Skill Gem Quality /4
ItemStats
Flicker Strike(0–20)% chance to gain a Power Charge on Critical Strike
Blade Flurry(0–5)% more Critical Strike Chance for each Stage
Cold Snap(0–20)% chance to gain a Power Charge on Critical Strike
AmbushExerted Attacks have +(0–10)% to Critical Strike Chance
Support Gem Quality /7
ItemStats
Increased Critical Strikes SupportSupported Skills have (0–20)% increased Critical Strike Chance
Power Charge On Critical SupportSupported Skills have (0–10)% chance to gain a Power Charge on Critical Strike
Cast On Critical Strike SupportSupported Skills have (0–20)% increased Attack Critical Strike Chance
Critical Strike Affliction SupportSupported Skills have +(0–10)% Damage over Time Multiplier for Ailments from Critical Strikes
Nightblade SupportSupported Skills have (0–20)% increased Critical Strike Chance
Awakened Cast On Critical Strike SupportSupported Skills have (0–20)% increased Attack Critical Strike Chance
Fresh Meat SupportMinions from Supported Skills have (0–20)% increased Critical Strike Chance
Item mods /301
NameLevelPre/SufDescriptionWeight
of Needling5Suffix(10–14)% increased Global Critical Strike Chance criticalweapon 0
amulet 1000
default 0
of Stinging20Suffix(15–19)% increased Global Critical Strike Chance criticalweapon 0
amulet 1000
default 0
of Piercing30Suffix(20–24)% increased Global Critical Strike Chance criticalweapon 0
amulet 1000
default 0
of Rupturing44Suffix(25–29)% increased Global Critical Strike Chance criticalweapon 0
amulet 1000
default 0
of Penetrating58Suffix(30–34)% increased Global Critical Strike Chance criticalweapon 0
amulet 1000
default 0
of Incision72Suffix(35–38)% increased Global Critical Strike Chance criticalweapon 0
amulet 1000
default 0
of Needling5Suffix(10–14)% increased Critical Strike Chance with Bows attack criticalquiver 1000
default 0
of Stinging20Suffix(15–19)% increased Critical Strike Chance with Bows attack criticalquiver 1000
default 0
of Piercing30Suffix(20–24)% increased Critical Strike Chance with Bows attack criticalquiver 1000
default 0
of Rupturing44Suffix(25–29)% increased Critical Strike Chance with Bows attack criticalquiver 1000
default 0
of Penetrating58Suffix(30–34)% increased Critical Strike Chance with Bows attack criticalquiver 1000
default 0
of Incision72Suffix(35–38)% increased Critical Strike Chance with Bows attack criticalquiver 1000
default 0
of Rending85Suffix(39–44)% increased Critical Strike Chance with Bows attack criticalquiver 1000
default 0
of Menace11Suffix(10–19)% increased Critical Strike Chance for Spells caster criticalattack_dagger 0
attack_staff 0
focus 1000
str_int_shield 1000
dex_int_shield 1000
wand 1000
staff 1000
sceptre 1000
dagger 1000
default 0
of Havoc21Suffix(20–39)% increased Critical Strike Chance for Spells caster criticalattack_dagger 0
attack_staff 0
focus 1000
str_int_shield 1000
dex_int_shield 1000
wand 1000
staff 1000
sceptre 1000
dagger 1000
default 0
of Disaster28Suffix(40–59)% increased Critical Strike Chance for Spells caster criticalattack_dagger 0
attack_staff 0
focus 1000
str_int_shield 1000
dex_int_shield 1000
wand 1000
staff 1000
sceptre 1000
dagger 1000
default 0
of Calamity41Suffix(60–79)% increased Critical Strike Chance for Spells caster criticalattack_dagger 0
attack_staff 0
focus 1000
str_int_shield 1000
dex_int_shield 1000
wand 1000
staff 1000
sceptre 1000
dagger 1000
default 0
of Ruin59Suffix(80–99)% increased Critical Strike Chance for Spells caster criticalattack_dagger 0
attack_staff 0
focus 1000
str_int_shield 1000
dex_int_shield 1000
wand 1000
staff 1000
sceptre 1000
dagger 1000
default 0
of Unmaking76Suffix(100–109)% increased Critical Strike Chance for Spells caster criticalattack_dagger 0
attack_staff 0
focus 1000
str_int_shield 1000
dex_int_shield 1000
wand 1000
staff 1000
sceptre 1000
dagger 1000
default 0
of Needling1Suffix(10–14)% increased Critical Strike Chance attack criticalweapon 1000
default 0
of Stinging20Suffix(15–19)% increased Critical Strike Chance attack criticalweapon 1000
default 0
of Piercing30Suffix(20–24)% increased Critical Strike Chance attack criticalweapon 1000
default 0
of Puncturing44Suffix(25–29)% increased Critical Strike Chance attack criticalweapon 1000
default 0
of Penetrating59Suffix(30–34)% increased Critical Strike Chance attack criticalweapon 1000
default 0
of Incision73Suffix(35–38)% increased Critical Strike Chance attack criticalweapon 1000
default 0
1Corrupted(5–7)% chance to gain a Power Charge on Critical Strike criticalwand 1000
dagger 1000
claw 1000
sceptre 1000
staff 1000
default 0
60CorruptedAttacks have +(0.5–0.8)% to Critical Strike Chance attack criticalgloves 1000
default 0
1Corrupted(35–40)% increased Critical Strike Chance during any Flask Effect criticalbelt 1000
default 0
60Corrupted+(0.5–0.8)% to Spell Critical Strike Chance caster criticalgloves 1000
default 0
1Corrupted(14–18)% increased Critical Strike Chance attack criticalwand 1000
rapier 1000
claw 1000
default 0
1Corrupted(14–18)% increased Critical Strike Chance attack criticalbow 1000
staff 1000
default 0
1Corrupted(14–18)% increased Critical Strike Chance attack criticaldagger 1000
sceptre 1000
default 0
20CorruptedYou take 50% reduced Extra Damage from Critical Strikes damage criticalbody_armour 1000
default 0
20CorruptedYou take (20–30)% reduced Extra Damage from Critical Strikes damage criticalshield 1000
default 0
of Dulling33SuffixYou take (21–30)% reduced Extra Damage from Critical Strikes damage criticalstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of Deadening45SuffixYou take (31–40)% reduced Extra Damage from Critical Strikes damage criticalstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of Interference67SuffixYou take (41–50)% reduced Extra Damage from Critical Strikes damage criticalstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of Obstruction78SuffixYou take (51–60)% reduced Extra Damage from Critical Strikes damage criticalstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of Shaping68SuffixSocketed Spells have +1% to Critical Strike Chance caster critical gemhelmet_shaper 400
default 0
of Shaping75SuffixSocketed Spells have +2% to Critical Strike Chance caster critical gemhelmet_shaper 400
default 0
of Shaping84SuffixSocketed Spells have +3% to Critical Strike Chance caster critical gemhelmet_shaper 400
default 0
of the Elder68SuffixSocketed Attacks have +1% to Critical Strike Chance attack critical gemhelmet_elder 400
default 0
of the Elder75SuffixSocketed Attacks have +2% to Critical Strike Chance attack critical gemhelmet_elder 400
default 0
of the Elder83SuffixSocketed Attacks have +3% to Critical Strike Chance attack critical gemhelmet_elder 400
default 0
of the Elder68SuffixAttacks have +(0.5–1)% to Critical Strike Chance attack criticalbody_armour_elder 400
default 0
of the Elder84SuffixAttacks have +(1.1–1.5)% to Critical Strike Chance attack criticalbody_armour_elder 400
default 0
of Shaping68Suffix+(0.5–1)% to Spell Critical Strike Chance caster criticalbody_armour_shaper 400
default 0
of Shaping84Suffix+(1.1–1.5)% to Spell Critical Strike Chance caster criticalbody_armour_shaper 400
default 0
of Shaping68Suffix(10–15)% increased Global Critical Strike Chance criticalring_shaper 800
default 0
of Shaping75Suffix(16–20)% increased Global Critical Strike Chance criticalring_shaper 800
default 0
of Shaping80Suffix(21–25)% increased Global Critical Strike Chance criticalring_shaper 800
default 0
The Elder's68PrefixSocketed Gems are Supported by Level 10 Power Charge On Critical Strike gemgrants_2h_support 0
staff_elder 400
warstaff_elder 400
default 0
of Shaping68SuffixSocketed Gems are Supported by Level 18 Increased Critical Strikes
(22–25)% increased Critical Strike Chance
attack critical gem
grants_crit_chance_support 0
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
default 0
of Shaping75SuffixSocketed Gems are Supported by Level 20 Increased Critical Strikes
(26–29)% increased Critical Strike Chance
attack critical gem
grants_crit_chance_support 0
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
default 0
of Shaping68Suffix(22–25)% increased Critical Strike Chance
50% increased Critical Strike Chance if you have Killed Recently
attack critical
2h_sword_shaper 1000
2h_axe_shaper 1000
2h_mace_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
bow_shaper 1000
default 0
of Shaping75Suffix(26–29)% increased Critical Strike Chance
50% increased Critical Strike Chance if you have Killed Recently
attack critical
2h_sword_shaper 1000
2h_axe_shaper 1000
2h_mace_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
bow_shaper 1000
default 0
The Shaper's68PrefixSocketed Gems are supported by Level 18 Cast On Critical Strike gemgrants_2h_support 0
bow_shaper 350
2h_axe_shaper 350
2h_sword_shaper 350
default 0
The Shaper's75PrefixSocketed Gems are supported by Level 20 Cast On Critical Strike gemgrants_2h_support 0
bow_shaper 350
2h_axe_shaper 350
2h_sword_shaper 350
default 0
of Shaping68SuffixSocketed Gems are Supported by Level 18 Increased Critical Strikes
(60–74)% increased Critical Strike Chance for Spells
caster critical gem
grants_crit_chance_support 0
sceptre_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
default 0
of Shaping75SuffixSocketed Gems are Supported by Level 20 Increased Critical Strikes
(75–82)% increased Critical Strike Chance for Spells
caster critical gem
grants_crit_chance_support 0
sceptre_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
default 0
of Shaping68Suffix(60–74)% increased Critical Strike Chance for Spells
10% chance to gain a Power Charge on Critical Strike
caster critical
attack_staff 0
staff_shaper 1000
default 0
of Shaping75Suffix(75–82)% increased Critical Strike Chance for Spells
10% chance to gain a Power Charge on Critical Strike
caster critical
attack_staff 0
staff_shaper 1000
default 0
of the Elder68SuffixSocketed Gems are Supported by Level 18 Critical Strike Affliction
(6–9)% increased Poison Duration
poison chaos ailment gem
dagger_elder 1000
rune_dagger_elder 1000
default 0
of the Elder75SuffixSocketed Gems are Supported by Level 20 Critical Strike Affliction
(10–14)% increased Poison Duration
poison chaos ailment gem
dagger_elder 1000
rune_dagger_elder 1000
default 0
of the Elder68Suffix(80–100)% increased Critical Strike Chance against Poisoned Enemies criticaldagger_elder 1000
rune_dagger_elder 1000
default 0
of Shaping68Suffix(80–100)% increased Critical Strike Chance against Blinded Enemies criticalclaw_shaper 1000
default 0
of Shaping68Suffix(15–20)% increased Critical Strike Chance
(5–10)% chance to gain an Endurance Charge on Critical Strike
attack critical
2h_axe_shaper 1000
axe_shaper 1000
default 0
of Shaping68Suffix(80–100)% increased Critical Strike Chance if you have Killed Recently criticalaxe_shaper 1000
default 0
of Luck11SuffixMinions have (10–19)% increased Critical Strike Chance minion criticaltwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
focus_can_roll_minion_modifiers 2000
default 0
of Fortune21SuffixMinions have (20–39)% increased Critical Strike Chance minion criticaltwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
focus_can_roll_minion_modifiers 2000
default 0
of Providence28SuffixMinions have (40–59)% increased Critical Strike Chance minion criticaltwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
focus_can_roll_minion_modifiers 2000
default 0
of Serendipity41SuffixMinions have (60–79)% increased Critical Strike Chance minion criticaltwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
focus_can_roll_minion_modifiers 2000
default 0
of Determinism59SuffixMinions have (80–99)% increased Critical Strike Chance minion criticaltwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
focus_can_roll_minion_modifiers 2000
default 0
of Destiny76SuffixMinions have (100–109)% increased Critical Strike Chance minion criticaltwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
focus_can_roll_minion_modifiers 2000
default 0
Redeemer's75Prefix(5–10)% chance to gain Elusive on Critical Strike criticalboots_eyrie 250
default 0
of the Hunt75SuffixYou have Tailwind if you have dealt a Critical Strike Recentlyboots_basilisk 100
default 0
of the Crusade68Suffix(16–20)% increased Global Critical Strike Chance criticalgloves_crusader 500
default 0
of the Crusade70Suffix(21–25)% increased Global Critical Strike Chance criticalgloves_crusader 500
default 0
of the Crusade75Suffix(26–30)% increased Global Critical Strike Chance criticalgloves_crusader 500
default 0
Redeemer's68PrefixAdds (4–5) to (6–8) Physical Damage if you've dealt a Critical Strike Recently damage physicalgloves_eyrie 500
default 0
Redeemer's73PrefixAdds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently damage physicalgloves_eyrie 500
default 0
Redeemer's68PrefixAdds (16–20) to (22–25) Fire Damage if you've dealt a Critical Strike Recently damage elemental firegloves_eyrie 500
default 0
Redeemer's73PrefixAdds (20–25) to (26–35) Fire Damage if you've dealt a Critical Strike Recently damage elemental firegloves_eyrie 500
default 0
Redeemer's68PrefixAdds (16–20) to (22–25) Cold Damage if you've dealt a Critical Strike Recently damage elemental coldgloves_eyrie 500
default 0
Redeemer's73PrefixAdds (20–25) to (26–35) Cold Damage if you've dealt a Critical Strike Recently damage elemental coldgloves_eyrie 500
default 0
Redeemer's68PrefixAdds 1 to (41–47) Lightning Damage if you've dealt a Critical Strike Recently damage elemental lightninggloves_eyrie 500
default 0
Redeemer's73PrefixAdds 1 to (48–60) Lightning Damage if you've dealt a Critical Strike Recently damage elemental lightninggloves_eyrie 500
default 0
of the Crusade80Suffix15% chance to gain a Power Charge on Critical Strike criticalbody_armour_crusader 250
default 0
of the Hunt68SuffixAttacks have +(0.5–1)% to Critical Strike Chance attack criticalbody_armour_basilisk 250
default 0
of the Hunt84SuffixAttacks have +(1.1–1.5)% to Critical Strike Chance attack criticalbody_armour_basilisk 250
default 0
of the Hunt68Suffix+(0.5–1)% to Spell Critical Strike Chance caster criticalbody_armour_basilisk 250
default 0
of the Hunt84Suffix+(1.1–1.5)% to Spell Critical Strike Chance caster criticalbody_armour_basilisk 250
default 0
Crusader's68Prefix(30–34)% increased Critical Strike Chance against Shocked Enemies criticalbelt_crusader 500
default 0
Crusader's75Prefix(35–39)% increased Critical Strike Chance against Shocked Enemies criticalbelt_crusader 500
default 0
Crusader's80Prefix(40–45)% increased Critical Strike Chance against Shocked Enemies criticalbelt_crusader 500
default 0
Hunter's75PrefixGain a Flask Charge when you deal a Critical Strike criticalbelt_basilisk 250
default 0
of the Crusade68Suffix(15–17)% increased Global Critical Strike Chance criticalring_crusader 500
default 0
of the Crusade75Suffix(18–21)% increased Global Critical Strike Chance criticalring_crusader 500
default 0
of the Crusade80Suffix(22–25)% increased Global Critical Strike Chance criticalring_crusader 500
default 0
Crusader's68Prefix(25–34)% increased Physical Damage
(8–10)% increased Critical Strike Chance
damage physical attack critical
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
default 0
Crusader's71Prefix(35–44)% increased Physical Damage
(8–10)% increased Critical Strike Chance
damage physical attack critical
claw_crusader 250
dagger_crusader 250
rune_dagger_crusader 250
default 0
Crusader's74Prefix(45–54)% increased Physical Damage
(8–10)% increased Critical Strike Chance
damage physical attack critical
claw_crusader 150
dagger_crusader 150
rune_dagger_crusader 150
default 0
Crusader's77Prefix(55–64)% increased Physical Damage
(8–10)% increased Critical Strike Chance
damage physical attack critical
claw_crusader 100
dagger_crusader 100
rune_dagger_crusader 100
default 0
Crusader's80Prefix(65–69)% increased Physical Damage
(8–10)% increased Critical Strike Chance
damage physical attack critical
claw_crusader 50
dagger_crusader 50
rune_dagger_crusader 50
default 0
of the Crusade68Suffix(31–40)% increased Critical Strike Chance if you have Killed Recently criticalclaw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
default 0
of the Crusade73Suffix(41–50)% increased Critical Strike Chance if you have Killed Recently criticalclaw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
default 0
of the Crusade75Suffix(11–20)% chance to Gain Arcane Surge when you deal a Critical Strike criticalwand_crusader 500
default 0
of the Crusade80Suffix(21–30)% chance to Gain Arcane Surge when you deal a Critical Strike criticalwand_crusader 500
default 0
45ScourgeUpside(17–19)% increased Global Critical Strike Chance criticalamulet 1000
default 0
68ScourgeUpside(20–22)% increased Global Critical Strike Chance criticalamulet 1000
default 0
68ScourgeUpside(23–25)% increased Global Critical Strike Chance criticalamulet 1000
default 0
45ScourgeUpside(17–19)% increased Critical Strike Chance with Bows attack criticalquiver 200
default 0
68ScourgeUpside(20–22)% increased Critical Strike Chance with Bows attack criticalquiver 200
default 0
68ScourgeUpside(23–25)% increased Critical Strike Chance with Bows attack criticalquiver 200
default 0
45ScourgeUpsideYou take (13–15)% reduced Extra Damage from Critical Strikes damage criticalstr_shield 200
str_dex_shield 200
str_int_shield 200
default 0
68ScourgeUpsideYou take (18–20)% reduced Extra Damage from Critical Strikes damage criticalstr_shield 200
str_dex_shield 200
str_int_shield 200
default 0
68ScourgeUpsideYou take (23–25)% reduced Extra Damage from Critical Strikes damage criticalstr_shield 200
str_dex_shield 200
str_int_shield 200
default 0
45ScourgeDownsideNever deal Critical Strikesbody_armour 500
quiver 500
default 0
68ScourgeDownsideHits have +10% additional Critical Strike Chance against youbody_armour 500
default 0
45ScourgeDownside(51–57)% reduced Global Critical Strike Chance criticalamulet 250
default 0
68ScourgeDownside(60–66)% reduced Global Critical Strike Chance criticalamulet 250
default 0
45ScourgeDownside(51–57)% reduced Critical Strike Chance with Bows attack criticalquiver 200
default 0
68ScourgeDownside(60–66)% reduced Critical Strike Chance with Bows attack criticalquiver 200
default 0
45ScourgeDownsideYou take (22–30)% increased Extra Damage from Critical Strikes damage criticalstr_shield 500
str_dex_shield 500
str_int_shield 500
default 0
68ScourgeDownsideYou take (32–40)% increased Extra Damage from Critical Strikes damage criticalstr_shield 500
str_dex_shield 500
str_int_shield 500
default 0
45ScourgeDownsideYour Critical Strikes do not deal extra Damageamulet 500
default 0
75RedImplicit(19–21)% increased Critical Strike Chance for Attacks attack criticalno_tier_6_eldritch_implicit 0
gloves 1000
amulet 1000
default 0
75RedImplicit(22–24)% increased Critical Strike Chance for Attacks attack criticalno_tier_5_eldritch_implicit 0
gloves 1000
amulet 1000
default 0
75RedImplicit(25–27)% increased Critical Strike Chance for Attacks attack criticalno_tier_4_eldritch_implicit 0
gloves 1000
amulet 1000
default 0
75RedImplicit(28–30)% increased Critical Strike Chance for Attacks attack criticalno_tier_3_eldritch_implicit 0
gloves 1000
amulet 1000
default 0
75RedImplicit(31–33)% increased Critical Strike Chance for Attacks attack criticalno_tier_2_eldritch_implicit 0
gloves 1000
amulet 1000
default 0
75RedImplicit(34–36)% increased Critical Strike Chance for Attacks attack criticalno_tier_1_eldritch_implicit 0
gloves 1000
amulet 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (34–36)% increased Critical Strike Chance for Attacks attack criticalno_tier_5_eldritch_implicit 0
gloves 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (37–39)% increased Critical Strike Chance for Attacks attack criticalno_tier_4_eldritch_implicit 0
gloves 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (40–42)% increased Critical Strike Chance for Attacks attack criticalno_tier_3_eldritch_implicit 0
gloves 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (43–45)% increased Critical Strike Chance for Attacks attack criticalno_tier_2_eldritch_implicit 0
gloves 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (46–48)% increased Critical Strike Chance for Attacks attack criticalno_tier_1_eldritch_implicit 0
gloves 500
amulet 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Critical Strike Chance for Attacks attack criticalno_tier_4_eldritch_implicit 0
gloves 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (52–54)% increased Critical Strike Chance for Attacks attack criticalno_tier_3_eldritch_implicit 0
gloves 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (55–57)% increased Critical Strike Chance for Attacks attack criticalno_tier_2_eldritch_implicit 0
gloves 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (58–60)% increased Critical Strike Chance for Attacks attack criticalno_tier_1_eldritch_implicit 0
gloves 200
amulet 200
default 0
75RedImplicit(28–30)% increased Critical Strike Chance for Spells caster criticalno_tier_6_eldritch_implicit 0
helmet 1000
amulet 1000
default 0
75RedImplicit(31–33)% increased Critical Strike Chance for Spells caster criticalno_tier_5_eldritch_implicit 0
helmet 1000
amulet 1000
default 0
75RedImplicit(34–36)% increased Critical Strike Chance for Spells caster criticalno_tier_4_eldritch_implicit 0
helmet 1000
amulet 1000
default 0
75RedImplicit(37–39)% increased Critical Strike Chance for Spells caster criticalno_tier_3_eldritch_implicit 0
helmet 1000
amulet 1000
default 0
75RedImplicit(40–42)% increased Critical Strike Chance for Spells caster criticalno_tier_2_eldritch_implicit 0
helmet 1000
amulet 1000
default 0
75RedImplicit(43–45)% increased Critical Strike Chance for Spells caster criticalno_tier_1_eldritch_implicit 0
helmet 1000
amulet 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (43–45)% increased Critical Strike Chance for Spells caster criticalno_tier_5_eldritch_implicit 0
helmet 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (46–48)% increased Critical Strike Chance for Spells caster criticalno_tier_4_eldritch_implicit 0
helmet 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (49–51)% increased Critical Strike Chance for Spells caster criticalno_tier_3_eldritch_implicit 0
helmet 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (52–54)% increased Critical Strike Chance for Spells caster criticalno_tier_2_eldritch_implicit 0
helmet 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (55–57)% increased Critical Strike Chance for Spells caster criticalno_tier_1_eldritch_implicit 0
helmet 500
amulet 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (58–60)% increased Critical Strike Chance for Spells caster criticalno_tier_4_eldritch_implicit 0
helmet 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (61–63)% increased Critical Strike Chance for Spells caster criticalno_tier_3_eldritch_implicit 0
helmet 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (64–66)% increased Critical Strike Chance for Spells caster criticalno_tier_2_eldritch_implicit 0
helmet 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (67–69)% increased Critical Strike Chance for Spells caster criticalno_tier_1_eldritch_implicit 0
helmet 200
amulet 200
default 0
10WeaponTreeAdds 1 to 6 Lightning Damage
10% increased Critical Strike Chance
one_hand_weapon 250
default 0
30WeaponTreeAdds 1 to 10 Lightning Damage
10% increased Critical Strike Chance
one_hand_weapon 250
default 0
48WeaponTreeAdds 1 to 18 Lightning Damage
10% increased Critical Strike Chance
one_hand_weapon 250
default 0
66WeaponTreeAdds 3 to 31 Lightning Damage
10% increased Critical Strike Chance
one_hand_weapon 125
default 0
84WeaponTreeAdds 3 to 60 Lightning Damage
10% increased Critical Strike Chance
one_hand_weapon 63
default 0
10WeaponTreeAdds 1 to 10 Lightning Damage
10% increased Critical Strike Chance
two_hand_weapon 250
default 0
30WeaponTreeAdds 1 to 19 Lightning Damage
10% increased Critical Strike Chance
two_hand_weapon 250
default 0
48WeaponTreeAdds 3 to 34 Lightning Damage
10% increased Critical Strike Chance
two_hand_weapon 250
default 0
66WeaponTreeAdds 4 to 58 Lightning Damage
10% increased Critical Strike Chance
two_hand_weapon 125
default 0
84WeaponTreeAdds 6 to 112 Lightning Damage
10% increased Critical Strike Chance
two_hand_weapon 63
default 0
10WeaponTreeAdds 1 to 5 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
30WeaponTreeAdds 1 to 7 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
48WeaponTreeAdds 1 to 14 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
66WeaponTreeAdds 2 to 22 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
two_hand_weapon 0
caster_unique_weapon 125
attack_dagger 0
wand 125
sceptre 125
dagger 125
default 0
84WeaponTreeAdds 2 to 43 Lightning Damage to Spells
25% increased Critical Strike Chance for Spells
two_hand_weapon 0
caster_unique_weapon 63
attack_dagger 0
wand 63
sceptre 63
dagger 63
default 0
10WeaponTreeAdds 1 to 7 Lightning Damage to Spells
40% increased Critical Strike Chance for Spells
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
30WeaponTreeAdds 1 to 13 Lightning Damage to Spells
40% increased Critical Strike Chance for Spells
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
48WeaponTreeAdds 2 to 24 Lightning Damage to Spells
40% increased Critical Strike Chance for Spells
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
66WeaponTreeAdds 3 to 41 Lightning Damage to Spells
40% increased Critical Strike Chance for Spells
one_hand_weapon 0
caster_unique_weapon 125
attack_staff 0
staff 125
default 0
84WeaponTreeAdds 4 to 80 Lightning Damage to Spells
40% increased Critical Strike Chance for Spells
one_hand_weapon 0
caster_unique_weapon 63
attack_staff 0
staff 63
default 0
65WeaponTree35% increased Spell Damage
40% reduced Critical Strike Chance for Spells
two_hand_weapon 0
caster_unique_weapon 375
attack_dagger 0
wand 375
sceptre 375
dagger 375
default 0
77WeaponTree42% increased Spell Damage
40% reduced Critical Strike Chance for Spells
two_hand_weapon 0
caster_unique_weapon 187
attack_dagger 0
wand 187
sceptre 187
dagger 187
default 0
65WeaponTree56% increased Spell Damage
80% reduced Critical Strike Chance for Spells
one_hand_weapon 0
caster_unique_weapon 375
attack_staff 0
staff 375
default 0
77WeaponTree68% increased Spell Damage
80% reduced Critical Strike Chance for Spells
one_hand_weapon 0
caster_unique_weapon 187
attack_staff 0
staff 187
default 0
62WeaponTreeMinions deal 19 to 30 additional Cold Damage
Minions have 40% reduced Critical Strike Chance
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
82WeaponTreeMinions deal 39 to 59 additional Cold Damage
Minions have 40% reduced Critical Strike Chance
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
62WeaponTreeMinions deal 37 to 55 additional Cold Damage
Minions have 80% reduced Critical Strike Chance
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
82WeaponTreeMinions deal 73 to 109 additional Cold Damage
Minions have 80% reduced Critical Strike Chance
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
10WeaponTreeMinions deal 1 to 5 additional Lightning Damage
Minions have 25% increased Critical Strike Chance
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
30WeaponTreeMinions deal 1 to 7 additional Lightning Damage
Minions have 25% increased Critical Strike Chance
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
48WeaponTreeMinions deal 1 to 14 additional Lightning Damage
Minions have 25% increased Critical Strike Chance
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
66WeaponTreeMinions deal 2 to 22 additional Lightning Damage
Minions have 25% increased Critical Strike Chance
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
84WeaponTreeMinions deal 2 to 43 additional Lightning Damage
Minions have 25% increased Critical Strike Chance
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
10WeaponTreeMinions deal 1 to 7 additional Lightning Damage
Minions have 40% increased Critical Strike Chance
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
30WeaponTreeMinions deal 1 to 13 additional Lightning Damage
Minions have 40% increased Critical Strike Chance
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
48WeaponTreeMinions deal 2 to 24 additional Lightning Damage
Minions have 40% increased Critical Strike Chance
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
66WeaponTreeMinions deal 3 to 41 additional Lightning Damage
Minions have 40% increased Critical Strike Chance
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
84WeaponTreeMinions deal 4 to 80 additional Lightning Damage
Minions have 40% increased Critical Strike Chance
