Silenciador do Sindicato
Humanóide
Syndicate Silencer
SpectreY
Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSecretPoliceChampionSpectre_
AreaRefúgio do Sindicato
Tagsfast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar
Packs
  • Refúgio do Sindicato: Atirador do Sindicato, Silenciador do Sindicato
  • Vida
    350%
    Energy Shield From Life
    20%
    Evasão
    +40%
    Ailment Threshold
    350%
    Resistência
    30 30 30 20
    Damage
    131%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0.6 Second
    Damage Spread
    ±20%
    Experiência
    175%
    Model Size
    100%
    Type
    BetrayalSecretPoliceChampion
    Metadata
    BetrayalSecretPoliceChampion
    Nível
    73
    Vida
    37,983
    Armadura
    42,661
    Evasão
    7,886
    Escudo de Energia
    1,670
    Damage
    660
    Dano Mágico
    660
    Precisão
    352
    Attack Time
    0.6
    Experiência
    19,929
    Ailment Threshold
    37,983
    Chill
    120
    Shock
    120
    Brittle
    679
    Scorch
    120
    Sap
    332
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 528–792
    Chance de Crítico: 5%
    Attack Time: 0.6 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSecretPoliceFlickerClone
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
    Golpe Súbito
    Base Damage: 528–792
    Chance de Crítico: 5%
    Attack Time: 0.6 seg
    Recarga: 5 seg
    alternate minion [2]
    ignores proximity shield [1]
    minion dies when parent dies [1]
    summoned monsters are minions [1]
    BetrayalTaserNetMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 0.87 seg
    Recarga: 5 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    base is projectile [1]
    projectile uses contact position [1]
    BetrayalSecretPoliceChargedAttack
    Attack
    Base Damage: 528–792
    Chance de Crítico: 5%
    Attack Time: 0.6 seg
    Recarga: 10 seg
    Causa 40% menos Dano

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSecretPoliceChampion"] = {
        name = "Syndicate Silencer",
        life = 3.5,
        energyShield = 0.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.31,
        damageSpread = 0.2,
        attackTime = 0.6,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "BetrayalSecretPoliceChargedAttack",
            "WalkEmergeBetrayal",
            "BetrayalTaserNetMortar",
            "BetrayalSecretPoliceFlickerClone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceChargedAttack"] = {
        name = "BetrayalSecretPoliceChargedAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalTaserNetMortar"] = {
        name = "BetrayalTaserNetMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.87,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceFlickerClone"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "ignores_proximity_shield",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Silenciador do Sindicato
    Humanóide
    monster no drops or experience [1]
    cannot be used as minion [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Syndicate Silencer
    SpectreN
    Tagsflesh_armour, human, humanoid, immobile, is_unarmed, medium_height, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar
    Vida
    350%
    Energy Shield From Life
    20%
    Evasão
    +40%
    Ailment Threshold
    350%
    Resistência
    30 30 30 20
    Damage
    131%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0.6 Second
    Damage Spread
    ±20%
    Experiência
    175%
    Model Size
    100%
    Type
    BetrayalSecretPoliceChampion
    Metadata
    BetrayalSecretPoliceChampionClone
    Nível
    68
    Vida
    22,517
    Armadura
    28,790
    Evasão
    6,635
    Escudo de Energia
    1,225
    Damage
    489
    Dano Mágico
    489
    Precisão
    290
    Attack Time
    0.6
    Experiência
    17,946
    Ailment Threshold
    22,517
    Chill
    71
    Shock
    71
    Brittle
    403
    Scorch
    71
    Sap
    197
    BetrayalDaggerThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 391–587
    Chance de Crítico: 5%
    Attack Time: 0.6 seg
    base is projectile [1]
    monster projectile variation [46]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    DiesAfterTime
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/SecretPolice/CloneEPK.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSecretPoliceChampionClone"] = {
        name = "Syndicate Silencer",
        life = 3.5,
        energyShield = 0.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.31,
        damageSpread = 0.2,
        attackTime = 0.6,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BetrayalDaggerThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalDaggerThrow"] = {
        name = "BetrayalDaggerThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Silenciador do Sindicato
    Humanóide
    Syndicate Silencer
    SpectreY
    Tagsfast_movement, flesh_armour, human, humanoid, is_unarmed, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar
    Vida
    350%
    Energy Shield From Life
    20%
    Evasão
    +40%
    Ailment Threshold
    350%
    Resistência
    30 30 30 20
    Damage
    131%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0.6 Second
    Damage Spread
    ±20%
    Experiência
    175%
    Model Size
    100%
    Type
    BetrayalSecretPoliceChampion
    Metadata
    BetrayalSecretPoliceChampionSpectre_
    Nível
    68
    Vida
    22,517
    Armadura
    28,790
    Evasão
    6,635
    Escudo de Energia
    1,225
    Damage
    489
    Dano Mágico
    489
    Precisão
    290
    Attack Time
    0.6
    Experiência
    17,946
    Ailment Threshold
    22,517
    Chill
    71
    Shock
    71
    Brittle
    403
    Scorch
    71
    Sap
    197
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 391–587
    Chance de Crítico: 5%
    Attack Time: 0.6 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSecretPoliceFlickerClone
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
    Golpe Súbito
    Base Damage: 391–587
    Chance de Crítico: 5%
    Attack Time: 0.6 seg
    Recarga: 5 seg
    alternate minion [2]
    ignores proximity shield [1]
    minion dies when parent dies [1]
    summoned monsters are minions [1]
    BetrayalTaserNetMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 0.87 seg
    Recarga: 5 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    base is projectile [1]
    projectile uses contact position [1]
    BetrayalSecretPoliceChargedAttack
    Attack
    Base Damage: 391–587
    Chance de Crítico: 5%
    Attack Time: 0.6 seg
    Recarga: 10 seg
    Causa 40% menos Dano

