Flicker Strike
Attack, Melee, Strike, Movement, Duration
Level: 1–20
Cost: 10 Mana
Cooldown Time: 2.00 sec
Attack Speed: 120% of base
Attack Damage: 142–210% of base
Effectiveness of Added Damage: 142–210%
Requires Level 10
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Base duration is 3 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed


Additional Effects From Quality:
(0–5)% chance to gain a Frenzy Charge on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3

Unusual Gems /3

TypeStatsWeight
Superior (0–5)% chance to gain a Frenzy Charge on Hit50
Anomalous (0–60)% increased Cooldown Recovery Rate100
Divergent (0–20)% increased teleport range100
Quest /1

Quest /1

ActQuest CompleteNPCCharacter
1The Caged BruteNessaDuelist Marauder Ranger Scion Shadow
Level Effect /40

Level Effect /40

Implicit
Cost: 10
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Base duration is 3 seconds
LevelRequires LevelDexterityBase DamageExperience
11029142%9,569
21335145.6%28,189
31743149.2%59,146
42152152.7%111,192
52560156.3%193,800
62969159.9%320,280
73377163.5%359,090
83683167.1%498,508
93990170.6%682,057
104296174.2%921,777
1145102177.8%1,727,879
1248109181.4%1,791,769
1351115184.9%2,353,679
1454121188.5%3,070,912
1557127192.1%9,095,466
1660134195.7%16,039,890
1763140199.3%29,817,117
1866146202.8%62,895,056
1968151206.4%212,051,599
2070155210%
2172213.6%
2274217.2%
2376220.7%
2478224.3%
2580227.9%
2682231.5%
2784235.1%
2886238.6%
2988242.2%
3090245.8%
3191247.6%
3292249.4%
3393251.2%
3494252.9%
3595254.7%
3696256.5%
3797258.3%
3898260.1%
3999261.9%
40100263.7%

Flicker Strike

Referencepoe.ninja, Community Wiki
AcronymHit, Buff
DropLevel 10
BaseType Flicker Strike
Class Active Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves
TargetTypesGround, Enemy
TypeAttack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
BuffIconiconblinkstrike
MetadataMetadata/Items/Gems/SkillGemFlickerStrike
Flicker Strike Monster /71 ⍟

