Ion Darkshroud
Humanóide
monster base type attack cast speed +% and damage -% final [33]
Spectre | N |
---|---|
Tags | chaos_affinity, exile, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, not_str, physical_affinity, red_blood, rogue_exile, slashing_weapon |
Packs |
Vida
119%
Energy Shield From Life
40%
Evasão
+60%
Ailment Threshold
119%
Resistência
30 30 30 20
Damage
154%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.395 Second
Damage Spread
±20%
Experiência
220%
Model Size
100%
Type
ExileShadow1
Metadata
ExileShadow1_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,656
Armadura
28,790
Evasão
7,582
Escudo de Energia
2,451
Damage
575
Dano Mágico
575
Precisão
290
Attack Time
1.395
Experiência
22,561
Ailment Threshold
7,656
Chill
24
Shock
24
Brittle
137
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Golpe da Víbora
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.395 seg
Acerta o inimigo, adicionando parte de seu dano físico como dano de caos e infligindo veneno que será afetado pelos modificadores de duração da habilidade. Se em empunhadura dupla, golpeará com ambas as armas. Requer uma garra, adaga ou espada.
Habilidades Suportadas Propagam Dano aos alvos próximos
Habilidades Suportadas causam 30% menos Dano Propagado aos alvos ao redor
Causa 20% menos Dano
Duração base é de 4 segundos
Velocidade de Ataque aumentada em 50%
Receba 25% do seu Dano Físico como Dano Extra de Caos
Sempre Envenena ao Acertar
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Habilidades Suportadas causam 30% menos Dano Propagado aos alvos ao redor
Causa 20% menos Dano
Duração base é de 4 segundos
Velocidade de Ataque aumentada em 50%
Receba 25% do seu Dano Físico como Dano Extra de Caos
Sempre Envenena ao Acertar
poison duration is skill duration [1]
visual hit effect chaos is green [1]
ExileWhirlingBlades
Attack, Melee, Movement, Travel
Lâminas Giratórias
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.395 seg
Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
Causa 30% menos Dano
Dano Físico aumentado em 6%
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
Dano Físico aumentado em 6%
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.395 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Golpe Súbito
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.395 seg
Recarga: 1.7 seg
Teleporta o personagem para um monstro próximo e o ataca com uma arma corpo a corpo. Se nenhum monstro específico for escolhido, um será escolhido aleatoriamente. Concede um buff que aumenta a velocidade de movimento por um tempo. A recarga pode ser ignorado ao gastar uma Carga de Frenesi.
Causa 30% menos Dano
Este Ataque se Repete 2 vezes adicionais
Receba 20% do Dano Físico como Dano de Raio Extra
Velocidade de Ataque aumentada em 55%
ignores proximity shield [1]
Este Ataque se Repete 2 vezes adicionais
Receba 20% do Dano Físico como Dano de Raio Extra
Velocidade de Ataque aumentada em 55%
ignores proximity shield [1]
ExileReave
Attack, Area, Multistrikeable, Melee
Devastar
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.395 seg
Ataca uma área na sua frente. Cada Devastação que acertar um inimigo concede estágios, que você começa a perder após um curto período sem acertar nada. Funciona apenas com Adagas, Garras e Espadas de Uma Mão.
Este Ataque se Repete 2 vezes adicionais
Dano Físico aumentado em 42%
Velocidade de Ataque aumentada em 74%
80% mais Área de Efeito por cada estágio
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Dano Físico aumentado em 42%
Velocidade de Ataque aumentada em 74%
80% mais Área de Efeito por cada estágio
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow1_"] = { name = "Ion Darkshroud", life = 1.19, energyShield = 0.4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.395, attackRange = 8, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "ExileWhirlingBlades", "Melee", "ExileFlickerStrike", "ExileViperStrike", "ExileReave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "base_skill_show_average_damage_instead_of_dps", }, levels = { [1] = {0, 6, -30, levelRequirement = 0, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_melee_attack_repeat_count", "physical_damage_%_to_add_as_lightning", "active_skill_damage_+%_final", "ignores_proximity_shield", }, levels = { [1] = {20, 0, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {45, 2, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {55, 2, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileViperStrike"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {-30, 25, 100, 4000, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [3] = {-30, 30, -10, 25, 100, 4000, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-30, 50, -20, 25, 100, 4000, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileReave"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_area_of_effect_radius_+%_final", "reave_area_of_effect_+%_final_per_stage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 0, -9, 80, -25, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {2, 0, -9, 80, -25, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {5, 0, -9, 80, -25, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {7, 0, -9, 80, -25, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9, 0, -9, 80, -25, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {12, 0, -9, 80, -25, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {14, 0, -9, 80, -25, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {16, 0, -9, 80, -25, levelRequirement = 26, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {19, 42, 2, 80, -25, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {21, 44, 2, 1, 80, -25, levelRequirement = 38, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {24, 48, 2, 3, 80, -25, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {26, 50, 2, 4, 80, -25, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {28, 54, 2, 6, 80, -25, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {31, 56, 2, 6, 80, -25, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {33, 60, 2, 8, 80, -25, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {35, 62, 2, 9, 80, -25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {38, 66, 2, 11, 80, -25, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {40, 68, 2, 12, 80, -25, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {41, 72, 2, 14, 80, -25, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {42, 73, 2, 15, 80, -25, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {42, 74, 2, 15, 80, -25, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {43, 76, 2, 16, 80, -25, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {44, 78, 2, 16, 80, -25, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {43, 79, 2, 17, 80, -25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {45, 80, 2, 17, 80, -25, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {45, 82, 2, 18, 80, -25, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {46, 84, 2, 19, 80, -25, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {46, 85, 2, 20, 80, -25, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {47, 86, 2, 20, 80, -25, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {48, 88, 2, 21, 80, -25, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {48, 90, 2, 22, 80, -25, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {49, 91, 2, 23, 80, -25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {49, 92, 2, 23, 80, -25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {50, 94, 2, 24, 80, -25, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {51, 96, 2, 25, 80, -25, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {52, 98, 2, 26, 80, -25, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [37] = {53, 102, 2, 27, 80, -25, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [38] = {54, 104, 2, 28, 80, -25, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Ion Darkshroud
Humanóide
monster base type attack cast speed +% and damage -% final [33]
Vida máxima aumentada em 100%
Área de Efeito aumentada em 100%
Tamanho do Personagem aumentado em 80%
Vida máxima aumentada em 100%
Área de Efeito aumentada em 100%
Tamanho do Personagem aumentado em 80%
Spectre | N |
---|---|
Tags | chaos_affinity, exile, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, not_str, physical_affinity, red_blood, rogue_exile, slashing_weapon |
Vida
119%
Energy Shield From Life
40%
Evasão
+60%
Ailment Threshold
119%
Resistência
30 30 30 20
Damage
154%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.395 Second
Damage Spread
±20%
Experiência
220%
Model Size
100%
Type
ExileShadow1
Metadata
ExileShadow1Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,656
Armadura
28,790
Evasão
7,582
Escudo de Energia
2,451
Damage
575
Dano Mágico
575
Precisão
290
Attack Time
1.395
Experiência
22,561
Ailment Threshold
7,656
Chill
24
Shock
24
Brittle
137
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Golpe da Víbora
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.395 seg
Acerta o inimigo, adicionando parte de seu dano físico como dano de caos e infligindo veneno que será afetado pelos modificadores de duração da habilidade. Se em empunhadura dupla, golpeará com ambas as armas. Requer uma garra, adaga ou espada.
Habilidades Suportadas Propagam Dano aos alvos próximos
Habilidades Suportadas causam 30% menos Dano Propagado aos alvos ao redor
Causa 20% menos Dano
Duração base é de 4 segundos
Velocidade de Ataque aumentada em 50%
Receba 25% do seu Dano Físico como Dano Extra de Caos
Sempre Envenena ao Acertar
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Habilidades Suportadas causam 30% menos Dano Propagado aos alvos ao redor
Causa 20% menos Dano
Duração base é de 4 segundos
Velocidade de Ataque aumentada em 50%
Receba 25% do seu Dano Físico como Dano Extra de Caos
Sempre Envenena ao Acertar
poison duration is skill duration [1]
visual hit effect chaos is green [1]
ExileWhirlingBlades
Attack, Melee, Movement, Travel
Lâminas Giratórias
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.395 seg
Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
Causa 30% menos Dano
Dano Físico aumentado em 6%
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
Dano Físico aumentado em 6%
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.395 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Golpe Súbito
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.395 seg
Recarga: 1.7 seg
Teleporta o personagem para um monstro próximo e o ataca com uma arma corpo a corpo. Se nenhum monstro específico for escolhido, um será escolhido aleatoriamente. Concede um buff que aumenta a velocidade de movimento por um tempo. A recarga pode ser ignorado ao gastar uma Carga de Frenesi.
Causa 30% menos Dano
Este Ataque se Repete 2 vezes adicionais
Receba 20% do Dano Físico como Dano de Raio Extra
Velocidade de Ataque aumentada em 55%
ignores proximity shield [1]
Este Ataque se Repete 2 vezes adicionais
Receba 20% do Dano Físico como Dano de Raio Extra
Velocidade de Ataque aumentada em 55%
ignores proximity shield [1]
ExileReave
Attack, Area, Multistrikeable, Melee
Devastar
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.395 seg
Ataca uma área na sua frente. Cada Devastação que acertar um inimigo concede estágios, que você começa a perder após um curto período sem acertar nada. Funciona apenas com Adagas, Garras e Espadas de Uma Mão.
