres damage attack critical | mace 0 specific_weapon 0 not_str 0 default 0 |

of Execution FIX ME | 1 | Jewel | Prefix | +(8–10)% to Critical Strike Multiplier with Axes damage attack critical | axe 0 specific_weapon 0 not_int 0 default 0 |

of Severing FIX ME | 1 | Jewel | Prefix | +(8–10)% to Critical Strike Multiplier with Swords damage attack critical | sword 0 specific_weapon 0 not_int 0 default 0 |

of the Hunter FIX ME | 1 | Jewel | Prefix | +(8–10)% to Critical Strike Multiplier with Bows damage attack critical | bow 0 specific_weapon 0 not_dex 0 default 0 |

of the Bear FIX ME | 1 | Jewel | Prefix | +(8–10)% to Critical Strike Multiplier with Claws damage attack critical | claw 0 specific_weapon 0 not_dex 0 default 0 |

of Assassination FIX ME | 1 | Jewel | Prefix | +(8–10)% to Critical Strike Multiplier with Daggers damage attack critical | dagger 0 specific_weapon 0 not_dex 0 default 0 |

of Evocation FIX ME | 1 | Jewel | Prefix | +(8–10)% to Critical Strike Multiplier with Wands damage attack critical | wand 0 specific_weapon 0 not_int 0 default 0 |

of Trauma FIX ME | 1 | Jewel | Prefix | +(8–10)% to Critical Strike Multiplier with Staves damage attack critical | staff 0 specific_weapon 0 not_str 0 default 0 |

Piercing | 1 | Jewel | Prefix | +(15–18)% to Critical Strike Multiplier with One Handed Melee Weapons damage attack critical | wand 0 two_handed_mod 0 not_int 250 default 0 |

Rupturing | 1 | Jewel | Prefix | +(15–18)% to Critical Strike Multiplier with Two Handed Melee Weapons damage attack critical | bow 0 one_handed_mod 0 shield_mod 0 dual_wielding_mod 0 not_int 250 default 0 |

Puncturing | 1 | Jewel | Prefix | +(15–18)% to Critical Strike Multiplier while Dual Wielding damage attack critical | shield_mod 0 two_handed_mod 0 not_int 250 default 0 |

of Demolishing | 1 | Jewel | Suffix | +(12–15)% to Melee Critical Strike Multiplier damage attack critical | bow 0 wand 0 not_int 250 default 0 |

of Unmaking | 1 | Jewel | Suffix | +(12–15)% to Critical Strike Multiplier for Spell Damage damage caster critical | not_int 0 default 250 |

Infernal | 1 | Jewel | Prefix | +(15–18)% to Critical Strike Multiplier with Fire Skills damage elemental fire critical | not_str 200 default 250 |

Arctic | 1 | Jewel | Prefix | +(15–18)% to Critical Strike Multiplier with Cold Skills damage elemental cold critical | not_dex 200 default 250 |

Surging | 1 | Jewel | Prefix | +(15–18)% to Critical Strike Multiplier with Lightning Skills damage elemental lightning critical | not_int 200 default 250 |

of the Elements | 1 | Jewel | Suffix | +(12–15)% to Critical Strike Multiplier with Elemental Skills damage elemental critical | default 100 |

1 | Jewel | Unique | +(22–30)% to Vaal Skill Critical Strike Multiplier damage critical | ||

1 | Jewel | Unique | +4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield damage critical | ||

1 | Jewel | Unique | Minions have +10% to Critical Strike Multiplier per Grand Spectrum number of stackable unique jewels [1] minion critical | ||

1 | Jewel | Unique | +7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius damage critical | ||

1 | MapDevice | Unique | 10% increased Experience gain 15% more Monster Life 10% increased Monster Damage 10% improved Rewards Monsters gain 50% increased Critical Strike Chance each time they are Revived Monsters gain 3% additional Critical Strike Multiplier each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map num legion uber fragments [1] resource life damage | ||