Flicker Strike Monster /71 ⍟

NameModifiersSpectre
Kraityn, Scarbearercannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item quantity +% [0]
monster dropped item rarity +% [4500]
monster slain experience +% [250]
Y
Kraityncannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Cursed Mariner50% of Physical Damage Converted to Lightning Damage
Blocks Attacks and Spells
You take 40% of Damage from Blocked Hits
Y
Cursed MarinerGain 100% of Physical Damage as Extra Lightning Damage
monster uses flicker strike text [1]
Blocks Attacks and Spells
You take 40% of Damage from Blocked Hits
Y
Soulless Mariner50% of Physical Damage Converted to Lightning DamageY
Revenant Purser 50% of Physical Damage Converted to Lightning Damage
Blocks Attacks and Spells
You take 40% of Damage from Blocked Hits
Y
Savvy MarinerY
Lost MarinerY
Fairgraves' Purser20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Volkuur's Frostguard50% of Physical Damage Converted to Cold Damage
Undead
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Deadly TarantulaY
Leaping SpiderY
Arakaali's DaughterY
Webbed SpiderY
Crypt AmbusherY
Adolescent Arachnidmonster no map drops [1]Y
Mature Arachnidmonster no map drops [1]Y
Dav'nalleous
monster no map drops [1]
Y
Essence TarantulaY
Undying Grapplermonster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
Y
Shavronne's Gemlingmonster uses flicker strike text [1]
monster casts discharge text [1]
Y
Augmented Grapplermonster uses flicker strike text [1]
monster casts discharge text [1]
monster casts conductivity text [1]
monster gain power charge on kin death [1]
Y
Champion of the Feastmonster no drops or experience [1]
monster penalty against minions damage +% final vs player minions [-30]
Y
Master of the Blademonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Leif, the Swift-Handedmonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Armios Bellmonster base type attack cast speed +% and damage -% final [33]Y
Ion Darkshroudmonster base type attack cast speed +% and damage -% final [33]Y
Ion Darkshroud, the Hungering Blademonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
Y
Ion Darkshroudmonster base type attack cast speed +% and damage -% final [33]
monster no map drops [1]
Y
Shade of a Duelist60% increased Attack SpeedY
Guardian of the West30% increased Movement Speed
50% of Physical Damage Converted to Lightning Damage
25% increased Movement Speed
20% increased Attack Speed
Y
Revived Guardian30% increased Movement Speed
50% of Physical Damage Converted to Lightning Damage
monster no drops or experience [1]
25% increased Movement Speed
20% increased Attack Speed
Y
Cintiq, the Inescapablemonster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
Y
Cintiq, the Inescapablemonster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
Y
Balus Stoneskullmonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster no map drops [1]
monster is invasion boss [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Wonderwalkermonster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
50% chance to gain a Power Charge on Hit
Gain 25% of Physical Damage as Extra Fire Damage
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster casts puncture text [1]
monster is invasion boss [1]
Y
Pewterfangmonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster no map drops [1]
monster is invasion boss [1]
Y
Worshipper of Bamethmonster no beyond portal [1]
4% of Maximum Life taken per second as Chaos Damage
monster no map drops [1]
Y
Abaxoth, the End of All That Ismonster no beyond portal [1]
display monster mod nemesis test [0]
display monster mod nemesis test [0]
4% of Maximum Life taken per second as Chaos Damage
display monster mod nemesis test [0]
Gain 25% of Physical Damage as Extra Cold Damage
display monster mod nemesis test [0]
nemesis transform on low life [1]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
monster base type attack cast speed +% and damage -% final [22]
Action Speed cannot be modified to below 70% base value
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Corrupted Spidermonster no map drops [1]Y
Mutated Arachnidmonster no map drops [1]Y
Brinerot Raider50% of Physical Damage Converted to Lightning Damage
monster no map drops [1]
cannot have affliction mods [1]
Y
Brinerot Raider50% of Physical Damage Converted to Lightning Damage
monster no map drops [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot have affliction mods [1]
Y
Brinerot StormhandY
Mutewind Wildrunner50% of Physical Damage Converted to Cold Damage
monster no map drops [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot have affliction mods [1]
Y
Otesha, the Giantslayer50% of Physical Damage Converted to Cold Damage
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Y
El'Abin, Bloodeater50% of Physical Damage Converted to Fire Damage
Can have up to 12 additional Traps placed at a time
Traps cannot be Damaged for +10 seconds after being Thrown
Mines cannot be Damaged for +10 seconds after being thrown
kill traps mines and totems on death [1]
base trap duration [4000]
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Y
Shadow Lurkermonster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
Y
Spectral Artisan50% of Physical Damage Converted to Lightning Damage
damage taken +% from spike traps final [-80]
immune to labyrinth degen effect [1]
Blocks Attacks and Spells
You take 40% of Damage from Blocked Hits
Y
Guardian of the Chimeramonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Y
Shaped Undying Grapplermonster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
monster no drops or experience [1]
unique boss curse effect on self +% final [-33]
Y
Shaped Deadly Tarantulamonster no drops or experience [1]
unique boss curse effect on self +% final [-33]
Y
Chayula's Perfectedmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Chayula, Who Dreamtmonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
VendigoY
The White Death50% increased Movement SpeedY
Kraityn, Scarbearermonster dropped item quantity +% [0]
monster dropped item rarity +% [6000]
monster slain experience +% [250]
unique boss curse effect on self +% final [-33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Daluatti, Stoneraisermonster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Y
Chayula's Perfectedcannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
HatchlingY
SkitterlingY
Worshipper of Bamethmonster no beyond portal [1]
4% of Maximum Life taken per second as Chaos Damage
monster no map drops [1]
monster slain experience +% [300]
Y
Syndicate SilencerY
Wasteland Guardianmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Wasteland Guardianmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Blighted Leaping SpiderIgnores Summoning Towers
monster uses flicker strike text [1]
Y
Blighted SwarmerIgnores Summoning TowersY
Vivid Thornweavermonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Lurking VenomY
Effigy of Artificemonster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
50% chance to gain a Power Charge on Hit
Gain 25% of Physical Damage as Extra Fire Damage
Y
Effigy of Venomdisplay monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster penalty against minions damage +% final vs player minions [-30]
Y
Flicker Strike
You have increased Movement Speed
base_movement_velocity_+%

flicker_strike_speed_boost

IsBuffDefinition1
BuffMergeModesID2
IsCharged0
IsInvisible0
IsRemovable1
IsSkillBuff0
BuffGroupsID-1
Base Movement Velocity +%