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
65WeaponTreeMinions deal 35% increased Damage
Minions have 40% reduced Critical Strike Chance
two_hand_weapon 0
weapon_can_roll_minion_modifiers 3750
minion_unique_weapon 3750
default 0
77WeaponTreeMinions deal 42% increased Damage
Minions have 40% reduced Critical Strike Chance
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1870
minion_unique_weapon 1870
default 0
65WeaponTreeMinions deal 56% increased Damage
Minions have 80% reduced Critical Strike Chance
one_hand_weapon 0
weapon_can_roll_minion_modifiers 3750
minion_unique_weapon 3750
default 0
77WeaponTreeMinions deal 68% increased Damage
Minions have 80% reduced Critical Strike Chance
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1870
minion_unique_weapon 1870
default 0
20WeaponTreeYou take 20% increased Extra Damage from Critical Strikes
+100 to Armour
int_armour 0
dex_armour 0
dex_int_armour 0
shield 500
default 0
55WeaponTreeYou take 20% increased Extra Damage from Critical Strikes
+125 to Armour
int_armour 0
dex_armour 0
dex_int_armour 0
shield 500
default 0
83WeaponTreeYou take 20% increased Extra Damage from Critical Strikes
+150 to Armour
int_armour 0
dex_armour 0
dex_int_armour 0
shield 500
default 0
30WeaponTree+4% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
weapon 250
default 0
55WeaponTree+5% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
weapon 250
default 0
82WeaponTree+6% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
weapon 250
default 0
1WeaponTree+0.4% to Critical Strike Chanceweapon 1000
default 0
30WeaponTree+0.6% to Critical Strike Chanceweapon 1000
default 0
60WeaponTree+0.8% to Critical Strike Chanceweapon 1000
default 0
1WeaponTree15% reduced Attack Speed
+0.9% to Critical Strike Chance
weapon 500
default 0
30WeaponTree15% reduced Attack Speed
+1.2% to Critical Strike Chance
weapon 500
default 0
60WeaponTree15% reduced Attack Speed
+1.5% to Critical Strike Chance
weapon 500
default 0
30WeaponTree+0.9% to Critical Strike Chance
-500 to Accuracy Rating
weapon 500
default 0
55WeaponTree+1.2% to Critical Strike Chance
-500 to Accuracy Rating
weapon 500
default 0
82WeaponTree+1.5% to Critical Strike Chance
-500 to Accuracy Rating
weapon 500
default 0
60WeaponTreeRecombined-5% to Critical Strike Chance
Hits can't be Evaded
weapon 625
default 0
10WeaponTreeYour Critical Strikes do not deal extra Damage
+5% to Spell Critical Strike Chance
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
50WeaponTreeYour Critical Strikes do not deal extra Damage
+5.5% to Spell Critical Strike Chance
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
80WeaponTreeYour Critical Strikes do not deal extra Damage
+6% to Spell Critical Strike Chance
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
10WeaponTreeYour Critical Strikes do not deal extra Damage
+7% to Spell Critical Strike Chance
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
50WeaponTreeYour Critical Strikes do not deal extra Damage
+8% to Spell Critical Strike Chance
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
80WeaponTreeYour Critical Strikes do not deal extra Damage
+9% to Spell Critical Strike Chance
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
1WeaponTree+0.4% to Spell Critical Strike Chancetwo_hand_weapon 0
caster_unique_weapon 1000
attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
30WeaponTree+0.5% to Spell Critical Strike Chancetwo_hand_weapon 0
caster_unique_weapon 1000
attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
60WeaponTree+0.6% to Spell Critical Strike Chancetwo_hand_weapon 0
caster_unique_weapon 1000
attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
1WeaponTree+0.8% to Spell Critical Strike Chanceone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
staff 1000
default 0
30WeaponTree+0.9% to Spell Critical Strike Chanceone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
staff 1000
default 0
60WeaponTree+1% to Spell Critical Strike Chanceone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
staff 1000
default 0
10WeaponTree15% reduced Reservation Efficiency of Skills
+0.8% to Spell Critical Strike Chance
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
50WeaponTree15% reduced Reservation Efficiency of Skills
+1% to Spell Critical Strike Chance
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
80WeaponTree15% reduced Reservation Efficiency of Skills
+1.2% to Spell Critical Strike Chance
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
10WeaponTree25% reduced Reservation Efficiency of Skills
+1.2% to Spell Critical Strike Chance
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
50WeaponTree25% reduced Reservation Efficiency of Skills
+1.6% to Spell Critical Strike Chance
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
80WeaponTree25% reduced Reservation Efficiency of Skills
+2% to Spell Critical Strike Chance
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
10WeaponTreeMinions have +1% to Critical Strike Chance
Minions have 10% reduced Attack and Cast Speed
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
50WeaponTreeMinions have +1.2% to Critical Strike Chance
Minions have 10% reduced Attack and Cast Speed
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
80WeaponTreeMinions have +1.4% to Critical Strike Chance
Minions have 10% reduced Attack and Cast Speed
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
10WeaponTreeMinions have +1.7% to Critical Strike Chance
Minions have 15% reduced Attack and Cast Speed
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
50WeaponTreeMinions have +2% to Critical Strike Chance
Minions have 15% reduced Attack and Cast Speed
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
80WeaponTreeMinions have +2.3% to Critical Strike Chance
Minions have 15% reduced Attack and Cast Speed
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
1WeaponTreeMinions have +0.4% to Critical Strike Chancetwo_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
30WeaponTreeMinions have +0.6% to Critical Strike Chancetwo_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
60WeaponTreeMinions have +0.8% to Critical Strike Chancetwo_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
1WeaponTreeMinions have +0.7% to Critical Strike Chanceone_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
30WeaponTreeMinions have +1% to Critical Strike Chanceone_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
60WeaponTreeMinions have +1.3% to Critical Strike Chanceone_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
10WeaponTree15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +1% to Critical Strike Chance
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
50WeaponTree15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +1.2% to Critical Strike Chance
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
80WeaponTree15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +1.4% to Critical Strike Chance
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
10WeaponTree25% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +1.7% to Critical Strike Chance
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
50WeaponTree25% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +2% to Critical Strike Chance
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
80WeaponTree25% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +2.3% to Critical Strike Chance
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
10WeaponTreeMinions have 12% increased Attack and Cast Speed
Minion Critical Strikes do not deal extra Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
50WeaponTreeMinions have 16% increased Attack and Cast Speed
Minion Critical Strikes do not deal extra Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
80WeaponTreeMinions have 20% increased Attack and Cast Speed
Minion Critical Strikes do not deal extra Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
10WeaponTreeMinions have 18% increased Attack and Cast Speed
Minion Critical Strikes do not deal extra Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
50WeaponTreeMinions have 24% increased Attack and Cast Speed
Minion Critical Strikes do not deal extra Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
80WeaponTreeMinions have 30% increased Attack and Cast Speed
Minion Critical Strikes do not deal extra Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
60WeaponTreeMinions never deal Critical Strikes
Minions' Hits can't be Evaded
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
1WeaponTree-0.5% to Critical Strike Chance
Allocates Ribcage Crusher
two_hand_weapon 0
mace 100
sceptre 100
default 0
1WeaponTree-0.5% to Critical Strike Chance
Allocates Spinecruncher
two_hand_weapon 0
mace 100
sceptre 100
default 0
1WeaponTree-0.5% to Critical Strike Chance
Allocates Skull Cracking
two_hand_weapon 0
mace 100
sceptre 100
default 0
1WeaponTree-0.5% to Critical Strike Chance
Allocates Bone Breaker
two_hand_weapon 0
mace 100
sceptre 100
default 0
1WeaponTree-0.5% to Critical Strike Chance
Allocates Blacksmith's Clout
two_hand_weapon 0
mace 100
sceptre 100
default 0
1WeaponTree-0.5% to Critical Strike Chance
Allocates Galvanic Hammer
two_hand_weapon 0
mace 100
sceptre 100
default 0
1WeaponTree-0.5% to Critical Strike Chance
Allocates Pain Forger
one_hand_weapon 0
mace 100
sceptre 100
default 0
1WeaponTree-0.5% to Critical Strike Chance
Allocates Adder's Touch
dagger 100
default 0
1WeaponTree-0.5% to Critical Strike Chance
Allocates From the Shadows
dagger 100
default 0
1WeaponTree-0.5% to Critical Strike Chance
Allocates Backstabbing
dagger 100
default 0
1WeaponTree-0.5% to Critical Strike Chance
Allocates Flaying
dagger 100
default 0
1WeaponTree-0.5% to Critical Strike Chance
Allocates Nightstalker
dagger 100
default 0
1WeaponTree-0.5% to Critical Strike Chance
Allocates Tempest Blast
wand 100
default 0
1WeaponTree-0.5% to Critical Strike Chance
Allocates Fusillade
wand 100
default 0
1WeaponTree-0.5% to Critical Strike Chance
Allocates Disintegration
wand 100
default 0
1WeaponTree-0.5% to Critical Strike Chance
Allocates Elder Power
wand 100
default 0
1WeaponTree-0.5% to Critical Strike Chance
Allocates Wandslinger
wand 100
default 0
1WeaponTree-0.5% to Critical Strike Chance
Allocates Prism Weave
wand 100
default 0
20WeaponTree20% reduced Effect of Arcane Surge on you
10% chance to Gain Arcane Surge when you deal a Critical Strike
two_hand_weapon 0
caster_unique_weapon 300
attack_dagger 0
wand 300
sceptre 300
dagger 300
default 0
80WeaponTree20% reduced Effect of Arcane Surge on you
10% chance to Gain Arcane Surge when you deal a Critical Strike
two_hand_weapon 0
caster_unique_weapon 300
attack_dagger 0
wand 300
sceptre 300
dagger 300
default 0
20WeaponTree20% reduced Effect of Arcane Surge on you
15% chance to Gain Arcane Surge when you deal a Critical Strike
one_hand_weapon 0
caster_unique_weapon 300
attack_staff 0
staff 300
default 0
80WeaponTree20% reduced Effect of Arcane Surge on you
15% chance to Gain Arcane Surge when you deal a Critical Strike
one_hand_weapon 0
caster_unique_weapon 300
attack_staff 0
staff 300
default 0
25WeaponTreeFlasks applied to you have 10% reduced Effect
40% chance to gain a Flask Charge when you deal a Critical Strike
one_hand_weapon 300
default 0
75WeaponTreeFlasks applied to you have 10% reduced Effect
50% chance to gain a Flask Charge when you deal a Critical Strike
one_hand_weapon 300
default 0
25WeaponTreeFlasks applied to you have 10% reduced Effect
80% chance to gain a Flask Charge when you deal a Critical Strike
two_hand_weapon 300
default 0
75WeaponTreeFlasks applied to you have 10% reduced Effect
Gain a Flask Charge when you deal a Critical Strike
two_hand_weapon 300
default 0
1WeaponTreeYou take 30% reduced Extra Damage from Critical Strikes
Hits have 100% increased Critical Strike Chance against you
shield 500
default 0
45WeaponTreeYou take 40% reduced Extra Damage from Critical Strikes
Hits have 100% increased Critical Strike Chance against you
shield 500
default 0
1WeaponTreeYou take 20% increased Extra Damage from Critical Strikes
Hits have 50% reduced Critical Strike Chance against you
shield 500
default 0
45WeaponTreeYou take 20% increased Extra Damage from Critical Strikes
Hits have 70% reduced Critical Strike Chance against you
shield 500
default 0
1WeaponTree50% chance to avoid Ailments from Critical Strikesshield 400
default 0
70WeaponTree75% chance to avoid Ailments from Critical Strikesshield 400
default 0
1WeaponTreeTrigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reavesword 1000
axe 1000
dagger 1000
claw 1000
shield 500
default 0
1WeaponTreeBarrage and Frenzy have 25% increased Critical Strike Chance per Endurance Chargeranged 1000
shield 500
one_hand_weapon 500
default 0
1WeaponTreeBarrage and Frenzy have 40% increased Critical Strike Chance per Endurance Chargeranged 1000
two_hand_weapon 500
default 0
1WeaponTreeAnimated Lingering Blades have +1.5% to Critical Strike Chancetwo_hand_weapon 0
minion_unique_weapon 1000
weapon_can_roll_minion_modifiers 1000
focus_can_roll_minion_modifiers 1000
default 0
1WeaponTreeAnimated Lingering Blades have +2.5% to Critical Strike Chanceone_hand_weapon 0
minion_unique_weapon 1000
weapon_can_roll_minion_modifiers 1000
default 0
1WeaponTree+15% to Vortex Critical Strike Chance when Cast on Frostbolttwo_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTree+25% to Vortex Critical Strike Chance when Cast on Frostboltone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
1WeaponTreeSocketed Gems are Supported by Level 30 Increased Critical Strikescrucible_unique_staff 1000
default 0
1WeaponTreeSocketed Gems are Supported by Level 30 Power Charge On Critical Strikecrucible_unique_staff 1000
default 0
1WeaponTreeSocketed Gems are Supported by Level 30 Critical Strike Afflictioncrucible_unique_staff 1000
default 0
of Haunting24SuffixYou take (40–60)% reduced Extra Damage from Critical Strikes damage criticalnecropolis_body_armour 500
default 0
of Haunting1Suffix(30–50)% increased Global Critical Strike Chance criticalnecropolis_helmet 500
default 0
Enchantment Modifier /43
NameLevelPre/SufDescriptionWeight
Enchantment Word of Light32EnchantmentTrigger Word of Light when you take a Critical Strike criticalgloves 100
default 0
Enchantment Edict of Light53EnchantmentTrigger Edict of Light when you take a Critical Strike criticalgloves 100
default 0
Enchantment Decree of Light66EnchantmentTrigger Decree of Light when you take a Critical Strike criticalgloves 100
default 0
Enchantment Commandment of Light75EnchantmentTrigger Commandment of Light when you take a Critical Strike criticalgloves 100
default 0
Enchantment Attack Dodge 153EnchantmentYou take 6% reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently criticalboots 100
default 0
Enchantment Attack Dodge 266EnchantmentYou take 8% reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently criticalboots 100
default 0
Enchantment Attack Dodge 375EnchantmentYou take 10% reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently criticalboots 100
default 0
Enchantment Critical Strike Chance 153Enchantment60% increased Critical Strike Chance if you haven't Crit Recently criticalboots 100
default 0
Enchantment Critical Strike Chance 266Enchantment90% increased Critical Strike Chance if you haven't Crit Recently criticalboots 100
default 0
Enchantment Critical Strike Chance 375Enchantment120% increased Critical Strike Chance if you haven't Crit Recently criticalboots 100
default 0
Enchantment Chaos Damage 153EnchantmentAdds 44 to 64 Chaos Damage if you've taken a Critical Strike Recently damage chaos criticalboots 25
default 0
Enchantment Chaos Damage 266EnchantmentAdds 88 to 132 Chaos Damage if you've taken a Critical Strike Recently damage chaos criticalboots 25
default 0
Enchantment Chaos Damage 375EnchantmentAdds 120 to 180 Chaos Damage if you've taken a Critical Strike Recently damage chaos criticalboots 25
default 0
Enchantment Bladefall Critical Strike Chance 166Enchantment60% increased Bladefall Critical Strike Chance caster criticalhelmet 100
default 0
Enchantment Bladefall Critical Strike Chance 275Enchantment90% increased Bladefall Critical Strike Chance caster criticalhelmet 75
default 0
Enchantment Double Slash Critical Strikes 166Enchantment40% increased Lacerate Critical Strike Chance attack criticalhelmet 100
default 0
Enchantment Double Slash Critical Strikes 275Enchantment60% increased Lacerate Critical Strike Chance attack criticalhelmet 100
default 0
Enchantment Double Strike Critical Strike Chance 166Enchantment60% increased Double Strike Critical Strike Chance attack criticalhelmet 75
default 0
Enchantment Double Strike Critical Strike Chance 275Enchantment90% increased Double Strike Critical Strike Chance attack criticalhelmet 75
default 0
Enchantment Dual Strike Critical Strike Chance 166Enchantment60% increased Dual Strike Critical Strike Chance attack criticalhelmet 100
default 0
Enchantment Dual Strike Critical Strike Chance 275Enchantment90% increased Dual Strike Critical Strike Chance attack criticalhelmet 100
default 0
Enchantment Flameblast Critical Strike Chance 166Enchantment60% increased Flameblast Critical Strike Chance caster criticalhelmet 100
default 0
Enchantment Flameblast Critical Strike Chance 275Enchantment90% increased Flameblast Critical Strike Chance caster criticalhelmet 100
default 0
Enchantment Flame Surge Critical Strike Chance 166Enchantment60% increased Flame Surge Critical Strike Chance caster criticalhelmet 100
default 0
Enchantment Flame Surge Critical Strike Chance 275Enchantment90% increased Flame Surge Critical Strike Chance caster criticalhelmet 100
default 0
Enchantment Ice Spear Percent Chance To Gain Power Charge On Critical Strike 166Enchantment10% Chance to gain a Power Charge on Critical Strike with Ice Spear casterhelmet 100
default 0
Enchantment Ice Spear Percent Chance To Gain Power Charge On Critical Strike 275Enchantment15% Chance to gain a Power Charge on Critical Strike with Ice Spear casterhelmet 75
default 0
Enchantment Ice Spear Second Form Critical Strike Chance 166Enchantment200% increased Ice Spear Critical Strike Chance in second form caster criticalhelmet 100
default 0
Enchantment Ice Spear Second Form Critical Strike Chance 275Enchantment300% increased Ice Spear Critical Strike Chance in second form caster criticalhelmet 75
default 0
Enchantment Lightning Tendrils Critical Strike Chance 166Enchantment40% increased Lightning Tendrils Critical Strike Chance caster criticalhelmet 100
default 0
Enchantment Lightning Tendrils Critical Strike Chance 275Enchantment60% increased Lightning Tendrils Critical Strike Chance caster criticalhelmet 100
default 0
Enchantment Sigil of Power Critical Strike Chance 166EnchantmentSigil of Power's Buff also grants 20% increased Critical Strike Chance per Stage criticalhelmet 100
default 0
Enchantment Sigil of Power Critical Strike Chance 275EnchantmentSigil of Power's Buff also grants 30% increased Critical Strike Chance per Stage criticalhelmet 100
default 0
Enchantment Split Arrow Critical Strike Chance 166Enchantment60% increased Split Arrow Critical Strike Chance attack criticalhelmet 100
default 0
Enchantment Split Arrow Critical Strike Chance 275Enchantment90% increased Split Arrow Critical Strike Chance attack criticalhelmet 100
default 0
Enchantment Orb of Storms Critical Strike Chance 166Enchantment60% increased Orb of Storms Critical Strike Chance caster criticalhelmet 75
default 0
Enchantment Orb of Storms Critical Strike Chance 275Enchantment90% increased Orb of Storms Critical Strike Chance caster criticalhelmet 75
default 0
Enchantment Tornado Shot Critical Strike Chance 166Enchantment60% increased Tornado Shot Critical Strike Chance attack criticalhelmet 100
default 0
Enchantment Tornado Shot Critical Strike Chance 275Enchantment90% increased Tornado Shot Critical Strike Chance attack criticalhelmet 100
default 0
Enchantment Viper Strike Critical Strike Chance 166Enchantment60% increased Viper Strike Critical Strike Chance attack criticalhelmet 100
default 0
Enchantment Viper Strike Critical Strike Chance 275Enchantment90% increased Viper Strike Critical Strike Chance attack criticalhelmet 100
default 0
83EnchantmentEnemies Blinded by you have 30% reduced Critical Strike Chance criticalbelt 1
default 0
83EnchantmentHits against Enemies Unnerved by you have 50% increased Spell Critical Strike Chance criticalbelt 1
default 0
Monsters mods /19
NameLevelPre/SufDescriptionWeight
Accuracy and Crits Aura4Unique45% increased Global Accuracy Rating
75% increased Global Critical Strike Chance
attack critical
magic 0
default 500
Accuracy and Crits Aura1Unique45% increased Global Accuracy Rating
75% increased Global Critical Strike Chance
attack critical
Accuracy and Crits Aura1Unique45% increased Global Accuracy Rating
100% increased Global Critical Strike Chance
attack critical
1UniqueNever deal Critical Strikes critical
1UniqueAll hits are Critical Strikes critical
Deadly24UniqueYou take 50% reduced Extra Damage from Critical Strikes
All hits are Critical Strikes
100% Global chance to Blind Enemies on hit
100% increased Blind Effect
no_common_monster_mods 0
immobile 0
no_shroud_walker 0
default 800
of Accuracy13Unique20% increased Damage
100% increased Global Accuracy Rating
100% increased Global Critical Strike Chance
no_common_monster_mods 0
caster 0
magic 0
default 3000
of Accuracy13Unique30% increased Damage
100% increased Global Accuracy Rating
100% increased Global Critical Strike Chance
no_common_monster_mods 0
caster 0
rare 0
default 3000
Hexclaw Talisman1Talisman300% increased Global Critical Strike Chance damage critical
Screaming Essence of Scorn1EssenceYou take 75% reduced Extra Damage from Critical Strikes
All hits are Critical Strikes
critical
Shrieking Essence of Scorn1EssenceYou take 75% reduced Extra Damage from Critical Strikes
All hits are Critical Strikes
critical
Deafening Essence of Scorn1EssenceYou take 75% reduced Extra Damage from Critical Strikes
All hits are Critical Strikes
critical
1UniqueAll hits are Critical Strikes
1UniqueYou take 50% reduced Extra Damage from Critical Strikes
of Incision12Suffix300% increased Global Critical Strike Chancedefault 3000
of Deadliness24SuffixAll hits are Critical Strikesdefault 1500
of Toughness24SuffixTake no Extra Damage from Critical Strikesdefault 1500
of Precision6Suffix100% increased Global Accuracy Rating
300% increased Global Critical Strike Chance
magic 0
default 3000
1AzmeriDustazmeri monster slain experience +% final [0]
chance to drop currency per item permyriad from azmeri dust [0]
critical strike chance +% final from azmeri dust [0]
has azmeri dust buff primal [0]
monster damage +% final from azmeri dust [0]
monster difficulty tankiness +% [0]
Abyss Jewel mods /7
NameLevelPre/SufDescriptionWeight
1Corrupted(8–10)% increased Global Critical Strike Chance criticaldefault 1000
of Menace50Suffix(8–12)% increased Global Critical Strike Chance criticalabyss_jewel_summoner 0
default 900
of the Inferno40SuffixGain (2–4)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently damage physical elemental fireabyss_jewel_melee 300
abyss_jewel_ranged 150
abyss_jewel_caster 150
abyss_jewel_summoner 0
default 0
of Opportunity25Suffix(6–8)% increased Attack Speed if you've dealt a Critical Strike Recently attack speedabyss_jewel_melee 500
abyss_jewel_ranged 500
abyss_jewel_caster 250
abyss_jewel_summoner 0
default 0
of Abuse25Suffix(5–7)% increased Cast Speed if you've dealt a Critical Strike Recently caster speedabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 0
default 0
of Preparation1Suffix(20–30)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently criticalabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 0
default 0
of Clouding84SuffixEnemies Blinded by you have (15–20)% reduced Critical Strike Chance criticalabyss_jewel_melee 500
abyss_jewel_ranged 500
abyss_jewel_caster 100
abyss_jewel_summoner 100
default 0
Fossil mods /1
NameLevelPre/SufDescriptionWeight
of the Underground1Suffix(80–120)% increased Vaal Skill Critical Strike Chance criticalabyss_jewel 0
jewel 0
quiver 2000
gloves 2000
default 0
Map mods /8
NameLevelPre/SufDescriptionWeight
of Toughness1SuffixMonsters take (25–30)% reduced Extra Damage from Critical Strikes
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage critical
uber_tier_map 0
low_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
of Toughness1SuffixMonsters take (20–24)% reduced Extra Damage from Critical Strikes
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage critical
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
of Toughness68SuffixMonsters take (25–30)% reduced Extra Damage from Critical Strikes
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage critical
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
of Toughness1SuffixMonsters take (31–35)% reduced Extra Damage from Critical Strikes
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage critical
uber_tier_map 0
mid_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
of Toughness73SuffixMonsters take (31–35)% reduced Extra Damage from Critical Strikes
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage critical
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
of Toughness1SuffixMonsters take (36–40)% reduced Extra Damage from Critical Strikes
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage critical
uber_tier_map 0
top_tier_map 800
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Toughness1SuffixMonsters take (36–40)% reduced Extra Damage from Critical Strikes
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
damage critical
uber_tier_map 0
top_tier_map 0
maven_map 800
primordial_map 800
default 0
of Toughness78SuffixMonsters take (36–40)% reduced Extra Damage from Critical Strikes
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage critical
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
Delve Area mods /6
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters take (15–20)% reduced Extra Damage from Critical Strikes
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage critical
default 1000
20DelveAreaMonsters take (21–25)% reduced Extra Damage from Critical Strikes
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage critical
default 1000
52DelveAreaMonsters take (26–30)% reduced Extra Damage from Critical Strikes
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage critical
default 1000
92DelveAreaMonsters take (31–35)% reduced Extra Damage from Critical Strikes
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage critical
default 1000
173DelveAreaMonsters take (36–40)% reduced Extra Damage from Critical Strikes
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage critical
default 1000
500DelveAreaArea contains a Unique Boss
Unique Boss drops additional Fossils
Unique Boss's Hits are always Critical Strikes
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
delve_city_biome 100
default 0
Heist Area mods /5
NameLevelPre/SufDescriptionWeight
of Toughness1SuffixMonsters take (15–19)% reduced Extra Damage from Critical Strikes
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
damage critical
default 800
of Toughness46SuffixMonsters take (20–24)% reduced Extra Damage from Critical Strikes
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
damage critical
default 800
of Toughness68SuffixMonsters take (25–30)% reduced Extra Damage from Critical Strikes
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
damage critical
default 800
of Toughness73SuffixMonsters take (31–35)% reduced Extra Damage from Critical Strikes
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
damage critical
default 800
of Toughness78SuffixMonsters take (36–40)% reduced Extra Damage from Critical Strikes
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
damage critical
default 800
Heist Equipment mods /8
NameLevelPre/SufDescriptionWeight
of Staggering1Suffix(14–16)% increased Critical Strike Chance while area is not in Lockdown
Players have (14–16)% increased Critical Strike Chance while area is not in Lockdown
critical
heist_equipment_utility 1000
default 0
of Startling45Suffix(17–19)% increased Critical Strike Chance while area is not in Lockdown
Players have (17–19)% increased Critical Strike Chance while area is not in Lockdown
critical
heist_equipment_utility 800
default 0
of Surprise75Suffix(20–22)% increased Critical Strike Chance while area is not in Lockdown
Players have (20–22)% increased Critical Strike Chance while area is not in Lockdown
critical