1 | PrimordialAltar | Unique | (-40–-20)% to Critical Strike Multiplier per Power Charge | primordial_altar_upside 0 tangle_altar 400 default 0 | |

of the Word | 75 | SanctumSpecial | Suffix | +(20–30)% to Critical Strike Multiplier for Spell Damage | int_special_relic 1000 default 250 |

of Destruction | 75 | SanctumSpecial | Suffix | +(20–30)% to Critical Strike Multiplier for Attack Damage | str_special_relic 1000 default 250 |

of Deadliness | 1 | CrucibleMap | Suffix | +80% to Monster Critical Strike Multiplier Monsters' Hits are always Critical Strikes map item drop quantity +% [22] map item drop rarity +% [12] | uber_tier_map 0 crucible_map_high 1000 default 0 |

of Ire | 1 | Tincture | Suffix | +(9–13)% to Melee Weapon Critical Strike Multiplier damage attack critical | tincture 500 default 0 |

of Anger | 32 | Tincture | Suffix | +(14–18)% to Melee Weapon Critical Strike Multiplier damage attack critical | tincture 500 default 0 |

of Rage | 60 | Tincture | Suffix | +(19–23)% to Melee Weapon Critical Strike Multiplier damage attack critical | tincture 500 default 0 |

of Fury | 73 | Tincture | Suffix | +(24–28)% to Melee Weapon Critical Strike Multiplier damage attack critical | tincture 500 default 0 |

of Ferocity | 85 | Tincture | Suffix | +(29–33)% to Melee Weapon Critical Strike Multiplier damage attack critical | tincture 500 default 0 |

Assassin's | 1 | Charm | Prefix | +(2–3)% to Critical Strike Multiplier per Power Charge | int_animal_charm 500 dex_animal_charm 500 default 0 |

Assassin's | 60 | Charm | Prefix | +(4–5)% to Critical Strike Multiplier per Power Charge | int_animal_charm 250 dex_animal_charm 250 default 0 |

Saboteur's | 1 | Charm | Prefix | +(10–15)% to Critical Strike Multiplier against Burning Enemies (20–30)% increased Critical Strike Chance against Shocked Enemies | int_animal_charm 500 dex_animal_charm 500 default 0 |

Saboteur's | 60 | Charm | Prefix | +(16–25)% to Critical Strike Multiplier against Burning Enemies (31–50)% increased Critical Strike Chance against Shocked Enemies | int_animal_charm 250 dex_animal_charm 250 default 0 |

6 | Necropolis | NecropolisHaunted | 200% increased Global Critical Strike Chance +50% to Global Critical Strike Multiplier monster necropolis mod value +% [40] | default 600 | |

36 | Necropolis | NecropolisHaunted | 400% increased Global Critical Strike Chance +50% to Global Critical Strike Multiplier monster necropolis mod value +% [80] | default 400 | |

68 | Necropolis | NecropolisHaunted | 600% increased Global Critical Strike Chance +50% to Global Critical Strike Multiplier monster necropolis mod value +% [120] | default 200 | |

73 | Necropolis | NecropolisHaunted | 800% increased Global Critical Strike Chance +50% to Global Critical Strike Multiplier monster necropolis mod value +% [160] | default 200 | |

78 | Necropolis | NecropolisHaunted | +50% to Global Critical Strike Multiplier All hits are Critical Strikes monster necropolis mod value +% [200] | default 200 | |

84 | Necropolis | NecropolisHaunted | +100% to Global Critical Strike Multiplier All hits are Critical Strikes monster necropolis mod value +% [300] | default 200 | |

of Deadliness | 1 | UberMap | Suffix | Monsters have (650–700)% increased Critical Strike Chance +(70–75)% to Monster Critical Strike Multiplier 24% increased Quantity of Items found in this Area 45% increased Rarity of Items found in this Area 7% increased Pack size | uber_tier_map 100 default 0 |

of Deadliness | 1 | UberMap | Suffix | Monsters have (360–400)% increased Critical Strike Chance +(41–45)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | has_uber_map_suffix 96 default 0 |

##### Item /31

Monsters gain 50% increased Critical Strike Chance each time they are Revived

Monsters gain 3% additional Critical Strike Multiplier each time they are Revived

10% increased Experience Gain

10% improved Rewards

local stat monsters pick up item [1]

##### Unique /44

+(210–240)% to Global Critical Strike Multiplier

+(80–100) to Evasion Rating

(10–15)% increased Light Radius

40% less Critical Strike Chance

Critical Strikes have Culling Strike

(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)