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSecretPoliceChampionSpectre_"] = {
        name = "Syndicate Silencer",
        life = 3.5,
        energyShield = 0.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.31,
        damageSpread = 0.2,
        attackTime = 0.6,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "BetrayalSecretPoliceChargedAttack",
            "WalkEmergeBetrayal",
            "BetrayalTaserNetMortar",
            "BetrayalSecretPoliceFlickerClone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceChargedAttack"] = {
        name = "BetrayalSecretPoliceChargedAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalTaserNetMortar"] = {
        name = "BetrayalTaserNetMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.87,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceFlickerClone"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "ignores_proximity_shield",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Silenciador do Sindicato
    Humanóide
    Syndicate Silencer
    SpectreY
    Tagsfast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar
    Packs
  • Silenciador do Sindicato, Manipulador Carnal, Bajulador Ressuscitado, Vanguarda Esfolada, Fantasma Compelido
  • Vida
    350%
    Energy Shield From Life
    20%
    Evasão
    +40%
    Ailment Threshold
    350%
    Resistência
    30 30 30 20
    Damage
    131%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0.6 Second
    Damage Spread
    ±20%
    Experiência
    175%
    Model Size
    100%
    Type
    BetrayalSecretPoliceChampion
    Metadata
    BetrayalSecretPoliceChampionNecropolis
    Nível
    68
    Vida
    22,517
    Armadura
    28,790
    Evasão
    6,635
    Escudo de Energia
    1,225
    Damage
    489
    Dano Mágico
    489
    Precisão
    290
    Attack Time
    0.6
    Experiência
    17,946
    Ailment Threshold
    22,517
    Chill
    71
    Shock
    71
    Brittle
    403
    Scorch
    71
    Sap
    197
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 391–587
    Chance de Crítico: 5%
    Attack Time: 0.6 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSecretPoliceFlickerClone
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
    Golpe Súbito
    Base Damage: 391–587
    Chance de Crítico: 5%
    Attack Time: 0.6 seg
    Recarga: 5 seg
    alternate minion [2]
    ignores proximity shield [1]
    minion dies when parent dies [1]
    summoned monsters are minions [1]
    BetrayalTaserNetMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 0.87 seg
    Recarga: 5 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    base is projectile [1]
    projectile uses contact position [1]
    BetrayalSecretPoliceChargedAttack
    Attack
    Base Damage: 391–587
    Chance de Crítico: 5%
    Attack Time: 0.6 seg
    Recarga: 10 seg
    Causa 40% menos Dano

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/BetrayalSecretPoliceChampionNecropolis"] = {
        name = "Syndicate Silencer",
        life = 3.5,
        energyShield = 0.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.31,
        damageSpread = 0.2,
        attackTime = 0.6,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "BetrayalSecretPoliceChargedAttack",
            "WalkEmergeBetrayal",
            "BetrayalTaserNetMortar",
            "BetrayalSecretPoliceFlickerClone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceChargedAttack"] = {
        name = "BetrayalSecretPoliceChargedAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalTaserNetMortar"] = {
        name = "BetrayalTaserNetMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.87,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceFlickerClone"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "ignores_proximity_shield",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }