Skill Gem /15
Skill Gem Quality /4
Item | Stats |
---|---|
Flicker Strike | (0–20)% chance to gain a Power Charge on Critical Strike |
Blade Flurry | (0–5)% more Critical Strike Chance for each Stage |
Cold Snap | (0–20)% chance to gain a Power Charge on Critical Strike |
Ambush | Exerted Attacks have +(0–10)% to Critical Strike Chance |
Support Gem Quality /7
Item | Stats |
---|---|
Increased Critical Strikes Support | Supported Skills have (0–20)% increased Critical Strike Chance |
Power Charge On Critical Support | Supported Skills have (0–10)% chance to gain a Power Charge on Critical Strike |
Cast On Critical Strike Support | Supported Skills have (0–20)% increased Attack Critical Strike Chance |
Critical Strike Affliction Support | Supported Skills have +(0–10)% Damage over Time Multiplier for Ailments from Critical Strikes |
Nightblade Support | Supported Skills have (0–20)% increased Critical Strike Chance |
Awakened Cast On Critical Strike Support | Supported Skills have (0–20)% increased Attack Critical Strike Chance |
Fresh Meat Support | Minions from Supported Skills have (0–20)% increased Critical Strike Chance |
Item mods /299
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Needling | 5 | Suffix | (10–14)% increased Global Critical Strike Chance critical | weapon 0 amulet 1000 default 0 |
of Stinging | 20 | Suffix | (15–19)% increased Global Critical Strike Chance critical | weapon 0 amulet 1000 default 0 |
of Piercing | 30 | Suffix | (20–24)% increased Global Critical Strike Chance critical | weapon 0 amulet 1000 default 0 |
of Rupturing | 44 | Suffix | (25–29)% increased Global Critical Strike Chance critical | weapon 0 amulet 1000 default 0 |
of Penetrating | 58 | Suffix | (30–34)% increased Global Critical Strike Chance critical | weapon 0 amulet 1000 default 0 |
of Incision | 72 | Suffix | (35–38)% increased Global Critical Strike Chance critical | weapon 0 amulet 1000 default 0 |
of Needling | 5 | Suffix | (10–14)% increased Critical Strike Chance with Bows attack critical | quiver 1000 default 0 |
of Stinging | 20 | Suffix | (15–19)% increased Critical Strike Chance with Bows attack critical | quiver 1000 default 0 |
of Piercing | 30 | Suffix | (20–24)% increased Critical Strike Chance with Bows attack critical | quiver 1000 default 0 |
of Rupturing | 44 | Suffix | (25–29)% increased Critical Strike Chance with Bows attack critical | quiver 1000 default 0 |
of Penetrating | 58 | Suffix | (30–34)% increased Critical Strike Chance with Bows attack critical | quiver 1000 default 0 |
of Incision | 72 | Suffix | (35–38)% increased Critical Strike Chance with Bows attack critical | quiver 1000 default 0 |
of Rending | 85 | Suffix | (39–44)% increased Critical Strike Chance with Bows attack critical | quiver 1000 default 0 |
of Menace | 11 | Suffix | (10–19)% increased Critical Strike Chance for Spells caster critical | attack_dagger 0 attack_staff 0 focus 1000 str_int_shield 1000 dex_int_shield 1000 wand 1000 staff 1000 sceptre 1000 dagger 1000 default 0 |
of Havoc | 21 | Suffix | (20–39)% increased Critical Strike Chance for Spells caster critical | attack_dagger 0 attack_staff 0 focus 1000 str_int_shield 1000 dex_int_shield 1000 wand 1000 staff 1000 sceptre 1000 dagger 1000 default 0 |
of Disaster | 28 | Suffix | (40–59)% increased Critical Strike Chance for Spells caster critical | attack_dagger 0 attack_staff 0 focus 1000 str_int_shield 1000 dex_int_shield 1000 wand 1000 staff 1000 sceptre 1000 dagger 1000 default 0 |
of Calamity | 41 | Suffix | (60–79)% increased Critical Strike Chance for Spells caster critical | attack_dagger 0 attack_staff 0 focus 1000 str_int_shield 1000 dex_int_shield 1000 wand 1000 staff 1000 sceptre 1000 dagger 1000 default 0 |
of Ruin | 59 | Suffix | (80–99)% increased Critical Strike Chance for Spells caster critical | attack_dagger 0 attack_staff 0 focus 1000 str_int_shield 1000 dex_int_shield 1000 wand 1000 staff 1000 sceptre 1000 dagger 1000 default 0 |
of Unmaking | 76 | Suffix | (100–109)% increased Critical Strike Chance for Spells caster critical | attack_dagger 0 attack_staff 0 focus 1000 str_int_shield 1000 dex_int_shield 1000 wand 1000 staff 1000 sceptre 1000 dagger 1000 default 0 |
of Needling | 1 | Suffix | (10–14)% increased Critical Strike Chance attack critical | weapon 1000 default 0 |
of Stinging | 20 | Suffix | (15–19)% increased Critical Strike Chance attack critical | weapon 1000 default 0 |
of Piercing | 30 | Suffix | (20–24)% increased Critical Strike Chance attack critical | weapon 1000 default 0 |
of Puncturing | 44 | Suffix | (25–29)% increased Critical Strike Chance attack critical | weapon 1000 default 0 |
of Penetrating | 59 | Suffix | (30–34)% increased Critical Strike Chance attack critical | weapon 1000 default 0 |
of Incision | 73 | Suffix | (35–38)% increased Critical Strike Chance attack critical | weapon 1000 default 0 |
1 | Corrupted | (5–7)% chance to gain a Power Charge on Critical Strike critical | wand 1000 dagger 1000 claw 1000 sceptre 1000 staff 1000 default 0 | |
60 | Corrupted | Attacks have +(0.5–0.8)% to Critical Strike Chance attack critical | gloves 1000 default 0 | |
1 | Corrupted | (35–40)% increased Critical Strike Chance during any Flask Effect critical | belt 1000 default 0 | |
60 | Corrupted | +(0.5–0.8)% to Spell Critical Strike Chance caster critical | gloves 1000 default 0 | |
1 | Corrupted | (14–18)% increased Critical Strike Chance attack critical | wand 1000 rapier 1000 claw 1000 default 0 | |
1 | Corrupted | (14–18)% increased Critical Strike Chance attack critical | bow 1000 staff 1000 default 0 | |
1 | Corrupted | (14–18)% increased Critical Strike Chance attack critical | dagger 1000 sceptre 1000 default 0 | |
20 | Corrupted | You take 50% reduced Extra Damage from Critical Strikes damage critical | body_armour 1000 default 0 | |
20 | Corrupted | You take (20–30)% reduced Extra Damage from Critical Strikes damage critical | shield 1000 default 0 | |
of Dulling | 33 | Suffix | You take (21–30)% reduced Extra Damage from Critical Strikes damage critical | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 default 0 |
of Deadening | 45 | Suffix | You take (31–40)% reduced Extra Damage from Critical Strikes damage critical | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 default 0 |
of Interference | 67 | Suffix | You take (41–50)% reduced Extra Damage from Critical Strikes damage critical | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 default 0 |
of Obstruction | 78 | Suffix | You take (51–60)% reduced Extra Damage from Critical Strikes damage critical | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 default 0 |
of Shaping | 68 | Suffix | Socketed Spells have +1% to Critical Strike Chance caster critical gem | helmet_shaper 400 default 0 |
of Shaping | 75 | Suffix | Socketed Spells have +2% to Critical Strike Chance caster critical gem | helmet_shaper 400 default 0 |
of Shaping | 84 | Suffix | Socketed Spells have +3% to Critical Strike Chance caster critical gem | helmet_shaper 400 default 0 |
of the Elder | 68 | Suffix | Socketed Attacks have +1% to Critical Strike Chance attack critical gem | helmet_elder 400 default 0 |
of the Elder | 75 | Suffix | Socketed Attacks have +2% to Critical Strike Chance attack critical gem | helmet_elder 400 default 0 |
of the Elder | 83 | Suffix | Socketed Attacks have +3% to Critical Strike Chance attack critical gem | helmet_elder 400 default 0 |
of the Elder | 68 | Suffix | Attacks have +(0.5–1)% to Critical Strike Chance attack critical | body_armour_elder 400 default 0 |
of the Elder | 84 | Suffix | Attacks have +(1.1–1.5)% to Critical Strike Chance attack critical | body_armour_elder 400 default 0 |
of Shaping | 68 | Suffix | +(0.5–1)% to Spell Critical Strike Chance caster critical | body_armour_shaper 400 default 0 |
of Shaping | 84 | Suffix | +(1.1–1.5)% to Spell Critical Strike Chance caster critical | body_armour_shaper 400 default 0 |
of Shaping | 68 | Suffix | (10–15)% increased Global Critical Strike Chance critical | ring_shaper 800 default 0 |
of Shaping | 75 | Suffix | (16–20)% increased Global Critical Strike Chance critical | ring_shaper 800 default 0 |
of Shaping | 80 | Suffix | (21–25)% increased Global Critical Strike Chance critical | ring_shaper 800 default 0 |
The Elder's | 68 | Prefix | Socketed Gems are Supported by Level 10 Power Charge On Critical Strike gem | grants_2h_support 0 staff_elder 400 warstaff_elder 400 default 0 |
of Shaping | 68 | Suffix | Socketed Gems are Supported by Level 18 Increased Critical Strikes (22–25)% increased Critical Strike Chance attack critical gem | grants_crit_chance_support 0 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 default 0 |
of Shaping | 75 | Suffix | Socketed Gems are Supported by Level 20 Increased Critical Strikes (26–29)% increased Critical Strike Chance attack critical gem | grants_crit_chance_support 0 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 default 0 |
of Shaping | 68 | Suffix | (22–25)% increased Critical Strike Chance 50% increased Critical Strike Chance if you have Killed Recently attack critical | 2h_sword_shaper 1000 2h_axe_shaper 1000 2h_mace_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 bow_shaper 1000 default 0 |
of Shaping | 75 | Suffix | (26–29)% increased Critical Strike Chance 50% increased Critical Strike Chance if you have Killed Recently attack critical | 2h_sword_shaper 1000 2h_axe_shaper 1000 2h_mace_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 bow_shaper 1000 default 0 |
The Shaper's | 68 | Prefix | Socketed Gems are supported by Level 18 Cast On Critical Strike gem | grants_2h_support 0 bow_shaper 350 2h_axe_shaper 350 2h_sword_shaper 350 default 0 |
The Shaper's | 75 | Prefix | Socketed Gems are supported by Level 20 Cast On Critical Strike gem | grants_2h_support 0 bow_shaper 350 2h_axe_shaper 350 2h_sword_shaper 350 default 0 |
of Shaping | 68 | Suffix | Socketed Gems are Supported by Level 18 Increased Critical Strikes (60–74)% increased Critical Strike Chance for Spells caster critical gem | grants_crit_chance_support 0 sceptre_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 default 0 |
of Shaping | 75 | Suffix | Socketed Gems are Supported by Level 20 Increased Critical Strikes (75–82)% increased Critical Strike Chance for Spells caster critical gem | grants_crit_chance_support 0 sceptre_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 default 0 |
of Shaping | 68 | Suffix | (60–74)% increased Critical Strike Chance for Spells 10% chance to gain a Power Charge on Critical Strike caster critical | attack_staff 0 staff_shaper 1000 default 0 |
of Shaping | 75 | Suffix | (75–82)% increased Critical Strike Chance for Spells 10% chance to gain a Power Charge on Critical Strike caster critical | attack_staff 0 staff_shaper 1000 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 18 Critical Strike Affliction (6–9)% increased Poison Duration poison chaos ailment gem | dagger_elder 1000 rune_dagger_elder 1000 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 20 Critical Strike Affliction (10–14)% increased Poison Duration poison chaos ailment gem | dagger_elder 1000 rune_dagger_elder 1000 default 0 |
of the Elder | 68 | Suffix | (80–100)% increased Critical Strike Chance against Poisoned Enemies critical | dagger_elder 1000 rune_dagger_elder 1000 default 0 |
of Shaping | 68 | Suffix | (80–100)% increased Critical Strike Chance against Blinded Enemies critical | claw_shaper 1000 default 0 |
of Shaping | 68 | Suffix | (15–20)% increased Critical Strike Chance (5–10)% chance to gain an Endurance Charge on Critical Strike attack critical | 2h_axe_shaper 1000 axe_shaper 1000 default 0 |
of Shaping | 68 | Suffix | (80–100)% increased Critical Strike Chance if you have Killed Recently critical | axe_shaper 1000 default 0 |
of Luck | 11 | Suffix | Minions have (10–19)% increased Critical Strike Chance minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 focus_can_roll_minion_modifiers 2000 default 0 |
of Fortune | 21 | Suffix | Minions have (20–39)% increased Critical Strike Chance minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 focus_can_roll_minion_modifiers 2000 default 0 |
of Providence | 28 | Suffix | Minions have (40–59)% increased Critical Strike Chance minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 focus_can_roll_minion_modifiers 2000 default 0 |
of Serendipity | 41 | Suffix | Minions have (60–79)% increased Critical Strike Chance minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 focus_can_roll_minion_modifiers 2000 default 0 |
of Determinism | 59 | Suffix | Minions have (80–99)% increased Critical Strike Chance minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 focus_can_roll_minion_modifiers 2000 default 0 |
of Destiny | 76 | Suffix | Minions have (100–109)% increased Critical Strike Chance minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 focus_can_roll_minion_modifiers 2000 default 0 |
Redeemer's | 75 | Prefix | (5–10)% chance to gain Elusive on Critical Strike critical | boots_eyrie 250 default 0 |
of the Hunt | 75 | Suffix | You have Tailwind if you have dealt a Critical Strike Recently | boots_basilisk 100 default 0 |
of the Crusade | 68 | Suffix | (16–20)% increased Global Critical Strike Chance critical | gloves_crusader 500 default 0 |
of the Crusade | 70 | Suffix | (21–25)% increased Global Critical Strike Chance critical | gloves_crusader 500 default 0 |
of the Crusade | 75 | Suffix | (26–30)% increased Global Critical Strike Chance critical | gloves_crusader 500 default 0 |
Redeemer's | 68 | Prefix | Adds (4–5) to (6–8) Physical Damage if you've dealt a Critical Strike Recently damage physical | gloves_eyrie 500 default 0 |
Redeemer's | 73 | Prefix | Adds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently damage physical | gloves_eyrie 500 default 0 |
Redeemer's | 68 | Prefix | Adds (16–20) to (22–25) Fire Damage if you've dealt a Critical Strike Recently damage elemental fire | gloves_eyrie 500 default 0 |
Redeemer's | 73 | Prefix | Adds (20–25) to (26–35) Fire Damage if you've dealt a Critical Strike Recently damage elemental fire | gloves_eyrie 500 default 0 |
Redeemer's | 68 | Prefix | Adds (16–20) to (22–25) Cold Damage if you've dealt a Critical Strike Recently damage elemental cold | gloves_eyrie 500 default 0 |
Redeemer's | 73 | Prefix | Adds (20–25) to (26–35) Cold Damage if you've dealt a Critical Strike Recently damage elemental cold | gloves_eyrie 500 default 0 |
Redeemer's | 68 | Prefix | Adds 1 to (41–47) Lightning Damage if you've dealt a Critical Strike Recently damage elemental lightning | gloves_eyrie 500 default 0 |
Redeemer's | 73 | Prefix | Adds 1 to (48–60) Lightning Damage if you've dealt a Critical Strike Recently damage elemental lightning | gloves_eyrie 500 default 0 |
of the Crusade | 80 | Suffix | 15% chance to gain a Power Charge on Critical Strike critical | body_armour_crusader 250 default 0 |
of the Hunt | 68 | Suffix | Attacks have +(0.5–1)% to Critical Strike Chance attack critical | body_armour_basilisk 250 default 0 |
of the Hunt | 84 | Suffix | Attacks have +(1.1–1.5)% to Critical Strike Chance attack critical | body_armour_basilisk 250 default 0 |
of the Hunt | 68 | Suffix | +(0.5–1)% to Spell Critical Strike Chance caster critical | body_armour_basilisk 250 default 0 |
of the Hunt | 84 | Suffix | +(1.1–1.5)% to Spell Critical Strike Chance caster critical | body_armour_basilisk 250 default 0 |
Crusader's | 68 | Prefix | (30–34)% increased Critical Strike Chance against Shocked Enemies critical | belt_crusader 500 default 0 |
Crusader's | 75 | Prefix | (35–39)% increased Critical Strike Chance against Shocked Enemies critical | belt_crusader 500 default 0 |
Crusader's | 80 | Prefix | (40–45)% increased Critical Strike Chance against Shocked Enemies critical | belt_crusader 500 default 0 |
Hunter's | 75 | Prefix | Gain a Flask Charge when you deal a Critical Strike critical | belt_basilisk 250 default 0 |
of the Crusade | 68 | Suffix | (15–17)% increased Global Critical Strike Chance critical | ring_crusader 500 default 0 |
of the Crusade | 75 | Suffix | (18–21)% increased Global Critical Strike Chance critical | ring_crusader 500 default 0 |
of the Crusade | 80 | Suffix | (22–25)% increased Global Critical Strike Chance critical | ring_crusader 500 default 0 |
Crusader's | 68 | Prefix | (25–34)% increased Physical Damage (8–10)% increased Critical Strike Chance damage physical attack critical | claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 default 0 |
Crusader's | 71 | Prefix | (35–44)% increased Physical Damage (8–10)% increased Critical Strike Chance damage physical attack critical | claw_crusader 250 dagger_crusader 250 rune_dagger_crusader 250 default 0 |
Crusader's | 74 | Prefix | (45–54)% increased Physical Damage (8–10)% increased Critical Strike Chance damage physical attack critical | claw_crusader 150 dagger_crusader 150 rune_dagger_crusader 150 default 0 |
Crusader's | 77 | Prefix | (55–64)% increased Physical Damage (8–10)% increased Critical Strike Chance damage physical attack critical | claw_crusader 100 dagger_crusader 100 rune_dagger_crusader 100 default 0 |
Crusader's | 80 | Prefix | (65–69)% increased Physical Damage (8–10)% increased Critical Strike Chance damage physical attack critical | claw_crusader 50 dagger_crusader 50 rune_dagger_crusader 50 default 0 |
of the Crusade | 68 | Suffix | (31–40)% increased Critical Strike Chance if you have Killed Recently critical | claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 default 0 |
of the Crusade | 73 | Suffix | (41–50)% increased Critical Strike Chance if you have Killed Recently critical | claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 default 0 |
of the Crusade | 75 | Suffix | (11–20)% chance to Gain Arcane Surge when you deal a Critical Strike critical | wand_crusader 500 default 0 |
of the Crusade | 80 | Suffix | (21–30)% chance to Gain Arcane Surge when you deal a Critical Strike critical | wand_crusader 500 default 0 |
45 | ScourgeUpside | (17–19)% increased Global Critical Strike Chance critical | amulet 1000 default 0 | |
68 | ScourgeUpside | (20–22)% increased Global Critical Strike Chance critical | amulet 1000 default 0 | |
68 | ScourgeUpside | (23–25)% increased Global Critical Strike Chance critical | amulet 1000 default 0 | |
45 | ScourgeUpside | (17–19)% increased Critical Strike Chance with Bows attack critical | quiver 200 default 0 | |
68 | ScourgeUpside | (20–22)% increased Critical Strike Chance with Bows attack critical | quiver 200 default 0 | |
68 | ScourgeUpside | (23–25)% increased Critical Strike Chance with Bows attack critical | quiver 200 default 0 | |
45 | ScourgeUpside | You take (13–15)% reduced Extra Damage from Critical Strikes damage critical | str_shield 200 str_dex_shield 200 str_int_shield 200 default 0 | |
68 | ScourgeUpside | You take (18–20)% reduced Extra Damage from Critical Strikes damage critical | str_shield 200 str_dex_shield 200 str_int_shield 200 default 0 | |
68 | ScourgeUpside | You take (23–25)% reduced Extra Damage from Critical Strikes damage critical | str_shield 200 str_dex_shield 200 str_int_shield 200 default 0 | |
45 | ScourgeDownside | Never deal Critical Strikes | body_armour 500 quiver 500 default 0 | |
68 | ScourgeDownside | Hits have +10% additional Critical Strike Chance against you | body_armour 500 default 0 | |
45 | ScourgeDownside | (51–57)% reduced Global Critical Strike Chance critical | amulet 250 default 0 | |
68 | ScourgeDownside | (60–66)% reduced Global Critical Strike Chance critical | amulet 250 default 0 | |
45 | ScourgeDownside | (51–57)% reduced Critical Strike Chance with Bows attack critical | quiver 200 default 0 | |
68 | ScourgeDownside | (60–66)% reduced Critical Strike Chance with Bows attack critical | quiver 200 default 0 | |
45 | ScourgeDownside | You take (22–30)% increased Extra Damage from Critical Strikes damage critical | str_shield 500 str_dex_shield 500 str_int_shield 500 default 0 | |
68 | ScourgeDownside | You take (32–40)% increased Extra Damage from Critical Strikes damage critical | str_shield 500 str_dex_shield 500 str_int_shield 500 default 0 | |
45 | ScourgeDownside | Your Critical Strikes do not deal extra Damage | amulet 500 default 0 | |
75 | RedImplicit | (19–21)% increased Critical Strike Chance for Attacks attack critical | no_tier_6_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 | |
75 | RedImplicit | (22–24)% increased Critical Strike Chance for Attacks attack critical | no_tier_5_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 | |
75 | RedImplicit | (25–27)% increased Critical Strike Chance for Attacks attack critical | no_tier_4_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 | |
75 | RedImplicit | (28–30)% increased Critical Strike Chance for Attacks attack critical | no_tier_3_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 | |
75 | RedImplicit | (31–33)% increased Critical Strike Chance for Attacks attack critical | no_tier_2_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 | |
75 | RedImplicit | (34–36)% increased Critical Strike Chance for Attacks attack critical | no_tier_1_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (34–36)% increased Critical Strike Chance for Attacks attack critical | no_tier_5_eldritch_implicit 0 gloves 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (37–39)% increased Critical Strike Chance for Attacks attack critical | no_tier_4_eldritch_implicit 0 gloves 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (40–42)% increased Critical Strike Chance for Attacks attack critical | no_tier_3_eldritch_implicit 0 gloves 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (43–45)% increased Critical Strike Chance for Attacks attack critical | no_tier_2_eldritch_implicit 0 gloves 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (46–48)% increased Critical Strike Chance for Attacks attack critical | no_tier_1_eldritch_implicit 0 gloves 500 amulet 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Critical Strike Chance for Attacks attack critical | no_tier_4_eldritch_implicit 0 gloves 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (52–54)% increased Critical Strike Chance for Attacks attack critical | no_tier_3_eldritch_implicit 0 gloves 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (55–57)% increased Critical Strike Chance for Attacks attack critical | no_tier_2_eldritch_implicit 0 gloves 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (58–60)% increased Critical Strike Chance for Attacks attack critical | no_tier_1_eldritch_implicit 0 gloves 200 amulet 200 default 0 | |
75 | RedImplicit | (28–30)% increased Critical Strike Chance for Spells caster critical | no_tier_6_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | RedImplicit | (31–33)% increased Critical Strike Chance for Spells caster critical | no_tier_5_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | RedImplicit | (34–36)% increased Critical Strike Chance for Spells caster critical | no_tier_4_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | RedImplicit | (37–39)% increased Critical Strike Chance for Spells caster critical | no_tier_3_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | RedImplicit | (40–42)% increased Critical Strike Chance for Spells caster critical | no_tier_2_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | RedImplicit | (43–45)% increased Critical Strike Chance for Spells caster critical | no_tier_1_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (43–45)% increased Critical Strike Chance for Spells caster critical | no_tier_5_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (46–48)% increased Critical Strike Chance for Spells caster critical | no_tier_4_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (49–51)% increased Critical Strike Chance for Spells caster critical | no_tier_3_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (52–54)% increased Critical Strike Chance for Spells caster critical | no_tier_2_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (55–57)% increased Critical Strike Chance for Spells caster critical | no_tier_1_eldritch_implicit 0 helmet 500 amulet 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (58–60)% increased Critical Strike Chance for Spells caster critical | no_tier_4_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (61–63)% increased Critical Strike Chance for Spells caster critical | no_tier_3_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (64–66)% increased Critical Strike Chance for Spells caster critical | no_tier_2_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–69)% increased Critical Strike Chance for Spells caster critical | no_tier_1_eldritch_implicit 0 helmet 200 amulet 200 default 0 | |
10 | WeaponTree | Adds 1 to 6 Lightning Damage 10% increased Critical Strike Chance | one_hand_weapon 250 default 0 | |
30 | WeaponTree | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance | one_hand_weapon 250 default 0 | |
48 | WeaponTree | Adds 1 to 18 Lightning Damage 10% increased Critical Strike Chance | one_hand_weapon 250 default 0 | |
66 | WeaponTree | Adds 3 to 31 Lightning Damage 10% increased Critical Strike Chance | one_hand_weapon 125 default 0 | |
84 | WeaponTree | Adds 3 to 60 Lightning Damage 10% increased Critical Strike Chance | one_hand_weapon 63 default 0 | |
10 | WeaponTree | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance | two_hand_weapon 250 default 0 | |
30 | WeaponTree | Adds 1 to 19 Lightning Damage 10% increased Critical Strike Chance | two_hand_weapon 250 default 0 | |
48 | WeaponTree | Adds 3 to 34 Lightning Damage 10% increased Critical Strike Chance | two_hand_weapon 250 default 0 | |
66 | WeaponTree | Adds 4 to 58 Lightning Damage 10% increased Critical Strike Chance | two_hand_weapon 125 default 0 | |
84 | WeaponTree | Adds 6 to 112 Lightning Damage 10% increased Critical Strike Chance | two_hand_weapon 63 default 0 | |
10 | WeaponTree | Adds 1 to 5 Lightning Damage to Spells 25% increased Critical Strike Chance for Spells | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
30 | WeaponTree | Adds 1 to 7 Lightning Damage to Spells 25% increased Critical Strike Chance for Spells | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
48 | WeaponTree | Adds 1 to 14 Lightning Damage to Spells 25% increased Critical Strike Chance for Spells | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
66 | WeaponTree | Adds 2 to 22 Lightning Damage to Spells 25% increased Critical Strike Chance for Spells | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 default 0 | |
84 | WeaponTree | Adds 2 to 43 Lightning Damage to Spells 25% increased Critical Strike Chance for Spells | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
10 | WeaponTree | Adds 1 to 7 Lightning Damage to Spells 40% increased Critical Strike Chance for Spells | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
30 | WeaponTree | Adds 1 to 13 Lightning Damage to Spells 40% increased Critical Strike Chance for Spells | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
48 | WeaponTree | Adds 2 to 24 Lightning Damage to Spells 40% increased Critical Strike Chance for Spells | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
66 | WeaponTree | Adds 3 to 41 Lightning Damage to Spells 40% increased Critical Strike Chance for Spells | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 default 0 | |
84 | WeaponTree | Adds 4 to 80 Lightning Damage to Spells 40% increased Critical Strike Chance for Spells | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
65 | WeaponTree | 35% increased Spell Damage 40% reduced Critical Strike Chance for Spells | two_hand_weapon 0 caster_unique_weapon 375 attack_dagger 0 wand 375 sceptre 375 dagger 375 default 0 | |
77 | WeaponTree | 42% increased Spell Damage 40% reduced Critical Strike Chance for Spells | two_hand_weapon 0 caster_unique_weapon 187 attack_dagger 0 wand 187 sceptre 187 dagger 187 default 0 | |
65 | WeaponTree | 56% increased Spell Damage 80% reduced Critical Strike Chance for Spells | one_hand_weapon 0 caster_unique_weapon 375 attack_staff 0 staff 375 default 0 | |
77 | WeaponTree | 68% increased Spell Damage 80% reduced Critical Strike Chance for Spells | one_hand_weapon 0 caster_unique_weapon 187 attack_staff 0 staff 187 default 0 | |
62 | WeaponTree | Minions deal 19 to 30 additional Cold Damage Minions have 40% reduced Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 39 to 59 additional Cold Damage Minions have 40% reduced Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
62 | WeaponTree | Minions deal 37 to 55 additional Cold Damage Minions have 80% reduced Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 73 to 109 additional Cold Damage Minions have 80% reduced Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
10 | WeaponTree | Minions deal 1 to 5 additional Lightning Damage Minions have 25% increased Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
30 | WeaponTree | Minions deal 1 to 7 additional Lightning Damage Minions have 25% increased Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
48 | WeaponTree | Minions deal 1 to 14 additional Lightning Damage Minions have 25% increased Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
66 | WeaponTree | Minions deal 2 to 22 additional Lightning Damage Minions have 25% increased Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
84 | WeaponTree | Minions deal 2 to 43 additional Lightning Damage Minions have 25% increased Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
10 | WeaponTree | Minions deal 1 to 7 additional Lightning Damage Minions have 40% increased Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
30 | WeaponTree | Minions deal 1 to 13 additional Lightning Damage Minions have 40% increased Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
48 | WeaponTree | Minions deal 2 to 24 additional Lightning Damage Minions have 40% increased Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
66 | WeaponTree | Minions deal 3 to 41 additional Lightning Damage Minions have 40% increased Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
84 | WeaponTree | Minions deal 4 to 80 additional Lightning Damage Minions have 40% increased Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
65 | WeaponTree | Minions deal 35% increased Damage Minions have 40% reduced Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 3750 minion_unique_weapon 3750 default 0 | |
77 | WeaponTree | Minions deal 42% increased Damage Minions have 40% reduced Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1870 minion_unique_weapon 1870 default 0 | |
65 | WeaponTree | Minions deal 56% increased Damage Minions have 80% reduced Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 3750 minion_unique_weapon 3750 default 0 | |
77 | WeaponTree | Minions deal 68% increased Damage Minions have 80% reduced Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1870 minion_unique_weapon 1870 default 0 | |
20 | WeaponTree | You take 20% increased Extra Damage from Critical Strikes +100 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
55 | WeaponTree | You take 20% increased Extra Damage from Critical Strikes +125 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
83 | WeaponTree | You take 20% increased Extra Damage from Critical Strikes +150 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
30 | WeaponTree | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage | weapon 250 default 0 | |
55 | WeaponTree | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage | weapon 250 default 0 | |
82 | WeaponTree | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage | weapon 250 default 0 | |
1 | WeaponTree | +0.4% to Critical Strike Chance | weapon 1000 default 0 | |
30 | WeaponTree | +0.6% to Critical Strike Chance | weapon 1000 default 0 | |
60 | WeaponTree | +0.8% to Critical Strike Chance | weapon 1000 default 0 | |
1 | WeaponTree | 15% reduced Attack Speed +0.9% to Critical Strike Chance | weapon 500 default 0 | |
30 | WeaponTree | 15% reduced Attack Speed +1.2% to Critical Strike Chance | weapon 500 default 0 | |
60 | WeaponTree | 15% reduced Attack Speed +1.5% to Critical Strike Chance | weapon 500 default 0 | |
30 | WeaponTree | +0.9% to Critical Strike Chance -500 to Accuracy Rating | weapon 500 default 0 | |
55 | WeaponTree | +1.2% to Critical Strike Chance -500 to Accuracy Rating | weapon 500 default 0 | |
82 | WeaponTree | +1.5% to Critical Strike Chance -500 to Accuracy Rating | weapon 500 default 0 | |
60 | WeaponTreeRecombined | -5% to Critical Strike Chance Hits can't be Evaded | weapon 625 default 0 | |
10 | WeaponTree | Your Critical Strikes do not deal extra Damage +5% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
50 | WeaponTree | Your Critical Strikes do not deal extra Damage +5.5% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
80 | WeaponTree | Your Critical Strikes do not deal extra Damage +6% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
10 | WeaponTree | Your Critical Strikes do not deal extra Damage +7% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
50 | WeaponTree | Your Critical Strikes do not deal extra Damage +8% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
80 | WeaponTree | Your Critical Strikes do not deal extra Damage +9% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
1 | WeaponTree | +0.4% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 1000 attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
30 | WeaponTree | +0.5% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 1000 attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
60 | WeaponTree | +0.6% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 1000 attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
1 | WeaponTree | +0.8% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 staff 1000 default 0 | |
30 | WeaponTree | +0.9% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 staff 1000 default 0 | |
60 | WeaponTree | +1% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 staff 1000 default 0 | |
10 | WeaponTree | 15% reduced Reservation Efficiency of Skills +0.8% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
50 | WeaponTree | 15% reduced Reservation Efficiency of Skills +1% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
80 | WeaponTree | 15% reduced Reservation Efficiency of Skills +1.2% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
10 | WeaponTree | 25% reduced Reservation Efficiency of Skills +1.2% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
50 | WeaponTree | 25% reduced Reservation Efficiency of Skills +1.6% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
80 | WeaponTree | 25% reduced Reservation Efficiency of Skills +2% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
10 | WeaponTree | Minions have +1% to Critical Strike Chance Minions have 10% reduced Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
50 | WeaponTree | Minions have +1.2% to Critical Strike Chance Minions have 10% reduced Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
80 | WeaponTree | Minions have +1.4% to Critical Strike Chance Minions have 10% reduced Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
10 | WeaponTree | Minions have +1.7% to Critical Strike Chance Minions have 15% reduced Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
50 | WeaponTree | Minions have +2% to Critical Strike Chance Minions have 15% reduced Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
80 | WeaponTree | Minions have +2.3% to Critical Strike Chance Minions have 15% reduced Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
1 | WeaponTree | Minions have +0.4% to Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
30 | WeaponTree | Minions have +0.6% to Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
60 | WeaponTree | Minions have +0.8% to Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
1 | WeaponTree | Minions have +0.7% to Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
30 | WeaponTree | Minions have +1% to Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
60 | WeaponTree | Minions have +1.3% to Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
10 | WeaponTree | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +1% to Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
50 | WeaponTree | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +1.2% to Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
80 | WeaponTree | 15% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +1.4% to Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
10 | WeaponTree | 25% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +1.7% to Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
50 | WeaponTree | 25% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +2% to Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
80 | WeaponTree | 25% reduced effect of Non-Curse Auras from your Skills on your Minions Minions have +2.3% to Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
10 | WeaponTree | Minions have 12% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
50 | WeaponTree | Minions have 16% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
80 | WeaponTree | Minions have 20% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
10 | WeaponTree | Minions have 18% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
50 | WeaponTree | Minions have 24% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
80 | WeaponTree | Minions have 30% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
60 | WeaponTree | Minions never deal Critical Strikes Minions' Hits can't be Evaded | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Ribcage Crusher | two_hand_weapon 0 mace 100 sceptre 100 default 0 | |
1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Spinecruncher | two_hand_weapon 0 mace 100 sceptre 100 default 0 | |
1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Skull Cracking | two_hand_weapon 0 mace 100 sceptre 100 default 0 | |
1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Bone Breaker | two_hand_weapon 0 mace 100 sceptre 100 default 0 | |
1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Blacksmith's Clout | two_hand_weapon 0 mace 100 sceptre 100 default 0 | |
1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Galvanic Hammer | two_hand_weapon 0 mace 100 sceptre 100 default 0 | |
1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Pain Forger | one_hand_weapon 0 mace 100 sceptre 100 default 0 | |
1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Adder's Touch | dagger 100 default 0 | |
1 | WeaponTree | -0.5% to Critical Strike Chance Allocates From the Shadows | dagger 100 default 0 | |
1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Backstabbing | dagger 100 default 0 | |
1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Flaying | dagger 100 default 0 | |
1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Nightstalker | dagger 100 default 0 | |
1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Tempest Blast | wand 100 default 0 | |
1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Fusillade | wand 100 default 0 | |
1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Disintegration | wand 100 default 0 | |
1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Elder Power | wand 100 default 0 | |
1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Wandslinger | wand 100 default 0 | |
1 | WeaponTree | -0.5% to Critical Strike Chance Allocates Prism Weave | wand 100 default 0 | |
20 | WeaponTree | 20% reduced Effect of Arcane Surge on you 10% chance to Gain Arcane Surge when you deal a Critical Strike | two_hand_weapon 0 caster_unique_weapon 300 attack_dagger 0 wand 300 sceptre 300 dagger 300 default 0 | |
80 | WeaponTree | 20% reduced Effect of Arcane Surge on you 10% chance to Gain Arcane Surge when you deal a Critical Strike | two_hand_weapon 0 caster_unique_weapon 300 attack_dagger 0 wand 300 sceptre 300 dagger 300 default 0 | |
20 | WeaponTree | 20% reduced Effect of Arcane Surge on you 15% chance to Gain Arcane Surge when you deal a Critical Strike | one_hand_weapon 0 caster_unique_weapon 300 attack_staff 0 staff 300 default 0 | |
80 | WeaponTree | 20% reduced Effect of Arcane Surge on you 15% chance to Gain Arcane Surge when you deal a Critical Strike | one_hand_weapon 0 caster_unique_weapon 300 attack_staff 0 staff 300 default 0 | |
25 | WeaponTree | Flasks applied to you have 10% reduced Effect 40% chance to gain a Flask Charge when you deal a Critical Strike | one_hand_weapon 300 default 0 | |
75 | WeaponTree | Flasks applied to you have 10% reduced Effect 50% chance to gain a Flask Charge when you deal a Critical Strike | one_hand_weapon 300 default 0 | |
25 | WeaponTree | Flasks applied to you have 10% reduced Effect 80% chance to gain a Flask Charge when you deal a Critical Strike | two_hand_weapon 300 default 0 | |
75 | WeaponTree | Flasks applied to you have 10% reduced Effect Gain a Flask Charge when you deal a Critical Strike | two_hand_weapon 300 default 0 | |
1 | WeaponTree | You take 30% reduced Extra Damage from Critical Strikes Hits have 100% increased Critical Strike Chance against you | shield 500 default 0 | |
45 | WeaponTree | You take 40% reduced Extra Damage from Critical Strikes Hits have 100% increased Critical Strike Chance against you | shield 500 default 0 | |
1 | WeaponTree | You take 20% increased Extra Damage from Critical Strikes Hits have 50% reduced Critical Strike Chance against you | shield 500 default 0 | |
45 | WeaponTree | You take 20% increased Extra Damage from Critical Strikes Hits have 70% reduced Critical Strike Chance against you | shield 500 default 0 | |
1 | WeaponTree | 50% chance to avoid Ailments from Critical Strikes | shield 400 default 0 | |
70 | WeaponTree | 75% chance to avoid Ailments from Critical Strikes | shield 400 default 0 | |
1 | WeaponTree | Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave | sword 1000 axe 1000 dagger 1000 claw 1000 shield 500 default 0 | |
1 | WeaponTree | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge | ranged 1000 shield 500 one_hand_weapon 500 default 0 | |
1 | WeaponTree | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge | ranged 1000 two_hand_weapon 500 default 0 | |
1 | WeaponTree | Animated Lingering Blades have +1.5% to Critical Strike Chance | two_hand_weapon 0 minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 focus_can_roll_minion_modifiers 1000 default 0 | |
1 | WeaponTree | Animated Lingering Blades have +2.5% to Critical Strike Chance | one_hand_weapon 0 minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 default 0 | |
1 | WeaponTree | +15% to Vortex Critical Strike Chance when Cast on Frostbolt | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | +25% to Vortex Critical Strike Chance when Cast on Frostbolt | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Socketed Gems are Supported by Level 30 Increased Critical Strikes | crucible_unique_staff 1000 default 0 | |
1 | WeaponTree | Socketed Gems are Supported by Level 30 Power Charge On Critical Strike | crucible_unique_staff 1000 default 0 | |
1 | WeaponTree | Socketed Gems are Supported by Level 30 Critical Strike Affliction | crucible_unique_staff 1000 default 0 |
Enchantment Modifier /43
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Word of Light | 32 | Enchantment | Trigger Word of Light when you take a Critical Strike critical | gloves 100 default 0 |
Enchantment Edict of Light | 53 | Enchantment | Trigger Edict of Light when you take a Critical Strike critical | gloves 100 default 0 |
Enchantment Decree of Light | 66 | Enchantment | Trigger Decree of Light when you take a Critical Strike critical | gloves 100 default 0 |
Enchantment Commandment of Light | 75 | Enchantment | Trigger Commandment of Light when you take a Critical Strike critical | gloves 100 default 0 |
Enchantment Attack Dodge 1 | 53 | Enchantment | You take 6% reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently critical | boots 100 default 0 |
Enchantment Attack Dodge 2 | 66 | Enchantment | You take 8% reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently critical | boots 100 default 0 |
Enchantment Attack Dodge 3 | 75 | Enchantment | You take 10% reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently critical | boots 100 default 0 |
Enchantment Critical Strike Chance 1 | 53 | Enchantment | 60% increased Critical Strike Chance if you haven't Crit Recently critical | boots 100 default 0 |
Enchantment Critical Strike Chance 2 | 66 | Enchantment | 90% increased Critical Strike Chance if you haven't Crit Recently critical | boots 100 default 0 |
Enchantment Critical Strike Chance 3 | 75 | Enchantment | 120% increased Critical Strike Chance if you haven't Crit Recently critical | boots 100 default 0 |
Enchantment Chaos Damage 1 | 53 | Enchantment | Adds 44 to 64 Chaos Damage if you've taken a Critical Strike Recently damage chaos critical | boots 25 default 0 |
Enchantment Chaos Damage 2 | 66 | Enchantment | Adds 88 to 132 Chaos Damage if you've taken a Critical Strike Recently damage chaos critical | boots 25 default 0 |
Enchantment Chaos Damage 3 | 75 | Enchantment | Adds 120 to 180 Chaos Damage if you've taken a Critical Strike Recently damage chaos critical | boots 25 default 0 |
Enchantment Bladefall Critical Strike Chance 1 | 66 | Enchantment | 60% increased Bladefall Critical Strike Chance caster critical | helmet 100 default 0 |
Enchantment Bladefall Critical Strike Chance 2 | 75 | Enchantment | 90% increased Bladefall Critical Strike Chance caster critical | helmet 75 default 0 |
Enchantment Double Slash Critical Strikes 1 | 66 | Enchantment | 40% increased Lacerate Critical Strike Chance attack critical | helmet 100 default 0 |
Enchantment Double Slash Critical Strikes 2 | 75 | Enchantment | 60% increased Lacerate Critical Strike Chance attack critical | helmet 100 default 0 |
Enchantment Double Strike Critical Strike Chance 1 | 66 | Enchantment | 60% increased Double Strike Critical Strike Chance attack critical | helmet 75 default 0 |
Enchantment Double Strike Critical Strike Chance 2 | 75 | Enchantment | 90% increased Double Strike Critical Strike Chance attack critical | helmet 75 default 0 |
Enchantment Dual Strike Critical Strike Chance 1 | 66 | Enchantment | 60% increased Dual Strike Critical Strike Chance attack critical | helmet 100 default 0 |
Enchantment Dual Strike Critical Strike Chance 2 | 75 | Enchantment | 90% increased Dual Strike Critical Strike Chance attack critical | helmet 100 default 0 |
Enchantment Flameblast Critical Strike Chance 1 | 66 | Enchantment | 60% increased Flameblast Critical Strike Chance caster critical | helmet 100 default 0 |
Enchantment Flameblast Critical Strike Chance 2 | 75 | Enchantment | 90% increased Flameblast Critical Strike Chance caster critical | helmet 100 default 0 |
Enchantment Flame Surge Critical Strike Chance 1 | 66 | Enchantment | 60% increased Flame Surge Critical Strike Chance caster critical | helmet 100 default 0 |
Enchantment Flame Surge Critical Strike Chance 2 | 75 | Enchantment | 90% increased Flame Surge Critical Strike Chance caster critical | helmet 100 default 0 |
Enchantment Ice Spear Percent Chance To Gain Power Charge On Critical Strike 1 | 66 | Enchantment | 10% Chance to gain a Power Charge on Critical Strike with Ice Spear caster | helmet 100 default 0 |
Enchantment Ice Spear Percent Chance To Gain Power Charge On Critical Strike 2 | 75 | Enchantment | 15% Chance to gain a Power Charge on Critical Strike with Ice Spear caster | helmet 75 default 0 |
Enchantment Ice Spear Second Form Critical Strike Chance 1 | 66 | Enchantment | 200% increased Ice Spear Critical Strike Chance in second form caster critical | helmet 100 default 0 |
Enchantment Ice Spear Second Form Critical Strike Chance 2 | 75 | Enchantment | 300% increased Ice Spear Critical Strike Chance in second form caster critical | helmet 75 default 0 |
Enchantment Lightning Tendrils Critical Strike Chance 1 | 66 | Enchantment | 40% increased Lightning Tendrils Critical Strike Chance caster critical | helmet 100 default 0 |
Enchantment Lightning Tendrils Critical Strike Chance 2 | 75 | Enchantment | 60% increased Lightning Tendrils Critical Strike Chance caster critical | helmet 100 default 0 |
Enchantment Sigil of Power Critical Strike Chance 1 | 66 | Enchantment | Sigil of Power's Buff also grants 20% increased Critical Strike Chance per Stage critical | helmet 100 default 0 |
Enchantment Sigil of Power Critical Strike Chance 2 | 75 | Enchantment | Sigil of Power's Buff also grants 30% increased Critical Strike Chance per Stage critical | helmet 100 default 0 |
Enchantment Split Arrow Critical Strike Chance 1 | 66 | Enchantment | 60% increased Split Arrow Critical Strike Chance attack critical | helmet 100 default 0 |
Enchantment Split Arrow Critical Strike Chance 2 | 75 | Enchantment | 90% increased Split Arrow Critical Strike Chance attack critical | helmet 100 default 0 |
Enchantment Orb of Storms Critical Strike Chance 1 | 66 | Enchantment | 60% increased Orb of Storms Critical Strike Chance caster critical | helmet 75 default 0 |
Enchantment Orb of Storms Critical Strike Chance 2 | 75 | Enchantment | 90% increased Orb of Storms Critical Strike Chance caster critical | helmet 75 default 0 |
Enchantment Tornado Shot Critical Strike Chance 1 | 66 | Enchantment | 60% increased Tornado Shot Critical Strike Chance attack critical | helmet 100 default 0 |
Enchantment Tornado Shot Critical Strike Chance 2 | 75 | Enchantment | 90% increased Tornado Shot Critical Strike Chance attack critical | helmet 100 default 0 |
Enchantment Viper Strike Critical Strike Chance 1 | 66 | Enchantment | 60% increased Viper Strike Critical Strike Chance attack critical | helmet 100 default 0 |
Enchantment Viper Strike Critical Strike Chance 2 | 75 | Enchantment | 90% increased Viper Strike Critical Strike Chance attack critical | helmet 100 default 0 |
83 | Enchantment | Enemies Blinded by you have 30% reduced Critical Strike Chance critical | belt 1 default 0 | |
83 | Enchantment | Hits against Enemies Unnerved by you have 50% increased Spell Critical Strike Chance critical | belt 1 default 0 |
Monsters mods /19
