Syndicate Silencer
มนุษย์
SpectreY
Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSecretPoliceChampionSpectre_
Areaที่ซ่อนองค์กร
Tagsfast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar
Packs
  • ที่ซ่อนองค์กร: Syndicate Marksman, Syndicate Silencer
  • พลังชีวิต
    350%
    Energy Shield From Life
    20%
    การหลบหลีก
    +40%
    Ailment Threshold
    350%
    ค่าต้านทาน
    30 30 30 20
    Damage
    131%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0.6 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    175%
    Model Size
    100%
    Type
    BetrayalSecretPoliceChampion
    Metadata
    BetrayalSecretPoliceChampion
    เลเวล
    73
    พลังชีวิต
    37,983
    เกราะ
    42,661
    การหลบหลีก
    7,886
    โล่พลังงาน
    1,670
    Damage
    660
    ความเสียหายเวท
    660
    ความแม่นยำ
    352
    Attack Time
    0.6
    ค่าประสบการณ์
    19,929
    Ailment Threshold
    37,983
    Chill
    120
    Shock
    120
    Brittle
    679
    Scorch
    120
    Sap
    332
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 528–792
    โอกาสคริติคอล: 5%
    Attack Time: 0.6 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSecretPoliceFlickerClone
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
    ฟาดพริบตา (Flicker Strike)
    Base Damage: 528–792
    โอกาสคริติคอล: 5%
    Attack Time: 0.6 วินาที
    คูลดาวน์: 5 วินาที
    alternate minion [2]
    ignores proximity shield [1]
    minion dies when parent dies [1]
    summoned monsters are minions [1]
    BetrayalTaserNetMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    เวลาร่าย: 0.87 วินาที
    คูลดาวน์: 5 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    base is projectile [1]
    projectile uses contact position [1]
    BetrayalSecretPoliceChargedAttack
    Attack
    Base Damage: 528–792
    โอกาสคริติคอล: 5%
    Attack Time: 0.6 วินาที
    คูลดาวน์: 10 วินาที
    สร้างความเสียหาย ลดลง อีก 40%

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSecretPoliceChampion"] = {
        name = "Syndicate Silencer",
        life = 3.5,
        energyShield = 0.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.31,
        damageSpread = 0.2,
        attackTime = 0.6,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "BetrayalSecretPoliceChargedAttack",
            "WalkEmergeBetrayal",
            "BetrayalTaserNetMortar",
            "BetrayalSecretPoliceFlickerClone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceChargedAttack"] = {
        name = "BetrayalSecretPoliceChargedAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalTaserNetMortar"] = {
        name = "BetrayalTaserNetMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.87,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceFlickerClone"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "ignores_proximity_shield",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Syndicate Silencer
    มนุษย์
    monster no drops or experience [1]
    cannot be used as minion [1]
    SpectreN
    Tagsflesh_armour, human, humanoid, immobile, is_unarmed, medium_height, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar
    พลังชีวิต
    350%
    Energy Shield From Life
    20%
    การหลบหลีก
    +40%
    Ailment Threshold
    350%
    ค่าต้านทาน
    30 30 30 20
    Damage
    131%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0.6 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    175%
    Model Size
    100%
    Type
    BetrayalSecretPoliceChampion
    Metadata
    BetrayalSecretPoliceChampionClone
    เลเวล
    68
    พลังชีวิต
    22,517
    เกราะ
    28,790
    การหลบหลีก
    6,635
    โล่พลังงาน
    1,225
    Damage
    489
    ความเสียหายเวท
    489
    ความแม่นยำ
    290
    Attack Time
    0.6
    ค่าประสบการณ์
    17,946
    Ailment Threshold
    22,517
    Chill
    71
    Shock
    71
    Brittle
    403
    Scorch
    71
    Sap
    197
    BetrayalDaggerThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 391–587
    โอกาสคริติคอล: 5%
    Attack Time: 0.6 วินาที
    base is projectile [1]
    monster projectile variation [46]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    DiesAfterTime
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/SecretPolice/CloneEPK.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSecretPoliceChampionClone"] = {
        name = "Syndicate Silencer",
        life = 3.5,
        energyShield = 0.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.31,
        damageSpread = 0.2,
        attackTime = 0.6,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BetrayalDaggerThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalDaggerThrow"] = {
        name = "BetrayalDaggerThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Syndicate Silencer
    มนุษย์
    SpectreY
    Tagsfast_movement, flesh_armour, human, humanoid, is_unarmed, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar
    พลังชีวิต
    350%
    Energy Shield From Life
    20%
    การหลบหลีก
    +40%
    Ailment Threshold
    350%
    ค่าต้านทาน
    30 30 30 20
    Damage
    131%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0.6 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    175%
    Model Size
    100%
    Type
    BetrayalSecretPoliceChampion
    Metadata
    BetrayalSecretPoliceChampionSpectre_
    เลเวล
    68
    พลังชีวิต
    22,517
    เกราะ
    28,790
    การหลบหลีก
    6,635
    โล่พลังงาน
    1,225
    Damage
    489
    ความเสียหายเวท
    489
    ความแม่นยำ
    290
    Attack Time
    0.6
    ค่าประสบการณ์
    17,946
    Ailment Threshold
    22,517
    Chill
    71
    Shock
    71
    Brittle
    403
    Scorch
    71
    Sap
    197
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 391–587
    โอกาสคริติคอล: 5%
    Attack Time: 0.6 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSecretPoliceFlickerClone
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
    ฟาดพริบตา (Flicker Strike)
    Base Damage: 391–587
    โอกาสคริติคอล: 5%
    Attack Time: 0.6 วินาที
    คูลดาวน์: 5 วินาที
    alternate minion [2]
    ignores proximity shield [1]
    minion dies when parent dies [1]
    summoned monsters are minions [1]
    BetrayalTaserNetMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    เวลาร่าย: 0.87 วินาที
    คูลดาวน์: 5 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    base is projectile [1]
    projectile uses contact position [1]
    BetrayalSecretPoliceChargedAttack
    Attack
    Base Damage: 391–587
    โอกาสคริติคอล: 5%
    Attack Time: 0.6 วินาที
    คูลดาวน์: 10 วินาที
    สร้างความเสียหาย ลดลง อีก 40%