heist_equipment_utility 600
default 0
of Astonishment81Suffix(23–25)% increased Critical Strike Chance while area is not in Lockdown
Players have (23–25)% increased Critical Strike Chance while area is not in Lockdown
critical
heist_equipment_utility 400
default 0
of Needling1Suffix(61–70)% increased Critical Strike Chance criticalheist_equipment_weapon 1000
default 0
of Stinging45Suffix(71–80)% increased Critical Strike Chance criticalheist_equipment_weapon 800
default 0
of Piercing75Suffix(81–90)% increased Critical Strike Chance criticalheist_equipment_weapon 600
default 0
of Rupturing82Suffix(91–100)% increased Critical Strike Chance criticalheist_equipment_weapon 400
default 0
Veiled mods /6
NameLevelPre/SufDescriptionWeight
of the Order60Suffix(18–20)% increased Global Critical Strike Chance
(6–7)% chance to gain a Frenzy Charge on Critical Strike
critical
quiver 1500
default 0
of the Order60Suffix(20–22)% increased Global Critical Strike Chance
(27–30)% increased Elemental Damage if you've dealt a Critical Strike Recently
damage elemental critical
gloves 1500
quiver 1500
default 0
of the Order60Suffix(20–22)% increased Global Critical Strike Chance
Adds (22–25) to (28–32) Chaos Damage if you've dealt a Critical Strike Recently
damage chaos critical
gloves 1500
quiver 1500
default 0
of the Order60SuffixYour Critical Strike Chance is Lucky while Focused
Focus has (5–8)% increased Cooldown Recovery Rate
grant focus skill [1]
critical
belt 1000
default 0
of the Order60Suffix(40–60)% increased Critical Strike Chance during Effect criticalflask 0
default 0
of the Order60Suffix+(25–28) to Strength and Intelligence
(28–32)% increased Critical Strike Chance
attack critical attribute
weapon 1000
default 0
Crafting Bench /21
ModRequireItemClassesUnlock
(17–19)% increased Critical Strike Chance6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCemetery Map
(20–24)% increased Critical Strike Chance2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedJungle Valley Map
(25–27)% increased Critical Strike Chance4x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedMaze Map
(45–75)% increased Critical Strike Chance for Spells6x Orb of AlterationTwo Hand MeleeCemetery Map
(76–105)% increased Critical Strike Chance for Spells3x Chaos OrbTwo Hand MeleeJungle Valley Map
(30–49)% increased Critical Strike Chance for Spells6x Orb of AlterationOne Hand Melee · One Hand RangedCemetery Map
(50–69)% increased Critical Strike Chance for Spells3x Chaos OrbOne Hand Melee · One Hand RangedJungle Valley Map
(17–21)% increased Global Critical Strike Chance9x Orb of AlterationQuiver · AmuletCemetery Map
(22–27)% increased Global Critical Strike Chance1x Chaos OrbQuiver · AmuletJungle Valley Map
(9–10)% increased Global Critical Strike Chance
3% chance to gain a Frenzy Charge on Critical Strike
6x Orb of AlterationQuiverBetrayal Unveil
(11–12)% increased Global Critical Strike Chance
4% chance to gain a Frenzy Charge on Critical Strike
2x Orb of AlchemyQuiverBetrayal Unveil
(13–14)% increased Global Critical Strike Chance
5% chance to gain a Frenzy Charge on Critical Strike
4x Chaos OrbQuiverBetrayal Unveil
(11–12)% increased Global Critical Strike Chance
(14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently
6x Orb of AlterationGloves · QuiverBetrayal Unveil
(13–14)% increased Global Critical Strike Chance
(17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently
2x Orb of AlchemyGloves · QuiverBetrayal Unveil
(15–16)% increased Global Critical Strike Chance
(20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently
4x Chaos OrbGloves · QuiverBetrayal Unveil
(11–12)% increased Global Critical Strike Chance
Adds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently
6x Orb of AlterationGloves · QuiverBetrayal Unveil
(13–14)% increased Global Critical Strike Chance
Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently
2x Orb of AlchemyGloves · QuiverBetrayal Unveil
(15–16)% increased Global Critical Strike Chance
Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently
4x Chaos OrbGloves · QuiverBetrayal Unveil
Your Critical Strike Chance is Lucky while Focused
grant focus skill [1]
9x Orb of AlterationBeltBetrayal Unveil
+(15–19) to Strength and Intelligence
(15–20)% increased Critical Strike Chance
2x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBetrayal Unveil
+(20–24) to Strength and Intelligence
(21–25)% increased Critical Strike Chance
1x Exalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBetrayal Unveil
Misc mods /71
NameLevelDomainPre/SufDescriptionWeight
Surgeon's8FlaskPrefixRecharges 1 Charge when you deal a Critical Strike criticalcritical_utility_flask 0
default 0
Medic's8FlaskPrefix(11–15)% chance to gain a Flask Charge when you deal a Critical Strike criticaldefault 600
Physician's26FlaskPrefix(16–20)% chance to gain a Flask Charge when you deal a Critical Strike criticaldefault 600
Doctor's44FlaskPrefix(21–25)% chance to gain a Flask Charge when you deal a Critical Strike criticaldefault 600
Specialist's62FlaskPrefix(26–30)% chance to gain a Flask Charge when you deal a Critical Strike criticaldefault 600
Surgeon's80FlaskPrefix(31–35)% chance to gain a Flask Charge when you deal a Critical Strike criticaldefault 600
50FlaskUnique50% chance to gain a Flask Charge when you deal a Critical Strike critical
of Stinging18FlaskSuffix(26–31)% increased Critical Strike Chance during Effect criticalutility_flask 600
default 0
of Piercing34FlaskSuffix(32–37)% increased Critical Strike Chance during Effect criticalutility_flask 600
default 0
of Rupturing50FlaskSuffix(38–43)% increased Critical Strike Chance during Effect criticalutility_flask 600
default 0
of Penetrating66FlaskSuffix(44–49)% increased Critical Strike Chance during Effect criticalutility_flask 600
default 0
of Incision82FlaskSuffix(50–55)% increased Critical Strike Chance during Effect criticalutility_flask 600
default 0
1FlaskUniqueYour Critical Strikes do not deal extra Damage during Effect damage critical
1FlaskUnique+(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect critical ailment
1FlaskUnique(60–80)% increased Critical Strike Chance with Vaal Skills during effect
1JewelUnique30% increased Global Critical Strike Chance critical
1JewelCorruptedHits have (60–100)% increased Critical Strike Chance against you criticaljewel 0
default 0
1JewelUniqueHits have (140–200)% increased Critical Strike Chance against you critical
1JewelCorrupted(8–10)% increased Global Critical Strike Chance criticaljewel 1000
default 0
of Deadliness1JewelSuffix(6–10)% increased Global Accuracy Rating
(6–10)% increased Global Critical Strike Chance
attack critical
not_dex 0
default 150
of Menace1JewelSuffix(8–12)% increased Global Critical Strike Chance criticaldefault 250
of Striking FIX ME1JewelPrefix(12–16)% increased Critical Strike Chance with Maces or Sceptres attack criticalmace 0
specific_weapon 0
not_str 0
default 0
of Biting FIX ME1JewelPrefix(12–16)% increased Critical Strike Chance with Axes attack criticalaxe 0
specific_weapon 0
not_int 0
default 0
of Stinging FIX ME1JewelPrefix(12–16)% increased Critical Strike Chance with Swords attack criticalsword 0
specific_weapon 0
not_int 0
default 0
of the Sniper FIX ME1JewelPrefix(12–16)% increased Critical Strike Chance with Bows attack criticalbow 0
specific_weapon 0
not_dex 0
default 0
of the Eagle FIX ME1JewelPrefix(12–16)% increased Critical Strike Chance with Claws attack criticalclaw 0
specific_weapon 0
not_dex 0
default 0
of Needling FIX ME1JewelPrefix(12–16)% increased Critical Strike Chance with Daggers attack criticaldagger 0
specific_weapon 0
not_dex 0
default 0
of Divination FIX ME1JewelPrefix(12–16)% increased Critical Strike Chance with Wands attack criticalwand 0
specific_weapon 0
not_int 0
default 0
of Tyranny FIX ME1JewelPrefix(12–16)% increased Critical Strike Chance with Staves attack criticalstaff 0
specific_weapon 0
not_str 0
default 0
Harming1JewelPrefix(14–18)% increased Critical Strike Chance with One Handed Melee Weapons attack criticalwand 0
two_handed_mod 0
not_int 250
default 0
Sundering1JewelPrefix(14–18)% increased Critical Strike Chance with Two Handed Melee Weapons attack criticalbow 0
one_handed_mod 0
shield_mod 0
dual_wielding_mod 0
not_int 250
default 0
Technical1JewelPrefix(14–18)% increased Attack Critical Strike Chance while Dual Wielding attack criticalshield_mod 0
two_handed_mod 0
not_int 250
default 0
of Weight1JewelSuffix(10–14)% increased Melee Critical Strike Chance attack criticalbow 0
wand 0
not_int 250
default 0
of Annihilation1JewelSuffix(10–14)% increased Critical Strike Chance for Spells caster criticalnot_int 0
default 250
1JewelUnique(100–120)% increased Critical Strike Chance with Traps critical
Incinerating1JewelPrefix(14–18)% increased Critical Strike Chance with Fire Skills elemental fire criticalnot_str 200
default 250
Avalanching1JewelPrefix(14–18)% increased Critical Strike Chance with Cold Skills elemental cold criticalnot_dex 200
default 250
Thundering1JewelPrefix(14–18)% increased Critical Strike Chance with Lightning Skills elemental lightning criticalnot_int 200
default 250
of the Apocalypse1JewelSuffix(10–14)% increased Critical Strike Chance with Elemental Skills elemental criticaldefault 100
1JewelUnique(80–120)% increased Vaal Skill Critical Strike Chance critical
1JewelUniqueWith at least 40 Dexterity in Radius, Dual Strike has +(20–30)% to Critical Strike
Multiplier while wielding a Dagger
damage attack critical
1JewelUnique+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield critical
1JewelUnique25% increased Critical Strike Chance per Grand Spectrum
number of stackable unique jewels [1]
critical
1JewelUniqueWhile your Passive Skill Tree connects to the Shadow's starting location, you gain:
+0.5% to Critical Strike Chance
critical
1JewelUniqueSpectres have (800–1000)% increased Critical Strike Chance minion critical
1ExpeditionRelicPrefixMonsters' Hits are always Critical Strikesdefault 1000
35ExpeditionRelicPrefixHits against Monsters cannot be Critical Strikesdefault 1000
1ExpeditionRelicPrefixMonsters have 100% increased Critical Strike Chance against Enemies on Full Lifedefault 1000
of Precision75SanctumSpecialSuffix(30–40)% increased Critical Strike Chance for Attacks attack criticaldex_special_relic 1000
default 250
of the Evocationist75SanctumSpecialSuffix(30–40)% increased Critical Strike Chance for Spells caster criticalint_special_relic 1000
default 250
of Deadliness1CrucibleMapSuffixMonsters' Hits are always Critical Strikes
map item drop quantity +% [22]
map item drop rarity +% [12]
uber_tier_map 0
crucible_map_low 1000
default 0
1TinctureUnique+25% to Critical Strike Chance against Enemies that are on Full Life attack critical
Berserker's1CharmPrefixAdds (5–7) to (14–17) Physical Damage if you've dealt a Critical Strike Recentlystr_animal_charm 1000
default 0
Berserker's60CharmPrefixAdds (8–12) to (18–22) Physical Damage if you've dealt a Critical Strike Recentlystr_animal_charm 500
default 0
Inquisitor's1CharmPrefix(20–30)% increased Effect of non-Damaging Ailments you inflict with Critical Strikesint_animal_charm 500
str_animal_charm 500
default 0
Inquisitor's60CharmPrefix(31–40)% increased Effect of non-Damaging Ailments you inflict with Critical Strikesint_animal_charm 250
str_animal_charm 250
default 0
Inquisitor's1CharmPrefix(50–70)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recentlyint_animal_charm 500
str_animal_charm 500
default 0
Inquisitor's60CharmPrefix(71–100)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recentlyint_animal_charm 250
str_animal_charm 250
default 0
Assassin's1CharmPrefix(10–15)% chance to gain a Power Charge on Critical Strikeint_animal_charm 500
dex_animal_charm 500
default 0
Assassin's60CharmPrefix(16–25)% chance to gain a Power Charge on Critical Strikeint_animal_charm 250
dex_animal_charm 250
default 0
Assassin's1CharmPrefix+(0.4–0.6)% Critical Strike Chance while at maximum Power Chargesint_animal_charm 500
dex_animal_charm 500
default 0
Assassin's60CharmPrefix+(0.61–1)% Critical Strike Chance while at maximum Power Chargesint_animal_charm 250
dex_animal_charm 250
default 0
Assassin's45CharmPrefixCritical Strikes have Culling Strikeint_animal_charm 250
dex_animal_charm 250
default 0
Assassin's1CharmPrefix(80–120)% increased Critical Strike Chance against Enemies that are on Full Lifeint_animal_charm 500
dex_animal_charm 500
default 0
Assassin's60CharmPrefix(130–160)% increased Critical Strike Chance against Enemies that are on Full Lifeint_animal_charm 250
dex_animal_charm 250
default 0
of the Assassin45CharmSuffixDamage from your Critical Strikes cannot be Reflectedint_animal_charm 250
dex_animal_charm 250
default 0
of the Assassin70CharmSuffixYou take no Extra Damage from Critical Strikes while Elusiveint_animal_charm 50
dex_animal_charm 50
default 0
Deadeye's1CharmPrefix(7–13)% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 secondsdex_animal_charm 1000
default 0
Deadeye's60CharmPrefix(14–20)% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 secondsdex_animal_charm 500
default 0
of Toughness1UberMapSuffixMonsters take 100% reduced Extra Damage from Critical Strikes
24% increased Quantity of Items found in this Area
64% increased Rarity of Items found in this Area
6% increased Pack size
uber_tier_map 30
default 0
of Toughness1UberMapSuffixMonsters take (36–40)% reduced Extra Damage from Critical Strikes
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage critical
has_uber_map_suffix 96
default 0
Item /39
Glass Shank
Physical Damage: 6-10
Critical Strike Chance: 6%
Attacks per Second: 1.5
Weapon Range: 1 metres
Requires 9 Dex, 6 Int
30% increased Global Critical Strike Chance
Skinning Knife
Physical Damage: 4-17
Critical Strike Chance: 6%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 5, 16 Dex, 11 Int
30% increased Global Critical Strike Chance
Carving Knife
Physical Damage: 3-26
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 10, 18 Dex, 26 Int
30% increased Global Critical Strike Chance
Stiletto
Physical Damage: 7-27
Critical Strike Chance: 6.1%
Attacks per Second: 1.5
Weapon Range: 1 metres
Requires Level 15, 30 Dex, 30 Int
30% increased Global Critical Strike Chance
Boot Knife
Physical Damage: 8-34
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 20, 31 Dex, 45 Int
30% increased Global Critical Strike Chance
Copper Kris
Physical Damage: 10-41
Critical Strike Chance: 6.5%
Attacks per Second: 1.3
Weapon Range: 1 metres
Requires Level 24, 28 Dex, 60 Int
50% increased Global Critical Strike Chance
Skean
Physical Damage: 11-43
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 28, 42 Dex, 60 Int
30% increased Global Critical Strike Chance
Imp Dagger
Physical Damage: 15-59
Critical Strike Chance: 6.5%
Attacks per Second: 1.2
Weapon Range: 1 metres
Requires Level 32, 36 Dex, 78 Int
40% increased Global Critical Strike Chance
Flaying Knife
Physical Damage: 11-45
Critical Strike Chance: 6%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 30, 64 Dex, 44 Int
30% increased Global Critical Strike Chance
Butcher Knife
Physical Damage: 7-62
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 38, 55 Dex, 79 Int
30% increased Global Critical Strike Chance
Poignard
Physical Damage: 13-52
Critical Strike Chance: 6.1%
Attacks per Second: 1.5
Weapon Range: 1 metres
Requires Level 41, 72 Dex, 72 Int
30% increased Global Critical Strike Chance
Boot Blade
Physical Damage: 15-59
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 44, 63 Dex, 90 Int
30% increased Global Critical Strike Chance
Golden Kris
Physical Damage: 19-75
Critical Strike Chance: 6.5%
Attacks per Second: 1.2
Weapon Range: 1 metres
Requires Level 47, 51 Dex, 110 Int
50% increased Global Critical Strike Chance
Royal Skean
Physical Damage: 16-64
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 50, 71 Dex, 102 Int
30% increased Global Critical Strike Chance
Fiend Dagger
Physical Damage: 22-87
Critical Strike Chance: 6.5%
Attacks per Second: 1.2
Weapon Range: 1 metres
Requires Level 53, 58 Dex, 123 Int
40% increased Global Critical Strike Chance
Gutting Knife
Physical Damage: 19-76
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 56, 113 Dex, 78 Int
30% increased Global Critical Strike Chance
Slaughter Knife
Physical Damage: 10-86
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 58, 81 Dex, 117 Int
30% increased Global Critical Strike Chance
Ambusher
Physical Damage: 19-74
Critical Strike Chance: 6.1%
Attacks per Second: 1.5
Weapon Range: 1 metres
Requires Level 60, 113 Dex, 113 Int
30% increased Global Critical Strike Chance
Ezomyte Dagger
Physical Damage: 20-79
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 62, 95 Dex, 131 Int
30% increased Global Critical Strike Chance
Platinum Kris
Physical Damage: 24-95
Critical Strike Chance: 6.5%
Attacks per Second: 1.2
Weapon Range: 1 metres
Requires Level 64, 76 Dex, 149 Int
50% increased Global Critical Strike Chance
Imperial Skean
Physical Damage: 18-73
Critical Strike Chance: 6.3%
Attacks per Second: 1.5
Weapon Range: 1 metres
Requires Level 66, 95 Dex, 131 Int
30% increased Global Critical Strike Chance
Demon Dagger
Physical Damage: 24-97
Critical Strike Chance: 6.5%
Attacks per Second: 1.2
Weapon Range: 1 metres
Requires Level 68, 76 Dex, 149 Int
40% increased Global Critical Strike Chance
Death Bow
Physical Damage: 28-73
Critical Strike Chance: 5%
Attacks per Second: 1.2
Requires Level 32, 107 Dex
(30–50)% increased Critical Strike Chance
Decimation Bow
Physical Damage: 44-116
Critical Strike Chance: 5%
Attacks per Second: 1.2
Requires Level 53, 170 Dex
(30–50)% increased Critical Strike Chance
Harbinger Bow
Physical Damage: 50-133
Critical Strike Chance: 5%
Attacks per Second: 1.2
Requires Level 68, 212 Dex
(30–50)% increased Critical Strike Chance
Crescent Staff
Physical Damage: 41-85
Critical Strike Chance: 6%
Attacks per Second: 1.2
Weapon Range: 1.3 metres
Requires Level 36, 66 Str, 66 Int
80% increased Global Critical Strike Chance
Moon Staff
Physical Damage: 66-138
Critical Strike Chance: 6%
Attacks per Second: 1.2
Weapon Range: 1.3 metres
Requires Level 57, 101 Str, 101 Int
80% increased Global Critical Strike Chance
Eclipse Staff
Physical Damage: 70-145
Critical Strike Chance: 6%
Attacks per Second: 1.2
Weapon Range: 1.3 metres
Requires Level 70, 117 Str, 117 Int
100% increased Global Critical Strike Chance
Dagger Axe
Physical Damage: 53-83
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3 metres
Requires Level 36, 89 Str, 43 Dex
50% increased Critical Strike Chance
Talon Axe
Physical Damage: 88-138
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3 metres
Requires Level 59, 140 Str, 67 Dex
50% increased Critical Strike Chance
Fleshripper
Physical Damage: 97-152
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3 metres
Requires Level 70, 156 Str, 84 Dex
50% increased Critical Strike Chance
Rebuking Blade
Physical Damage: 30-56
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 30, 54 Str, 54 Dex
Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Blasting Blade
Physical Damage: 47-87
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 50, 86 Str, 86 Dex
Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Banishing Blade
Physical Damage: 55-102
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 70, 130 Str, 130 Dex
Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Diamond Ring
Requires Level 20
(20–30)% increased Global Critical Strike Chance
Royale Diamond Ring
(30–40)% increased Global Critical Strike Chance
Hexclaw Talisman
Talisman Tier: 2
(40–50)% increased Global Critical Strike Chance
local stat monsters pick up item [1]
Corrupted
Spike-Point Arrow Quiver
Requires Level 40
(20–30)% increased Critical Strike Chance with Bows
Rosethorn Tincture
+25% to Critical Strike Chance against Enemies that are on Full Life
Unmodifiable
Unique /140
(20–30)% increased Global Critical Strike Chance
Trigger Level 10 Consecrate when you deal a Critical Strike
(30–35)% increased Global Critical Strike Chance
(10–15)% increased Light Radius
(40–50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated Ground
(180–220)% increased Armour and Energy Shield
+(60–80) to maximum Life
+15% to all Elemental Resistances
Gain up to maximum Endurance Charges when you take a Critical Strike
Your nearby party members maximum Endurance Charges is equal to yours
+3 to Level of Socketed Fire Gems
100% increased Global Critical Strike Chance
(120–160)% increased Energy Shield
15% of Fire Damage Converted to Chaos Damage
100% increased Spell Damage taken when on Low Mana
(You are on Low Mana if you have 50% of your Maximum Mana or less)
(100–150)% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner Conviction
(3% more Spell Damage per Power Charge. Gain Power Charges instead of Frenzy Charges)
+(60–80) to Intelligence
(40–60)% increased Global Critical Strike Chance
(200–220)% increased Armour
+(60–75) to maximum Life
You have Vaal Pact if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
(Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration)
+1 to Level of Socketed Elemental Gems
(125–150)% increased Critical Strike Chance for Spells
(180–250)% increased Energy Shield
Gain (15–20) Energy Shield per Enemy Killed
Lose (40–80) Mana when you use a Skill
15% increased Attack Speed
(60–75)% increased Global Critical Strike Chance
150% increased Evasion Rating
(20–25)% increased Rarity of Items found
10% increased Movement Speed
10% reduced Character Size
+(50–70) to Dexterity
50% reduced Damage when on Low Life
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100–130)% increased Evasion Rating
+(80–100) to maximum Life
150% increased Global Evasion Rating when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(10–15)% Chance to Block Spell Damage
(120–160)% increased Energy Shield
10% increased maximum Life
Sacrifice 10% of your Life when you Use or Trigger a Spell Skill
5% increased Critical Strike Chance for Spells per 100 Player Maximum Life
5% increased Spell Damage per 100 Player Maximum Life
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
30% increased Global Critical Strike Chance
+12% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
10% reduced Enemy Stun Threshold
(50–75)% increased Physical Damage
45% increased Attack Speed
25% increased Critical Strike Chance
+(20–30)% to Fire Resistance
+(20–30)% to Lightning Resistance
32% increased Elemental Damage
Socketed Gems are Supported by Level 20 Elemental Proliferation
Adds (65–85) to (100–160) Physical Damage
(11–15)% increased Attack Speed
(6–10)% increased Cast Speed
(30–40)% increased Global Critical Strike Chance
0.2% of Elemental Damage Leeched as Life
(80–100)% increased Elemental Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
40% increased Global Accuracy Rating
+10 to Intelligence
Adds 1 to 75 Lightning Damage
50% increased Global Critical Strike Chance
(40–50)% increased maximum Energy Shield
25% reduced maximum Life
Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of Player's Maximum Energy Shield
+25% to Global Critical Strike Multiplier
+1 to Level of Socketed Melee Gems
Uses both hand slots
(250–300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20–40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(36–40)% increased Spell Damage
80% reduced Spell Damage
(10–20)% increased Cast Speed
(50–65)% increased Global Critical Strike Chance
+(40–50) to maximum Mana
+1 to Maximum Power Charges
25% increased Spell Damage per Power Charge
30% increased Stun Duration on Enemies
200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
You gain Onslaught for 4 seconds on Critical Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+360 to Accuracy Rating
(180–220)% increased Physical Damage
20% increased Attack Speed
(50–75)% increased Critical Strike Chance
Gain 10 Mana per Enemy Killed
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike
(33–37)% increased Spell Damage
No Physical Damage
(10–18)% increased Attack Speed
(20–30)% increased Critical Strike Chance
+(340–400) to Accuracy Rating
Attacks with this Weapon have (100–115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistances
+20% Chance to Block Spell Damage while wielding a Staff
+6% Chance to Block Attack Damage while wielding a Staff
Adds (135–145) to (160–175) Physical Damage
(12–16)% increased Attack Speed
(10–20)% increased Critical Strike Chance
+1 to Maximum Power Charges
10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
(Warstaves are considered Staves)
50% increased Global Critical Strike Chance
+5% Chance to Block Attack Damage while Dual Wielding
(250–270)% increased Physical Damage
10% reduced Attack Speed
+(6–10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(120–140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(25–35) to Strength
(15–25)% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30–40) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
16% increased Elemental Damage
20% increased Physical Damage
Adds (8–13) to (26–31) Physical Damage
30% increased Fire Damage
(15–20)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
+(16–24) to Dexterity and Intelligence
(250–350)% increased Global Critical Strike Chance
+(30–50) to maximum Life
+(30–50) to maximum Mana
40% increased Stun and Block Recovery
Your Critical Strikes do not deal extra Damage
(17–21)% increased Spell Damage
Socketed Gems fire an additional Projectile
(80–120)% increased Physical Damage
Adds (5–8) to (13–17) Physical Damage
(5–10)% increased Attack Speed
(10–20)% increased Critical Strike Chance
(80–120)% increased Vaal Skill Critical Strike Chance
Corrupted
+18% Chance to Block Attack Damage while wielding a Staff
(80–100)% increased Physical Damage
Adds (25–35) to (45–60) Cold Damage
Adds (1–10) to (70–90) Lightning Damage
(20–35)% increased Critical Strike Chance
100% chance to Avoid being Shocked while Chilled
50% chance to Shock Chilled Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Trigger Level 15 Lightning Warp on Hit with this Weapon
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
Adds (1–2) to (3–4) Fire Damage to Spells and Attacks
(20–30)% increased Fire Damage
Adds (4–6) to (8–12) Fire Damage to Spells
(40–60)% increased Global Critical Strike Chance
Gain 10 Life per Ignited Enemy Killed
25% reduced Ignite Duration on Enemies
30% increased Global Critical Strike Chance
+(10–15) to Dexterity
(50–70)% increased Physical Damage
Adds (1–2) to (3–5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
26% increased Elemental Damage
Adds (35–46) to (85–128) Physical Damage
(25–50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local level requirement + [-15]
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Socketed Gems are Supported by Level 18 Faster Casting
+(20–30) to Intelligence
+(50–80) to maximum Energy Shield
+(50–70) to maximum Life
Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana
15% reduced Enemy Stun Threshold
(140–180)% increased Physical Damage
Adds (10–20) to (30–50) Cold Damage
(15–40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30–40)% increased Cold Damage with Attack Skills
Adds (25–30) to (40–50) Cold Damage to Spells
(50–70)% increased Critical Strike Chance for Spells
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+12% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
-10% Chance to Block
100% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance)
+(24–36)% to Global Critical Strike Multiplier
local stat monsters pick up item [1]
+7% to Unarmed Melee Attack Critical Strike Chance
Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Corrupted
+(16–24) to Strength and Intelligence
+(30–50) to maximum Life
+(50–70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80–100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power Charge
+(60–120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
12% increased Reservation Efficiency of Skills
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
(The Stun Threshold determines how much Damage can Stun something)
50% chance to gain a Flask Charge when you deal a Critical Strike
(30–50)% increased Duration
Consumes Frenzy Charges on use
Gain Onslaught for 3 seconds per Frenzy Charge consumed on use
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(2–4)% Chance to Block Spell Damage
+(2–4)% Chance to Block Attack Damage
Hits have (140–200)% increased Critical Strike Chance against you
Corrupted
(4–6)% increased Intelligence
30% increased Global Critical Strike Chance
3% increased Character Size
12% increased Elemental Damage
Adds (2–3) to (5–6) Fire Damage to Spells
Adds (2–3) to (5–6) Cold Damage to Spells