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Accuracy and Crits Aura | 4 | Unique | 45% increased Global Accuracy Rating 75% increased Global Critical Strike Chance attack critical | magic 0 default 500 |
Accuracy and Crits Aura | 1 | Unique | 45% increased Global Accuracy Rating 75% increased Global Critical Strike Chance attack critical | |
Accuracy and Crits Aura | 1 | Unique | 45% increased Global Accuracy Rating 100% increased Global Critical Strike Chance attack critical | |
1 | Unique | Never deal Critical Strikes critical | ||
1 | Unique | All hits are Critical Strikes critical | ||
Deadly | 24 | Unique | You take 50% reduced Extra Damage from Critical Strikes All hits are Critical Strikes 100% Global chance to Blind Enemies on hit 100% increased Blind Effect | no_common_monster_mods 0 immobile 0 no_shroud_walker 0 default 800 |
of Accuracy | 13 | Unique | 20% increased Damage 100% increased Global Accuracy Rating 100% increased Global Critical Strike Chance | no_common_monster_mods 0 caster 0 magic 0 default 3000 |
of Accuracy | 13 | Unique | 30% increased Damage 100% increased Global Accuracy Rating 100% increased Global Critical Strike Chance | no_common_monster_mods 0 caster 0 rare 0 default 3000 |
Hexclaw Talisman | 1 | Talisman | 300% increased Global Critical Strike Chance damage critical | |
Screaming Essence of Scorn | 1 | Essence | You take 75% reduced Extra Damage from Critical Strikes All hits are Critical Strikes critical | |
Shrieking Essence of Scorn | 1 | Essence | You take 75% reduced Extra Damage from Critical Strikes All hits are Critical Strikes critical | |
Deafening Essence of Scorn | 1 | Essence | You take 75% reduced Extra Damage from Critical Strikes All hits are Critical Strikes critical | |
1 | Unique | All hits are Critical Strikes | ||
1 | Unique | You take 50% reduced Extra Damage from Critical Strikes | ||
of Incision | 12 | Suffix | 300% increased Global Critical Strike Chance | default 3000 |
of Deadliness | 24 | Suffix | All hits are Critical Strikes | default 1500 |
of Toughness | 24 | Suffix | Take no Extra Damage from Critical Strikes | default 1500 |
of Precision | 6 | Suffix | 100% increased Global Accuracy Rating 300% increased Global Critical Strike Chance | magic 0 default 3000 |
1 | Unique | azmeri monster slain experience +% final [0] chance to drop currency per item permyriad from azmeri dust [0] critical strike chance +% final from azmeri dust [0] has azmeri dust buff primal [0] monster damage +% final from azmeri dust [0] monster difficulty tankiness +% [0] |
Abyss Jewel mods /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (8–10)% increased Global Critical Strike Chance critical | default 1000 | |
of Menace | 50 | Suffix | (8–12)% increased Global Critical Strike Chance critical | abyss_jewel_summoner 0 default 900 |
of the Inferno | 40 | Suffix | Gain (2–4)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently damage physical elemental fire | abyss_jewel_melee 300 abyss_jewel_ranged 150 abyss_jewel_caster 150 abyss_jewel_summoner 0 default 0 |
of Opportunity | 25 | Suffix | (6–8)% increased Attack Speed if you've dealt a Critical Strike Recently attack speed | abyss_jewel_melee 500 abyss_jewel_ranged 500 abyss_jewel_caster 250 abyss_jewel_summoner 0 default 0 |
of Abuse | 25 | Suffix | (5–7)% increased Cast Speed if you've dealt a Critical Strike Recently caster speed | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 0 default 0 |
of Preparation | 1 | Suffix | (20–30)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently critical | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 0 default 0 |
of Clouding | 84 | Suffix | Enemies Blinded by you have (15–20)% reduced Critical Strike Chance critical | abyss_jewel_melee 500 abyss_jewel_ranged 500 abyss_jewel_caster 100 abyss_jewel_summoner 100 default 0 |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | (80–120)% increased Vaal Skill Critical Strike Chance critical | abyss_jewel 0 jewel 0 quiver 2000 gloves 2000 default 0 |
Map mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Toughness | 1 | Suffix | Monsters take (25–30)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
of Toughness | 1 | Suffix | Monsters take (20–24)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | top_tier_map 0 expedition_logbook 800 default 0 |
of Toughness | 68 | Suffix | Monsters take (25–30)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | top_tier_map 0 expedition_logbook 800 default 0 |
of Toughness | 1 | Suffix | Monsters take (31–35)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
of Toughness | 73 | Suffix | Monsters take (31–35)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | top_tier_map 0 expedition_logbook 800 default 0 |
of Toughness | 1 | Suffix | Monsters take (36–40)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
of Toughness | 1 | Suffix | Monsters take (36–40)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area damage critical | top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
of Toughness | 78 | Suffix | Monsters take (36–40)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | top_tier_map 0 expedition_logbook 800 default 0 |
Delve Area mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters take (15–20)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | default 1000 | |
20 | DelveArea | Monsters take (21–25)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | default 1000 | |
52 | DelveArea | Monsters take (26–30)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | default 1000 | |
92 | DelveArea | Monsters take (31–35)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | default 1000 | |
173 | DelveArea | Monsters take (36–40)% reduced Extra Damage from Critical Strikes 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | default 1000 | |
500 | DelveArea | Area contains a Unique Boss Unique Boss drops additional Fossils Unique Boss's Hits are always Critical Strikes 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | delve_city_biome 100 default 0 |
Heist Area mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Toughness | 1 | Suffix | Monsters take (15–19)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] damage critical | default 800 |
of Toughness | 46 | Suffix | Monsters take (20–24)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] damage critical | default 800 |
of Toughness | 68 | Suffix | Monsters take (25–30)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] damage critical | default 800 |
of Toughness | 73 | Suffix | Monsters take (31–35)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] damage critical | default 800 |
of Toughness | 78 | Suffix | Monsters take (36–40)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] damage critical | default 800 |
Heist Equipment mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Staggering | 1 | Suffix | (14–16)% increased Critical Strike Chance while area is not in Lockdown Players have (14–16)% increased Critical Strike Chance while area is not in Lockdown critical | heist_equipment_utility 1000 default 0 |
of Startling | 45 | Suffix | (17–19)% increased Critical Strike Chance while area is not in Lockdown Players have (17–19)% increased Critical Strike Chance while area is not in Lockdown critical | heist_equipment_utility 800 default 0 |
of Surprise | 75 | Suffix | (20–22)% increased Critical Strike Chance while area is not in Lockdown Players have (20–22)% increased Critical Strike Chance while area is not in Lockdown critical | heist_equipment_utility 600 default 0 |
of Astonishment | 81 | Suffix | (23–25)% increased Critical Strike Chance while area is not in Lockdown Players have (23–25)% increased Critical Strike Chance while area is not in Lockdown critical | heist_equipment_utility 400 default 0 |
of Needling | 1 | Suffix | (61–70)% increased Critical Strike Chance critical | heist_equipment_weapon 1000 default 0 |
of Stinging | 45 | Suffix | (71–80)% increased Critical Strike Chance critical | heist_equipment_weapon 800 default 0 |
of Piercing | 75 | Suffix | (81–90)% increased Critical Strike Chance critical | heist_equipment_weapon 600 default 0 |
of Rupturing | 82 | Suffix | (91–100)% increased Critical Strike Chance critical | heist_equipment_weapon 400 default 0 |
Veiled mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | (18–20)% increased Global Critical Strike Chance (6–7)% chance to gain a Frenzy Charge on Critical Strike critical | quiver 1500 default 0 |
of the Order | 60 | Suffix | (20–22)% increased Global Critical Strike Chance (27–30)% increased Elemental Damage if you've dealt a Critical Strike Recently damage elemental critical | gloves 1500 quiver 1500 default 0 |
of the Order | 60 | Suffix | (20–22)% increased Global Critical Strike Chance Adds (22–25) to (28–32) Chaos Damage if you've dealt a Critical Strike Recently damage chaos critical | gloves 1500 quiver 1500 default 0 |
of the Order | 60 | Suffix | Your Critical Strike Chance is Lucky while Focused Focus has (5–8)% increased Cooldown Recovery Rate grant focus skill [1] critical | belt 1000 default 0 |
of the Order | 60 | Suffix | (40–60)% increased Critical Strike Chance during Effect critical | flask 0 default 0 |
of the Order | 60 | Suffix | +(25–28) to Strength and Intelligence (28–32)% increased Critical Strike Chance attack critical attribute | weapon 1000 default 0 |
Crafting Bench /21
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(17–19)% increased Critical Strike Chance | 6x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cemetery Map |
(20–24)% increased Critical Strike Chance | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | City Square Map |
(25–27)% increased Critical Strike Chance | 4x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Maze Map |
(45–75)% increased Critical Strike Chance for Spells | 6x ![]() | Two Hand Melee | Cemetery Map |
(76–105)% increased Critical Strike Chance for Spells | 3x ![]() | Two Hand Melee | City Square Map |
(30–49)% increased Critical Strike Chance for Spells | 6x ![]() | One Hand Melee · One Hand Ranged | Cemetery Map |
(50–69)% increased Critical Strike Chance for Spells | 3x ![]() | One Hand Melee · One Hand Ranged | City Square Map |
(17–21)% increased Global Critical Strike Chance | 9x ![]() | Quiver · Amulet | Cemetery Map |
(22–27)% increased Global Critical Strike Chance | 1x ![]() | Quiver · Amulet | City Square Map |
(9–10)% increased Global Critical Strike Chance 3% chance to gain a Frenzy Charge on Critical Strike | 6x ![]() | Quiver | Betrayal Unveil |
(11–12)% increased Global Critical Strike Chance 4% chance to gain a Frenzy Charge on Critical Strike | 2x ![]() | Quiver | Betrayal Unveil |
(13–14)% increased Global Critical Strike Chance 5% chance to gain a Frenzy Charge on Critical Strike | 4x ![]() | Quiver | Betrayal Unveil |
(11–12)% increased Global Critical Strike Chance (14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently | 6x ![]() | Gloves · Quiver | Betrayal Unveil |
(13–14)% increased Global Critical Strike Chance (17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently | 2x ![]() | Gloves · Quiver | Betrayal Unveil |
(15–16)% increased Global Critical Strike Chance (20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently | 4x ![]() | Gloves · Quiver | Betrayal Unveil |
(11–12)% increased Global Critical Strike Chance Adds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently | 6x ![]() | Gloves · Quiver | Betrayal Unveil |
(13–14)% increased Global Critical Strike Chance Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently | 2x ![]() | Gloves · Quiver | Betrayal Unveil |
(15–16)% increased Global Critical Strike Chance Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently | 4x ![]() | Gloves · Quiver | Betrayal Unveil |
Your Critical Strike Chance is Lucky while Focused grant focus skill [1] | 9x ![]() | Belt | Betrayal Unveil |
+(15–19) to Strength and Intelligence (15–20)% increased Critical Strike Chance | 2x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(20–24) to Strength and Intelligence (21–25)% increased Critical Strike Chance | 1x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Misc mods /69
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Surgeon's | 8 | Flask | Prefix | Recharges 1 Charge when you deal a Critical Strike critical | critical_utility_flask 0 default 0 |
Medic's | 8 | Flask | Prefix | (11–15)% chance to gain a Flask Charge when you deal a Critical Strike critical | default 600 |
Physician's | 26 | Flask | Prefix | (16–20)% chance to gain a Flask Charge when you deal a Critical Strike critical | default 600 |
Doctor's | 44 | Flask | Prefix | (21–25)% chance to gain a Flask Charge when you deal a Critical Strike critical | default 600 |
Specialist's | 62 | Flask | Prefix | (26–30)% chance to gain a Flask Charge when you deal a Critical Strike critical | default 600 |
Surgeon's | 80 | Flask | Prefix | (31–35)% chance to gain a Flask Charge when you deal a Critical Strike critical | default 600 |
50 | Flask | Unique | 50% chance to gain a Flask Charge when you deal a Critical Strike critical | ||
of Stinging | 18 | Flask | Suffix | (26–31)% increased Critical Strike Chance during Effect critical | utility_flask 600 default 0 |
of Piercing | 34 | Flask | Suffix | (32–37)% increased Critical Strike Chance during Effect critical | utility_flask 600 default 0 |
of Rupturing | 50 | Flask | Suffix | (38–43)% increased Critical Strike Chance during Effect critical | utility_flask 600 default 0 |
of Penetrating | 66 | Flask | Suffix | (44–49)% increased Critical Strike Chance during Effect critical | utility_flask 600 default 0 |
of Incision | 82 | Flask | Suffix | (50–55)% increased Critical Strike Chance during Effect critical | utility_flask 600 default 0 |
1 | Flask | Unique | Your Critical Strikes do not deal extra Damage during Effect damage critical | ||
1 | Flask | Unique | +(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect critical ailment | ||
1 | Flask | Unique | (60–80)% increased Critical Strike Chance with Vaal Skills during effect | ||
1 | Jewel | Unique | 30% increased Global Critical Strike Chance critical | ||
1 | Jewel | Corrupted | Hits have (60–100)% increased Critical Strike Chance against you critical | jewel 0 default 0 | |
1 | Jewel | Unique | Hits have (140–200)% increased Critical Strike Chance against you critical | ||
1 | Jewel | Corrupted | (8–10)% increased Global Critical Strike Chance critical | jewel 1000 default 0 | |
of Deadliness | 1 | Jewel | Suffix | (6–10)% increased Global Accuracy Rating (6–10)% increased Global Critical Strike Chance attack critical | not_dex 0 default 150 |
of Menace | 1 | Jewel | Suffix | (8–12)% increased Global Critical Strike Chance critical | default 250 |
of Striking FIX ME | 1 | Jewel | Prefix | (12–16)% increased Critical Strike Chance with Maces or Sceptres attack critical | mace 0 specific_weapon 0 not_str 0 default 0 |
of Biting FIX ME | 1 | Jewel | Prefix | (12–16)% increased Critical Strike Chance with Axes attack critical | axe 0 specific_weapon 0 not_int 0 default 0 |
of Stinging FIX ME | 1 | Jewel | Prefix | (12–16)% increased Critical Strike Chance with Swords attack critical | sword 0 specific_weapon 0 not_int 0 default 0 |
of the Sniper FIX ME | 1 | Jewel | Prefix | (12–16)% increased Critical Strike Chance with Bows attack critical | bow 0 specific_weapon 0 not_dex 0 default 0 |
of the Eagle FIX ME | 1 | Jewel | Prefix | (12–16)% increased Critical Strike Chance with Claws attack critical | claw 0 specific_weapon 0 not_dex 0 default 0 |
of Needling FIX ME | 1 | Jewel | Prefix | (12–16)% increased Critical Strike Chance with Daggers attack critical | dagger 0 specific_weapon 0 not_dex 0 default 0 |
of Divination FIX ME | 1 | Jewel | Prefix | (12–16)% increased Critical Strike Chance with Wands attack critical | wand 0 specific_weapon 0 not_int 0 default 0 |
of Tyranny FIX ME | 1 | Jewel | Prefix | (12–16)% increased Critical Strike Chance with Staves attack critical | staff 0 specific_weapon 0 not_str 0 default 0 |
Harming | 1 | Jewel | Prefix | (14–18)% increased Critical Strike Chance with One Handed Melee Weapons attack critical | wand 0 two_handed_mod 0 not_int 250 default 0 |
Sundering | 1 | Jewel | Prefix | (14–18)% increased Critical Strike Chance with Two Handed Melee Weapons attack critical | bow 0 one_handed_mod 0 shield_mod 0 dual_wielding_mod 0 not_int 250 default 0 |
Technical | 1 | Jewel | Prefix | (14–18)% increased Attack Critical Strike Chance while Dual Wielding attack critical | shield_mod 0 two_handed_mod 0 not_int 250 default 0 |
of Weight | 1 | Jewel | Suffix | (10–14)% increased Melee Critical Strike Chance attack critical | bow 0 wand 0 not_int 250 default 0 |
of Annihilation | 1 | Jewel | Suffix | (10–14)% increased Critical Strike Chance for Spells caster critical | not_int 0 default 250 |
1 | Jewel | Unique | (100–120)% increased Critical Strike Chance with Traps critical | ||
Incinerating | 1 | Jewel | Prefix | (14–18)% increased Critical Strike Chance with Fire Skills elemental fire critical | not_str 200 default 250 |
Avalanching | 1 | Jewel | Prefix | (14–18)% increased Critical Strike Chance with Cold Skills elemental cold critical | not_dex 200 default 250 |
Thundering | 1 | Jewel | Prefix | (14–18)% increased Critical Strike Chance with Lightning Skills elemental lightning critical | not_int 200 default 250 |
of the Apocalypse | 1 | Jewel | Suffix | (10–14)% increased Critical Strike Chance with Elemental Skills elemental critical | default 100 |
1 | Jewel | Unique | (80–120)% increased Vaal Skill Critical Strike Chance critical | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Dual Strike has +(20–30)% to Critical Strike Multiplier while wielding a Dagger damage attack critical | ||
1 | Jewel | Unique | +0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield critical | ||
1 | Jewel | Unique | 25% increased Critical Strike Chance per Grand Spectrum number of stackable unique jewels [1] critical | ||
1 | Jewel | Unique | While your Passive Skill Tree connects to the Shadow's starting location, you gain: +0.5% to Critical Strike Chance critical | ||
1 | Jewel | Unique | Spectres have (800–1000)% increased Critical Strike Chance minion critical | ||
1 | ExpeditionRelic | Prefix | Monsters' Hits are always Critical Strikes | default 1000 | |
35 | ExpeditionRelic | Prefix | Hits against Monsters cannot be Critical Strikes | default 1000 | |
1 | ExpeditionRelic | Prefix | Monsters have 100% increased Critical Strike Chance against Enemies on Full Life | default 1000 | |
of Precision | 75 | SanctumSpecial | Suffix | (30–40)% increased Critical Strike Chance for Attacks attack critical | dex_special_relic 1000 default 250 |
of the Evocationist | 75 | SanctumSpecial | Suffix | (30–40)% increased Critical Strike Chance for Spells caster critical | int_special_relic 1000 default 250 |
of Deadliness | 1 | CrucibleMap | Suffix | Monsters' Hits are always Critical Strikes map item drop quantity +% [22] map item drop rarity +% [12] | crucible_map_low 1000 default 0 |
1 | Tincture | Unique | +25% to Critical Strike Chance against Enemies that are on Full Life attack critical | ||
Berserker's | 1 | Charm | Prefix | Adds (5–7) to (14–17) Physical Damage if you've dealt a Critical Strike Recently | str_animal_charm 1000 default 0 |
Berserker's | 60 | Charm | Prefix | Adds (8–12) to (18–22) Physical Damage if you've dealt a Critical Strike Recently | str_animal_charm 500 default 0 |
Inquisitor's | 1 | Charm | Prefix | (20–30)% increased Effect of non-Damaging Ailments you inflict with Critical Strikes | int_animal_charm 500 str_animal_charm 500 default 0 |
Inquisitor's | 60 | Charm | Prefix | (31–40)% increased Effect of non-Damaging Ailments you inflict with Critical Strikes | int_animal_charm 250 str_animal_charm 250 default 0 |
Inquisitor's | 1 | Charm | Prefix | (50–70)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently | int_animal_charm 500 str_animal_charm 500 default 0 |
Inquisitor's | 60 | Charm | Prefix | (71–100)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently | int_animal_charm 250 str_animal_charm 250 default 0 |
Assassin's | 1 | Charm | Prefix | (10–15)% chance to gain a Power Charge on Critical Strike | int_animal_charm 500 dex_animal_charm 500 default 0 |
Assassin's | 60 | Charm | Prefix | (16–25)% chance to gain a Power Charge on Critical Strike | int_animal_charm 250 dex_animal_charm 250 default 0 |
Assassin's | 1 | Charm | Prefix | +(0.4–0.6)% Critical Strike Chance while at maximum Power Charges | int_animal_charm 500 dex_animal_charm 500 default 0 |
Assassin's | 60 | Charm | Prefix | +(0.61–1)% Critical Strike Chance while at maximum Power Charges | int_animal_charm 250 dex_animal_charm 250 default 0 |
Assassin's | 45 | Charm | Prefix | Critical Strikes have Culling Strike | int_animal_charm 250 dex_animal_charm 250 default 0 |
Assassin's | 1 | Charm | Prefix | (80–120)% increased Critical Strike Chance against Enemies on Full Life | int_animal_charm 500 dex_animal_charm 500 default 0 |
Assassin's | 60 | Charm | Prefix | (130–160)% increased Critical Strike Chance against Enemies on Full Life | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Assassin | 45 | Charm | Suffix | Damage from your Critical Strikes cannot be Reflected | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Assassin | 70 | Charm | Suffix | You take no Extra Damage from Critical Strikes while Elusive | int_animal_charm 50 dex_animal_charm 50 default 0 |
Deadeye's | 1 | Charm | Prefix | (7–13)% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds | dex_animal_charm 1000 default 0 |
Deadeye's | 60 | Charm | Prefix | (14–20)% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds | dex_animal_charm 500 default 0 |
Essence /5
Item /39
Icon | Name |
---|---|
![]() | Glass Shank Physical Damage: 6-10 Critical Strike Chance: 6% Attacks per Second: 1.5 Weapon Range: 1 metres Requires 9 Dex, 6 Int 30% increased Global Critical Strike Chance |
![]() | Skinning Knife Physical Damage: 4-17 Critical Strike Chance: 6% Attacks per Second: 1.45 Weapon Range: 1 metres Requires Level 5, 16 Dex, 11 Int 30% increased Global Critical Strike Chance |
![]() | Carving Knife Physical Damage: 3-26 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 1 metres Requires Level 10, 18 Dex, 26 Int 30% increased Global Critical Strike Chance |
![]() | Stiletto Physical Damage: 7-27 Critical Strike Chance: 6.1% Attacks per Second: 1.5 Weapon Range: 1 metres Requires Level 15, 30 Dex, 30 Int 30% increased Global Critical Strike Chance |
![]() | Boot Knife Physical Damage: 8-34 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 1 metres Requires Level 20, 31 Dex, 45 Int 30% increased Global Critical Strike Chance |
![]() | Copper Kris Physical Damage: 10-41 Critical Strike Chance: 6.5% Attacks per Second: 1.3 Weapon Range: 1 metres Requires Level 24, 28 Dex, 60 Int 50% increased Global Critical Strike Chance |
![]() | Skean Physical Damage: 11-43 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 1 metres Requires Level 28, 42 Dex, 60 Int 30% increased Global Critical Strike Chance |
![]() | Imp Dagger Physical Damage: 15-59 Critical Strike Chance: 6.5% Attacks per Second: 1.2 Weapon Range: 1 metres Requires Level 32, 36 Dex, 78 Int 40% increased Global Critical Strike Chance |
![]() | Flaying Knife Physical Damage: 11-45 Critical Strike Chance: 6% Attacks per Second: 1.4 Weapon Range: 1 metres Requires Level 30, 64 Dex, 44 Int 30% increased Global Critical Strike Chance |
![]() | Butcher Knife Physical Damage: 7-62 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 1 metres Requires Level 38, 55 Dex, 79 Int 30% increased Global Critical Strike Chance |
![]() | Poignard Physical Damage: 13-52 Critical Strike Chance: 6.1% Attacks per Second: 1.5 Weapon Range: 1 metres Requires Level 41, 72 Dex, 72 Int 30% increased Global Critical Strike Chance |
![]() | Boot Blade Physical Damage: 15-59 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 1 metres Requires Level 44, 63 Dex, 90 Int 30% increased Global Critical Strike Chance |
![]() | Golden Kris Physical Damage: 19-75 Critical Strike Chance: 6.5% Attacks per Second: 1.2 Weapon Range: 1 metres Requires Level 47, 51 Dex, 110 Int 50% increased Global Critical Strike Chance |
![]() | Royal Skean Physical Damage: 16-64 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 1 metres Requires Level 50, 71 Dex, 102 Int 30% increased Global Critical Strike Chance |
![]() | Fiend Dagger Physical Damage: 22-87 Critical Strike Chance: 6.5% Attacks per Second: 1.2 Weapon Range: 1 metres Requires Level 53, 58 Dex, 123 Int 40% increased Global Critical Strike Chance |
![]() | Gutting Knife Physical Damage: 19-76 Critical Strike Chance: 6.5% Attacks per Second: 1.4 Weapon Range: 1 metres Requires Level 56, 113 Dex, 78 Int 30% increased Global Critical Strike Chance |
![]() | Slaughter Knife Physical Damage: 10-86 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 1 metres Requires Level 58, 81 Dex, 117 Int 30% increased Global Critical Strike Chance |
![]() | Ambusher Physical Damage: 19-74 Critical Strike Chance: 6.1% Attacks per Second: 1.5 Weapon Range: 1 metres Requires Level 60, 113 Dex, 113 Int 30% increased Global Critical Strike Chance |