+(15–25)% to Global Critical Strike Multiplier

+(40–60) to maximum Mana

0.4% of Physical Attack Damage Leeched as Mana

Gain a Power Charge on Non-Critical Strike

Lose all Power Charges on Critical Strike

(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

10% reduced Enemy Stun Threshold

(600–800)% more Physical Damage with Unarmed Melee Attacks

Extra gore

(The Stun Threshold determines how much Damage can Stun something)

(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)

5% increased Attack Speed

50% increased Global Critical Strike Chance

(60–80)% increased Evasion Rating

Your Critical Strike Multiplier is 300%

Adds 40 to 60 Physical Damage to Attacks

+(100–125)% to Melee Critical Strike Multiplier

(100–120)% increased Armour

(40–50)% increased Physical Damage taken

(Attributes are Strength, Dexterity, and Intelligence)

10% increased Attack Speed

+50% to Global Critical Strike Multiplier

Bow Attacks fire 2 additional Arrows

20% increased Attack Speed

25% increased Critical Strike Chance

+40% to Global Critical Strike Multiplier

(10–20)% of Physical Damage Converted to Chaos Damage

25% reduced Enemy Stun Threshold with this Weapon

60% chance to Poison on Hit

(The Stun Threshold determines how much Damage can Stun something)

(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)

(40–50)% increased Critical Strike Chance

+(15–25)% to Global Critical Strike Multiplier

+(8–12)% to Chaos Resistance

On Killing a Poisoned Enemy, nearby Enemies are Poisoned

and nearby Allies Regenerate 200 Life per second

Gain (100–200) Life per Enemy Killed

Gain (50–100) Mana per Enemy Killed

30% increased Area of Effect

(200–250)% increased Critical Strike Chance for Spells if you've Killed Recently

+(60–100)% to Critical Strike Multiplier for Spells if you haven't Killed Recently

(Recently refers to the past 4 seconds)

(250–300)% increased Physical Damage

(90–110)% increased Critical Strike Chance

+(20–30)% to Global Critical Strike Multiplier

+(40–50)% to Fire Resistance

Cannot be Ignited

100% of Physical Damage Converted to Fire Damage

Ignites you inflict deal Damage 50% faster

You can only deal Damage with this Weapon or Ignite

(They will deal the same total damage over a shorter duration)

+(20–30)% to Global Critical Strike Multiplier

(100–130)% increased Evasion and Energy Shield

0.2% of Attack Damage Leeched as Mana

Creates a Smoke Cloud on Rampage

Gain Unholy Might for 3 seconds on Rampage

Rampage

(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

(Enemies standing in Smoke Clouds are Blinded)

(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)

(You gain Rampage bonuses for Killing multiple Enemies in quick succession)

10% increased Attack Speed

100% increased Critical Strike Chance

+45% to Global Critical Strike Multiplier

15% chance to gain a Power Charge on Kill

(7–12)% increased Attack Speed

(30–40)% increased Critical Strike Chance

Nearby Allies have 30% increased Item Rarity

Nearby Allies have Culling Strike

Insufficient Mana doesn't prevent your Melee Attacks

Nearby Allies have +50% to Critical Strike Multiplier

Nearby Allies have +10 Fortification

(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)

(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)

(6–10)% increased Attack Speed

+(27–33)% to Global Critical Strike Multiplier

20% increased Light Radius

Nearby Enemies are Blinded

(120–140)% increased Critical Strike Chance against Blinded Enemies

(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)

(22–30)% increased Critical Strike Chance

+(30–40)% to Global Critical Strike Multiplier

1% of Attack Damage Leeched as Life on Critical Strike

100% increased Critical Strike Chance against Enemies that are on Full Life

(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

Adds (6–12) to (20–25) Physical Damage

10% increased Attack Speed

+50% to Global Critical Strike Multiplier

Bow Attacks fire 3 additional Arrows

(15–25)% increased Critical Strike Chance

0.3% of Physical Attack Damage Leeched as Life per Red Socket

+10% to Global Critical Strike Multiplier per Green Socket

0.3% of Physical Attack Damage Leeched as Mana per Blue Socket

8% increased Global Defences per White Socket

(60–80)% increased Global Critical Strike Chance when in Main Hand

+8% Chance to Block Attack Damage when in Off Hand

(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

(Armour, Evasion Rating and Energy Shield are the standard Defences)

