伊恩暗霧
人形
monster base type attack cast speed +% and damage -% final [33]
Ion Darkshroud
幽魂 | N |
---|---|
標籤 | chaos_affinity, exile, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, not_str, physical_affinity, red_blood, rogue_exile, slashing_weapon |
Packs |
生命
119%
生命轉為護盾
40%
閃避
+60%
異常狀態臨界值
119%
抗性
30 30 30 20
傷害
154%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.395 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
ExileShadow1
Metadata
ExileShadow1_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,656
護甲
28,790
閃避
7,582
能量護盾
2,451
傷害
575
法術傷害
575
命中
290
攻擊間隔
1.395
經驗值
22,561
異常狀態臨界值
7,656
冰緩
24
感電
24
易碎
137
焦灼
24
殘喘
67
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ExileViperStrike
攻擊, 持續時間, 攻擊可重複, 近戰, 近戰單一目標, DoT, 混沌
毒蛇打擊
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.395 秒
對敵人進行攻擊,轉化你部分的物理傷害為混沌傷害並造成中毒,該中毒受到技能持續時間影響。雙持時,會使用兩把武器打擊。限定爪、匕首與劍。
被輔助的技能對目標附近敵人造成擴散傷害
被輔助的技能最附近目標造成 30% 更少擴散傷害
造成 20% 更少傷害
+4 秒基礎持續時間
增加 50% 攻擊速度
獲得等同你 25% 物理傷害的額外混沌傷害
擊中使敵人中毒
poison duration is skill duration [1]
visual hit effect chaos is green [1]
被輔助的技能最附近目標造成 30% 更少擴散傷害
造成 20% 更少傷害
+4 秒基礎持續時間
增加 50% 攻擊速度
獲得等同你 25% 物理傷害的額外混沌傷害
擊中使敵人中毒
poison duration is skill duration [1]
visual hit effect chaos is green [1]
ExileWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.395 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
造成 30% 更少傷害
增加 6% 物理傷害
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
增加 6% 物理傷害
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.395 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileFlickerStrike
攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移, 持續時間, 冷卻
閃現打擊
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.395 秒
冷卻時間: 1.7 秒
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
造成 30% 更少傷害
此攻擊重複額外 2 次
附加 20% 物理傷害的閃電傷害
增加 55% 攻擊速度
ignores proximity shield [1]
此攻擊重複額外 2 次
附加 20% 物理傷害的閃電傷害
增加 55% 攻擊速度
ignores proximity shield [1]
ExileReave
攻擊, 範圍, 攻擊可重複, 近戰
衝擊波
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.395 秒
對前方區域攻擊。每個擊中敵人的衝擊波獲得疊層。若是一段時間內沒有使用衝擊波擊中敵人時會開始失去疊層。限定匕首、爪、單手劍。
此攻擊重複額外 2 次
增加 42% 物理傷害
增加 74% 攻擊速度
每階段有 80% 更多範圍效果
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
增加 42% 物理傷害
增加 74% 攻擊速度
每階段有 80% 更多範圍效果
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow1_"] = { name = "Ion Darkshroud", life = 1.19, energyShield = 0.4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.395, attackRange = 8, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "ExileWhirlingBlades", "Melee", "ExileFlickerStrike", "ExileViperStrike", "ExileReave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "base_skill_show_average_damage_instead_of_dps", }, levels = { [1] = {0, 6, -30, levelRequirement = 0, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_melee_attack_repeat_count", "physical_damage_%_to_add_as_lightning", "active_skill_damage_+%_final", "ignores_proximity_shield", }, levels = { [1] = {20, 0, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {45, 2, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {55, 2, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileViperStrike"] = { name = "Viper Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {-30, 25, 100, 4000, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [3] = {-30, 30, -10, 25, 100, 4000, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-30, 50, -20, 25, 100, 4000, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileReave"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_area_of_effect_radius_+%_final", "reave_area_of_effect_+%_final_per_stage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 0, -9, 80, -25, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {2, 0, -9, 80, -25, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {5, 0, -9, 80, -25, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {7, 0, -9, 80, -25, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9, 0, -9, 80, -25, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {12, 0, -9, 80, -25, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {14, 0, -9, 80, -25, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {16, 0, -9, 80, -25, levelRequirement = 26, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {19, 42, 2, 80, -25, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {21, 44, 2, 1, 80, -25, levelRequirement = 38, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {24, 48, 2, 3, 80, -25, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {26, 50, 2, 4, 80, -25, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {28, 54, 2, 6, 80, -25, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {31, 56, 2, 6, 80, -25, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {33, 60, 2, 8, 80, -25, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {35, 62, 2, 9, 80, -25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {38, 66, 2, 11, 80, -25, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {40, 68, 2, 12, 80, -25, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {41, 72, 2, 14, 