![]() | Ezomyte Dagger Physical Damage: 20-79 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 1 metres Requires Level 62, 95 Dex, 131 Int 30% increased Global Critical Strike Chance |
![]() | Platinum Kris Physical Damage: 24-95 Critical Strike Chance: 6.5% Attacks per Second: 1.2 Weapon Range: 1 metres Requires Level 64, 76 Dex, 149 Int 50% increased Global Critical Strike Chance |
![]() | Imperial Skean Physical Damage: 18-73 Critical Strike Chance: 6.3% Attacks per Second: 1.5 Weapon Range: 1 metres Requires Level 66, 95 Dex, 131 Int 30% increased Global Critical Strike Chance |
![]() | Demon Dagger Physical Damage: 24-97 Critical Strike Chance: 6.5% Attacks per Second: 1.2 Weapon Range: 1 metres Requires Level 68, 76 Dex, 149 Int 40% increased Global Critical Strike Chance |
![]() | Death Bow Physical Damage: 28-73 Critical Strike Chance: 5% Attacks per Second: 1.2 Requires Level 32, 107 Dex (30–50)% increased Critical Strike Chance |
![]() | Decimation Bow Physical Damage: 44-116 Critical Strike Chance: 5% Attacks per Second: 1.2 Requires Level 53, 170 Dex (30–50)% increased Critical Strike Chance |
![]() | Harbinger Bow Physical Damage: 50-133 Critical Strike Chance: 5% Attacks per Second: 1.2 Requires Level 68, 212 Dex (30–50)% increased Critical Strike Chance |
![]() | Crescent Staff Physical Damage: 41-85 Critical Strike Chance: 6% Attacks per Second: 1.2 Weapon Range: 1.3 metres Requires Level 36, 66 Str, 66 Int 80% increased Global Critical Strike Chance |
![]() | Moon Staff Physical Damage: 66-138 Critical Strike Chance: 6% Attacks per Second: 1.2 Weapon Range: 1.3 metres Requires Level 57, 101 Str, 101 Int 80% increased Global Critical Strike Chance |
![]() | Eclipse Staff Physical Damage: 70-145 Critical Strike Chance: 6% Attacks per Second: 1.2 Weapon Range: 1.3 metres Requires Level 70, 117 Str, 117 Int 100% increased Global Critical Strike Chance |
![]() | Dagger Axe Physical Damage: 53-83 Critical Strike Chance: 5% Attacks per Second: 1.2 Weapon Range: 1.3 metres Requires Level 36, 89 Str, 43 Dex 50% increased Critical Strike Chance |
![]() | Talon Axe Physical Damage: 88-138 Critical Strike Chance: 5% Attacks per Second: 1.2 Weapon Range: 1.3 metres Requires Level 59, 140 Str, 67 Dex 50% increased Critical Strike Chance |
![]() | Fleshripper Physical Damage: 97-152 Critical Strike Chance: 5% Attacks per Second: 1.2 Weapon Range: 1.3 metres Requires Level 70, 156 Str, 84 Dex 50% increased Critical Strike Chance |
![]() | Rebuking Blade Physical Damage: 30-56 Critical Strike Chance: 6.5% Attacks per Second: 1.4 Weapon Range: 1.3 metres Requires Level 30, 54 Str, 54 Dex Attack Critical Strikes ignore Enemy Monster Elemental Resistances |
![]() | Blasting Blade Physical Damage: 47-87 Critical Strike Chance: 6.5% Attacks per Second: 1.4 Weapon Range: 1.3 metres Requires Level 50, 86 Str, 86 Dex Attack Critical Strikes ignore Enemy Monster Elemental Resistances |
![]() | Banishing Blade Physical Damage: 55-102 Critical Strike Chance: 6.5% Attacks per Second: 1.4 Weapon Range: 1.3 metres Requires Level 70, 130 Str, 130 Dex Attack Critical Strikes ignore Enemy Monster Elemental Resistances |
![]() | Diamond Ring Requires Level 20 (20–30)% increased Global Critical Strike Chance |
![]() | Royale Diamond Ring (30–40)% increased Global Critical Strike Chance |
![]() | Hexclaw Talisman Talisman Tier: 2 (40–50)% increased Global Critical Strike Chance local stat monsters pick up item [1] Corrupted |
![]() | Spike-Point Arrow Quiver Requires Level 40 (20–30)% increased Critical Strike Chance with Bows |
![]() | Rosethorn Tincture +25% to Critical Strike Chance against Enemies that are on Full Life Unmodifiable |
Unique /139
Icon | Name |
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![]() | (20–30)% increased Global Critical Strike Chance Trigger Level 10 Consecrate when you deal a Critical Strike (30–35)% increased Global Critical Strike Chance (10–15)% increased Light Radius (40–50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike 50% increased Damage while on Consecrated Ground +5% Chance to Block Attack Damage while on Consecrated Ground |
![]() | +(60–80) to maximum Life +15% to all Elemental Resistances (180–220)% increased Armour and Energy Shield Gain up to maximum Endurance Charges when you take a Critical Strike Your nearby party members maximum Endurance Charges is equal to yours |
![]() | +3 to Level of Socketed Fire Gems 100% increased Global Critical Strike Chance (120–160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 100% increased Spell Damage taken when on Low Mana (You are on Low Mana if you have 50% of your Maximum Mana or less) |
![]() | 50% reduced maximum Mana (100–150)% increased Armour and Energy Shield Gain a Power Charge for each Enemy you hit with a Critical Strike Inner Conviction (3% more Spell Damage per Power Charge. Gain Power Charges instead of Frenzy Charges) |
![]() | +(60–80) to Intelligence (200–220)% increased Armour (40–60)% increased Global Critical Strike Chance +(60–75) to maximum Life You have Vaal Pact if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) (Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration) |
![]() | +1 to Level of Socketed Elemental Gems (125–150)% increased Critical Strike Chance for Spells (180–250)% increased Energy Shield Gain (15–20) Energy Shield per Enemy Killed Lose (40–80) Mana when you use a Skill |
![]() | 15% increased Attack Speed (60–75)% increased Global Critical Strike Chance 150% increased Evasion Rating (20–25)% increased Rarity of Items found 10% increased Movement Speed 10% reduced Character Size |
![]() | +(50–70) to Dexterity 50% reduced Damage when on Low Life 10% increased Attack Speed 25% increased Global Critical Strike Chance (100–130)% increased Evasion Rating +(80–100) to maximum Life 150% increased Global Evasion Rating when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | (10–15)% Chance to Block Spell Damage (120–160)% increased Energy Shield 10% increased maximum Life Sacrifice 10% of your Life when you Use or Trigger a Spell Skill 5% increased Critical Strike Chance for Spells per 100 Player Maximum Life 5% increased Spell Damage per 100 Player Maximum Life |
![]() | (20–24)% increased Elemental Damage with Attack Skills Adds (48–60) to (72–90) Cold Damage Adds 1 to (120–150) Lightning Damage (10–15)% increased Attack Speed (30–40)% increased Critical Strike Chance 15% increased Quantity of Items Dropped by Slain Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked Enemies |
![]() | 30% increased Global Critical Strike Chance +(10–20) to Dexterity +12% Chance to Block Attack Damage while Dual Wielding (80–100)% increased Physical Damage Adds 3 to 30 Lightning Damage 10% increased Attack Speed 50% increased Global Critical Strike Chance |
![]() | 10% reduced Enemy Stun Threshold (50–75)% increased Physical Damage 45% increased Attack Speed 25% increased Critical Strike Chance +(20–30)% to Fire Resistance +(20–30)% to Lightning Resistance |
![]() | 32% increased Elemental Damage Socketed Gems are Supported by Level 20 Elemental Proliferation Adds (65–85) to (100–160) Physical Damage (11–15)% increased Attack Speed (6–10)% increased Cast Speed (30–40)% increased Global Critical Strike Chance 0.2% of Elemental Damage Leeched as Life (80–100)% increased Elemental Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | 40% increased Global Accuracy Rating +10 to Intelligence Adds 1 to 75 Lightning Damage 50% increased Global Critical Strike Chance (40–50)% increased maximum Energy Shield 25% reduced maximum Life Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of Player's Maximum Energy Shield |
![]() | +25% to Global Critical Strike Multiplier +1 to Level of Socketed Melee Gems Uses both hand slots (250–300)% increased Physical Damage Adds 3 to 7 Fire Damage 20% increased Attack Speed +(20–40) to Evasion Rating 30% increased Global Critical Strike Chance 20% reduced Rarity of Items found 30% increased Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | (36–40)% increased Spell Damage 80% reduced Spell Damage (10–20)% increased Cast Speed (50–65)% increased Global Critical Strike Chance +(40–50) to maximum Mana +1 to Maximum Power Charges 25% increased Spell Damage per Power Charge |
![]() | 30% increased Stun Duration on Enemies 200% increased Physical Damage Adds 11 to 23 Cold Damage (10–20)% increased Stun Duration on Enemies Never deal Critical Strikes |
![]() | 25% chance to double Stun Duration Adds (43–56) to (330–400) Physical Damage (30–40)% increased Critical Strike Chance +(15–20)% to all Elemental Resistances Hits can't be Evaded Your Critical Strikes do not deal extra Damage You gain Onslaught for 4 seconds on Critical Strike (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | +360 to Accuracy Rating (180–220)% increased Physical Damage 20% increased Attack Speed (50–75)% increased Critical Strike Chance Gain 10 Mana per Enemy Killed 10% increased Movement Speed Gain a Frenzy Charge on Critical Strike |
![]() | (33–37)% increased Spell Damage No Physical Damage (10–18)% increased Attack Speed (20–30)% increased Critical Strike Chance +(340–400) to Accuracy Rating Attacks with this Weapon have (100–115)% increased Elemental Damage Damage with Weapons Penetrates 5% Elemental Resistances |
![]() | +20% Chance to Block Spell Damage while wielding a Staff +6% Chance to Block Attack Damage while wielding a Staff Adds (135–145) to (160–175) Physical Damage (12–16)% increased Attack Speed (10–20)% increased Critical Strike Chance +1 to Maximum Power Charges 10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage (Warstaves are considered Staves) |
![]() | 50% increased Global Critical Strike Chance +5% Chance to Block Attack Damage while Dual Wielding (250–270)% increased Physical Damage 10% reduced Attack Speed +(6–10)% to all Elemental Resistances 50% chance to Cause Bleeding on Critical Strike 50% chance to Cause Poison on Critical Strike (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | (120–140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike Gain a Flask Charge when you deal a Critical Strike 3% increased Global Critical Strike Chance per Level (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | +(25–35) to Strength (15–25)% increased Global Physical Damage You take 30% reduced Extra Damage from Critical Strikes +(30–40) to maximum Life +(10–15)% to all Elemental Resistances Nearby Enemies are Intimidated is intimidated [1] (Intimidated enemies take 10% increased Attack Damage) |
![]() | 16% increased Elemental Damage Adds (8–13) to (26–31) Physical Damage 20% increased Physical Damage 30% increased Fire Damage (15–20)% increased Attack Speed (30–40)% increased Critical Strike Chance Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength |
![]() | +(16–24) to Dexterity and Intelligence (250–350)% increased Global Critical Strike Chance +(30–50) to maximum Life +(30–50) to maximum Mana 40% increased Stun and Block Recovery Your Critical Strikes do not deal extra Damage |
![]() | (17–21)% increased Spell Damage Socketed Gems fire an additional Projectile Adds (5–8) to (13–17) Physical Damage (80–120)% increased Physical Damage (5–10)% increased Attack Speed (10–20)% increased Critical Strike Chance |
![]() | (80–120)% increased Vaal Skill Critical Strike Chance Corrupted |
![]() | +18% Chance to Block Attack Damage while wielding a Staff (80–100)% increased Physical Damage Adds (25–35) to (45–60) Cold Damage Adds (1–10) to (70–90) Lightning Damage (20–35)% increased Critical Strike Chance 100% chance to Avoid being Shocked while Chilled 50% chance to Shock Chilled Enemies (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Trigger Level 15 Lightning Warp on Hit with this Weapon (30–50)% increased Physical Damage (30–50)% increased Critical Strike Chance Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage local skills granted by item are supported by level x unique trigger support [1] local use skill on hit % [100] |
![]() | Adds (1–2) to (3–4) Fire Damage to Spells and Attacks (20–30)% increased Fire Damage Adds (4–6) to (8–12) Fire Damage to Spells (40–60)% increased Global Critical Strike Chance Gain 10 Life per Ignited Enemy Killed 25% reduced Ignite Duration on Enemies |
![]() | 30% increased Global Critical Strike Chance +(10–15) to Dexterity Adds (1–2) to (3–5) Physical Damage (50–70)% increased Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical Strike (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | 26% increased Elemental Damage Adds (35–46) to (85–128) Physical Damage (25–50)% increased Critical Strike Chance 30% chance to gain a Power Charge when you Stun Gain Unholy Might for 4 seconds on Critical Strike (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
![]() | +475 to Accuracy Rating Uses both hand slots Adds (3–6) to (33–66) Physical Damage (44–66)% increased Critical Strike Chance 33% increased Ignite Duration on Enemies Gain (66–99)% of Sword Physical Damage as Extra Fire Damage Gain Her Blessing for 3 seconds when you Ignite an Enemy 33% chance to Blind nearby Enemies when gaining Her Blessing 100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing 20% increased Attack and Movement Speed with Her Blessing local level requirement + [-15] local six linked sockets [1] use goddess player audio [1] (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Socketed Gems are Supported by Level 18 Faster Casting +(20–30) to Intelligence +(50–80) to maximum Energy Shield +(50–70) to maximum Life Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana |
![]() | 15% reduced Enemy Stun Threshold (140–180)% increased Physical Damage Adds (10–20) to (30–50) Cold Damage (15–40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies (30–40)% increased Cold Damage with Attack Skills |
![]() | Adds (25–30) to (40–50) Cold Damage to Spells (50–70)% increased Critical Strike Chance for Spells (100–150)% increased Evasion Rating +(20–30)% to Cold Resistance 25% increased Movement Speed Unaffected by Chilled Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | +12% to all Elemental Resistances 0.4% of Chaos Damage Leeched as Life -10% Chance to Block 100% increased Global Armour while you have no Energy Shield You have Unholy Might while you have no Energy Shield Create Profane Ground instead of Consecrated Ground (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance) |
![]() | +(24–36)% to Global Critical Strike Multiplier local stat monsters pick up item [1] +7% to Unarmed Melee Attack Critical Strike Chance Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) Corrupted |
![]() | +(16–24) to Strength and Intelligence +(30–50) to maximum Life +(50–70) to maximum Mana +1 to Maximum Power Charges 10% increased Mana Regeneration Rate per Power Charge (80–100)% increased Power Charge Duration 1% of Damage is taken from Mana before Life per Power Charge 40% reduced Critical Strike Chance per Power Charge |
![]() | +(60–120) to maximum Mana 25% chance to gain a Power Charge on Critical Strike 30% increased Movement Speed You have no Life Regeneration 12% increased Reservation Efficiency of Skills Stun Threshold is based on 500% of your Mana instead of Life (The Stun Threshold determines how much Damage can Stun something) |
![]() | 50% chance to gain a Flask Charge when you deal a Critical Strike (30–50)% increased Duration Consumes Frenzy Charges on use Gain Onslaught for 3 seconds per Frenzy Charge on use (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | +(2–4)% Chance to Block Spell Damage +(2–4)% Chance to Block Attack Damage Hits have (140–200)% increased Critical Strike Chance against you Corrupted |
![]() | (4–6)% increased Intelligence 30% increased Global Critical Strike Chance 3% increased Character Size |
![]() | 12% increased Elemental Damage Adds (2–3) to (5–6) Fire Damage to Spells Adds (2–3) to (5–6) Cold Damage to Spells Adds 1 to (10–12) Lightning Damage to Spells (4–6)% increased Cast Speed (100–140)% increased Critical Strike Chance for Spells |
![]() | 30% increased Stun Duration on Enemies 50% reduced Attack Speed This Weapon's Critical Strike Chance is 100% |
![]() | Grants 46 Life per Enemy Hit Adds (40–50) to (130–150) Physical Damage 30% increased Cold Damage (30–40)% increased Critical Strike Chance 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy Skills Chain an additional time while at maximum Frenzy Charges 10% chance to Freeze Critical Strikes do not inherently Freeze |
![]() | 25% increased Critical Strike Chance per Grand Spectrum number of stackable unique jewels [1] |
![]() | 60% increased Global Accuracy Rating Socketed Gems are Supported by Level 1 Lifetap Adds (90–115) to (230–260) Physical Damage (40–50)% increased Critical Strike Chance Enemies you Attack Reflect 100 Physical Damage to you +0.2 metres to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | (350–400)% increased Armour +(1–5)% to all maximum Elemental Resistances Strength provides no bonus to Maximum Life Take no Extra Damage from Critical Strikes (Maximum Resistances cannot be raised above 90%) |
![]() | +25% to Global Critical Strike Multiplier (220–250)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life 50% increased Melee Damage against Bleeding Enemies 30% chance to Blind Enemies on Critical Strike Cannot Leech Life from Critical Strikes 50% chance to cause Bleeding on Critical Strike (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | +25% to Global Critical Strike Multiplier Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown +257 Intelligence Requirement No Physical Damage Adds (80–100) to (160–200) Cold Damage Adds (40–60) to (90–110) Cold Damage to Spells (8–14)% increased Attack Speed 60% increased Critical Strike Chance against Chilled Enemies |
![]() | (17–21)% increased Spell Damage Gain (10–20)% of Elemental Damage as Extra Chaos Damage Critical Strikes deal no Damage 200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds |
![]() | +(20–30) to Intelligence +(10–15) to all Attributes 50% increased Lightning Damage (10–20)% increased maximum Mana Lightning Damage with Non-Critical Strikes is Lucky (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Grants 46 Life per Enemy Hit (8–12)% increased Dexterity (8–12)% increased Intelligence Recover 1% of Life on Kill Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity 5% increased Critical Strike Chance per 25 Intelligence |
![]() | +(20–30) to Intelligence Trigger Level 30 Lightning Bolt when you deal a Critical Strike (10–20)% increased maximum Mana -30% to Lightning Resistance Critical Strike Chance is increased by Overcapped Lightning Resistance (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
![]() | (10–15)% increased Attack Damage With at least 40 Dexterity in Radius, Dual Strike has (20–30)% increased Accuracy Rating while wielding a Sword With at least 40 Dexterity in Radius, Dual Strike has (10–15)% increased Attack Speed while wielding a Claw With at least 40 Dexterity in Radius, Dual Strike has +(20–30)% to Critical Strike Multiplier while wielding a Dagger With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage to surrounding targets while wielding a Mace With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for 4 seconds while wielding an Axe (Intimidated enemies take 10% increased Attack Damage) |
![]() | +(15–20) to all Attributes +(60–70) to maximum Life (60–140)% increased Armour and Energy Shield -1 to Maximum Power Charges Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Grants Level 20 Summon Bestial Rhoa Skill +(300–400) to Accuracy Rating (130–150)% increased Evasion Rating +(90–100) to maximum Life Projectile Attack Skills have (40–60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to Maim on Hit while you have a Bestial Minion (10–15)% increased Attack and Movement Speed while you have a Bestial Minion (Maimed enemies have 30% reduced Movement Speed) |
![]() | +18% Chance to Block Attack Damage while wielding a Staff Socketed Gems are supported by Level 1 Chance to Bleed Grants Summon Harbinger of Brutality Skill +5% Chance to Block Attack Damage while wielding a Staff Adds (160–185) to (200–225) Physical Damage +(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes (30–40)% increased Critical Strike Chance (Warstaves are considered Staves) |
![]() | Grants Level 20 Summon Bestial Snake Skill +(300–400) to Accuracy Rating (130–150)% increased Evasion Rating +(90–100) to maximum Life Projectile Attack Skills have (40–60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to Poison on Hit while you have a Bestial Minion Adds (13–19) to (23–29) Chaos Damage to Attacks while you have a Bestial Minion (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Grants Level 20 Summon Bestial Ursa Skill +(300–400) to Accuracy Rating (130–150)% increased Evasion Rating +(90–100) to maximum Life Projectile Attack Skills have (40–60)% increased Critical Strike Chance Adds (11–16) to (21–25) Physical Damage to Attacks while you have a Bestial Minion Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while you have a Bestial Minion (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Grants 40 Life per Enemy Hit (150–170)% increased Physical Damage (20–25)% increased Attack Speed (20–25)% increased Critical Strike Chance +(330–350) to Accuracy Rating 20% chance to Poison on Hit Attacks with this Weapon deal 80 to 120 added Chaos Damage against Enemies affected by at least 5 Poisons (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | While your Passive Skill Tree connects to a class' starting location, you gain: Marauder: Melee Skills have 25% increased Area of Effect Duelist: 1% of Attack Damage Leeched as Life Ranger: 7% increased Movement Speed Shadow: +0.5% to Critical Strike Chance Witch: 0.5% of Mana Regenerated per second Templar: Damage Penetrates 5% Elemental Resistances Scion: +25 to All Attributes (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Attributes are Strength, Dexterity, and Intelligence) |
![]() | 25% chance to Poison on Hit during Effect +(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect Your Critical Strikes do not deal extra Damage during Effect Take 250 Chaos Damage per Second during Effect (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark +(10–12)% chance to Suppress Spell Damage (30–40)% increased Global Accuracy Rating +(40–50) to maximum Life (-20–-10)% to Chaos Resistance 2% increased Attack Critical Strike Chance per 200 Accuracy Rating (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | +2 to maximum number of Spectres (40–50)% reduced Mana Cost of Raise Spectre Spectres have (800–1000)% increased Critical Strike Chance Spectres have a Base Duration of 20 seconds Corrupted |
![]() | 40% increased Global Critical Strike Chance Adds (85–110) to (135–150) Physical Damage Adds (130–160) to (220–240) Fire Damage 50% chance to cause Bleeding on Hit (70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160–200)% increased Critical Strike Chance while you have Avatar of Fire +2000 Armour while you do not have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | 40% increased Elemental Damage (180–220)% increased Physical Damage (10–15)% increased Attack Speed (80–100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gain Elemental Overload for 8 seconds You have Resolute Technique while you do not have Elemental Overload 100% increased Physical Damage while you have Resolute Technique (Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes) (Your hits can't be Evaded. Never deal Critical Strikes) |
![]() | 40% increased Global Accuracy Rating Uses both hand slots (70–90)% increased Critical Strike Chance Adds 2 to 3 Physical Damage to Attacks per Level Gain Her Embrace for 3 seconds when you Ignite an Enemy While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level local six linked sockets [1] use goddess player audio [1] (Her Embrace grants the following: Cannot be Stunned 123% of Sword Physical Damage gained as Extra Fire Damage Unaffected by Burning Ground Immune to Freeze, Chill and Ignite 20% increased Attack, Cast and Movement Speed) |
![]() | 15% reduced Enemy Stun Threshold Trigger Level 20 Icicle Burst when you Hit a Frozen Enemy Adds (11–14) to (17–21) Physical Damage (140–180)% increased Physical Damage (15–40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies (30–40)% increased Cold Damage with Attack Skills |
![]() | +18% Chance to Block Attack Damage while wielding a Staff +15% Chance to Block Attack Damage while wielding a Staff Adds (242–260) to (268–285) Physical Damage (20–35)% increased Critical Strike Chance 50% of Physical Damage Converted to Cold Damage 50% of Physical Damage Converted to Lightning Damage 100% chance to Avoid being Shocked while Chilled (30–40)% chance to Chill Attackers for 4 seconds on Block (30–40)% chance to Shock Attackers for 4 seconds on Block (Warstaves are considered Staves) (Chill reduces Enemy Action Speed by 10%) (Shock increases Damage taken by 15%) |