(150–200)% increased Critical Strike Chance with arrows that Fork

Arrows Pierce all Targets after Forking

Arrows that Pierce have +50% to Critical Strike Multiplier

(60–80)% increased Spell Critical Strike Chance

(475–600)% increased Energy Shield

+(6–10)% Chance to Block

+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage

+25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently

(Recently refers to the past 4 seconds)

Minions have +29% to Chaos Resistance

Minions have 60% chance to inflict Withered on Hit

Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy

(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)

(60–80)% increased Spell Critical Strike Chance

Gain (10–20)% of Elemental Damage as Extra Chaos Damage

+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage

+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently

(120–150)% increased Spell Damage if you've dealt a Critical Strike Recently

(Warstaves are considered Staves)

(Recently refers to the past 4 seconds)

Adds (80–115) to (150–205) Physical Damage

(15–25)% increased Critical Strike Chance

-1 to Maximum Frenzy Charges

10% increased Area of Effect

+50% Global Critical Strike Multiplier while you have no Frenzy Charges

+(400–500) to Accuracy Rating while at Maximum Frenzy Charges

Adds (26–35) to (95–105) Lightning Damage to Spells

+(6–10)% to Critical Strike Multiplier per Power Charge

+0.3% Critical Strike Chance per Power Charge

+2% Chance to Block Spell Damage per Power Charge

Adds 3 to 9 Lightning Damage to Spells per Power Charge

200 Lightning Damage taken per second per Power Charge if

your Skills have dealt a Critical Strike Recently

charge elder art variation [1]

(Recently refers to the past 4 seconds)

Adds (30–45) to (60–80) Fire Damage

(6–10)% increased Attack Speed

+(27–33)% to Global Critical Strike Multiplier

20% increased Light Radius

(120–140)% increased Critical Strike Chance against Blinded Enemies

Increases and Reductions to Light Radius also apply to Accuracy

Adds (145–157) to (196–210) Fire Damage to Hits with this Weapon against Blinded Enemies

+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius

3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius

2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius

(150–200)% increased Armour and Energy Shield

Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have

Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have

Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have

2% increased Mana Reservation Efficiency of Skills per 250 total Attributes

(Attributes are Strength, Dexterity, and Intelligence)

+(40–80) to Dexterity

+(25–50)% to Global Critical Strike Multiplier

Bow Attacks have Culling Strike

Precision has 100% increased Mana Reservation Efficiency

(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)

+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield

+4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield

+(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence

15% increased Dexterity if Strength is higher than Intelligence

1% increased Elemental Damage per 10 Dexterity

+2 to Maximum Life per 10 Intelligence

(15–20)% increased Attack Speed

(22–28)% increased Critical Strike Chance

+(15–25)% to Global Critical Strike Multiplier

local use skill on crit % [20]

Adds 40 to 75 Fire Damage to Attacks

Adds 30 to 65 Cold Damage to Attacks

Adds 10 to 130 Lightning Damage to Attacks

+(100–125)% to Melee Critical Strike Multiplier

(100–120)% increased Armour

(40–50)% increased Elemental Damage taken

(Attributes are Strength, Dexterity, and Intelligence)

(40–60)% increased Global Critical Strike Chance

(200–220)% increased Armour

+(60–75) to maximum Life

You have Perfect Agony if you've dealt a Critical Strike recently

(Recently refers to the past 4 seconds)

(Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier. Critical Strikes do not deal extra Damage, Non-Critical Strikes cannot inflict Ailments)

(8–14)% increased Attack Speed

100% reduced Global Accuracy Rating

+(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons

Attacks with this Weapon Penetrate 30% Elemental Resistances

Gain 15% of Physical Attack Damage as Extra Fire Damage

Gain 15% of Physical Attack Damage as Extra Lightning Damage

+(15–25)% to all Elemental Resistances

+(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently

(1–2) to (36–40) Lightning Damage per Power Charge

90% less Power Charge Duration

+(30–55) to Dexterity

+(18–35)% to Global Critical Strike Multiplier

Bow Attacks have Culling Strike

Hatred has 100% increased Mana Reservation Efficiency

(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)

