Flicker Strike
Level: (1–20)
Cost: (5–8) Mana
Cooldown Time: 2.00 sec
Attack Speed: 120% of base
Attack Damage: (177–409)% of base
Effectiveness of Added Damage: (177–409)%
Requires Level (10–70), (29–155) Dex
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Base duration is 3 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed

Additional Effects From Quality:
(0–10)% chance to gain a Frenzy Charge on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelDexCostBase DamageExperience
110295177.3%9,569
213355185.3%28,189
317436194%59,146
421526203%111,192
525606212.5%193,800
629696222.4%320,280
733776232.7%359,090
836837243.2%498,508
939907254%682,057
1042967265.4%921,777
11451027277.3%1,727,879
12481097289.6%1,791,769
13511157302.5%2,353,679
14541218316%3,070,912
15571278330.1%9,095,466
16601348344.7%16,039,890
17631408360%29,817,117
18661468376.1%62,895,056
19681518392.1%212,051,599
20701558408.9%
21728426.3%
22749444.5%
23769463.5%
24789483.3%
25809503.8%
26829525.3%
27849547.7%
28869571%
29889595.3%
30909620.6%
319110658.7%
329210672.7%
339310687%
349410701.7%
359510716.5%
369610731.8%
379710747.3%
389810763.2%
399910779.4%
4010010796%
Attribute /11

Flicker Strike

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
AcronymHit, Buff
DropLevel 10
BaseType Flicker Strike
Class Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves
TargetTypesGround, Enemy
TypeAttack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemFlickerStrike
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
500 (T5)Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
Flicker Strike
Level: (1–20)
Cost: (5–8) Mana
Cooldown Time: 2.00 sec
Attack Speed: 120% of base
Attack Damage: (177–409)% of base
Effectiveness of Added Damage: (177–409)%
Requires Level (10–70), (29–155) Dex
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Base duration is 3 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
base skill show average damage instead of dps [1]
ignores proximity shield [1]
melee defer damage prediction [1]

Additional Effects From Quality:
(0–10)% chance to gain a Frenzy Charge on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /4
Vapour Flicker Strike Effect
Your Flicker Strike becomes a cloud of vapour.
Ghost Flicker Strike Effect
Your Flicker Strike becomes a ghostly smoke.
Demonic Flicker Strike Effect
Your Flicker Strike becomes a bloody mist.
Afterimage Flicker Strike Effect
Your Flicker Strike becomes an Afterimage Effect.
Supported By /109
  • Active Type: Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Melee Physical Damage Support
    Supports melee attack skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Multistrike Support
    Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
    Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    Less Duration Support
    Supports any skill that has a duration.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Fortify Support
    Supports melee attack skills that are not triggered.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Ruthless Support
    Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
    Momentum Support
    Supports attack skills that aren't triggered.
    Ancestral Call Support
    Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    Impale Support
    Supports attack skills.
    Pulverise Support
    Supports melee attack skills.
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Ancestral Call Support
    Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    Awakened Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    Awakened Multistrike Support
    Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Behead Support
    Supports strike skills.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Trauma Support
    Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility Support
    Supports attack skills.
    Overexertion Support
    Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
    Rupture Support
    Supports attack skills.
    Flicker Strike
    You have increased Movement Speed
    base_movement_velocity_+%
    Attribute /5