![]() | (20–30)% increased Stun Duration on Enemies +(40–50) to Strength +(40–50) to Intelligence (25–40)% increased Global Physical Damage 50% increased Flask Charges gained +(20–25)% to all Elemental Resistances while you have at least 200 Strength (50–60)% increased Critical Strike Chance while you have at least 200 Intelligence |
![]() | Grants Level 20 Aspect of the Cat Skill (180–220)% increased Evasion and Energy Shield +(25–35)% to Cold Resistance +1% to Critical Strike Chance while affected by Aspect of the Cat Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth (40–50)% increased Damage with Hits and Ailments against Blinded Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Has 6 Sockets +(8–24) to all Attributes Adds (4–10) to (14–36) Physical Damage to Attacks (20–60)% increased Global Critical Strike Chance +(15–50) to maximum Energy Shield +(20–60) to maximum Life +(20–50) to maximum Mana (6–30)% increased Rarity of Items found (15–50)% increased Elemental Damage Your Maximum Resistances are (76–78)% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | 30% increased Stun Duration on Enemies Trigger Level 20 Elemental Warding on Melee Hit while Cursed Adds (42–47) to (66–71) Physical Damage 200% increased Physical Damage Adds 11 to 23 Cold Damage (10–20)% increased Stun Duration on Enemies Never deal Critical Strikes |
![]() | 30% increased Global Critical Strike Chance +(10–15) to Dexterity Adds (70–85) to (110–118) Physical Damage (50–70)% increased Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical Strike You have Crimson Dance if you have dealt a Critical Strike Recently (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Recently refers to the past 4 seconds) (You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding) |
![]() | Cannot gain Mana during effect (60–80)% increased Critical Strike Chance with Vaal Skills during effect (60–80)% increased Damage with Vaal Skills during effect Vaal Skills used during effect have 10% reduced Soul Gain Prevention Duration |
![]() | +12% to all Elemental Resistances Trigger Commandment of Inferno on Critical Strike (50–70)% increased Global Critical Strike Chance +(60–80) to maximum Life +(20–30)% to Fire Resistance (8–12)% increased Attack Speed if you've dealt a Critical Strike Recently (8–12)% increased Cast Speed if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) |
![]() | +(10–16) to all Attributes +(20–30) to Intelligence (15–20)% increased maximum Energy Shield +(50–70) to maximum Life Hits against Nearby Enemies have 50% increased Critical Strike Chance enemy +50% critical strike chance against self [2] [Random Intelligence aura Reserves no Mana] |
![]() | (30–50)% increased Spell Damage (180–220)% increased Energy Shield Spectres have (50–100)% increased maximum Life Gain Arcane Surge when you deal a Critical Strike Your Raised Spectres also gain Arcane Surge when you do (40–50)% increased Critical Strike Chance for Spells per Raised Spectre veiled mod seed [1,30000] veiled mod type [4] (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) |
![]() | 6% increased Movement Speed (60–80)% increased Physical Damage (25–35)% increased Critical Strike Chance 50% chance to inflict Bleeding on Critical Strike with Attacks Adds (100–120) to (150–165) Physical Damage against Bleeding Enemies Enemies you inflict Bleeding on grant (60–100)% increased Flask Charges 50% chance to Maim Enemies on Critical Strike with Attacks veiled mod seed [1,30000] veiled mod type [2] (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Maimed enemies have 30% reduced Movement Speed) ![]() |
![]() | (240–280)% increased Energy Shield +(30–40)% to Cold Resistance (30–40)% increased Elemental Damage (25–50)% chance to inflict Brittle Cannot inflict Freeze or Chill (Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds) |
![]() | Creates Consecrated Ground on Use (15–30)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius (100–150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect Consecrated Ground created during Effect applies (7–10)% increased Damage taken to Enemies |
![]() | [One to three random synthesis implicit modifiers] +600 Strength and Intelligence Requirement (180–230)% increased Energy Shield Action Speed cannot be modified to below base value +10 to maximum Divine Charges Gain a Divine Charge on Hit You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below base value Nearby Enemies cannot deal Critical Strikes |
![]() | (60–80)% increased Critical Strike Chance for Spells (200–250)% increased Energy Shield +(50–70) to maximum Life Unaffected by Poison (10–20)% of Damage taken Recouped as Life (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Adds (16–19) to (25–29) Fire Damage Adds (16–19) to (25–29) Cold Damage Adds (6–10) to (33–38) Lightning Damage (60–120)% increased Evasion Rating Critical Strikes do not inherently inflict non-Damaging Ailments Inflict non-Damaging Ailments as though dealing (100–200)% more Damage (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | 40% increased Global Accuracy Rating Triggers Level 20 Reflection when Equipped Adds (16–22) to (40–45) Physical Damage (130–150)% increased Physical Damage (8–12)% increased Attack Speed (8–12)% increased Critical Strike Chance summon mirage warrior on crit [100] |
![]() | +18% Chance to Block Attack Damage while wielding a Staff Socketed Gems are supported by Level 1 Chance to Bleed Grants Summon Greater Harbinger of Brutality Skill +5% Chance to Block Attack Damage while wielding a Staff Adds (160–185) to (200–225) Physical Damage +(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes (30–40)% increased Critical Strike Chance (Warstaves are considered Staves) |
![]() | (20–30)% reduced Cast Speed (80–130)% increased Energy Shield Non-critical strikes deal 80% less Damage Spell Skills cannot deal Critical Strikes except on final Repeat Spell Skills always deal Critical Strikes on final Repeat |
![]() | (50–80)% increased Armour 50% reduced Light Radius Attacks have 15% chance to cause Bleeding +4% to Damage over Time Multiplier for Bleeding per Frenzy Charge Bleeding you inflict deals Damage 4% faster per Frenzy Charge (20–30)% chance to gain a Frenzy Charge on Critical Strike at Close Range (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (They will deal the same total damage over a shorter duration) (Close Range is up to 2 metres) |
![]() | Has no Sockets (200–250)% increased Physical Damage You have no Intelligence Critical Strike Chance is (20–30)% for Hits with this Weapon |
![]() | +(20–30) to maximum Life +(80–100) to maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana) (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) |
![]() | Has 1 Socket All Sockets are White Socketed Gems have Secrets of Suffering -20% to all Elemental Resistances +(75–100)% to Fire Resistance when Socketed with a Red Gem +(75–100)% to Cold Resistance when Socketed with a Green Gem +(75–100)% to Lightning Resistance when Socketed with a Blue Gem (Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped) |
![]() | Has 6 Sockets +(8–24) to all Attributes Adds (4–10) to (14–36) Physical Damage to Attacks (120–160)% increased Global Critical Strike Chance +(150–200) to maximum Energy Shield +(120–160) to maximum Life +(120–160) to maximum Mana (6–30)% increased Rarity of Items found (15–50)% increased Elemental Damage Your Maximum Resistances are (70–72)% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Adds 30 to 40 Physical Damage (140–180)% increased Physical Damage (60–80)% increased Critical Strike Chance +(20–25)% to Cold Resistance Your Physical Damage can Freeze Eldritch Battery (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate) |
![]() | (120–140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike 3% increased Global Critical Strike Chance per Level Gain Elusive on Critical Strike (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) |
![]() | (20–24)% increased Elemental Damage with Attack Skills Adds (48–60) to (72–90) Cold Damage Adds 1 to (120–150) Lightning Damage (10–15)% increased Attack Speed (30–40)% increased Critical Strike Chance Enemies Frozen by you take 20% increased Damage +(90–120) Energy Shield gained on Killing a Shocked Enemy |
![]() | 30% increased Global Critical Strike Chance +20 to Strength Adds (3–6) to (9–13) Physical Damage (20–40)% increased Physical Damage 30% chance to cause Bleeding on Hit (100–150)% increased Critical Strike Chance against Bleeding Enemies Extra gore (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | 30% increased Global Critical Strike Chance +(10–20) to Dexterity +18% Chance to Block Attack Damage while Dual Wielding 10% increased Attack Speed 50% increased Global Critical Strike Chance Chill Attackers for 4 seconds on Block Shock Attackers for 4 seconds on Block (Chill reduces Enemy Action Speed by 10%) (Shock increases Damage taken by 15%) |
![]() | 30% increased Stun Duration on Enemies -5000 to Accuracy Rating This Weapon's Critical Strike Chance is 100% |
![]() | (17–21)% increased Spell Damage (5–10)% increased Attack Speed (20–40)% increased Critical Strike Chance Attacks fire an additional Projectile |
![]() | (100–120)% increased Critical Strike Chance with Traps Can have 5 fewer Traps placed at a time |
![]() | 25% chance to double Stun Duration Adds (43–56) to (330–400) Physical Damage (30–40)% increased Critical Strike Chance +(15–20)% to all Elemental Resistances Hits can't be Evaded Your Critical Strikes do not deal extra Damage Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently (Recently refers to the past 4 seconds) |
![]() | (7–10)% Chance to Block Spell Damage +(8–12)% Chance to Block Attack Damage while Dual Wielding (60–80)% increased Physical Damage Counts as Dual Wielding +(8–10)% to Off Hand Critical Strike Chance (50–70)% more Main Hand attack speed |
![]() | (20–25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds |
![]() | (20–25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds |
![]() | 180% increased Block Recovery +2 to Level of Socketed Support Gems Triggers Level 20 Physical Aegis when Equipped (300–400)% increased Armour and Evasion 100% chance to Avoid Bleeding (8–15)% increased Attack and Cast Speed while Physical Aegis is depleted (50–70)% increased Critical Strike Chance while Physical Aegis is depleted Nearby Enemies are Blinded while Physical Aegis is not depleted (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | +5% chance to Suppress Spell Damage (160–220)% increased Evasion and Energy Shield +(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds (2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds Lose (10–15)% of Energy Shield when you deal a Critical Strike Lose (10–15)% of Life when you deal a Critical Strike |
![]() | Minions deal (15–20)% increased Damage (150–200)% increased Armour and Energy Shield Minions have (20–40)% reduced maximum Life Minions have (15–25)% increased Movement Speed Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have Minions can hear the whispers for 5 seconds after they deal a Critical Strike (Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you) |
![]() | 30% increased Global Critical Strike Chance (200–250)% increased Physical Damage (20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently (60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently +3 seconds to Duration of Frenzy and Power Charges on Culling Strike Gain (120–150) Life on Culling Strike Gain (10–20) Mana on Culling Strike (Recently refers to the past 4 seconds) |
![]() | +(1–2) to Level of Socketed Gems +(15–25)% to all Elemental Resistances (120–160)% increased Armour and Energy Shield Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped You are Hexproof if you have a Magic Ring in right slot Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot (Unlucky things are rolled twice and the worst result used) |
![]() | Grants Level 20 Unhinge Skill (40–60)% more Critical Strike Chance while Insane Enemies Killed by your Hits are destroyed while Insane Regenerate 10% Life over one second when Hit while Sane (30–40)% less Physical and Chaos Damage Taken while Sane |
![]() | (17–21)% increased Spell Damage Grants Level 1 Blood Sacrament Skill Your Critical Strike Chance is Lucky while on Low Life (Lucky things are rolled twice and the best result used) (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Never deal Critical Strikes Battlemage (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) |
![]() | (15–25)% increased Elemental Damage (15–25)% increased Global Critical Strike Chance +(20–40)% to Fire Resistance +(20–40)% to Cold Resistance (10–20)% increased Duration of Ailments on Enemies Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken) (Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken) |
![]() | +(13–17)% to Chaos Resistance +(80–100) to maximum Life 30% increased Movement Speed You gain 3 Grasping Vines when you take a Critical Strike All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | [The Searing Exarch Implicit] [The Eater of Worlds Implicit] +(20–50) to Strength +(20–50) to Dexterity +(20–50) to Intelligence (10–15)% increased Global Defences Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant (Armour, Evasion Rating and Energy Shield are the standard Defences) (Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds) |
![]() | Adds (6–8) to (12–16) Cold Damage Adds 1 to (25–35) Lightning Damage (10–15)% increased Attack Speed (30–40)% increased Critical Strike Chance 15% increased Quantity of Items Dropped by Slain Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked Enemies |
![]() | 15% increased Attack Speed (60–75)% increased Global Critical Strike Chance 150% increased Evasion Rating (20–25)% increased Rarity of Items found 10% increased Movement Speed 10% reduced Character Size |
![]() | Has no Sockets (25–50)% increased Physical Damage You have no Intelligence Critical Strike Chance is (20–30)% for Hits with this Weapon |
![]() | (11–15)% increased Spell Damage Grants Level 1 Blood Sacrament Skill Your Critical Strike Chance is Lucky while on Low Life (Lucky things are rolled twice and the best result used) (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Trigger Level 1 Lightning Warp on Hit with this Weapon (30–50)% increased Physical Damage (30–50)% increased Critical Strike Chance Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage local skills granted by item are supported by level x unique trigger support [1] local use skill on hit % [100] |
![]() | 30% increased Global Critical Strike Chance +(10–20) to Dexterity +12% Chance to Block Attack Damage while Dual Wielding (80–100)% increased Physical Damage Adds 1 to 10 Lightning Damage 10% increased Attack Speed 50% increased Global Critical Strike Chance |
![]() | (20–30)% increased Global Critical Strike Chance Trigger Level 10 Consecrate when you deal a Critical Strike (30–35)% increased Global Critical Strike Chance (10–15)% increased Light Radius (40–50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike 25% increased Damage while on Consecrated Ground +5% Chance to Block Attack Damage while on Consecrated Ground |
![]() | 60% increased Global Accuracy Rating Socketed Gems are Supported by Level 1 Lifetap Adds (6–10) to (12–16) Physical Damage (40–50)% increased Critical Strike Chance Enemies you Attack Reflect 20 Physical Damage to you +0.2 metres to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | +4% to all Elemental Resistances 0.4% of Chaos Damage Leeched as Life -10% Chance to Block 50% increased Global Armour while you have no Energy Shield You have Unholy Might while you have no Energy Shield Create Profane Ground instead of Consecrated Ground (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance) |
![]() | +(20–30) to Intelligence Trigger Level 1 Lightning Bolt when you deal a Critical Strike 20% increased Lightning Damage (10–20)% increased maximum Mana -30% to Lightning Resistance Critical Strike Chance is increased by Overcapped Lightning Resistance (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
![]() | +(16–24) to Dexterity and Intelligence (250–350)% increased Global Critical Strike Chance +(30–50) to maximum Life +(30–50) to maximum Mana 40% increased Stun and Block Recovery Your Critical Strikes do not deal extra Damage |
![]() | 12% increased Elemental Damage (50–90)% increased Physical Damage (10–15)% increased Attack Speed (80–100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gain Elemental Overload for 8 seconds You have Resolute Technique while you do not have Elemental Overload 100% increased Physical Damage while you have Resolute Technique (Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes) (Your hits can't be Evaded. Never deal Critical Strikes) |
![]() | +(25–35) to Strength 5% increased Global Physical Damage You take 30% reduced Extra Damage from Critical Strikes +(10–20) to maximum Life +(10–15)% to all Elemental Resistances Nearby Enemies are Intimidated is intimidated [1] (Intimidated enemies take 10% increased Attack Damage) |
![]() | 30% increased Stun Duration on Enemies 50% reduced Attack Speed This Weapon's Critical Strike Chance is 100% |
![]() | Grants Call of Steel (100–150)% increased Evasion and Energy Shield (30–50)% increased Effect of Impales inflicted with Spells Critical Strikes with Spells inflict Impale (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
![]() | [One to three random synthesis implicit modifiers] You have Consecrated Ground around you while stationary if Strength is your highest Attribute 25% chance to create Profane Ground on Critical Strike if Intelligence is your highest Attribute Effects of Consecrated Ground you create Linger for 4 seconds Effects of Profane Ground you create Linger for 4 seconds (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) (Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance) (The effects of the ground still apply to you, allies or enemies after leaving its area) |
![]() | (8–10)% increased Cast Speed (200–250)% increased Energy Shield Ignore Stuns while Casting Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon Cannot deal Critical Strikes with Attacks |
![]() | +18% Chance to Block Attack Damage while wielding a Staff Has 1 Socket (150–200)% increased Spell Damage (80–120)% increased Critical Strike Chance for Spells +(150–200) to maximum Mana Gain 150 Life per Enemy Killed Has a Crucible Passive Skill Tree with only Support Passive Skills Crucible Passive Skill Tree is removed if this Modifier is removed |
![]() | +(20–30) to Strength (30–50)% increased Global Critical Strike Chance +(50–70) to maximum Life +(17–29)% to Chaos Resistance Every 10 seconds: Gain 2% of Life per Enemy Hit with Attacks for 5 seconds Gain 5% of Life per Enemy Killed for 5 seconds (These are consecutive) |
![]() | (15–25)% increased Stun and Block Recovery +(20–30) to Dexterity +(20–30) to Intelligence +(60–80) to maximum Life Every 5 seconds, gain one of the following for 5 seconds: Your Hits are always Critical Strikes Hits against you are always Critical Strikes Attacks cannot Hit you Attacks against you always Hit Your Damage with Hits is Lucky Damage of Hits against you is Lucky |
![]() | 26% increased Elemental Damage +(30–40) to Intelligence (25–50)% increased Critical Strike Chance +(1–2) to Level of all Minion Skill Gems Minions' Base Attack Critical Strike Chance is equal to the Critical Strike Chance of your Main Hand Weapon |
Passive /21
Icon | Name |
---|---|
Staff Attacks deal 30% increased Damage with Hits and Ailments 30% increased Critical Strike Chance with Staves 10% chance to gain an Endurance Charge on Melee Critical Strike (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
+150 to Accuracy Rating 20% increased Global Accuracy Rating 20% increased Critical Strike Chance | |
+8% to all Elemental Resistances 24% increased Critical Strike Chance for Attacks 24% increased Elemental Damage with Attack Skills | |
+25% to Damage over Time Multiplier for Poison from Critical Strikes Critical Strikes with Daggers Poison the Enemy (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (Rune Daggers are considered Daggers) | |
100% increased Critical Strike Chance with Bows | |
+100 to Accuracy Rating 20% increased Global Accuracy Rating 25% increased Critical Strike Chance | |
20% increased Attack Damage 30% increased Melee Critical Strike Chance +10 to Strength and Intelligence | |
100% increased Attack Critical Strike Chance while Dual Wielding | |
20% increased Damage 20% increased Critical Strike Chance +10 to Dexterity and Intelligence | |
Your hits can't be Evaded Never deal Critical Strikes | |
20% increased Spell Damage 30% increased Critical Strike Chance for Spells 10% increased Light Radius +10 to Strength and Intelligence | |
You take 30% reduced Extra Damage from Critical Strikes 18% increased Armour 12% increased maximum Energy Shield | |
100% increased Critical Strike Chance against Shocked Enemies | |
40% increased Critical Strike Chance 20% increased Physical Damage | |
20% increased Attack Damage 5% increased Movement Speed 20% increased Critical Strike Chance for Attacks | |
Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes | |
50% increased Critical Strike Chance against Blinded Enemies 20% chance to Blind Enemies on Hit with Attacks 20% increased Blind Effect (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
60% increased Critical Strike Chance with Maces or Sceptres 10% reduced Enemy Stun Threshold with Maces or Sceptres 10% chance to gain a Power Charge when you Stun with Melee Damage (The Stun Threshold determines how much Damage can Stun something) | |
+25% to Damage over Time Multiplier for Ailments from Critical Strikes 40% increased Critical Strike Chance | |
10% reduced Flask Charges used Flasks applied to you have 5% increased Effect 20% increased Flask Charges gained if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) | |
40% more Attack Damage if Accuracy Rating is higher than Maximum Life Never deal Critical Strikes |
Ascendancy Passive /9
Icon | Name |
---|---|
Ascendancy: Berserker Character: Marauder 2% more Attack Speed per Blitz Charge 8% reduced Critical Strike Chance per Blitz Charge Gain a Blitz Charge on Critical Strike +20 to Maximum Blitz Charges (Blitz Charges have a base Duration of 5 seconds) | |
Ascendancy: Deadeye Character: Ranger Critical Strikes which inflict Bleeding also inflict Rupture (Targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, per Rupture affecting them. Up to 3 Ruptures can affect a target, lasting 3 seconds each) | |
Ascendancy: Pathfinder Character: Ranger Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of each of the following types, if possible: If Diamond Flask Charges are consumed, 150% increased Critical Strike Chance If Bismuth Flask Charges are consumed, Penetrate 20% Elemental Resistances If Amethyst Flask Charges are consumed, 25% of Physical Damage as Extra Chaos Damage | |
Ascendancy: Inquisitor Character: Templar 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower +50 to Strength and Intelligence | |
Ascendancy: Inquisitor Character: Templar Critical Strikes ignore Enemy Monster Elemental Resistances Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances (Ignoring Resistances means your Damage cannot be modified in any way by any Resistance stats) | |
Ascendancy: Assassin Character: Shadow 10% chance to gain a Power Charge on Critical Strike 20% chance to gain a Power Charge on Non-Critical Strike +1 to Maximum Power Charges | |
Ascendancy: Assassin Character: Shadow 25% more Damage while there is at most one Rare or Unique Enemy nearby 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby Damage from your Critical Strikes cannot be Reflected | |
Ascendancy: Assassin Character: Shadow Poison you inflict with Critical Strikes deals 25% more Damage +0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0% | |
Ascendancy: Assassin Character: Shadow Gain Elusive on Critical Strike 50% increased Elusive Effect You take no Extra Damage from Critical Strikes while Elusive (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) |
Cluster Jewel Passive /16
Icon | Name |
---|---|
Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds) (Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds) (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) | |
Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets | |
20% increased Damage 30% increased Critical Strike Chance | |
Enfeeble can affect Hexproof Enemies 35% increased Critical Strike Chance against Cursed Enemies | |
+5% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 25% increased Damage while Dual Wielding 30% increased Attack Critical Strike Chance while Dual Wielding | |
+10% to Damage over Time Multiplier for Ignite from Critical Strikes 20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes 40% increased Critical Strike Chance (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
15% increased Accuracy Rating with Two Handed Melee Weapons 25% increased Critical Strike Chance with Two Handed Melee Weapons 5% increased Attack Speed with Two Handed Melee Weapons +15 to Dexterity and Intelligence | |