Este Ataque se Repete 2 vezes adicionais
Dano Físico aumentado em 42%
Velocidade de Ataque aumentada em 74%
80% mais Área de Efeito por cada estágio
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Dano Físico aumentado em 42%
Velocidade de Ataque aumentada em 74%
80% mais Área de Efeito por cada estágio
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow1Supporter"] = { name = "Ion Darkshroud", life = 1.19, energyShield = 0.4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.395, attackRange = 8, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "ExileWhirlingBlades", "Melee", "ExileFlickerStrike", "ExileViperStrike", "ExileReave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "base_skill_show_average_damage_instead_of_dps", }, levels = { [1] = {0, 6, -30, levelRequirement = 0, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_melee_attack_repeat_count", "physical_damage_%_to_add_as_lightning", "active_skill_damage_+%_final", "ignores_proximity_shield", }, levels = { [1] = {20, 0, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {45, 2, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {55, 2, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileViperStrike"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {-30, 25, 100, 4000, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [3] = {-30, 30, -10, 25, 100, 4000, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-30, 50, -20, 25, 100, 4000, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileReave"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_area_of_effect_radius_+%_final", "reave_area_of_effect_+%_final_per_stage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 0, -9, 80, -25, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {2, 0, -9, 80, -25, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {5, 0, -9, 80, -25, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {7, 0, -9, 80, -25, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9, 0, -9, 80, -25, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {12, 0, -9, 80, -25, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {14, 0, -9, 80, -25, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {16, 0, -9, 80, -25, levelRequirement = 26, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {19, 42, 2, 80, -25, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {21, 44, 2, 1, 80, -25, levelRequirement = 38, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {24, 48, 2, 3, 80, -25, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {26, 50, 2, 4, 80, -25, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {28, 54, 2, 6, 80, -25, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {31, 56, 2, 6, 80, -25, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {33, 60, 2, 8, 80, -25, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {35, 62, 2, 9, 80, -25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {38, 66, 2, 11, 80, -25, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {40, 68, 2, 12, 80, -25, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {41, 72, 2, 14, 80, -25, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {42, 73, 2, 15, 80, -25, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {42, 74, 2, 15, 80, -25, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {43, 76, 2, 16, 80, -25, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {44, 78, 2, 16, 80, -25, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {43, 79, 2, 17, 80, -25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {45, 80, 2, 17, 80, -25, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {45, 82, 2, 18, 80, -25, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {46, 84, 2, 19, 80, -25, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {46, 85, 2, 20, 80, -25, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {47, 86, 2, 20, 80, -25, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {48, 88, 2, 21, 80, -25, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {48, 90, 2, 22, 80, -25, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {49, 91, 2, 23, 80, -25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {49, 92, 2, 23, 80, -25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {50, 94, 2, 24, 80, -25, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {51, 96, 2, 25, 80, -25, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {52, 98, 2, 26, 80, -25, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [37] = {53, 102, 2, 27, 80, -25, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [38] = {54, 104, 2, 28, 80, -25, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Vida máxima aumentada em 100%
Área de Efeito aumentada em 100%
Tamanho do Personagem aumentado em 80%
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ion Darkshroud
Humanóide
monster base type attack cast speed +% and damage -% final [33]
Spectre | N |
---|---|
Tags | chaos_affinity, delve_monster, exile, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon |
Vida
119%
Energy Shield From Life
40%
Evasão
+60%
Ailment Threshold
119%
Resistência
30 30 30 20
Damage
154%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.395 Second
Damage Spread
±20%
Experiência
220%
Model Size
100%
Type
ExileShadowDelve1
Metadata
DelveExileShadow1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,656
Armadura
28,790
Evasão
7,582
Escudo de Energia
2,451
Damage
575
Dano Mágico
575
Precisão
290
Attack Time
1.395
Experiência
22,561
Ailment Threshold
7,656
Chill
24
Shock
24
Brittle
137
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Golpe da Víbora
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.395 seg
Acerta o inimigo, adicionando parte de seu dano físico como dano de caos e infligindo veneno que será afetado pelos modificadores de duração da habilidade. Se em empunhadura dupla, golpeará com ambas as armas. Requer uma garra, adaga ou espada.