Adds 1 to (10–12) Lightning Damage to Spells
(4–6)% increased Cast Speed
(100–140)% increased Critical Strike Chance for Spells
30% increased Stun Duration on Enemies
50% reduced Attack Speed
This Weapon's Critical Strike Chance is 100%
Grants 46 Life per Enemy Hit
Adds (40–50) to (130–150) Physical Damage
30% increased Cold Damage
(30–40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
25% increased Critical Strike Chance per Grand Spectrum
number of stackable unique jewels [1]
60% increased Global Accuracy Rating
Socketed Gems are Supported by Level 1 Lifetap
Adds (90–115) to (230–260) Physical Damage
(40–50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(350–400)% increased Armour
+(1–5)% to all maximum Elemental Resistances
Strength provides no bonus to Maximum Life
Take no Extra Damage from Critical Strikes
(Maximum Resistances cannot be raised above 90%)
+25% to Global Critical Strike Multiplier
(220–250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
+25% to Global Critical Strike Multiplier
Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
+257 Intelligence Requirement
No Physical Damage
Adds (80–100) to (160–200) Cold Damage
Adds (40–60) to (90–110) Cold Damage to Spells
(8–14)% increased Attack Speed
60% increased Critical Strike Chance against Chilled Enemies
(17–21)% increased Spell Damage
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
Critical Strikes deal no Damage
200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
+(20–30) to Intelligence
+(10–15) to all Attributes
50% increased Lightning Damage
(10–20)% increased maximum Mana
Lightning Damage with Non-Critical Strikes is Lucky
(Attributes are Strength, Dexterity, and Intelligence)
Grants 46 Life per Enemy Hit
(8–12)% increased Dexterity
(8–12)% increased Intelligence
Recover 1% of Life on Kill
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity
5% increased Critical Strike Chance per 25 Intelligence
+(20–30) to Intelligence
Trigger Level 30 Lightning Bolt when you deal a Critical Strike
(10–20)% increased maximum Mana
-30% to Lightning Resistance
Critical Strike Chance is increased by Overcapped Lightning Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(10–15)% increased Attack Damage
With at least 40 Dexterity in Radius, Dual Strike has (20–30)% increased
Accuracy Rating while wielding a Sword
With at least 40 Dexterity in Radius, Dual Strike has (10–15)% increased Attack
Speed while wielding a Claw
With at least 40 Dexterity in Radius, Dual Strike has +(20–30)% to Critical Strike
Multiplier while wielding a Dagger
With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for
4 seconds while wielding an Axe
With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage
to surrounding targets while wielding a Mace
(Intimidated enemies take 10% increased Attack Damage)
+(15–20) to all Attributes
(60–140)% increased Armour and Energy Shield
+(60–70) to maximum Life
-1 to Maximum Power Charges
Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges
You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges
(Attributes are Strength, Dexterity, and Intelligence)
Grants Level 20 Summon Bestial Rhoa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Maim on Hit while
you have a Bestial Minion
(10–15)% increased Attack and Movement Speed while you have a Bestial Minion
(Maimed enemies have 30% reduced Movement Speed)
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
Grants Level 20 Summon Bestial Snake Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
Adds (13–19) to (23–29) Chaos Damage to Attacks while you have a Bestial Minion
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Grants Level 20 Summon Bestial Ursa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
Adds (11–16) to (21–25) Physical Damage to Attacks while you have a Bestial Minion
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Grants 40 Life per Enemy Hit
(150–170)% increased Physical Damage
(20–25)% increased Attack Speed
(20–25)% increased Critical Strike Chance
+(330–350) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80 to 120 added Chaos Damage against
Enemies affected by at least 5 Poisons
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: Melee Skills have 25% increased Area of Effect
Duelist: 1% of Attack Damage Leeched as Life
Ranger: 7% increased Movement Speed
Shadow: +0.5% to Critical Strike Chance
Witch: 0.5% of Mana Regenerated per second
Templar: Damage Penetrates 5% Elemental Resistances
Scion: +25 to All Attributes
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Attributes are Strength, Dexterity, and Intelligence)
25% chance to Poison on Hit during Effect
Your Critical Strikes do not deal extra Damage during Effect
+(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect
Take 250 Chaos Damage per Second during Effect
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark
+(10–12)% chance to Suppress Spell Damage
(30–40)% increased Global Accuracy Rating
+(40–50) to maximum Life
(-20–-10)% to Chaos Resistance
2% increased Attack Critical Strike Chance per 200 Accuracy Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+2 to maximum number of Spectres
(40–50)% reduced Mana Cost of Raise Spectre
Spectres have (800–1000)% increased Critical Strike Chance
Spectres have a Base Duration of 20 seconds
Spectres do not travel between Areas
Corrupted
40% increased Global Critical Strike Chance
Adds (85–110) to (135–150) Physical Damage
Adds (130–160) to (220–240) Fire Damage
50% chance to cause Bleeding on Hit
(70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160–200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
40% increased Elemental Damage
(180–220)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
40% increased Global Accuracy Rating
Uses both hand slots
(70–90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
local six linked sockets [1]
use goddess player audio [1]
(Her Embrace grants the following:
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
15% reduced Enemy Stun Threshold
Trigger Level 20 Icicle Burst when you Hit a Frozen Enemy
(140–180)% increased Physical Damage
Adds (11–14) to (17–21) Physical Damage
(15–40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30–40)% increased Cold Damage with Attack Skills
+18% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
100% chance to Avoid being Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Warstaves are considered Staves)
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Intelligence
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(50–60)% increased Critical Strike Chance while you have at least 200 Intelligence
Grants Level 20 Aspect of the Cat Skill
(180–220)% increased Evasion and Energy Shield
+(25–35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(20–60)% increased Global Critical Strike Chance
+(15–50) to maximum Energy Shield
+(20–60) to maximum Life
+(20–50) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (76–78)%
(Attributes are Strength, Dexterity, and Intelligence)
30% increased Stun Duration on Enemies
Trigger Level 20 Elemental Warding on Melee Hit while Cursed
200% increased Physical Damage
Adds (42–47) to (66–71) Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
30% increased Global Critical Strike Chance
+(10–15) to Dexterity
(50–70)% increased Physical Damage
Adds (70–85) to (110–118) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
You have Crimson Dance if you have dealt a Critical Strike Recently
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Recently refers to the past 4 seconds)
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding)
Cannot gain Mana during effect
(60–80)% increased Critical Strike Chance with Vaal Skills during effect
(60–80)% increased Damage with Vaal Skills during effect
Vaal Skills used during effect have 10% reduced Soul Gain Prevention Duration
+12% to all Elemental Resistances
Trigger Commandment of Inferno on Critical Strike
(50–70)% increased Global Critical Strike Chance
+(60–80) to maximum Life
+(20–30)% to Fire Resistance
(8–12)% increased Attack Speed if you've dealt a Critical Strike Recently
(8–12)% increased Cast Speed if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
+(10–16) to all Attributes
+(20–30) to Intelligence
(15–20)% increased maximum Energy Shield
+(50–70) to maximum Life
Hits against Nearby Enemies have 50% increased Critical Strike Chance
enemy +50% critical strike chance against self [2]
[Random Intelligence aura Reserves no Mana]
(30–50)% increased Spell Damage
(180–220)% increased Energy Shield
Spectres have (50–100)% increased maximum Life
Gain Arcane Surge when you deal a Critical Strike
Your Raised Spectres also gain Arcane Surge when you do
(40–50)% increased Critical Strike Chance for Spells per Raised Spectre
veiled mod seed [1,30000]
veiled mod type [4]
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
6% increased Movement Speed
(60–80)% increased Physical Damage
(25–35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60–100)% increased Flask Charges
Adds (100–120) to (150–165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
veiled mod seed [1,30000]
veiled mod type [2]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
(240–280)% increased Energy Shield
+(30–40)% to Cold Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to inflict Brittle
Cannot inflict Freeze or Chill
(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
Creates Consecrated Ground on Use
(15–30)% reduced Duration
Consecrated Ground created by this Flask has Tripled Radius
Consecrated Ground created during Effect applies (7–10)% increased Damage taken to Enemies
(100–150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect
[One to three random synthesis implicit modifiers]
+600 Strength and Intelligence Requirement
(180–230)% increased Energy Shield
Action Speed cannot be modified to below Base Value
+10 to maximum Divine Charges
Gain a Divine Charge on Hit
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below Base Value
Nearby Enemies cannot deal Critical Strikes
(60–80)% increased Critical Strike Chance for Spells
(200–250)% increased Energy Shield
+(50–70) to maximum Life
Unaffected by Poison
(10–20)% of Damage taken Recouped as Life
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Adds (16–19) to (25–29) Fire Damage
Adds (16–19) to (25–29) Cold Damage
Adds (6–10) to (33–38) Lightning Damage
(60–120)% increased Evasion Rating
Critical Strikes do not inherently inflict non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
40% increased Global Accuracy Rating
Triggers Level 20 Reflection when Equipped
(130–150)% increased Physical Damage
Adds (16–22) to (40–45) Physical Damage
(8–12)% increased Attack Speed
(8–12)% increased Critical Strike Chance
summon mirage warrior on crit [100]
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Greater Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
(20–30)% reduced Cast Speed
(80–130)% increased Energy Shield
Non-critical strikes deal 80% less Damage
Spell Skills always deal Critical Strikes on final Repeat
Spell Skills cannot deal Critical Strikes except on final Repeat
(50–80)% increased Armour
Attacks have 15% chance to cause Bleeding
50% reduced Light Radius
+4% to Damage over Time Multiplier for Bleeding per Frenzy Charge
Bleeding you inflict deals Damage 4% faster per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Critical Strike at Close Range
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(They will deal the same total damage over a shorter duration)
(Close Range is up to 2 metres)
Has no Sockets
(200–250)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20–30)% for Hits with this Weapon
+(20–30) to maximum Life
+(80–100) to maximum Life
You can Cast an additional Brand
20% increased Critical Strike Chance per Brand
40% increased Brand Damage
Blood Magic
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
Has 1 Socket
All Sockets are White
Socketed Gems have Secrets of Suffering
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped)
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(120–160)% increased Global Critical Strike Chance
+(150–200) to maximum Energy Shield
+(120–160) to maximum Life
+(120–160) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (70–72)%
(Attributes are Strength, Dexterity, and Intelligence)
(140–180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(60–80)% increased Critical Strike Chance
+(20–25)% to Cold Resistance
Your Physical Damage can Freeze
Eldritch Battery
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
(120–140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain Elusive on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90–120) Energy Shield gained on Killing a Shocked Enemy
30% increased Global Critical Strike Chance
+20 to Strength
(20–40)% increased Physical Damage
Adds (3–6) to (9–13) Physical Damage
30% chance to cause Bleeding on Hit
(100–150)% increased Critical Strike Chance against Bleeding Enemies
Extra gore
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
30% increased Global Critical Strike Chance
+18% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
30% increased Stun Duration on Enemies
-5000 to Accuracy Rating
This Weapon's Critical Strike Chance is 100%
(17–21)% increased Spell Damage
(5–10)% increased Attack Speed
(20–40)% increased Critical Strike Chance
Attacks fire an additional Projectile
(100–120)% increased Critical Strike Chance with Traps
Can have 5 fewer Traps placed at a time
25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
(Recently refers to the past 4 seconds)
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Counts as Dual Wielding
+(8–10)% to Off Hand Critical Strike Chance
(50–70)% more Main Hand attack speed
(20–25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds
(20–25)% increased Spell Damage
Spells have 30% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds
180% increased Block Recovery
+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300–400)% increased Armour and Evasion
100% chance to Avoid Bleeding
(8–15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50–70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
+5% chance to Suppress Spell Damage
(160–220)% increased Evasion and Energy Shield
+(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
(2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
Lose (10–15)% of Energy Shield when you deal a Critical Strike
Lose (10–15)% of Life when you deal a Critical Strike
Minions deal (15–20)% increased Damage
(150–200)% increased Armour and Energy Shield
Minions have (20–40)% reduced maximum Life
Minions have (15–25)% increased Movement Speed
Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have
Minions can hear the whispers for 5 seconds after they deal a Critical Strike
(Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you)
30% increased Global Critical Strike Chance
(200–250)% increased Physical Damage
(20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
(60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
+3 seconds to Duration of Frenzy and Power Charges on Culling Strike
Gain (120–150) Life on Culling Strike
Gain (10–20) Mana on Culling Strike
(Recently refers to the past 4 seconds)
+(1–2) to Level of Socketed Gems
(120–160)% increased Armour and Energy Shield
+(15–25)% to all Elemental Resistances
Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped
You are Hexproof if you have a Magic Ring in right slot
Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot
(Unlucky things are rolled twice and the worst result used)
Grants Level 20 Unhinge Skill
(40–60)% more Critical Strike Chance while Insane
Enemies Killed by your Hits are destroyed while Insane
(30–40)% less Physical and Chaos Damage Taken while Sane
Regenerate 10% Life over one second when Hit while Sane
(17–21)% increased Spell Damage
Grants Level 1 Blood Sacrament Skill
Your Critical Strike Chance is Lucky while on Low Life
(Lucky things are rolled twice and the best result used)
(You are on Low Life if you have 50% of your Maximum Life or less)
Never deal Critical Strikes
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
(15–25)% increased Elemental Damage
(15–25)% increased Global Critical Strike Chance
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
(10–20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
+(13–17)% to Chaos Resistance
+(80–100) to maximum Life
30% increased Movement Speed
You gain 3 Grasping Vines when you take a Critical Strike
Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
[The Searing Exarch Implicit]
[The Eater of Worlds Implicit]
+(20–50) to Strength
+(20–50) to Dexterity
+(20–50) to Intelligence
(10–15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)
Adds (6–8) to (12–16) Cold Damage
Adds 1 to (25–35) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
15% increased Attack Speed
(60–75)% increased Global Critical Strike Chance
150% increased Evasion Rating
(20–25)% increased Rarity of Items found
10% increased Movement Speed
10% reduced Character Size
Has no Sockets
(25–50)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20–30)% for Hits with this Weapon
(11–15)% increased Spell Damage
Grants Level 1 Blood Sacrament Skill
Your Critical Strike Chance is Lucky while on Low Life
(Lucky things are rolled twice and the best result used)
(You are on Low Life if you have 50% of your Maximum Life or less)
Trigger Level 1 Lightning Warp on Hit with this Weapon
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
30% increased Global Critical Strike Chance
+12% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 1 to 10 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
(20–30)% increased Global Critical Strike Chance
Trigger Level 10 Consecrate when you deal a Critical Strike
(30–35)% increased Global Critical Strike Chance
(10–15)% increased Light Radius
(40–50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
25% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated Ground
60% increased Global Accuracy Rating
Socketed Gems are Supported by Level 1 Lifetap
Adds (6–10) to (12–16) Physical Damage
(40–50)% increased Critical Strike Chance
Enemies you Attack Reflect 20 Physical Damage to you
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+4% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
-10% Chance to Block
50% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance)
+(20–30) to Intelligence
Trigger Level 1 Lightning Bolt when you deal a Critical Strike
20% increased Lightning Damage
(10–20)% increased maximum Mana
-30% to Lightning Resistance
Critical Strike Chance is increased by Overcapped Lightning Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
+(16–24) to Dexterity and Intelligence
(250–350)% increased Global Critical Strike Chance
+(30–50) to maximum Life
+(30–50) to maximum Mana
40% increased Stun and Block Recovery
Your Critical Strikes do not deal extra Damage
12% increased Elemental Damage
(50–90)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
+(25–35) to Strength
5% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(10–20) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
30% increased Stun Duration on Enemies
50% reduced Attack Speed
This Weapon's Critical Strike Chance is 100%
Grants Call of Steel
(100–150)% increased Evasion and Energy Shield
(30–50)% increased Effect of Impales inflicted with Spells
Critical Strikes with Spells inflict Impale
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
[One to three random synthesis implicit modifiers]
You have Consecrated Ground around you while
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
(8–10)% increased Cast Speed
(200–250)% increased Energy Shield
Ignore Stuns while Casting
Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
Cannot deal Critical Strikes with Attacks
+18% Chance to Block Attack Damage while wielding a Staff
Has 1 Socket
(150–200)% increased Spell Damage
(80–120)% increased Critical Strike Chance for Spells
+(150–200) to maximum Mana
Gain 150 Life per Enemy Killed
Has a Crucible Passive Skill Tree with only Support Passive Skills
Crucible Passive Skill Tree is removed if this Modifier is removed
+(20–30) to Strength
(30–50)% increased Global Critical Strike Chance
+(50–70) to maximum Life
+(17–29)% to Chaos Resistance
Every 10 seconds:
Gain 2% of Life per Enemy Hit with Attacks for 5 seconds
Gain 5% of Life per Enemy Killed for 5 seconds
(These are consecutive)
(15–25)% increased Stun and Block Recovery
+(20–30) to Dexterity
+(20–30) to Intelligence
+(60–80) to maximum Life
Every 5 seconds, gain one of the following for 5 seconds:
Your Hits are always Critical Strikes
Hits against you are always Critical Strikes
Attacks cannot Hit you
Attacks against you always Hit
Your Damage with Hits is Lucky
Damage of Hits against you is Lucky
26% increased Elemental Damage
+(30–40) to Intelligence
(25–50)% increased Critical Strike Chance
+(1–2) to Level of all Minion Skill Gems
Minions' Base Attack Critical Strike Chance is equal to the Critical
Strike Chance of your Main Hand Weapon
(20–30)% increased Global Critical Strike Chance
(5–10)% increased Attack Speed
(5–10)% increased Cast Speed
+(40–60) to maximum Energy Shield
+(30–50) to maximum Life
Attacks inflict Unnerve on Critical Strike for 4 seconds
Spells inflict Intimidate on Critical Strike for 4 seconds
(Unnerved enemies take 10% increased Spell Damage)
(Intimidated enemies take 10% increased Attack Damage)
Passive /21
Staff Attacks deal 30% increased Damage with Hits and Ailments
30% increased Critical Strike Chance with Staves
10% chance to gain an Endurance Charge on Melee Critical Strike
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+150 to Accuracy Rating
20% increased Global Accuracy Rating
20% increased Critical Strike Chance
+8% to all Elemental Resistances
24% increased Critical Strike Chance for Attacks
24% increased Elemental Damage with Attack Skills
+25% to Damage over Time Multiplier for Poison from Critical Strikes
Critical Strikes with Daggers Poison the Enemy
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Rune Daggers are considered Daggers)
100% increased Critical Strike Chance with Bows
+100 to Accuracy Rating
20% increased Global Accuracy Rating
25% increased Critical Strike Chance
20% increased Attack Damage
30% increased Melee Critical Strike Chance
+10 to Strength and Intelligence
100% increased Attack Critical Strike Chance while Dual Wielding
20% increased Damage
20% increased Critical Strike Chance
+10 to Dexterity and Intelligence
Your hits can't be Evaded
Never deal Critical Strikes
20% increased Spell Damage
30% increased Critical Strike Chance for Spells
10% increased Light Radius
+10 to Strength and Intelligence
You take 30% reduced Extra Damage from Critical Strikes
18% increased Armour
12% increased maximum Energy Shield
100% increased Critical Strike Chance against Shocked Enemies
40% increased Critical Strike Chance
20% increased Physical Damage
20% increased Attack Damage
5% increased Movement Speed
20% increased Critical Strike Chance for Attacks
Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments
Your Critical Strikes do not deal extra Damage
Ailments never count as being from Critical Strikes
50% increased Critical Strike Chance against Blinded Enemies
20% chance to Blind Enemies on Hit with Attacks
20% increased Blind Effect
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
60% increased Critical Strike Chance with Maces or Sceptres
10% reduced Enemy Stun Threshold with Maces or Sceptres
10% chance to gain a Power Charge when you Stun with Melee Damage
(The Stun Threshold determines how much Damage can Stun something)
+25% to Damage over Time Multiplier for Ailments from Critical Strikes
40% increased Critical Strike Chance
10% reduced Flask Charges used
Flasks applied to you have 5% increased Effect
20% increased Flask Charges gained if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
40% more Attack Damage if Accuracy Rating is higher than Maximum Life
Never deal Critical Strikes
Ascendancy Passive /9
Ascendancy: Berserker
Character: Marauder
2% more Attack Speed per Blitz Charge
8% reduced Critical Strike Chance per Blitz Charge
Gain a Blitz Charge on Critical Strike
+20 to Maximum Blitz Charges
(Blitz Charges have a base Duration of 5 seconds)
Ascendancy: Deadeye
Character: Ranger
Critical Strikes which inflict Bleeding also inflict Rupture
(Targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, per Rupture affecting them. Up to 3 Ruptures can affect a target, lasting 3 seconds each)
Ascendancy: Pathfinder
Character: Ranger
Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of
each of the following types, if possible:
If Diamond Flask Charges are consumed, 150% increased Critical Strike Chance
If Bismuth Flask Charges are consumed, Penetrate 20% Elemental Resistances
If Amethyst Flask Charges are consumed, 25% of Physical Damage as Extra Chaos Damage
Ascendancy: Inquisitor
Character: Templar
1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
+50 to Strength and Intelligence
Ascendancy: Inquisitor
Character: Templar
Critical Strikes ignore Enemy Monster Elemental Resistances
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
(Ignoring Resistances means your Damage cannot be modified in any way by any Resistance stats)
Ascendancy: Assassin
Character: Shadow
10% chance to gain a Power Charge on Critical Strike
20% chance to gain a Power Charge on Non-Critical Strike
+1 to Maximum Power Charges
Ascendancy: Assassin
Character: Shadow
Damage from your Critical Strikes cannot be Reflected
25% more Damage while there is at most one Rare or Unique Enemy nearby
20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
Ascendancy: Assassin
Character: Shadow
Poison you inflict with Critical Strikes deals 25% more Damage
+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%
Ascendancy: Assassin
Character: Shadow
Gain Elusive on Critical Strike
50% increased Elusive Effect
You take no Extra Damage from Critical Strikes while Elusive
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Cluster Jewel Passive /16
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance
Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets
20% increased Damage
30% increased Critical Strike Chance
Enfeeble can affect Hexproof Enemies
35% increased Critical Strike Chance against Cursed Enemies
+5% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 25% increased Damage while Dual Wielding
30% increased Attack Critical Strike Chance while Dual Wielding
+10% to Damage over Time Multiplier for Ignite from Critical Strikes
20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
40% increased Critical Strike Chance
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
5% increased Attack Speed with Two Handed Melee Weapons
15% increased Accuracy Rating with Two Handed Melee Weapons
25% increased Critical Strike Chance with Two Handed Melee Weapons
+15 to Dexterity and Intelligence
+10% to Damage over Time Multiplier for Ailments from Critical Strikes
30% increased Critical Strike Chance
50% increased Critical Strike Chance with Wands
35% increased Damage with Wands if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
10% chance to gain Unholy Might for 4 seconds on Critical Strike
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
+6% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently
20% increased Critical Strike Chance
(Recently refers to the past 4 seconds)
Your Critical Strikes have a 5% chance to deal Double Damage
30% increased Critical Strike Chance
5% increased Attack and Cast Speed
5% increased Movement Speed if you've dealt a Critical Strike Recently
25% increased Critical Strike Chance
(Recently refers to the past 4 seconds)
Lightning Damage with Non-Critical Strikes is Lucky
40% increased Critical Strike Chance with Two Handed Melee Weapons
5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently
(Recently refers to the past 4 seconds)
20% increased Lightning Damage
Your Critical Strikes Knock Back Shocked Enemies
30% increased Critical Strike Chance
Timeless Jewel Passive /7
FactionCategoryNameShow Full Descriptions
VaalPassiveCritical Strike Chance
(7–14)% increased Critical Strike Chance
VaalNotableThaumaturgical Aptitude
(25–35)% increased Spell Damage
(35–50)% increased Critical Strike Chance for Spells
MarakethKeystoneDance with Death
Can't use Helmets
Your Critical Strike Chance is Lucky
Your Damage with Critical Strikes is Lucky
Enemies' Damage with Critical Strikes against you is Lucky
(Lucky things are rolled twice and the best result used)