+10% to Damage over Time Multiplier for Ailments from Critical Strikes 30% increased Critical Strike Chance | |
50% increased Critical Strike Chance with Wands 35% increased Damage with Wands if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) | |
10% chance to gain Unholy Might for 4 seconds on Critical Strike (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) | |
+6% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently 20% increased Critical Strike Chance (Recently refers to the past 4 seconds) | |
Your Critical Strikes have a 5% chance to deal Double Damage 30% increased Critical Strike Chance | |
5% increased Attack and Cast Speed 5% increased Movement Speed if you've dealt a Critical Strike Recently 25% increased Critical Strike Chance (Recently refers to the past 4 seconds) | |
Lightning Damage with Non-Critical Strikes is Lucky | |
40% increased Critical Strike Chance with Two Handed Melee Weapons 5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently (Recently refers to the past 4 seconds) | |
20% increased Lightning Damage Your Critical Strikes Knock Back Shocked Enemies 30% increased Critical Strike Chance |
Timeless Jewel Passive /7
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Critical Strike Chance![]() | (7–14)% increased Critical Strike Chance |
Vaal | Notable | Thaumaturgical Aptitude![]() | (25–35)% increased Spell Damage (35–50)% increased Critical Strike Chance for Spells |
Maraketh | Keystone | Dance with Death![]() | Can't use Helmets Your Critical Strike Chance is Lucky Your Damage with Critical Strikes is Lucky Enemies' Damage with Critical Strikes against you is Lucky (Lucky things are rolled twice and the best result used) You circle the black scorpion with enmity, daring it time and again. Brutal Restraint: Asenath |
Maraketh | Keystone | Second Sight![]() | You are Blind Blind does not affect your Light Radius 25% more Melee Critical Strike Chance while Blinded (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) Speak not, but listen, for danger reveals itself on the wind. Brutal Restraint: Nasima |
Eternal | Notable | Flawless Execution![]() | 80% increased Critical Strike Chance |
Eternal | Notable | Eternal Subjugation![]() | 15% chance to gain a Power Charge on Critical Strike |
Eternal | Notable | Gemling Ambush![]() | 80% increased Critical Strike Chance for Spells |
Timeless Jewel Passive Additions /4
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–14)% increased Critical Strike Chance | vaal_small_critical_strike_chance |
Karui | Notable | You take 10% reduced Extra Damage from Critical Strikes | karui_notable_add_damage_from_crits |
Karui | Notable | 30% increased Melee Critical Strike Chance | karui_notable_add_melee_crit_chance |
Maraketh | Notable | 25% increased Critical Strike Chance | maraketh_notable_add_global_crit_chance |
Elevated modifier List /31
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Elder | 68 | Attacks have +(0.5–1)% to Critical Strike Chance Group: 2786 | Attacks have +(1.1–1.5)% to Critical Strike Chance |
of the Elder | 84 | Attacks have +(1.1–1.5)% to Critical Strike Chance Group: 2786 | Attacks have +(1.6–2)% to Critical Strike Chance |
of Shaping | 68 | +(0.5–1)% to Spell Critical Strike Chance Group: 2787 | +(1.1–1.5)% to Spell Critical Strike Chance |
of Shaping | 84 | +(1.1–1.5)% to Spell Critical Strike Chance Group: 2787 | +(1.6–2)% to Spell Critical Strike Chance |
of the Crusade | 80 | 15% chance to gain a Power Charge on Critical Strike Group: 1596 | 15% chance to gain a Power Charge on Critical Strike 3% increased Damage per Power Charge |
of the Hunt | 68 | Attacks have +(0.5–1)% to Critical Strike Chance Group: 2786 | Attacks have +(1.1–1.5)% to Critical Strike Chance |
of the Hunt | 84 | Attacks have +(1.1–1.5)% to Critical Strike Chance Group: 2786 | Attacks have +(1.6–2)% to Critical Strike Chance |
of the Hunt | 68 | +(0.5–1)% to Spell Critical Strike Chance Group: 2787 | +(1.1–1.5)% to Spell Critical Strike Chance |
of the Hunt | 84 | +(1.1–1.5)% to Spell Critical Strike Chance Group: 2787 | +(1.6–2)% to Spell Critical Strike Chance |
of Shaping | 68 | Socketed Spells have +1% to Critical Strike Chance Group: 2734 | Socketed Spells have +2% to Critical Strike Chance |
of Shaping | 75 | Socketed Spells have +2% to Critical Strike Chance Group: 2734 | Socketed Spells have +3% to Critical Strike Chance |
of Shaping | 84 | Socketed Spells have +3% to Critical Strike Chance Group: 2734 | Socketed Spells have +4% to Critical Strike Chance |
of the Elder | 68 | Socketed Attacks have +1% to Critical Strike Chance Group: 2734 | Socketed Attacks have +2% to Critical Strike Chance |
of the Elder | 75 | Socketed Attacks have +2% to Critical Strike Chance Group: 2734 | Socketed Attacks have +3% to Critical Strike Chance |
of the Elder | 83 | Socketed Attacks have +3% to Critical Strike Chance Group: 2734 | Socketed Attacks have +4% to Critical Strike Chance |
of the Crusade | 75 | (51–60)% reduced Effect of Shock on you Group: 2593 | (45–75)% increased Critical Strike Chance if you've been Shocked Recently (51–60)% reduced Effect of Shock on you |
of the Conquest | 75 | Gain Accuracy Rating equal to your Strength Group: 3552 | 1% increased Critical Strike Chance per 10 Strength Gain Accuracy Rating equal to your Strength |
Redeemer's | 80 | Skills supported by Unleash have +1 to maximum number of Seals Group: 3554 | (50–75)% increased Critical Strike Chance with Spells which remove the maximum number of Seals Skills supported by Unleash have +1 to maximum number of Seals |
of the Crusade | 68 | (16–20)% increased Global Critical Strike Chance Group: 74 | (21–25)% increased Global Critical Strike Chance |
of the Crusade | 70 | (21–25)% increased Global Critical Strike Chance Group: 74 | (26–30)% increased Global Critical Strike Chance |
of the Crusade | 75 | (26–30)% increased Global Critical Strike Chance Group: 74 | (31–60)% increased Global Critical Strike Chance |
Redeemer's | 68 | Adds (4–5) to (6–8) Physical Damage if you've dealt a Critical Strike Recently Group: 1915 | Adds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently |
Redeemer's | 73 | Adds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently Group: 1915 | Adds (9–12) to (13–16) Physical Damage if you've dealt a Critical Strike Recently |
Redeemer's | 68 | Adds (16–20) to (22–25) Fire Damage if you've dealt a Critical Strike Recently Group: 1916 | Adds (20–25) to (26–35) Fire Damage if you've dealt a Critical Strike Recently |
Redeemer's | 73 | Adds (20–25) to (26–35) Fire Damage if you've dealt a Critical Strike Recently Group: 1916 | Adds (26–30) to (36–45) Fire Damage if you've dealt a Critical Strike Recently |
Redeemer's | 68 | Adds (16–20) to (22–25) Cold Damage if you've dealt a Critical Strike Recently Group: 1917 | Adds (20–25) to (26–35) Cold Damage if you've dealt a Critical Strike Recently |
Redeemer's | 73 | Adds (20–25) to (26–35) Cold Damage if you've dealt a Critical Strike Recently Group: 1917 | Adds (26–30) to (36–45) Cold Damage if you've dealt a Critical Strike Recently |
Redeemer's | 68 | Adds 1 to (41–47) Lightning Damage if you've dealt a Critical Strike Recently Group: 1918 | Adds 1 to (48–60) Lightning Damage if you've dealt a Critical Strike Recently |
Redeemer's | 73 | Adds 1 to (48–60) Lightning Damage if you've dealt a Critical Strike Recently Group: 1918 | Adds 1 to (61–90) Lightning Damage if you've dealt a Critical Strike Recently |
Redeemer's | 75 | (5–10)% chance to gain Elusive on Critical Strike Group: 3551 | (11–20)% chance to gain Elusive on Critical Strike (5–10)% increased Elusive Effect |
of the Hunt | 75 | You have Tailwind if you have dealt a Critical Strike Recently Group: 3548 | (10–25)% increased Effect of Tailwind on you You have Tailwind if you have dealt a Critical Strike Recently |
Skill Gem /7
Skill Gem Quality /7
Item | Stats |
---|---|
Ice Spear | Second form has +(0–40)% to Critical Strike Multiplier |
Glacial Hammer | +(0–40)% to Critical Strike Multiplier |
Power Siphon | +(0–10)% to Critical Strike Multiplier per Power Charge |
Vaal Power Siphon | +(0–10)% to Critical Strike Multiplier per Power Charge |
Summon Raging Spirit | Minions have +(0–40)% to Critical Strike Multiplier |
Old Lightning Tendrils | +(0–40)% to Critical Strike Multiplier |
Lightning Tendrils | +(0–40)% to Critical Strike Multiplier |
Support Gem Quality /1
Item | Stats |
---|---|
Increased Critical Damage Support | Supported Skills have +(0–10)% to Critical Strike Multiplier |
Item mods /129
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Ire | 8 | Suffix | +(8–12)% to Global Critical Strike Multiplier damage critical | weapon 0 amulet 1000 default 0 |
of Anger | 21 | Suffix | +(13–19)% to Global Critical Strike Multiplier damage critical | weapon 0 amulet 1000 default 0 |
of Rage | 31 | Suffix | +(20–24)% to Global Critical Strike Multiplier damage critical | weapon 0 amulet 1000 default 0 |
of Fury | 45 | Suffix | +(25–29)% to Global Critical Strike Multiplier damage critical | weapon 0 amulet 1000 default 0 |
of Ferocity | 59 | Suffix | +(30–34)% to Global Critical Strike Multiplier damage critical | weapon 0 amulet 1000 default 0 |
of Destruction | 74 | Suffix | +(35–38)% to Global Critical Strike Multiplier damage critical | weapon 0 amulet 1000 default 0 |
of Ire | 8 | Suffix | +(8–12)% to Critical Strike Multiplier with Bows damage attack critical | quiver 1000 default 0 |
of Anger | 21 | Suffix | +(13–19)% to Critical Strike Multiplier with Bows damage attack critical | quiver 1000 default 0 |
of Rage | 31 | Suffix | +(20–24)% to Critical Strike Multiplier with Bows damage attack critical | quiver 1000 default 0 |
of Fury | 45 | Suffix | +(25–29)% to Critical Strike Multiplier with Bows damage attack critical | quiver 1000 default 0 |
of Ferocity | 59 | Suffix | +(30–34)% to Critical Strike Multiplier with Bows damage attack critical | quiver 1000 default 0 |
of Destruction | 74 | Suffix | +(35–38)% to Critical Strike Multiplier with Bows damage attack critical | quiver 1000 default 0 |
of Ire | 8 | Suffix | +(10–14)% to Global Critical Strike Multiplier damage critical | weapon 1000 default 0 |
of Anger | 21 | Suffix | +(15–19)% to Global Critical Strike Multiplier damage critical | weapon 1000 default 0 |
of Rage | 30 | Suffix | +(20–24)% to Global Critical Strike Multiplier damage critical | weapon 1000 default 0 |
of Fury | 44 | Suffix | +(25–29)% to Global Critical Strike Multiplier damage critical | weapon 1000 default 0 |
of Ferocity | 59 | Suffix | +(30–34)% to Global Critical Strike Multiplier damage critical | weapon 1000 default 0 |
of Destruction | 73 | Suffix | +(35–38)% to Global Critical Strike Multiplier damage critical | weapon 1000 default 0 |
60 | Corrupted | +(20–25)% to Critical Strike Multiplier during any Flask Effect damage critical | belt 1000 default 0 | |
1 | Corrupted | +(25–30)% to Global Critical Strike Multiplier damage critical | dagger 1000 claw 1000 default 0 | |
of Shaping | 68 | Suffix | Socketed Spells have +30% to Critical Strike Multiplier damage caster critical gem | gloves_shaper 400 default 0 |
of Shaping | 75 | Suffix | Socketed Spells have +50% to Critical Strike Multiplier damage caster critical gem | gloves_shaper 400 default 0 |
of Shaping | 83 | Suffix | Socketed Spells have +70% to Critical Strike Multiplier damage caster critical gem | gloves_shaper 400 default 0 |
of the Elder | 68 | Suffix | Socketed Attacks have +30% to Critical Strike Multiplier damage attack critical gem | gloves_elder 400 default 0 |
of the Elder | 75 | Suffix | Socketed Attacks have +50% to Critical Strike Multiplier damage attack critical gem | gloves_elder 400 default 0 |
of the Elder | 84 | Suffix | Socketed Attacks have +70% to Critical Strike Multiplier damage attack critical gem | gloves_elder 400 default 0 |
of the Elder | 68 | Suffix | +(8–12)% to Global Critical Strike Multiplier damage critical | ring_elder 800 default 0 |
of the Elder | 75 | Suffix | +(13–16)% to Global Critical Strike Multiplier damage critical | ring_elder 800 default 0 |
of the Elder | 80 | Suffix | +(17–20)% to Global Critical Strike Multiplier damage critical | ring_elder 800 default 0 |
of the Elder | 68 | Suffix | (22–25)% increased Critical Strike Chance +50% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently damage attack critical | 2h_sword_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 staff_elder 1000 warstaff_elder 1000 bow_elder 1000 default 0 |
of the Elder | 75 | Suffix | (26–29)% increased Critical Strike Chance +50% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently damage attack critical | 2h_sword_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 staff_elder 1000 warstaff_elder 1000 bow_elder 1000 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are supported by Level 18 Increased Critical Damage +(22–25)% to Global Critical Strike Multiplier damage attack critical gem | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 wand_elder 1000 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are supported by Level 20 Increased Critical Damage +(26–29)% to Global Critical Strike Multiplier damage attack critical gem | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 sceptre_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 wand_elder 1000 default 0 |
of Shaping | 68 | Suffix | +(22–25)% to Global Critical Strike Multiplier (5–8)% chance to gain a Power Charge on Critical Strike damage attack critical | bow_shaper 500 default 0 |
of Shaping | 75 | Suffix | +(26–29)% to Global Critical Strike Multiplier (9–10)% chance to gain a Power Charge on Critical Strike damage attack critical | bow_shaper 500 default 0 |
of Shaping | 68 | Suffix | +5% Chance to Block Attack Damage while wielding a Staff +(35–45)% to Critical Strike Multiplier if you have Blocked Recently damage critical | staff_shaper 1000 warstaff_shaper 1000 default 0 |
of Shaping | 68 | Suffix | +(15–25)% to Global Critical Strike Multiplier (80–100)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently damage critical | staff_shaper 1000 warstaff_shaper 1000 default 0 |
of Shaping | 68 | Suffix | +(50–60)% to Critical Strike Multiplier against Enemies that are on Full Life damage critical | dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
of the Foray | 8 | Suffix | Minions have +(10–14)% to Critical Strike Multiplier damage minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 default 0 |
of the Horde | 21 | Suffix | Minions have +(15–19)% to Critical Strike Multiplier damage minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 default 0 |
of the Throng | 30 | Suffix | Minions have +(20–24)% to Critical Strike Multiplier damage minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 default 0 |
of the Swarm | 44 | Suffix | Minions have +(25–29)% to Critical Strike Multiplier damage minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 default 0 |
of the Invasion | 59 | Suffix | Minions have +(30–34)% to Critical Strike Multiplier damage minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 default 0 |
of the Legion | 73 | Suffix | Minions have +(35–38)% to Critical Strike Multiplier damage minion critical | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 default 0 |
of the Conquest | 68 | Suffix | +(11–13)% to Global Critical Strike Multiplier damage critical | helmet_adjudicator 500 default 0 |
of the Conquest | 70 | Suffix | +(14–16)% to Global Critical Strike Multiplier damage critical | helmet_adjudicator 500 default 0 |
of the Conquest | 75 | Suffix | +(17–20)% to Global Critical Strike Multiplier damage critical | helmet_adjudicator 500 default 0 |
of the Conquest | 68 | Suffix | +(14–16)% to Global Critical Strike Multiplier damage critical | ring_adjudicator 500 default 0 |
of the Conquest | 75 | Suffix | +(17–19)% to Global Critical Strike Multiplier damage critical | ring_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | +(20–22)% to Global Critical Strike Multiplier damage critical | ring_adjudicator 500 default 0 |
Warlord's | 68 | Prefix | (25–34)% increased Physical Damage +(10–15)% to Global Critical Strike Multiplier damage physical attack critical | claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 default 0 |
Warlord's | 71 | Prefix | (35–44)% increased Physical Damage +(10–15)% to Global Critical Strike Multiplier damage physical attack critical | claw_adjudicator 250 dagger_adjudicator 250 rune_dagger_adjudicator 250 default 0 |
Warlord's | 74 | Prefix | (45–54)% increased Physical Damage +(10–15)% to Global Critical Strike Multiplier damage physical attack critical | claw_adjudicator 150 dagger_adjudicator 150 rune_dagger_adjudicator 150 default 0 |
Warlord's | 77 | Prefix | (55–64)% increased Physical Damage +(10–15)% to Global Critical Strike Multiplier damage physical attack critical | claw_adjudicator 100 dagger_adjudicator 100 rune_dagger_adjudicator 100 default 0 |
Warlord's | 80 | Prefix | (65–69)% increased Physical Damage +(10–15)% to Global Critical Strike Multiplier damage physical attack critical | claw_adjudicator 50 dagger_adjudicator 50 rune_dagger_adjudicator 50 default 0 |
of the Conquest | 68 | Suffix | +(26–30)% to Critical Strike Multiplier if you've Killed Recently damage critical | claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 default 0 |
of the Conquest | 73 | Suffix | +(31–35)% to Critical Strike Multiplier if you've Killed Recently damage critical | claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 default 0 |
of the Conquest | 68 | Suffix | +(41–50)% to Critical Strike Multiplier against Enemies that are on Full Life damage critical | dagger_adjudicator 500 rune_dagger_adjudicator 500 default 0 |
of the Conquest | 73 | Suffix | +(51–60)% to Critical Strike Multiplier against Enemies that are on Full Life damage critical | dagger_adjudicator 500 rune_dagger_adjudicator 500 default 0 |
45 | ScourgeUpside | +(17–19)% to Global Critical Strike Multiplier damage critical | amulet 1000 default 0 | |
68 | ScourgeUpside | +(20–22)% to Global Critical Strike Multiplier damage critical | amulet 1000 default 0 | |
68 | ScourgeUpside | +(23–25)% to Global Critical Strike Multiplier damage critical | amulet 1000 default 0 | |
45 | ScourgeUpside | +(17–19)% to Critical Strike Multiplier with Bows damage attack critical | quiver 200 default 0 | |
68 | ScourgeUpside | +(20–22)% to Critical Strike Multiplier with Bows damage attack critical | quiver 200 default 0 | |
68 | ScourgeUpside | +(23–25)% to Critical Strike Multiplier with Bows damage attack critical | quiver 200 default 0 | |
45 | ScourgeDownside | (-57–-51)% to Global Critical Strike Multiplier damage critical | amulet 250 default 0 | |
68 | ScourgeDownside | (-66–-60)% to Global Critical Strike Multiplier damage critical | amulet 250 default 0 | |
45 | ScourgeDownside | (-57–-51)% to Critical Strike Multiplier with Bows damage attack critical | quiver 200 default 0 | |
68 | ScourgeDownside | (-66–-60)% to Critical Strike Multiplier with Bows damage attack critical | quiver 200 default 0 | |
75 | RedImplicit | +(20–21)% to Critical Strike Multiplier for Spell Damage | no_tier_6_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | +(22–23)% to Critical Strike Multiplier for Spell Damage | no_tier_5_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | +(24–25)% to Critical Strike Multiplier for Spell Damage | no_tier_4_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | +(26–27)% to Critical Strike Multiplier for Spell Damage | no_tier_3_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | +(28–29)% to Critical Strike Multiplier for Spell Damage | no_tier_2_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | +(30–31)% to Critical Strike Multiplier for Spell Damage | no_tier_1_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(28–29)% to Critical Strike Multiplier for Spell Damage | no_tier_5_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(30–31)% to Critical Strike Multiplier for Spell Damage | no_tier_4_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(32–33)% to Critical Strike Multiplier for Spell Damage | no_tier_3_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(34–35)% to Critical Strike Multiplier for Spell Damage | no_tier_2_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(36–37)% to Critical Strike Multiplier for Spell Damage | no_tier_1_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(36–37)% to Critical Strike Multiplier for Spell Damage | no_tier_4_eldritch_implicit 0 body_armour 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(38–39)% to Critical Strike Multiplier for Spell Damage | no_tier_3_eldritch_implicit 0 body_armour 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(40–41)% to Critical Strike Multiplier for Spell Damage | no_tier_2_eldritch_implicit 0 body_armour 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(42–43)% to Critical Strike Multiplier for Spell Damage | no_tier_1_eldritch_implicit 0 body_armour 140 default 0 | |
75 | RedImplicit | +(20–21)% to Critical Strike Multiplier for Attack Damage | no_tier_6_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | +(22–23)% to Critical Strike Multiplier for Attack Damage | no_tier_5_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | +(24–25)% to Critical Strike Multiplier for Attack Damage | no_tier_4_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | +(26–27)% to Critical Strike Multiplier for Attack Damage | no_tier_3_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | +(28–29)% to Critical Strike Multiplier for Attack Damage | no_tier_2_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | +(30–31)% to Critical Strike Multiplier for Attack Damage | no_tier_1_eldritch_implicit 0 body_armour 700 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(28–29)% to Critical Strike Multiplier for Attack Damage | no_tier_5_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(30–31)% to Critical Strike Multiplier for Attack Damage | no_tier_4_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(32–33)% to Critical Strike Multiplier for Attack Damage | no_tier_3_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(34–35)% to Critical Strike Multiplier for Attack Damage | no_tier_2_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(36–37)% to Critical Strike Multiplier for Attack Damage | no_tier_1_eldritch_implicit 0 body_armour 350 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(36–37)% to Critical Strike Multiplier for Attack Damage | no_tier_4_eldritch_implicit 0 body_armour 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(38–39)% to Critical Strike Multiplier for Attack Damage | no_tier_3_eldritch_implicit 0 body_armour 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(40–41)% to Critical Strike Multiplier for Attack Damage | no_tier_2_eldritch_implicit 0 body_armour 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(42–43)% to Critical Strike Multiplier for Attack Damage | no_tier_1_eldritch_implicit 0 body_armour 140 default 0 | |
10 | WeaponTree | -3% to Critical Strike Chance +40% to Global Critical Strike Multiplier | one_hand_weapon 250 default 0 | |
50 | WeaponTree | -3% to Critical Strike Chance +50% to Global Critical Strike Multiplier | one_hand_weapon 250 default 0 | |
80 | WeaponTree | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier | one_hand_weapon 250 default 0 | |
10 | WeaponTree | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier | two_hand_weapon 250 default 0 | |
50 | WeaponTree | -3% to Critical Strike Chance +80% to Global Critical Strike Multiplier | two_hand_weapon 250 default 0 | |
80 | WeaponTree | -3% to Critical Strike Chance +100% to Global Critical Strike Multiplier | two_hand_weapon 250 default 0 | |
1 | WeaponTree | +40% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
30 | WeaponTree | +50% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
60 | WeaponTree | +60% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
1 | WeaponTree | +60% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |
30 | WeaponTree | +80% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |
60 | WeaponTree | +100% to Critical Strike Multiplier for Spell Damage -2% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |
1 | WeaponTree | -30% to Critical Strike Multiplier for Spell Damage +1% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
30 | WeaponTree | -30% to Critical Strike Multiplier for Spell Damage +1.25% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
60 | WeaponTree | -30% to Critical Strike Multiplier for Spell Damage +1.5% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
1 | WeaponTree | -60% to Critical Strike Multiplier for Spell Damage +1.8% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |
30 | WeaponTree | -60% to Critical Strike Multiplier for Spell Damage +2.2% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |
60 | WeaponTree | -60% to Critical Strike Multiplier for Spell Damage +2.6% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |
10 | WeaponTree | Minions have +60% to Critical Strike Multiplier Minions have -1.5% to Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