Habilidades Suportadas Propagam Dano aos alvos próximos
Habilidades Suportadas causam 30% menos Dano Propagado aos alvos ao redor
Causa 20% menos Dano
Duração base é de 4 segundos
Velocidade de Ataque aumentada em 50%
Receba 25% do seu Dano Físico como Dano Extra de Caos
Sempre Envenena ao Acertar
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Habilidades Suportadas causam 30% menos Dano Propagado aos alvos ao redor
Causa 20% menos Dano
Duração base é de 4 segundos
Velocidade de Ataque aumentada em 50%
Receba 25% do seu Dano Físico como Dano Extra de Caos
Sempre Envenena ao Acertar
poison duration is skill duration [1]
visual hit effect chaos is green [1]
ExileWhirlingBlades
Attack, Melee, Movement, Travel
Lâminas Giratórias
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.395 seg
Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
Causa 30% menos Dano
Dano Físico aumentado em 6%
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
Dano Físico aumentado em 6%
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.395 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Golpe Súbito
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.395 seg
Recarga: 1.7 seg
Teleporta o personagem para um monstro próximo e o ataca com uma arma corpo a corpo. Se nenhum monstro específico for escolhido, um será escolhido aleatoriamente. Concede um buff que aumenta a velocidade de movimento por um tempo. A recarga pode ser ignorado ao gastar uma Carga de Frenesi.
Causa 30% menos Dano
Este Ataque se Repete 2 vezes adicionais
Receba 20% do Dano Físico como Dano de Raio Extra
Velocidade de Ataque aumentada em 55%
ignores proximity shield [1]
Este Ataque se Repete 2 vezes adicionais
Receba 20% do Dano Físico como Dano de Raio Extra
Velocidade de Ataque aumentada em 55%
ignores proximity shield [1]
ExileReave
Attack, Area, Multistrikeable, Melee
Devastar
Base Damage: 460–690
Chance de Crítico: 5%
Attack Time: 1.395 seg
Ataca uma área na sua frente. Cada Devastação que acertar um inimigo concede estágios, que você começa a perder após um curto período sem acertar nada. Funciona apenas com Adagas, Garras e Espadas de Uma Mão.
Este Ataque se Repete 2 vezes adicionais
Dano Físico aumentado em 42%
Velocidade de Ataque aumentada em 74%
80% mais Área de Efeito por cada estágio
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Dano Físico aumentado em 42%
Velocidade de Ataque aumentada em 74%
80% mais Área de Efeito por cada estágio
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
WalkEmergeExile
walk emerge distance [200]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/DelveExileShadow1"] = { name = "Ion Darkshroud", life = 1.19, energyShield = 0.4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.395, attackRange = 8, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "ExileWhirlingBlades", "Melee", "ExileFlickerStrike", "ExileViperStrike", "ExileReave", "WalkEmergeExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "base_skill_show_average_damage_instead_of_dps", }, levels = { [1] = {0, 6, -30, levelRequirement = 0, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_melee_attack_repeat_count", "physical_damage_%_to_add_as_lightning", "active_skill_damage_+%_final", "ignores_proximity_shield", }, levels = { [1] = {20, 0, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {45, 2, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {55, 2, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileViperStrike"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {-30, 25, 100, 4000, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [3] = {-30, 30, -10, 25, 100, 4000, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-30, 50, -20, 25, 100, 4000, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileReave"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_area_of_effect_radius_+%_final", "reave_area_of_effect_+%_final_per_stage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 0, -9, 80, -25, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {2, 0, -9, 80, -25, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {5, 0, -9, 80, -25, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {7, 0, -9, 80, -25, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9, 0, -9, 80, -25, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {12, 0, -9, 80, -25, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {14, 0, -9, 80, -25, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {16, 0, -9, 80, -25, levelRequirement = 26, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {19, 42, 2, 80, -25, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {21, 44, 2, 1, 80, -25, levelRequirement = 38, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {24, 48, 2, 3, 80, -25, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {26, 50, 2, 4, 80, -25, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {28, 54, 2, 6, 80, -25, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {31, 56, 2, 6, 80, -25, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {33, 60, 2, 8, 80, -25, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {35, 62, 2, 9, 80, -25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {38, 66, 2, 11, 80, -25, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {40, 68, 2, 12, 80, -25, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {41, 72, 2, 14, 80, -25, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {42, 73, 2, 15, 80, -25, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {42, 74, 2, 15, 80, -25, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {43, 76, 2, 16, 80, -25, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {44, 78, 2, 16, 80, -25, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {43, 79, 2, 17, 80, -25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {45, 80, 2, 17, 80, -25, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {45, 82, 2, 18, 80, -25, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {46, 84, 2, 19, 80, -25, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {46, 85, 2, 20, 80, -25, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {47, 86, 2, 20, 80, -25, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {48, 88, 2, 21, 80, -25, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {48, 90, 2, 22, 80, -25, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {49, 91, 2, 23, 80, -25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {49, 92, 2, 23, 80, -25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {50, 94, 2, 24, 80, -25, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {51, 96, 2, 25, 80, -25, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {52, 98, 2, 26, 80, -25, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [37] = {53, 102, 2, 27, 80, -25, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [38] = {54, 104, 2, 28, 80, -25, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeExile"] = { name = "WalkEmergeExile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.