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSecretPoliceChampionSpectre_"] = {
        name = "Syndicate Silencer",
        life = 3.5,
        energyShield = 0.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.31,
        damageSpread = 0.2,
        attackTime = 0.6,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "BetrayalSecretPoliceChargedAttack",
            "WalkEmergeBetrayal",
            "BetrayalTaserNetMortar",
            "BetrayalSecretPoliceFlickerClone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceChargedAttack"] = {
        name = "BetrayalSecretPoliceChargedAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalTaserNetMortar"] = {
        name = "BetrayalTaserNetMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.87,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceFlickerClone"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "ignores_proximity_shield",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Syndicate Silencer
    มนุษย์
    SpectreY
    Tagsfast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar
    Packs
  • Syndicate Silencer, Flesh Manipulator, Risen Lackey, Flayed Vanguard, Bound Phantasm
  • พลังชีวิต
    350%
    Energy Shield From Life
    20%
    การหลบหลีก
    +40%
    Ailment Threshold
    350%
    ค่าต้านทาน
    30 30 30 20
    Damage
    131%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0.6 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    175%
    Model Size
    100%
    Type
    BetrayalSecretPoliceChampion
    Metadata
    BetrayalSecretPoliceChampionNecropolis
    เลเวล
    68
    พลังชีวิต
    22,517
    เกราะ
    28,790
    การหลบหลีก
    6,635
    โล่พลังงาน
    1,225
    Damage
    489
    ความเสียหายเวท
    489
    ความแม่นยำ
    290
    Attack Time
    0.6
    ค่าประสบการณ์
    17,946
    Ailment Threshold
    22,517
    Chill
    71
    Shock
    71
    Brittle
    403
    Scorch
    71
    Sap
    197
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 391–587
    โอกาสคริติคอล: 5%
    Attack Time: 0.6 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSecretPoliceFlickerClone
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
    ฟาดพริบตา (Flicker Strike)
    Base Damage: 391–587
    โอกาสคริติคอล: 5%
    Attack Time: 0.6 วินาที
    คูลดาวน์: 5 วินาที
    alternate minion [2]
    ignores proximity shield [1]
    minion dies when parent dies [1]
    summoned monsters are minions [1]
    BetrayalTaserNetMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    เวลาร่าย: 0.87 วินาที
    คูลดาวน์: 5 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    base is projectile [1]
    projectile uses contact position [1]
    BetrayalSecretPoliceChargedAttack
    Attack
    Base Damage: 391–587
    โอกาสคริติคอล: 5%
    Attack Time: 0.6 วินาที
    คูลดาวน์: 10 วินาที
    สร้างความเสียหาย ลดลง อีก 40%

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/BetrayalSecretPoliceChampionNecropolis"] = {
        name = "Syndicate Silencer",
        life = 3.5,
        energyShield = 0.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.31,
        damageSpread = 0.2,
        attackTime = 0.6,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "BetrayalSecretPoliceChargedAttack",
            "WalkEmergeBetrayal",
            "BetrayalTaserNetMortar",
            "BetrayalSecretPoliceFlickerClone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceChargedAttack"] = {
        name = "BetrayalSecretPoliceChargedAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalTaserNetMortar"] = {
        name = "BetrayalTaserNetMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.87,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceFlickerClone"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "ignores_proximity_shield",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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