50 | WeaponTree | Minions have +80% to Critical Strike Multiplier Minions have -1.5% to Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
80 | WeaponTree | Minions have +100% to Critical Strike Multiplier Minions have -1.5% to Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
10 | WeaponTree | Minions have +100% to Critical Strike Multiplier Minions have -1.5% to Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
50 | WeaponTree | Minions have +130% to Critical Strike Multiplier Minions have -1.5% to Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
80 | WeaponTree | Minions have +160% to Critical Strike Multiplier Minions have -1.5% to Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
10 | WeaponTree | Minions have +25% to Critical Strike Multiplier Minions have +0.2% to Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
50 | WeaponTree | Minions have +25% to Critical Strike Multiplier Minions have +0.3% to Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
80 | WeaponTree | Minions have +25% to Critical Strike Multiplier Minions have +0.4% to Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
10 | WeaponTree | Minions have +35% to Critical Strike Multiplier Minions have +0.3% to Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
50 | WeaponTree | Minions have +35% to Critical Strike Multiplier Minions have +0.5% to Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
80 | WeaponTree | Minions have +35% to Critical Strike Multiplier Minions have +0.7% to Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 |
Enchantment Modifier /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Blade Vortex Crit Multi Per Blade 1 | 66 | Enchantment | Blade Vortex has +2% to Critical Strike Multiplier for each blade damage caster critical | helmet 75 default 0 |
Enchantment Blade Vortex Crit Multi Per Blade 2 | 75 | Enchantment | Blade Vortex has +3% to Critical Strike Multiplier for each blade damage caster critical | helmet 75 default 0 |
Enchantment Spirit Offering Critical Strike Multiplier 1 | 66 | Enchantment | Spirit Offering grants +8% to Critical Strike Multiplier minion critical | helmet 100 default 0 |
Enchantment Spirit Offering Critical Strike Multiplier 2 | 75 | Enchantment | Spirit Offering grants +12% to Critical Strike Multiplier minion critical | helmet 100 default 0 |
Enchantment Icicle Mine Critical Multiplier 1 | 66 | Enchantment | Icicle Mine has +20% to Critical Strike Multiplier damage caster critical | helmet 100 default 0 |
Enchantment Icicle Mine Critical Multiplier 2 | 75 | Enchantment | Icicle Mine has +30% to Critical Strike Multiplier damage caster critical | helmet 100 default 0 |
Enchantment Ambush Critical Strike Multiplier 1 | 66 | Enchantment | Attacks Exerted by Ambush have +25% to Critical Strike Multiplier damage attack | helmet 100 default 0 |
Enchantment Ambush Critical Strike Multiplier 2 | 75 | Enchantment | Attacks Exerted by Ambush have +40% to Critical Strike Multiplier damage attack | helmet 100 default 0 |
Monsters mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Deadly | 1 | Unique | 300% increased Global Critical Strike Chance +65% to Global Critical Strike Multiplier damage critical | default 1000 |
1 | Unique | 300% increased Global Critical Strike Chance +65% to Global Critical Strike Multiplier damage critical | ||
1 | Unique | 20% reduced Global Accuracy Rating 20% reduced Global Critical Strike Chance -30% to Global Critical Strike Multiplier curse count [1] enfeeble damage +% final [-30] enfeeble damage +% vs rare or unique final [0] caster critical curse | ||
Wereclaw Talisman | 1 | Talisman | 300% increased Global Critical Strike Chance +65% to Global Critical Strike Multiplier damage critical | |
1 | Unique | 100% increased Global Accuracy Rating 25% increased Attack Speed 250% increased Global Critical Strike Chance +50% to Global Critical Strike Multiplier damage attack speed critical | ||
1 | Unique | 40% increased Global Accuracy Rating 300% increased Global Critical Strike Chance +25% to Global Critical Strike Multiplier damage attack critical | ||
1 | Unique | 300% increased Global Critical Strike Chance +25% to Global Critical Strike Multiplier damage critical | ||
1 | Unique | +250% to Global Critical Strike Multiplier damage critical |
Abyss Jewel mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Potency | 50 | Suffix | +(9–12)% to Global Critical Strike Multiplier damage critical | abyss_jewel_summoner 0 default 900 |
of the Assassin | 25 | Suffix | +(8–14)% to Critical Strike Multiplier if you've Killed Recently damage critical | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 0 default 0 |
Cluster Jewel mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Ire | 1 | Suffix | Added Small Passive Skills also grant: +1% to Critical Strike Multiplier damage critical | affliction_critical_chance 350 default 0 |
of Anger | 68 | Suffix | Added Small Passive Skills also grant: +2% to Critical Strike Multiplier damage critical | affliction_critical_chance 350 default 0 |
of Rage | 84 | Suffix | Added Small Passive Skills also grant: +3% to Critical Strike Multiplier damage critical | affliction_critical_chance 250 default 0 |
Map mods /9
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Deadly | 69 | Prefix | Monsters have (400–460)% increased Critical Strike Chance +(60–70)% to Monster Critical Strike Multiplier Found Items have 3% chance to drop Corrupted in Area 24% increased Quantity of Items found in this Area damage critical | secret_area 500 default 0 |
of Deadliness | 1 | Suffix | Monsters have (160–200)% increased Critical Strike Chance +(30–35)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
of Deadliness | 1 | Suffix | Monsters have (60–100)% increased Critical Strike Chance +(25–29)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | top_tier_map 0 expedition_logbook 800 default 0 |
of Deadliness | 68 | Suffix | Monsters have (160–200)% increased Critical Strike Chance +(30–35)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | top_tier_map 0 expedition_logbook 800 default 0 |
of Deadliness | 1 | Suffix | Monsters have (260–300)% increased Critical Strike Chance +(36–40)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
of Deadliness | 73 | Suffix | Monsters have (260–300)% increased Critical Strike Chance +(36–40)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | top_tier_map 0 expedition_logbook 800 default 0 |
of Deadliness | 1 | Suffix | Monsters have (360–400)% increased Critical Strike Chance +(41–45)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
of Deadliness | 1 | Suffix | Monsters have (360–400)% increased Critical Strike Chance +(41–45)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area damage critical | top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
of Deadliness | 78 | Suffix | Monsters have (360–400)% increased Critical Strike Chance +(41–45)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | top_tier_map 0 expedition_logbook 800 default 0 |
Delve Area mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters have (100–150)% increased Critical Strike Chance +(20–25)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | default 1000 | |
20 | DelveArea | Monsters have (151–200)% increased Critical Strike Chance +(26–30)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | default 1000 | |
52 | DelveArea | Monsters have (201–250)% increased Critical Strike Chance +(31–35)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | default 1000 | |
92 | DelveArea | Monsters have (251–300)% increased Critical Strike Chance +(36–40)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | default 1000 | |
173 | DelveArea | Monsters have (301–400)% increased Critical Strike Chance +(41–45)% to Monster Critical Strike Multiplier 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage critical | default 1000 |
Heist Area mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Deadliness | 1 | Suffix | Monsters have (100–125)% increased Critical Strike Chance +(20–24)% to Monster Critical Strike Multiplier heist contract alert level +% final [0] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage critical | default 800 |
of Deadliness | 46 | Suffix | Monsters have (126–150)% increased Critical Strike Chance +(25–29)% to Monster Critical Strike Multiplier heist contract alert level +% final [0] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage critical | default 800 |
of Deadliness | 68 | Suffix | Monsters have (160–200)% increased Critical Strike Chance +(30–35)% to Monster Critical Strike Multiplier heist contract alert level +% final [0] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage critical | default 800 |
of Deadliness | 73 | Suffix | Monsters have (260–300)% increased Critical Strike Chance +(36–40)% to Monster Critical Strike Multiplier heist contract alert level +% final [0] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage critical | default 800 |
of Deadliness | 78 | Suffix | Monsters have (360–400)% increased Critical Strike Chance +(41–45)% to Monster Critical Strike Multiplier heist contract alert level +% final [0] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage critical | default 800 |
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Advantage | 1 | Suffix | +(14–16)% to Critical Strike Multiplier while area is not in Lockdown Players have +(14–16)% to Critical Strike Multiplier while area is not in Lockdown damage critical | heist_equipment_utility 1000 default 0 |
of Power | 45 | Suffix | +(17–19)% to Critical Strike Multiplier while area is not in Lockdown Players have +(17–19)% to Critical Strike Multiplier while area is not in Lockdown damage critical | heist_equipment_utility 800 default 0 |
of Control | 75 | Suffix | +(20–22)% to Critical Strike Multiplier while area is not in Lockdown Players have +(20–22)% to Critical Strike Multiplier while area is not in Lockdown damage critical | heist_equipment_utility 600 default 0 |
of Dominance | 81 | Suffix | +(23–25)% to Critical Strike Multiplier while area is not in Lockdown Players have +(23–25)% to Critical Strike Multiplier while area is not in Lockdown damage critical | heist_equipment_utility 400 default 0 |
Veiled mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | +(36–40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby damage critical | one_hand_weapon 1000 default 0 |
of the Order | 60 | Suffix | +(54–60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby damage critical | two_hand_weapon 1000 default 0 |
of Cameria | 60 | Suffix | (20–22)% increased Global Critical Strike Chance +(27–30)% to Critical Strike Multiplier if you've Shattered an Enemy Recently damage critical | ring 2000 default 0 |
Crafting Bench /11
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(17–19)% to Global Critical Strike Multiplier | 6x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cemetery Map |
+(20–24)% to Global Critical Strike Multiplier | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | City Square Map |
+(25–28)% to Global Critical Strike Multiplier | 4x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Maze Map |
+(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
+(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
+(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(12–13)% increased Global Critical Strike Chance +(18–20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 2x ![]() | Ring | Betrayal Unveil, Cameria |
(14–16)% increased Global Critical Strike Chance +(21–23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 4x ![]() | Ring | Betrayal Unveil, Cameria |
Misc mods /34
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Potency | 1 | Jewel | Suffix | +(9–12)% to Global Critical Strike Multiplier damage critical | default 250 |
of Crushing FIX ME | 1 | Jewel | Prefix | +(8–10)% to Critical Strike Multiplier with Maces or Sceptres damage attack critical | mace 0 specific_weapon 0 not_str 0 default 0 |
of Execution FIX ME | 1 | Jewel | Prefix | +(8–10)% to Critical Strike Multiplier with Axes damage attack critical | axe 0 specific_weapon 0 not_int 0 default 0 |
of Severing FIX ME | 1 | Jewel | Prefix | +(8–10)% to Critical Strike Multiplier with Swords damage attack critical | sword 0 specific_weapon 0 not_int 0 default 0 |
of the Hunter FIX ME | 1 | Jewel | Prefix | +(8–10)% to Critical Strike Multiplier with Bows damage attack critical | bow 0 specific_weapon 0 not_dex 0 default 0 |
of the Bear FIX ME | 1 | Jewel | Prefix | +(8–10)% to Critical Strike Multiplier with Claws damage attack critical | claw 0 specific_weapon 0 not_dex 0 default 0 |
of Assassination FIX ME | 1 | Jewel | Prefix | +(8–10)% to Critical Strike Multiplier with Daggers damage attack critical | dagger 0 specific_weapon 0 not_dex 0 default 0 |
of Evocation FIX ME | 1 | Jewel | Prefix | +(8–10)% to Critical Strike Multiplier with Wands damage attack critical | wand 0 specific_weapon 0 not_int 0 default 0 |
of Trauma FIX ME | 1 | Jewel | Prefix | +(8–10)% to Critical Strike Multiplier with Staves damage attack critical | staff 0 specific_weapon 0 not_str 0 default 0 |
Piercing | 1 | Jewel | Prefix | +(15–18)% to Critical Strike Multiplier with One Handed Melee Weapons damage attack critical | wand 0 two_handed_mod 0 not_int 250 default 0 |
Rupturing | 1 | Jewel | Prefix | +(15–18)% to Critical Strike Multiplier with Two Handed Melee Weapons damage attack critical | bow 0 one_handed_mod 0 shield_mod 0 dual_wielding_mod 0 not_int 250 default 0 |
Puncturing | 1 | Jewel | Prefix | +(15–18)% to Critical Strike Multiplier while Dual Wielding damage attack critical | shield_mod 0 two_handed_mod 0 not_int 250 default 0 |
of Demolishing | 1 | Jewel | Suffix | +(12–15)% to Melee Critical Strike Multiplier damage attack critical | bow 0 wand 0 not_int 250 default 0 |
of Unmaking | 1 | Jewel | Suffix | +(12–15)% to Critical Strike Multiplier for Spell Damage damage caster critical | not_int 0 default 250 |
Infernal | 1 | Jewel | Prefix | +(15–18)% to Critical Strike Multiplier with Fire Skills damage elemental fire critical | not_str 200 default 250 |
Arctic | 1 | Jewel | Prefix | +(15–18)% to Critical Strike Multiplier with Cold Skills damage elemental cold critical | not_dex 200 default 250 |
Surging | 1 | Jewel | Prefix | +(15–18)% to Critical Strike Multiplier with Lightning Skills damage elemental lightning critical | not_int 200 default 250 |
of the Elements | 1 | Jewel | Suffix | +(12–15)% to Critical Strike Multiplier with Elemental Skills damage elemental critical | default 100 |
1 | Jewel | Unique | +(22–30)% to Vaal Skill Critical Strike Multiplier damage critical | ||
1 | Jewel | Unique | +4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield damage critical | ||
1 | Jewel | Unique | Minions have +10% to Critical Strike Multiplier per Grand Spectrum number of stackable unique jewels [1] minion critical | ||
1 | Jewel | Unique | +7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius damage critical | ||
1 | MapDevice | Unique | 10% increased Experience gain 15% more Monster Life 10% increased Monster Damage % improved Rewards Monsters gain 50% increased Critical Strike Chance each time they are Revived Monsters gain 3% additional Critical Strike Multiplier each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map num legion uber fragments [1] resource life damage | ||
1 | PrimordialAltar | Unique | (-40–-20)% to Critical Strike Multiplier per Power Charge | primordial_altar_upside 0 tangle_altar 400 default 0 | |
of the Word | 75 | SanctumSpecial | Suffix | +(20–30)% to Critical Strike Multiplier for Spell Damage | int_special_relic 1000 default 250 |
of Destruction | 75 | SanctumSpecial | Suffix | +(20–30)% to Critical Strike Multiplier for Attack Damage | str_special_relic 1000 default 250 |
of Deadliness | 1 | CrucibleMap | Suffix | +80% to Monster Critical Strike Multiplier Monsters' Hits are always Critical Strikes map item drop quantity +% [22] map item drop rarity +% [12] | crucible_map_high 1000 default 0 |
of Rage | 45 | Tincture | Suffix | +(50–80)% to Critical Strike Multiplier against Enemies that are on Full Life attack critical | tincture 500 default 0 |
of Fury | 45 | Tincture | Suffix | +(81–105)% to Critical Strike Multiplier against Enemies that are on Full Life attack critical | tincture 500 default 0 |
of Ferocity | 72 | Tincture | Suffix | +(106–140)% to Critical Strike Multiplier against Enemies that are on Full Life attack critical | tincture 250 default 0 |
Assassin's | 1 | Charm | Prefix | +(2–3)% to Critical Strike Multiplier per Power Charge | int_animal_charm 500 dex_animal_charm 500 default 0 |
Assassin's | 60 | Charm | Prefix | +(4–5)% to Critical Strike Multiplier per Power Charge | int_animal_charm 250 dex_animal_charm 250 default 0 |
Saboteur's | 1 | Charm | Prefix | +(10–15)% to Critical Strike Multiplier against Burning Enemies (20–30)% increased Critical Strike Chance against Shocked Enemies | int_animal_charm 500 dex_animal_charm 500 default 0 |
Saboteur's | 60 | Charm | Prefix | +(16–25)% to Critical Strike Multiplier against Burning Enemies (31–50)% increased Critical Strike Chance against Shocked Enemies | int_animal_charm 250 dex_animal_charm 250 default 0 |
Item /31
Icon | Name |
---|---|
![]() | Unrelenting Timeless Eternal Emblem Portal: Domain of Timeless Conflict Area Level: 80 Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 50% increased Critical Strike Chance each time they are Revived Monsters gain 3% additional Critical Strike Multiplier each time they are Revived 10% increased Experience Gain 10% improved Rewards |
![]() | Rusted Spike Physical Damage: 5-11 Critical Strike Chance: 5.5% Attacks per Second: 1.55 Weapon Range: 1.4 metres Requires Level 3, 20 Dex +25% to Global Critical Strike Multiplier |
![]() | Whalebone Rapier Physical Damage: 4-17 Critical Strike Chance: 5.5% Attacks per Second: 1.6 Weapon Range: 1.4 metres Requires Level 7, 32 Dex +25% to Global Critical Strike Multiplier |
![]() | Battered Foil Physical Damage: 11-20 Critical Strike Chance: 6% Attacks per Second: 1.5 Weapon Range: 1.4 metres Requires Level 12, 47 Dex +25% to Global Critical Strike Multiplier |
![]() | Basket Rapier Physical Damage: 11-25 Critical Strike Chance: 5.5% Attacks per Second: 1.55 Weapon Range: 1.4 metres Requires Level 17, 62 Dex +25% to Global Critical Strike Multiplier |
![]() | Jagged Foil Physical Damage: 12-29 Critical Strike Chance: 5.5% Attacks per Second: 1.6 Weapon Range: 1.4 metres Requires Level 22, 77 Dex +25% to Global Critical Strike Multiplier |
![]() | Antique Rapier Physical Damage: 12-46 Critical Strike Chance: 6.5% Attacks per Second: 1.3 Weapon Range: 1.4 metres Requires Level 26, 89 Dex +25% to Global Critical Strike Multiplier |
![]() | Elegant Foil Physical Damage: 18-33 Critical Strike Chance: 5.5% Attacks per Second: 1.6 Weapon Range: 1.4 metres Requires Level 30, 101 Dex +25% to Global Critical Strike Multiplier |
![]() | Thorn Rapier Physical Damage: 19-44 Critical Strike Chance: 5.7% Attacks per Second: 1.4 Weapon Range: 1.4 metres Requires Level 34, 113 Dex +35% to Global Critical Strike Multiplier |
![]() | Wyrmbone Rapier Physical Damage: 13-51 Critical Strike Chance: 5.5% Attacks per Second: 1.5 Weapon Range: 1.4 metres Requires Level 37, 122 Dex +25% to Global Critical Strike Multiplier |
![]() | Burnished Foil Physical Damage: 25-46 Critical Strike Chance: 6% Attacks per Second: 1.4 Weapon Range: 1.4 metres Requires Level 40, 131 Dex +25% to Global Critical Strike Multiplier |
![]() | Estoc Physical Damage: 21-50 Critical Strike Chance: 5.5% Attacks per Second: 1.5 Weapon Range: 1.4 metres Requires Level 43, 140 Dex +25% to Global Critical Strike Multiplier |
![]() | Serrated Foil Physical Damage: 21-49 Critical Strike Chance: 5.5% Attacks per Second: 1.6 Weapon Range: 1.4 metres Requires Level 46, 149 Dex +25% to Global Critical Strike Multiplier |
![]() | Primeval Rapier Physical Damage: 18-73 Critical Strike Chance: 6.5% Attacks per Second: 1.3 Weapon Range: 1.4 metres Requires Level 49, 158 Dex +25% to Global Critical Strike Multiplier |
![]() | Fancy Foil Physical Damage: 28-51 Critical Strike Chance: 5.5% Attacks per Second: 1.6 Weapon Range: 1.4 metres Requires Level 52, 167 Dex +25% to Global Critical Strike Multiplier |
![]() | Apex Rapier Physical Damage: 29-67 Critical Strike Chance: 5.7% Attacks per Second: 1.4 Weapon Range: 1.4 metres Requires Level 55, 176 Dex +35% to Global Critical Strike Multiplier |
![]() | Dragonbone Rapier Physical Damage: 19-75 Critical Strike Chance: 5.5% Attacks per Second: 1.5 Weapon Range: 1.4 metres Requires Level 58, 185 Dex +25% to Global Critical Strike Multiplier |
![]() | Tempered Foil Physical Damage: 35-65 Critical Strike Chance: 6% Attacks per Second: 1.4 Weapon Range: 1.4 metres Requires Level 60, 212 Dex +25% to Global Critical Strike Multiplier |
![]() | Pecoraro Physical Damage: 29-69 Critical Strike Chance: 5.5% Attacks per Second: 1.5 Weapon Range: 1.4 metres Requires Level 62, 212 Dex +25% to Global Critical Strike Multiplier |
![]() | Spiraled Foil Physical Damage: 27-64 Critical Strike Chance: 5.5% Attacks per Second: 1.6 Weapon Range: 1.4 metres Requires Level 64, 212 Dex +25% to Global Critical Strike Multiplier |
![]() | Vaal Rapier Physical Damage: 22-87 Critical Strike Chance: 6.5% Attacks per Second: 1.3 Weapon Range: 1.4 metres Requires Level 66, 212 Dex +25% to Global Critical Strike Multiplier |
![]() | Jewelled Foil Physical Damage: 32-60 Critical Strike Chance: 5.5% Attacks per Second: 1.6 Weapon Range: 1.4 metres Requires Level 68, 212 Dex +25% to Global Critical Strike Multiplier |
![]() | Harpy Rapier Physical Damage: 31-72 Critical Strike Chance: 5.7% Attacks per Second: 1.4 Weapon Range: 1.4 metres Requires Level 70, 212 Dex +35% to Global Critical Strike Multiplier |
![]() | Recurve Bow Physical Damage: 15-45 Critical Strike Chance: 6.7% Attacks per Second: 1.25 Requires Level 18, 65 Dex +(15–25)% to Global Critical Strike Multiplier |
![]() | Sniper Bow Physical Damage: 32-96 Critical Strike Chance: 6.7% Attacks per Second: 1.25 Requires Level 44, 143 Dex +(15–25)% to Global Critical Strike Multiplier |
![]() | Assassin Bow Physical Damage: 43-130 Critical Strike Chance: 6.7% Attacks per Second: 1.25 Requires Level 62, 212 Dex +(15–25)% to Global Critical Strike Multiplier |
![]() | Curved Blade Physical Damage: 41-68 Critical Strike Chance: 6% Attacks per Second: 1.35 Weapon Range: 1.3 metres Requires Level 35, 62 Str, 73 Dex +40% to Global Critical Strike Multiplier |
![]() | Lithe Blade Physical Damage: 63-104 Critical Strike Chance: 6% Attacks per Second: 1.35 Weapon Range: 1.3 metres Requires Level 56, 96 Str, 113 Dex +40% to Global Critical Strike Multiplier |
![]() | Ezomyte Blade Physical Damage: 62-115 Critical Strike Chance: 6.5% Attacks per Second: 1.4 Weapon Range: 1.3 metres Requires Level 61, 113 Str, 113 Dex +25% to Global Critical Strike Multiplier |
![]() | Exquisite Blade Physical Damage: 67-112 Critical Strike Chance: 5.7% Attacks per Second: 1.35 Weapon Range: 1.3 metres Requires Level 70, 119 Str, 131 Dex +50% to Global Critical Strike Multiplier |
![]() | Wereclaw Talisman Talisman Tier: 2 +(24–36)% to Global Critical Strike Multiplier local stat monsters pick up item [1] Corrupted |
Unique /43
Icon | Name |
---|---|
![]() | +(20–30) to Intelligence +(80–120) to Accuracy Rating +(80–100) to Evasion Rating +(210–240)% to Global Critical Strike Multiplier (10–15)% increased Light Radius -40% less Critical Strike Chance Critical Strikes have Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | (20–30)% increased Global Critical Strike Chance +333 to Accuracy Rating +(15–25)% to Global Critical Strike Multiplier +(40–60) to maximum Mana 0.4% of Physical Attack Damage Leeched as Mana Gain a Power Charge on Non-Critical Strike Lose all Power Charges on Critical Strike (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | 10% reduced Enemy Stun Threshold +30% to Global Critical Strike Multiplier (600–800)% more Physical Damage with Unarmed Melee Attacks Extra gore (The Stun Threshold determines how much Damage can Stun something) (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) |
![]() | +(20–30) to Dexterity 5% increased Attack Speed 50% increased Global Critical Strike Chance (60–80)% increased Evasion Rating Your Critical Strike Multiplier is 300% |
![]() | +(20–25) to all Attributes Adds 40 to 60 Physical Damage to Attacks +(100–125)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Physical Damage taken (Attributes are Strength, Dexterity, and Intelligence) |
![]() | (30–50)% increased Critical Strike Chance (90–105)% increased Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 2 additional Arrows |
![]() | Grants 20 Life per Enemy Hit (75–100)% increased Physical Damage 20% increased Attack Speed 25% increased Critical Strike Chance +40% to Global Critical Strike Multiplier (10–20)% of Physical Damage Converted to Chaos Damage 25% reduced Enemy Stun Threshold with this Weapon 60% chance to Poison on Hit (The Stun Threshold determines how much Damage can Stun something) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | 30% increased Global Critical Strike Chance Adds (140–155) to (210–235) Physical Damage (40–50)% increased Critical Strike Chance +(15–25)% to Global Critical Strike Multiplier +(8–12)% to Chaos Resistance On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per second |