80, -25, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {42, 73, 2, 15, 80, -25, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {42, 74, 2, 15, 80, -25, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {43, 76, 2, 16, 80, -25, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {44, 78, 2, 16, 80, -25, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {43, 79, 2, 17, 80, -25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {45, 80, 2, 17, 80, -25, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {45, 82, 2, 18, 80, -25, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {46, 84, 2, 19, 80, -25, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {46, 85, 2, 20, 80, -25, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {47, 86, 2, 20, 80, -25, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {48, 88, 2, 21, 80, -25, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {48, 90, 2, 22, 80, -25, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {49, 91, 2, 23, 80, -25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {49, 92, 2, 23, 80, -25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {50, 94, 2, 24, 80, -25, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {51, 96, 2, 25, 80, -25, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {52, 98, 2, 26, 80, -25, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [37] = {53, 102, 2, 27, 80, -25, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [38] = {54, 104, 2, 28, 80, -25, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
伊恩暗霧
人形
monster base type attack cast speed +% and damage -% final [33]
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
Ion Darkshroud
幽魂 | N |
---|---|
標籤 | chaos_affinity, exile, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, not_str, physical_affinity, red_blood, rogue_exile, slashing_weapon |
生命
119%
生命轉為護盾
40%
閃避
+60%
異常狀態臨界值
119%
抗性
30 30 30 20
傷害
154%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.395 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
ExileShadow1
Metadata
ExileShadow1Supporter
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,656
護甲
28,790
閃避
7,582
能量護盾
2,451
傷害
575
法術傷害
575
命中
290
攻擊間隔
1.395
經驗值
22,561
異常狀態臨界值
7,656
冰緩
24
感電
24
易碎
137
焦灼
24
殘喘
67
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ExileViperStrike
攻擊, 持續時間, 攻擊可重複, 近戰, 近戰單一目標, DoT, 混沌
毒蛇打擊
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.395 秒
對敵人進行攻擊,轉化你部分的物理傷害為混沌傷害並造成中毒,該中毒受到技能持續時間影響。雙持時,會使用兩把武器打擊。限定爪、匕首與劍。
被輔助的技能對目標附近敵人造成擴散傷害
被輔助的技能最附近目標造成 30% 更少擴散傷害
造成 20% 更少傷害
+4 秒基礎持續時間
增加 50% 攻擊速度
獲得等同你 25% 物理傷害的額外混沌傷害
擊中使敵人中毒
poison duration is skill duration [1]
visual hit effect chaos is green [1]
被輔助的技能最附近目標造成 30% 更少擴散傷害
造成 20% 更少傷害
+4 秒基礎持續時間
增加 50% 攻擊速度
獲得等同你 25% 物理傷害的額外混沌傷害
擊中使敵人中毒
poison duration is skill duration [1]
visual hit effect chaos is green [1]
ExileWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.395 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
造成 30% 更少傷害
增加 6% 物理傷害
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
增加 6% 物理傷害
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.395 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileFlickerStrike
攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移, 持續時間, 冷卻
閃現打擊
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.395 秒
冷卻時間: 1.7 秒
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
造成 30% 更少傷害
此攻擊重複額外 2 次
附加 20% 物理傷害的閃電傷害
增加 55% 攻擊速度
ignores proximity shield [1]
此攻擊重複額外 2 次
附加 20% 物理傷害的閃電傷害
增加 55% 攻擊速度
ignores proximity shield [1]
ExileReave
攻擊, 範圍, 攻擊可重複, 近戰
衝擊波
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.395 秒
對前方區域攻擊。每個擊中敵人的衝擊波獲得疊層。若是一段時間內沒有使用衝擊波擊中敵人時會開始失去疊層。限定匕首、爪、單手劍。
此攻擊重複額外 2 次
增加 42% 物理傷害
增加 74% 攻擊速度
每階段有 80% 更多範圍效果
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
增加 42% 物理傷害
增加 74% 攻擊速度
每階段有 80% 更多範圍效果
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow1Supporter"] = { name = "Ion Darkshroud", life = 1.19, energyShield = 0.4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.395, attackRange = 8, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "ExileWhirlingBlades", "Melee", "ExileFlickerStrike", "ExileViperStrike", "ExileReave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "base_skill_show_average_damage_instead_of_dps", }, levels = { [1] = {0, 6, -30, levelRequirement = 0, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_melee_attack_repeat_count", "physical_damage_%_to_add_as_lightning", "active_skill_damage_+%_final", "ignores_proximity_shield", }, levels = { [1] = {20, 0, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {45, 2, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {55, 2, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileViperStrike"] = { name = "Viper Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {-30, 25, 100, 4000, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [3] = {-30, 30, -10, 25, 100, 4000, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-30, 50, -20, 25, 100, 