10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Additional Effects From Quality:


Unusual Gems /3 ⍟
Type | Stats | Weight |
---|---|---|
Superior | (0–5)% chance to gain a Frenzy Charge on Hit | 50 |
Anomalous | (0–60)% increased Cooldown Recovery Rate | 100 |
Divergent | (0–20)% increased teleport range | 100 |
Weapon /1
Weight | Desc |
---|---|
500 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
Level Effect /40
Implicit |
---|
Cost: 10 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Base duration is 3 seconds |
Level | Requires Level | Dexterity | Base Damage | Experience |
---|---|---|---|---|
1 | 10 | 29 | 142% | 9,569 |
2 | 13 | 35 | 145.6% | 28,189 |
3 | 17 | 43 | 149.2% | 59,146 |
4 | 21 | 52 | 152.7% | 111,192 |
5 | 25 | 60 | 156.3% | 193,800 |
6 | 29 | 69 | 159.9% | 320,280 |
7 | 33 | 77 | 163.5% | 359,090 |
8 | 36 | 83 | 167.1% | 498,508 |
9 | 39 | 90 | 170.6% | 682,057 |
10 | 42 | 96 | 174.2% | 921,777 |
11 | 45 | 102 | 177.8% | 1,727,879 |
12 | 48 | 109 | 181.4% | 1,791,769 |
13 | 51 | 115 | 184.9% | 2,353,679 |
14 | 54 | 121 | 188.5% | 3,070,912 |
15 | 57 | 127 | 192.1% | 9,095,466 |
16 | 60 | 134 | 195.7% | 16,039,890 |
17 | 63 | 140 | 199.3% | 29,817,117 |
18 | 66 | 146 | 202.8% | 62,895,056 |
19 | 68 | 151 | 206.4% | 212,051,599 |
20 | 70 | 155 | 210% | |
21 | 72 | 213.6% | ||
22 | 74 | 217.2% | ||
23 | 76 | 220.7% | ||
24 | 78 | 224.3% | ||
25 | 80 | 227.9% | ||
26 | 82 | 231.5% | ||
27 | 84 | 235.1% | ||
28 | 86 | 238.6% | ||
29 | 88 | 242.2% | ||
30 | 90 | 245.8% | ||
31 | 91 | 247.6% | ||
32 | 92 | 249.4% | ||
33 | 93 | 251.2% | ||
34 | 94 | 252.9% | ||
35 | 95 | 254.7% | ||
36 | 96 | 256.5% | ||
37 | 97 | 258.3% | ||
38 | 98 | 260.1% | ||
39 | 99 | 261.9% | ||
40 | 100 | 263.7% |
Flicker Strike
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Hit, Buff |
DropLevel | 10 |
BaseType | Flicker Strike |
Class | Skill Gems |
Vaal | Vaal Flicker Strike |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves |
TargetTypes | Ground, Enemy |
Type | Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown |
BuffIcon | ![]() |
Metadata | Metadata/Items/Gems/SkillGemFlickerStrike |
Reference | ![]() |

flicker_strike_speed_boost
IsBuffDefinition | 1 |
---|---|
BuffMergeModesID | 2 |
IsCharged | 0 |
IsInvisible | 0 |
IsRemovable | 1 |
IsSkillBuff | 0 |
BuffGroupsID | 28 |
Base Movement Velocity +%
Code | base movement velocity +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Flicker Strike Monster /73 ⍟
Name | Modifiers | Spectre |
---|---|---|
Kraityn, Scarbearer | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] monster dropped item rarity +% [4500] monster slain experience +% [250] | Y |
Kraityn | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Cursed Mariner | 50% of Physical Damage Converted to Lightning Damage 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage You take 40% of Damage from Blocked Hits | Y |
Cursed Mariner | Gain 100% of Physical Damage as Extra Lightning Damage monster uses flicker strike text [1] 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage You take 40% of Damage from Blocked Hits | Y |
Soulless Mariner | 50% of Physical Damage Converted to Lightning Damage | Y |
Revenant Purser | 50% of Physical Damage Converted to Lightning Damage 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage You take 40% of Damage from Blocked Hits | Y |
Savvy Mariner | Y | |
Lost Mariner | Y | |
Fairgraves' Purser | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Volkuur's Frostguard | 50% of Physical Damage Converted to Cold Damage undead description [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Deadly Tarantula | Y | |
Leaping Spider | Y | |
Arakaali's Daughter | Y | |
Webbed Spider | Y | |
Crypt Ambusher | Y | |
Adolescent Arachnid | monster no map drops [1] | Y |
Mature Arachnid | monster no map drops [1] | Y |
Dav'nalleous | monster no map drops [1] | Y |
Essence Tarantula | Y | |
Undying Grappler | monster gain power charge on kin death [1] monster uses flicker strike text [1] monster casts discharge text [1] | Y |
Shavronne's Gemling | monster uses flicker strike text [1] monster casts discharge text [1] | Y |
Augmented Grappler | monster uses flicker strike text [1] monster casts discharge text [1] monster casts conductivity text [1] monster gain power charge on kin death [1] | Y |
Champion of the Feast | monster no drops or experience [1] monster penalty against minions damage +% final vs player minions [-30] | Y |
Master of the Blade | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Leif, the Swift-Handed | monster dropped item rarity +% [15000] monster slain experience +% [100] Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Armios Bell | monster base type attack cast speed +% and damage -% final [33] | Y |
Ion Darkshroud | monster base type attack cast speed +% and damage -% final [33] | Y |
Ion Darkshroud, the Hungering Blade | monster dropped item rarity +% [15000] monster slain experience +% [100] monster base type attack cast speed +% and damage -% final [33] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Ion Darkshroud | monster base type attack cast speed +% and damage -% final [33] monster no map drops [1] | Y |
Shade of a Duelist | 60% increased Attack Speed | Y |
Guardian of the West | 30% increased Movement Speed 50% of Physical Damage Converted to Lightning Damage 25% increased Movement Speed 20% increased Attack Speed | Y |
Revived Guardian | 30% increased Movement Speed 50% of Physical Damage Converted to Lightning Damage monster no drops or experience [1] 25% increased Movement Speed 20% increased Attack Speed | Y |