Base Movement Velocity +%

Codebase movement velocity +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Microtransactions /3 ⍟

Microtransactions /3 ⍟

IconName
Vapour Flicker Strike Effect
Your Flicker Strike becomes a cloud of vapour.
Ghost Flicker Strike Effect
Your Flicker Strike becomes a ghostly smoke.
Demonic Flicker Strike Effect
Your Flicker Strike becomes a bloody mist.
Labyrinth Enchantment helmet /6 ⍟

Labyrinth Enchantment helmet /6 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Flicker Strike Damage 125% increased Flicker Strike Damage100
The Eternal LabyrinthEnchantment Flicker Strike Damage 240% increased Flicker Strike Damage100
The Merciless LabyrinthEnchantment Flicker Strike Cooldown Speed 1Flicker Strike has 20% increased Cooldown Recovery Rate100
The Eternal LabyrinthEnchantment Flicker Strike Cooldown Speed 2Flicker Strike has 30% increased Cooldown Recovery Rate100
The Merciless LabyrinthEnchantment Flicker Strike Damage Per Frenzy Charge 16% increased Flicker Strike Damage per Frenzy Charge100
The Eternal LabyrinthEnchantment Flicker Strike Damage Per Frenzy Charge 29% increased Flicker Strike Damage per Frenzy Charge100
Supported By /101 ⍟

Supported By /101 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Faster Attacks SupportSupports attack skills.
Added Cold Damage SupportSupports any skill that hits enemies.
Additional Accuracy SupportSupports attack skills.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech SupportSupports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Melee Physical Damage SupportSupports melee attack skills.
Item Rarity SupportSupports any skill that can kill enemies.
Increased Duration SupportSupports any skill with a duration.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Damage with Attacks SupportSupports attack skills.
Bloodlust SupportSupports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit SupportSupports attack skills.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Damage on Full Life SupportSupports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Multistrike SupportSupports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
Melee Splash SupportSupports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast on Melee Kill SupportMust support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Endurance Charge on Melee Stun SupportSupports melee attack skills.
Less Duration SupportSupports any skill that has a duration.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Fortify SupportSupports melee attack skills that are not triggered.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Bleed SupportSupports attack skills. Cannot support skills that create minions.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Maim SupportSupports attack skills, or other skills that can maim enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Ruthless SupportSupports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
Onslaught SupportSupports any skill that hits enemies.
Ancestral Call SupportSupports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch SupportSupports attack skills.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Close Combat SupportSupports melee attack skills. Cannot support skills which create minions.
Shockwave SupportSupports melee attack skills. Cannot support Triggered attacks, skills used by Totems, or skills which create minions.
Impale SupportSupports attack skills.
Pulverise SupportSupports melee attack skills.
Rage SupportSupports melee attack skills. Minions cannot gain rage.
Nightblade SupportSupports attack skills. Cannot support skills which create minions.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Ancestral Call SupportSupports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks SupportSupports attack skills.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage SupportSupports melee attack skills.
Awakened Melee Splash SupportSupports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Awakened Multistrike SupportSupports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Second Wind SupportSupports skills with cooldowns. Cannot support triggered skills.
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst SupportSupports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty SupportSupports any skill that hits enemies. Minions cannot gain Cruelty.
Behead SupportSupports strike skills.
Overcharge SupportSupports any skill that hits enemies.

Community Wiki

Wiki Edit

Flicker Strike


Flicker Strike is a melee attack skill that teleports the character to a nearby enemy and strikes it with their weapon and grants increased movement speed for a short time. If no specific monster is chosen, one is picked at random. The skill has a cooldown that can be bypassed by expending a Frenzy Charge and has a chance to generate a Frenzy Charge when used.

Skill Functions and Interactions

The character is considered to be stationary while flickering for the purpose of receiving buffs such as the Inexorable notable passive skill, and that they have moved each time they flickered. For this reason the character never benefits from "while moving" buffs and the timers for scaling stationary buffs are continuously reset.

Dual Wielding: Dual Wielding while using Flicker Strike will cause the player to alternate weapons each attack.

Melee Strike Range: Increases or reductions to Melee Strike Range have no special interaction with flicker, you will neither "land" farther from the target when you flicker, nor will you be able to initiate a flicker from father away.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.