You circle the black scorpion with enmity, daring it time and again.
Brutal Restraint: Asenath
MarakethKeystoneSecond Sight
You are Blind
Blind does not affect your Light Radius
25% more Melee Critical Strike Chance while Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)

Speak not, but listen, for danger reveals itself on the wind.
Brutal Restraint: Nasima
EternalNotableFlawless Execution
80% increased Critical Strike Chance
EternalNotableEternal Subjugation
15% chance to gain a Power Charge on Critical Strike
EternalNotableGemling Ambush
80% increased Critical Strike Chance for Spells
Timeless Jewel Passive Additions /4
FactionCategoryShow Full DescriptionsCode
VaalNotable
(7–14)% increased Critical Strike Chancevaal_small_critical_strike_chance
KaruiNotable
You take 10% reduced Extra Damage from Critical Strikeskarui_notable_add_damage_from_crits
KaruiNotable
30% increased Melee Critical Strike Chancekarui_notable_add_melee_crit_chance
MarakethNotable
25% increased Critical Strike Chancemaraketh_notable_add_global_crit_chance
Elevated modifier List /31
NameLvModsElevated Mods
of the Elder68Attacks have +(0.5–1)% to Critical Strike Chance
Group: 2785
Attacks have +(1.1–1.5)% to Critical Strike Chance
of the Elder84Attacks have +(1.1–1.5)% to Critical Strike Chance
Group: 2785
Attacks have +(1.6–2)% to Critical Strike Chance
of Shaping68+(0.5–1)% to Spell Critical Strike Chance
Group: 2786
+(1.1–1.5)% to Spell Critical Strike Chance
of Shaping84+(1.1–1.5)% to Spell Critical Strike Chance
Group: 2786
+(1.6–2)% to Spell Critical Strike Chance
of the Crusade8015% chance to gain a Power Charge on Critical Strike
Group: 1597
15% chance to gain a Power Charge on Critical Strike
3% increased Damage per Power Charge
of the Hunt68Attacks have +(0.5–1)% to Critical Strike Chance
Group: 2785
Attacks have +(1.1–1.5)% to Critical Strike Chance
of the Hunt84Attacks have +(1.1–1.5)% to Critical Strike Chance
Group: 2785
Attacks have +(1.6–2)% to Critical Strike Chance
of the Hunt68+(0.5–1)% to Spell Critical Strike Chance
Group: 2786
+(1.1–1.5)% to Spell Critical Strike Chance
of the Hunt84+(1.1–1.5)% to Spell Critical Strike Chance
Group: 2786
+(1.6–2)% to Spell Critical Strike Chance
of Shaping68Socketed Spells have +1% to Critical Strike Chance
Group: 2733
Socketed Spells have +2% to Critical Strike Chance
of Shaping75Socketed Spells have +2% to Critical Strike Chance
Group: 2733
Socketed Spells have +3% to Critical Strike Chance
of Shaping84Socketed Spells have +3% to Critical Strike Chance
Group: 2733
Socketed Spells have +4% to Critical Strike Chance
of the Elder68Socketed Attacks have +1% to Critical Strike Chance
Group: 2733
Socketed Attacks have +2% to Critical Strike Chance
of the Elder75Socketed Attacks have +2% to Critical Strike Chance
Group: 2733
Socketed Attacks have +3% to Critical Strike Chance
of the Elder83Socketed Attacks have +3% to Critical Strike Chance
Group: 2733
Socketed Attacks have +4% to Critical Strike Chance
of the Crusade75(51–60)% reduced Effect of Shock on you
Group: 2592
(45–75)% increased Critical Strike Chance if you've been Shocked Recently
(51–60)% reduced Effect of Shock on you
of the Conquest75Gain Accuracy Rating equal to your Strength
Group: 3551
1% increased Critical Strike Chance per 10 Strength
Gain Accuracy Rating equal to your Strength
Redeemer's80Skills supported by Unleash have +1 to maximum number of Seals
Group: 3553
(50–75)% increased Critical Strike Chance with Spells which remove the maximum number of Seals
Skills supported by Unleash have +1 to maximum number of Seals
of the Crusade68(16–20)% increased Global Critical Strike Chance
Group: 74
(21–25)% increased Global Critical Strike Chance
of the Crusade70(21–25)% increased Global Critical Strike Chance
Group: 74
(26–30)% increased Global Critical Strike Chance
of the Crusade75(26–30)% increased Global Critical Strike Chance
Group: 74
(31–60)% increased Global Critical Strike Chance
Redeemer's68Adds (4–5) to (6–8) Physical Damage if you've dealt a Critical Strike Recently
Group: 1916
Adds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently
Redeemer's73Adds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently
Group: 1916
Adds (9–12) to (13–16) Physical Damage if you've dealt a Critical Strike Recently
Redeemer's68Adds (16–20) to (22–25) Fire Damage if you've dealt a Critical Strike Recently
Group: 1917
Adds (20–25) to (26–35) Fire Damage if you've dealt a Critical Strike Recently
Redeemer's73Adds (20–25) to (26–35) Fire Damage if you've dealt a Critical Strike Recently
Group: 1917
Adds (26–30) to (36–45) Fire Damage if you've dealt a Critical Strike Recently
Redeemer's68Adds (16–20) to (22–25) Cold Damage if you've dealt a Critical Strike Recently
Group: 1918
Adds (20–25) to (26–35) Cold Damage if you've dealt a Critical Strike Recently
Redeemer's73Adds (20–25) to (26–35) Cold Damage if you've dealt a Critical Strike Recently
Group: 1918
Adds (26–30) to (36–45) Cold Damage if you've dealt a Critical Strike Recently
Redeemer's68Adds 1 to (41–47) Lightning Damage if you've dealt a Critical Strike Recently
Group: 1919
Adds 1 to (48–60) Lightning Damage if you've dealt a Critical Strike Recently
Redeemer's73Adds 1 to (48–60) Lightning Damage if you've dealt a Critical Strike Recently
Group: 1919
Adds 1 to (61–90) Lightning Damage if you've dealt a Critical Strike Recently
Redeemer's75(5–10)% chance to gain Elusive on Critical Strike
Group: 3550
(11–20)% chance to gain Elusive on Critical Strike
(5–10)% increased Elusive Effect
of the Hunt75You have Tailwind if you have dealt a Critical Strike Recently
Group: 3547
(10–25)% increased Effect of Tailwind on you
You have Tailwind if you have dealt a Critical Strike Recently
Skill Gem Quality /7
ItemStats
Ice SpearSecond form has +(0–40)% to Critical Strike Multiplier
Glacial Hammer+(0–40)% to Critical Strike Multiplier
Power Siphon+(0–10)% to Critical Strike Multiplier per Power Charge
Vaal Power Siphon+(0–10)% to Critical Strike Multiplier per Power Charge
Summon Raging SpiritMinions have +(0–40)% to Critical Strike Multiplier
Lightning Tendrils+(0–40)% to Critical Strike Multiplier
Lightning Tendrils+(0–40)% to Critical Strike Multiplier
Support Gem Quality /1
ItemStats
Increased Critical Damage SupportSupported Skills have +(0–10)% to Critical Strike Multiplier
Item mods /130
NameLevelPre/SufDescriptionWeight
of Ire8Suffix+(8–12)% to Global Critical Strike Multiplier damage criticalweapon 0
amulet 1000
default 0
of Anger21Suffix+(13–19)% to Global Critical Strike Multiplier damage criticalweapon 0
amulet 1000
default 0
of Rage31Suffix+(20–24)% to Global Critical Strike Multiplier damage criticalweapon 0
amulet 1000
default 0
of Fury45Suffix+(25–29)% to Global Critical Strike Multiplier damage criticalweapon 0
amulet 1000
default 0
of Ferocity59Suffix+(30–34)% to Global Critical Strike Multiplier damage criticalweapon 0
amulet 1000
default 0
of Destruction74Suffix+(35–38)% to Global Critical Strike Multiplier damage criticalweapon 0
amulet 1000
default 0
of Ire8Suffix+(8–12)% to Critical Strike Multiplier with Bows damage attack criticalquiver 1000
default 0
of Anger21Suffix+(13–19)% to Critical Strike Multiplier with Bows damage attack criticalquiver 1000
default 0
of Rage31Suffix+(20–24)% to Critical Strike Multiplier with Bows damage attack criticalquiver 1000
default 0
of Fury45Suffix+(25–29)% to Critical Strike Multiplier with Bows damage attack criticalquiver 1000
default 0
of Ferocity59Suffix+(30–34)% to Critical Strike Multiplier with Bows damage attack criticalquiver 1000
default 0
of Destruction74Suffix+(35–38)% to Critical Strike Multiplier with Bows damage attack criticalquiver 1000
default 0
of Ire8Suffix+(10–14)% to Global Critical Strike Multiplier damage criticalweapon 1000
default 0
of Anger21Suffix+(15–19)% to Global Critical Strike Multiplier damage criticalweapon 1000
default 0
of Rage30Suffix+(20–24)% to Global Critical Strike Multiplier damage criticalweapon 1000
default 0
of Fury44Suffix+(25–29)% to Global Critical Strike Multiplier damage criticalweapon 1000
default 0
of Ferocity59Suffix+(30–34)% to Global Critical Strike Multiplier damage criticalweapon 1000
default 0
of Destruction73Suffix+(35–38)% to Global Critical Strike Multiplier damage criticalweapon 1000
default 0
60Corrupted+(20–25)% to Critical Strike Multiplier during any Flask Effect damage criticalbelt 1000
default 0
1Corrupted+(25–30)% to Global Critical Strike Multiplier damage criticaldagger 1000
claw 1000
default 0
of Shaping68SuffixSocketed Spells have +30% to Critical Strike Multiplier damage caster critical gemgloves_shaper 400
default 0
of Shaping75SuffixSocketed Spells have +50% to Critical Strike Multiplier damage caster critical gemgloves_shaper 400
default 0
of Shaping83SuffixSocketed Spells have +70% to Critical Strike Multiplier damage caster critical gemgloves_shaper 400
default 0
of the Elder68SuffixSocketed Attacks have +30% to Critical Strike Multiplier damage attack critical gemgloves_elder 400
default 0
of the Elder75SuffixSocketed Attacks have +50% to Critical Strike Multiplier damage attack critical gemgloves_elder 400
default 0
of the Elder84SuffixSocketed Attacks have +70% to Critical Strike Multiplier damage attack critical gemgloves_elder 400
default 0
of the Elder68Suffix+(8–12)% to Global Critical Strike Multiplier damage criticalring_elder 800
default 0
of the Elder75Suffix+(13–16)% to Global Critical Strike Multiplier damage criticalring_elder 800
default 0
of the Elder80Suffix+(17–20)% to Global Critical Strike Multiplier damage criticalring_elder 800
default 0
of the Elder68Suffix(22–25)% increased Critical Strike Chance
+50% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently
damage attack critical
2h_sword_elder 1000
2h_axe_elder 1000
2h_mace_elder 1000
staff_elder 1000
warstaff_elder 1000
bow_elder 1000
default 0
of the Elder75Suffix(26–29)% increased Critical Strike Chance
+50% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently
damage attack critical
2h_sword_elder 1000
2h_axe_elder 1000
2h_mace_elder 1000
staff_elder 1000
warstaff_elder 1000
bow_elder 1000
default 0
of the Elder68SuffixSocketed Gems are supported by Level 18 Increased Critical Damage
+(22–25)% to Global Critical Strike Multiplier
damage attack critical gem
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
sceptre_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
wand_elder 1000
default 0
of the Elder75SuffixSocketed Gems are supported by Level 20 Increased Critical Damage
+(26–29)% to Global Critical Strike Multiplier
damage attack critical gem
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
sceptre_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
wand_elder 1000
default 0
of Shaping68Suffix+(22–25)% to Global Critical Strike Multiplier
(5–8)% chance to gain a Power Charge on Critical Strike
damage attack critical
bow_shaper 500
default 0
of Shaping75Suffix+(26–29)% to Global Critical Strike Multiplier
(9–10)% chance to gain a Power Charge on Critical Strike
damage attack critical
bow_shaper 500
default 0
of Shaping68Suffix+5% Chance to Block Attack Damage while wielding a Staff
+(35–45)% to Critical Strike Multiplier if you have Blocked Recently
damage critical
staff_shaper 1000
warstaff_shaper 1000
default 0
of Shaping68Suffix+(15–25)% to Global Critical Strike Multiplier
(80–100)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently
damage critical
staff_shaper 1000
warstaff_shaper 1000
default 0
of Shaping68Suffix+(50–60)% to Critical Strike Multiplier against Enemies that are on Full Life damage criticaldagger_shaper 1000
rune_dagger_shaper 1000
default 0
of the Foray8SuffixMinions have +(10–14)% to Critical Strike Multiplier damage minion criticaltwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
default 0
of the Horde21SuffixMinions have +(15–19)% to Critical Strike Multiplier damage minion criticaltwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
default 0
of the Throng30SuffixMinions have +(20–24)% to Critical Strike Multiplier damage minion criticaltwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
default 0
of the Swarm44SuffixMinions have +(25–29)% to Critical Strike Multiplier damage minion criticaltwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
default 0
of the Invasion59SuffixMinions have +(30–34)% to Critical Strike Multiplier damage minion criticaltwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
default 0
of the Legion73SuffixMinions have +(35–38)% to Critical Strike Multiplier damage minion criticaltwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
default 0
of the Conquest68Suffix+(11–13)% to Global Critical Strike Multiplier damage criticalhelmet_adjudicator 500
default 0
of the Conquest70Suffix+(14–16)% to Global Critical Strike Multiplier damage criticalhelmet_adjudicator 500
default 0
of the Conquest75Suffix+(17–20)% to Global Critical Strike Multiplier damage criticalhelmet_adjudicator 500
default 0
of the Conquest68Suffix+(14–16)% to Global Critical Strike Multiplier damage criticalring_adjudicator 500
default 0
of the Conquest75Suffix+(17–19)% to Global Critical Strike Multiplier damage criticalring_adjudicator 500
default 0
of the Conquest80Suffix+(20–22)% to Global Critical Strike Multiplier damage criticalring_adjudicator 500
default 0
Warlord's68Prefix(25–34)% increased Physical Damage
+(10–15)% to Global Critical Strike Multiplier
damage physical attack critical
claw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
default 0
Warlord's71Prefix(35–44)% increased Physical Damage
+(10–15)% to Global Critical Strike Multiplier
damage physical attack critical
claw_adjudicator 250
dagger_adjudicator 250
rune_dagger_adjudicator 250
default 0
Warlord's74Prefix(45–54)% increased Physical Damage
+(10–15)% to Global Critical Strike Multiplier
damage physical attack critical
claw_adjudicator 150
dagger_adjudicator 150
rune_dagger_adjudicator 150
default 0
Warlord's77Prefix(55–64)% increased Physical Damage
+(10–15)% to Global Critical Strike Multiplier
damage physical attack critical
claw_adjudicator 100
dagger_adjudicator 100
rune_dagger_adjudicator 100
default 0
Warlord's80Prefix(65–69)% increased Physical Damage
+(10–15)% to Global Critical Strike Multiplier
damage physical attack critical
claw_adjudicator 50
dagger_adjudicator 50
rune_dagger_adjudicator 50
default 0
of the Conquest68Suffix+(26–30)% to Critical Strike Multiplier if you've Killed Recently damage criticalclaw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
default 0
of the Conquest73Suffix+(31–35)% to Critical Strike Multiplier if you've Killed Recently damage criticalclaw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
default 0
of the Conquest68Suffix+(41–50)% to Critical Strike Multiplier against Enemies that are on Full Life damage criticaldagger_adjudicator 500
rune_dagger_adjudicator 500
default 0
of the Conquest73Suffix+(51–60)% to Critical Strike Multiplier against Enemies that are on Full Life damage criticaldagger_adjudicator 500
rune_dagger_adjudicator 500
default 0
45ScourgeUpside+(17–19)% to Global Critical Strike Multiplier damage criticalamulet 1000
default 0
68ScourgeUpside+(20–22)% to Global Critical Strike Multiplier damage criticalamulet 1000
default 0
68ScourgeUpside+(23–25)% to Global Critical Strike Multiplier damage criticalamulet 1000
default 0
45ScourgeUpside+(17–19)% to Critical Strike Multiplier with Bows damage attack criticalquiver 200
default 0
68ScourgeUpside+(20–22)% to Critical Strike Multiplier with Bows damage attack criticalquiver 200
default 0
68ScourgeUpside+(23–25)% to Critical Strike Multiplier with Bows damage attack criticalquiver 200
default 0
45ScourgeDownside(-57–-51)% to Global Critical Strike Multiplier damage criticalamulet 250
default 0
68ScourgeDownside(-66–-60)% to Global Critical Strike Multiplier damage criticalamulet 250
default 0
45ScourgeDownside(-57–-51)% to Critical Strike Multiplier with Bows damage attack criticalquiver 200
default 0
68ScourgeDownside(-66–-60)% to Critical Strike Multiplier with Bows damage attack criticalquiver 200
default 0
75RedImplicit+(20–21)% to Critical Strike Multiplier for Spell Damageno_tier_6_eldritch_implicit 0
body_armour 700
default 0
75RedImplicit+(22–23)% to Critical Strike Multiplier for Spell Damageno_tier_5_eldritch_implicit 0
body_armour 700
default 0
75RedImplicit+(24–25)% to Critical Strike Multiplier for Spell Damageno_tier_4_eldritch_implicit 0
body_armour 700
default 0
75RedImplicit+(26–27)% to Critical Strike Multiplier for Spell Damageno_tier_3_eldritch_implicit 0
body_armour 700
default 0
75RedImplicit+(28–29)% to Critical Strike Multiplier for Spell Damageno_tier_2_eldritch_implicit 0
body_armour 700
default 0
75RedImplicit+(30–31)% to Critical Strike Multiplier for Spell Damageno_tier_1_eldritch_implicit 0
body_armour 700
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(28–29)% to Critical Strike Multiplier for Spell Damageno_tier_5_eldritch_implicit 0
body_armour 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(30–31)% to Critical Strike Multiplier for Spell Damageno_tier_4_eldritch_implicit 0
body_armour 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(32–33)% to Critical Strike Multiplier for Spell Damageno_tier_3_eldritch_implicit 0
body_armour 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(34–35)% to Critical Strike Multiplier for Spell Damageno_tier_2_eldritch_implicit 0
body_armour 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(36–37)% to Critical Strike Multiplier for Spell Damageno_tier_1_eldritch_implicit 0
body_armour 350
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(36–37)% to Critical Strike Multiplier for Spell Damageno_tier_4_eldritch_implicit 0
body_armour 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(38–39)% to Critical Strike Multiplier for Spell Damageno_tier_3_eldritch_implicit 0
body_armour 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(40–41)% to Critical Strike Multiplier for Spell Damageno_tier_2_eldritch_implicit 0
body_armour 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(42–43)% to Critical Strike Multiplier for Spell Damageno_tier_1_eldritch_implicit 0
body_armour 140
default 0
75RedImplicit+(20–21)% to Critical Strike Multiplier for Attack Damageno_tier_6_eldritch_implicit 0
body_armour 700
default 0
75RedImplicit+(22–23)% to Critical Strike Multiplier for Attack Damageno_tier_5_eldritch_implicit 0
body_armour 700
default 0
75RedImplicit+(24–25)% to Critical Strike Multiplier for Attack Damageno_tier_4_eldritch_implicit 0
body_armour 700
default 0
75RedImplicit+(26–27)% to Critical Strike Multiplier for Attack Damageno_tier_3_eldritch_implicit 0
body_armour 700
default 0
75RedImplicit+(28–29)% to Critical Strike Multiplier for Attack Damageno_tier_2_eldritch_implicit 0
body_armour 700
default 0
75RedImplicit+(30–31)% to Critical Strike Multiplier for Attack Damageno_tier_1_eldritch_implicit 0
body_armour 700
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(28–29)% to Critical Strike Multiplier for Attack Damageno_tier_5_eldritch_implicit 0
body_armour 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(30–31)% to Critical Strike Multiplier for Attack Damageno_tier_4_eldritch_implicit 0
body_armour 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(32–33)% to Critical Strike Multiplier for Attack Damageno_tier_3_eldritch_implicit 0
body_armour 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(34–35)% to Critical Strike Multiplier for Attack Damageno_tier_2_eldritch_implicit 0
body_armour 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(36–37)% to Critical Strike Multiplier for Attack Damageno_tier_1_eldritch_implicit 0
body_armour 350
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(36–37)% to Critical Strike Multiplier for Attack Damageno_tier_4_eldritch_implicit 0
body_armour 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(38–39)% to Critical Strike Multiplier for Attack Damageno_tier_3_eldritch_implicit 0
body_armour 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(40–41)% to Critical Strike Multiplier for Attack Damageno_tier_2_eldritch_implicit 0
body_armour 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(42–43)% to Critical Strike Multiplier for Attack Damageno_tier_1_eldritch_implicit 0
body_armour 140
default 0
10WeaponTree-3% to Critical Strike Chance
+40% to Global Critical Strike Multiplier
one_hand_weapon 250
default 0
50WeaponTree-3% to Critical Strike Chance
+50% to Global Critical Strike Multiplier
one_hand_weapon 250
default 0
80WeaponTree-3% to Critical Strike Chance
+60% to Global Critical Strike Multiplier
one_hand_weapon 250
default 0
10WeaponTree-3% to Critical Strike Chance
+60% to Global Critical Strike Multiplier
two_hand_weapon 250
default 0
50WeaponTree-3% to Critical Strike Chance
+80% to Global Critical Strike Multiplier
two_hand_weapon 250
default 0
80WeaponTree-3% to Critical Strike Chance
+100% to Global Critical Strike Multiplier
two_hand_weapon 250
default 0
1WeaponTree+40% to Critical Strike Multiplier for Spell Damage
-2% to Spell Critical Strike Chance
two_hand_weapon 0
caster_unique_weapon 500
attack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
30WeaponTree+50% to Critical Strike Multiplier for Spell Damage
-2% to Spell Critical Strike Chance
two_hand_weapon 0
caster_unique_weapon 500
attack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
60WeaponTree+60% to Critical Strike Multiplier for Spell Damage
-2% to Spell Critical Strike Chance
two_hand_weapon 0
caster_unique_weapon 500
attack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
1WeaponTree+60% to Critical Strike Multiplier for Spell Damage
-2% to Spell Critical Strike Chance
one_hand_weapon 0
caster_unique_weapon 500
attack_staff 0
staff 500
default 0
30WeaponTree+80% to Critical Strike Multiplier for Spell Damage
-2% to Spell Critical Strike Chance
one_hand_weapon 0
caster_unique_weapon 500
attack_staff 0
staff 500
default 0
60WeaponTree+100% to Critical Strike Multiplier for Spell Damage
-2% to Spell Critical Strike Chance
one_hand_weapon 0
caster_unique_weapon 500
attack_staff 0
staff 500
default 0
1WeaponTree-30% to Critical Strike Multiplier for Spell Damage
+1% to Spell Critical Strike Chance
two_hand_weapon 0
caster_unique_weapon 500
attack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