(40–50)% increased Critical Strike Chance

Gain (10–20)% of Elemental Damage as Extra Chaos Damage

+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage

+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently

(120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently

(Warstaves are considered Staves)

(Recently refers to the past 4 seconds)

40% increased Main Hand Critical Strike Chance per

Murderous Eye Jewel affecting you, up to a maximum of 200%

+20% to Off Hand Critical Strike Multiplier per

Murderous Eye Jewel affecting you, up to a maximum of +100%

(16–20)% increased Attack Speed

Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows

+(30–50)% Global Critical Strike Multiplier while you have a Frenzy Charge

(20–40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike

Gain 10 Life per Enemy Killed

Gain 3 Mana per Enemy Killed

30% increased Area of Effect

(200–250)% increased Critical Strike Chance for Spells if you've Killed Recently

+(10–30)% to Critical Strike Multiplier for Spells if you haven't Killed Recently

(Recently refers to the past 4 seconds)

Adds 5 to 15 Physical Damage to Attacks

+(25–30)% to Melee Critical Strike Multiplier

(100–120)% increased Armour

(40–50)% increased Physical Damage taken

(Attributes are Strength, Dexterity, and Intelligence)

number of stackable unique jewels [1]

+100% to Global Critical Strike Multiplier

75% of Physical Damage converted to a random Element

25% of Physical Damage Converted to Chaos Damage

Maximum Critical Strike Chance is 50%

Non-Critical Strikes deal no Damage

Adds (7–10) to (15–18) Chaos Damage to Attacks

Adds (9–12) to (19–22) Fire Damage to Spells

+(15–20)% to Global Critical Strike Multiplier

+(80–100) to Armour

+(80–100) to Evasion Rating

+(30–35) to maximum Energy Shield

+(25–30) to maximum Life

+(20–25) to maximum Mana

+(8–10)% to all Elemental Resistances

(6–8)% increased Attack and Cast Speed

Maximum Quality is 200%

(Attributes are Strength, Dexterity, and Intelligence)

2% of Physical Attack Damage Leeched as Life

2% of Physical Attack Damage Leeched as Mana

Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power

5% of Leech from Hits with this Weapon is Instant per Enemy Power

(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)

##### Passive /32

+20% to Critical Strike Multiplier with Staves

Knocks Back Enemies if you get a Critical Strike with a Staff

(Knockback pushes Enemies away when Hit)

(Warstaves are considered Staves)

0.6% of Attack Damage Leeched as Life

0.6% of Attack Damage Leeched as Mana

(Rune Daggers are considered Daggers)

(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

+40% to Critical Strike Multiplier with Claws

+30% to Critical Strike Multiplier for Spell Damage

+15% to Critical Strike Multiplier for Spell Damage

Projectile Attack Skills have +30% to Critical Strike Multiplier

+25% to Melee Critical Strike Multiplier

+15% to Critical Strike Multiplier for Spell Damage

+25% to Critical Strike Multiplier

+30% to Global Critical Strike Multiplier while wielding a Staff

+5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently

(Recently refers to the past 4 seconds)

(Warstaves are considered Staves)

+20% to Critical Strike Multiplier with Traps

15% chance to gain a Power Charge when your Trap is triggered by an Enemy

+15% to Critical Strike Multiplier for Spell Damage

+25% to Critical Strike Multiplier with Swords

+15% to Critical Strike Multiplier

45% increased Critical Strike Chance with Swords

+15% to Critical Strike Multiplier with Swords

+20% to Critical Strike Multiplier with Totem Skills

+30% to Global Critical Strike Multiplier while wielding a Staff

(Warstaves are considered Staves)

Critical Strikes do not deal extra Damage

Non-Critical Strikes cannot inflict Ailments

(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)

+25% to Critical Strike Multiplier with Mines

10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy

30% increased Brand Attachment range

(Brand Critical Strikes are any Critical Strikes dealt by Brand Skills or by Skills Triggered by a Brand)

+20% to Melee Critical Strike Multiplier

20% chance to Maim Enemies on Critical Strike with Attacks

(Maimed enemies have 30% reduced Movement Speed)

+40% to Critical Strike Multiplier with Axes

+200 to Accuracy Rating with Axes

(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)

Mace or Sceptre Attacks deal 35% increased Damage with Ailments

+35% to Critical Strike Multiplier with Maces or Sceptres

(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)

+20% to Critical Strike Multiplier with Claws

+30% to Critical Strike Multiplier with Daggers

100% increased Critical Strike Chance against Enemies that are on Full Life

(Rune Daggers are considered Daggers)

+30% to Critical Strike Multiplier with Wands

+20 to Intelligence

Minions have +20% to Critical Strike Multiplier

Recently, up to 100%

+4% to Critical Strike Multiplier for each Mine Detonated

Recently, up to 40%

(Recently refers to the past 4 seconds)

+30% to Critical Strike Multiplier against Bleeding Enemies

##### Ascendancy Passive /5

100% more Critical Strike Chance against Enemies that are on Low Life

Critical Strikes have Culling Strike

+40% to Critical Strike Multiplier against Enemies that are on Full Life

100% more Critical Strike Chance against Enemies that are on Full Life

(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)

(You are on Low Life if you have 50% of your Maximum Life or less)

##### Cluster Jewel Passive /11

+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield

+10% to Critical Strike Multiplier

+20% to Critical Strike Multiplier if you've been Channelling for at least 1 second

+30% to Critical Strike Multiplier if you have Blocked Recently

(Recently refers to the past 4 seconds)

+10% to Critical Strike Multiplier against Taunted Enemies

30% increased Critical Strike Chance

(Recently refers to the past 4 seconds)

+15% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently

(Recently refers to the past 4 seconds)

+15% to Critical Strike Multiplier

(The Stun Threshold determines how much Damage can Stun something)

+8% to Critical Strike Multiplier with Mines

Trap Damage Penetrates 4% Elemental Resistances

Mine Damage Penetrates 4% Elemental Resistances

Minions have +15% to Critical Strike Multiplier

10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger

##### Timeless Jewel Passive /2

Faction | Category | Name | Show Full Descriptions |
---|---|---|---|

Vaal | Passive | Critical Strike Multiplier | +(6–10)% to Critical Strike Multiplier |

Eternal | Notable | Brutal Execution | +40% to Critical Strike Multiplier |

##### Timeless Jewel Passive Additions /2

Faction | Category | Show Full Descriptions | Code |
---|---|---|---|

Vaal | Notable | +(6–10)% to Critical Strike Multiplier | vaal_small_critical_strike_multiplier |

Karui | Notable | +15% to Melee Critical Strike Multiplier | karui_notable_add_melee_crit_multi |

##### Elevated modifier List /9

Name | Lv | Mods | Elevated Mods |
---|---|---|---|

of the Conquest | 68 | +(11–13)% to Global Critical Strike Multiplier Group: 77 | +(14–16)% to Global Critical Strike Multiplier |

of the Conquest | 70 | +(14–16)% to Global Critical Strike Multiplier Group: 77 | +(17–20)% to Global Critical Strike Multiplier |

of the Conquest | 75 | +(17–20)% to Global Critical Strike Multiplier Group: 77 | +(21–24)% to Global Critical Strike Multiplier |

of Shaping | 68 | Socketed Spells have +30% to Critical Strike Multiplier Group: 2742 | Socketed Spells have +50% to Critical Strike Multiplier |

of Shaping | 75 | Socketed Spells have +50% to Critical Strike Multiplier Group: 2742 | Socketed Spells have +70% to Critical Strike Multiplier |

of Shaping | 83 | Socketed Spells have +70% to Critical Strike Multiplier Group: 2742 | Socketed Spells have +90% to Critical Strike Multiplier |

of the Elder | 68 | Socketed Attacks have +30% to Critical Strike Multiplier Group: 2742 | Socketed Attacks have +50% to Critical Strike Multiplier |

of the Elder | 75 | Socketed Attacks have +50% to Critical Strike Multiplier Group: 2742 | Socketed Attacks have +70% to Critical Strike Multiplier |

of the Elder | 84 | Socketed Attacks have +70% to Critical Strike Multiplier Group: 2742 | Socketed Attacks have +90% to Critical Strike Multiplier |

#### Community Wiki

# Critical strike

A **critical strike** is a skill or default attack dealing increased damage and possibly inflicting elemental ailments. Whenever the player or a monster uses a skill, they have a chance to deal a critical strike by default.