Cintiq, the Inescapable | monster dropped item rarity +% [0] monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] display monster uses far shot text [0] monster reverse point blank damage -% at minimum range [30] monster penalty against minions damage +% final vs player minions [-30] monster no map drops [1] | Y |
Cintiq, the Inescapable | monster dropped item rarity +% [0] monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] display monster uses far shot text [0] monster reverse point blank damage -% at minimum range [30] monster penalty against minions damage +% final vs player minions [-30] monster no map drops [1] monster is invasion boss [1] | Y |
Balus Stoneskull | monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster no map drops [1] monster is invasion boss [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Wonderwalker | monster gain power charge on kin death [1] monster uses flicker strike text [1] monster casts discharge text [1] monster dropped item quantity +% [300] monster dropped item rarity +% [800] 50% chance to gain a Power Charge on Hit Gain 25% of Physical Damage as Extra Fire Damage monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster casts puncture text [1] monster is invasion boss [1] | Y |
Pewterfang | monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster no map drops [1] monster is invasion boss [1] | Y |
Worshipper of Bameth | monster no beyond portal [1] 4% of Maximum Life taken per second as Chaos Damage monster no map drops [1] | Y |
Abaxoth, the End of All That Is | monster no beyond portal [1] display monster mod nemesis test [0] display monster mod nemesis test [0] 4% of Maximum Life taken per second as Chaos Damage display monster mod nemesis test [0] Gain 25% of Physical Damage as Extra Cold Damage display monster mod nemesis test [0] nemesis transform on low life [1] monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster additional quantity of dropped items in cruel +% [1715] monster additional quantity of dropped items in merciless +% [3430] monster additional rarity of dropped items in cruel +% [1200] monster additional rarity of dropped items in merciless +% [2400] monster base type attack cast speed +% and damage -% final [22] Action Speed cannot be modified to below 70% of base value monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Corrupted Spider | monster no map drops [1] | Y |
Mutated Arachnid | monster no map drops [1] | Y |
Brinerot Raider | 50% of Physical Damage Converted to Lightning Damage monster no map drops [1] cannot have affliction mods [1] | Y |
Brinerot Raider | 50% of Physical Damage Converted to Lightning Damage monster no map drops [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | Y |
Brinerot Stormhand | Y | |
Mutewind Wildrunner | 50% of Physical Damage Converted to Cold Damage monster no map drops [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | Y |
Otesha, the Giantslayer | 50% of Physical Damage Converted to Cold Damage monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
El'Abin, Bloodeater | 50% of Physical Damage Converted to Fire Damage Can have up to 12 additional Traps placed at a time Traps cannot be Damaged for +10 seconds after being Thrown Mines cannot be Damaged for +10 seconds after being thrown kill traps mines and totems on death [1] base trap duration [4000] monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Shadow Lurker | monster gain power charge on kin death [1] monster uses flicker strike text [1] monster casts discharge text [1] | Y |
Spectral Artisan | 50% of Physical Damage Converted to Lightning Damage damage taken +% from spike traps final [-80] immune to labyrinth degen effect [1] 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage You take 40% of Damage from Blocked Hits | Y |
Guardian of the Chimera | monster dropped item rarity +% [15000] monster slain experience +% [100] Action Speed cannot be modified to below 70% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] dropped items have influence type [1] monster dropped item quantity +% final for influenced monster [-80] | Y |
Shaped Undying Grappler | monster gain power charge on kin death [1] monster uses flicker strike text [1] monster casts discharge text [1] monster no drops or experience [1] | Y |
Shaped Deadly Tarantula | monster no drops or experience [1] | Y |
Chayula's Perfected | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Chayula, Who Dreamt | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Vendigo | Y | |
The White Death | 50% increased Movement Speed | Y |
Kraityn, Scarbearer | monster dropped item rarity +% [6000] monster slain experience +% [250] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Daluatti, Stoneraiser | monster dropped item rarity +% [0] monster no map drops [1] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] | Y |
Chayula's Perfected | cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
Hatchling | Y | |
Skitterling | Y | |
Worshipper of Bameth | monster no beyond portal [1] 4% of Maximum Life taken per second as Chaos Damage monster no map drops [1] monster slain experience +% [300] | Y |
Syndicate Silencer | Y | |
Wasteland Guardian | monster ignores delve darkness mechanic [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] Cannot gain Charges | Y |
Wasteland Guardian | monster ignores delve darkness mechanic [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Blighted Leaping Spider | Ignores Summoning Towers monster uses flicker strike text [1] | Y |