    flicker_strike_speed_boost

    KeyValue
    AcronymIgnite
    IsRemovable1
    BuffGroupsID30
    IsBuffDefinition1
    BuffMergeModesID2
    Base Movement Velocity +%
    Codebase movement velocity +%
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Flicker Strike Monster /77
    NameModifiersSpectre
    Kraityn, Scarbearercannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Monsters grant 250% increased Experience
    4500% increased Rarity of Items Dropped
    Y
    Kraityncannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Cursed Mariner50% of Physical Damage Converted to Lightning Damage
    20% Chance to Block Attack Damage
    20% Chance to Block Spell Damage
    You take 40% of Damage from Blocked Hits
    Y
    Cursed MarinerGain 100% of Physical Damage as Extra Lightning Damage
    monster uses flicker strike text [1]
    20% Chance to Block Attack Damage
    20% Chance to Block Spell Damage
    You take 40% of Damage from Blocked Hits
    Y
    Soulless Mariner50% of Physical Damage Converted to Lightning DamageY
    Revenant Purser 50% of Physical Damage Converted to Lightning Damage
    20% Chance to Block Attack Damage
    20% Chance to Block Spell Damage
    You take 40% of Damage from Blocked Hits
    Y
    Savvy MarinerY
    Lost MarinerY
    Fairgraves' Purser20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    Y
    Volkuur's Frostguard50% of Physical Damage Converted to Cold Damage
    undead description [1]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    Y
    Deadly TarantulaY
    Leaping SpiderY
    Arakaali's DaughterY
    Webbed SpiderY
    Crypt AmbusherY
    Adolescent Arachnidmonster no map drops [1]Y
    Mature Arachnidmonster no map drops [1]Y
    Dav'nalleousmonster no map drops [1]Y
    Essence TarantulaY
    Undying Grapplermonster gain power charge on kin death [1]
    monster uses flicker strike text [1]
    monster casts discharge text [1]
    Y
    Shavronne's Gemlingmonster uses flicker strike text [1]
    monster casts discharge text [1]
    Y
    Augmented Grapplermonster uses flicker strike text [1]
    monster casts discharge text [1]
    monster casts conductivity text [1]
    monster gain power charge on kin death [1]
    Y
    Champion of the Feastmonster no drops or experience [1]
    monster penalty against minions damage +% final vs player minions [-30]
    Y
    Master of the BladeMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Leif, the Swift-HandedMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Traps cannot be Damaged for +4 seconds after being Thrown
    Mines cannot be Damaged for +4 seconds after being thrown
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Armios Bellmonster base type attack cast speed +% and damage -% final [33]Y
    Armios Bellmonster base type attack cast speed +% and damage -% final [33]
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Ion Darkshroudmonster base type attack cast speed +% and damage -% final [33]Y
    Ion Darkshroudmonster base type attack cast speed +% and damage -% final [33]
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Ion Darkshroud, the Hungering BladeMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Shade of a Duelist60% increased Attack SpeedY
    Guardian of the West30% increased Movement Speed
    50% of Physical Damage Converted to Lightning Damage
    25% increased Movement Speed
    20% increased Attack Speed
    Y
    Revived Guardian30% increased Movement Speed
    50% of Physical Damage Converted to Lightning Damage
    monster no drops or experience [1]
    25% increased Movement Speed
    20% increased Attack Speed
    Y
    Cintiq, the Inescapable% increased Rarity of Items Dropped
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    display monster uses far shot text [0]
    monster reverse point blank damage -% at minimum range [30]
    monster penalty against minions damage +% final vs player minions [-30]
    monster no map drops [1]
    Y
    Cintiq, the Inescapable% increased Rarity of Items Dropped
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    display monster uses far shot text [0]
    monster reverse point blank damage -% at minimum range [30]
    monster penalty against minions damage +% final vs player minions [-30]
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    Balus Stoneskull300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    monster no map drops [1]
    monster is invasion boss [1]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    Y
    Wonderwalkermonster gain power charge on kin death [1]
    monster uses flicker strike text [1]
    monster casts discharge text [1]
    300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    50% chance to gain a Power Charge on Hit
    Gain 25% of Physical Damage as Extra Fire Damage
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster casts puncture text [1]
    monster is invasion boss [1]
    Y
    Pewterfang300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    Worshipper of Bamethmonster no beyond portal [1]
    4% of Maximum Life taken per second as Chaos Damage
    monster no map drops [1]
    Y
    Abaxoth, the End of All That Ismonster no beyond portal [1]
    display monster mod nemesis test [0]
    display monster mod nemesis test [0]
    4% of Maximum Life taken per second as Chaos Damage
    display monster mod nemesis test [0]
    Gain 25% of Physical Damage as Extra Cold Damage
    display monster mod nemesis test [0]
    nemesis transform on low life [1]
    300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    monster additional quantity of dropped items in cruel +% [1715]
    monster additional quantity of dropped items in merciless +% [3430]
    monster additional rarity of dropped items in cruel +% [1200]
    monster additional rarity of dropped items in merciless +% [2400]
    monster base type attack cast speed +% and damage -% final [22]
    Action Speed cannot be modified to below 50% of base value
    monster is beyond boss [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Corrupted Spidermonster no map drops [1]Y
    Mutated Arachnidmonster no map drops [1]Y
    Brinerot Raider50% of Physical Damage Converted to Lightning Damage
    monster no map drops [1]
    cannot have affliction mods [1]
    Y
    Brinerot Raider50% of Physical Damage Converted to Lightning Damage
    monster no map drops [1]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    cannot have affliction mods [1]
    Y
    Brinerot StormhandY
    Mutewind Wildrunner50% of Physical Damage Converted to Cold Damage
    monster no map drops [1]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    cannot have affliction mods [1]
    Y
    Otesha, the Giantslayer50% of Physical Damage Converted to Cold Damage
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    El'Abin, Bloodeater50% of Physical Damage Converted to Fire Damage
    Can have up to 12 additional Traps placed at a time
    Traps cannot be Damaged for +10 seconds after being Thrown
    Mines cannot be Damaged for +10 seconds after being thrown
    kill traps mines and totems on death [1]
    base trap duration [4000]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Shadow Lurkermonster gain power charge on kin death [1]
    monster uses flicker strike text [1]
    monster casts discharge text [1]
    Y
    Spectral Artisan50% of Physical Damage Converted to Lightning Damage
    damage taken +% from spike traps final [-80]
    immune to labyrinth degen effect [1]
    20% Chance to Block Attack Damage
    20% Chance to Block Spell Damage
    You take 40% of Damage from Blocked Hits
    Y
    Guardian of the ChimeraMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-80]
    Y
    Guardian of the ChimeraMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-80]
    monster no drops or experience [1]
    Y
    Shaped Undying Grapplermonster gain power charge on kin death [1]
    monster uses flicker strike text [1]
    monster casts discharge text [1]
    monster no drops or experience [1]
    Y
    Shaped Deadly Tarantulamonster no drops or experience [1]Y
    Chayula's Perfectedmonster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Y
    Chayula's PerfectedY
    Chayula, Who DreamtMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    VendigoY
    The White Death50% increased Movement SpeedY
    Kraityn, ScarbearerMonsters grant 250% increased Experience
    6000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Daluatti, Stoneraiser% increased Rarity of Items Dropped
    monster no map drops [1]
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    Y
    Chayula's Perfectedcannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    N
    HatchlingY
    SkitterlingY
    Worshipper of Bamethmonster no beyond portal [1]
    4% of Maximum Life taken per second as Chaos Damage
    monster no map drops [1]
    Monsters grant 300% increased Experience
    monster no drops [0]
    Y
    Syndicate SilencerY
    Wasteland Guardianmonster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Cannot gain Charges
    Y
    Wasteland Guardianmonster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Y
    Wasteland GuardianY
    Blighted Leaping SpiderIgnores Summoning Towers
    monster uses flicker strike text [1]
    Y
    Blighted SwarmerIgnores Summoning TowersY
    Vivid Thornweavermonster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Y
    Lurking VenomY
    Effigy of Artificemonster gain power charge on kin death [1]
    monster uses flicker strike text [1]
    monster casts discharge text [1]
    50% chance to gain a Power Charge on Hit
    Gain 25% of Physical Damage as Extra Fire Damage
    Y
    Effigy of Venomdisplay monster uses far shot text [0]
    monster reverse point blank damage -% at minimum range [30]
    monster penalty against minions damage +% final vs player minions [-30]
    Y
    Forged GrapplerY
    Forged VendigoY