4000, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileReave"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_area_of_effect_radius_+%_final", "reave_area_of_effect_+%_final_per_stage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 0, -9, 80, -25, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {2, 0, -9, 80, -25, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {5, 0, -9, 80, -25, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {7, 0, -9, 80, -25, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9, 0, -9, 80, -25, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {12, 0, -9, 80, -25, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {14, 0, -9, 80, -25, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {16, 0, -9, 80, -25, levelRequirement = 26, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {19, 42, 2, 80, -25, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {21, 44, 2, 1, 80, -25, levelRequirement = 38, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {24, 48, 2, 3, 80, -25, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {26, 50, 2, 4, 80, -25, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {28, 54, 2, 6, 80, -25, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {31, 56, 2, 6, 80, -25, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {33, 60, 2, 8, 80, -25, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {35, 62, 2, 9, 80, -25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {38, 66, 2, 11, 80, -25, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {40, 68, 2, 12, 80, -25, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {41, 72, 2, 14, 80, -25, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {42, 73, 2, 15, 80, -25, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {42, 74, 2, 15, 80, -25, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {43, 76, 2, 16, 80, -25, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {44, 78, 2, 16, 80, -25, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {43, 79, 2, 17, 80, -25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {45, 80, 2, 17, 80, -25, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {45, 82, 2, 18, 80, -25, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {46, 84, 2, 19, 80, -25, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {46, 85, 2, 20, 80, -25, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {47, 86, 2, 20, 80, -25, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {48, 88, 2, 21, 80, -25, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {48, 90, 2, 22, 80, -25, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {49, 91, 2, 23, 80, -25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {49, 92, 2, 23, 80, -25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {50, 94, 2, 24, 80, -25, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {51, 96, 2, 25, 80, -25, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {52, 98, 2, 26, 80, -25, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [37] = {53, 102, 2, 27, 80, -25, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [38] = {54, 104, 2, 28, 80, -25, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
暗霧者伊恩
人形
monster base type attack cast speed +% and damage -% final [33]
Ion Darkshroud
幽魂 | N |
---|---|
標籤 | chaos_affinity, delve_monster, exile, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon |
生命
119%
生命轉為護盾
40%
閃避
+60%
異常狀態臨界值
119%
抗性
30 30 30 20
傷害
154%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.395 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
ExileShadowDelve1
Metadata
DelveExileShadow1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,656
護甲
28,790
閃避
7,582
能量護盾
2,451
傷害
575
法術傷害
575
命中
290
攻擊間隔
1.395
經驗值
22,561
異常狀態臨界值
7,656
冰緩
24
感電
24
易碎
137
焦灼
24
殘喘
67
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ExileViperStrike
攻擊, 持續時間, 攻擊可重複, 近戰, 近戰單一目標, DoT, 混沌
毒蛇打擊
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.395 秒
對敵人進行攻擊,轉化你部分的物理傷害為混沌傷害並造成中毒,該中毒受到技能持續時間影響。雙持時,會使用兩把武器打擊。限定爪、匕首與劍。
被輔助的技能對目標附近敵人造成擴散傷害
被輔助的技能最附近目標造成 30% 更少擴散傷害
造成 20% 更少傷害
+4 秒基礎持續時間
增加 50% 攻擊速度
獲得等同你 25% 物理傷害的額外混沌傷害
擊中使敵人中毒
poison duration is skill duration [1]
visual hit effect chaos is green [1]
被輔助的技能最附近目標造成 30% 更少擴散傷害
造成 20% 更少傷害
+4 秒基礎持續時間
增加 50% 攻擊速度
獲得等同你 25% 物理傷害的額外混沌傷害
擊中使敵人中毒
poison duration is skill duration [1]
visual hit effect chaos is green [1]
ExileWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.395 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
造成 30% 更少傷害
增加 6% 物理傷害
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
增加 6% 物理傷害
base skill show average damage instead of dps [1]
cast time overrides attack duration [0]
ignores proximity shield [1]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.395 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileFlickerStrike
攻擊, 近戰, 近戰單一目標, 攻擊可重複, 位移, 持續時間, 冷卻
閃現打擊
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.395 秒
冷卻時間: 1.7 秒
傳送至目標怪物身邊並用近戰武器對其造成傷害。若是未指定目標,則系統會為其隨機指定一隻怪物。釋放一顆狂怒球能重置其技能冷卻。
造成 30% 更少傷害
此攻擊重複額外 2 次
附加 20% 物理傷害的閃電傷害
增加 55% 攻擊速度
ignores proximity shield [1]
此攻擊重複額外 2 次
附加 20% 物理傷害的閃電傷害