30WeaponTree-30% to Critical Strike Multiplier for Spell Damage
+1.25% to Spell Critical Strike Chance
two_hand_weapon 0
caster_unique_weapon 500
attack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
60WeaponTree-30% to Critical Strike Multiplier for Spell Damage
+1.5% to Spell Critical Strike Chance
two_hand_weapon 0
caster_unique_weapon 500
attack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
1WeaponTree-60% to Critical Strike Multiplier for Spell Damage
+1.8% to Spell Critical Strike Chance
one_hand_weapon 0
caster_unique_weapon 500
attack_staff 0
staff 500
default 0
30WeaponTree-60% to Critical Strike Multiplier for Spell Damage
+2.2% to Spell Critical Strike Chance
one_hand_weapon 0
caster_unique_weapon 500
attack_staff 0
staff 500
default 0
60WeaponTree-60% to Critical Strike Multiplier for Spell Damage
+2.6% to Spell Critical Strike Chance
one_hand_weapon 0
caster_unique_weapon 500
attack_staff 0
staff 500
default 0
10WeaponTreeMinions have -1.5% to Critical Strike Chance
Minions have +60% to Critical Strike Multiplier
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
50WeaponTreeMinions have -1.5% to Critical Strike Chance
Minions have +80% to Critical Strike Multiplier
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
80WeaponTreeMinions have -1.5% to Critical Strike Chance
Minions have +100% to Critical Strike Multiplier
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
10WeaponTreeMinions have -1.5% to Critical Strike Chance
Minions have +100% to Critical Strike Multiplier
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
50WeaponTreeMinions have -1.5% to Critical Strike Chance
Minions have +130% to Critical Strike Multiplier
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
80WeaponTreeMinions have -1.5% to Critical Strike Chance
Minions have +160% to Critical Strike Multiplier
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
10WeaponTreeMinions have +0.2% to Critical Strike Chance
Minions have +25% to Critical Strike Multiplier
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
50WeaponTreeMinions have +0.3% to Critical Strike Chance
Minions have +25% to Critical Strike Multiplier
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
80WeaponTreeMinions have +0.4% to Critical Strike Chance
Minions have +25% to Critical Strike Multiplier
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
10WeaponTreeMinions have +0.3% to Critical Strike Chance
Minions have +35% to Critical Strike Multiplier
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
50WeaponTreeMinions have +0.5% to Critical Strike Chance
Minions have +35% to Critical Strike Multiplier
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
80WeaponTreeMinions have +0.7% to Critical Strike Chance
Minions have +35% to Critical Strike Multiplier
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
of Haunting24Suffix+(15–25)% to Global Critical Strike Multiplier damage criticalnecropolis_gloves 500
default 0
Enchantment Modifier /8
NameLevelPre/SufDescriptionWeight
Enchantment Blade Vortex Crit Multi Per Blade 166EnchantmentBlade Vortex has +2% to Critical Strike Multiplier for each blade damage caster criticalhelmet 75
default 0
Enchantment Blade Vortex Crit Multi Per Blade 275EnchantmentBlade Vortex has +3% to Critical Strike Multiplier for each blade damage caster criticalhelmet 75
default 0
Enchantment Spirit Offering Critical Strike Multiplier 166EnchantmentSpirit Offering grants +8% to Critical Strike Multiplier minion criticalhelmet 100
default 0
Enchantment Spirit Offering Critical Strike Multiplier 275EnchantmentSpirit Offering grants +12% to Critical Strike Multiplier minion criticalhelmet 100
default 0
Enchantment Icicle Mine Critical Multiplier 166EnchantmentIcicle Mine has +20% to Critical Strike Multiplier damage caster criticalhelmet 100
default 0
Enchantment Icicle Mine Critical Multiplier 275EnchantmentIcicle Mine has +30% to Critical Strike Multiplier damage caster criticalhelmet 100
default 0
Enchantment Ambush Critical Strike Multiplier 166EnchantmentAttacks Exerted by Ambush have +25% to Critical Strike Multiplier damage attackhelmet 100
default 0
Enchantment Ambush Critical Strike Multiplier 275EnchantmentAttacks Exerted by Ambush have +40% to Critical Strike Multiplier damage attackhelmet 100
default 0
Monsters mods /8
NameLevelPre/SufDescriptionWeight
Deadly1Unique300% increased Global Critical Strike Chance
+65% to Global Critical Strike Multiplier
damage critical
default 1000
1Unique300% increased Global Critical Strike Chance
+65% to Global Critical Strike Multiplier
damage critical
1Unique20% reduced Global Accuracy Rating
20% reduced Global Critical Strike Chance
-30% to Global Critical Strike Multiplier
curse count [1]
enfeeble damage +% final [-30]
enfeeble damage +% vs rare or unique final [0]
caster critical curse
Wereclaw Talisman1Talisman300% increased Global Critical Strike Chance
+65% to Global Critical Strike Multiplier
damage critical
1Unique25% increased Attack Speed
100% increased Global Accuracy Rating
250% increased Global Critical Strike Chance
+50% to Global Critical Strike Multiplier
damage attack speed critical
1Unique40% increased Global Accuracy Rating
300% increased Global Critical Strike Chance
+25% to Global Critical Strike Multiplier
damage attack critical
1Unique300% increased Global Critical Strike Chance
+25% to Global Critical Strike Multiplier
damage critical
1Unique+250% to Global Critical Strike Multiplier damage critical
Abyss Jewel mods /2
NameLevelPre/SufDescriptionWeight
of Potency50Suffix+(9–12)% to Global Critical Strike Multiplier damage criticalabyss_jewel_summoner 0
default 900
of the Assassin25Suffix+(8–14)% to Critical Strike Multiplier if you've Killed Recently damage criticalabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 0
default 0
Cluster Jewel mods /3
NameLevelPre/SufDescriptionWeight
of Ire1SuffixAdded Small Passive Skills also grant: +1% to Critical Strike Multiplier damage criticalaffliction_critical_chance 350
default 0
of Anger68SuffixAdded Small Passive Skills also grant: +2% to Critical Strike Multiplier damage criticalaffliction_critical_chance 350
default 0
of Rage84SuffixAdded Small Passive Skills also grant: +3% to Critical Strike Multiplier damage criticalaffliction_critical_chance 250
default 0
Map mods /9
NameLevelPre/SufDescriptionWeight
Deadly69PrefixMonsters have (400–460)% increased Critical Strike Chance
+(60–70)% to Monster Critical Strike Multiplier
Found Items have 3% chance to drop Corrupted in Area
24% increased Quantity of Items found in this Area
damage critical
uber_tier_map 0
secret_area 500
default 0
of Deadliness1SuffixMonsters have (160–200)% increased Critical Strike Chance
+(30–35)% to Monster Critical Strike Multiplier
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage critical
uber_tier_map 0
low_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
of Deadliness1SuffixMonsters have (60–100)% increased Critical Strike Chance
+(25–29)% to Monster Critical Strike Multiplier
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage critical
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
of Deadliness68SuffixMonsters have (160–200)% increased Critical Strike Chance
+(30–35)% to Monster Critical Strike Multiplier
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage critical
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
of Deadliness1SuffixMonsters have (260–300)% increased Critical Strike Chance
+(36–40)% to Monster Critical Strike Multiplier
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage critical
uber_tier_map 0
mid_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
of Deadliness73SuffixMonsters have (260–300)% increased Critical Strike Chance
+(36–40)% to Monster Critical Strike Multiplier
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage critical
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
of Deadliness1SuffixMonsters have (360–400)% increased Critical Strike Chance
+(41–45)% to Monster Critical Strike Multiplier
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage critical
uber_tier_map 0
top_tier_map 800
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Deadliness1SuffixMonsters have (360–400)% increased Critical Strike Chance
+(41–45)% to Monster Critical Strike Multiplier
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
damage critical
uber_tier_map 0
top_tier_map 0
maven_map 800
primordial_map 800
default 0
of Deadliness78SuffixMonsters have (360–400)% increased Critical Strike Chance
+(41–45)% to Monster Critical Strike Multiplier
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage critical
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
Delve Area mods /5
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters have (100–150)% increased Critical Strike Chance
+(20–25)% to Monster Critical Strike Multiplier
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage critical
default 1000
20DelveAreaMonsters have (151–200)% increased Critical Strike Chance
+(26–30)% to Monster Critical Strike Multiplier
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage critical
default 1000
52DelveAreaMonsters have (201–250)% increased Critical Strike Chance
+(31–35)% to Monster Critical Strike Multiplier
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage critical
default 1000
92DelveAreaMonsters have (251–300)% increased Critical Strike Chance
+(36–40)% to Monster Critical Strike Multiplier
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage critical
default 1000
173DelveAreaMonsters have (301–400)% increased Critical Strike Chance
+(41–45)% to Monster Critical Strike Multiplier
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage critical
default 1000
Heist Area mods /5
NameLevelPre/SufDescriptionWeight
of Deadliness1SuffixMonsters have (100–125)% increased Critical Strike Chance
+(20–24)% to Monster Critical Strike Multiplier
heist contract alert level +% final [0]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage critical
default 800
of Deadliness46SuffixMonsters have (126–150)% increased Critical Strike Chance
+(25–29)% to Monster Critical Strike Multiplier
heist contract alert level +% final [0]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage critical
default 800
of Deadliness68SuffixMonsters have (160–200)% increased Critical Strike Chance
+(30–35)% to Monster Critical Strike Multiplier
heist contract alert level +% final [0]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage critical
default 800
of Deadliness73SuffixMonsters have (260–300)% increased Critical Strike Chance
+(36–40)% to Monster Critical Strike Multiplier
heist contract alert level +% final [0]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage critical
default 800
of Deadliness78SuffixMonsters have (360–400)% increased Critical Strike Chance
+(41–45)% to Monster Critical Strike Multiplier
heist contract alert level +% final [0]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
damage critical
default 800
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
of Advantage1Suffix+(14–16)% to Critical Strike Multiplier while area is not in Lockdown
Players have +(14–16)% to Critical Strike Multiplier while area is not in Lockdown
damage critical
heist_equipment_utility 1000
default 0
of Power45Suffix+(17–19)% to Critical Strike Multiplier while area is not in Lockdown
Players have +(17–19)% to Critical Strike Multiplier while area is not in Lockdown
damage critical
heist_equipment_utility 800
default 0
of Control75Suffix+(20–22)% to Critical Strike Multiplier while area is not in Lockdown
Players have +(20–22)% to Critical Strike Multiplier while area is not in Lockdown
damage critical
heist_equipment_utility 600
default 0
of Dominance81Suffix+(23–25)% to Critical Strike Multiplier while area is not in Lockdown
Players have +(23–25)% to Critical Strike Multiplier while area is not in Lockdown
damage critical
heist_equipment_utility 400
default 0
Veiled mods /3
NameLevelPre/SufDescriptionWeight
of the Order60Suffix+(36–40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby damage criticalone_hand_weapon 1000
default 0
of the Order60Suffix+(54–60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby damage criticaltwo_hand_weapon 1000
default 0
of Cameria60Suffix(20–22)% increased Global Critical Strike Chance
+(27–30)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
damage critical
ring 2000
default 0
Crafting Bench /11
ModRequireItemClassesUnlock
+(17–19)% to Global Critical Strike Multiplier6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCemetery Map
+(20–24)% to Global Critical Strike Multiplier2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedJungle Valley Map
+(25–28)% to Global Critical Strike Multiplier4x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedMaze Map
+(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationTwo Hand Melee · Two Hand RangedBetrayal Unveil
+(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil
+(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
+(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationOne Hand Melee · One Hand RangedBetrayal Unveil
+(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
+(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(12–13)% increased Global Critical Strike Chance
+(18–20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
2x Orb of AlchemyRingBetrayal Unveil, Cameria
(14–16)% increased Global Critical Strike Chance
+(21–23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
4x Chaos OrbRingBetrayal Unveil, Cameria
Misc mods /42
NameLevelDomainPre/SufDescriptionWeight
of Potency1JewelSuffix+(9–12)% to Global Critical Strike Multiplier damage criticaldefault 250
of Crushing FIX ME1JewelPrefix+(8–10)% to Critical Strike Multiplier with Maces or Sceptres damage attack criticalmace 0
specific_weapon 0
not_str 0
default 0
of Execution FIX ME1JewelPrefix+(8–10)% to Critical Strike Multiplier with Axes damage attack criticalaxe 0
specific_weapon 0
not_int 0
default 0
of Severing FIX ME1JewelPrefix+(8–10)% to Critical Strike Multiplier with Swords damage attack criticalsword 0
specific_weapon 0
not_int 0
default 0
of the Hunter FIX ME1JewelPrefix+(8–10)% to Critical Strike Multiplier with Bows damage attack criticalbow 0
specific_weapon 0
not_dex 0
default 0
of the Bear FIX ME1JewelPrefix+(8–10)% to Critical Strike Multiplier with Claws damage attack criticalclaw 0
specific_weapon 0
not_dex 0
default 0
of Assassination FIX ME1JewelPrefix+(8–10)% to Critical Strike Multiplier with Daggers damage attack criticaldagger 0
specific_weapon 0
not_dex 0
default 0
of Evocation FIX ME1JewelPrefix+(8–10)% to Critical Strike Multiplier with Wands damage attack criticalwand 0
specific_weapon 0
not_int 0
default 0
of Trauma FIX ME1JewelPrefix+(8–10)% to Critical Strike Multiplier with Staves damage attack criticalstaff 0
specific_weapon 0
not_str 0
default 0
Piercing1JewelPrefix+(15–18)% to Critical Strike Multiplier with One Handed Melee Weapons damage attack criticalwand 0
two_handed_mod 0
not_int 250
default 0
Rupturing1JewelPrefix+(15–18)% to Critical Strike Multiplier with Two Handed Melee Weapons damage attack criticalbow 0
one_handed_mod 0
shield_mod 0
dual_wielding_mod 0
not_int 250
default 0
Puncturing1JewelPrefix+(15–18)% to Critical Strike Multiplier while Dual Wielding damage attack criticalshield_mod 0
two_handed_mod 0
not_int 250
default 0
of Demolishing1JewelSuffix+(12–15)% to Melee Critical Strike Multiplier damage attack criticalbow 0
wand 0
not_int 250
default 0
of Unmaking1JewelSuffix+(12–15)% to Critical Strike Multiplier for Spell Damage damage caster criticalnot_int 0
default 250
Infernal1JewelPrefix+(15–18)% to Critical Strike Multiplier with Fire Skills damage elemental fire criticalnot_str 200
default 250
Arctic1JewelPrefix+(15–18)% to Critical Strike Multiplier with Cold Skills damage elemental cold criticalnot_dex 200
default 250
Surging1JewelPrefix+(15–18)% to Critical Strike Multiplier with Lightning Skills damage elemental lightning criticalnot_int 200
default 250
of the Elements1JewelSuffix+(12–15)% to Critical Strike Multiplier with Elemental Skills damage elemental criticaldefault 100
1JewelUnique+(22–30)% to Vaal Skill Critical Strike Multiplier damage critical
1JewelUnique+4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield damage critical
1JewelUniqueMinions have +10% to Critical Strike Multiplier per Grand Spectrum
number of stackable unique jewels [1]
minion critical
1JewelUnique+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius damage critical
1MapDeviceUnique10% increased Experience gain
15% more Monster Life
10% increased Monster Damage
% improved Rewards
Monsters gain 50% increased Critical Strike Chance each time they are Revived
Monsters gain 3% additional Critical Strike Multiplier each time they are Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map num legion uber fragments [1]
resource life damage
1PrimordialAltarUnique(-40–-20)% to Critical Strike Multiplier per Power Chargeprimordial_altar_upside 0
tangle_altar 400
default 0
of the Word75SanctumSpecialSuffix+(20–30)% to Critical Strike Multiplier for Spell Damageint_special_relic 1000
default 250
of Destruction75SanctumSpecialSuffix+(20–30)% to Critical Strike Multiplier for Attack Damagestr_special_relic 1000
default 250
of Deadliness1CrucibleMapSuffix+80% to Monster Critical Strike Multiplier
Monsters' Hits are always Critical Strikes
map item drop quantity +% [22]
map item drop rarity +% [12]
uber_tier_map 0
crucible_map_high 1000
default 0
of Rage45TinctureSuffix+(50–80)% to Critical Strike Multiplier against Enemies that are on Full Life attack criticaltincture 500
default 0
of Fury45TinctureSuffix+(81–105)% to Critical Strike Multiplier against Enemies that are on Full Life attack criticaltincture 500
default 0
of Ferocity72TinctureSuffix+(106–140)% to Critical Strike Multiplier against Enemies that are on Full Life attack criticaltincture 250
default 0
Assassin's1CharmPrefix+(2–3)% to Critical Strike Multiplier per Power Chargeint_animal_charm 500
dex_animal_charm 500
default 0
Assassin's60CharmPrefix+(4–5)% to Critical Strike Multiplier per Power Chargeint_animal_charm 250
dex_animal_charm 250
default 0
Saboteur's1CharmPrefix+(10–15)% to Critical Strike Multiplier against Burning Enemies
(20–30)% increased Critical Strike Chance against Shocked Enemies
int_animal_charm 500
dex_animal_charm 500
default 0
Saboteur's60CharmPrefix+(16–25)% to Critical Strike Multiplier against Burning Enemies
(31–50)% increased Critical Strike Chance against Shocked Enemies
int_animal_charm 250
dex_animal_charm 250
default 0
6NecropolisNecropolisHaunted200% increased Global Critical Strike Chance
+50% to Global Critical Strike Multiplier
monster necropolis mod value +% [40]
default 600
36NecropolisNecropolisHaunted400% increased Global Critical Strike Chance
+50% to Global Critical Strike Multiplier
monster necropolis mod value +% [80]
default 400
68NecropolisNecropolisHaunted600% increased Global Critical Strike Chance
+50% to Global Critical Strike Multiplier
monster necropolis mod value +% [120]
default 200
73NecropolisNecropolisHaunted800% increased Global Critical Strike Chance
+50% to Global Critical Strike Multiplier
monster necropolis mod value +% [160]
default 200
78NecropolisNecropolisHaunted+50% to Global Critical Strike Multiplier
All hits are Critical Strikes
monster necropolis mod value +% [200]
default 200
84NecropolisNecropolisHaunted+100% to Global Critical Strike Multiplier
All hits are Critical Strikes
monster necropolis mod value +% [300]
default 200
of Deadliness1UberMapSuffixMonsters have (650–700)% increased Critical Strike Chance
+(70–75)% to Monster Critical Strike Multiplier
24% increased Quantity of Items found in this Area
80% increased Rarity of Items found in this Area
7% increased Pack size
uber_tier_map 100
default 0
of Deadliness1UberMapSuffixMonsters have (360–400)% increased Critical Strike Chance
+(41–45)% to Monster Critical Strike Multiplier
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
damage critical
has_uber_map_suffix 96
default 0
Item /31
Unrelenting Timeless Eternal Emblem
Area Level: 80
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 50% increased Critical Strike Chance each time they are Revived
Monsters gain 3% additional Critical Strike Multiplier each time they are Revived
10% increased Experience Gain
10% improved Rewards
Rusted Spike
Physical Damage: 5-11
Critical Strike Chance: 5.5%
Attacks per Second: 1.55
Weapon Range: 1.4 metres
Requires Level 3, 20 Dex
+25% to Global Critical Strike Multiplier
Whalebone Rapier
Physical Damage: 4-17
Critical Strike Chance: 5.5%
Attacks per Second: 1.6
Weapon Range: 1.4 metres
Requires Level 7, 32 Dex
+25% to Global Critical Strike Multiplier
Battered Foil
Physical Damage: 11-20
Critical Strike Chance: 6%
Attacks per Second: 1.5
Weapon Range: 1.4 metres
Requires Level 12, 47 Dex
+25% to Global Critical Strike Multiplier
Basket Rapier
Physical Damage: 11-25
Critical Strike Chance: 5.5%
Attacks per Second: 1.55
Weapon Range: 1.4 metres
Requires Level 17, 62 Dex
+25% to Global Critical Strike Multiplier
Jagged Foil
Physical Damage: 12-29
Critical Strike Chance: 5.5%
Attacks per Second: 1.6
Weapon Range: 1.4 metres
Requires Level 22, 77 Dex
+25% to Global Critical Strike Multiplier
Antique Rapier
Physical Damage: 12-46
Critical Strike Chance: 6.5%
Attacks per Second: 1.3
Weapon Range: 1.4 metres
Requires Level 26, 89 Dex
+25% to Global Critical Strike Multiplier
Elegant Foil
Physical Damage: 18-33
Critical Strike Chance: 5.5%
Attacks per Second: 1.6
Weapon Range: 1.4 metres
Requires Level 30, 101 Dex
+25% to Global Critical Strike Multiplier
Thorn Rapier
Physical Damage: 19-44
Critical Strike Chance: 5.7%
Attacks per Second: 1.4
Weapon Range: 1.4 metres
Requires Level 34, 113 Dex
+35% to Global Critical Strike Multiplier
Wyrmbone Rapier
Physical Damage: 13-51
Critical Strike Chance: 5.5%
Attacks per Second: 1.5
Weapon Range: 1.4 metres
Requires Level 37, 122 Dex
+25% to Global Critical Strike Multiplier
Burnished Foil
Physical Damage: 25-46
Critical Strike Chance: 6%
Attacks per Second: 1.4
Weapon Range: 1.4 metres
Requires Level 40, 131 Dex
+25% to Global Critical Strike Multiplier
Estoc
Physical Damage: 21-50
Critical Strike Chance: 5.5%