    Community Wiki

    Edit

    Flicker Strike


    Flicker Strike is a melee attack skill that teleports the character to a nearby enemy and strikes it with their weapon and grants increased movement speed for a short time. If no specific monster is chosen, one is picked at random. The skill has a cooldown that can be bypassed by expending a Frenzy Charge and has a chance to generate a Frenzy Charge when used.

    Skill Functions and Interactions

    The character is considered to be stationary while flickering for the purpose of receiving buffs such as the Inexorable notable passive skill, and that they have moved each time they flickered. For this reason the character never benefits from "while moving" buffs and the timers for scaling stationary buffs are continuously reset.

    Dual Wielding: Dual Wielding while using Flicker Strike will cause the player to alternate weapons each attack.

    Melee Strike Range: Increases or reductions to Melee Strike Range have no special interaction with flicker, you will neither "land" farther from the target when you flicker, nor will you be able to initiate a flicker from father away.

    Version history

    VersionChanges
    3.15.0
  • Now deals 210% of Base Damage, and has 210% Effectiveness of Added Damage at gem level 20 (previously 168%).
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 142%-168% (from 130%-160%)
  • Now grants 15% chance to gain a Frenzy charge on hit at all levels.
  • Now grants a buff that provides +20% increased movement speed for 3 seconds.
  • Now has a 120% attack speed multiplier, instead of 20% more attack speed. This is functionally equivalent.
  • Now grants 0.25% chance to gain a Frenzy charge on hit per 1% gem quality (previously 1% increased damage per 1% quality).
  • 2.4.0
  • Flicker Strike no longer causes you to drop Haku's spirit.
  • 2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • 2.0.0
  • Base damage increased to 130% from 125%. The Increased Attack Speed has been removed and instead Flicker Strike grants 20% More Attack Speed. It now increases damage by 1% per 1% quality instead of increasing critical strike chance.
  • 0.9.12qq
  • Reduced damage bonus from +40% to +25%. This is now also represented as Damage Effectiveness.
  • 0.9.12m
  • Fixed a bug where Flicker Strike would not work properly if you click on a monster outside of range.
    Now it'll run into range and perform the skill.
  • 0.9.12
  • Flicker Strike can't be used through walls anymore.
  • 0.9.11
  • Now has a cooldown which can be bypassed by spending a Frenzy Charge.
  • Corrected some mistakes in its damage progression.
  • 0.9.3
  • Flicker Strike now only attacks one target (ignoring Frenzy Charges).
  • 0.9.2f
  • Reclassified Flicker Strike as Melee.
  • 0.9.1
  • Fixed a problem so that it'll now teleport each time.
  • Reduced damage at lower levels.
  • 0.8.0
  • Added new skills: Frenzy, Blood Rage, Flicker Strike, Sweep, Dual Strike, Double Strike

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