Blighted Swarmer | Ignores Summoning Towers | Y |
Vivid Thornweaver | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Lurking Venom | Y | |
Effigy of Artifice | monster gain power charge on kin death [1] monster uses flicker strike text [1] monster casts discharge text [1] 50% chance to gain a Power Charge on Hit Gain 25% of Physical Damage as Extra Fire Damage | Y |
Effigy of Venom | display monster uses far shot text [0] monster reverse point blank damage -% at minimum range [30] monster penalty against minions damage +% final vs player minions [-30] | Y |
Forged Grappler | Y | |
Forged Vendigo | Y |
Microtransactions /4 ⍟
Icon | Name |
---|---|
![]() | Vapour Flicker Strike Effect Your Flicker Strike becomes a cloud of vapour. |
![]() | Ghost Flicker Strike Effect Your Flicker Strike becomes a ghostly smoke. |
![]() | Demonic Flicker Strike Effect Your Flicker Strike becomes a bloody mist. |
![]() | Afterimage Flicker Strike Effect Your Flicker Strike becomes an Afterimage Effect. |
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Flicker Strike Damage 1 | 25% increased Flicker Strike Damage | 100 |
The Eternal Labyrinth | Enchantment Flicker Strike Damage 2 | 40% increased Flicker Strike Damage | 100 |
The Merciless Labyrinth | Enchantment Flicker Strike Cooldown Speed 1 | Flicker Strike has 20% increased Cooldown Recovery Rate | 100 |
The Eternal Labyrinth | Enchantment Flicker Strike Cooldown Speed 2 | Flicker Strike has 30% increased Cooldown Recovery Rate | 100 |
The Merciless Labyrinth | Enchantment Flicker Strike Damage Per Frenzy Charge 1 | 6% increased Flicker Strike Damage per Frenzy Charge | 100 |
The Eternal Labyrinth | Enchantment Flicker Strike Damage Per Frenzy Charge 2 | 9% increased Flicker Strike Damage per Frenzy Charge | 100 |
Supported By /107 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Melee Physical Damage Support Supports melee attack skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Increased Duration Support Supports any skill with a duration. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Bloodlust Support Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Multistrike Support Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
![]() | Melee Splash Support Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast on Melee Kill Support Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Endurance Charge on Melee Stun Support Supports melee attack skills. |
![]() | Less Duration Support Supports any skill that has a duration. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Fortify Support Supports melee attack skills that are not triggered. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Ruthless Support Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful. |
![]() | Momentum Support Supports attack skills that aren't triggered. |
![]() | Ancestral Call Support Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Close Combat Support Supports melee attack skills. Cannot support skills which create minions. |
![]() | Shockwave Support Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions. |
![]() | Impale Support Supports attack skills. |
![]() | Pulverise Support Supports melee attack skills. |
![]() | Rage Support Supports melee attack skills. Minions cannot gain rage. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Ancestral Call Support Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Melee Physical Damage Support Supports melee attack skills. |
![]() | Awakened Melee Splash Support Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. |
![]() | Awakened Multistrike Support Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Second Wind Support Supports skills with cooldowns. Cannot support triggered skills. |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Behead Support Supports strike skills. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
![]() | Trauma Support Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Sadism Support Supports any skill that hits enemies. |
![]() | Controlled Blaze Support Supports melee attack skills. |
![]() | Volatility Support Supports attack skills. |
Community Wiki
Flicker Strike
Flicker Strike is a melee attack skill that teleports the character to a nearby enemy and strikes it with their weapon and grants increased movement speed for a short time. If no specific monster is chosen, one is picked at random. The skill has a cooldown that can be bypassed by expending a Frenzy Charge and has a chance to generate a Frenzy Charge when used.
Skill Functions and Interactions
The character is considered to be stationary while flickering for the purpose of receiving buffs such as the Inexorable notable passive skill, and that they have moved each time they flickered. For this reason the character never benefits from "while moving" buffs and the timers for scaling stationary buffs are continuously reset.
Dual Wielding: Dual Wielding while using Flicker Strike will cause the player to alternate weapons each attack.
Melee Strike Range: Increases or reductions to Melee Strike Range have no special interaction with flicker, you will neither "land" farther from the target when you flicker, nor will you be able to initiate a flicker from father away.
Version history
Version | Changes |
---|---|
3.15.0 |
|
3.7.0 |
|
2.4.0 |
|
2.1.0 |
|
2.0.0 |
|
0.9.12qq |
|
0.9.12m |
Now it'll run into range and perform the skill. |
0.9.12 |
|
0.9.11 |
|
0.9.3 |
|
0.9.2f |
|
0.9.1 |
|
0.8.0 |
|
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