Attacks per Second: 1.5
Weapon Range: 1.4 metres
Requires Level 43, 140 Dex
+25% to Global Critical Strike Multiplier
Serrated Foil
Physical Damage: 21-49
Critical Strike Chance: 5.5%
Attacks per Second: 1.6
Weapon Range: 1.4 metres
Requires Level 46, 149 Dex
+25% to Global Critical Strike Multiplier
Primeval Rapier
Physical Damage: 18-73
Critical Strike Chance: 6.5%
Attacks per Second: 1.3
Weapon Range: 1.4 metres
Requires Level 49, 158 Dex
+25% to Global Critical Strike Multiplier
Fancy Foil
Physical Damage: 28-51
Critical Strike Chance: 5.5%
Attacks per Second: 1.6
Weapon Range: 1.4 metres
Requires Level 52, 167 Dex
+25% to Global Critical Strike Multiplier
Apex Rapier
Physical Damage: 29-67
Critical Strike Chance: 5.7%
Attacks per Second: 1.4
Weapon Range: 1.4 metres
Requires Level 55, 176 Dex
+35% to Global Critical Strike Multiplier
Dragonbone Rapier
Physical Damage: 19-75
Critical Strike Chance: 5.5%
Attacks per Second: 1.5
Weapon Range: 1.4 metres
Requires Level 58, 185 Dex
+25% to Global Critical Strike Multiplier
Tempered Foil
Physical Damage: 35-65
Critical Strike Chance: 6%
Attacks per Second: 1.4
Weapon Range: 1.4 metres
Requires Level 60, 212 Dex
+25% to Global Critical Strike Multiplier
Pecoraro
Physical Damage: 29-69
Critical Strike Chance: 5.5%
Attacks per Second: 1.5
Weapon Range: 1.4 metres
Requires Level 62, 212 Dex
+25% to Global Critical Strike Multiplier
Spiraled Foil
Physical Damage: 27-64
Critical Strike Chance: 5.5%
Attacks per Second: 1.6
Weapon Range: 1.4 metres
Requires Level 64, 212 Dex
+25% to Global Critical Strike Multiplier
Vaal Rapier
Physical Damage: 22-87
Critical Strike Chance: 6.5%
Attacks per Second: 1.3
Weapon Range: 1.4 metres
Requires Level 66, 212 Dex
+25% to Global Critical Strike Multiplier
Jewelled Foil
Physical Damage: 32-60
Critical Strike Chance: 5.5%
Attacks per Second: 1.6
Weapon Range: 1.4 metres
Requires Level 68, 212 Dex
+25% to Global Critical Strike Multiplier
Harpy Rapier
Physical Damage: 31-72
Critical Strike Chance: 5.7%
Attacks per Second: 1.4
Weapon Range: 1.4 metres
Requires Level 70, 212 Dex
+35% to Global Critical Strike Multiplier
Recurve Bow
Physical Damage: 15-45
Critical Strike Chance: 6.7%
Attacks per Second: 1.25
Requires Level 18, 65 Dex
+(15–25)% to Global Critical Strike Multiplier
Sniper Bow
Physical Damage: 32-96
Critical Strike Chance: 6.7%
Attacks per Second: 1.25
Requires Level 44, 143 Dex
+(15–25)% to Global Critical Strike Multiplier
Assassin Bow
Physical Damage: 43-130
Critical Strike Chance: 6.7%
Attacks per Second: 1.25
Requires Level 62, 212 Dex
+(15–25)% to Global Critical Strike Multiplier
Curved Blade
Physical Damage: 41-68
Critical Strike Chance: 6%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 35, 62 Str, 73 Dex
+40% to Global Critical Strike Multiplier
Lithe Blade
Physical Damage: 63-104
Critical Strike Chance: 6%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 56, 96 Str, 113 Dex
+40% to Global Critical Strike Multiplier
Ezomyte Blade
Physical Damage: 62-115
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 61, 113 Str, 113 Dex
+25% to Global Critical Strike Multiplier
Exquisite Blade
Physical Damage: 67-112
Critical Strike Chance: 5.7%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 70, 119 Str, 131 Dex
+50% to Global Critical Strike Multiplier
Wereclaw Talisman
Talisman Tier: 2
+(24–36)% to Global Critical Strike Multiplier
local stat monsters pick up item [1]
Corrupted
Unique /44
+(20–30) to Intelligence
+(80–120) to Accuracy Rating
+(210–240)% to Global Critical Strike Multiplier
+(80–100) to Evasion Rating
(10–15)% increased Light Radius
40% less Critical Strike Chance
Critical Strikes have Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(20–30)% increased Global Critical Strike Chance
+333 to Accuracy Rating
+(15–25)% to Global Critical Strike Multiplier
+(40–60) to maximum Mana
0.4% of Physical Attack Damage Leeched as Mana
Gain a Power Charge on Non-Critical Strike
Lose all Power Charges on Critical Strike
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600–800)% more Physical Damage with Unarmed Melee Attacks
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
+(20–30) to Dexterity
5% increased Attack Speed
50% increased Global Critical Strike Chance
(60–80)% increased Evasion Rating
Your Critical Strike Multiplier is 300%
+(20–25) to all Attributes
Adds 40 to 60 Physical Damage to Attacks
+(100–125)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Physical Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
(30–50)% increased Critical Strike Chance
(90–105)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows
Grants 20 Life per Enemy Hit
(75–100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10–20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on Hit
(The Stun Threshold determines how much Damage can Stun something)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
30% increased Global Critical Strike Chance
Adds (140–155) to (210–235) Physical Damage
(40–50)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
+(8–12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
30% increased Global Critical Strike Chance
(150–200)% increased Spell Damage
Gain (100–200) Life per Enemy Killed
Gain (50–100) Mana per Enemy Killed
30% increased Area of Effect
(200–250)% increased Critical Strike Chance for Spells if you've Killed Recently
+(60–100)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
(Recently refers to the past 4 seconds)
+190 to Accuracy Rating
Uses both hand slots
(250–300)% increased Physical Damage
(90–110)% increased Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
+(40–50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or Ignite
(They will deal the same total damage over a shorter duration)
(20–30)% increased Global Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
(100–130)% increased Evasion and Energy Shield
0.2% of Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Enemies standing in Smoke Clouds are Blinded)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
30% increased Global Critical Strike Chance
Adds 1 to 4 Physical Damage
10% increased Attack Speed
100% increased Critical Strike Chance
+45% to Global Critical Strike Multiplier
15% chance to gain a Power Charge on Kill
(300–360)% increased Physical Damage
(7–12)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
(22–26)% increased Spell Damage
Adds (30–45) to (60–80) Fire Damage
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120–140)% increased Critical Strike Chance against Blinded Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
30% increased Global Critical Strike Chance
Adds (35–40) to (55–60) Physical Damage
(22–30)% increased Critical Strike Chance
+(30–40)% to Global Critical Strike Multiplier
100% increased Critical Strike Chance against Enemies that are on Full Life
1% of Attack Damage Leeched as Life on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(30–50)% increased Critical Strike Chance
(90–105)% increased Physical Damage
Adds (6–12) to (20–25) Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 3 additional Arrows
40% increased Global Accuracy Rating
Adds (75–92) to (125–154) Physical Damage
(15–25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60–80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(30–50)% increased Critical Strike Chance
Adds (80–95) to (220–240) Physical Damage
(150–200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
(10–15)% increased Spell Damage
Adds (35–39) to (54–60) Cold Damage to Spells
(60–80)% increased Critical Strike Chance for Spells
(475–600)% increased Energy Shield
+(6–10)% Chance to Block
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(Recently refers to the past 4 seconds)
40% increased Global Accuracy Rating
Grants Level 25 Envy Skill
Minions have +29% to Chaos Resistance
Minions have 60% chance to inflict Withered on Hit
Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(60–80)% increased Critical Strike Chance for Spells
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120–150)% increased Spell Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
40% increased Global Accuracy Rating
+100 Strength Requirement
Adds (80–115) to (150–205) Physical Damage
(15–25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400–500) to Accuracy Rating while at Maximum Frenzy Charges
Adds (3–5) to (70–82) Lightning Damage to Spells and Attacks
(30–40)% increased Spell Damage
Adds (26–35) to (95–105) Lightning Damage to Spells
+(6–10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike Recently
charge elder art variation [1]
(Recently refers to the past 4 seconds)
Adds (4–8) to (10–12) Cold Damage to Spells and Attacks
Triggers Level 20 Blinding Aura when Equipped
Adds (30–45) to (60–80) Fire Damage
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
(120–140)% increased Critical Strike Chance against Blinded Enemies
Increases and Reductions to Light Radius also apply to Accuracy
Adds (145–157) to (196–210) Fire Damage to Hits with this Weapon against Blinded Enemies
-1 Strength per 1 Strength on Allocated Passives in Radius
+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius
[One to three random synthesis implicit modifiers]
+(25–30) to all Attributes
(150–200)% increased Armour and Energy Shield
Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have
Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have
2% increased Mana Reservation Efficiency of Skills per 250 total Attributes
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30) to Dexterity
Grants Level 30 Precision Skill
+(40–80) to Dexterity
+(25–50)% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Precision has 100% increased Mana Reservation Efficiency
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(10–15)% increased Attack Damage while holding a Shield
+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
+4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
Corrupted
(140–180)% increased Evasion and Energy Shield
+(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
15% increased Dexterity if Strength is higher than Intelligence
1% increased Elemental Damage per 10 Dexterity
+2 to Maximum Life per 10 Intelligence
1.6% of Physical Attack Damage Leeched as Life
20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon
(15–20)% increased Attack Speed
(22–28)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
local use skill on crit % [20]
+(20–25) to all Attributes
Adds 40 to 75 Fire Damage to Attacks
Adds 30 to 65 Cold Damage to Attacks
Adds 10 to 130 Lightning Damage to Attacks
+(100–125)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Elemental Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
+(60–80) to Intelligence
(40–60)% increased Global Critical Strike Chance
(200–220)% increased Armour
+(60–75) to maximum Life
You have Perfect Agony if you've dealt a Critical Strike recently
(Recently refers to the past 4 seconds)
(Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 50% of their value. 30% less Damage with Hits)
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
+(20–30) to Intelligence
(25–40)% increased Mana Regeneration Rate
+(15–25)% to all Elemental Resistances
+(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently
(1–2) to (36–40) Lightning Damage per Power Charge
90% less Power Charge Duration
+(20–30) to Dexterity
Grants Level 22 Hatred Skill
+(30–55) to Dexterity
+(18–35)% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Hatred has 100% increased Mana Reservation Efficiency
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(40–50)% increased Critical Strike Chance
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
+(10–20) to Strength
40% increased Main Hand Critical Strike Chance per
Murderous Eye Jewel affecting you, up to a maximum of 200%
+20% to Off Hand Critical Strike Multiplier per
Murderous Eye Jewel affecting you, up to a maximum of +100%
(120–160)% increased Physical Damage
(16–20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30–50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20–40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
30% increased Global Critical Strike Chance
(20–30)% increased Spell Damage
Gain 10 Life per Enemy Killed
Gain 3 Mana per Enemy Killed
30% increased Area of Effect
(200–250)% increased Critical Strike Chance for Spells if you've Killed Recently
+(10–30)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
(Recently refers to the past 4 seconds)
+(20–25) to all Attributes
Adds 5 to 15 Physical Damage to Attacks
+(25–30)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Physical Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
Minions have +10% to Critical Strike Multiplier per Grand Spectrum
number of stackable unique jewels [1]
+18% Chance to Block Attack Damage while wielding a Staff
(700–800)% increased Physical Damage
+100% to Global Critical Strike Multiplier
75% of Physical Damage converted to a random Element
25% of Physical Damage Converted to Chaos Damage
Maximum Critical Strike Chance is 50%
Non-Critical Strikes deal no Damage
(6–15)% increased Rarity of Items found
+(10–15) to all Attributes
Adds (7–10) to (15–18) Chaos Damage to Attacks
Adds (9–12) to (19–22) Fire Damage to Spells
+(15–20)% to Global Critical Strike Multiplier
+(80–100) to Armour
+(80–100) to Evasion Rating
+(30–35) to maximum Energy Shield
+(25–30) to maximum Life
+(20–25) to maximum Mana
+(8–10)% to all Elemental Resistances
(6–8)% increased Attack and Cast Speed
Maximum Quality is 200%
(Attributes are Strength, Dexterity, and Intelligence)
Corrupted
+350 to Accuracy Rating
(20–40)% increased Critical Strike Chance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power
5% of Leech from Hits with this Weapon is Instant per Enemy Power
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
Passive /31
40% increased Critical Strike Chance with Staves
+20% to Critical Strike Multiplier with Staves
Knocks Back Enemies if you get a Critical Strike with a Staff
(Knockback pushes Enemies away when Hit)
(Warstaves are considered Staves)
+30% to Critical Strike Multiplier with Daggers
0.6% of Attack Damage Leeched as Life
0.6% of Attack Damage Leeched as Mana
(Rune Daggers are considered Daggers)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
15% increased Accuracy Rating with Claws
+40% to Critical Strike Multiplier with Claws
30% increased Critical Strike Chance for Spells
+30% to Critical Strike Multiplier for Spell Damage
8% increased Cast Speed
+15% to Critical Strike Multiplier for Spell Damage
+30% to Critical Strike Multiplier
Projectile Attack Skills have 50% increased Critical Strike Chance
Projectile Attack Skills have +30% to Critical Strike Multiplier
50% increased Melee Critical Strike Chance
+25% to Melee Critical Strike Multiplier
+30% to Critical Strike Multiplier
60% increased Critical Strike Chance for Spells
+15% to Critical Strike Multiplier for Spell Damage
25% increased Critical Strike Chance
+25% to Critical Strike Multiplier
40% increased Global Critical Strike Chance while wielding a Staff
+30% to Global Critical Strike Multiplier while wielding a Staff
+5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
(Warstaves are considered Staves)
60% increased Critical Strike Chance with Traps
+20% to Critical Strike Multiplier with Traps
15% chance to gain a Power Charge when your Trap is triggered by an Enemy
50% increased Critical Strike Chance for Spells
+15% to Critical Strike Multiplier for Spell Damage
50% increased Critical Strike Chance with Swords
+25% to Critical Strike Multiplier with Swords
45% increased Critical Strike Chance
+15% to Critical Strike Multiplier
15% increased Accuracy Rating with Swords
45% increased Critical Strike Chance with Swords
+15% to Critical Strike Multiplier with Swords
60% increased Critical Strike Chance with Totem Skills
+20% to Critical Strike Multiplier with Totem Skills
60% increased Global Critical Strike Chance while wielding a Staff
+30% to Global Critical Strike Multiplier while wielding a Staff
(Warstaves are considered Staves)
Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value
30% less Damage with Hits
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
50% increased Critical Strike Chance with Mines
+25% to Critical Strike Multiplier with Mines
10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy
+30% to Brand Critical Strike Multiplier
30% increased Brand Attachment range
(Brand Critical Strikes are any Critical Strikes dealt by Brand Skills or by Skills Triggered by a Brand)
40% increased Melee Critical Strike Chance
+20% to Melee Critical Strike Multiplier
20% chance to Maim Enemies on Critical Strike with Attacks
(Maimed enemies have 30% reduced Movement Speed)
Axe Attacks deal 30% increased Damage with Hits and Ailments
+40% to Critical Strike Multiplier with Axes
+200 to Accuracy Rating with Axes
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
35% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 35% increased Damage with Ailments
+35% to Critical Strike Multiplier with Maces or Sceptres
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
60% increased Critical Strike Chance with Claws
+20% to Critical Strike Multiplier with Claws
30% increased Critical Strike Chance with Daggers
+30% to Critical Strike Multiplier with Daggers
100% increased Critical Strike Chance against Enemies that are on Full Life
(Rune Daggers are considered Daggers)
60% increased Critical Strike Chance with Wands
+30% to Critical Strike Multiplier with Wands
+20 to Intelligence
+45% to Critical Strike Multiplier with Two Handed Melee Weapons
Minions have 60% increased Critical Strike Chance
Minions have +20% to Critical Strike Multiplier
10% increased Critical Strike Chance for each Mine Detonated
Recently, up to 100%
+4% to Critical Strike Multiplier for each Mine Detonated
Recently, up to 40%
(Recently refers to the past 4 seconds)
Ascendancy Passive /5
Ascendancy: Berserker
Character: Marauder
Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently
50% increased Critical Strike Chance
+25% to Critical Strike Multiplier
(Recently refers to the past 4 seconds)
Ascendancy: Slayer
Character: Duelist
Radius: 60
Base Critical Strike Chance for Attacks with Weapons is 8%
+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
Nearby Enemies have -30% to Critical Strike Multiplier
Ascendancy: Assassin
Character: Shadow
+5% to Critical Strike Multiplier per Power Charge
+1.5% Critical Strike Chance while at maximum Power Charges
Ascendancy: Assassin
Character: Shadow
15% more Damage with Hits and Ailments against Enemies that are on Low Life
+40% to Critical Strike Multiplier against Enemies that are on Full Life
100% more Critical Strike Chance against Enemies that are on Full Life
100% more Critical Strike Chance against Enemies that are on Low Life
Critical Strikes have Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(You are on Low Life if you have 50% of your Maximum Life or less)
Ascendancy: Saboteur
Character: Shadow
+40% to Critical Strike Multiplier against Burning Enemies
80% increased Critical Strike Chance against Shocked Enemies
Damage Penetrates 10% Elemental Resistances against Chilled Enemies
Cluster Jewel Passive /11
2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
10% increased Area of Effect
+10% to Critical Strike Multiplier
30% increased Critical Strike Chance while Channelling
+20% to Critical Strike Multiplier if you've been Channelling for at least 1 second
60% increased Critical Strike Chance if you haven't Blocked Recently
+30% to Critical Strike Multiplier if you have Blocked Recently
(Recently refers to the past 4 seconds)
40% increased Critical Strike Chance against Taunted Enemies
+10% to Critical Strike Multiplier against Taunted Enemies
+30% to Critical Strike Multiplier if you've taken a Savage Hit Recently
30% increased Critical Strike Chance
(Recently refers to the past 4 seconds)
+1% to Critical Strike Chance of Herald Skills
+15% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently
(Recently refers to the past 4 seconds)
8% reduced Enemy Stun Threshold
+15% to Critical Strike Multiplier
(The Stun Threshold determines how much Damage can Stun something)
+8% to Critical Strike Multiplier with Traps
+8% to Critical Strike Multiplier with Mines
Trap Damage Penetrates 4% Elemental Resistances
Mine Damage Penetrates 4% Elemental Resistances
Minions have 30% increased Critical Strike Chance
Minions have +15% to Critical Strike Multiplier
+15% to Critical Strike Multiplier with Claws or Daggers
10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger
Timeless Jewel Passive /2
FactionCategoryNameShow Full Descriptions
VaalPassiveCritical Strike Multiplier
+(6–10)% to Critical Strike Multiplier
EternalNotableBrutal Execution
+40% to Critical Strike Multiplier
Timeless Jewel Passive Additions /2
FactionCategoryShow Full DescriptionsCode
VaalNotable
+(6–10)% to Critical Strike Multipliervaal_small_critical_strike_multiplier
KaruiNotable
+15% to Melee Critical Strike Multiplierkarui_notable_add_melee_crit_multi
Elevated modifier List /9
NameLvModsElevated Mods
of the Conquest68+(11–13)% to Global Critical Strike Multiplier
Group: 77
+(14–16)% to Global Critical Strike Multiplier
of the Conquest70+(14–16)% to Global Critical Strike Multiplier
Group: 77
+(17–20)% to Global Critical Strike Multiplier
of the Conquest75+(17–20)% to Global Critical Strike Multiplier
Group: 77
+(21–24)% to Global Critical Strike Multiplier
of Shaping68Socketed Spells have +30% to Critical Strike Multiplier
Group: 2732
Socketed Spells have +50% to Critical Strike Multiplier
of Shaping75Socketed Spells have +50% to Critical Strike Multiplier
Group: 2732
Socketed Spells have +70% to Critical Strike Multiplier
of Shaping83Socketed Spells have +70% to Critical Strike Multiplier
Group: 2732
Socketed Spells have +90% to Critical Strike Multiplier
of the Elder68Socketed Attacks have +30% to Critical Strike Multiplier
Group: 2732
Socketed Attacks have +50% to Critical Strike Multiplier
of the Elder75Socketed Attacks have +50% to Critical Strike Multiplier
Group: 2732
Socketed Attacks have +70% to Critical Strike Multiplier
of the Elder84Socketed Attacks have +70% to Critical Strike Multiplier
Group: 2732
Socketed Attacks have +90% to Critical Strike Multiplier

