Efeitos Adicionais Da Qualidade:
Level Effect /40
| Implicit |
|---|
| CooldownTime: 2000 |
| Velocidade de Ataque aumentada em 10% por Carga de Frenesi |
| 15% de chance de receber uma Carga de Frenesi ao Acertar |
| Buff concede Velocidade de Movimento aumentada em 20% |
| Duração base é de 3 segundos |
| Nível | RequerNível | Des | Mana | Base Damage | Experiência |
|---|---|---|---|---|---|
| 1 | 10 | 29 | 5 | 177.3%, 177.3%, 177.3% | 9,569 |
| 2 | 13 | 35 | 5 | 185.3%, 185.3%, 185.3% | 28,189 |
| 3 | 17 | 43 | 6 | 194%, 194%, 194% | 59,146 |
| 4 | 21 | 52 | 6 | 203%, 203%, 203% | 111,192 |
| 5 | 25 | 60 | 6 | 212.5%, 212.5%, 212.5% | 193,800 |
| 6 | 29 | 69 | 6 | 222.4%, 222.4%, 222.4% | 320,280 |
| 7 | 33 | 77 | 6 | 232.7%, 232.7%, 232.7% | 359,090 |
| 8 | 36 | 83 | 7 | 243.2%, 243.2%, 243.2% | 498,508 |
| 9 | 39 | 90 | 7 | 254%, 254%, 254% | 682,057 |
| 10 | 42 | 96 | 7 | 265.4%, 265.4%, 265.4% | 921,777 |
| 11 | 45 | 102 | 7 | 277.3%, 277.3%, 277.3% | 1,727,879 |
| 12 | 48 | 109 | 7 | 289.6%, 289.6%, 289.6% | 1,791,769 |
| 13 | 51 | 115 | 7 | 302.5%, 302.5%, 302.5% | 2,353,679 |
| 14 | 54 | 121 | 8 | 316%, 316%, 316% | 3,070,912 |
| 15 | 57 | 127 | 8 | 330.1%, 330.1%, 330.1% | 9,095,466 |
| 16 | 60 | 134 | 8 | 344.7%, 344.7%, 344.7% | 16,039,890 |
| 17 | 63 | 140 | 8 | 360%, 360%, 360% | 29,817,117 |
| 18 | 66 | 146 | 8 | 376.1%, 376.1%, 376.1% | 62,895,056 |
| 19 | 68 | 151 | 8 | 392.1%, 392.1%, 392.1% | 212,051,599 |
| 20 | 70 | 155 | 8 | 408.9%, 408.9%, 408.9% | |
| 21 | 72 | 8 | 426.3%, 426.3%, 426.3% | ||
| 22 | 74 | 9 | 444.5%, 444.5%, 444.5% | ||
| 23 | 76 | 9 | 463.5%, 463.5%, 463.5% | ||
| 24 | 78 | 9 | 483.3%, 483.3%, 483.3% | ||
| 25 | 80 | 9 | 503.8%, 503.8%, 503.8% | ||
| 26 | 82 | 9 | 525.3%, 525.3%, 525.3% | ||
| 27 | 84 | 9 | 547.7%, 547.7%, 547.7% | ||
| 28 | 86 | 9 | 571%, 571%, 571% | ||
| 29 | 88 | 9 | 595.3%, 595.3%, 595.3% | ||
| 30 | 90 | 9 | 620.6%, 620.6%, 620.6% | ||
| 31 | 91 | 10 | 658.7%, 658.7%, 658.7% | ||
| 32 | 92 | 10 | 672.7%, 672.7%, 672.7% | ||
| 33 | 93 | 10 | 687%, 687%, 687% | ||
| 34 | 94 | 10 | 701.7%, 701.7%, 701.7% | ||
| 35 | 95 | 10 | 716.5%, 716.5%, 716.5% | ||
| 36 | 96 | 10 | 731.8%, 731.8%, 731.8% | ||
| 37 | 97 | 10 | 747.3%, 747.3%, 747.3% | ||
| 38 | 98 | 10 | 763.2%, 763.2%, 763.2% | ||
| 39 | 99 | 10 | 779.4%, 779.4%, 779.4% | ||
| 40 | 100 | 10 | 796%, 796%, 796% |
Attribute /13
Golpe Súbito
| Nome | Exibir Descrições Completas |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| Acronym | Hit, Buff |
| Id | FlickerStrike |
| DropLevel | 10 |
| BaseType | Golpe Súbito |
| Class | Gemas de Habilidades |
| Arma | Garras, Adagas, Espadas de Uma Mão, Espadas de Estocada de Uma Mão, Machados de Uma Mão, Maças de Uma Mão, Cajados, Espadas de Duas Mãos, Machados de Duas Mãos, Maças de Duas Mãos, Cetros, Adagas Rúnicas, Cajados de Guerra |
| TargetTypes | Ground, Enemy |
| Type | Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown |
| BuffIcon | |
| ItemType | Metadata/Items/Gems/SkillGemFlickerStrike |
| ActiveSkillsCode | flicker_strike |
| Reference |
Crucible Arma /1
| Weight | Desc |
|---|---|
| 500 (T5) | Recarga do Golpe Súbito e Golpe Vigilante pode ser ignorado por Cargas de Poder ao invés de Cargas de Frenesi ou Tolerância |
Efeitos Adicionais Da Qualidade:
Supported By /135
Microtransações /4
Attribute /5
flicker_strike_speed_boost
| Nome | Exibir Descrições Completas |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| IsRemovable | 1 |
| BuffGroupsID | 37 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 2 |
| Code | base movement velocity +% |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
Golpe Súbito monstro /66
Community Wiki
Flicker Strike
Flicker Strike is a melee attack skill that teleports the character to a nearby enemy and strikes it with their weapon and grants increased movement speed for a short time. If no specific monster is chosen, one is picked at random. The skill has a cooldown that can be bypassed by expending a Frenzy Charge and has a chance to generate a Frenzy Charge when used.
Skill Functions and Interactions
The character is considered to be stationary while flickering for the purpose of receiving buffs such as the Inexorable notable passive skill, and that they have moved each time they flickered. For this reason the character never benefits from "while moving" buffs and the timers for scaling stationary buffs are continuously reset.
Dual Wielding: Dual Wielding while using Flicker Strike will cause the player to alternate weapons each attack.
Melee Strike Range: Increases or reductions to Melee Strike Range have no special interaction with flicker, you will neither "land" farther from the target when you flicker, nor will you be able to initiate a flicker from father away.
Version history
| Version | Changes |
|---|---|
| 3.15.0 |
|
| 3.7.0 |
|
| 2.4.0 |
|
| 2.1.0 |
|
| 2.0.0 |
|
| 0.9.12qq |
|
| 0.9.12m |
Now it'll run into range and perform the skill. |
| 0.9.12 |
|
| 0.9.11 |
|
| 0.9.3 |
|
| 0.9.2f |
|
| 0.9.1 |
|
| 0.8.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



























































































































