![]() | 30% increased Global Critical Strike Chance (150–200)% increased Spell Damage Gain (100–200) Life per Enemy Killed Gain (50–100) Mana per Enemy Killed 30% increased Area of Effect (200–250)% increased Critical Strike Chance for Spells if you've Killed Recently +(60–100)% to Critical Strike Multiplier for Spells if you haven't Killed Recently (Recently refers to the past 4 seconds) |
![]() | +190 to Accuracy Rating Uses both hand slots (250–300)% increased Physical Damage (90–110)% increased Critical Strike Chance +(20–30)% to Global Critical Strike Multiplier +(40–50)% to Fire Resistance Cannot be Ignited 100% of Physical Damage Converted to Fire Damage Ignites you inflict deal Damage 50% faster You can only deal Damage with this Weapon or Ignite (They will deal the same total damage over a shorter duration) |
![]() | (20–30)% increased Global Critical Strike Chance +(20–30)% to Global Critical Strike Multiplier (100–130)% increased Evasion and Energy Shield 0.2% of Physical Attack Damage Leeched as Mana Creates a Smoke Cloud on Rampage Gain Unholy Might for 3 seconds on Rampage Rampage (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Enemies standing in Smoke Clouds are Blinded) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | 30% increased Global Critical Strike Chance Adds 1 to 4 Physical Damage 10% increased Attack Speed 100% increased Critical Strike Chance +45% to Global Critical Strike Multiplier 15% chance to gain a Power Charge on Kill |
![]() | (300–360)% increased Physical Damage (7–12)% increased Attack Speed (30–40)% increased Critical Strike Chance Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have +10 Fortification (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification) |
![]() | (22–26)% increased Spell Damage Adds (30–45) to (60–80) Fire Damage (6–10)% increased Attack Speed +(27–33)% to Global Critical Strike Multiplier 20% increased Light Radius Nearby Enemies are Blinded (120–140)% increased Critical Strike Chance against Blinded Enemies (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | 30% increased Global Critical Strike Chance Adds (35–40) to (55–60) Physical Damage (22–30)% increased Critical Strike Chance +(30–40)% to Global Critical Strike Multiplier 100% increased Critical Strike Chance against Enemies on Full Life 1% of Attack Damage Leeched as Life on Critical Strike (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | (30–50)% increased Critical Strike Chance Adds (6–12) to (20–25) Physical Damage (90–105)% increased Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 3 additional Arrows |
![]() | 40% increased Global Accuracy Rating Adds (75–92) to (125–154) Physical Damage (15–25)% increased Critical Strike Chance 8% increased Global Defences per White Socket 0.3% of Physical Attack Damage Leeched as Life per Red Socket 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket +10% to Global Critical Strike Multiplier per Green Socket (60–80)% increased Global Critical Strike Chance when in Main Hand +8% Chance to Block Attack Damage when in Off Hand (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | (30–50)% increased Critical Strike Chance Adds (80–95) to (220–240) Physical Damage (150–200)% increased Critical Strike Chance with arrows that Fork Arrows Pierce all Targets after Forking Arrows that Pierce have +50% to Critical Strike Multiplier |
![]() | (10–15)% increased Spell Damage Adds (35–39) to (54–60) Cold Damage to Spells (60–80)% increased Critical Strike Chance for Spells (475–600)% increased Energy Shield +(6–10)% Chance to Block +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (Recently refers to the past 4 seconds) |
![]() | 40% increased Global Accuracy Rating Grants Level 25 Envy Skill Minions have +29% to Chaos Resistance Minions have 60% chance to inflict Withered on Hit Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
![]() | +25% Chance to Block Attack Damage while wielding a Staff +10% Chance to Block Attack Damage while wielding a Staff (60–80)% increased Critical Strike Chance for Spells Gain (10–20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120–150)% increased Spell Damage if you've dealt a Critical Strike Recently (Warstaves are considered Staves) (Recently refers to the past 4 seconds) |
![]() | 40% increased Global Accuracy Rating +100 Strength Requirement Adds (80–115) to (150–205) Physical Damage (15–25)% increased Critical Strike Chance -1 to Maximum Frenzy Charges 10% increased Area of Effect +50% Global Critical Strike Multiplier while you have no Frenzy Charges +(400–500) to Accuracy Rating while at Maximum Frenzy Charges |
![]() | Adds (3–5) to (70–82) Lightning Damage to Spells and Attacks (30–40)% increased Spell Damage Adds (26–35) to (95–105) Lightning Damage to Spells +(6–10)% to Critical Strike Multiplier per Power Charge +2% Chance to Block Spell Damage per Power Charge +0.3% Critical Strike Chance per Power Charge Adds 3 to 9 Lightning Damage to Spells per Power Charge 200 Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike Recently charge elder art variation [1] (Recently refers to the past 4 seconds) |
![]() | Adds (4–8) to (10–12) Cold Damage to Spells and Attacks Triggers Level 20 Blinding Aura when Equipped Adds (30–45) to (60–80) Fire Damage (6–10)% increased Attack Speed +(27–33)% to Global Critical Strike Multiplier 20% increased Light Radius (120–140)% increased Critical Strike Chance against Blinded Enemies Increases and Reductions to Light Radius also apply to Accuracy Adds (145–157) to (196–210) Fire Damage to Hits with this Weapon against Blinded Enemies |
![]() | -1 Strength per 1 Strength on Allocated Passives in Radius +7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius 3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius 2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius |
![]() | [One to three random synthesis implicit modifiers] +(25–30) to all Attributes (150–200)% increased Armour and Energy Shield Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have 2% increased Mana Reservation Efficiency of Skills per 250 total Attributes (Attributes are Strength, Dexterity, and Intelligence) |
![]() | +(20–30) to Dexterity Grants Level 30 Precision Skill +(40–80) to Dexterity +(25–50)% to Global Critical Strike Multiplier Bow Attacks have Culling Strike Precision has 100% increased Mana Reservation Efficiency (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | (10–15)% increased Attack Damage while holding a Shield +0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield +4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield Corrupted |
![]() | (140–180)% increased Evasion and Energy Shield +(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence 15% increased Dexterity if Strength is higher than Intelligence 1% increased Elemental Damage per 10 Dexterity +2 to Maximum Life per 10 Intelligence |
![]() | 1.6% of Physical Attack Damage Leeched as Life 20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon (15–20)% increased Attack Speed (22–28)% increased Critical Strike Chance +(15–25)% to Global Critical Strike Multiplier local use skill on crit % [20] |
![]() | +(20–25) to all Attributes Adds 40 to 75 Fire Damage to Attacks Adds 30 to 65 Cold Damage to Attacks Adds 10 to 130 Lightning Damage to Attacks +(100–125)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Elemental Damage taken (Attributes are Strength, Dexterity, and Intelligence) |
![]() | +(60–80) to Intelligence (200–220)% increased Armour (40–60)% increased Global Critical Strike Chance +(60–75) to maximum Life You have Perfect Agony if you've dealt a Critical Strike recently (Recently refers to the past 4 seconds) (Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 50% of their value. 30% less Damage with Hits) |
![]() | 40% increased Global Accuracy Rating Adds (5–8) to (15–20) Physical Damage 100% reduced Global Accuracy Rating (8–14)% increased Attack Speed +(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons Gain 15% of Physical Attack Damage as Extra Fire Damage Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Lightning Damage |
![]() | +(20–30) to Intelligence (25–40)% increased Mana Regeneration Rate +(15–25)% to all Elemental Resistances +(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently (1–2) to (36–40) Lightning Damage per Power Charge 90% less Power Charge Duration |
![]() | +(20–30) to Dexterity Grants Level 22 Hatred Skill +(30–55) to Dexterity +(18–35)% to Global Critical Strike Multiplier Bow Attacks have Culling Strike Hatred has 100% increased Mana Reservation Efficiency (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | +25% Chance to Block Attack Damage while wielding a Staff +10% Chance to Block Attack Damage while wielding a Staff (40–50)% increased Critical Strike Chance Gain (10–20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently (Warstaves are considered Staves) (Recently refers to the past 4 seconds) |
![]() | +(10–20) to Strength 40% increased Main Hand Critical Strike Chance per Murderous Eye Jewel affecting you, up to a maximum of 200% +20% to Off Hand Critical Strike Multiplier per Murderous Eye Jewel affecting you, up to a maximum of +100% |
![]() | (120–160)% increased Physical Damage (16–20)% increased Attack Speed Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows +(30–50)% Global Critical Strike Multiplier while you have a Frenzy Charge (20–40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike |
![]() | 30% increased Global Critical Strike Chance (20–30)% increased Spell Damage Gain 10 Life per Enemy Killed Gain 3 Mana per Enemy Killed 30% increased Area of Effect (200–250)% increased Critical Strike Chance for Spells if you've Killed Recently +(10–30)% to Critical Strike Multiplier for Spells if you haven't Killed Recently (Recently refers to the past 4 seconds) |
![]() | +(20–25) to all Attributes Adds 5 to 15 Physical Damage to Attacks +(25–30)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Physical Damage taken (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Minions have +10% to Critical Strike Multiplier per Grand Spectrum number of stackable unique jewels [1] |
![]() | +18% Chance to Block Attack Damage while wielding a Staff (700–800)% increased Physical Damage +100% to Global Critical Strike Multiplier 75% of Physical Damage converted to a random Element 25% of Physical Damage Converted to Chaos Damage Maximum Critical Strike Chance is 50% Non-Critical Strikes deal no Damage |
![]() | +350 to Accuracy Rating (20–40)% increased Critical Strike Chance 2% of Physical Attack Damage Leeched as Life 2% of Physical Attack Damage Leeched as Mana Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power 5% of Leech from Hits with this Weapon is Instant per Enemy Power (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5) |
Passive /31
Icon | Name |
---|---|
40% increased Critical Strike Chance with Staves +20% to Critical Strike Multiplier with Staves Knocks Back Enemies if you get a Critical Strike with a Staff (Knockback pushes Enemies away when Hit) (Warstaves are considered Staves) | |
+30% to Critical Strike Multiplier with Daggers 0.6% of Attack Damage Leeched as Life 0.6% of Attack Damage Leeched as Mana (Rune Daggers are considered Daggers) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
15% increased Accuracy Rating with Claws +40% to Critical Strike Multiplier with Claws | |
+30% to Critical Strike Multiplier for Spell Damage 30% increased Critical Strike Chance for Spells | |
+15% to Critical Strike Multiplier for Spell Damage 8% increased Cast Speed | |
+30% to Critical Strike Multiplier | |
Projectile Attack Skills have 50% increased Critical Strike Chance Projectile Attack Skills have +30% to Critical Strike Multiplier | |
50% increased Melee Critical Strike Chance +25% to Melee Critical Strike Multiplier | |
+30% to Critical Strike Multiplier | |
+15% to Critical Strike Multiplier for Spell Damage 60% increased Critical Strike Chance for Spells | |
25% increased Critical Strike Chance +25% to Critical Strike Multiplier | |
40% increased Global Critical Strike Chance while wielding a Staff +30% to Global Critical Strike Multiplier while wielding a Staff +5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) (Warstaves are considered Staves) | |
60% increased Critical Strike Chance with Traps +20% to Critical Strike Multiplier with Traps 15% chance to gain a Power Charge when your Trap is triggered by an Enemy | |
+15% to Critical Strike Multiplier for Spell Damage 50% increased Critical Strike Chance for Spells | |
50% increased Critical Strike Chance with Swords +25% to Critical Strike Multiplier with Swords | |
45% increased Critical Strike Chance +15% to Critical Strike Multiplier | |
15% increased Accuracy Rating with Swords 45% increased Critical Strike Chance with Swords +15% to Critical Strike Multiplier with Swords | |
60% increased Critical Strike Chance with Totem Skills +20% to Critical Strike Multiplier with Totem Skills | |
60% increased Global Critical Strike Chance while wielding a Staff +30% to Global Critical Strike Multiplier while wielding a Staff (Warstaves are considered Staves) | |
Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value 30% less Damage with Hits (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
50% increased Critical Strike Chance with Mines +25% to Critical Strike Multiplier with Mines 10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy | |
+30% to Brand Critical Strike Multiplier 30% increased Brand Attachment range (Brand Critical Strikes are any Critical Strikes dealt by Brand Skills or by Skills Triggered by a Brand) | |
40% increased Melee Critical Strike Chance +20% to Melee Critical Strike Multiplier 20% chance to Maim Enemies on Critical Strike with Attacks (Maimed enemies have 30% reduced Movement Speed) | |
Axe Attacks deal 30% increased Damage with Hits and Ailments +40% to Critical Strike Multiplier with Axes +200 to Accuracy Rating with Axes (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
35% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 35% increased Damage with Ailments +35% to Critical Strike Multiplier with Maces or Sceptres (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
60% increased Critical Strike Chance with Claws +20% to Critical Strike Multiplier with Claws | |
30% increased Critical Strike Chance with Daggers +30% to Critical Strike Multiplier with Daggers 100% increased Critical Strike Chance against Enemies on Full Life (Rune Daggers are considered Daggers) | |
60% increased Critical Strike Chance with Wands +30% to Critical Strike Multiplier with Wands +20 to Intelligence | |
+45% to Critical Strike Multiplier with Two Handed Melee Weapons | |
Minions have 60% increased Critical Strike Chance Minions have +20% to Critical Strike Multiplier | |
10% increased Critical Strike Chance for each Mine Detonated Recently, up to 100% +4% to Critical Strike Multiplier for each Mine Detonated Recently, up to 40% (Recently refers to the past 4 seconds) |
Ascendancy Passive /5
Icon | Name |
---|---|
Ascendancy: Berserker Character: Marauder Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently 50% increased Critical Strike Chance +25% to Critical Strike Multiplier (Recently refers to the past 4 seconds) | |
Ascendancy: Slayer Character: Duelist Radius: 60 Base Critical Strike Chance for Attacks with Weapons is 8% +10% to Critical Strike Multiplier per Nearby Enemy, up to +100% Nearby Enemies have -30% to Critical Strike Multiplier | |
Ascendancy: Assassin Character: Shadow +5% to Critical Strike Multiplier per Power Charge +1.5% Critical Strike Chance while at maximum Power Charges | |
Ascendancy: Assassin Character: Shadow 15% more Damage with Hits and Ailments against Enemies that are on Low Life Critical Strikes have Culling Strike +40% to Critical Strike Multiplier against Enemies that are on Full Life 100% more Critical Strike Chance against Enemies that are on Full Life 100% more Critical Strike Chance against Enemies that are on Low Life (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) (You are on Low Life if you have 50% of your Maximum Life or less) | |
Ascendancy: Saboteur Character: Shadow +40% to Critical Strike Multiplier against Burning Enemies 80% increased Critical Strike Chance against Shocked Enemies Damage Penetrates 10% Elemental Resistances against Chilled Enemies |
Cluster Jewel Passive /11
Icon | Name |
---|---|
2% increased Attack Damage per 75 Armour or Evasion Rating on Shield +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield | |
10% increased Area of Effect +10% to Critical Strike Multiplier | |
30% increased Critical Strike Chance while Channelling +20% to Critical Strike Multiplier if you've been Channelling for at least 1 second | |
+30% to Critical Strike Multiplier if you have Blocked Recently 60% increased Critical Strike Chance if you haven't Blocked Recently (Recently refers to the past 4 seconds) | |
40% increased Critical Strike Chance against Taunted Enemies +10% to Critical Strike Multiplier against Taunted Enemies | |
+30% to Critical Strike Multiplier if you've taken a Savage Hit Recently 30% increased Critical Strike Chance (Recently refers to the past 4 seconds) | |
+1% to Critical Strike Chance of Herald Skills +15% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently (Recently refers to the past 4 seconds) | |
8% reduced Enemy Stun Threshold +15% to Critical Strike Multiplier (The Stun Threshold determines how much Damage can Stun something) | |
+8% to Critical Strike Multiplier with Traps +8% to Critical Strike Multiplier with Mines Trap Damage Penetrates 4% Elemental Resistances Mine Damage Penetrates 4% Elemental Resistances | |
Minions have 30% increased Critical Strike Chance Minions have +15% to Critical Strike Multiplier | |
+15% to Critical Strike Multiplier with Claws or Daggers 10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger |
Timeless Jewel Passive /2
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Critical Strike Multiplier![]() | +(6–10)% to Critical Strike Multiplier |
Eternal | Notable | Brutal Execution![]() | +40% to Critical Strike Multiplier |
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | +(6–10)% to Critical Strike Multiplier | vaal_small_critical_strike_multiplier |
Karui | Notable | +15% to Melee Critical Strike Multiplier | karui_notable_add_melee_crit_multi |
Elevated modifier List /9
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Conquest | 68 | +(11–13)% to Global Critical Strike Multiplier Group: 77 | +(14–16)% to Global Critical Strike Multiplier |
of the Conquest | 70 | +(14–16)% to Global Critical Strike Multiplier Group: 77 | +(17–20)% to Global Critical Strike Multiplier |
of the Conquest | 75 | +(17–20)% to Global Critical Strike Multiplier Group: 77 | +(21–24)% to Global Critical Strike Multiplier |
of Shaping | 68 | Socketed Spells have +30% to Critical Strike Multiplier Group: 2733 | Socketed Spells have +50% to Critical Strike Multiplier |
of Shaping | 75 | Socketed Spells have +50% to Critical Strike Multiplier Group: 2733 | Socketed Spells have +70% to Critical Strike Multiplier |
of Shaping | 83 | Socketed Spells have +70% to Critical Strike Multiplier Group: 2733 | Socketed Spells have +90% to Critical Strike Multiplier |
of the Elder | 68 | Socketed Attacks have +30% to Critical Strike Multiplier Group: 2733 | Socketed Attacks have +50% to Critical Strike Multiplier |
of the Elder | 75 | Socketed Attacks have +50% to Critical Strike Multiplier Group: 2733 | Socketed Attacks have +70% to Critical Strike Multiplier |
of the Elder | 84 | Socketed Attacks have +70% to Critical Strike Multiplier Group: 2733 | Socketed Attacks have +90% to Critical Strike Multiplier |
Community Wiki
Critical strike
A critical strike is a skill or default attack dealing increased damage and possibly inflicting elemental ailments. Whenever the player or a monster uses a skill, they have a chance to deal a critical strike by default.
Critical strikes are rolled on a per-action basis, not per-target. So each time a creature uses a skill, the critical strike roll is made once and only once. If someone rolls a critical strike, critical damage will be dealt to all targets hit by that skill.
Mechanics
Critical strike chance and critical strike damage multiplier are calculated separately for each spell and weapon attack. All weapons list a base critical strike chance, which only affects attacks using that weapon. Damage-dealing spells also have their own base critical strike chance, which is independent of the weapon used to cast the spell. For instance: the critical strike chance on a wand does not affect the chance to score a critical strike with Fireball, even when the player uses that wand to cast the spell.
Critical strike chance
The chance to deal a critical strike is taken from the weapon used to perform an attack or attack skill. This chance is based on the weapon's base critical strike plus any local critical strike mods on the weapon. In the case of Spells, each spell has its own critical strike chance, which is listed in the skill gem's description. This value can be increased by various modifiers according to
where BaseCriticalStrikeChance is the base critical strike chance of the skill or weapon, AdditionalCriticalStrikeChance is the sum of all relevant +#% to Critical Strike Chance and IncreasedCriticalStrikeChance is the sum of all relevant #% increased Critical Strike Chance.
For example, if the player is using a weapon with 5% chance to crit, and has +1% to Critical Strike Chance and 50% increased Critical Strike Chance, he will have a 9% chance to score a critical strike.
These types of modifiers can be found on various items, skill gems, the passive skill tree or power charges.
Accuracy
Accuracy measures the chance for an Attack to hit. Accuracy-dependent attacks make a second accuracy check to confirm the critical strike. If the check fails only a normal hit is dealt. Thus accuracy can play an important role in quantity of critical strikes.
Critical strike multiplier
Critical strikes deal more damage than normal, based on critical strike multiplier. All characters have a base critical strike multiplier of 150%. The damage will be multiplied according to
CriticalStrikeDamage = Damage * (BaseCriticalStrikeMultiplier + AdditionalCriticalStrikeMultiplier)
Where Damage is the base damage, BaseCriticalStrikeMultiplier = 150% and AdditionalCriticalStrikeMultiplier is the sum of all +#% to Critical Strike Multiplier.
This multiplier will be applied to all damage types of a hit. For instance, with +100% to Critical Strike Multiplier, if the player scores a critical strike with an attack that normally deals 100 physical damage and 10 cold damage, he will instead deal 250 physical damage and 25 cold damage.
Critical strike multipliers do not affect the critical strike multiplier on ailments, including global critical strike modifiers. Ailments have a base 150% multiplier when applied by a critical strike. The only way to increase the critical strike multiplier on ailments is with the Perfect Agony keystone.
Monsters have a base critical strike multiplier of Template:Monster query%.[2] It can be increased by various monster affixes and monster auras.
Status effects
A critical strike that deals elemental damage also inflicts elemental ailments: ignite from fire damage, freeze from cold damage, and shock from lightning damage.
Effect on DPS
Ignoring Accuracy/Evasion and Armour, the DPS contributed by critical strikes is
net DPS = base DPS * (1 + base Critical Strike Chance * (1 + increased Critical Strike Chance) * (0.5 + increased Critical Strike Multiplier))
- With no increased Critical modifiers, 1% base critical strike chance corresponds to 0.5% increased dps.
The marginal net DPS with respect to increased Critical Strike Chance is
marginal DPS = base DPS * base Critical Strike Chance * (0.5 + increased Critical Strike Multiplier)
- At a typical base Critical Strike Chance of 5% and no increased Critical Strike Multiplier, 100% increased Critical Strike Chance corresponds to 2.5% increased dps.
- With 100% increased Critical Strike Multiplier, this increases threefold to 7.5% increased dps.
The marginal net DPS with respect to increased Critical Strike Multiplier is
marginal DPS * base Critical Strike Chance * (1 + increased Critical Strike Chance) * increased Critical Strike Multiplier
- At a typical base Critical Strike Chance of 5% and no increased Critical Strike Chance, 100% increased Critical Strike Multiplier corresponds to 5% increased dps.
- With 100% increased Critical Strike Chance, this doubles to 10% increased dps.
Note that this does not take into account effects such as status ailments.
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