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Critical strike

A critical strike is a skill or default attack dealing increased damage and possibly inflicting elemental ailments. Whenever the player or a monster uses a skill, they have a chance to deal a critical strike by default.

Critical strikes are rolled on a per-action basis, not per-target. So each time a creature uses a skill, the critical strike roll is made once and only once. If someone rolls a critical strike, critical damage will be dealt to all targets hit by that skill.

Mechanics

Critical strike chance and critical strike damage multiplier are calculated separately for each spell and weapon attack. All weapons list a base critical strike chance, which only affects attacks using that weapon. Damage-dealing spells also have their own base critical strike chance, which is independent of the weapon used to cast the spell. For instance: the critical strike chance on a wand does not affect the chance to score a critical strike with Fireball, even when the player uses that wand to cast the spell.

Critical strike chance

The chance to deal a critical strike is taken from the weapon used to perform an attack or attack skill. This chance is based on the weapon's base critical strike plus any local critical strike mods on the weapon. In the case of Spells, each spell has its own critical strike chance, which is listed in the skill gem's description. This value can be increased by various modifiers according to

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where BaseCriticalStrikeChance is the base critical strike chance of the skill or weapon, AdditionalCriticalStrikeChance is the sum of all relevant +#% to Critical Strike Chance and IncreasedCriticalStrikeChance is the sum of all relevant #% increased Critical Strike Chance.

For example, if the player is using a weapon with 5% chance to crit, and has +1% to Critical Strike Chance and 50% increased Critical Strike Chance, he will have a 9% chance to score a critical strike.

These types of modifiers can be found on various items, skill gems, the passive skill tree or power charges.

Accuracy

Accuracy measures the chance for an Attack to hit. Accuracy-dependent attacks make a second accuracy check to confirm the critical strike. If the check fails only a normal hit is dealt. Thus accuracy can play an important role in quantity of critical strikes.

Critical strike multiplier

Critical strikes deal more damage than normal, based on critical strike multiplier. All characters have a base critical strike multiplier of 150%. The damage will be multiplied according to

CriticalStrikeDamage = Damage * (BaseCriticalStrikeMultiplier + AdditionalCriticalStrikeMultiplier)

Where Damage is the base damage, BaseCriticalStrikeMultiplier = 150% and AdditionalCriticalStrikeMultiplier is the sum of all +#% to Critical Strike Multiplier.

This multiplier will be applied to all damage types of a hit. For instance, with +100% to Critical Strike Multiplier, if the player scores a critical strike with an attack that normally deals 100 physical damage and 10 cold damage, he will instead deal 250 physical damage and 25 cold damage.

Critical strike multipliers do not affect the critical strike multiplier on ailments, including global critical strike modifiers. Ailments have a base 150% multiplier when applied by a critical strike. The only way to increase the critical strike multiplier on ailments is with the Perfect Agony keystone.

Monsters have a base critical strike multiplier of Template:Monster query%.[2] It can be increased by various monster affixes and monster auras.

Status effects

A critical strike that deals elemental damage also inflicts elemental ailments: ignite from fire damage, freeze from cold damage, and shock from lightning damage.

Effect on DPS

Ignoring Accuracy/Evasion and Armour, the DPS contributed by critical strikes is

net DPS = base DPS * (1 + base Critical Strike Chance * (1 + increased Critical Strike Chance) * (0.5 + increased Critical Strike Multiplier))
  • With no increased Critical modifiers, 1% base critical strike chance corresponds to 0.5% increased dps.

The marginal net DPS with respect to increased Critical Strike Chance is

marginal DPS = base DPS * base Critical Strike Chance * (0.5 + increased Critical Strike Multiplier)
  • At a typical base Critical Strike Chance of 5% and no increased Critical Strike Multiplier, 100% increased Critical Strike Chance corresponds to 2.5% increased dps.
  • With 100% increased Critical Strike Multiplier, this increases threefold to 7.5% increased dps.

The marginal net DPS with respect to increased Critical Strike Multiplier is

marginal DPS * base Critical Strike Chance * (1 + increased Critical Strike Chance) * increased Critical Strike Multiplier
  • At a typical base Critical Strike Chance of 5% and no increased Critical Strike Chance, 100% increased Critical Strike Multiplier corresponds to 5% increased dps.
  • With 100% increased Critical Strike Chance, this doubles to 10% increased dps.

Note that this does not take into account effects such as status ailments.


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