Critical strikes are rolled on a per-action basis, not per-target. So each time a creature uses a skill, the critical strike roll is made once and only once. If someone rolls a critical strike, critical damage will be dealt to all targets hit by that skill.

## Mechanics

Critical strike chance and critical strike damage multiplier are calculated separately for each spell and weapon attack. All weapons list a base critical strike chance, which only affects attacks using that weapon. Damage-dealing spells also have their own base critical strike chance, which is independent of the weapon used to cast the spell. For instance: the critical strike chance on a wand does not affect the chance to score a critical strike with Fireball, even when the player uses that wand to cast the spell.

### Critical strike chance

The chance to deal a critical strike is taken from the weapon used to perform an attack or attack skill. This chance is based on the weapon's base critical strike plus any local critical strike mods on the weapon. In the case of Spells, each spell has its own critical strike chance, which is listed in the skill gem's description. This value can be increased by various modifiers according to

where BaseCriticalStrikeChance is the base critical strike chance of the skill or weapon, AdditionalCriticalStrikeChance is the sum of all relevant +#% to Critical Strike Chance and IncreasedCriticalStrikeChance is the sum of all relevant #% increased Critical Strike Chance.

For example, if the player is using a weapon with 5% chance to crit, and has +1% to Critical Strike Chance and 50% increased Critical Strike Chance, he will have a 9% chance to score a critical strike.

These types of modifiers can be found on various items, skill gems, the passive skill tree or power charges.

### Accuracy

Accuracy measures the chance for an Attack to hit. Accuracy-dependent attacks make a second accuracy check to confirm the critical strike. If the check fails only a normal hit is dealt. Thus accuracy can play an important role in quantity of critical strikes.

### Critical strike multiplier

Critical strikes deal more damage than normal, based on critical strike multiplier. All characters have a base critical strike multiplier of 150%. The damage will be multiplied according to

CriticalStrikeDamage = Damage * (BaseCriticalStrikeMultiplier + AdditionalCriticalStrikeMultiplier)

Where Damage is the base damage, *BaseCriticalStrikeMultiplier = 150% and AdditionalCriticalStrikeMultiplier* is the sum of all +#% to Critical Strike Multiplier.

This multiplier will be applied to all damage types of a hit. For instance, with +100% to Critical Strike Multiplier, if the player scores a critical strike with an attack that normally deals 100 physical damage and 10 cold damage, he will instead deal 250 physical damage and 25 cold damage.

Critical strike multipliers do not affect the critical strike multiplier on ailments, including global critical strike modifiers. Ailments have a base 150% multiplier when applied by a critical strike. The only way to increase the critical strike multiplier on ailments is with the Perfect Agony keystone.

Monsters have a base critical strike multiplier of Template:Monster query%.[2] It can be increased by various monster affixes and monster auras.

### Status effects

A critical strike that deals elemental damage also inflicts elemental ailments: ignite from fire damage, freeze from cold damage, and shock from lightning damage.

### Effect on DPS

Ignoring Accuracy/Evasion and Armour, the DPS contributed by critical strikes is

net DPS = base DPS * (1 + base Critical Strike Chance * (1 + increased Critical Strike Chance) * (0.5 + increased Critical Strike Multiplier))

- With no increased Critical modifiers, 1% base critical strike chance corresponds to 0.5% increased dps.

The marginal net DPS with respect to increased Critical Strike Chance is

marginal DPS = base DPS * base Critical Strike Chance * (0.5 + increased Critical Strike Multiplier)

- At a typical base Critical Strike Chance of 5% and no increased Critical Strike Multiplier, 100% increased Critical Strike Chance corresponds to 2.5% increased dps.
- With 100% increased Critical Strike Multiplier, this increases threefold to 7.5% increased dps.

The marginal net DPS with respect to increased Critical Strike Multiplier is

marginal DPS * base Critical Strike Chance * (1 + increased Critical Strike Chance) * increased Critical Strike Multiplier

- At a typical base Critical Strike Chance of 5% and no increased Critical Strike Chance, 100% increased Critical Strike Multiplier corresponds to 5% increased dps.
- With 100% increased Critical Strike Chance, this doubles to 10% increased dps.

Note that this does not take into account effects such as status ailments.

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.