增加 55% 攻擊速度
ignores proximity shield [1]
ExileReave
攻擊, 範圍, 攻擊可重複, 近戰
衝擊波
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.395 秒
對前方區域攻擊。每個擊中敵人的衝擊波獲得疊層。若是一段時間內沒有使用衝擊波擊中敵人時會開始失去疊層。限定匕首、爪、單手劍。
此攻擊重複額外 2 次
增加 42% 物理傷害
增加 74% 攻擊速度
每階段有 80% 更多範圍效果
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
增加 42% 物理傷害
增加 74% 攻擊速度
每階段有 80% 更多範圍效果
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
WalkEmergeExile
walk emerge distance [200]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/DelveExileShadow1"] = { name = "Ion Darkshroud", life = 1.19, energyShield = 0.4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.395, attackRange = 8, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "ExileWhirlingBlades", "Melee", "ExileFlickerStrike", "ExileViperStrike", "ExileReave", "WalkEmergeExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", "physical_damage_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "base_skill_show_average_damage_instead_of_dps", }, levels = { [1] = {0, 6, -30, levelRequirement = 0, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_melee_attack_repeat_count", "physical_damage_%_to_add_as_lightning", "active_skill_damage_+%_final", "ignores_proximity_shield", }, levels = { [1] = {20, 0, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {45, 2, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {55, 2, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileViperStrike"] = { name = "Viper Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {-30, 25, 100, 4000, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [3] = {-30, 30, -10, 25, 100, 4000, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-30, 50, -20, 25, 100, 4000, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileReave"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "active_skill_area_of_effect_radius_+%_final", "reave_area_of_effect_+%_final_per_stage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 0, -9, 80, -25, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {2, 0, -9, 80, -25, levelRequirement = 2, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {5, 0, -9, 80, -25, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {7, 0, -9, 80, -25, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {9, 0, -9, 80, -25, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {12, 0, -9, 80, -25, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {14, 0, -9, 80, -25, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {16, 0, -9, 80, -25, levelRequirement = 26, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {19, 42, 2, 80, -25, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {21, 44, 2, 1, 80, -25, levelRequirement = 38, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {24, 48, 2, 3, 80, -25, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {26, 50, 2, 4, 80, -25, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {28, 54, 2, 6, 80, -25, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {31, 56, 2, 6, 80, -25, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {33, 60, 2, 8, 80, -25, levelRequirement = 55, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {35, 62, 2, 9, 80, -25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {38, 66, 2, 11, 80, -25, levelRequirement = 61, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {40, 68, 2, 12, 80, -25, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {41, 72, 2, 14, 80, -25, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {42, 73, 2, 15, 80, -25, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {42, 74, 2, 15, 80, -25, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {43, 76, 2, 16, 80, -25, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {44, 78, 2, 16, 80, -25, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {43, 79, 2, 17, 80, -25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {45, 80, 2, 17, 80, -25, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {45, 82, 2, 18, 80, -25, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {46, 84, 2, 19, 80, -25, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {46, 85, 2, 20, 80, -25, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {47, 86, 2, 20, 80, -25, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {48, 88, 2, 21, 80, -25, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {48, 90, 2, 22, 80, -25, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {49, 91, 2, 23, 80, -25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {49, 92, 2, 23, 80, -25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {50, 94, 2, 24, 80, -25, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {51, 96, 2, 25, 80, -25, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {52, 98, 2, 26, 80, -25, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [37] = {53, 102, 2, 27, 80, -25, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [38] = {54, 104, 2, 28, 80, -25, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeExile"] = { name = "WalkEmergeExile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |